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Visual Novel translation status Amagami - 1st day patch Released

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Thread replies: 415
Thread images: 31

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Visual Novel translation status


Amagami - 1st day patch Released for PS2/PSP, "1637/2308 original edition scenario scripts translated (70.9%)"
>Angel Beats 1st Beat - 182486/434217 (42.03%) lines translated
AstralAir - prologue patch released, 48677/64880 (75.03%) lines translated
Ayakashi Gohan - 49% complete
Black Wolves Saga: All scripts translated and edited 59/65 through TLC
Clover Day's - Common + 2 routes done, other routes + 348/711 KB, 92/764, and 74/722 KB translated
Haruka Na Sora - Sora 11.29% translated, Kozue 23.73% translated
Harumade Kururu - 100% of the initial harem route + 25% common route translated
Hoka no Onna - 84.88% translated
Irotoridori no Sekai - 4301/50663 (8%) lines translated
Junketsu Megami-Sama - prologue patch released
Ken ga Kimi: 116/122 scripts translated, 108/122 scripts edited
Kiminozo - Common route translation complete, Haruka route 1st pass complete
Koiken Otome - 100% translated, 88.90% edited, 86.39% QC, prologue patch released
>Koiseyo Imouto Banchou - 7% (3118/42627) lines translated
Kurukuru Fanatic - 87.5% translated
Lovely Cation- 31.6% of lines completed
Majikoi A-1 - 81%
Mahou Tsukai no Yoru - Commie project actively in editing
Mahou Tsukai no Yoru - 2nd project with 2.2 scripts translated
Mahou Tsukai no Yoru - 3rd project released ch 1-5
Monster girl quest paradox - Being translated, new partial patch released
Muv Luv Total Eclipse - 25% translated
Nursery Rhyme - 12032/32977 lines translated
Oreimo Tsuzuku - All scripts translated, 212/268 through TLC+Editing, 154/268 scripts finalized
Rewrite Harvest Festa - 22583/30040 (75.18%) lines translated
SakuSaku - 100% translated and edited, 82% through TLC
Sanarara - Project resuming
Sukimazakura to Uso no Machi - 9,507 / 30,513 Lines (31.2%) translated, partial patch released
Tokyo Necro - 1010/39657 lines translated
Witch's Garden - 47555/67201 (70.77%) lines translated, 2496/67201 (3.71%) edited, prologue patch released
Yosuga no Sora - Translation status is Common route 100%, Sora route 100%, Nao 100%, Kazuha 100%, Akira 89.73%, Motoka 32.17%, Common and Kazuha fully edited
>>
Official work

MangaGamer
>OZMAFIA - Released
House in Fata Morgana - 5/13 release
>Higurashi Hou -Tatarigoroshi: in scripting
>Bokuten - 92% translated, 73.5% edited
>Da Capo 3 - 90% translated, 83.4% edited
>Myth - 100% translated and edited
My Boss Wife is My Ex - In testing
>Kuroinu - Being released as 3 seperate chapters, CH1 55% TL 18.13% edited
Supipara - Ch 1 in testing
Himawari - TL and editing finished, in scripting
Umineko - Picked up
>Negai no Kakera - 86.73% translated
>Princess Evangile W Happiness - 50% translated, 17.3% edited
>Imouto Paradise 2 - 44% translated, 14.4% edited


JAST
Flowers - Re-write/editing 25%
Sumeragi Ryoko - Beta, in preorder
Sonicomi - debugging
Sweet Home - 100% translated, debugging script
Sumaga- Fully translated, in editing
Trample on Schatten- Translation 86%
Django - Waiting on translation.


Sekai/Denpa
>Root Double - released
Fault Milestone 2 - Side Above released, GE still to come
Grisaia trilogy - 2nd title 100% translated, 3rd 20% translated
Narcissu 3rd - TL+Editing done
Narcissu 0 - in TLC
>WEE 3 - 66.58% translated
Nenokami - 45.48% translated
Mayoi Hitsuji no Kajuen - 100% translated
>Darekoi - 54.17% translated
>Maitetsu - 12.67% translated
>Memory's Dogma - 11.56% translated
Kokonoe Kokoro - picked up
Chrono Clock - 10%
Tenshin Ranman - 16%
Wagamama High Spec - 2016 release
Hoshizora no Memoria - picked up
Ley Line - picked up


Frontwing
Corona Blossom - English release planned
Sharin no Kuni - Kickstarter planned


Other
Zero Time Dilemma - Jun 28th release
Psycho-Pass: Mandatory Happiness - 9/13 release
Harmonia - Through Steam GL
Tomoyo After - On Steam Greenlight
Little Busters - Picked up
Muv Luv Trilogy - Extra+Unlimited this Summer
Schwarzesmarken - on Greenlight
SubaHibi - Official release planned
Lucky Dog - Possible iOS released based on the ongoing text only fanTL
Work being done on a fanTL of Shin Koihime with hopes of getting it licensed
Wish Tale of the Sixteenth Night - 8981/10293 (87.25%) lines translated
Kyuuketsu Hime no Libra - Kickstarter succeeded
Sora wo Aogite Kumo Takaku - Through Greenlight
ChuSinGura 46+1 - 2nd Kickstarter up
---
>Stuff like this has been either added or updated since the last thread
>>
>>15152077
>Da Capo 3 - 90% translated, 83.4% edited

Only 2 more years to go.
>>
>>15152075
>Rewrite Harvest Festa - 22583/30040 (75.18%) lines translated

When was the last time this was updated, 2 months ago?

>>15152094
Only way it comes out in 2017 is if they decide to release Bokuten in December and stall Da Capo so the releases aren't that close.
>>
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Mangagamer's aggressive release schedule has unfortunately run me out of easily distinguished colors, so I've changed how the release calendar is displayed. While I'm at it, I've also truncated the order numbers displayed again up so only this year and lasts are displayed. As before, the full data point list can be found in a pastebin below.

Top 5 Ranking: http://pastebin.com/HwJVTCAt
Popularity Sort: http://pastebin.com/qNkySbqA
Full Data Point List: http://pastebin.com/kGufnp8a

As always, this tracker is powered by anonymous like you, so post order numbers if you've got em'.
>>
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Is this considered funny or sad?
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>>15152242
Just shows you that there's an art in running kickstarters too. It's fucking incredible to think that crap like Libra got 180k while Chusingura can't even penetrate 10k.
>>
>>15152271
Or maybe it's because nobody cares about 2deep chuuni garbage outside of the elitists on /jp/.
Most eroge readers would rather have something cute and fun rather than some author's self-masturbatory fantasy.
>>
>>15152306

Aren't the people in running this Kickstarter advertising it as moe moe samurai girls?
>>
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>>15152242
It's certainly not sad. It's set up by a dude running two different brands (Japacon and b2gstudio), neither of which have real offices or history and both of which have only been used to launch failed kickstarters.
The guy and 'Japan Content Co Ltd' are also associated with a defunct record label with shitty idols, a bunch of shitty phone apps and also domain linked to some photo book modelling site.

If it's not a scam, it's certainly bizzare.

http://www.japacon.jp/
http://tokyo-apps.com/
http://web.archive.org/web/20131203121659/http://maholoba.asia/
>>
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>Higashide is the biggest thing in action VNs after Kinoko Nasu
Is this true /jp/?
>>
>>15152461
Most popular Higashide game, evolimit, has 629 votes on EGS.
Random action VN from light, 群青の空を越えて, has 1250 votes on EGS.
Nitroplus action VNs easily get into 1500-1800 votes territory.
>>
>>15152461

I'll buy that all-girls one coming later the year. Wouldn't be surprised if that ends up selling better, as it has the "yuri" factor of sorts and is supposedly not as "shit" as Babel.
>>
>>15152475
Um, nice try, but Ayakashibito has 2086 votes which is more than even Muramasa or Baldr Sky (only Saya no Uta has more votes than that in nitro+ library).

Meanwhile, Gunjou no Sora wo Koete, besides being THE most popular light game (Dies Irae has 952 votes) is not even an action VN. ¯\_(ツ)_/¯
>>
>>15152478
Where on earth did you hear that? Propeller pretty much gave up after Higashide moved over to TYPE-MOON, and that game along with Jaeger proved to be the final nails in the company's coffin.
>>
Fate/stay night is a meh VN, get good jp.
>>
>>15152518

From people who played it. I thought about trying it myself as well, but might as well wait for Mangagamer. If they deliver similar quality like with yurirei, I'm fine with supporting that.
>>
https://steamcommunity.com/sharedfiles/filedetails/?id=672932660
How many times the mods from Steam has take him down? Even a represent from Steam Group attempted to contact with that Leaft guy without sucess.
Or this guy is a persistent scammer or a genuine developer from Leaft with a serious case of autism and lack of communication skills.
>>
>>15152583
I read it and unfortunately you're mistaken. Also don't expect any actual yuri action since girls are just very close friends with some subtexts. There is however Eri Kitamura going yandere so it's not that bad.
>>
>>15152636
Seems like he's trying to not let threads about it being fake to become visible on front page, and failing hilariously at it.
>>
Ozmafia is doing really well based on Steam chart position and number of concurrent users. Clearly yuri and otome are the future of MangaGamer.
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>>15152664
Page 18 of top sellers is certainly not "doing well".
Gahkthun and Tokyo Babel hanged around page 7-9 for several days, while ozmafia plummeted into abyss the second day.
>>
>>15152686

It got into the top 10 on launch day though.
>>
>>15152686
There is already a torrent for it.
>>
I hope Seinarukana does well
>>
Ded scene
>>
>>15152654

