Is making shit like this just knowing basic 1-3pt perspective, lots of time and the line tool? Can't find any video/blog post talking about the complete process in making stuff like this. Is it just raw grind?
>>3035421
Eh, it's all very straight-forward but technical. The clue is to pre-plan before to have clear idea about the room, but generally besides few details/assets all is ade of simple primitives.
When I look at the cupboard I see boxes. When I look at the bed I see wireframe of a box. When I look at the table with a book and a cabinet near it I see boxes. When I look at the constructed altar I see 3 cylinders stacked upon each other and circular pattern of boxes. When I look at the railing - yeah, I see box and inside it evenly spaced boxes. When I look at protrusions from a wall I see boxes, when I see furnance in the back I see box...
Seeing that it is FZD Viscom, it was probably prior made in Sketchup or similar simple 3D program, I could even do it in CAD, I could even list to you from a head: Rectangle -> Extrude -> Edge Fillet x2 -> Shell -> Sketch -> Project -> Line -> Extrude -> Edge Fillet x2 -> do it again from another sketch -> Sketch on the wall -> copy -> shell/remove material...
Then it was imported to photoshop after render with single light source was done, grid was applied, boxes drawn, then filled with detail and simple objects constructed.
The knight's armor was drawn 2 times, probably taken from previous "draw through" exercise, copied 2 times. Cannon looks like something from ame Cossacks, but could also be easily constructed with Scott Robertson's principles/via CAD.
Idk, there are some hours spent on this piece, but yeah, it's nothing really fancy, just grind and following workflow, from abstraction to detail.
And yeah, it's 3 point perspective, outline is simple box, grid was 100% constructed for it because FZD work with grids and 3D.
Yes, it is just "basic perspective", but just those two words are misleading to how hard it is to actually imagine and draw stuff like that.
>>3035421
I would do an underlay in sketchup and build from there