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Visual Novel translation status Amagami - 1st day patch Released

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Visual Novel translation status


Amagami - 1st day patch Released for PS2/PSP, "1933/2308 original edition scenario scripts translated (83.8%)"
Apathy Midnight Collection - Overall 100% translated, Murder Club and Hashira no Kizu 100% edited, Okuri Inu 5.7% edited
AstralAir - 100% translated, release a long ways off
Ayakashi Gohan - ~86% Complete
Clover Day's - Common + 4 routes done, last route 348/711 KB translated
Daitoshokan - 100% translated and edited, images, engine work and QC remain
>HaraKano - Final patch released
Haruka Na Sora - Sora 11.29% translated, Kozue 23.73% translated
Heart no Kuni no Alice - 70% translated, partial patch released
Irotoridori no Sekai - 9681/50663 (19%) lines translated
Junketsu Megami-Sama - partial patch released
Kanojo to Ore to Koibito to - 7303/26935 lines translated
Kimisora - Prologue translated
Kurukuru Fanatic - 100% translated, 9.4% edited
Lovely Cation- 43.7% of lines completed
Lover Able - 32.04% translated
Majikoi A-2 - 73.52% translated
>Majo Koi Nikki - 23918 / 40208 (59.5%) lines translated, prologue patch released
Mahou Tsukai no Yoru - 3 semi-active projects, one project released ch 1-6
Monster girl quest paradox - "Playable patch" released, although some scripts still untranslated
Muv Luv Total Eclipse - 25% translated
Oreimo Tsuzuku - All scripts translated, 221/268 through TLC+Editing, 166/268 scripts finalized
Sayonara wo Oshiete - 103564/257431 (40.2%) characters translated
Shin Koihime Musou - Partial patch with first chapter of Shoku's route
Sukimazakura to Uso no Machi - 12,025 / 30,513 Lines (39.4%) translated, 1 route translated, partial patch released
Tsui Yuri - 100% translated, 84% edited, 15% QC
Tsuki ni Yorisou Otome no Sahou - 10613/31248 (33%) translated
Ushinawareta Mirai o Motomete - 9631/35056 (27.5%) translated
Witch's Garden - 63% (42302/67197) lines translated, 4% (2153/67197) lines edited, prologue patch released
Yosuga no Sora - Translation status is Common route 100%, Sora route 100%, Nao 100%, Kazuha 100%, Akira 89.73%, Motoka 32.17%, Common and Kazuha fully edited



Official work

MangaGamer
>Sonohana Nyuu Jene - Released
Himawari - December 9th release
Higurashi Hou - Released ch 4
Umineko - Released chapters 1-4
Bokuten - Port in progress
Negai no Kakera - In Beta
Da Capo 3 - In beta, early 2017 release
Dal Segno - 87% translated, 86% edited
Princess Evangile W Happiness - 70% translated, 42% edited
Imouto Paradise 2 - 100% translated, 46% edited
Fata morgana fan disc - 36% translated
Sorcery Jokers - 57% translated, 50% edited
Kuroinu - Being released as 3 seperate chapters, CH1 100% TL 62% edited
Maggot Baits - 5% translated
SukiSuki - 100% translated and edited
Hapymaher - 56% translated, 37% edited
Bocchi Musume x Produce Keikaku - 42% translated and 42% edited
Hadaka Shitsuji - 32% translated, 21% edited
Hadaka Shitsuji fandisc - Picked up
Rance 5D - 2016 release, Finished Beta
Rance VI - 2016 release, Finished Beta
Shiei no Sona-Nyl - Picked up
Trinoline - Announced


JAST
Flowers - Vol 1 released, Vol 2 onwards still to come
Sumeragi Ryoko - Beta, in QA/coding
Katahane - "Translating new scenario, editing original scenario"
Eiyuu*Senki - Picked up
Princess X - 100% translated, in editing and coding
Princess X fandisc - Picked up
Trample on Schatten- Translation 100%, in editing
Django - Waiting on translation.
Sweet Home - 100% translated, debugging script
Sumaga- Fully translated, 70% edited
>>
Sekai/Denpa
>Koi to, Guitar to, Aoi Sora. - Released
>Japanese School Life - Released
WEE 3 - Late December release
Memory's Dogma - Code:01 Released, 02 onwards upcoming
Nenokami - Part 2 98.27% translated
Grisaia trilogy - 2nd title Steam released, uncut has tech work + QA left, 3rd 75% translated
2236 A.D. - 100% translated, Engine/QA work ongoing
>Maitetsu - 65.5% translated
Kokonoe Kokoro - 100% translated, engine work
Creature to Koi Shiyo - 100% translated, engine work
>Chrono Clock - 65.22% translated, kickstarted finished
Narcissu 3rd - TL+Editing done
>Tenshin Ranman - 72.24% translated
Darekoi - 100% translated Engine/QA work ongoing
Wagamama High Spec - 100% translated. Editing/Engine work ongoing
>Koikuma - 16.77% translated
Hoshizora no Memoria - 67% translated
Fault Milestone 2 - Side Above released, GE still to come
Ley Line - Engine/QA work ongoing
SakuSaku - Engine/QA work ongoing
Baldr Sky - Picked up both 1 and 2
Fatal Twelve - Picked up
Project Lux - Picked up
>Her and Her and My 7 Days - 10% translated
Girls in Glasses - Picked up
>Unannounced Project 1 - 100% translated, Engine/QA work ongoing
>Unannounced Project 2 - 14% translated
>Unannounced Project 3 - 72% translated


Frontwing
>Grisaia: Phantom Trigger - April 28th release for Volumes 1 and 2
Corona Blossom - Vol 2 Released, Volume 3 upcoming
Grisaia no Senritsu - 2016 release
>Sharin no Kuni - 2nd Kickstarter started
Island - Picked up


Visual Arts
Little Busters - Picked up
Rewrite+ - Picked up
Angel Beats - 50% translated


Degica
>Muv Luv - Uncut patch released
Muv Luv Alternative - Winter release
Muv-Luv Photonflowers - Translation started
Muv-Luv Photonmelodies - To follow Photonflowers
Schwarzesmarken - Through Greenlight
Kiminozo - Picked up


Aksys
>Period Cube - 4/25 release
Collar x Malice - 2017 release
Bad Apple Wars - 2017 release
Code: Realize fandisc - Picked up


Fruitbat
Hakoniwa no Gakuen - 50% translated, Spring 2017 release
Seven Days - Late 2017 release


Other
>Steins;Gate 0 - Released
>Shuffle - PC port of PS2 version Released
Taisho Alice - December release for the 4 chapters planned
>LoveKami Divinity Stage - December release
Kyuuketsu Hime no Libra - Common/Mari/Calen/4 Bonus routes translated, Aoi 30%, Lycoris 30%, March 2017 release
Dies irae - Announced, Kickstarter planned
Love Sweets - Picked up
Noratoto - Picked up
>Hyakka Hyakurou - Picked up
SubaHibi - Official release planned
Himawari to Koi no Kioku - On Steam Greenlight
Short Whirlpool title scheduled for Spring
Lucky Dog - Possible iOS released based on the ongoing text only fanTL
---
>Stuff like this has been either added or updated since the last thread
>>
Its approaching December and there are still no announcements on Rance 5D + 6 release time, wonder if I am just being impatient
>>
>>16168812
Announcements are usually within 3-4 weeks of release time. Seeing as how MG didn't give out updates this weak, you should expect it before friday. This is assuming they do things like usual though.
>>
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Top 5 Ranking: http://pastebin.com/K94Le9HU
Popularity Sort: http://pastebin.com/g3PK0snx
Full Data Point List: http://pastebin.com/agBU0Dtu

As always, this tracker is powered by anonymous like you, so post order numbers if you've got em'.
>>
>Muv Luv - Uncut patch released

Does anybody have a download link for this? They are charging $5 for it unless you were a backer.
>>
>>16168503
>HaraKano - Final patch released

>The only thing is does not translate are Hiyo's H-scenes. I really didn't want to translate them, and I feel it could be potentially harmful to my employment if I did translate them, so I have left them alone. Hate me if you'd like.
>>
>>16169120
This. I want to read it again.
I wonder if they will translate the spin-off now, like Schwarzesmarken or Total Eclipse.
>>
>>16169123
>it could be potentially harmful to my employment
What the fuck? Whe he don't admit that he hate lolis and traslating these scenes wouldn't be more risky than charge for translating unofficialy any Swan VN.
I would be funny if they send him a C&D like Liquid did.
>>
>>16169421

>Hate lolis
>translate the loli's scenes in Junketsu

I don't think that's the case
>>
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>>16169423
Fuck off, how he dare to no translate the H-scenes of the loli imouto!
>>
>>16169123
Why the fuck start translating the shitty game at all then ?
>>
>>16169516

>In 2014, on April 1st, I released a joke patch for the game HaraKano by Swaneye, calling it the '-100% Patch'. A lot of people thought this was a real patch, and were very disappointed when they found out otherwise. That was when I decided to start a project to translate Harakano for real, to make up for the joke.

>It has taken over two years, but the project is finally finished.

>Unfortunately, this patch does not translate the Harakano menu and options buttons, as I do not know how to make a patch like that.
>>
>Unannounced Project 1 - 100% translated, Engine/QA work ongoing
>Unannounced Project 2 - 14% translated
>Unannounced Project 3 - 72% translated

More shitty EVNs and doujins?
>>
>SakuSaku - Engine/QA work ongoing

DECEMBER, get HYPE
>>
>>16169616
Censored Venus Blood for Steam.
>>
So is Rancu still on track for 2016 or what?
>>
>>16169657
Beta is already finished so I don't see why it wouldn't be
>>
>>16169342
Marken was approved on Steam greenlight.
>>
Has there been any progress on that princess maker 5 project? Is it deader than my hopes and dreams?
>>
>>16169620
Thou art delusional.

