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Selling artwork on Tshirt sites

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Does anyone here sell artwork on any of these T-shirt sites? I'm curious to know how much money a person can potentially make. My guess is not that much, but overall, I'm just curious about other ppl's experiences selling their artwork on these sites.
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I make around $1000.00 a month from various shirt sites, both actively from the daily shirt sites, and passively from royalty incomes. Etsy and Redbubble, for me, are by far the biggest sellers in terms of passive income. I don't often submit to the daily sites, but they can be a massive boost in income if you get work printed and it really resonates with people.

You get what you put into it. You need to have a combination of things, namely an eye for appealing designs, and a large catalogue of designs you can upload to different sites. The more designs, the better - but if your designs aren't targeted towards a certain niche (a popular video game, for example), then they just probably won't sell. I know some artists are making in the mid thousands from selling shirts (mostly passively), but most folks I know are between the $200 - $1200 range a month. It's tough to get the ball rolling, but once things "click", it can become a steady and solid part if your income.

The Yetee (whose logo you posted) are run by some of the nicest people. They're a great site to try and test the waters a bit if you're beginning to explore this avenue to income. Passively speaking, Redbubble is the best place IMO to start uploading work.

Happy to answer any other questions. I'm hitting the sack now but I'll try and answer in the morning before I head out on a trip for a few days, in which case I can respond then.
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>>3077868
Actually a solid and helpful response, thanks anon!

I've been curious about the online shirt market for a little while now. Thing I am most concerned about is the legal side of it I guess...things like what sites own your design after you submit it?

Also I heard some sites demand exclusivity apparently? Like if you have a some designs with shirt shop A you cannot have the same designs on shirt shop B or something like that.

Also you mentioned marketing/designing stuff for a game, isn't there some form of copyright or IP that would be breached if one did this?
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>>3077890
On mobile, sorry for being brief and any mistakes Two parts to your post here:

1. The days of exclusive sites are long over. When you submit a design to a shirt site, you still retain all the rights to your own. It's like this for pretty much all the major shirt sites, both dailies and passive sites. It's to your benefit to submit the same work to as many different places as possible.

2. Make no mistake - anyone who sells work that can be clearly linked to copyrighted work is definitely infringing on the UP. Parody and fair use go out the window for the most part when you're actually making a profit.

It's not as scary as it sounds though. You are never going to get sued. At its worst, when a company finds a product infringing on its IP, they issue an DMCA takedown to the site, and they remove your listing. That's it. If you keep reuploading the same design that has been taken down, you risk your account being closed.

You'll be fine as long as you avoid certain IPs known for being tough on issuing takedown. For example, any HBO designs (game of thrones) have a high risk of being taken down. Nintendo, on the other hand, is very relaxed with their IP when it comes to selling fan art, which is why you'll see so much Nintendo stuff everywhere.

Hope that helps!
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>>3077915
Thanks anon, that has helped a lot :). /ic/ needs more people like you.
Are there any other sites you'd recommend other than Etsy, Redbubble or Yetee? E.g I've heard Threadless, Cafepress, Zazzle are alright too
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>>3077926
For sure! It's definitely an outlet to make money from your work that many people here ignore. Happy to help.

Threadless is past its heyday. They used to pay $2000 per designs, now they moved to a standard royalty payment, but their sales have slumped. They're okay if you can get selected to be printed on a regular basis.

Republic is pretty solid for shirts, as is designbyhumans. Society6 blows my balls, but they sell the highest number of actual art prints. Zazzle and cafeoress are not worth uploading to, IMO.

For daily sites, theyetee is totally solid, but can have small sales (my last design only made me $76 :^( ). Teefury is still probably the reigning king, and shirtpunch is worth looking into. The market is so unbelievably saturated that sales have slumped on all these sites.

