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ANIMATION THREAD

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Thread replies: 329
Thread images: 74

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Previously on Animation Thread: >>2942939

2D Animation on Youtube

>Western style

AMB Animation Academy
https://www.youtube.com/playlist?list=PLYOBCjdAoAjbKsk4NG7h_WJ9CX7F5zfUe

SBW Workshop
https://www.youtube.com/playlist?list=PLqSn708K1qU-nZ74_fvdfRwjLwkBERvsn

Aaron Blaise
https://www.youtube.com/playlist?list=PLnwHSDbcd45J_4lXT0GgPHbm4mlXEtAJX

>Japanese style

DokiDoki Drawing
https://www.youtube.com/playlist?list=PL8-UylhAxkcdluQ75pvGkZYbqThFOA7hL

Books, Basic Program Tutorials etc.

https://mega.co.nz/#F!3p8CwQZD!DR2mC-kw0TyQQ8Uw3T6JYg
https://mega.co.nz/#!TdclgBqS!QWLS9f3ogerhJDfxCYPv_yFKRR11tP_IC0eaA4sEwug

Reference Material

http://www.referencereference.com/
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/

Ideas for the Animated Short
https://virgam.files.wordpress.com/2010/12/anim-draw-48-ssa-ideas-anim-shorts.pdf

Anime .gif/.webm repository
https://sakugabooru.com/post

Stoyboard & composition: http://www.floobynooby.com/comp1.html

Play Youtube videos frame-by-frame

http://rowvid.com/
or just pause the video and use the , and . keys (This doesn't always work but worth a try)

Kinovea video file frame-by-frame analysis
https://www.kinovea.org/
>>
>>2978204
post an actual gif

do more walks, runs, bounce balls, walks in perspective, bounces in perspective, a sac, and some cute animu girls walking in perspective

OR, the animator island 51 exercises
>>
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it looks like a little like he has a limp anybody know how do i fix this?
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I just bought Aseprite and made this messing around. But hell, I'm lost asf
>>
Just a little loop I did
https://youtu.be/6s5qS3hNXrM
>>
>>2978439
Lost at the end
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Daily reminder that you will never animate on this level.
>>
>>2978588
don't project your own weakness to others
>>
>>2978615
but i don't even draw
>>
>>2978651
so you're just shitposting
at least you're attaching nice webms to your dreck
>>
https://www.youtube.com/watch?v=-840keiiFDE
This is the only thing that still gives me shivers
>>
Last time I posted in one of these threads somebody wrote me a 15 paragraph explanation about how I wasn't funny and that I was bad at animation and should just give up. I switched from after effects to toonboom, ARE YOU HAPPY NOW DADDY?

https://youtu.be/DYutMd7p2Io
>>
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>>2978437
Made another, this animating thing is actually fun.
New hobby I guess-
>>
>>2978763
It's amazing when animation is synced with music, that's the way it should be. Early animators got that right from the start of synchronized sound.
>>
>>2978894
nice
>>
>>2978588
But I don't want to make realistic garbage
>>
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i love samurai champloo
>>
>>2978588

Fuuuuck, I remember Mitsuo Iso. I need to animate again.
>>
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reposting this here - how is the timing? any advice would be appreciated.
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>>2978935
The take eases in too slow. I'm not sure about that reaction either, it doesn't make sense how his head moves up and forward (right towards the axe).
>>
>>2978935
Looks really nice, i'd only make axe and goblin(orc?) move a bit slower
>>
>>2978935
maybe add some frames of him with his eyes open while hes laughing before he reacts to the axe.
>>
got two questions

First, is there any good, singular resource/tutorial for learning ToonBoom? Cause i've tried following the videos in the past but always reach a point where I literally can't find features/tools/options that are being referred to (or I'm getting different outcomes despite following instructions to a T)

Two, what's with anime? It (typically) uses way fewer frames than western animation, but there's a really dynamic look to it, and depending on the studio, it still looks nice in some instances. I've always animated in a very western style, but I tried animating more anime-y and ended up going full western, so it looked kinda weird/bad. I know there's something going on beyond "ANIME CHARACTERS LOOK LIKE THIS" but I can't quite put my finger on it.
>>
>>2978894
really good
>>
>>2978775
kini
>>
>>2979246
Here's the definitive video on the subject, I'll add it to the OP next time I think.