>>16170609
Well, the gook people who put Princess Maker 2 on Steam said that they were interested in putting the rest of the series there too.
>>
>>16170609
Buy Princess Maker 2 and you may receive Rance... I mean Princess Maker 5.
>>
>>16169120
>>16169342
https://mega.nz/#!B9E3lLQA!KLq0Vysr91u1pWXkNnc4kScw_Eb25IH6p6IBWi2Uou4
Some anon uploaded it. I don't know if it's working since I don't have the game.
>>
>>16169123
Would others will just translate the scenes and create a patch out of it?
>>
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>>16171299
thank you anon who uploaded it and thank you anon for posting the link!
>>
Is Steins;Gate 0 available on PSN, or does it only have a physical release?
>>
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>>16169123
>>
>>16171299
>>16171632
I'm the anon who uploaded it, I had to reinstall Muv-Luv and the patch to get it to work but ti seems to be working fine now. I think my Steam installation got messed up somehow, not sure what I did wrong. But I haven't run into any problems with it myself.
>>
https://twitter.com/bamboo_milktub/status/802506128483418120
Japanese twitter is picking up more on the tracing thing. Oddly Nutaku doesn't seem to care, and continue to sell the game.
>>
Django or I'm ending it.
>>
>>16171793
i just installed the patch without any issues but I don't think theres any indication that its installed until you get to the ero.
>>
>>16172250
It's selling well. They won't remove it until they have to.
>>
>>16172250
Payment processor say nothing about traced art so it is fine. It is only porn of small humans that is evil.
>>
>>16172250
Sorry, I don't understand moonrunes.
>>
>>16172250
They are not even tracing good art. How lazy can you be?
>>
>>16172819
Maybe they thought if they traced poor art they'd be less likely to be found out.
>>
>>16169616
Why the question mark?
>>
>>16169616

Sekai generally doesn't include English titles on their status page (and besides, English titles don't need to be translated, although they might not necessarily be Japanese).

1 and 3 at the least are either short titles, or they are fan translation pickups (although they wouldn't necessarily have been announced fan translations), as Sekai wouldn't have long unannounced titles done from scratch farther along than their announced long titles. The other title at 14% could potentially be anything though.
>>
>>16172250
Think they'll get sued over this?
>>
>>16173005
Nutaku could probably beat most businesses on the planet if they call in daddy
>>
>>16172250
Sekai will probably stay with Nutaku no matter what, but MG might stop giving new games to the Nutaku store and pull out the ones already on there once the contract expires.
>>
>>16171522
Yeah it got picked up
>>
>>16168503
>Shiei no Sona-Nyl - Picked up
Anyone know how long it took for Gahkthun take to translate?
>>
>>16173111
Don't remember exactly. I think half a year after announcement, but in the case of Sona-Nyl, I don't think Koestl started on it. He's probably too busy with Grisaia. It's not impossible, but I wouldn't expect it next year.
>>
>>16173111
Sona-Nyl won't start TL until Rakuen is out, and maybe not until Rakuen's ero patch is out. Gonna be a long wait, anon.
>>
>>16173087
>MG might stop giving new games to the Nutaku store and pull out the ones already on there once the contract expires.
I think you're reaching a little far there. Nutaku sales are free money for MG on titles that don't really make them much money on their own store anymore. And Nutaku will most likely remove the game, but only when they are legally required too.
>>
>>16173812
Mangagamer also wants to be the go-to online store for eroge, so them supporting nutaku hurts that cause. Obviously they've judged that to be worth it for now, but if nutaku's reputation drops they could still leave.
>>
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Conjueror actually did it that fucking madman
>>
>>16173847
What.
>>
>>16173825
>Mangagamer also wants to be the go-to online store for eroge
That seems really unlikely to happen with how much money Nutaku has to throw around. If they can create a Steam-type store for eroge then MG doesn't have a chance at being the go-to store for it. It would end up like their current relationship with Steam.
>>
>>16173825

They aren't going to care about Nutaku's reputation, only if the money stops coming in. They hardly lose out by putting yesterday's scraps on Nutaku while putting new releases in their main store, when the alternative is those same potential customers buying titles from competitors also using Nutaku's audience.
>>
>>16173847
Of all the questions he answers on his ask.fm, he didn't answer the Django one. Unless I was lied to by that one anon.
>>
>>16174068
You were not lied, I asked and he ignored. I remember being miffed when he answered a bunch of questions in succession but not mine.
>>
>>16174076
I can't believe the stupid questions he's answering right now. That guy needs to get bullied.
>>
That feeling when MG cyber monday doesn't discount any Navel titles, but Shuffle is being sold for 20 dollars on Steam.
>>
>>16174085
I'm more annoyed they didn't bundle Higurashi together.
>>
>>16174085
They might not even able to do so any more. Maybe the new stipulation was "You can keep the fandiscs, because we'll be releasing Shuffle again, but you can't discount it because we want maximum money."
>>
>>16173138
>>16173500
Guess I won't hold any expectations until 2019.
>>
oh shit kamige is getting translated

https://sukebei.nyaa.se/?page=view&tid=2177042
>>
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>>16174282
>You don't really need to know japanese, just try to make lines read like ... not garbage.
>>
What's the deal with all those Sekai's games in QA taking so long?
>>
>>16174336
Because they're in """"""QA"""""""
>>
>>16174262

The FD licenses just haven't expired yet
>>
>>16168505
Isn't Sharin no Kuni made by Akabeisoftotsuu?
>>
>>16176178
Frontwing is partnered with them for the release.
>>
>>16174336
Engine and QA as a listed status is quite vague, and it seems to be their usual line for any title that has a script through editing but isn't release ready. By comparison to MG's more descriptive status updates, it should include script insertion, any necessary tech work, QC on the script, beta testing, etc.

One open question is how dependent are they on the Japanese companies for the technical work of their bigger projects. Nothing adds delays like waiting for technical work when you are low priority.
>>
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Is harovac right, is 18+ content in VNs doomed?
>>
>>16176178
Speaking of Sharin it's about 75k right now. I just really hope it begins to surge a bit more in at least a week so that way in the last 24 hours it can coast to victory with a Vita release.
>>
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>>16176461
Oh shit my husbando is about to be unlocked!!!!
>>
>>16176446
Well selling 18+ is difficult because of Japan being restrictive about how things are. For example there is no system for it to be on Steam and there is no way for patches to be made. Then to top it off I noticed that on certain visual novels it has DRM and you have to be on an account to own it.

Really all ages sucks as well. But I think MG did an impressive job with gakhtun, and Tokyo Babel having those kinds of games on Steam. Maybe they did not sell really well but at least you can say it did not have censorship really. It's just a matter of finding a good game with an interesting plot.
>>
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>>16173862
>Being the Steam store of eroge

There is no way a niche thing will ever attract a decent audience. Steam will always be the main place everyone goes to.
>>
>>16176532
Let's turn that on it's head.
VNs, maybe, but eroge? Eroge themselves aren't niche. People like games. People like porn. That's a large market.
>>
Any info about Rewrite+ gays?
>>
>>16176446

A passing comment about the industry from early 2015 is hardly relevant to today's market, considering the changes in the market during the time period.

In early 2015, Steam was doing remarkably well (and would do so for another year). You had 6 digit sales on titles like Go Go Nippon and Nekopara along with other big hits like Eden. Grisaia already had a successful Kickstarter and the first title was just about to become a big seller on Steam (much more than it would do on Denpasoft). By contrast, you had at best 4 digit sales on anything R18, and Nutaku wasn't a thing yet. Economically, it would have been hard to justify a focus on R18 titles, simply because Steam was dominating everything. This was well reflected in the companies licensing efforts. During the Summer of 2015, MangaGamer went nearly exclusively after titles they could put on Steam, Sekai was putting little focus on Denpasoft (not announcing a full length title as an R18 release during the roughly 18 months between confirming an R18 release for Grisaia and AX 2016), and Jast picked up titles such as Flowers and Sonicomi to cash in on Steam.

Since then, the market has changed considerably. Sales on Steam have dropped off and part of the remaining Steam crowd has been trained to look for 18+ patches, making R18 sales a bigger slice of the overall pie. Nutaku showed up as a dominate force loaded with cash, making R18 titles far more viable, especially for companies that did not have a proper platform before. These changes are also reflected in how the companies have reacted. Sekai has made Denpasoft a much bigger focus since this Summer, picking up titles like Koikuma and a number of other nukige while confirming R18 releases for some of their big titles (and even entertaining an R18 release for Maitetsu). MangaGamer, after getting burned on some of their Steam releases, pursued mostly R18 releases this year. Jast, while still focusing on Steam, big pickups this year were R18/Steam dual releases.
>>
For what it is worth, Sekai is using their primary Sekai newsletter/PR to promote the Denpasoft release of the 18+ Muv Luv patch.
>>
>>16176513
>and there is no way for patches to be made.

Not really, like in Nekopara, Corona or Karakara you just need to drop the "adult.xp3" file in the game folder, and here you got now 18+ version. It was already prepared by devs, no rocket science here.

They could sell the all-ages on steam and offer the 18+ patch for like 1€ on their website (not for ~10€ like they do it now)
>>
>>16176513
I recently bought "How to build a dungeon". I had no idea you could have so much porn in a manga labeled 16+. No genitals so perfectly safe for children.
>>
>>16176825
Selling patches is stupid. Nobody ever tries it with normal patches, even though it cost money to support games. They do it because they want happy customers buying their current and next game.

Then we have eroge, that don't even claim they want customers, let alone happy ones. It is just money that matters. I'm still confused that they don't charge 30 dollars per route adult patch. "It is optional cosmetic changes, 150 extra dollars is fine"
>>
>>16176825
>They could sell the all-ages on steam and offer the 18+ patch for like 1€ on their website (not for ~10€ like they do it now)

Patches are going to be rather inelastic sales wise, the main struggle is getting the Steam audience to buy from an offsite distributor, not the actual cost at that off site distributor. Cutting your patch price by 90% would only increase sales slightly.

I can hardly blame publishers for charging a bunch for H-patches when both are on the same platform (like crowdfunding projects) the vast majority are willing to pay twice as much, even when they know the only difference is a few gallery accessed H-scenes.
>>
>>16176586
What caused Steam sales to bomb?
>>
>>16176953
Lack of meme games, Frontwing being super restrictive on streaming, particularly hurting regarding Grisaia and then Corona Blossom (let's be honest here, a massive portion of the Steam audience cares about whether they themselves can stream/twitch it, or if their favorite youtuber is going to make videos about it).
>>
>>16176953
shitkai project
>>
>>16176953
There isn't going to be any trivial answer (and I am sure there are more factors then these involved), but a couple things worth noting. To begin with, the huge numbers pushed by Go Go Nippon/Nekopara/Sakura Spirit were never going to be sustainable long term, they were boosted by a fad fueled by streamers playing odd Japanese (or Japanese like) titles for the novelty value. Beyond that, the huge burst in sales in 2014/2015, in conjunction with the low cost of entry and the complete lack of a barrier of entry onto Steam did no favors, flooding the market with low quality/low cost garbage which crowded out the market, made it difficult to determine if a title is worth playing, and brought down the overall impression of VNs as a whole (at least for the average Steam user). Although competition wise, even without the garbage OELVNs to compete with, the increased output of Japanese titles was inevitably going to lead to less for any individual title.