Well I wrote "yuri" for a reason. I know it's not full yuri. As for the other things, I suppose people disagree then. I've heard some pretty good things otherwise. Also it doesn't even need to really compete with stuff like Tokyo Babel or whatever, as the female protagonist and stuff changes things a lot already. And as for actually similar titles, complete yuri or not, there isn't much and most of those aren't THAT good either. I'm not expecting it to be on a level of Resonance's true route. But it shouldn't be THAT hard to be on Resonance's overall level of quality I'd say. As for translated VNs, you have even less like it. Aoi Shiro wasn't that hot either. And official translations? There's like nothing comparable. I can see it selling. (regardless of if it's actually super good. As long as it's fine it should work out. Look at yurirei. That's not really a good VN by any means either, if you ask me. Still sold well)
>>
I'm pretty much convinced conjueror secret project is ISLAND.
>>
>>15152686
I don't know what kind of filters you are using because it's actually staying higher than Gahkthun and Tokyo Babel on the global charts and has 10 times the concurrent players.
>>
>>15152786
It's actually on the 5th page even.
>>
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Why has Fate never had a professional localization? Isn't it overwhelmingly popular?
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>>15152799
It's overrated
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>>15152799
Nasu is richest person in JP VN market, he's not interested in the west market and prefers to focus on making new jp games.
>>
>>15152763
Yeah I get it. Maybe I sounded too critical but I'd say it's a 7/10 title. It's propeller so music and production values are top notch. However the plot is average and random edgy parts are jarring.
>>
>>15152852
why would he not want to become even richer?
>>
>>15152786
>>15152794
Charts are region based.
>>
>>15152887
There's a global chart. Though the guy talking about page 18 probably wasn't looking at it.
>>
>>15152786
Adding on to this, there's also currently a major sale now, so taking that into account 5th page is actually quite good.
>>
Haro, wouldn't be better to change the link you're giving to get Tokyo Babel demo to the demo itself instead of the store page on MG site? I think some people may not buy the game simply because they can't get the demo (although there are some let's play videos). Creating an account just to download a demo is too much trouble for most people.
>>
>>15152174
Looks like bundles have mostly dried up.

With the timing of their last bundle, I can't help but to think that they did it to help hide/make up the sales numbers because of how poorly Tokyo Babel was selling.
>>
>>15153435
Like they care enough about a few people here paying attention to their order numbers to launch a bundle because of it.
>>
>>15152306
Reminds me of a comment I saw on /vn/ the other day.

>Story titles usually sell like shit whether they have porn or not. Steam isn't going to completely change that. It can help a game sell more, but high cost story titles are still a bad idea.

>What sells:
>- Nukige
>- Fanservice
>- Moege
>- Otome (These usually have higher licensing costs, so I'm not sure how profitable they are)
>- BL
>- Yuri
>- Possibly mystery/horror, depending on the title.

>The western market associates VNs with dating sims, and that's what they usually expect from them. If a VN isn't focused on romance, then it's a tough sell.

Of course famous story games, especially those with anime, can still sell really well.
>>
>>15152873
Western market is still too small for him to bother with.
>>
>>15153447
Not order numbers, but the sales chart and top sellers sort. And to get some money coming in when the TB was selling poorly and Steam taking 30% of those few sales.
>>
>>15153459

And yet 999 and VLR were popular enough that thanks to that the third part will even exist in the first place. Sure that also had some gameplay, and ZE3 is probably shit and no VN anymore as the dev thinks they need to make a game for Americans, but still. 999 and VLR have plenty of VN elements.. and not even a good game structure to back it up. (frustrating things like the coffin ending and whatnot)

I think "story" titles work. But not the "meh" ones. If your average shounen anime is on the same level as the VN you are trying to sell, it may not work so well. There's also the problem that something like Tokyo Babel might've sold pretty well if it'd have been less Japanese. Like these kinds of stories are probably more popular with those who like English voice acting and stuff. Though that's just a guess, I feel anime of that kind get more likely a dub. Or, maybe the trailer/OP was terrible? I've heard this of someone, who was interested in it, but then watched.. something and that just deleted any interest that person had.
>>
>>15153519
For these story titles to sell they need to reach an audience that none of the regular VN publishers has the marketing power to bring awareness too. You can talk about the specific flaws of Tokyo Babel, but the larger issue is that few people know it exists.
>>
>>15153519
Your first paragraph is saying why they don't make good examples in the first place. They're also from a popular series in Japan and associated with more famous works.

Kara no Shoujo 2 didn't sell well and Gahkthun didn't sell well and it's part of a fairly well-known series. Story games have never sold well for MG and Steam doesn't look to be changing that.
>>
>>15153519
MG's top 5 sellers at the moment
1) Ozmafia
2) Club Life Adult Version an OELVN
3) Kindred Spirits Drama CDs
4) Beat Blades Haruka
5) Huniepop
>>
Hey MG, get whoever updates your releases on your site to remove the Kindred Spirits game and drama CD bundle from the Coming Soon section, since it's already out.
>>
>>15153536
It is all about pricing vs time. Nobody buys 30 dollar VNs unless their backlog is empty or they must play it now. If you have a backlog, you'll play those while the game may come around in a discount session for you to buy later.

You can only sell cheap or high profile games fast. With exceptions for fetish games that will have people support buy them to get more titles.

Say what you want about dovac, he at least seems to know that his options are only cheap games and the most popular fan-translations. Since he is running out of popular titles I figure he'll soon stop selling anything but cheap games.
>>
>>15154053
How did Kindred Spirits sell so well then? It's hovering around 6k and that's a $30 VN and it's not really high profile at al.
>>
>>15153599
Okay, Chief.
>>
>>15153311

Uhh, the link on the promo site is a direct download? It's linked in the blog posts and a bunch of other places too, just like every other game that's had a demo since we started doing promo sites.
>>
>>15154066
Princess Evangile sold really well too. That's not famous either, but it was a solid moege. It's never been more than 15% off either.

>>15154053
Famous games cost alot more to license and still might not sell enough to recoup costs, which is why most of them have used crowdfunding.
>>
>>15153459
But even then that's what sells in Japan.
There's a reason why moege make up at least half or more of the eroge market.
Chuunige are just as niche in Japan, and it's perplexing why they keep on localizing them and wondering why they fail.
>>
>>15154306
Not on the Steam forums. It links to MG store page not the promo page.
>>
>>15154421
>why they keep on localizing them and wondering why they fail
Maybe translator preferences and hoping to be the next Fate/stay night.
>>
>>15154421
>Chuunige are just as niche in Japan, and it's perplexing why they keep on localizing them
Huh? There haven't been many localized.
>>
Chuunige isn't even a thing in Japan.
>>
>>15154487
Cho Dengeki Stryker, Gahkthun, Tokyo Babel, and Shadows of Pygmalion thought it's also yuri.
>>
I wonder if MG banked on Steam changing what sells best. Now that certain titles haven't done well, maybe they'll back off all ages games some.
>>
>>15154504
That's 4 titles, some of which I'm not even sure I'd call chuuni. And Dengeki Stryker wasn't a failure.
>>
>>15152075
I was not aware 1st Beat was being translated, looks like putting it in backlog was the right call.
>>
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Reminder that Tokyo Babel is good.
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>>15154593
>I was not aware 1st Beat was being translated,
By a highschooler on Reddit.
>>
>>15154615
You don't need to be 30 to learn Japanese. In fact, the younger you are, the easier it is.
>>
>>15154580
It sold mediocrely and only sold well on Steam once it was half off.
>>
>>15154580
It sold less than Ultimate Boob Wars and Hypno training My Mother and Sister the year it came out.
>>
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>>15154306
This is what you have on the Steam page. It only redirects to MG main site.
>>
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Haro, you're probably looking for any place you can to shove ozmafia shilling right?

Well, you know, it'd fit right there perfectly.
>>
>>15152786

Not only that but it's also selling pretty well on mangagamer's site considering there's no steamkeys. Looking at the order numbers it's likely at around 500 or so.

Overall it looks like a pretty major success.
>>
>>15152242
Funny. This kickstarter/prefundia hype need to die and fuck them and their all-ages eroge.
>>
>>15152664
Whales have cash and it's not something new anon.
>>
>>15155030

Given that each copy of the game costs the same, I'm not you know what a whale is.
>>
>>15155044
A "whale" is a fat white female in her 20's~30's who like to read some stupid gay ass story for teenagers like Ozmafia. They tend to have a lot of money because their life is empty so they spend this money on love live goodies and shit like Ozmafia.
Yuri and fujo are some of the best selling titles in the scene just look at Yurirei, Sonohana or No Thank You.
>>
Ozmafia has 246 concurrent players on Steam right now. Kindred Spirits peaked at 225 and only Eden and Higurashi ep1 had more than 246 (and neither by much). Pretty much everything says that Ozmafia is selling well.
>>
>>15154066
Kindred spirits is a game with girls and ero, naturally it sells. Being the first one on steam not needing a patch also made it sell a lot of "Look what we want Steam!" sales.

I'm a bit surprised at how poorly Gahkthun does considering it also kept ero. It is on my wishlist for later, but I'm in no hurry yet. Perhaps everyone else thinks the same.
>>
>>15155082

Most of the people talking about whaling in these threads are talking about kickstarters gunning for big spenders.

>A "whale" is a fat white female in her 20's~30's who like to read some stupid gay ass story for teenagers like Ozmafia. They tend to have a lot of money because their life is empty so they spend this money on love live goodies and shit like Ozmafia.