https://www.youtube.com/watch?v=Duza1C0kHYw
>>
>>2979246
https://learn.toonboom.com/courses
>>
>>2978775
Same happened to me
Fuck them
Keep powering on anon
>>
>>2978894
needs bullet casings actively leaving the gun

t. /k/
>>
AMB stream in about an hour
>>
>>2979894
do different guns have different patterns for ejecting the casing? can one pattern be used for all guns?
>>
>>2980162
There are differences but they're usually relegated to oddball guns. "Bullet flying out of the chamber" fits well over 90% of guns that aren't revolvers as far as I know.
>>
>>2978894

Keep it up. I've always wanted to animate gunfire.
>>
>>2980162

You're right, there are:

Stechkin APS:
https://youtu.be/k50k8C8TFJc
G18:
https://youtu.be/p3zdjYD0Fu8
Seytr AUG:
https://youtu.be/WdGqF7DTa4g
>>
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>>2978588
YOU JUST WAIT
>>
>>2978651
>Daily reminder that you will never animate on this level.
>but i don't even draw

You're the reason this place isn't as great as it aims to be... Put in work, write or share useful things or leave...
>>
>>2978894
Blog?
>>
>>2978588
I MUST KNOW WHAT THIS IS FROM.
>>
>>2980581
WELL THEN READ THE FUCKING FILENAME FAGGOT.
>>
>>2980578
http://starkdust.deviantart.com/
I rarely draw, and just got into pixel animation.
Sculpture is what I want to git gud.
>>
>>2980661
>http://starkdust.deviantart.com/
You're into pixel art huh? Well, I will watch you & I can guarantee you will like some of my stuff...
>>
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>>2979894
I noticed a while after finishing but I fucked up when saving the file, (that's why there's a gap between the grip and the metal part).

Anyway here's another I finished a while ago, thought to share it here...

[spoiler]NOW ITS TIME TO DO PORN[/spoiler]
>>
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>>2977936
Animatic I'm working on.
https://youtu.be/xDsIRGowVac
>>
>>2980151
>Muh elitist 2d men man
>>
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>>2981469
>le butthurt face

Who cares what his personal opinions are, man?

He's definitely the wrong guy to follow if you're looking for a clean cut youtube celebrity with a constantly smiling face and no strong opinions of his own-and yeah he can be a bit immodest from time to time, but for practical purposes he's a great teacher if you're not thin-skinned about that sort of thing.

I'm actually with you in that I think he should be more diplomatic about things he doesn't like but in either case it doesn't detract from what he puts out if that style of animation is what interests you.
>>
>>2981607
I'm just shitposting
He's actually pretty good, a little elitist, but a good source of knowledge
>>
>>2981267
This looks pretty awesome. What's the music from? Also I love the ghosty/no-face lady. My only thought is that she seems a little too similar to no-face.
>>
best animation software? if any links that would be great
>>
>>2978208
Shoulder placement. For some reason your shoulder is rising up with each step on the left leg.
>>
>>2981752
Yeah the design is pretty uninspired. Then again making characters was never really my thing to begin with. Thanks man.
>>
>>2978588
I remember some kind of panel discussion where someone made an analysis of different animation styles over the years, and I feel like he definitely talked about this 'style' of animation.
Does anybody know what it's called? This kind of 'floaty' type of animation?
>>
>>2978914
Does anyone have the webm of jin fighting his master because dear god that was good.
>>
>>2982164
It kind of looks rotoscoped
>>
Not exactly high art, but I gave it a go.

https://www.youtube.com/watch?v=nXMrA6bI4is
>>
>>2982164
Do you mean maybe the panel on saluga by sean bires? It's on youtube
>>
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>>2981752
https://www.youtube.com/watch?v=uZyQwjVRT5c
There you go.
>>
>>2978775
that was ren and stimpy-esque amusing, keep it up. that faggot was probably jealous as a moh focker.
>>
>>2978908
? que ?

are you retarded? you dont want to make good animation? do you want to make teen titan go tier shit-amation? its not like that was even perfect animation. some of it was kinda choppy.
>>
>>2980556
more inbetweening please.
>>
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its my first time animating. i tried to do the ball bounce thing. can i get critique? also how do i keep my drawings from shifting everywhere?
>>
>>2983561
use pose to pose to animate it
>>
>>2983561
Onion skin tool
lower your framerate a bit. high framerate =/= quality animations
stop animating frame after frame, and start animating the major poses first. an animation with strong key poses at 6FPS is going to look way better than a floaty unguided mess at 24FPS
>>
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>>2983561
Go find "Disney: The Illusion of Life". Pay for it if you have to. It's out of print, but it's THE bible for animation. It's the legendary animators from Disney talking about how to animate - you NEED to read it. There are crappy bootleg pdfs around, but they cut half of the illustrations out - but if that's all you can find, it's good enough.