Beyond that though, some of the market that gave VNs a chance might simply not have been interested in more titles. The Fruit of Grisaia still appears to be actively selling well on Steam, and 1/9th of its reviews are classified as recent. However this doesn't seem to have done much for the sequel, who sales are quite mediocre compared to the original. Higurashi has also seen a rather significant decline with each sequel. Steam users also are not particularly aware of the developer or publisher of titles, the huge success of Eden did no favors to Supipara, and Sekai has found it hard to replicate Nekopara's success even with them being the publishers of Nekopara.

Although all of that said, it's not like Steam is gone, some titles are still finding success (especially, but not exclusively, well known titles), the big hits from the past couple years are themselves still doing well, and a generic title is still going to sell better on Steam than an R18 version off Steam. Some initial disappointments seem to have benefited from long legs, Fata Morgana for example looks far better today than they did shortly after launch. However, the days of everything being a success are long gone, regardless of the exact reasons that drove that initial success in the first place, and changes in the R18 market made it more difficult to ignore that growing portion of the market.
>>
>>16176513
Babel had nothing to censor, Yuri ghosts and Gakhthun are better shows of their efforts to get more risque stuff on steam. But Gakththun got ESRB rated, so you can actually thank the ESRB's rather loose rules when it comes to sex for that one.
>>
Why did fan translation die?
It had kind of a charm.
>>
>>16176953
I really do believe in my own opinion that a lot of it has to do with a huge oversaturation of Sakura games and English visual novels that are not that interesting. That are pushing good ones away from those that are liking the medium we use today.

Steins;Gate,Danganronpa and Grisaia,Higurashi, Umineko are The only interesting things that came out this year. Along with a few others they may not be settling millions or even close to a hundred thousand versus the casual base that will come and go.

But if I am to look into the future I do see things becoming better and slowly but certainly better in the long term. Steam did update its algorithm to cater to what people buy and what is the best rated game and to make discovering new games much easier.

On top of that sales have at least been good enough to where the visual novels are being handled by the companies themselves. Key will be releasing a few games and the potential of getting Chaos;Head, Steins;Gate 0 eventually is uplifting.

It's just like all things it will take time and effort to make sure we get people to play good games and not the meme ones for those that like storylines. The casuals may come and go but the ones who are in it will be here for the long term just like the Anime fanbase.
>>
>>16177277
>Higurashi has seen a significant decline every sequel

You can not expect all the parts to sale as much as the first that is unreasonable expectations and you have to expect that over time it will sale more as people do find the time to read them and keep up.
>>
>>16177321
Either way I would like to see MG keep pursuing these kinds of games. I know they will find a good game that will catch on to a broad crowd in the future.
>>
>>16177492
Chapter 1 - 64,682 ±6,777
Chapter 4 - 4,461 ±1,779
Is quite the drop off.
>>
>>16177492
Why can't they just bundle them all up for a fixed price?
>>
>>16177506
>I know they will find a good game that will catch on to a broad crowd in the future.
Those aren't the type of games that catch on, fanservice and waifus and lol Japan is what catches on. It needs to be a meme.
>>
>>16177340
Plenty of money in official TLs to go around so all the good fantranslators got picked up.
>>
>>16177506
For the moment, their bet in that regards seems to be on Golden Fantasia.
>>
>>16177463
The upcoming Key and 5pb titles, especially those with anime adaptions, don't have any real risk of failing regardless of what the rest of the market does. You could say the same about Dies Irae once its anime begins.

The question is how do titles like Himawari, Da Capo 3, Sorcery Jokers, and Sekai's lineup of moege (and eventually Baldr Sky) hold up. Those titles which don't have an added benefit of easy crossover from a much larger audience.
>>
>>16177660
Baldr Sky can at least be sold on the gameplay. They can also claim it's a classic.
>>
>>16177660
>>16177666
Da Capo 3 is also safe in some way. The anime, while being old enough (almost 4 years old), exist so people will buy it. Also, is the third title of the Da Capo series and the fans will buy it like myself.
>>
>>16177545
I really hope they do that. The thing is it's just so that way they can get sales to compete the series.
>>
>>16177627
I hope so as well. Something I noticed that catches on a lot with great MG games is usually psychological VNs Euphoria is a good example that is usually discussed here.

If they can get a game like that in the storyline sense(without much sex scenes) , that somehow can escape the ESRB with a mature rating and has mostly everything in it that would help on the Steam end. As usually psychological aspects always gain a lot of traction.
>>
>>16176513

That's not even what the exchange in >>16176446
was about. They were talking about issues with high risk payment processors which make selling adult content of any kind extremely difficult.
>>
>>16177703
Myth fit that bill, but sold poorly People like euphoria for the extreme porn in it. It's why they licensed Maggot Baits after it sold well.
>>
>>16177660
Himawari It will do really well maybe not huge numbers but it will make enough to bring over more games like that in the future. Due to Slice of life usually having better results with the more average VN audience.

Dies Irae it will depend a lot on the Anime and the synopsis how they advertise it. But from the looks of it there does seem to be a lot to go off of and it's also really unique looking.
>>
>>16177720
I don't know about Himawari. Its Steam forum is flooded with people complaining that they aren't getting the 18+ original version.
>>
>>16177717
I would not say Myth fit that well. It really did have a decent storyline and some okay artwork but the thing is I am sure there is a good license out there for a VN with those aspects.

Euphoria did have extreme porn but it also had some really well written psychological aspects to it. Maggot Baits looks good actually I hope MG does more from Clockup.
>>
>>16177732
Maggot Baits has a purely chuuni story. It's really nothing like euphoria's story at all. That's why it seems their takeaway from euphoria's sales numbers is that extreme content sells well.
>>
>>16177747
That is true. Extremes are interesting to most VN readers even if it's a bit taboo.
>>
>>16176586
>Since then, the market has changed considerably.
Primarily because of Sekai Project themselves flooding the market with shit.
>>
SonoHana A New Generation is apparently short for a $35 vn. Someone on /u/ said they completed the entire thing in 10-11 hours.
>>
>>16177703
In the West, mystery, horror, sci-fi, and moe sells the best. The last 3 are particularly try of all forms of media (especially anime). Those types of titles generally do well as long as their story isn't trash.
That said, VNs will always be a hard sell to westerners. They basically require an anime adaptation to gain any sort of following without striking meme gold or getting reputation through other means (such as Muv-Luv which is popular for its waifu slaughtering). Even Fate, which is easily the most popular franchise in both the west and Japan, only became popular here because of the anime.
>>
I am glad to see Tokyo Babel is selling well on the Steam sale. Hopefully it keeps up because I want to see more like that on Steam.
>>
>>16178050
Game is 45% off and Steam takes 30% of all sales. Doesn't sound like MG is making much money off of it even if the numbers look decent.
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>>16177976
That is true horror and mystery do really well if it is written competently and has a good artist behind it.

It's odd that you mention that because it is true for the most part with anime adaptations. Unless it has gameplay Elements like Ace Attorney or Danganronpa which prevents people from seeing it as just a visual novel and more like a visual novel game.
>>
>>16178064
I agree but it's like all things on Steam when they go on sale they make up for that with volume and those who are looking around for a new game.
>>
>>16177732
>but it also had some really well written psychological aspects to it
Euphora is decent for a nukige, but it is hardly a good example of great writing. The visual novel has so many issues, and people only get caught up in its True Route because it fares well in comparison to many other garbage titles in the nukige subgenre.
>>
Any angel this december?
>>
>>16177726
They should still release a fan patch for the original and let that boost the sales on Steam.
>>
>>16178064
They should make more than Shuffle does.
>>
>>16178620

How would a patch for the original boost sales?
>>
The S;G:0 fan translation port seems immoral. Their patching method is just piracy with extra steps for something that they will officially release for PC later. Don't support this shit.
>>
>>16178623

Shuffle, being done by AGM, isn't going to have the same expectations as a MG release, as they'll have a higher standard on what composes a success (and a low price point means they need to sell more to have a success). IMMHW, despite the release being a trainwreck, has sold quite well and that is likely what AGM/Yumehaven based their release expectations on considering the low base price and their close relationship with Moenovel. The launch for Shuffle at least would not have been close to their expectations, although they could potentially move plenty of units down the road at $5 (not that it would make it a particularly successful title).

IMMHW was a title boosted greatly by the VN rush, and decisions made to pick up Shuffle (and potentially other titles) would have been made by AGM during the Steam peak (as would Moenovel's decision to make LoveKami spinoff), so expectations would have been hard to reach regardless of how well they handled the title and the PR. But the Steam only low price high volume model has suffered particularly hard with the decline.
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Wait wait wait wait...
Leyline isn't being delayed by Sekai so they can use the vita assets and make it all ages, is it?
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>>16178945

Don't worry, they'll just cut out everything that isn't main-story and never bother with 2+3, so there's no porn anyway.

To be honest.. the .. uh.. "routes".. aren't really good anyway. They hurt the game more than they add to it, especially the "routes" of the main-girl are just painful for the overall picture, as those are canon. It's like "we can't really do it completely as this isn't the last part yet, but she's a heroine, so we need sex!" and everything is in a REALLY weird and messes up limbo. They fucked that up good.
>>
>>16179041
>To be honest.. the .. uh.. "routes"..

We're not in Reddit or Neogaf, you don't have to speak like a retard.
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>>16179361
It's 4chan, no need to pretend we're not retarded.
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>>16178945
You really thought that Shitkai Project was going to use the 18+ version of Leyline?
>>
>>16179682
no but it's pretty funny that the delay is caused because they had to wait for the vita version

and the fact that they're covering it up with a "QA" status instead of just coming out about it

Sekai continues to be scummy
>>
>>16178677
Talk when they care to officially state the fate of the PC version.
>>
>>16179041
What are you trying to say here, that SP's censored version will be superior because you didn't like the sex scenes?
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>>16178677
It's obvious that it's getting an official release. Releasing a free version of their licensed work does nothing but undermine them. Again, don't support these people. They think they're helping the medium, but they're not.
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>>16178397
Possibly Rance.
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>>16178945
I could see an 18+ version on Nutaku.
>>
>>16178945
This is great news. Now we'll get a proper all ages release with possibly added content instead of just a chopped down 18+ version.
>>
>>16180355
Really? when fans could make a working version of the game on PC in mere days and fukcing Mages will take months to give us one, Why am I obligated to wait for them? their the one that should take the flak for not treating all platforms equally without a reason.
>>
Corona Blossom volume 3 IGG goes up next Monday.

A tad surprised, figured they would wait until after Sharin.
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>>16178671
Because it increases interest for the title. It also slaps everyone on the fingers who cry censorship, since you still have access to the adult content.
>>
>>16178843
You can move much more volume on adult games with low prices too. I still remember the bundle with School Days that sold 2500 copies in 24 hours, despite there having been a free torrent around for years. I think the bundle actually was around 20 dollars as well, so not terribly cheap if you just wanted that title.

