There was a thread asking how pic rel would look if you cut the ball in half and looked straight on.
When I wanted to post in it, it already got deleted, so I'm just making a new one, because I now want to get this out.
This is what I first came up with. It's wrong.
Shadow and light do switch sides, but the core/edge of shadow does not.
(The camera here is at a very slight angle, so not 100% straight on.)
On top is top view and how the light hits/is blocked. The red line on the right is the edge of the shadow.
Let's make this a note sharing thread. Or basic form practice thread.
Or tell me, if you have any requests for simple lighting setups with basic shapes in blender.
>>3089426
What happens to gold under different colored lighting conditions? It's impossible to find references on this.
>>3089442
I'm too stupid to understand this one even though you already explained it.
Wow. So difficult.
>>3089426
This just doesn't look right. It's lit the same way it would be if the light source was behind it around the bottom right
>>3089426
Why would anyone have trouble extrapolating this? Are you clinically retarded, anon?
/shitpost
>>3089497
Also what shape would the highlight be? It can't be a circle in this case
>>3089536
>>3089523
Hush. Let the smart man talk.
>>3089480
actually nvm, it's wrong, lightrays shouldn't be parallel
>>3089536
Lightsource for this was a square plane, that emits light.
With matte material, the highlight won't be noteably different to that of a point lightsource though, see pic. If the material is very reflective, it would be square shaped, distorted by the form which reflects it.