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There was a thread asking how pic rel would look if you cut the

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Thread replies: 16
Thread images: 10

File: b.png (233KB, 882x748px) Image search: [Google]
b.png
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There was a thread asking how pic rel would look if you cut the ball in half and looked straight on.
When I wanted to post in it, it already got deleted, so I'm just making a new one, because I now want to get this out.
>>
File: ball guess.png (310KB, 1024x768px) Image search: [Google]
ball guess.png
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This is what I first came up with. It's wrong.
>>
File: ball hollow2.png (282KB, 720x966px) Image search: [Google]
ball hollow2.png
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Shadow and light do switch sides, but the core/edge of shadow does not.
(The camera here is at a very slight angle, so not 100% straight on.)
>>
File: light ball.png (129KB, 1252x709px) Image search: [Google]
light ball.png
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On top is top view and how the light hits/is blocked. The red line on the right is the edge of the shadow.
>>
Let's make this a note sharing thread. Or basic form practice thread.
Or tell me, if you have any requests for simple lighting setups with basic shapes in blender.
>>
File: IMG_2403.png (283KB, 512x384px) Image search: [Google]
IMG_2403.png
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>>3089426
>>
What happens to gold under different colored lighting conditions? It's impossible to find references on this.
>>
>>3089442
I'm too stupid to understand this one even though you already explained it.
>>
File: in-half.jpg (70KB, 882x748px) Image search: [Google]
in-half.jpg
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Wow. So difficult.
>>
>>3089426
This just doesn't look right. It's lit the same way it would be if the light source was behind it around the bottom right
>>
>>3089426
Why would anyone have trouble extrapolating this? Are you clinically retarded, anon?

/shitpost
>>
>>3089497
Also what shape would the highlight be? It can't be a circle in this case
>>
File: IMG_2404.jpg (165KB, 796x1280px) Image search: [Google]
IMG_2404.jpg
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>>3089536
>>
File: N3r346.png (15KB, 300x250px) Image search: [Google]
N3r346.png
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>>3089523
Hush. Let the smart man talk.
>>
File: balll.png (178KB, 926x957px) Image search: [Google]
balll.png
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>>3089480
actually nvm, it's wrong, lightrays shouldn't be parallel
>>
File: ballandplanelight.png (71KB, 950x480px) Image search: [Google]
ballandplanelight.png
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>>3089536
Lightsource for this was a square plane, that emits light.
With matte material, the highlight won't be noteably different to that of a point lightsource though, see pic. If the material is very reflective, it would be square shaped, distorted by the form which reflects it.
Thread posts: 16
Thread images: 10


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