I wouldn't be surprised if every adult title could sell an extra 5000 copies each, through just price reduction down to 15-20 dollars during a sale.
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>>16178677
>immoral

You're on an American image board dedicated to weeb culture that very often celebrates piracy, free flow of information and the sexualized nature of little girls in cartoon drawings.
I hate to be an edgelord, but citing morals is pretty ironic and a tad counter-culture to where you are.

>>16180355
Look man, there's a translation released on consoles.
There's been a proper HD PC port of the VN out for months. The console localization had been announced with a date for months.
There hasn't been a single word on a localized PC release, despite the very clear audience that exists that would want it.

If I were to guess for a reason why, it's because 5pb wants to do what they did with the JAST release(they plan to release as their own publisher, likely having signed an exclusivity period agreement with pqube to use their localization), only this time they're refusing all PC release options to anyone else.
Which means 0 probably won't be out on PC for a solid 1-2 year timeframe, 6 months at the earliest.

I'll buy the game when it does come out on steam. And I'd have bought the Vita copy, too, if pqube didn't delay it so they could force 3.61 firmware requirement.
But in the meanwhile I'll welcome all "fan translation" patches, since this is ultimately a case of 5pb fucking themselves over than anything else.
>>
>>16180731
We are talking about Mages here, It hard to believe that all right of the localization isn't belonging to them already. They just out of whim pushed NISA localization of Psycho-Pass to Asian Xbox One copies of the game through an update. It not far fetched that NISA didn't have a prior knowledge of this.
>>
>>16180829
Well, from checking around, steins;gate steam release was announced about a month ahead of time.
So the steam release is still looking at likely a minimum 2+ month delay.

And they probably do already own the scripts, I'm just assuming they also signed some form of non-competitive agreement in exchange of their free use of the localization, where they'd stagger their self-published release, since it would've fucked pqube over if it were simultaneous(which probably helped the Vita version a lot).

I'll end up buying it from them regardless, though. I just wish they'd get their heads out of their asses and work on porting the other sciadv games to PC and getting them localized.
I just want an official Noah release and for Robotics;Notes Elite to be localized.
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>>16178677
I agree especially when it is not on PC yet.
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>>16180678
>Mere days
>Why am I obligated to wait

Anon you do not get it. It will not take months it will be less time than the last release. It will most likely be Summer of next year when Steins;Gate 0 releases. That is not long at all. If you think you can get a visual novel like that translated in a few days or a month or two you are going to read sloppy writing and not feel immersed in the story.

Besides if you want to act like an entitled child and not help the visual novel industry grow that is up to you.
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>>16181032
>It will not take months
>It will most likely be Summer of next year when Steins;Gate 0 releases.

Pretty sure 5-6 months is "months," friend.

And you can wait that long to play it, while everyone on console spoils the shit out of it.
Or, you can play the slightly incomplete(hardcoded images) "fan patch" literally right now and plan to buy the official PC release whenever it comes out.

I'm personally opting for the later.
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>>16180290

It's not the sex. The routes. It's just that the routes exist for the sex. They have no other purpose and in case of the route of the main-girl it makes things more retarded than anything as they have to be kinda canon while at the same time can't be. The whole thing gets pretty retarded plot-wise. It's literally "we love each other, but won't actually become an official couple till the plot is over!". If you ever get to read the games, you'll probably see yourself.

That said they won't cut out all of these routes (probably, though it IS Sekai which means you never know exactly), so you'd end up with content that only exists to give "sex" some sense, but without the sex in their all-ages version. It'll be pretty shitty.
Doubt the vita-version will be used, as that's more content and all games together. Though who knows. Not like the games are THAT long. The whole trilogy should be less than 3mb, so even with new content it'd probably still be shorter than the first Grisaia, Rewrite or whatever. If that'd happen, you can probably forget about the game for a few years though.
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>>16181091
Nothing better than having the option of which route to not see sex in.
>>
>>16179700
We all know it will be out eventually anon. No need to be impatient about it.

>>16180355
Exactly we want the VN industry to grow not be stunted because people decide their impatient and can not wait 5 months to read the official work. It's not like Visual Novels make a lot of money and there is no repercussions for the industry if it decides to pirate.

>>16180731
>There hasn't been a single word on a localized PC release, despite the very clear audience that exists that would want it.

That is where the fault is. You expect things to be announced quickly and due to your own impatience you believe MAGES should announce it on your own time, not when they are close to done and are prepared to release the game. Japan takes it's time it does not run on the mindset of instant gratification like the West does.

>If I were to guess for a reason why, it's because 5pb wants to do what they did with the JAST release(they plan to release as their own publisher, likely having signed an exclusivity period agreement with pqube to use their localization), only this time they're refusing all PC release options to anyone else.
Which means 0 probably won't be out on PC for a solid 1-2 year timeframe, 6 months at the earliest.

That is not possible because it is 5PB's game they can decide to do with what they want with it. It would be counter productive to sale it on JASTS site and then move it on Steam. After the sales on Steam and the game picking up some traction i would opt to say they will release it on Steam and maybe on JAST a few months early or something like that. There is no way it would be that dumb.
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>>16181088
That font kind of makes me hurl desu
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>>16181088
I meant to say years not months "friend". It will not take them that long due to how well it is selling and also because i am sure they were just getting use to the porting process and how everything works. Its just the assumptions here i find are really funny because they seem to think that it will take forever to get 0 on Steam. When Japan is starting to learn how to get their games to work on PC right now.

If those on console want to spoil they will i just do not go into those sites that spoil it. Its not that hard to do.
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>>16181143
>It's not like Visual Novels make a lot of money and there is no repercussions for the industry if it decides to pirate.

This! The problem most of the Visual Novel crowd who are new here is they think Visual Novels make as much as the AAA games on the market and they can just go ahead, get on a torrent and pirate that there would be no loss in revenue and to the creators themselves.

Difference being AAA games make a lot so much so from that and DLC, even a few other mid range titles do as well that it does not matter mostly who pirates the games.

I am not saying piracy is immoral and wrong either but i think those who do it should be aware of how small the Visual Novel industry is and how important it is to support the work involved. Most translators make less money where they do this on the side and have part time jobs, Mangagamer, Frontwing,Degica and a few others They run on thin margins to get us the titles we want translated.

Also on the other hand it is important because it shows MAGES and Japanese companies that there is an audience for Visual Novels and we want more games from them and this will in turn help us enough to get the recognition it deserves that its not about Sakura fanservice or the meme games but that there is an audience for serious games.

To me a fan translated version of Steins;Gate 0 is not a bad thing on paper for those that cant wait, but when you think about how much it could cut into sales and tell them that the audience for Visual Novels is small and they may not bring much more games or less for years to come. It may just stunt the growth and respect for a few years time much like the stupid acts of Sekai Project have done along with OELVN's have done.
>>
>>16181143
>That is not possible because it is 5PB's game they can decide to do with what they want with it. It would be counter productive to sale it on JASTS site and then move it on Steam. After the sales on Steam and the game picking up some traction i would opt to say they will release it on Steam and maybe on JAST a few months early or something like that. There is no way it would be that dumb.

You misread/misunderstood.
The way they released the PC version of Steins;Gate in the west was first licensing out the original PC version to JAST, who provided their own localization.
5pb/MAGES stipulated that JAST wouldn't be allowed to release the game to steam, and that MAGES would be able to self-publish it themselves, with JAST's localization, but that they would do it after a certain amount of time has past so they didn't directly compete.
It was known for years that JAST couldn't release to steam because MAGES stipulated that they couldn't via contract, and that it's because MAGES wanted to self-publish to steam.

I'm not saying they're going to let JAST release a PC copy first, that would be beyond retarded.
I'm just saying they likely signed an agreement with pqube that they'd wait a certain amount of time before releasing a localized PC version with pqube's localization.
JAST probably won't even be able to touch 0, unless there's a hard copy special edition getting released.

The result of all this just means that there's going to be a set period of time before the PC version can come out, and it's literally only god knows when.

>You expect things to be announced quickly and due to your own impatience you believe MAGES should announce it on your own time, not when they are close to done and are prepared to release the game.

Steins;Gate 0 was announced in Japan in March 2015. It released on PS3/PS4/Vita in December 2015. The PC version was announced March 2016 and released June 2016.
You're full of shit m8.

Expecting some form of announcement isn't exactly unreasonable when the PC market is much larger for VN's than the console market is in the west. Also considering the fact that the game is actually released and already ported to the platform, and as proven took less than a week to reverse engineer a patch of the console localization to the PC version.
There's literally no reason other than exclusivity contracts that the PC and console versions couldn't have been released simultaneously in the west.
>>
You need to factor that Mages isn't doing a fantastic job on either communicating or showing adequate support to PC. like for more than two months all they did for S;G steam release is typos and 'one' bug fix, with people still complaining about the game don't start up. Don't think just waiting will fix any of that.
>>
>>16181125
No, better is having a eroge with ero and if you don't like these scenes then CTRL is your friend.
>>
>There's literally no reason other than exclusivity contracts that the PC and console versions couldn't have been released simultaneously in the west.

I believe that to be true. I think what might have happened is 5PB was not that confidant with Steam and that is most likely why they released it as the last platform. But i am sure with Chaos;Head and a few others that will change due to Steins;Gate selling well on Steam and outperforming some of their expectations. If it did not i am sure there would be no patches or them trying to figure the font problem out.

>>16181311
Actually the day of the Steam Sale they did actually fix the Mayuri bug which caused the game to crash and various typos, as well as the Trophy names. I would not say it is inadequate either as this is their first time moving to PC and it will take awhile for them to learn it. But i am glad that unlike a few other devoloper companies that leave no support at all and do not even try to fix their games by leaving it on Steam to rot(Even Square Enix is guilty of this). They at least try to release updates every month or two. I am sure they are learning the PC platform and how to fix problems as well. The only thing left is a few more typos and a brand new font then the game will be virtually perfect.
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>>16181261
>Pirates serious games and never purchases it after playing the game
>Why are there no serious games on steam there is only meme games!

The irony makes me laugh because it is true on all levels. People expect to be rewarded for not showing support and pirating. This happened to Tokyo Babel and Gahkthun. It took Mangagamer awhile to recover from that.
>>
>>16181261
>To me a fan translated version of Steins;Gate 0 is not a bad thing on paper for those that cant wait, but when you think about how much it could cut into sales

Honestly I kind of feel like the people who are going to purely pirate s;g 0 on pc now, and not buy it again later, would've just pirated it and not bought it later at a proper release regardless.