If one were to swap out the title and gender, perhaps the same could be said of the entire VN/eroge fanbase.
>>
>>15155141
It should sell well. It is basically a moege but for girls. I'm sure a reverse cast game would sell well with the boys.
>>
>>15155184

More competition in the male-oriented title market probably makes a breakout like that a bit harder.
>>
>>15154955
They should list Umineko there.
>>
>>15155210
What will be the next Princess Evangile?
>>
Hey nerds, any recommended visual novels for someone who hasn't looked into them much?
>>
>>15155680
No, try asking somewhere else, but thanks for asking.
>>
>>15155680
Fate/Stay Night
>>
>>15155680
Milles Knight of Anal Tyranny Impregnated By Lusty Tentacles At The End of Oblivion is perfect for beginners.
>>
>>15155680

euphoria
>>
>>15155670
Princess Evangile fandisk.
>>
>>15155670
Princess Evangile W Happiness.
>>
>>15155680
Tokyo Babel
>>
>>15155670
Da Capo 3 is almost ready!
>>
>>15155778
Yeah right, and sumaga is coming out next month.
>>
>>15155778
Doddler has to port it. It will take months.
>>
>>15155680
Pico to Chiko
>>
>>15155736
>>15155738

I actually think the evangile fandisk will probably lag behind the main game's sales by a lot. Like around 50% or so.
>>
>Not lowering the price of MG Gahkthun (Steam price - $1) to take advantage of the Steam anime sale

Why?
>>
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>>15155680
>>
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>>15156311
>not posting the autistic /jp/ version
>>
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>>15156329
>>
>>15156344
>S;G
>obscure

Damn, how old is this image?
>>
>>15152174

Order Number - 197798
Order Date - 2016-04-30 10:48:22

Order Number - 198157
Order Date - 2016-05-02 10:17:18
>>
>>15155670

Whatever some semi-famous Youtuber decides to do next.
>>
>>15155680

Dual Phase
Yandere
>>
Apparently Aroduc's translating Alpha Ride
>>
Doddler thinks the western visual novel market is oversaturated and is crashing.

>There was a brief time where just being a VN on steam was instant success. But that's over, and we're already over-saturated.

https://twitter.com/The_Doddler/status/723549703770501121

https://twitter.com/The_Doddler/status/723548930923884544

Honestly though, it just means that you just can't randomly throw shit on Steam and expect it to sell. It needs to be a certain type of game or an already famous one for it to sell well.
>>
>>15157522
I literally blame the retards buying Sakura VNs. Who knew that buying and encouraging garbage meant that all the good VNs wouldn't be noticed in a mountain of trash?
>>
>>15157541
I literally blame the retards buying Sakurai VNs.
>>
>>15157522
Or it needs marketing. I know MG deeply hates this silly concept, but its time to get off their high horse and go butter up game journalists and popular streamers.
>>
>>15157564
Their advertising budget is basically zero and their PR people are translators who are usually busy with other work.
>>
>>15157564
They already tried. Popular Youtubers want money to review and game journos are fucking sjw prudes.
>>
>>15157571
They should just partner up with Lost Pause and license games his audience will like.
>>
There's no doubt that their steam releases brought more sales than they would otherwise, Steam is a huge market, but it's not fucking magic. People need to know it exists, and importantly WHY they should buy it over other products, and that's not happening.

And really, after a couple big kickstarters everyone just started seeing dollars, the sooner everyone realises that VNs are a tiny niche whether you get them on Steam or not the better we'll be for it.
>>
>>15157571
If there are game journos willing to promote stuff like GTA, surely its possible to get positive reviews for stuff like Tokyo Babel or Pygmalion with enough bribes.
>>
>>15157597
They don't like games from those weird, sexist Japanese.
>>
>>15157522
Everyone was saying this when Sekai Project started throwing everything up there.
>>
>>15157597
MG can't afford bribes.
>>
>>15157609
Well, they ARE to blame for Sakura.
>>
>>15157597

If mangagamer had the money, it'd make more sense to buy "sponsored" videos from youtube e-celebrities that have audiences that would be receptive to playing chinese porn games, I think.
>>
>>15157522
I think their biggest problem is viewing VNs as something completely separate from other games. It is not the VN market being saturated, it is the game market. And it has been for several years.
>>
>>15157522

It's a little more complicated than that. So many things are getting released right now on Steam, even some of Steam's basic promotional functions aren't working like they did just a few months ago.

>>15157564

It's cute that you think we don't. We give out review copies all the time and we've gotten covered on Kotaku more than most VN localizers but it's extremely hit or miss (they completely lost interest in Kindred Spirits once it came out and they realized it wasn't actually easy clickbait material).

VNs are unfortunately not very economical for most sites to cover: they're for an extremely niche audience and require a comparatively immense time investment to write a proper review. Unless you're already bffs with a big site reviewer, they're not going to waste time on you.
>>
>>15158145
>Kotaku
>>
>>15157642
Say what you want about "saturation", but for example CLANNAD is selling at 25+$ price point like hot cakes.
Root Double was released less than week ago yet it sold much more than Gahkthun and Tokyo Babel together. RD isn't even boob-bait moe, so you cannot say its problem with genre.
>>
>>15158145
Hey, wanna go on a date with me?
>>
>>15158165
They're more willing to cover niche Japanese stuff than a lot of other outlets, and they have a large readership. I don't think a single site outside of Fuwanovel blogs reviewed Kara no Shoujo 2 for example, except for Kotaku. And that's a very good story VN yet no one cares about it.
>>
>>15158170
Did Root Double actually sell well? I didn't even notice it on the popular new releases.
>>
I'm trying to play Galaxy Angel but it isn't working properly. When I have the game window up the image is frozen, but if I minimize it the game will advance forward until I bring the window back up. I have no idea why it's doing this or how to fix it. Never had this issue with anything else.
>>
>>15158701
From 2 seconds of Google, tried http://games.seiha.org/viewtopic.php?f=3&t=711 ?
>>
>>15158719
Odd. I tried googling the issue earlier but never saw that thread. Thanks anyways, Anon!
>>
>>15158145
>Unless you're already bffs with a big site reviewer, they're not going to waste time on you.

You guys have been getting a lot less coverage after a couple writers that used to cover you have moved on. Is kouryuu actively out there sucking cocks and trying to establish new rapports?
>>
>>15158773
He's probably sucked all the ones he can. Why else would DC3 be progressing so fast now?

Part of the issue is waiting for the West to accept sexual stuff more openly.
>>
>>15158792

Even they were okay with the sexual stuff, the fact that it's generally adolescents involved will still be seen as creepy.
>>
>>15158145
Haro you should try getting Niche Gamer, Gematsu and LewdGamer to write articles about your VNs. They are the most likely to do it and that is where most of your potential audience goes for game news.
>>
>>15158888

They already do though...? (Well, not really Gematsu.) We've even run ads on LewdGamer.
>>
>>15158910
I haven't seen any on Niche Gamer for a while.
>>
>>15158910
Hello Miss Haro, I will be your butler for this evening. Do you have any requests for me madam or will you be retiring for the night?
>>
>>15158940
go back to /r9k/
>>
>>15158920

nichegamer seems to have lost interest since they've been putting out all age stuff recently and that isn't really relevant to their primary coverage(which is gamergate culture war bullshit).

If kouryuu wanted to suck some dicks, those seem like prime dicks to suck though.
>>
>>15158974
>If kouryuu wanted to suck some dicks, those seem like prime dicks to suck though.
They'd lose the entire fujoshi market on tumblr though.
>>
>>15158995

Aside from a few bomb throwers on either side that deliberately go looking for shit to stir, both echo chambers are largely ignorant to each other.

I doubt it'd cause any problems.
>>
>>15158170
>>15158269
I'm a bit doubtful of that. If Root Double had higher sales than Gahkthun and Tokyo Babel together it would be primarily due to the kickstarter phase. Considering how fast it dropped off the popular new releases page I'm doubtful that many new people bought it.
>>
>>15153311
What about a video on the main page demonstrating Tokyo Babel "gameplay"?
I saw MG doing this with Eden* and CHS but now I don't see it anymore.
>>
>>15158910
How about oprainfall? I've heard they've been covering vns more recently. I know some people loath this site, but siliconera.
>>
>>15159435

oprainfall already covers mangagamer pretty regularly. You'd have to be blind not to see that.
>>
>>15156329
I wonder if asceai killed himself
>>
>>15159435
Siliconera covers SP stuff all the time, they could probably be convinced to run stuff about all-ages games more.

VNs are a tough sell but I really do feel like most MG titles have no presence. I didn't even know Tokyo Babel was going to be released at all, let alone that it actually got released, until I started checking VNTL for the first time in months a week or two after it got released, and my RSS is full of gaming "journalism" for news.

Perhaps if somebody whoa actually had experience in marketing did something, sales could be improved. But I'm not a marketer so I have no idea what would actual work.
>>
>>15161796
The guy who used to cover MG VNs at Siliconera left so now there are nothing but SP shills. If you want any of those game sites to cover it, you must write about them about in the comments or tweet them. Journos usually read those.
>>
Not sure if this likely means that Gahkthun has sold less copies than Tokyo Babel on Steam or not, but its max level badge is rarer than Tokyo Babel's is. Usually more common games have more common badges.
>>
MG should have localized Souten No Celenaria first, aside from it being the first game in the series it is set in a more interesting place and would pull people in.