My largest earner is etsy by far. Etsy is not like the others, as you can't just upload your work and leave it there. It's a marketplace, and you sell your own products. I use a dropship printer called "printful", to print and ship goods in my name. For example, a customer buys something for $25, and I pay the dropshipper $15 to fulfill the order. I pocket the $10 profit. It's slightly more hands on, but a $10 profit margin is much, much better than any other site. Sell just 3 things a day and youll get around $900 a month. Definitely something worth looking into!
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>>3077868
>I make around $1000.00 a month
damn son, now I'm interested. what sorts of designs usually sell?
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>>3077915
Really ironic considering Nintendo takes down most youtube videos that so much as reference a game
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>>3077868
How do taxes work when you sell on redbubble or deviantart or whatever? I want to start selling but I don't know at which amount I have to start paying taxes or how that works.. I'm not in America btw.
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>>3077868
damn it would be really cool to see people wearing a shit with something i drew
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>>3077946
If you have a large following you can sell whatever you think your audience will buy. If you're going for the hands off, passive approach, then you need to think in terms of niches. The way you write your titles and tags determines how your work appears in searches, so you need to make work that you think people are searching for. For example, [zelda shirt], [goat shirt], etc. Pop culture stuff is the easiest to sell by far.

>>3077997
It really is. I've been waiting for years for Nintendo to do a giant purge of these sites, but they never have and seemingly never will.

>>3078112
I receive royalties every month, and I just be sure to report it and pay taxes on it when it's tax time. Pretty straight forward.

>>3078119
Hasn't quite happened to me yet, but it is nice to get a compliment on something you're wearing and to be able to say that you made it yourself!
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>>3078259
what are royalties? and how do you know how much you will have to pay at the end of the year?
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>>3078311
Royalties are just your profit margins. If you sell a $20 shirt, you might earn $3 in royalties for doing nothing. It's your cut. Most sites will collect your royalties and deposit then into your PayPal account once a month.

As for the taxes - I'm not going to explain tax law to you. Sorry.
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is selling star wars memes allowed? if yes, what would the main tags be for that, "star wars" and "memes"?
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>>3077868
do you have to make shirts yourself? or you just make a design of shirt with your drawing on it? or you just submit the drawing?
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>>3079592
not that anon, but you just submit a drawing or design for sites like Redbubble and Society6.
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>>3077868
>>3078259
can you sell lewds?
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>>3080632
it was only a matter of time...
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>>3080570
thanks dudero
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I did one shirt design that was featured on the Yetee. I'd like to do more and maybe submit those designs to other shirt sites but coming up with constant ideas is a challenge
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>>3078119
Seeing people wearing a shirt with a design you created is a pretty neat feeling.
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is it possible to see some of you guy succesful shirt designs?
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>>3081215
is that an OC or fanart?
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>>3081215
Won't lie, it's pretty fun. And a little strange.

I've had a successful career, and part of that was doing t-shirt designs for bands...some of whom got pretty popular, so if you go to a hard rock/metal show, I'll see at least one shirt I did.

What's really cool is when one of my shirts pops up in a movie, in the background.
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>>3081801
she is ulala from space channel 5
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>>3080632
You can sell whatever you want. Good luck trying to get people to buy pornographic work on shirts - I'm sure it'll go real well.

>>3081035
Coming up with new ideas is probably the hardest thing about all of this. You get better at it though the more you do it.
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>>3082819
ahaha maybe not porn, but something tasteful and cheeky like cheesecake art.
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>>3077890
>>3077926
^ me

Another question I have is also in relation to IP, but your own. Have you had cases of others stealing your designs? If so how do you deal with it??
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>>3083370
In that regard, you're definitely good to go. I see pin-up related art all the time. It still needs to tie into some sort of niche to sell well (can't just be a random sexy person).

>>3083474
Hi again! BTW - if you wanted to see examples of my own work, you can check here: >>3082442 . Art theft is a major issue that is only growing. I'm actually in a few Facebook groups that focus exclusively on sharing art theft hotspots and accounts.

Personally, I've had a few different things stolen over the years. Some people get ripped all the fucking time, but I've been thankful to only have a few. 99% of the time when people do this, they're not making any sales or really profiting off your work that much. To deal with them, you basically send a DMCA notice (similar to how a company would do it), stating that this user is selling your stolen work. Most of the time, this will get the listing removed.