So it kind of seems like a non-issue.
This is also especially true now, since steam has created an entirely new dynamic of how and why games are sold(especially weeb games) with the cards/badges gimmick.
>>
Seems Softhouse Seal might be doing their own thing (or working with someone else).

The Libra team linked to their localization team, http://www.7happycreations.com/ in their recent Kickstarter post updating their status. The localization team lists two recent projects, Libra and https://vndb.org/v2999
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Somebody kidnap Makoto.
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>>16181925
Interesting. Wonder if it'll show up on MG and Nutaku soon.
>>
>>16181992
>the translation is finished other than ero afaik
Wow
>>
>>16181925
>uploads/2016/09/se-rua.jpg

happened fairly recently too, it looks like.
>>
Sekai updated leyline to 2017 release...does that mean they are using the Vita versions again
>>
Who's the translator for S;G 0?
>>
>>16176532
Nutaku boasts of dozens of millions customers monthly.
>>
>>16182967
Do you even need to ask?
Sekai is and always will be Steam-first.
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>>16181388
>serious games
>Tokyo Babel and Gahkthun
>autistic chuuni trash
>serious games
Anon, please.
>>
>>16181091
I think you are just salty.
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>>16184702
Define serious.He already did. Anything other than Sakura shit and meme games. Even if they are chunni they are at least serious games that do not fall under the category.
>>
>>16181620
>Honestly I kind of feel like the people who are going to purely pirate s;g 0 on pc now, and not buy it again later, would've just pirated it and not bought it later at a proper release regardless.

That might be true and i did think about it when i wrote that. But sometimes there will always be those types of people that decide to go with the fan translated version and never buy it again. The ones that made the fan patch for Steins;Gate did the right thing over the ones that did Steins;Gate 0. Steins;Gate you have to buy the Steam Version in order to run it and its plug and play. Steins;Gate 0 its kind of just getting a free copy and basically it could be even worse than what a professional translates or mess up the meaning. Much like the fan translation of Fire Emblem Fates that ended up in controversy.

The cards/badges do create an interesting gimmick but i do believe though if Steins;Gate 0 offers limited edition stuff it could make up for the lost sales and then some.
>>
>>16186140
>Steins;Gate you have to buy the Steam Version in order to run it
It works perfectly fine on pirated Steam version.
>>
>>16186510
It does but what I am saying is it does help to see fan translations improve on those that bought the Steam version.
>>
>>16169541
>>Unfortunately, this patch does not translate the Harakano menu and options buttons, as I do not know how to make a patch like that.

Fortunately someone has "fixed" that anti-loli censorship and now the game really is "full" translated.
>>
>>16186661
Ups, wrong quote...

>Final Patch; The only thing is does not translate are Hiyo's H-scenes.
>>
>>16186661
>someone
you mean our guy quof
>>
>>16176936
>Patches are going to be rather inelastic sales wise, the main struggle is getting the Steam audience to buy from an offsite distributor, not the actual cost at that off site distributor. Cutting your patch price by 90% would only increase sales slightly.

That's why sell the game on steam. And add a patch for silly price like 1€ on your website to appease ppl that say "I will not buy the censored game!" or "I want ero". You don't have to make a revenue on the patch - it would me more like your PR stuff, like you care about your customers but a bad vavle doesn't allow a h-content game on steam. And then everyone would be happy.

Well, it wouldn't work well with a game that 50% content is ero though.
>>
>>16176953
>bomb
Setting aside the youtuber fad with the catgirls, or the occasional humble bundle, you could say that visual novels are a very small "player base".

>>16177144
>restricting the hype
An initial mistake on their part even if that was just the default legal mumbojumbo that nobody reads. Nobody does... except the big youtubers. Now you can find let's play videos on youtube.
Twitch streams, not so much. In Corona Blossom case, because they decided to leave the ofuro scene in the all-ages version. Heck, I've even been banned from /vg/ for posting that picture. So, more than "legal" restrictions that nobody cares about, there was the issue of showing nipples or pissing in the all ages version, which Twitch will happily ban you for. Streaming under these circumstances becomes a no-no; nobody wants to get the account banned because of some stupid shit like this.
>>
>>16187032
>which Twitch will happily ban you for
Time for Nutaku to launch streaming service.
>>
>>16186840
Losing most of the revenue stream on uncut patches, and the ability to sell your title at a higher price point on platforms where people aren't are sensitive to the price as Steam (Denpa, Nutaku, etc) isn't going to be worth any minor PR gain you might get for selling the patch for next to nothing in the majority of cases.
>>
>>16187032
Speaking of Frontwing streaming, I wonder if their restrictions will apply to Himawari. They might have correctly relaxed the streaming restrictions on Corona Blossom which they are releasing themselves, but they currently still aren't allowing any streaming of the Sekai Project titles at the moment.
>>
>>16187178
At this point in time, They should pay Someone if they want the game to be streamed.
>>
>>16187131
It would make the most sense if every VN sold voices and gallery separately. That way you can sell the games for like 10 dollars, with 10 dollars for voices and 10 dollars for gallery. Sure, some would call it triple pricing the product, but we all know it is about charging willing people extra money and nobody will be angry.

Do you know why they don't do this best practice for profit? Because people don't take kindly to their content being removed and charged extra for. Which means paid uncut patches do not work either.

I can bet a lot of money that people who support paid uncut patches wouldn't support paid voices and gallery DLCs. Because it is always about supporting the expenses someone else has to do, while raking in the cheap games yourselves.
>>
>>16187197
I would pay 10$ for Japanese voice if the visual novel was long. But if it is short it virtually does not matter.
>>
>>16187213
You'll miss the honorifics. You monster.
>>
>>16177935
That's about right. I'd say that it's about the length of 4-5 Sono Hana doujin games.
>>
>>16187197

For projects that are crowdfunded, they have been given every reason to continue to do uncut patches because people have overwhelming been willing to pay extra for them (and they can't very well make it a free patch come release time if they do). In fact, Muv Luv and Nekopara Volume 2 are the only two Japanese releases thus far with a paid patch that didn't have a crowdfunding project with a paid patch (as Muv Luv was a free patch on Kickstarter). On the other hand, as to cutting out voices, G-Senjou tried that, and considering it hasn't been repeated, I am going to guess it did not work out exceptionally well (they have continued to release uncut paid patches however).

Even if the paid patches didn't sell, R18 standalone releases being charged for a premium has been standard practice since KiraKira, and the people who actually buy porn have been shown to be less stubborn about price then those who buy things on Steam. Even if no one purchased the Ne No Kami patch, being able to charge $15 instead of $10 on Nutaku still would have made it been worth it (on top of getting a higher IndieGoGo amount in the first place).
>>
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Frontwing is making Sekai Project eat some dirt huh?
>>
>>16187603
Good they deserve it
>>
>>16187603
>we deeply regret our lack of communication which has given fans the perception that Frontwing is in any way responsible.
Pfffft, yeah right. Outright saying that it was Frontwing's fault counts as "lack of communication".
>>
>>16186510
>>16186649
If you guys are talking about that patch that fixes the Steam version of Steins;gate with better fonts fixed/typos, I'm pretty sure pirated versions don't work. At least it didn't work for me.
>>
>>16187331
Uncut pirated patches that is. Remember how devastated Dovac was that he couldn't nickle and dime every single customer.
>>
>>16187603

Corporate catfights are the best
>>
>>16187603
It's almost 2 years overdue now, I think.

Sekai deserves to eat dirt and then some.
>>
Can I read the first Leyline and have it end somewhat conclusively? Or is it basically an episodic trilogy?
>>
>>16187603
where you at herkz?
>>
>>16187331
I disagree with your stubborn theory. Why do they even run sales if people don't care about pricing? They run the sales because majority of customers think the prices are too high, and like to buy several games in sales instead.

I've probably bought 45 out of 50 MG titles on sales/bundles. Because they are normally priced at just too high levels (all-ages are normally at the right levels).

You move so many more volumes of games with a price reduction to all-ages pricing. But I can understand the desire to milk whales the first months. They'd probably pay 100 dollars per game really.
>>
>>16187804
The retail price prices matters, but making everything as cheap as possible doesn't maximize revenue, especially off of Steam. Releases over the years along with crowdfunding has shown enough people are willing to pay a premium that it makes sense to do so, especially for your non-discounted base price.

I'm not one arguing that titles should be more expensive, and in an ideal world everything would be cheap with a free patch. But look at the difference with Sekai since Nutaku showed up and made it more profitable to do uncut releases. They weren't going to do, or at least prioritize, uncut releases unless they think it is economical to do so, and if paid patches are part of that equation then I'm fine with that.

Sales are a different thing as discounts are also part of the equation to make a title succeed, especially down the line when you have people who wouldn't buy at full price. People also just like getting a deal, there is a reason a sale shows how much of a discount it is compared to the base price.
>>
>>16187603
SP can't even get their PR to proofread. Truly they have the highest-quality editors and translators.
>>
>>16187804
Not that anon but there's a lot of mentality that goes into sales. People will buy things they weren't interested in before because they believe they're getting a discount, and people buy more things because they believe they're spending their money better. There's all sorts of psychological nonsense about it that tricks people into spending more money. It's like when you see something is 50% off but it's still overpriced, you think you're getting a deal so you'll buy it anyway. This is also why release week price cuts have become popular, it tricks more people into buying a game early and helps with initial sales. Not because people think they're paying the price the product deserves, but because they think they're getting a deal out of the purchase. Even AAA titles do this.
It may be your specific case that you buy things when you think they are worth the money, but the majority of people buy things close to release and at full price. This is especially true of video games which get a large amount of their lifetime sales month 1 regardless of how low the price drops down the line.

You're also a little off you think cheaper = more sales. Cheaper = more sales but you are also making less money. If you sell something for half the price you'd need twice as many sales as if it was double the price. This is all market stuff and it isn't as easy to balance as you would think, especially in a niche scene like VNs.
>>
>>16187603
>quality translations
So we know Koestl translated this a while ago, are the really just stuck on qc? If i remember right doddler has been done with the build for a while now too.
>>
>>16188044
Koestl moved onto Eden first and didn't go back and finish the 18+ Labyrinth material until pretty late. Poor planning from Sekai Project once again is probably to blame.
>>
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>>16174297

where is this character form, looks so familiar

AHHHHHHHHHHH
>>
>>16188153
https://vndb.org/v400
>>
Looks like Sharin No Kuni is nearing its 80k goal and is performing a special stream in less than 19 hours.

https://www.kickstarter.com/projects/tokyootakumode/re-sharin-no-kuni-project/posts/1751848
>>
>>16189105

Huh, they've managed to keep a better pace than I expected. They'll probably make the fandisk at this rate.
>>
>>16189185
Of course they did. This time they donated to themselves in the beginning to create momentum.
>>
>>16189284
That is unlikely, and they would have had no reason to do so. The project began with being able to contact the roughly $55k worth of backers the original project managed to accumulate.
>>
>>16189311
They backed the original project as well, just too late.
People are more inclided to back something which has a chance of reaching its goal. I guarantee you that the majority of kickstarters have donations from the creators.
>>
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>>16181992
Thanks for asking the question for me, dude.
>>
>>16182309
>mfw Peter has to translate all the ero scenes

(¬‿¬)
>>
Looks like someome already made SG 0 PC patch.
>>
I haven't been following the visual novel status as of lately, but saw that Subahibi gets an official release. Is there any info on that?
>>
>>16192042
Yes it's coming out late next month
>>
>>16192058
January are you for real? Any source for that info?
>>
http://steamcommunity.com/games/537100/announcements/detail/541952015841192682

The new Shuffle release is fixing problems that they shouldn't have had to begin with.
>>
>>16192496
torrent pls!
>>
>>16191600
I understand why 5pb wants to prioritize console releases and hold off on the Steam releases until later in the West, but I don't think it will be a good decision for titles with an existing Japanese PC release.