I can say with certainty that it would sell well.
Don't think that just because its old it wont sell, in fact I can say that many older VNs would sell more then Gahkthun and Tokyo Babel combined.
>>
>>15166189
You're delusional.
>>
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>https://www.kickstarter.com/projects/57909428/chusingura46-1-a-visual-novel-with-moe-samurai-gir-0/comments
Meanwhile the JAPAN CONTENT INC. (ChuSingura46+1) need only 95% more founds for a successful Kickstarter.
>>
>>15166515
You obviously have no business sense, do some market research before you embarrass yourself more.
>>
>>15166189
The western market favors new and high def games with flashy art. Not only that, many people didn't seem to care for Sakurai's writing style in English. The repetition drove some people crazy.
>>
>>15166689
While many people do favour new games and VNs with flashy art many others also like the older games and art style. I know that new VNs like Neko Para sell well, but from my research I also saw many older games sell well. That is the reason why they are porting so many older games to Steam, even without any research you should know that they wouldn't keep doing it if they did not sell well.

Anyway aside from that if the people at MG are smart they will consider what we tell but also not just accept everything we say without doing their own research
>>
Also I'm not saying they should just focus on old VNs, ofcourse they should focus on new stuff but also release some of the old VNs from time to time.
>>
>>15166777
Liarsoft games are too niche. Older games can sell well, but only if they're famous like Clannad and G-Senjou, or highly requested like Mugen Renkan.
>>
>>15166825
Didn't G-Senjou fall pretty flat? I don't think I ever heard much about it selling particularly much.
>>
>>15166825
You are right that Liarsoft games are niche right now but that can change. In my opinion the biggest thing Liarsoft games have going for them is their unique art style, with proper marketing they could do well.
MG can flow the trends and keep doing as they are or they could set trends and grow.
ofcourse there is always the risk of failure but without risk there is also no real success.
>>
>>15166896
Steam is so flooded with vns at the moment that it's hard for story games to standout to sell wel, especially with more famous games being released. And Gahkthun sold pretty poorly to MG's own audience as well.

If this trend keeps up, MG might have to get more into moege and nukige again to help boost sales. They may have started to push too many all-ages games too soon, or rather Steam became saturated much faster than they were expecting.
>>
>>15166869
G-Senjou was butchered (DLC, +18 & and aspect ratio) by AkabeSoft2 and it's a kamige.
Clanned sold well because it's popular (manga/anime), and it's a moege.
>>
Oh look, Ozmafia sold more than Gahkthun and Tokyo Babel combined on Steam.
>>
>>15166946
Fujos are the most powerful race in the world
>>
>>15166946
And I'm pretty sure that it will sell more that the future release of Fata Morgana. I wonder why lately MG pick only niche games that aren't that popular over here.
>>
>>15166913
You are right about Steam being flooded with VNs right now but that is a different problem. For Steam games small companies like MG need to carefully plan their release dates. They should try targeting months where as few AAA games, Japanese games and VNs are release.

But as I said that is a different problem, translating something like Souten No Celenaria would take at last a few months and who know in what state Steam will be at that time.

Also I know that Gahkthun sold poorly, I m a Liarsoft fan and I can say that Gahkthun wasn't as good as their other VNs. That is also why I say they should have done Celenaria first. First you pull in people with the more interesting ones and then when enough people like the series they will buy the less good ones too. That is how it usually works.
>>
>>15166965
They jumped on the Steam train too late to really take advantage of it. Cheap licenses plus thousands of expected Steam sales were likely tempting, but now Steam isn't giving them the sales they were expecting in most cases.

I wonder how many of this year's upcoming announcements were penned before this revelation that Steam doesn't guarantee sales anymore.
>>
Since we are speaking of this now Haro could you tell us how many sales MG considers a success ? I guess 5k and more would be consider good, but any information you can give is appreciated.
>>
>>15167046
They used to consider 1-2 thousand sales a hit, but it's hard to say now that their overall sales have increased in recent years. And it depends on the games length and VA costs as well. Given its costs, it's obvious that Tokyo Babel tanked.
>>
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Shin Koihime Musou translation will never see the light of day
>>
>>15167105
The fan TL team was thinking of releasing it without the H scenes translated, because the rest of their edited machine TL is done.
>>
>>15167112
Isn't fucking genderbent Romance of the three kingdoms characters the main draw though?
>>
>>15167122
It's a good moege too and has really repetitive gameplay.
>>
>>15166869
That's what happens when you censor a game without an all-ages version and you make the voice acting be DLC.
>>
>>15167126
>It's a good moege
No, it's a nukige with gameplay.
>>
>>15167160
It has alot of moe scenes before you get to the ero.
>>
>>15166946

That's just one days' numbers anonymous. You ain't seen shit yet.

I'd project it at, or even above yurirei by the end of the month.
>>
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>>15166965
Pity. Fata Morgana is great.
>>
>>15166965
Fata morgana would be really popular if they just advertised it with SJWs and other retards, they are bound to love it.
>>
>>15167459
Why would you do that instead of advertising to the Umineko and Higurashi fans? It actually would've been a good Halloween release but too bad MG didn't make it.
>>
>>15167443
Great or not, any moege with anime adaptation would sell beter than a obsure doujin with a westernized art (sometimes seems 3D)
>>
Prepare for years of shitty moegen oelvn and fujoshit.

I really need to learn moon before InnoGrey release KnS3.
>>
>>15167768
Story titles might not sell great, but if it's not a high budget one, then it should still be able to turn a profit. They just need to make sure their sales projections are accurate.
>>
>>15166946
It almost certainly has, though Steamspy doesn't have accurate numbers for any of them. Though Ozmafia will probably end up selling enough to give us numbers than Steamspy can actually track.
>>
To be honest here MG didn't release many interesting VNs this year. Looking back in their store only Kindred Spirits, Beat Blades Haruka and Ozmafia (for people who like Otome) look interesting. Tokyo Babel looks meh on the first so even if its good they would need better marketing to let people know of it.

Now lets take a look on the upcoming stuff:
- Fata Morgana looks meh so they will need good marketing if they want it to sell. (Note: when I say it looks meh it doesn't mean that it is bad, it just means that it how it looks at first to penitential customers without reading it or any marketing)
- Higurashi looks interesting and has already a established audience so it will probably do well.
- BokuTen looks decent so it could do well.
- Da Capo 3 will probably do well since it already has a established audience and is highly awaited.
- Kuroinu will do well.
- MYTH looks meh so it will need marketing.
- My Boss’ Wife is My Ex! looks meh but it will probably do well anyway.
- Supipara looks interesting and will probably sell around the same as Eden.
- Himawari looks meh and will need marketing.
- Umineko what I said for Higurashi.
- The Shadows of Pygmalion needs marketing.
- Princess Evangile and Imouto Paradise 2 will do well.

That is how it looks to me when I look at it just as a random potential customer.
>>
>>15168319
>Himawari looks meh and will need marketing.
Himawari will do well, since it seems like a simple Lolige
>>
>>15168347
ironic shitposting is just shitposting anon
>>
You guys sure throw the word "marketing" around like it's some kind of magic pixy dust everyone has in their pocket that you just have to sprinkle on things to make them successful.

>>15167046

Oh yeah sure let me break NDA just for you, /jp/...
>>
>>15168536
What's wrong with this: >>15156045
>>
>>15168347
The problem with Himawari is that the new version is all ages and with the Steam meme "no H no buy" can hurt the sales.
>>
>>15168319
>Himwari

Is there any difference between the 18+/15+ version? If nothing was cut out except h scenes and the the 15+ version has more content you could pander to a larger crowd. MG could market it as a "coming of age" title since people love that shit.

Only problem I can see would be pricing, if its anything over $40 I can see it being dead on arrival. Pretty hyped for it though so i hope it does well.
>>
15+ is a remake with updated art.
>>
>>15161796
I would say you only have yourself to blame. I mean, merely joining facebook and a visual novel group would give you news about every single one that comes out. Visiting JP just once per sunday would also keep you informed.

The attitude that "I'm always hanging out here, and they didn't tell me. Improve your marketing!" is just silly.

Know what? sign up for their mailing list. Not a single missed VN for the rest of your life. Oh wait, it means you actually have to read your mail.
>>
>>15166896
Biggest thing going against them as well. It is like suggesting rice porridge to a market that likes rice. Sure it may be great, but it isn't what the market is really after. Some will appreciate it, others won't care, and then there will be those who it just doesn't appeal to since it is odd.
>>
>>15167001
Steam does guarantee sales. It is just from the 50% discount sessions that MG refuse to join because it would remove all profit. They should probably rather have researched profits than sales when looking at Steam.
>>
>>15168319
Bokuten had a poor reception in Japan, so the Western audience may be wary of it.

Myth is Higurashi-esque, so they just need to market it as such.

Supipara is an incomplete episodic game, which could really hurt its sales.

Shadows of Pygmalion should do okay as long as MG promote it as a Yuri action story.
>>
>>15168553
They just need to make it clear that the remake with better art never had H scenes to begin with.
>>
>>15168319
I don't see Higurashi and Umineko picking up until they are complete. Everyone always get the gut feeling that 8 game collections tend to be bundled for cheaper in the end. They'll sell like hotcakes by then, but it is a long road for MG.

I think the titles that they are going all-ages instead of adult version are going to sell less than Tokyo Babel. It is the classic falling between the chairs issue, when you ignore your existing fans to approach new fans. And neither will like your product because it is too nerdy and too censored.
>>
>>15169139
Same with Steam. If you're a member of the visual novel group, then you get an update in your activity feed about new vns being released.
>>
>>15169197
People don't care about better art though. I'd pick 90s games over remakes almost every day because each remake cut content I liked. As an all-ages would do to adult content.