Read that book, memorize it, you'll do better animation.
>>
>>2978935
It just doesn't make sense to have him react to the axe being thrown if his eyes are closed. You either should remove the "reaction" and have the axe just barely miss the top of his head, or stretch it out and have him stop laughing, open his eyes, pause then see the axe being thrown and react to it.
>>
I'm working on a commission for someone, I do care on the cinematographic, mood, balance, composition aspects and stuff, yet this guy asked me to edit some cuts which really ruins these aspects imo.
It seems like this guy's preference is "the more his waifu's full body is shown, the more he enjoys it"

How do you handle this?
>>
>>2983771
Sometime's with commisions you just have to do what the client says even though you think it's stupid
>>
>>2983771
Do what he says or dont get paid
>>
>>2983778
>>2983779
Got it. Still, it'd make me bad pubblicity if I had to show people my previous animation works
>>
>>2983783
then work on artistic stuff on your free time
>>
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This is the first thing I've animated in years, is it ok?
>>
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>>2984331
That isn't even a bounce, though. That is an object softly being pressed onto the ground, and pulled back.
Think about how contact works when an object bounces across the ground. Depending on the density and hardness of the object, things bounce in different ways. Balls made of different materials have different bounces and interactions with gravity. Ping-pong balls bounce differently than basketballs filled with water, and visualizing the types of bounces/arcs that these kinds of objects have isn't that hard to do.
Study as you stare, and apply what you know
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>>2978968
>>2978972
>>2979214
>>2983664

thanks for the advice. I'm gonna add some frames and let him slowly open his eyes before he reacts to the flying axe.
>>
>>2983655
it's not out of print. you can find it on amazon
>>
>>2984600
Well done. Only complaint is that the two characters look kind of the same, but that isn't a bad thing
>>
Are there any good ipad animation apps?
>>
>>2983655
The book is just senseless Disney worship with nice art thrown in. Get the Preston Blair book to learn animation.
>>
>>2985974
His style looks soooo dated. Arent there are animation books with a modern style?
>>
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>>2985974
>>2985993

the disney book is not senseless, but probably not the best book to learn animating from.
now you call preston's style dated, but everything you read and learn there about animation is timeless and covers all the core principles. if you're looking for style, don't expect a 'How to Book' to serve you your creativity. Look at other peoples art, watch films, experiment.
preston blairs book is on point and you'd be a fool to disregard his teachings, because you feel his style being dated.
>>
>>2986006
I agree partly about animation basic principles being useful regardless of style but even the way he makes characters move is very overly theatrical/disney style and may not be to everyone's taste
>>
I export s a gif from flash cs3 and it has all these little squares on it
How do I get rid of it
>>
>>2986017
Animation characters are all built up in that basic framework though, add angles and abstraction to it to modernize it. If you try to learn from abstraction first, you won't be able to understand form.
>>
>>2985974
Sure, just sneer at the guys who invented what Blair does.

Kids.

LOL.
>>
>>2985974
>Preston Blair
Oh, look at that, he recommends the Disney book in his book.

But, hey, you tried.
>>
>>2986244
The 9 old men didn't invent the principles of animation, they just made the list. Lots of animators were using the principles before that list existed.

>>2986248
Of course he is going to recommend the book, he used to work for Disney, it's the polite thing to do.
>>
>>2986248
>>2986255
Never mind I don't think Preston Blair actually made the recommended book list as American Animation by Michael Barrier is in it and it was published years after his death.
>>
>>2986236
Go to your publish settings under "File" and mess around with the gif exporting options.
>>
>>2983532
tanks for the critique
>>
>>2986242
>implying modern animation is more abstract. Its not. If anything its shifted more to the anime style of realistic movements. Disney has its own unique abstract style and desu im a little sick of it
>>
>>2979246
Anime animates only the bare minimum required. Besides. Try drawing by setting keyframes and adding as few in-betweens as needed.
>>
>>2978208
Legs are fine but you need the body to rise slightly on each step, theres high and low positions for every walk and run. If you want it to be more realistic you make it more subtle. Look at the rhichard william standard walks.
>>
>>2986017
I still think you're exaggerating the effect his tex avery style might have on your animation skills.