Although because 5pb hasn't done that many PC releases there aren't many titles it would apply to, though it would be relevant if they are in fact bringing over Chaos;Child.
>>
>>16192599
They did have a small thing hinting of bringing over Chaos;Child in January or April next year on console.

I think they will get there soon enough. Not even Danganronpa V3 is going to be on Steam and Console at the same time i think.
>>
>>16192783
Danganronpa though doesn't need to worry about a PC fan patch sourced from the console release since it will be exclusive to console until the English Steam release.
>>
https://twitter.com/jastusa/status/804497283102474241

What is it?
>>
Frontwing's live thing just started
>>
>>16193556
>https://twitter.com/jastusa/status/804497283102474241
https://vndb.org/v1166 most likely
>>
>>16193578
Aaaand Sharin was finally funded during that
>>
December 23rd for Rance V + VI
>>
>>16194226

Poor himawari, your release will be monumentally outshadowed.
>>
>>16194226
How many units do you guys think it's going to sell? I think 5-10k is reasonable.

>>16194263
Would Rance really interfere with Himawari though, they have pretty different targets.
>>
>>16194226
Perfect. Rance for Christmas. I might be off all several days from work due to the holiday, so it will be when I have plenty of free time.
>>
>>16194276
>I think 5-10k is reasonable.
Hahaha. It may be Rance, but MG's site doesn't really bring in those kinds of numbers. Plus, these are the old games and people want the new ones.
>>
>>16194226
I like how they order it so that it sounds like 5D is just an additional bonus. Not surprising considering that VI is much longer and well-regarded.
>>
>>16169025
Order Number: 239743

Date- 12/02/16
>>
>>16194291
VI is about 50 times better than 5D anyway
>>
>>16194276
I could see numbers like that by the end of con season. For launch week though, it'll probably just be 1k though.
>>
>>16194276
>10k

I don't believe this number is possible.

>5k

may be reasonable, in the long term. Looking at the order numbers, I would estimate haruka has sold somewhere between 3-4k by now, so 5k may possible by the end of next year, if rance is that much more popular than haruka. Of course, actually measuring that will be difficult if mangagamer continues to ramp up their releases as they've been doing.
>>
Apparently it was glanced over since it's not terribly important, but frontwing's latest steam money making scheme was apparently translated by their PR guy himself https://twitter.com/FrontwingInt/status/804322791646314497

(Ian=speedbeatz)
>>
This Friday is the first Friday without a MangaGamer release since August 12th, though still ended up being a big day thanks to Rance preorders going up. They seem to have stuck to their schedule well, every release Kouryuu said in the interview that was planned for a 2016 release looks to be released in 2016.

As to the rest of the month they have two more open Fridays, the 16th and 30th. Culture Select confirmed MG is going to distribute Moekuri along side the Steam release, which could potentially fill up the empty slot on the 16th.
>>
Light posted an update about Dies Irae on their youtube channel.

https://www.youtube.com/watch?v=8VldeOw888w

>Thank you for the comments everyone! Yes, the Kickstarter is in the works! In a few days we will have a Prefundia page up, so please check it out and give us your thoughts. A link to the Prefundia page will be posted once it is ready. Facebook and Twitter will soon be up as well, so please be on the lookout!
>>
>>16194587
Do not advertise all-ages releases please.
>>
>>16193556
Delays.
>>
>>16194587
I wouldn't have before, but I will support Conjueror-poo in this endeavor .
>>
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>>16169025
Order Number - 239790
Order Date - 2016-12-02 17:10:48
>>
Dies Irae before the anime still seems like a bad idea, considering just how much promotion the anime will give it.
>>
>>16194669

Probably https://twitter.com/Conjueror/status/803511211451097088
>>
>>16194628
Agreed, no more mg shilling either.
>>
>>16194587
Why so soon though?
>>
>>16195491
They probably are rather far along with the translation and don't want to wait until the anime. It will be interesting to see what they have as a goal when the prefundia goes up though.
>>
>>16195502
>Japanese devs
>don't want to wait
>>
>>16195539
Projects they are doing themselves, chasing after previous Steam and Kickstarter successes, are going to be much higher priority then doing technical work to sell a couple thousand copies for a third party localization company.
>>
>>16194587
I can't believe they're really stupid enough to try and launch this before the anime. And all-ages only, to boot. I wonder how it'll do.
I won't be throwing them a penny myself. Maybe they have a good PR or advertising campaign prepared to snag the SP audience.
>>
>>16195661
Nothing thus far has indicated their promotional skills are remarkable, at least for reaching out to the Western community.

They probably decided "Muv Luv, Grisaia, and Clannad all are famous titles here and did well on Kickstarter, so will Dies Irae". But yeah, before the anime Dies Irae is much less well known than any of those in the West, not to mention the press and enthusiasm for VN Kickstarters has largely dried up now that they are no longer the new thing.
>>
>>16169025
30150, 2015-04-05 21:59:55
20235, 2015-01-04 00:10:07
>>
>>16169616
The third unannounced title is now 100%, so either they just had a big final update that wasn't reflected in their progress earlier, or it is a short title.
>>
>>16195453
That's obvious, MG is now a tumblrite company. Only JAST is allowed here.
>>
>>16195767
Latefag is late.
>>
>>16193764
It looks like it met it's goals. Hopefully it can reach the fandisc.
>>
>So… What can I say? Hoshimemo progress is closing in on the 90% mark, which you can also check out on Sekai Project’s official page. As for SakuSaku, we’re currently just waiting for Palette to apply changes for the all-ages version. Other than that, there’s basically nothing worth mentioning. If you have questions, just ask in the comments and I’ll reply.

http://shinku-translations.net/december-update/
>>
>>16195754
I would say though. Two things would effect me giving my money to the Kickstarter

1. When it will happen(because I am broke during holidays)


2. If the funding goal they are asking for is going to be possible for a title like this. And if the goodies are worth it as well.
>>
>>16196287
>As for SakuSaku, we’re currently just waiting for Palette to apply changes for the all-ages version.
Could have sword they announced it was going to be 18+. What a shame
>>
>>16196308
Site says it's coming to Denpasoft. Expect a 6 month delay for the 18+ version.
>>
>>16196308
It was announced as a Steam + Denpa release at AX, and the Sekai Project site still says that
>>
>>16196308
I'm sure they are converting it to all-ages, and then making a patch, and then put the conversion + patch cost on the patch price while all-ages buyers get a discount.

You know, since people who don't want all-ages versions should be the one paying for them.
>>
https://twitter.com/FrontwingInt/status/804685931684851712

Looks like Corona Blossom part 3 is going to be on Indiegogo and Is moving their date from next week to December 20th.
>>
>>16196315
It depends, there is a good chance it will follow Chrono Clock's lead and get a Nutaku R18 launch, since Nutaku has been paying for short term exclusivity.
>>
>>16196394
The choice between Denpasoft or Nutaku is still one of those choices that is really hard to do.

If just one of them could make up for their craptastic past.
>>
>>16196411
Isn't that hard; both are shit but Nutaku like censoring things and is from Canada...
>>
>>16196411
The combination seems to be better though since Sekai probably wouldn't bother with some of these uncut releases without Nutaku money. At least as long as Nutaku continues to uphold keeping their downloadable store uncut regardless of what bullshit they pull with their browser titles.
>>
>>16196475
But they probably don't remove mosaics since that would be extra work and costs. Just minimal investment to get people to buy stuff.
>>
>>16196503
There is that, although they went back and removed the mosaics on Ne No Kami, and I could imagine Nutaku pushing the issue for some titles going forward.

Another reason they might have is they can sell Kickstarter merchandise to those in Japan as long as the release in question still has mosaics.
>>
https://youtu.be/5VIaarXAmQo

Censoredgaming made a informative video about unrated games on Steam.

On top of that Criminal Girls 2 petition is nearing 2k which is making a strong point to release Criminal Girls 2 uncensored.
>>
>>16196556
>internet petitions achieving anything

I'm impressed with your optimism anonymous
>>
>VN is untranslated
>5-6/10 on VNDB
>VN gets translated
>7-8/10 on VNDB

Anyone else tired of this?
>>
>>16196615
it was NISA who asked fans to make a petition to gauge interest. Though I think it's more likely they just wanted to divert attention and dissent
>>
>>16196777
untranslated vndb votes dont matter
>>
>>16196777
I don't think the ratings for non-translated VNs on VNDB are worth much. Either people can't read jap and vote based off the CG/voices or there are too few votes to get unskewed scores.
>>
>>16196800
Everything mediocre gets a 1.5-2.5 point bump as soon as it's tled. Really shows the low standards of people.
>>
>>16196342
Honestly, any time in the next month is going to be hectic to run a smaller crowdfunding campaign, between the holidays, Sharin, potentially Dies Irae, and a flood of upcoming releases along with the upcoming winter Steam sale.
>>
>>16196813

Japanese people tend to use 5 as their idea of "average", where Americans are more likely to tend towards 6-7 or even 8 as a starting point. It's a cultural thing.
>>
>>16197492
>Americans
Why not just say western people?
>>
>>16197503
Because that's his way of subtly denigrating Americans.
>>
http://prefundia.com/projects/view/project-to-lead-dies-irae-to-the-atziluth/11416/

$160k goal
>>
>>16197547
>Furthermore, a free, separate patch restoring the full 18+ version content will be available for backers at no additional cost. Details concerning the patch are forthcoming.