Just as a random example, Heroes of Might and Magic 3 is still considered to be the best. All the other art update versions just lost the charm.
>>
>>15169206
Story titles rarely sold well for MG H or not. Kara no Shoujo didn't sell well until Kotaku covered it, and the sequel just didn't sell well regardless of how much coverage it got.
>>
I think Bullet Butlers would've been a better choice than Tokyo Babel, since it was more highly requested and had a better chance at drawing in a female audience. It also had an all ages version.
>>
>>15169229
People do care about art. Corpse Party's Steam release had people refusing to buy it because it didn't have its console art.
>>
>>15169197
Doesn't Himawari explicitly state the characters age?
MG had no way to localize the original version without getting in trouble.
>>
>>15167046

Different titles have different targets. Gahkthun is a success at 1k and change, while tokyo babel is under-performing. 5k for any full price title is a large success, though. If you can be reasonably sure the title didn't have any unusual costs associated with it, just take the script size and do the math to figure out how much it cost to translate, then double that and divide by the cost of a copy(minus say, 4% for the payment processor) to figure out roughly what it would take to break even.

>>15168536

Stop gettin' baited by idiots and go celebrate how well your last project is doing.
>>
>>15169386
Why would anyone want to anyway? The original is inferior in every aspect to the remakes, and the porn is sub-par crap that was likely only there to make eromasters accidentally buy a story game.
>>
Where my GrisNM at?
>>
>>15169693
people always overact to things the moment they hear about a 18+ vs all ages and "cut content".
If anything, the new edition of himawari has more content than the original.

People are so accustomed to thinking that porn is necessary/canon when most (story) games work perfectly fine without it.
>>
When was the last time delays totally killed hype for a game this badly?
>>
>>15170436
Which game, anon?
>>
>>15169139
The problem isn't that I feel like I missed it, but rather I was trying to make a point about its minimum exposure. I read most VNs in Jap now and only buy English ones to support the scene, so it's not like I'm ever short of reading material or feel inclined to monitor English release fervently.
I was trying to make a point that releasing something with little word is only doomed for failure. You could argue that VNs are a niche product with a dedicated fanbase, but sales are acquired by reaching outside that niche. If your defenses are that you need to hear about releases directly from the publisher or from dedicated groups, that just proves what little presence the products have, even on websites that cover other, similar games. I don't believe there is an easy remedy to this, but that doesn't mean I'm satisfied as a consumer.
I also check my e-mail regularly and even get desktop notifications for new mail. Nice try, though.
>>
>>15170861
JP games are not covered anywhere as far as I know. No marketing at all. How can you buy any of those unless you actually put the effort in yourself? And how can you put that effort in and fail to do the same for English?

And no, selling barbie dolls to adults is a bad idea. You sell things to target audience and that is it. Trying to cross markets into non-markets is not going to net you any significant money.
>>
http://www.hongfire.com/forum/showthread.php/454611-TinkleBell-Rondo-Duo-English-Patch
>>
>>15171001
Thinking like that leads to failure, I and probably many other people as well discovered VNs only by chance when we were looking for other things. Which means there is a potential huge market of people that are not yet aware of VNs existing, to make those people know marketing is needed.
>>
>>15171001
>JP games are not covered anywhere as far as I know. No marketing at all
What. Are you insane?
There are dedicated magazines for eroge, like TECHGIAN. There are loads of very popular eroge blogs. All decent games have huge IRL billboards arcoss Akiba. Maitetsu had banner on whole Sofurin building for quite a while before release and did shitton of various promotion events.
>>
>>15171666
Is it machineshit
>>
Speaking of Himiwari what do you guys this is holding it up? If I remember right hasn't it been in scripting for almost half a year now, I think it got announced the same time as Haruka
>>
>>15171919
Frontwing being Frontwing
>>
>>15171930
Island is supposed to be getting an anime, right? What if Frontwing wants to push Himawari back until then for maximum exposure?
>>
Nekopara sold 500k units. How does that make you feel?

https://twitter.com/nekopara_pr/status/727796825470558208
>>
>>15172671
Happy. Sayori deserves this success.
>>
>>15171001
Not on US websites, no. But that's not the point, is it?
Why the fuck would anyone ever use a Western-based, English-speaking website to keep up with JP releases?
There is no end to info about eroge via Japanese sources, though, as >>15171783
has pointed out.
>>
>>15172671
Probably more than all other domestic VN sales in Japan combined. If this won't cause a flood of cheap moege battering Steam, I don't know what else will.
>>
>>15168319
>Haruka
>interesting
>>
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I know Steamspy isn't very accurate for lower numbers, but wow.
>>
>>15173140
It showed CDS at 4500 and Gahkthun at 1800, so these numbers are meaningless. Ozmafia will drop to 500 in a month too.
>>
>>15173157
Ozmafia's been doing well on the top sellers lists, so it has been selling better than Babel an Gahkthun.
>>
>>15172713
The point is that you can't selectively complain about bad marketing because games aren't announced everywhere.

I only follow the main VN flows. I don't know a single normal game being released outside of Steams lists. But you don't see me complaining that "Doom 4 has had too little marketing". Because I realize I may be hanging out at the wrong places.
>>
>>15172868
Will never happen. The reason the game has sold 500k copies is because it has been sold for 3 dollars at multiple sales. Find me the Japanese company that is willing to sell for 3 dollars (-30% to Steam) and I'll help them reach 500k sales.
>>
>>15173222
Even with marketing, it doesn't guarantee sales. Even Sekai's recent Steam releases haven't been doing too hot (many of them have been pretty shit, but still). Root Double's numbers are only so high because of its kickstarter backers getting Steam keys. It had 2,200 backers, so its actual Steam sales had to have been pretty low.
>>
You people need to put more work into this if you want VNs to be popular and sell more. With you people I mean all of you gathered here and not just MG and JAST. Saying VNs are niche and will always stay like that is loser mentality. There are around 740 million of people living in Europe alone and it is stupid to think that only so few of them are interested in VNs, fact is that most are not even aware of the existence of VNs. If you add the people from America to that there is a huge potential market, you just need to work on making them aware and convincing them that VNs are for them. And sure that takes a lot of work, effort, money and risk but if no one does anything on it then you really dont even have the right to complain about low sales. For it to work perfectly you would first need to do a few key things and also localize some specific so that the people have variety once they become aware. If you think for a bit you should be able to realize what the key things are for yourselves.

Also the west is not afraid of sex, thinking that is definitely wrong. People just dont talk about it openly because the SJWs are lauder and put more effort in to being heard and seen then the rest of us.

But anyway that is all from me, not like any of you actually care about this enough to do something.
>>
>>15173256
Sekai sucks at marketing too and just putting games on Steam wont make them suddenly sell themselves.
>>
>>15173348
VNs already had their boom on Steam. It was just a fad and the people not really invested in them have already lost interest. The other issue is that most VNs are fairly expensive by Steam standards and people want them for major discounts.
>>
>>15173383
Steam alone is not enough, if people actually started working on what I just said above VNs could sell well even without Steam.
>>
>>15173377
Major gaming sites won't give VNs the time of day most of the time, and the niche sites already cater to people who are already likely aware of the VN market anyway.

Back in the day a single article on Kotaku would cause a major surge in sales on a title like Kara no Shoujo, now not so much. It's not just a lack of marketing, it's that the marketing is having little noticeable effect on sales.
>>
>>15173410
You are right about that but we could change it. To change it the companies have to put a bit of money in it, MG, JAST and Sekai should work together on it since it would be good for all of them. And we the community would also need to write to those sites in the comments, e-mails and whatever else to make them aware that we want news about VNs too.
>>
>>15173439
This is a fool's errand. You expect a niche product to be treated like a mainstream one. VNs are even niche in Japan.
>>
>>15173492
Japan's population is around 127 million while the west's is much larger. So basically we have more people and while it may be unthinkable for you it is possible to make VNs a lot more popular then they are in Japan.
>>
>>15172671
I hope Dovac drowns in his pile of jew gold
>>
>>15173534
Interests diverge country to country and people in the west like FIFA, Madden and Call of Duty. Japan reads more than most other countries as well.
>>
>>15173572
Yes but with those numbers there should be enough people to satisfy our needs.
>>
>>15173650
It's cheaper and easier to just pump out nukige, moege, and the like so I'm sure localizers will just go back to doing that.
>>
>>15173675
Ofcourse they can do that if they want things to stay as they are. My point was that things can change for the better if everyone worked together on what I said above. it would also give us more VNs and the companies more money in the long run.

So anyway if you want thing to change start working on it, if not then just keep doing what you usually do.
>>
>>15173800
Whether most people will admit it or not, moege, nukige, yuri, yaoi, and otome are what most people want out of VNs. Games like Nekopara and Huniepop are likely the future, since they're cheap and have what most paying players want.
>>
>>15173861
There is that, and there is room on the other extreme for titles that can sell on their own because they are well known either because of an anime or on their own merits. However indeed there is unlikely to be much room for story heavy titles that need effort to sell, and it's difficult to imagine any path forward that would change that.
>>
>>15173899
It's because Steam isn't the new audience people originally thought it was. It's just like MG's audience on a larger scale. These people play games like Neptunia and Senran Kagura. There may have been casuals picking up VNs at first, but those people have already moved on by now.
>>
>>15173923
Exactly. Key will be able to do well with any of their mainline games, Steins;Gate 0 will be a huge success regardless of who picks it up, but the average person who buys games with anime art on Steam isn't going to be sold with "expensive generic story heavy title they know nothing about", and they won't give a shit to look it up to see if they might care about.
>>
>>15173800
You can't take existing games and think they can breach into new markets. You'd have to properly make a new product from scratch, focusing on what the non-VN buyers actually want.

You'd most likely have to replace sprites with 3D, because that is what people who don't play sprite games want. You'd need popular western titles like Game of Thrones, Star Trek and such and license it and voice record and write the games.