it really is all about timing and spacing and preston blair is the best entry to get started. you won't adapt any bad or dated habits. when you learn, stay alert and try things out yourself.
an abridged version of his book is freely available on the internet, there really is no reason whatsoever not to take the free knowledge.
and there is no reason not to go any further than that. read richard williams, read timing for animation and most important, read drawn to Life.
>>
What software is everyone using around here, opinions, tips? I started in hanepen and now I'm using that and flash. Looking to learn either tvpaint or toonboom next for working with raster images.
>>
I'm going to try and animate a dance loop
>>
>>2984597
you're deviating from the exercise. if your purpose was to do the exercise in order to gain the benefits of the exercise, then you did it wrong and you're wasting time. if you want to just animate random shit, just animate random shit, don't do it while your doing study and exercise.
>>
>>2986017
you're not trying hard enough
>>
>>2989315
Ignore this anon
>>
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>>2989315
I've done dozens of bouncing ball animations in the past 10 years. Both for demonstration and practice. I stuck to a specific way to do the exercise, but after doing it fucking countless times it gets really boring and doesn't exactly teach anything genuinely useful if you look at the exercise like a textbook cover without actually reading into it and what it really teaches you.
Teach yourself how to animate with gravity, not how to animate a bounce across the screen.
>>
>>2985974
You have to read Illusion of life first before Preton Blair because it will give you a good influence

A lots of people have bad influence in their artistic mind, this book will set you on the right track
>>
>>2990052

The bouncing ball is useful because you use it to time any animation problem involving gravity, like jumps, skips, and falling objects. No matter which pose you do, the timing will create a convincing bounce.
>>
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Serious question:

My local community college offers a two year certification in 3-d Animation and I was wondering if anyone here has any experience with this?

Would you recommend any form of schooling?

I'm more drawn to 2-D animation but I'm ok with 3-D as long as I get my feet wet and learn the animation process.
>>
This question might be obvious, but I want to think about it and analyze. What makes the drawings of an animator different from an artist that does mostly paintings? Let's say both of them do a sketch of the same thing and we're comparing them.

I like seeing drawings of animators a lot and want to see what I enjoy about them. Is it because they draw more quickly and practice a lot of gestures?
>>
>>2990678
I did a 2 year certification in digital animation (2D/3D). It started with basic how2gitgud classes, then classes about the software, etc,etc. Weirdly enough, I also had programming classes.

I graduated learning jackshit about 2D animation (which was my main reason for enrolling) and improving only the tiniest bit in art in general. Personally, I deem my experience a waste of time.You'd be much better off buying/pirating The Animator's Survival Kit videos and book. Seriously.

And you better be good at drawing forms, proportion, gesture and shit before even starting to think about animation. Don't dive into the deep end like I did. You'll fucking drown.
>>
>>2989233
I'm slowly putting in more time towards drawing.
>>
>>2990864
note to self: make sure you make the skirt go "fwoosh fwoosh", mainly towards the right at the end. Also I think her glasses should be doing some perspective and getting narrower to give the illusion she's tilting her head down better. And fix her hair I think. After she dips down a bit super quick It looks like it suddenly shrinks and then grows a bit when she's going down s'more. Also pay attention to her hair line, it's wobbling a bit. Fix it.
>>
>>2990864
2cute
>>
What do you guys animate in?
>>
>>2990864
the skirt and hair have no overlapping action and look very stiff
>>
https://youtu.be/AlX8kff8QB8
my first animation ever
pretty proud of it since all the other students in my class made ~5 sec animations
tell me why it sucks
(also delete this post if posting yt links is not allowed)
>>
are animation threads always that slow? anyways bump
>>
3dfag taking refuge from /3/ because we never have any animation discussion over there. i lurk these threads despite not knowing how to draw.

how would i know if my reel is good enough to start applying to studios?
i can't objectively judge my own animations, and i have an irrational fear of posting videos publicly because i'm a fucking retard.
>>
>>2993613
They've actually been pretty active lately, a year or so ago they'd be inactive for days at a time and people would even forget to make new threads.
>>2993639
Your best bet is to look at graduate student demo reels from some good schools.
>>
>>2991039
I do frame by frame in toonboom
>tfw after spending $900+ on TB, I find out tvpaint is cheaper :(
>>
>>2991039
trad+monkeyjam
looks like shite but idc, I just want something tha moves well
>>
Can anyone shine some light on how [spoiler]noill[/spoiler] does his animations? I read that he animates in flash and then cleans it up in CSP but im not sure how that process works exactly.
>>
What do you guys think of Open Toonz?