This biggest issue - without a doubt - is TeeChip campaigns. If you're unfamiliar with TeeChip, it's like a Kickstarter campaign for shirts, prints, etc. You try and fund your design, and if you get (for example) 250 buyers, then when the campaign ends they'll print and ship the product to those 250 people.

Here's what happens: People build up Facebook fan pages (take Game of Thrones, for example). They'll usually use a bunch of black hat techniques to do so. This makes them look legitimate. Then, they start a TeeChip campaign selling your stolen GoT design. Then, they start a Facebook ad campaign and it spreads like wildfire. They could make a $5.00 profit on 800 sales, netting them $4000.00.

These are hard to catch since they're temporary campaigns that if you don't catch them while they're live, you'll never know that someone profited majorly off your stolen work. If you catch them and report them in time, Facebook is usually good about removing them.

Hope that helps!
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I've submitted a few designs to Yetee and they were rejected, annoyingly a few months later I see designs very similar to mine on the site.
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>>3077868
I have a technical question.
What format do you send these sites the design in?
I know to print they pay by the colour so fewer colours the better so do you send them a file with a transparent background or anything?
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>>3084084
I first started submitting to Threadless in 2011 as my first foray into shirt stuff. It took me ~25 submission to get my first print. Don't let failure keep you down - keep on making new stuff and you'll naturally improve and learn what works and what doesn't. There's a lot to be learned from shirt design that can translate well into other fields of illustration and design.

>>3084103
For passive sites:
They're all DTG - meaning direct-to-garment printing. You can have an infinite amount of colors, and you don't have to worry about your color count. You send them your design as a high res transparent .PNG with the background removed.

For the daily shirt sites:
Many of them are still screen printed. Most of the time, you submit a .PSD or .AI of your design with the colors separated. For example, if your design has red and white ink in it, your file should have reds and whites on separate layers. The background will also be transparent. These sites will usually have an art technician take it from there, or help you if you're struggling to get your colors separated.
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>>3083982
Yet again anon delivers. Thanks for a detailed response. Btw I really like your work! Some clever and quirky designs. Totes gonna follow. I made my 'gram account only recently so there's not much to see and its all 'traditional'. I need more practice with the programs to bring my designs into reality
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Any tips for tagging on sites like redbubble? I feel like my designs have pretty good mass appeal but my tags are making them hard to find.
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>>3078381
Sorry? You're just being a cunt.
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>>3085286
Or you're just being fucking lazy. Maybe he's in a different part of the world. Learn how tax works in your own country first before asking randoms on the internet to explain it to you.
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>>3085286
>>3085621
>Learn how tax law works in your own country
>But don't you dare ask people for help understanding it

Good logic retard. Not even that anon you're arguing with but you're both autistic fucks.


Anon, redbubble has a lot of resources on understanding tax law as an artist, if you google "taxes redbubble" you'll probably find it. I don't understand it myself but i've only sold one thing so i haven't looked into it much yet myself but redbubble sent me links when i sold my first item there. I suggest making a spreadsheet (Googledocs are very easy to use) to keep track of your sales once you start selling regularly.
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>>3077933
Do you integrate ShipStation to make Printful work with Etsy, or do you do it manually? If manually, can you explain how that works?
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>>3077448
bumping useful thread.
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>>3085060
Thanks a lot - I appreciate it!

>>3085286
No need for the hostility. As >>3085621 so eloquently pointed out - I can't help you in regards to taxes as I don't who you are, what country you're in, what you need to report and how, etc. Here in the US, I simply lump my passive income into my yearly earnings that I report. Pretty straight forward.

>>3087391
I'm unaware of any reliable and smooth services that integrate into Etsy's API to connect Etsy to Printful. Maybe there are some now, but I just do everything manually. I thought it would end up being a hassle to do everything manually, but it's very, very easy. I spend ~5 minutes a day placing orders, and sending out shipping notifications. The process goes like this:

1. Customer orders something on Etsy (for example - something that costs $25.00)
2. Open up Printful (I usually have them open side by side), and use their interface to upload your design. You pick out what type of product, what size, what color and what design (they're all saved for easy access) the customer ordered.
3. On the next page, there's a way to copy/paste their shipping info in, and it automatically formats it. Super quick. Then you
4. Final page is to review and place the order. You get charged ($15)
5. You keep the $10.00 profit.