And when all that is done, you have to sell them for 10 dollars each to make people buy them.
>>
>>15174730
Telltale already owns that market.
>>
It seems all the kickstarter prefundias are dead right now. Samurai one started their kickstarter at the same time, so they I don't think any of that feedback will happen until their 3rd kickstarter attempt.

But Sharin no Kuni should have informed them that we want 18+ version and no DLC ripoffs. Not like that is news anyway, but these new kickstarter companies seem to be barely able to understand who their customers are.
>>
>>15174978
Sharin no Kuni will probably succeed, if only because it is well known enough and the rewards are nice enough that people will go for those specifically. A title like Libra on the other hand would have never succeeded with such problems.
>>
>>15152852
>new jp games
The focus on Fate-shit and the upcoming relaunch of Tsukihime disagrees with you.
FSN and its ilk are the biggest money-makers Nasu has, so the other anon's question of why it has no proper localization is valid.
>>
>>15174978
>>15175024
>people will pay for a cut version of a vn translated since 2009

I want to get off this ride.
>>
>>15175533
There are enough people who are willing to buy a physical box, art book, the badges, or the other physical goods of a visual novel they already played, and don't care about what version of the game is on the DVD in the box, that it will succeed.
>>
>>15175740
I know anon and that's why i'm sad. It's a waste of money.
These people can buy the japanese one and keep their money for titles which are not translated so that they support the industry in a good way and not by acknowledging these fucking scams.
>>
>>15173228
Maybe one day they'll realize that it's better to sell 500k copies for a few bucks rather than a couple of thousand for 40 bucks, or 20 when it's on sale. Casuals aren't going to pay over 10 bucks for a VN that isn't Zero Escape, Danganronpa or Clannad.
>>
>>15173348

I don't get what the obsession with making chinese porn games popular in the first place is. I prefer my hobbies niche.
>>
>>15177070
A bigger scene means more/better titles getting localized but that's about it
>>
>>15175761
Just wait for AX, sure plenty of more Kickstarters to come, with Visual Arts, Frontwing, Degica, and Sekai Project all likely making announcements that could contain Kickstarters (along side MG and Jast announcements, although even one of them could potentially jump on the Kickstarter train arguing a big enough title needs it). Hopefully the diminishing returns Sekai's doujin crap was getting and recent failures make companies more selective in what they go through Kickstarter for.
>>
>>15177327
It also wouldn't be a bad thing if the struggling Japanese industry were to get another revenue stream from a strong Western market, however recent trends on Steam aren't encouraging for that for the companies that would benefit the most.
>>
>>15177371
So what is getting announced at AX aside from short doujin crap? Visual Arts has Rewrite and Angel Beats announcements coming eventually, Frontwing has Island and will likely time a Kickstarter during the anime like Grisaia, Degica has Kiminozo likely coming sooner than later. Someone likely has Steins;Gate 0, just a question of who (possibly a console company, or perhaps 5pb is self publishing). I'd expect that Frontwing/Sekai/MG/Jast are going to pick off some more of the titles that have fan translations or are famous enough to be worth bringing over.
>>
>>15177439
MG will announce Escalayer
>>
>>15176715
The problem is that they seem to have the worst possible deals with voice actors. I wouldn't be surprised if 10-15 dollars flat rate per game is promised to voice actors.

If they had a standard percentage deal, they would be able to set any pricing.
>>
>>15177700

You have no idea what you're talking about
>>
I wonder why no one tried to do a official localization of Galaxy Angel, it's pretty obvious that it would sell well on Steam.
>>
>>15173405
How could VNs sell well outside of Steam when not even "real" indie games can do that? You have to be EA, Minecraft or Blizzard to survive outside of Steam.
>>
>>15177789
No idea except voices being the single most common excuse for "it cost a lot". Like we had to buy 1000 copies of Koihime for voices, and G-string had it as DLC for 20 dollars. (Which is same cost as the entire game)
>>
>>15178575
Koihime Musou didn't get voices back until it sold 2,000 copies to break even with voices. 1,000 copies was breaking even without voices.
>>
This guy gets it.
https://www.reddit.com/r/visualnovels/comments/4hwvox/how_has_steam_impacted_visual_novels/d2ts4ei

tl;dr Early Steam masterpieces like the Sakura games and Huniepop scared away the casuals, but the Nekopara fans remain. The good vns came too late to catch the market.
>>
Someone translated a nukige named "Kimomen Teihen Shoku demo Kyokon nara Harem Guild no Shu ni Nareru!? ~Densetsu no Kishi ya Seijo, Maou o Tanezuke Kouryaku! Bishoujo Darake Yume no Bouken Seikatsu!~" with 100% story and only 4 h-scenes because "the lewd sections in between H-scenes are better than the H-scenes themselves".
>>
>>15178762
>"the lewd sections in between H-scenes are better than the H-scenes themselves"

I felt the same way about Nekopara.
>>
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> Tfw no more metafiction like RD/999/Ever17/Remember11/etc. for another couple months when ZTD comes out.
> Tfw we won't get that many more metafiction-esque games since RD was barely funded.

Goddamnit. Why'd I play it over the span of three days?
>>
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>>15157522
It's not that VNs on Steam are oversaturated, it's more that it's oversaturated with awful OELVNs with inflated reviews, so consumers lose interest in them. Think anime in the 90s, where there was so much crappy anime being licensed and aired that the whole industry collapsed because no one wanted to watch shitty anime.

It's fucking awful. Ban zero-effort OELVNs from Steam 2016.
>>
>>15166689
Am I the only person who likes Sakurai's repetition?
>>
>>15178929
Steam just pushes everything onto the responsibility of Greenlight, or if the shitty game can get a publisher. Steam doesn't moderate submissions much anymore. The market will continue to get flooded with junk and it won't stop. Steam is not the savior of story VNs. I think even dovac realizes this and might be going in a more ero friendly direction himself.
>>
>>15166946
I bought it because it's one of the paltry few otome games released. Also, fujo = BL, and given that the game is pretty straight, yeah.
>>
>>15178963
I don't mind it either way.
>>
>>15178963
Lots of people do
>>
>>15178992
Most of those lots must be pirates, since the game sold like shit.
>>
>>15178963
I liked Gahkthun but I found Sharnoth painfully boring.
>>
>>15170456
Root Double. It was randomly released with zero warning, and delayed forever.

It would have sold decently if they weren't fucktarded.
>>
>>15179031
It was only delayed a month. And even going its kickstarter numbers it wasn't that popular.
>>
>>15177439
> Kiminozo being translated.
> In 2016.
> This is reality.

Thank you zombie Jesus. Time for NTR.
>>
>>15179031
Well then, to answer your original question I doubt any delay can be more hype killing than Seinarukana (or pretty much anything else JAST grabbed back then). Sekai ain't got shit on the Payne Train.
>>
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>>15179110
JAST did the same thing as SP did with Root Double - randomly released it in the middle of the week with no fanfare or warning.

I swear, the only company with half a brain in VNs is Mangagamer. Sadly, SP has a far better market position, despite perpetual mismanagement due to being the first company to Steam and oversaturating the market with literal liquid shit. At least MG is, almost surely, doing better financially than SP, especially since they're used to dealing with low-volume sales and working around that with licensing deals.

Either way, the industry is pretty damn unhealthy right now, as if everyone wants to recreate what happened to anime in the 90s.
>>
>>15179078
Sorry for bursting your bubble but Kimizono don't have any NTR scene, the closest thing to this is a scene where one heroine has a sex scene in a different heroine's route.
>>
>>15179154
Nonsense. I thought the protagonist NTRs one of the heroines no matter what? Especially Haruka, that's some massive cucking.
>>
>>15179182
She was in a coma. Of course her boyfriend moved on. Having to play along as if they're still together because of her amnesia is some soap opera tier plot.
>>
>>15179154
It's not really NTR. He has to choose between his old girlfriend and his current girlfriend with a ton of drama thrown in.
>>
>>15177439
Not necessarily AX, but Koichoco, Kamidori, Koiken Otome, SakuSaku, AstralAir, and the upcoming HD version of Katahane seem like completed or nearing completion fanTLs that are in a good position to get picked up for an easy release. Majikoi too if anyone can get a hold of Takajun, although that is popular enough here someone would probably grab it eventually even without Takajun.
>>
>>15179290
AoKana never
>>
>>15179290
That they're completed or nearly completed don't mean that any company (
especially SP) has the right to steal or pay almost nothing for their translation an released them as all age version to Steam.
>>
>>15179290
Tfw we'll never get Himegari or Ikusa Megami games.

Heck, I'd be happy with most any Eushully game. Damnit.
>>
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>>15155184
Is Ozmafia legitimately a moege for girls? I played another otome game, Amnesia: Memories or something, but it was kinda disappointing because the protagonist was literally mute. Most of the guys were hot though, I had a soft spot for Shin. Screw Kent though.
>>
>>15179290
It depends on the quality of those translations. And MG likely wouldn't pick them up if they've already been released, since it's been shown to lower sales. Now that Steam sales aren't certain either, I don't see them taking the risk.
>>
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>>15156798
Why would he translate Alpha Ride? It was panned.

I mean, anything with lower than a 7.0 on VNDB is probably borderline unplayable. Even the mediocrest of moeges gets a 7.0-7.5.
>>
>>15179383
Frontwing and Sekai Project would accept any of those translations, and say they are running an editing pass to fix any problems. MangaGamer might have standards but the rest of the industry only care about having something that looks decent in English regardless of the accuracy.
>>
>>15179373
Protagonist tend to be mute in games to let you self insert.
>>
>>15179383
Doesn't really matter. 2500 bundles with School Days sold in 24 hours even though people had been able to pirate that game for years.

