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Are there any freelance digital artists making six figures? What

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Are there any freelance digital artists making six figures? What are the chances you can become well off financially if you're ridiculously good at painting?

Always wondered what guys like Rapoza, Mullins, etc. make. Outliers like Sakimichan and business owners like Feng don't count.
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>>3042106
There's a few paths to financial success to artists. Here's the dark side of the force for ya though.
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>>3042113

What are some legitimate paths?

I already know about furry art and don't care.
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>>3042119
>legitimate
>implying porn isn't legitimate
Well, the other stuff requires a lot of networking and nepotism. And these guys don't make as much as you'd think. Unless you're doing 3d animation for disney, you better have some other technical skills aside from drawing good. Like photoshop, video editing, etc.
Striking out on your own is incredibly difficult. Especially now that there's an over saturation of art today. And assuming you live in the United States, realize you're competing online with people from other countries where a buck goes a long way.
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>>3042134
And to add to this, I can only give a point of view from someone who almost made it into the animation industry. So having a focused portfolio helps. Wanna do backgrounds and objects, fill it with that, wanna draw people, fill it with that. And make sure the images tell a story, because that'll force someone to stop and take it all in for a moment.
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>>3042134

actually I'm Canadian, so I do benefit from charging in USD, just not as much as 3rd worlders I guess
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>>3042142
Fastest way to get noticed is to do fan art. But you don't want to rely on that. Because you'll build a following that only wants you to make stuff they recognize. So say you do like 4 images a week, make one a piece of fan art.
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>>3042142
Will Terrel, and Jake Parker are two artists I'd give a look. You may not like their styles, but they offer better advice than I can give. Both have youtube channels and websites.
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>>3042138
Do you have any tips for inserting stories on environments?
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>>3042106
Here's the thing, you don't have to be ridiculously good at painting to make six figures. Just pick a specialty, and get good at it. That specialty may be a particular skill, it may be an art style, it may be a medium, it might be a certain demographic, a certain program, etc. And after that, make sure you're socializing with other artists/fans, and pick up the business side of things somehow.

That's how there are a lot Youtubers making money off their channels. That is why those artists that /ic/ think are "shitty" at drawing, work at Cartoon Network. Because while they can't draw to /ic/'s standards, they can do a fantastic storyboard. The life of an artist isn't just about being the best painter. The moment you realize that, the moment a bunch of career paths will open up to you. Some that will really seem within reach, and you might be just as happy doing them.
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>>3042492
>That's how there are a lot Youtubers making money off their channels

I haven't seen one art channel that was actually worth it in terms of making money relative to time invested.
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>>3042830
Well I didn't say they made a lot of money, just that they made money. I know a lot of them have patreons to back them up too. Ross Draws is one that has a successful Patreon and does Youtube videos. I think BananaJamana is doing well with just Youtube, but she's also married.
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>>3042113
Not OP, but what I want to know is, once you have a "king" of a certain genre who makes the absolute most money, and a dozen or so lesser beings who still make good money, just not as much; is there any room for another person? If most people already support the top artists, is it possible to make it to that level? Or are you just looking for scraps
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>>3042923
I wouldn't know personally. But furries are always willing to throw money at the next "tricked into being gay" trope comic. So my guess is that there's always room.
Thread posts: 14
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