Whole process takes about 30 seconds. When the order goes out a few days later (you get an email when it does), you just copy/paste the tracking info and shoot the shipping notification over via the Etsy order page.

It takes longer to set things up on Etsy (gotta make all your own listings, product images, shipping policies, etc.), but once you do, all you have to do is quickly place orders. You also have to do any customer service too, which is probably the shittiest part of it, but it's still worth it.

Hope that helps!
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da
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>>3088045
I looked up combining Printful with Etsy myself because, hey, why be the guy who asks questions Google can answer? But then it turned out to be more complicated than linking Printful with other online stores. So, thank you for the answer. It cleared it up for me a lot.
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>>3081801
It's fanart of Ulala from Space Channel 5, done for The Yetee
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vb
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>>3083982
Hi there , can't seem to find you in share your tumblr thread . Did you mention any username here or you left it vague on purpose , am I missing somewthing ?
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K
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>>3091834
>>
oy vey
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>>3091468
It should be there! Link works fine for me. Again, it's :>>3082442 . If need be, you can ctrl+f that post in the thread to find it.

>>3089377
>>3090767
>>3091834
>>3092432
>>3093091

If you want to keep bumping the thread, that's cool. Though I don't think anyone else has any more questions, so it seems like the thread should naturally die out now.
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is it true that these kind of websites check if you are using pirated software and if they caught you, you can get in deep shit?

I've seen around that they just send you a letter and take the piece down but apparently you can even get sued by say Warner or something.
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>>3094317
No, that's not true at all. Who told you that? Why would Warner sue you for using pirated software anyway? I promise you that person was talking out of their ass.
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>>3094430
sorry that was 2 points but i fucked up laying them out.

Can you get sued by adobe/whatever company it is that you pirated their software to make money ?

Can/will the IP owners sue you for using their imagery?
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>>3094443
>Can you get sued by adobe/whatever company
Technically, I suppose you could be sued if you were blatantly caught and they decided to do something about it. Though that has nothing to do with shirt sites, as they don't know or care what you're using to make your designs.

>Can/will the IP owners sue you for using their imagery?
Read the thread. Particularly >>3077915 , which answers your question. Short answer: they can, but they won't.
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>>3094465
I see, thanks pal
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Selling shirts is for cowards
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>>3096814
Fuck you
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>Wearing graphic shirts.
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Don-t sell what you don-t own.
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This thread is a fucking blessing, thanks for all the info lads.
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>>3081215
For a second i thought both pics were the same person, kek.
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>>3096814
How so?

>>3099859
You don't have to wear graphic tees to sell them.

>>3102997
Happy to help, my dude.
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For once /ic/ was not an asshole. Nice thread.
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I wouldnt agree on that even if it rubs people the wrong way a manga styluzation is completely valid.

Shit it is easily now more than ever.
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>>3107354
Fuck, wrong thread.
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>>3077868
Does business go up and down depending on timing like seasons? I assume it goes up for the winter holidays.
How do you work with slow seasons?
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good goys, keep giving your designs away.
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>>3108152
Good question!

Selling shirts online is just like any other retail business, and it shares the same ups and downs that are visible in every retail market. Sales will start spiking in October all the way through New Years, and you'll make a crazy amount of sales. However, January through March will be a lot slower. I typically find February to be the worst.

I work with slow seasons by also doing freelance illustration work on top of shirt sales. I think it's important for artists to have multiple streams of income, so that when one stream is slowing, another is there to pick up the slack.
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>>3108930
Is it worth it to fall for the big holiday memes? like if you are making a fan art or whatever make it christmass or valentine themed?
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>>3109564
As in is it worth it to make a design really specific for a date/season or is it better tokeep it general so it is appealing all year long.
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>>3109564
>>3109590
There are two types of shirt designs you're talking about:
Seasonal = shirts focused around a specific event or date, which will sell well for a short period of time. Doesn't have to be as broad as "Christmas" - it can be as narrow as a design based on the solar eclipse, or Fathers day.
Evergreen = alluding to Evergreen trees which keep their leaves all year. The demand for these designs will be year-long.