Well, that is one concern gone. They still should have waited until the anime though, but $160k seems obtainable.
>>
>>16197547
>"Dies irae ~Amantes amentes~" will be released on Steam in two parts.
The first part will contain Kasumi and Marie's routes, while the second part
will cover Kei and Rea's routes.
Oh man, this is even better than I thought. They're going to slice it into episodic garbage, too? Amazing. Won't throw them a dime.

At least it seems like they'll try to release the two halves together, I guess it isn't too unexpected considering the sort of release they did for the Android version in Japan.
>>
>>16197547
>Translation: ReadingSteiner
I thought he couldn't speak nip? I guess with Conjueror and Gare on-board it should turn out ok either way.
>>
>>16197547
Nice, they are showing the CG's from DI without stating that these pics will be cropped in the final release.
>>
>>16197547
Praise dovac, 18+ キター
>>
>>16197593
He's same person as Ludo, literally claimed to be insane when cornered with evidence of terrible tl quality.
>>
>>16197598
>However, in response to demand from those who want the full-sized CGs from the 4:3 era, we shall include a 4:3 version with the game. You can choose which version to play (or both!) when you install the game.
Retard.
>>
>>16197547
reminder that if you don't back dies irae you're letting mankograbber win
>>
>>16197613
I will praise that SP (not Dovac) only when they release the "relevant" VN's (I don't like chuni) uncensored to the west like Bald'r Sky, Meitatsu, Tenshin Ranman, the 3 part of Grisaia (+18) before 2018, etc... and improve they PR with their fans.
>>
>>16197547
Looking over the campaign, it doesn't seem too bad, really. They addressed most of the issues people were bitching about (Conjueror/Gare/Steiner must be browsing /jp/ or they have FW's PR guy helping). The only thing that really bugs me about it is they're intentionally going to delay the ero patch. Even if it comes out in May then anyone who waits will have to wait until summer to be able read the full game. That and the fact that they're even letting Steiner touch it are the only things that bug me personally.
Assuming that they're going to price both parts at $20 a piece, they're also not charging too much. But I do wonder how well this will do when it launches.
>>
>>16196777

Give an example
>>
>>16197547
They've made some smart decisions to head off most of the possible complaints.
>>
>>16197547
>May 2017

Kinda soon. I have to read Dies Irae before it hits you EOPs.

The again, chances are it's goona be delayed.

Also lol Reading Steiner being in this.
>>
>>16197709
My complaint is muh honorifics.
>>
https://www.reddit.com/r/visualnovels/comments/5g5e3u/we_are_sekai_project_evil_organization_vn/

SP AMA
>>
>>16197881
No plebbit links.
>>
>>16197881
>We were obligated to release these titles by a certain deadline, so they ended up all coming out on the same day.
Poor planning and management strikes again. Embarrassing to have to shit out three titles at once to meet contractual obligations.
>>
>>16197547
Huh, they actually listened to both anticensorship and anti-cropping fags. Making Vita the first stretch goal was also a pretty good move. Being episodic such, but it could be worse than simply 2 episodes.

It probably won't make it because of the lack of popularity of chunni titles, but not for lack of trying.
>>
>>16197547
So they're smart enough to head off most issues people had before the campaign, but still stupid enough to launch it before the anime?
>>
>>16198113
It's easier to follow after others. They are basically doing what Muv Luv did with a patch, and that got $1.25 million. Including the 4:3 art probably wasn't technically hard either, so why not.
>>
>>16198126
Muv-Luv also had a massive fanbase and tons of merch. DI is basically a no-name outside of some people hyping it up as a masterpiece. It's silly to compare it to Muv-Luv which had been TL'd for years before its Kickstarter aired and had constant, borderline general threads on 4chan, with large subcommunities in other communities. Nobody who wants to see DI get translated (other than translators) really knows shit about it. All it has is some same recognition. We'll see how far that takes it, I guess.
>>
>>16197547
The badge sets and straps seem overpriced to me. At $500 or so the rewards really go down hill. And even before that they seem really heavy on shikishis.
>>
>>16198143
Of course Dies Irae isn't in as strong of a position, I only meant that it is much easier to decide to include a patch when other successful projects did.

Light likely started the project not understanding why Muv Luv (and to a lesser extent Grisaia and Clannad) were able to be such strong successes, while Dies Irae was lacking that in the West. The proper solution would have been to wait until the anime, but it's clear they have no intention of doing that.
>>
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>>16197881
Wow according to this. They basically admit that they just use kickstarter money to fund other projects. Great way to use other peoples money instead of the money from Steam.
>>
>>16198261
>Without kickstarter we would not be able to survive and meme games like Clannad, Grisaia and ruin the nudity scenes.

Exactly why SP is ruining games in the first place. A Kickstarter is not supposed to be utilized for funding everything Sekai Project does. They are not owners of the games. I suspect they will be out in a few years or less at this rate if KS is the only thing keeping them afloat.
>>
>>16198177
As far as i am concerned, they could advertise the anime and the Kickstarter side by side and have the Kickstarter be first before the anime in anticipation.
>>
>>16198276
Nobody gives a shit about VNs though, that's the problem. Anime hits a much wider audience and having the anime gets people interested in it. Steins;Gate was basically unknown, but its anime was a hit in many communities and it led to people begging for the VN. If the VN got released first it's unlikely it'd have the sort of popularity it has now without the anime to push it, especially when you consider the quality of other Sci;Adv titles is about the same or better (especially Chaos;Child) but they're rarely talked about.

A Kickstarter for the VN won't really generate any hype for the anime, especially since the VN will be released just before the anime airs, if it still is going to air in the summer. And Western interest in the anime is basically irrelevant since the Japanese market is where the initial profits will come from. Doesn't really matter how much people who pirate your anime like it, they won't be buying it.

The anime community is hundreds of times bigger than the VN community. No VN will generate hype for an anime, but anime bolster interest in VNs.
>>
I'm part of the people who remain hype for old anime.

They are my noble masters when? Can we get a Love Hina VN translated?
>>
>>16198312
you will get KimiNozo
>>
>>16198113
There's a difference between making 10h shit episodic and splitting 60h into two standalone titles with 2 routes each.
>>
>>16198271
>I suspect they will be out in a few years or less at this rate if KS is the only thing keeping them afloat.
Yep, if they are living from Kickstarter to Kickstarter then all it will take is a couple of failures to push them over the brink.
Though it also depends on if they start using it as a store to sell more physical releases, as I expect their recent attempt with Chrono Clock landed them a decent enough profit.
>>
Looks like SP did delay Leyline to wait for the all-ages release. If they weren't so set on this garbage the title would probably be out by now.
>>
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Also looks like they have jackshit planned for Maitetsu, they're "still negotiating." I feel bad for anyone who was expecting they'd actually release a JAST-style patch.
>>
>>16197881
Sekai did happen to confirm they have an unannounced otome project (perhaps one of the three listed). Probably a good place to jump into considering how Ozmafia did.
>>
>>16197547
How does an H patch take 3 months?
>>
>>16198733
How does an ero-patch take 9 months?
>>
>>16198696
I'm sure they have a hot Indonesian mobile game in the genre.
>>
>No MG updates
It's been a while since they took a month to update.
>>
>>16198696
Inb4 that otome game bombs harder than their BL kickstarter.
>>
Huh, not even 24 hours and Rance is already 2nd in the rankings.

Probably doesn't mean too much since the other 3 titles are OELVNs.
>>
>>16198843
It was shilled pretty hard on /v/
>>
>>16198843
I believe it only updates once a day (sometime in the Afternoon Eastern time), and the title it didn't pass is coming off of its own launch week.
>>
>>16198787
With the holidays here it's not really surprising.

I think there have been a few times they've updated on Saturdays rather than Fridays though. Would be nice if they did one soon, that way they can get word on Rance's release date out better.
>>
>>16199012
I made those threads, thank you very much.

And I did it for free.
>>
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>>16198261
>We only have 4 people working
>We use Kickstarter funds for other projects
>Without Kickstarter Sekai would not be able to survive
>We're going to shit out 4 titles in one day due to contract obligations
>Kek

One thing that always makes me laugh is when there is leech's that believe without them these titles would not be brought over. Kind of like they are doing us a favor. When they really have not done what they promised and delayed physicals for years.

I am glad to see Frontwing and a few others who are original owners starting to use Kickstarter or Indiegogo taking the middle man out but also trying to pay the translators well.
>>
>>16199172
You should do it in Retro video games section as well since it is oldschool.
>>
>>16198113
>Won't make it

It will easily be funded if we schilled it on /pol and the /Anime section. They love the Nazi symbol and a ton of political Chuuni stuff. It even reminds me somewhat of Van Hellsing. Imagine the triggering and easy advertisement if they know it exists on Kickstarter.
>>
>>16198681
if it comes to it i'll believe in the kindness of fan patchers instead.
>>
>>16199202
Without Shitkai you would never be able to enjoy phat gamez straight from Indonesia and Argentina
>>
>>16199360
I know we better tell those Mangagamers and schill Sekai really hard. Oh wow so meta DUDE!.
>>
>>16198671
Sekai probably intends to include a Vita release with the logistics mostly worked out as well when they inevitably run the Kickstarter. They have recently been pushing the idea of a big console push in 2017, and titles with an existing Vita release would be ideal for their push.
>>
>>16196615
That's how we got Dark Souls on PC.
>>
>>16197881

I don't see anything on there about not asking how much nutaku is paying them.

One of you faggots with a reddit account should ask that since they say they'll be back monday.
>>
>>16200095

Nutaku in their blog post announcing the $10,000,000 fund said they cover the cost in full for developing 18+ content and advertise it at release. Provided that applies to the translations they fund as well, Sekai in theory should get whatever it costs beyond just just doing a Steam release, plus the advertising at release.