One could claim "casuals" frequent bundle sites and that is why they sold. In that case MG should really bundle something else than rape sims to gather casual customers.
>>
>>15179483
Bundles don't make much money though. They're low price and the profits get split between all the parties involved.
>>
>>15179459
But the protag isn't mute in typical moege for guys, why?

Also, the dearth of decent translated otomege means I usually actually read stuff intended for guys and self-insert as the heroines. It's pretty fun, since they tend to be much better characters anyway.
>>
>>15179373

Fuka has more personality than the Amnesia protag.

>Screw Kent though

Sure is shit taste though.
>>
>>15179373
Amnesia's protagonist is probably one of, if not the most mute in otome games.
>I had a soft spot for Shin. Screw Kent though.
I think you got their names mixed up there.
>>
>>15179383
It lower sales as a download only release in MG's storefront. School Days hard copy sold well for Jast. EF would likely do better for MG on Steam. Additionally, having a released fan translation is a plus if you do a kickstarter instead, for the reasons given >>15175740
>>
>>15179541
Many moege don't have voiced protagonists, because they don't want to hear him during the ero scenes.

Voiceless protagonists are very common, unless you're talking about a character that's actually mute and doesn't have any lines.
>>
>>15179559
MG's current release model doesn't favor fantranslations. They do hardcopies based on digital sales, of which the digital sales will likely be low. And unless it's a famous game or good-looking moege, it likely won't see well on Steam currently either. And of course MG doesn't do crowdfunding.
>>
Well at last we still have JAST for good VNs.
>>
>>15179579
Aside from Katahane, all the titles in that post are either no released fanTL yet, famous, and/or Moege (as opposed to fanTL titles that would have trouble finding a Western market). Besides MG's release model might not favor such titles, but there are others in the industry that would go after such a fanTL.
>>
>>15179631
Can't wait for 5 years from now when they'll finally get released.
>>
>>15179655
Depends if the Japanese publishers are willing to bite. The fan TL of Majikoi may have killed JAST's attempts at getting it localized for example.
>>
>>15167112
Why bother with a project if you wont even finish it?
>>
>>15179748
People typically don't like translating H scenes, but they still want the recognition for having released something. The H scenes are a decent chunk of the script in this case though.
>>
We're only 2 weeks away from Anime Central announcements. Please, let MG have gotten some good nukige.
>>
>>15180022
MG has the Maki-chan series from Waffle or one nukige from May-be soft.
>>
>>15180022
I prefer that they release at least one decent moege like Oretsuba, White Album or Mashiro-Iro instead of a episodis Supipara or a short fandisc from P Evangeline.
>>
>>15180134
Those type of titles would be announced at AX, not Anime Central.
>>
>>15180022
I hope they at least bring out their B-game moeges there. The "wait for AX" approach seemed to have backfired this year.
>>
>>15180134
Oretsuba is probably a no go, other than having failed to get it before because of 5pb, it seems like Navel is done with Mangagamer after Shuffle/Soul Link licenses weren't renewed.

More Aquaplus titles are likely to happen beyond the console release of Tears to Tiara II, however it seems kind of unlikely that they would end up working with Mangagamer as opposed to one of the other localization companies.

In the era where moege sells, Mashiro Iro Symphony seems like a good candidate for a localization, but hard to say who would end up with it.
>>
>>15180237

Have to wonder how MangaGamer's usual split the big announcements at AX and Otakon will go this year. Unless they managed to snag themselves a huge catch, they probably will be overshadowed at AX considering Frontwing, Degica, Visual Arts, Jast, Sekai Project, and possibly one or two of the larger console companies are all likely to have announcements. Otakon on the other hand they are much less likely to be overshadowed as it's likely only Sekai Project will be announcing titles along with them.
>>
>>15180022
I hope their new partner is Atelier Sakura
>>
>>15179560
> unless you're talking about a character that's actually mute and doesn't have any lines.

I am. The protagonist in Amnesia literally never speaks unless it's in a choice.
>>
>>15180341
> Tfw Atelier Sophie is Vita/PS4 only in the west.

Fucking hell. My moon is good enough for the dialogue, but alchemy is 3complex for my moon.
>>
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Any word on how Frontwing is going to be selling the 18+ Corona Blossom patch? Another new 18+ store front or partnering with an existing site?
>>
>>15180134
First of all, the Princess Evangile fandisc isn't short, it has routes for several heroines that the main game didn't and it has extended routes for the 4 main heroines.

The moege you listed are likely too expensive or have licensing issues to them.
>>
>>15180280
They could also spring early and announce some good titles at A-Kon. It and Anime Central are the last announcement cons for MG before AX and Otakon IIRC.
>>
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Is there any reason why Hatsuyuki Sakura can't be licensed?

It's pretty damn great. Wish someone would form a relationship with Saga Planets, most of their stuff is pretty good, esp. moege.
>>
>>15180490
That's completely different from most vns, even otome I'd assume.
>>
>>15180724
I still don't understand why they even try. If there is anything in this world people don't want to pay for, it is patches that restore censorship.

It is like finding your favorite novel, let the publisher rip out 35 pages, and then offer to sell them to you for same price as the book.

When I see that happen in bookstores, is the day I'll pay for an uncensor patch.
>>
>>15180983
Its same as any other paid DLC.
>>
>>15180983
It's the same justification as Sharin no Kuni being ripped apart for the Steam release, but with a much more convenient excuse for the publisher of "Steam is making us do it."
>>
>>15180900
It's probably the publisher hasn't been receptive yet, as the Saga Planets titles do seem like the sort of title that would succeed in the West with the current market.
>>
>>15180983
It's supposed to be a "trilogy." So 3 games for 10-15$ plus 3 10$ patches and you succesfully sell an equivalent of a single full length title for 60-75$.
>>
>>15180983
You can probably thank the people who were double dipping on the original Nekopara to have an uncut version attached to Steam. That and the economics of an off Steam release look much nicer if you treat it as a premium product.
>>
Since Ozmafia seems to be selling well, might as well list what otome games look interesting. Rejet has a number of games in their catalogue, and Mirai's PersonA ~Opera Za no Kaijin~ is another one I'd probably read if it got translated.
>>
>>15182795

I wouldn't be surprised if ozmafia blows out everything this year. Especially with that upcoming anime.

Also, I think rejet and honeybee both got shot down back last year, but I can't remember why.

Personally I'd like to see https://vndb.org/v13994 but it'd probably sell like dogshit.
>>
Well if all else fails MG can just keep doing Alice Soft stuff, anything they can get from them would probably sell well.
>>
>>15183704
This one looks interesting too https://vndb.org/v12852
>>
>>15181308
That and it's Visual Arts, so it was Key-level distant until now.
>>
>>15181113
It is not the same as other DLC when it is about restoring removed content.

If it was a fan disc, like Tomoyo after with porn, then I'm sure a lot of people would pay for it. After all, you are buying additional content.

But you'll never get happy customers if you first steal from them and then try and sell it back.
>>
>>15178733
>Early Steam masterpieces like the Sakura games and Huniepop scared away the casuals
I always wondered if that wouldn't be the case. And it is starting to look like it was.
>>
>>15183704
I doubt if it will pass Kindred Spirits, because of all the press coverage it got. Yuri fans and people buying it to make a point to Steam likely outnumber otome fans.

Of course, the year end ranking doesn't take into account Steam sales, which will likely put Ozmafia above Kindred Spirits on MG's site, because MG's payment processor was down for 2 weeks during Kindred Spirits launch, so people just bought it on Steam.
>>
Girls buy while man pirate
>>
>>15184453
Women pirate too, that's why Amnesia sold so poorly and had to be quickly marked down to $3 to get more sales.
>>
>>15184547
I dont think that Amnesia sold poorly, did IF really say that ? If I remember correctly it was around 10K owners on Steamspy even before the extreme discounts started. So if IF didn't say that it sold bad its more likely to assume that they are discounting it to promote Otome games. IF is not a small company and they own Otomate so i can see them doing it.
>>
>>15184595

It was way less than 10k before the crazy discount and the blitz with bundles and other shit.
>>
>>15184595
No company is going to discount a product that much for promotional purposes, voice licensing otome games is very expensive and that was a major loss for them to do that. I wouldn't be surprised if they didn't license anymore than that. And for a bigger publisher like IF, Amnesia sold poorly.
>>
>>15184595
Aksys said that IF was testing the waters with the release and the results weren't good.

And you can't go by Steamspy numbers, those aren't accurate below 40k copies or so.
>>
>>15184690
I know that Steamspy is not accurate but the number kept increasing so I assumed that it was going well.
But if they said that I guess I was wrong.
>>
>>15184736
Games can yo-yo back and forth in the thousands on Steamspy. The guy behind it even says not to guess sales based on the those kinds of numbers.
>>
Looks like there's a siliconera writer willing to publish MangaGamer stuff.

http://www.siliconera.com/2016/04/29/fairytale-characters-become-mafia-bosses-release-otome-vn-ozmafia/
>>
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>>15184985

That explains the popularity. Also, the second game on this list is better than Princess Evangile.
>>
>>15185089
>the second game on this list is better than Princess Evangile.

HAHAHAHAHA
>>
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>>15185097
>>
Who is going to end up getting the censored for CERO version of Aiyoku no Eustia?
>>
>>15185125
The Japanese devs themselves but only after their successful kickstarter.
>>
>>15185089
>That explains the popularity.

I think you vastly overestimate siliconera, anonymous.

Far more likely it was the hundreds of tumblr reblogs that bought game enough sales to make it to the top ten on steam, and that exposure was enough to propel it along.
>>
>>15185089
They didn't do an article on Tokyo Babel's release though, their only article about it was its announcement article last summer. Ozmafia and Kindred Spirits are the only recent MG releases that have gotten articles on siliconera.