To answer your question: both approaches are totally acceptable. It's smart to focus on Evergreen designs mostly, as that is where your stable and steady base income will come from. I'd personally consider Seasonal to be a bonus - if you have the time to do them and you think there will be a spike in demand for them, go for it.
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>>3108930
How do you freelance? Do you have a website and companies randomly contact you or do you mean stuff like DA?
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>>3109851
Putting up a website and hoping companies randomly contact is THE worst business model you can come up with for a freelance artist, of any kind.

If you want to get people to hire you, you have to make yourself known to them. You send samples, you call, email, advertise. You hustle. You figure out your market, once you do that, you figure out how to put yourself in front of them. If you want to make furry porn, you find out where that kind hangs out. If you want to do book covers, you contact art directors at book publishers.

For t-shirts, I've seen sites like Neatorama will pimp t-shirt designs, if they like them, so you can try and send them some designs, and see if they'll run a blurb on you - I know they've gotten some fan artists a ton of sales, by showing their work on there.

Nobody is going to troll the internet to find you. You have to pimp yourself, as many places as you can.
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>>3109851
PS - if you know any musicians, give them free shirts with your company name visible. They'll wear them at gigs, and it's semi-free advertising. No musician ever turned down a free shirt.
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>>3109851
That's a very big question you're asking. Freelancing is a completely different ball game that is incredibly difficult to get going. >>3109923 has the general idea down. You can find more info in this thread here >>3106938 , particularly >>3107102 & >>3107343 which share some correct info.
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>>3085286
kill thy self
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>>3111981
fuck off
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Bump since im driving and wanna read this later.
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>>3113160
Get off your phone entirely if you're driving, my dude.
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hey op, do you have any experience with Print All Over Me? i made an account a long time ago but i don't know if its a good site to upload stuff or how they are with designers.

also, you talked about other sources of income. do you use any other sites to sell designs not limited to shirts? as in, illustrations for infographics, fanart?
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>>3113188
I meant that i was going to drive but i got busy after anyway, luckily the thread is still here.
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>>3113233
I'm not OP, but the 2nd replier sharing all the info.

>hey op, do you have any experience with Print All Over Me?
I looked them up, and as far as print-on-demand sites go, they seem fairly legit. It seems like they have a curated selection every month, so it might be worth jumping onto if you think you have some good all-over designs.

>do you use any other sites to sell designs not limited to shirts?
I thought about different avenues of income outside of your standard shirts + product sales. They definitely do exist, but I haven't gone down that road quite yet simply because it's just a lot of work to build up. I just stick to product sales + freelancing.

An example of this would be that you could make illustration & design assets and sell them on sites such as Graphic River or the 'Creative Market'. There's even a section of Etsy geared towards digital downloads of design elements and such for other designers to use. This is very much a real avenue of income that you can build up and pull from. Like shirt sales (and like anything else), you should design work for these sites with a specific audience in mind. For example, you could create a bunch of hand-drawn arrow icons, package them up in a folder, and sell it as a "Hipster Arrow Bundle" or something like that. People who were looking for whimsical, hand drawn arrows will see your bundle and buy it if it's better than the alternatives. The more focused, the better.

Hope that helps!
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>>3109564
why do you people call everything a meme.
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>>3115397
thank you! that was very helpful.

one more thing, if i'm just starting, how difficult would you say it is to get your design printed on theyetee? do you need to be positioned as a kinda-well known internet artist or can i just be a nobody with a cool design?

(also just noticed that the site is moving or something according to their homepage)
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There's this one site i've heard about but i haven't seen posted yet. Swear it's on me tip of me tongue.
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>>3117093
>do you need to be positioned as a kinda-well known internet artist or can i just be a nobody with a cool design?

It could be your first design ever and still get printed on The Yetee. You don't have to have a social media following at all. In the end, all they want is a good design that will hopefully sell well.