With the close relationship, there may be other considerations Sekai gets either in terms of development or as far as their cut of the sales revenue (Nutaku publicly lists is the Developer gets a 60% cut, the rest goes to Nutaku and payment processors) once it is in the downloadable store goes, but it is anyone's guess what those might be. Additionally, it is also anyone's guess what they get from Nutaku with the exclusively 18+ titles they grabbed for Denpasoft.
>>
>>16198733
>>16198735
Low priority, 1 person job, do it during lunch hours so it doesn't delay the next all-ages game.
>>
>>16200004
Only problem with that is the Vita version is all 3 games. Pretty sure SP only picked up the first game, if they try to push a Vita release then it'll delay the title even more, especially if the hold the Steam version off until all 3 games are TL'd. There could also be pricing concerns (if SP charges full price for each game individually) but I suppose the average backer doesn't really care if they're being ripped off.
>>
>>16198681
So they have gone back from "having a solution" to "negotiating"? They would have been better off just delaying announcing they were translating Maitetsu if they are just going to keep fucking around with their customers with (bad) stalling tactics.
Sekai keep saying they are improving but this is just solidifying they are still incompetent behind the scenes.
>>
>>16200004
>titles with an existing Vita release would be ideal for their push.
I think dovac should look to the future and start having Vita titles ported to the Nintendo Switch.
>>
Just wondering, is the partial points system fixed on MG's website yet, or do you still need to use points equivalent to the full amount?
>>
>>16197547
>3 translators on the same visual novel
why though?
>>
>>16201046

I heard it was fixed.
>>
>>16201046
I was able to use points about for half of a purchase a few weeks ago.
>>
>>16201054
The greatest question is how the fuck is Ludo working on it
That guy is a fucking idiot
>>
>>16201065
Well it seems like he's respected by japanese companies i mean he worked on Steins;Gates which is really popular. They are not aware that the guy is a crazy fuck and a liar.
>>
>>16201079
iirc he only worked on an extremely small portion of Steins;gate. Makoto did the great majority of it
>>
>>16201065
>>16201079
Conjueror also praised him yesterday. He's either very good at fooling people or has actually improved.
Doesn't make him any less of a basket case people should avoid, though.
>>
>>16200095
make an account yourself you lazy sack of shit.
>>
>>16200004
By that time Vita will be drying up and it will screw them over. I know there are people that still want Vita ports but after awhile when you realize you could just get it on PC it just makes the Vita look not so good. Especially knowing future Japanese games will be on there eventually.
>>
>>16200946
Nintendo would not allow games like that on their platform they are way more restrictive about it.
>>
>>16201102
Please explain to me who this guy is? I have not heard of him. What did he do? What is his history?
>>
>>16201410
He lied to the rance general about translating the rance games for a couple years. When people found out he wasn't doing shit he claimed that he was mentally ill and screwed off. If i'm right he came back to translate Steins Gate but did such a shit job that Makoto had him redo it.
>>
>>16201426
Wow that is bad. I hope he improved since then. I am also glad he has someone with him just in case he messes up.
>>
>>16201426
He also nuked his Steins;Gate YouTube channel which had a lot of the drama CDs TL'd. I forgot why but I think it was tied to another of his "breakdowns."
>>
>>16201458
It's probably just me being an optimist, but the rance stuff happened over 3 years ago and the Steins gate stuff, 2 year ago. I'd like to think he has gotten better, but it is easy to see why people are still pissed.
>>
>>16201402
Sekai actually said they were "officially licensed Nintendo developers" during their Q&A.
>>
>>16201871
I don't truet them, after all even FrongWing have stated that they were lying regardless Grisaia.
>>
Rance is up to the top of MG's best sellers list with today's update, after failing to beat Sonohana after part of day 1 yesterday.
>>
>>16202111
So this is the power of gameplay
>>
>>16200789
They probably have the usual trash translators who refuse to translate loli stuff. That was what created the problem with Shiny Days. (which hasn't had a single legal case on the removed scenes, so it was all a waste of time)
>>
>>16202624
We at least know that some of the TL and ED (hi, Herkz) that MG fired for incompetents were also hired by SP.
>>
>>16202150
The weekly charts are likely just a rolling total for the last seven days, so any big title going up would have made it to at least second since there has only been one recent release. Passing Sonohana now means that roughly 40 hours of Rance preorders beat out Sonohana sales after the cutoff for today's chart.

As far as how it does overall though, that will be hard to determine without seeing future order numbers, and how long it sticks around. Haruka shined in that it was still performing well long after the release.
>>
>>16202111
>>16202150

Apparently the power of Rance is stronger than the power of Yuri.
>>
>>16202944
The cock remains undefeated
>>
File: V3LimitedEdition.jpg (439KB, 1920x1080px) Image search: [Google]
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Danganronpa V3: Killing Harmony will be released in the west on PS4 and Vita in 2017.
>>
Shuffle sales still look quite poor for what Yumehaven would have been expecting (although not as horrible as the Myth disaster). The concurrent users has dropped to a handful and the Steamspy performance has been quite horrible this past week.

Yumehaven also seems to be following Moenovel's lead in having part of their PR outreach being to buy Facebook likes. Not particularly a surprise, since it seems like they have the same PR people. Or at least they suddenly manged to add 3500 likes since Shuffle was released despite only being able to get 200 from their initial several week long contest designed to get likes and followers last month.

Honestly though, I'm quite surprised by how poorly Shuffle has been doing, putting Shuffle on Steam had seemed like one of those good ideas that would work out even if you screwed it up simply because of name recognition, and it isn't like AGM doesn't have the money to advertise it. I doubt it is entirely just people are suddenly paying attention to the faults of Steam VN releases, as more people are playing IMHHW on Steam at the moment than Shuffle's peak performance.
>>
>>16203557
Shuffle is considered old and busted in the current market.
>>
>>16203562
This. What "name recognition" does Shuffle have these days? The anime is like a decade old.
>>
>>16203557
>name recognition
Maybe a decade ago. Nowadays, no one has heard of the anime.
>>
Why the 3 month delay for Dies Irae 18+ patch? Seems like a good way to get most of your discussion dominated by "18+ version when?!" posts.
>>
>>16202984

Can't beat the cock.
>>
>>16203624
If you prefer 18+ you're a second class citizen
>>
>>16203624
Well, look at Grisaia or muvluv. One could say it's just because of schedule; they only care about the steam all ages release that gets the gross sales, and the rest is lower priority.
On the other hand, staged or episodic releases might incite more people talk about the title over a longer period of time.
A bit of both, maybe?
>>
>>16203624
If they're programming the 18+ scenes into the Vita version that could take awhile.
>>
Releasing the 18+ patch in August is actually good timing, as it is right around the time that discussion about the fall Anime season would begin.

Of course though delaying this whole thing until the anime would be better timing wise.
>>
>>16203638
>people who want 18+ not only have to pay more but also have to wait months
Will this ever end?
>>
>>16203692
The 18+ patch will be free for backers.
>>
>>16203713
And for non-backers?
>>
>>16203692
Paying more? No, it's been like that ever since all ages releases have been a thing, even before VNs on Steam. Although with Dies Irae the patch is free for backers, as opposed to say, Chrono Clock.

Waiting months? Depends on the game and the company. Titles trying to go after a more mainstream audience and including it to keep Kickstarter backers happy probably won't see a change as the 18+ version is lower priority. I'd expect the same thing with Kiminozo. However, more niche titles and moege seem to generally have same day releases (or an 18+ version first if Nutaku cash is involved)
>>
>>16203557
Why would anyone buy the all-ages version of an already translated (and officially released) VN based off a decade old anime nobody even recommends anymore?
It's more surprising they thought anyone would care about Shuffle! now. It's long become irrelevant.
>>
>>16203624
Honestly this is the only thing stopping me from wanting to back it to help EOPs out.
There could be a technical reason for it, like they have to prepare the CGs (upscaling) and are putting off the TL for the ero scenes until after the full game is TL'd. If they are really trying to push for the May release maybe they're just going to release it as soon as the TL seems like it'll be complete, then they have a buffer window to TL the ero scenes and add them to the game.
It does seem to odd to deliberately delay it, and I can't see how it'd have any positive impact on sales or the campaign to do so.
>>
>>16203742
They are rushing the project now, despite the obvious benefits of waiting for the anime to air. I have to think that trying to push it out the door as soon as possible is the main driving force to their decisions.
>>
>>16203721
>Paying more? No
What the fuck am I reading? People wanting 18+ content do have to pay more. It's understandable to an extent as it does add additional CGs and scenes but it's usually outrageously priced sometimes being half the price of the VN standalone for the patch.
>>
>>16203756
He's saying that 18+ versions/patches will always cost more than the all-ages version, not that it doesn't happen. The context is "will (having to pay for 18+) ever end" and the reply was "no." It'll never end.
>>
>>16203756
The person asked "Will this ever end", to which I replied, no (it won't end), because they have no reason to end it and it has been standard practice when you have two versions since even before titles got put on Steam.
>>
>>16203762
>>16203763
Oh, I'm retarded. Excuse me.
>>
>>16201079
>he worked on Steins;Gates

He only did the song lyrics or something. I can't believe that fag is acting like he translated much.
>>
>>16169025
Order Number - 240126
Order Date - 2016-12-04 15:01:40
Title: Rance VI + 5D
>>
>>16203957
240126
>>16194829
239790

Huh, a 336 jump in about 48 hours? There's no guarantee that's all for Rance, but 300 is probably an accurate enough guess. I'd be surprised if more than 10% of the purchases were for games not up preorder, and Himawari isn't even ranking.

That's 700 left to go a 1k release week. That sounds good, but I don't know what percentage of sales MG usually makes from preorders.
>>
>>16204099
It's a bit better than that, as 239743 was also after Rance went on sale.
>>
>>16204099
Rance jumped to their #1 seller pretty fast so I guess it did sell a bunch of copies.
>>
>>16203557
Fuck them, it was already translated by MG years ago. People who kickstart fantranslation or try to make some easy cash like Yumehaven are the cancer of the visual novel scene.
>>
>>16204390
Yes I would fully agree. They released a barely working port of a long translated title in a quick cash grab, and avoided a vastly superior remake so they didn't have to work around the porn. It is a shame what it likely means for the remaining Navel titles but that ship sailed as soon as Navel dropped MangaGamer in favor of AGM. It is impossible though to be disappointed in seeing that launch of Shuffle fall flat, although I am surprised at just how poorly it appears to be doing.
>>
>>16203756
Why? This is like saying people should pay 10 dollars extra for the steam cards alone. If there are achievements it should be 10 dollars more. So base price + 20 dollars is what people on Steam should pay because they get so much content.
>>
>>16203731
Even now the Shuffle series is well known, the problem is that they only have released the PS2 port (all ages) instead of Essence, the translation wasn't better that the one from MG in his first years and the port was pretty bad (no backlog, no skip button, the quality of the CG's were worsen that the ones from gallery, etc...).
>>
File: Cw9jM7SUAAAUsGZ.jpg large.jpg (71KB, 564x401px) Image search: [Google]
Cw9jM7SUAAAUsGZ.jpg large.jpg
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>re-release of an all ages steam version
>>
>>16204901
>no skip button
This is inexcusable in a modern vn.
>>
>>16204901
>Quality of CG's worsen

Alright as of right now shuffle is off my wishlist. I can not support it if it does not even have the most basic features out of any visual novel. Put no effort get no money.
>>
>>16201102
Conjueror praised fuwanovel MTL retards several times, he's just spineless and too afraid of hurting anyone's feelings.
>>
>>16207875
Not so
http://ask.fm/Conjueror/answers/132337000411
I couldn't find it but he called the WA2 translation terrible and said the people doing it should quit. He's not afraid to speak out when a TL is bad.
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