Fata Morgana comes out in a week, and unless it gets some coverage, it's not likely going to sell that well. It's a voiceless doujin and they're selling the OST too, so maybe it will sell okay even without much coverage.
>>
>>15185148
Actually, the whole post was ironic. I am well aware that being one of the few localized otome games would make it successful on that point alone.

>>15185162
Don't worry, I'll buy Tokyo Babel with or without Siliconera.
>>
>>15185148
Anime News Network did an article about it and info about the vn was included in the article about the anime. There was also a HardcoreGamer article.
>>
>>15185175
And a Capsule Computers article.
>>
Crunchyroll has a article for Sonicomi http://www.crunchyroll.com/anime-news/2016/05/05-1/jast-usa-previews-sonicomi-gameplay

Also the collector's edition is sold out, seems like JAST is doing well.
>>
>>15185220
Jast is in a great position going forward, as they can benefit from the expansion of Steam while having meaningful off Steam distribution through J-List.
>>
>>15185251
Does MG still do wholesale hardcopies through J-List?
>>
>>15185260
At the very least, recent MG hardcopies are on sale through J-List now, including No Thank You and Princess Evangile
>>
>Touma Kojirou’s Detective File - Murder at the Opera House is now available for OSX and Linux too!

Getting a Steam release?
>>
>>15185350
Forgot link.
https://twitter.com/MangaGamer/status/728625633585201152
>>
>>15185350
>Getting a Steam release?

What in god's name would make you think that?
>>
>>15185370
Why would they bother making a several year old nukige work on OSX adn Linux machines? Maybe they're going to try a Nekopara approach.
>>
>>15185384
It has a sequel, so maybe MG has licensed it and wants to make the first game more available.
>>
>>15185384

I can think of a couple reasons, but steam is not one of them.

If I were to take a stab it probably has to do with these
https://twitter.com/Vollschauer/status/728628406204665856
https://twitter.com/Vollschauer/status/714106930625650688

Assuming a steam release seems more like jumping to the most idiotic possible solution.
>>
>>15185350
>>15185350
If MangaGamer somehow got Steam to approve of 18+ titles through their Bokuten negotiation, I would hope they wouldn't be stupid enough to waste the opportunity with a crappy years old nukige.
>>
>>15185384
Perhaps they are doing it as a easy, low risk trial for Nutaku 's upcoming "18+ steam/GOG like platform"
>>
>>15185486
>Nutaku

Aren't these the fags that changed cute animoo faces into squinty real life Japanese faces?
>>
>>15185486

I don't see that platform gaining enough users to be viable for anyone but themselves, nor do I see mangagamer bothering to use it when it's basically a competitor for them(as they're trying to become a "sell adult shit you can't put on steam here!" place themselves)
>>
>>15186066
But with Nutaku likely bothering everyone relevant trying to get themselves some content, it's not unreasonable to believe that they might have got MangaGamer to agree to distribute an old crappy nukige or two. While the platform is likely to fail, or at least not acquire enough users to be worth it for third party publishers, there isn't much risk in selling a few extra copies of a nukige no longer making them money through their main store front, unless they think a title like Touma Kojirou’s Detective File is going to make or break the platform.
>>
>>15185550
They are the ones that re-drew all lolis to look older yes. Meanwhile you can buy Eternal Destiny on Steam with plenty of naked lolis.

But I guess it is as always in America. Naked loli OK. Naked loli with one visible nipple, SAVE ME GOD!
>>
>>15186238

Again, it's basically a competitor to them. I seriously don't see it happening.

Since /jp/ is abound in dumb theories, I'll point out the obvious solution even more obviously. The guy mentioned in
>>15185422
is a bit of a linux fanboy, judging by his follows, and probably offered to port it to renpy or something for free/cheap, and mangagamer was like "sure, w/e".
>>
>>15186296

Nutaku's canadian actually, which is why they're so paranoid about loli.

In fact that new platform of theirs that >>15185486 is shilling actually bans loli last time I looked.
>>
>>15186303
That makes far more sense, didn't occur to me that someone actually might have liked that title enough to decide to port it for the hell of it.
>>
>>15186311
Nutaku are retarded. Who'd ever pick the most anti-porn country in the world and run their business there?

No wonder they are useless. I hope they die sooner than later.
>>
>>15184547
Amnesia was pretty bad though. The background were low-budget, the protagonist literally never spoke, and some of the relationships felt too rape-y.

Only praise I can give it is for god-tier character designs.
>>
>>15185125
It's gonna happen eventually. Shit sucks.

The art is marvelous, and not getting the H would just suck.
>>
>>15185220
Except JAST is literally slower than mollasses travelling uphill in the winter.

Forgive me for asking, but how long have they sat on that Sumaga license?
>>
>>15186673
Aside from the usual H content, other edits were needed to get it down to CERO D.
>>
>>15186658
If a game is shit, then why even pirate it?
>>
>>15186708
I wasn't aware it was shit when I pirated it.
>>
>>15186690
Yes they are slow but if they keep up the good work from now on I can forgive them.
>>
>>15186731
Their last few releases haven't exactly been great.
>>
>>15186760
Seinarukana is lots of fun, Shiny Days is fully animated so it kind of different and worth a try. Raidy 3 while nothing special can still be fun and its nice to see them actually caring enough not give up on the series and Starless is good for people who are into that stuff.
>>
>>15186760
And if you mean bugs and stuff like then from what i saw they fixed it all.
>>
>>15186795
I meant bugs and the Flowers demo translation disaster.
>>
>>15186810
As for Flowers aren't they redoing ?
>>
>>15186827
Yes, but at first they tried to pretend that there were only minor problems and that the translation was fine.
>>
How is Tokyo Babel's soundtrack?
>>
/vntls/ sure was dumb this week.

But amazingly every other korean power point novel discussion venue managed to be even dumber.
>>
>>15188320
Not really. More par for the course.
>>
>>15188307
Some tracks are quite good. In general, it's decent. Search on YouTube if you don't want to download it.
>>
So Nekopara sold 500k, are you exited for more nukiged and moeges because of this succes?
>>
>>15189624
Yeah.
>>
File: rude.jpg (153KB, 1024x576px) Image search: [Google]
rude.jpg
153KB, 1024x576px
>>
>>15189624
As long as its more Nekopara, yes.
>>
>>15188307
It's all right. Many of the tracks sound like they're straight out of Devil Survivor, so if that's your flavor you may like it.
Overall it's just average, I think. There a few tracks that really heighten the scenes but most of them aren't particularly memorable.
>>
From JAPAN CONTENT, INC (ChuSingura46+1);
>"We want to release this game on Steam ASAP so we can get to translating other popular visual novels that would otherwise not get a ""proper translation"" from our competitors"
SP apart, I wonder why they're so arrogant when they even can't organize a decent Kickstarter or answer any relevant question from the backers without spamming this shit; "Thank you for your valuable opinion. We will take this into account."
>>
I'll save the longer discussion for the new thread.
>>
>>15191856
Because the guy behind it is just trying to scam some quick cash, he wouldn't know the first thing about PR.
>>
>>15191856

They looked at Sekai Project, as well as the Libra and Muv Luv kickstarters, and just figured that the English market was free money with no effort needed. Turns out though that because of market saturation, as well as all those successful kickstarters had acceptable to good PR, means that they need actual effort that they weren't planning on expending.
>>
>>15191856
These guys are so fucking hopeless.
Here I thought we already witnessed worst with Sekai, MoeNovel, Debonosu and Nutaku, but apparently there are no limits to incompetency, they always manage to reach new heights.
>>
>>15191856
Speaking about his comments,
>Personally though, I feel that figure is a bit low no matter how I look at it - ChuSingura46+1 is over 350,000 characters long
This one is gold too.
CSG is not "350000" charactes, its "2000000" characters only for first game. Considering his past fuckups like saying its mobage port, seems like guy who is running kickstarter comments/updates doesn't even know anything about game. No wonder he's so fucking useless at answering questions.
>>
>>15192683
I dread the future when Nutaku will run their Steam service. If Jast or MG ran one, I'd totally get behind it. But Sekai and Nutaku is the worst things to ever happen to localization.
>>
>>15192683
>MoeNovel
I like how there was "Moenovel works on the new title" for years in this threads. Did it finally die?
>>
>>15192945
Honestly I am surprise they haven't gotten another title considering they are still around doing stuff with Konosora and the market has become viable since their initial screwup.
>>
>>15192879
Isn't Nutaku that meme group that edited lolis to look like anime blackface?
>>
>>15193540
Clearly the 12-year-old French girl audience is strong.
>>
File: 1460357299463.png (661KB, 1052x458px) Image search: [Google]
1460357299463.png
661KB, 1052x458px
>>15193754
Yes, they are that company which licenses japanese porn and then censors the fuck out of it. It wasn't just lolis, they for example removed cleavage cutout from nun because you cannot sexualize religious figures in porn games which allow to fuck said figures.
Peak of their retarded censorship is picrelated, they censored sword hilt while leaving blade poking out of head, and tried to edit face to make it less angry.
Scariest thing: they have more profit and users than any of VN companies.
>>
>>15193801
Looks like they got the best artist from Indonesia to do the editing.
>>
>>15193801
Literally 4kids-tier. That's absolutely hilarious.
>>
>>15193801
> Scariest thing: they have more profit and users than any of VN companies.

WHY WHY WHY WHY? EVEN SEKAI PROJECT IS BETTER THAN THIS ABOMINATION.

KILL IT WITH FIRE!
>>
>>15193801
jfc
Thread posts: 415
Thread images: 31


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