Here's what to expect with The Yetee: I mentioned The Yetee earlier because I think it's a great starter site for those who wanted to make a movie/game design. It's a great place to get your feet wet and it has less submitter competition than some other sites, but don't expect to make the big bucks there. Margins are $2 per shirt sold (if you upload it there before other daily sites). I've had prints there that sold only around ~20 shirts, netting me only around $40.00. To contrast, my highest selling shirt there moved 188, which was $376.00. Not too bad for a design you still retain the rights for, and can continue selling other places. These figures seem to be the average, according to a few other artists I've talked to. I've heard of people moving several hundred shirts from a single design on The Yetee, but I think that's with a mix of social media promotion and luck.

The folks that work there are super nice. Reach out to them if you have questions.

>(also just noticed that the site is moving or something according to their homepage)
In their private artists Facebook group, they mentioned that they just completed a new backend design for the site, so they've revamped a few things on their site.
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I don't want to brag, but I get around $2-5 a month from sticker sales on redbubble.
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what sells best on redbubble? i've seen a lot of people just do sticker designs, are those big sellers?

>>3117807
no joke, i am jealous
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>>3117883
>what sells best on redbubble? i've seen a lot of people just do sticker designs, are those big sellers?
Stickers are probably my top seller, and I get around ~$1.50 per standard sticker sold. Shirts are where it's at though for most sites including Redbubble. You can set your retail price to ~$25.00 (people will definitely pay this for 1 shirt) and make a decent margin. Phone cases are also popular, as are different types of apparel other than shirts.

It's important to make work that can look good on multiple different products. This usually means having a design where the artwork is centered and the background color is worked into the design. Save it as a transparent .PNG with the background removed, and you can slap it onto many different products. To contrast, a less efficient design would be a rectangular painting, which would not look as good when slapped onto a shirt or other products.

Hope that helps!
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kind of a weird question but i'll give it a shot

would it be possible to get your design chosen and not sell any shirts during the 24 hours in the daily sites? you can't be considered persona non grata the next time you send a design, or if you have many designs rejected?
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>>3118267
Bumping this one since i'd like to know as well.
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>>3118267
>>3118598
>would it be possible to get your design chosen and not sell any shirts during the 24 hours in the daily sites?

Not a weird question at all! Totally valid concern. It is totally possible to not have a single sale when you design goes live. I think the likelihood of selling absolutely nothing is real slim, but it's possible I guess. Remember that it's not just on you whether or not a design does well. It's the sites decision to actually print it, so both of you placed your faith in it doing well. The 'blame' is on both parties.

I don't think you need to worry about sucking so much no one wants to print you anymore. These sites just want designs that they think will sell well to their audiences, and that's what they'll print, regardless of your past performance. On The Yetee, I've personally had some real stinkers - sometimes in a row - but I kept submitting and had some more solid performers. On Threadless back in the day (not a daily site, but still selective), it took me 25 rejected designs before I got my first print (was my first published work ever actually).

Even if there was an issue with totally bombing, I wouldn't let the fear of failure prevent you from just trying and giving it your best shot.
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>>3079377
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meme
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2 questions.

1.On this Etsy/Printful combo that you do, do you keep it limited to American clients? i don't want to risk it and end up losing money in the end due to international shipping.

2.In sites where you can have a big permanent catalogue like Etsy or Redbubble, do you have all the same designs there or do you try to avoid overlaping?
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in your experience, is it possible to make sales with zero marketing? no promoting in your facebook/tumblr/website and just letting the daily sites handle it?
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More answers:
>>3122178
> do you keep it limited to American clients?
I've really considered doing so, but ultimately I still keep international shipping. Most international orders are actually to Canada or the UK, which can be shipped to very reliably. Printful actually just opened a European print shop in Latvia, drastically cutting down on international shipping times. I'd guess that 15-20% of my orders are international, again - mostly to Canada or the UK.

The big issue comes when shipping to Mexico and South America. It can be very expensive and their mail systems are incredibly unreliable. Sometimes if things go wrong, you just have to eat the costs and move on. You'll ultimately make more than you lose by offering international shipping.

>do you have all the same designs there or do you try to avoid overlaping?
All the same designs on all the same sites. There is absolutely no benefit to having some designs purposefully exclusive to certain sites. It's to your advantage to spread all your designs on all the sites, giving them all the best chance to make sales.

>is it possible to make sales with zero marketing?
Absolutely. I hardly do any marketing.

For the daily sites, their reach will be much greater than yours is (assuming you don't have a massive following). You could do a little self promotion on the side (sometimes a relevant Reddit post can really boost sales with a little luck), but they'll definitely market it for you through their channels.

For the passive sites, the designs will sell themselves so long as they don't completely suck, and that you have created them with specific keywords in mind and tagged them appropriately. I know many people who actively market their passive sales, but I don't have any actual data illustrating how much it helps.

Hope that helps!
>>
>>3122741
to >>3122327 as well - whoops.
>>
>>3117982
thanks anon.

how about the redbubble watermark options, would you recommend having that on or off?
>>
>>3122877
>how about the redbubble watermark options, would you recommend having that on or off?

I have the option selected to place the small watermark in the corner of the image. Honestly these are relatively useless in terms of deterring art theft.

According to TeePublic on their artist FB page, they shared that intrusive watermarks have a noticeable and negative effect on sales. So it hurts sales to use big watermarks, and it's useless to use small ones. Overall, watermarks don't seem to do much, so I couldn't recommend them one way or another.
>>
when you submit seasonal designs to the daily sites how much do you have to take into account 1) the time they take to accept/reject your design 2) if there is a waiting list for the designs chosen 3) the time is published? i mean, if i were to submit right now a halloween t-shirt for example
>>
>>3123561
>561▶
also, i just looked at the submit page from the yetee, when they send you the free shirt with your design, do you have to pay the shipping cost? i assume if i live in south america that may be troublesome (also the link asking for a portafolio is a bit intimidating)
>>
>>3123746
On this portfolio request link stuff, are tumblr/instagram/deviantart/imgur albums acceptable or do i need to make a website of my own?
>>
>>3123561
>when you submit seasonal designs to the daily sites how much do you have to take into account 1) the time they take to accept/reject your design 2) if there is a waiting list for the designs chosen 3) the time is published
1. The time taken to hear back about your submitted designs varies from place to place. It can be as quickly as a few days to a few weeks. Generally speaking, if there is a rush to get designs approved (for a seasonal event like Halloween, for example), they'll probably go through and review submissions a bit faster.
2. The waiting list to be printed is malleable. These daily sites don't schedule prints on a "first come, first serve" basis, but rather they take into account many different factors such as whether there's an upcoming seasonal event, or if they're waiting to match up your design with another artists (like if you made a Zelda design, they'll try and schedule you with another Zelda design. Many daily sites have 2 designs up for sale at a time).
3. You don't really know when it'll be published exactly. You won't know until you get a print date in your email. It's impossible to account for when it'll go up for sale since you just don't know when it will. Getting things earlier rather than later is probably a good idea if you wanted to hit a specific window.


>>3123746
>when they send you the free shirt with your design, do you have to pay the shipping cost
Nope! They're totally free. You don't pay any shipping.

>>3124661
I think the request to for your portfolio link is more to do with them having a link to promote you with, rather than for them to review your other work. If they actually look at it for anything, it'd be just to see that the design is yours and that you are an actual artist making stuff, as opposed to an art theft who is submitting ripped artwork. But I think it's just for promotional purposes, so there's nothing to worry about there.

A social media page/album is totally fine.
>>
File: want to.png (271KB, 500x501px) Image search: [Google]
want to.png
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>>3124861
Another thing, how much is the "polite" time to wait before sending another ilustration to these daily sites? in how much time should i assume that my last one was rejected and try again?
>>
>>3124861
Can I post my work to multiple print websites or do they hold rights to my designs?
>>
theyetee declined my first submission...but i won't surrender
>>
>>3128041
Same, see you out there comrade.
>>
>>3077868
The Internet needs more people like you, especially /ic/. Super helpful, you're amazing bro.
>>
>>3125946
>Another thing, how much is the "polite" time to wait before sending another ilustration to these daily sites?
This is not something to be concerned about. You don't have submit designs one by one, while waiting to hear back before submitting the next one. You can submit as many as you want, whenever you want.

>>3125987
Pretty much all shirt / print-on-demand sites are non exclusive. You maintain all rights to your designs. If you're not sure, it'll say in the sites FAQ.

>>3128041
>>3128112
They rejected my first few too. You've got the right attitude though - do NOT give up. If you're not used to rejection in your creative endeavors, submitting shirt designs are a fantastic way to get used to it. You'll get rejected, and that's okay. Though in order to grow, you need to be able to reflect on what's working and what's not working, and try and think about how "wearable" your design is. It's vital that you try and put yourself in anothers shoes, and to think about how appealing your design is to other people.

If you're comfortable with it, would you post your designs that were rejected? I may be able to offer a bit of direction on what's potentially working and not working.

Regardless, it's worth sticking with it. Designing for shirts can be a very rewarding experience and the things learned can definitely cross over into other areas of your art & design. Things like how to make things appealing to others, or how to think up clever and creative concepts.

>>3128715
Thanks - I'm happy to help!
>>
>>3094465
How do you get caught?
>>
File: pacman-01.jpg (59KB, 300x300px) Image search: [Google]
pacman-01.jpg
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>>3128960
>I may be able to offer a bit of direction on what's potentially working and not working.
sure, i mean i don't wonder why it didn't got chosen since is something very simple and not even reflective of my art style. is just an idea that i thought could be "wearable" as you say but maybe is too noticeable that there wasn't much "thought" put on the design.

(of course i submitted a transparent png but this is the black background of the color shirt i chose)
>>
>>3129508
at first i thought it was a 'C'
>>
How much time does it take to set up the designs vs doing freelance work for you? Do you make separate designs for tshirts or you just make art for every platform?
>>
>>3129008
You wouldn't, unless you decided to turn yourself in or something dumb like that.

>>3129508
Generally speaking, more minimal stuff is more "wearable"

Here's a few reasons why I think it may have been rejected:
1. They don't use certain IP's. I've attached a list from an artists newsletter from a while ago that lists some of the things they like and don't like.
2. While minimal work can work very well on shirts, perhaps this is a little bit too minimal. Maybe they thought it needed something just a little bit more.
3. The concept wasn't clear enough. As I'm typing this, I only now realized it's supposed to be a ghost inside of pacman. I originally thought the same as the other guy - that it was a ghost inside of a "C", which I didn't understand the concept of that. It's a clever concept, but it's just sort of hard to read properly.

>>3130049
>How much time does it take to set up the designs vs doing freelance work for you?
I've drastically tried to reduce the time I spend on making new shirt designs. If there's one thing certain, it's that just because you pour more time into a design, doesn't meant than it's going to sell any better. You'll have to strike a balance between quality + quantity. Some of my best sellers have taken under an hour to do, while some of the ones I poured a lot of time into have fallen flat.

It's hard to compare that to time spent doing more freelance work. Scheduling out time for both is important, but some months I'll focus much more on one than the other.

>Do you make separate designs for tshirts or you just make art for every platform?
I'm not quite sure I understand this question. I typically try and make designs that can be slapped on all sorts of different products - not just tshirts. Once you have a high-res transparent .PNG ready to go, you can go ahead and upload to as many platform as your want.
>>
>>3130188
yeah, i can see that. actually, in my original design the pacman figure was filled yellow on a blue background so it was easier to see but i thought it was too simple so i went with the neon route. so i couldn't see how it may not be read because i already /knew/ what was meant to be.

another thing but, what does count as "inappropriate mash ups"? say if i want to make a design that is kirby character + popular horror tv show, would they allow it? last week i saw a pixel art "the thing" design so i thought maybe i could give that idea a try.
>>
>>3130188
Thanks for the list pal.
>>
>>3130655
>another thing but, what does count as "inappropriate mash ups"?
I can't be entirely sure, but I'm sure it has something to do with your standard drug / sexual taboos, or anything extremely violent. I'd guess it's most likely stuff that might be too lewd or sexual.

>say if i want to make a design that is kirby character + popular horror tv show, would they allow it?
A mashup like this should probably be totally fine. Go for it!
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