I managed to get my hands on the version Studio Ghibli made Free about a year ago.

Any good tutorials to learn the program? I wanna start getting a bit into animation in the coming months.
>>
Posted this in the wrong thread. Shame. Copied and pasted.

I need some help/advice/opinions.

So... I'm relatively new to animating. I've been dicking around in it for years, but essentially all I do is wireframe humans frame by frame and smash it all together in movie maker. It's nice to see how things flow, like a little test run, but I'm about to get serious with a series and I have no fucking idea where to begin with software. If anyone can give me a recommendation, I'd gladly appreciate it. Series has a lot of environmental movement and action, like the background needs to be moving while the foreground is its own separate layer. I have no issue drawing frame by frame for the foreground, I've been doing it for years and I'm actually pretty good at it.

I'm not destitute, but I'm not rich. What's out there that's affordable and good for something like that? I keep getting lost in a sea of shitty software and false downloads...
>>
>>2994560
It's an awful program but there are tutorials on youtube if you really want to subject yourself to the torture
>>
>>2994602
Why is it bad? What do you recommend over it, and why?
>>
Thoughts?

https://www.youtube.com/watch?v=8Oq6VproLuM
>>
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Never converted before plz work
>>
>>2994892
She’s off-balance.
>>
>>2994895
>>2994892
supposed to be leaning against something i havent put in yet, but i see it
>>
>>2990052
10 years and that's the best you can do?
>>
>>2992606
pls answer
>>
>>2994892
the leg looks dwarfed
>>
>>2992606
>>2995355
do you have a timing sheet we can look at?
>>
>>2995397
I'm sorry, I deleted it
but I'm curious as to why you'd need that
>>
>>2994612

Too unstable and it doesn't have exporting options that animation tools like pencil2d has. It crashes a lot.
>>
>>2990864
>>2991259
Sorry for no updates. Haven't been drawing. I'll keep going tonight. Added overlapping actions. I think it's time for inbetweens or no? There's another half to this where she does the same bit only towards the right. Maybe I should put in her blush?
>>
>>2995411
It looked like there was an issue with the spacing. So a timing sheet would let us know if that was the case
>>
>>2977936
Legit question, is western traditional animation the greatest art in history of man? It's like we've transcended to god's level, being able to breathe life into graphite dust, make it move, smile, feel, utilizing both time and space, both science and creativity.
>OP pic related
>>
>>2996628
Animation is kitsch just like cartooning, there is good kitsch and bad kitsch though. Ironically anyone that tries to do high art with animation is just plain retarded.
>>
>>2996634
Anon, you know shit is subjective and I would agree with the person you replied that animation is much more meaningful and interesting to me than any other form of art.
>>
>>2978208
Just add a touch of bobbing to the head or maybe have his chest sway slightly. The leg movement is fine, but above the waist everything is kinda still
>>
>>2996677
Animation is interesting but I don't think it's very meaningful which isn't bad. The best animation to me doesn't take itself seriously. Serious "deep" animation misses the point of the appeal of the medium and IMO is further from high art than even a low brow comedy cartoon. Serious animation is the most sentimental crap, you'll ever see so it is super kitsch at that point.
>>
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>>2996634
>>2996750
>animation is kitsch

are you for real? how can a whole art form be kitschy? kitsch can only apply to a subject matter, but not animation in general.
but i think it's useless talking to someone who is generalizing in such broad terms.
>>
>>2996634
>this entire comment
Medium itself can never be a kitsch, only selective works produced through it. Furthermore, I simply refuse understand how can anyone think that a medium which combines all the major aspects of writing, drawing, acting, music and cinematography is not suitable as a medium for high art.

Also
>https://www.youtube.com/watch?v=bVw68FKLEzQ
>https://www.youtube.com/watch?v=OBk3ynRbtsw
>https://www.youtube.com/watch?v=wsQ4--X2ls4
>>
Anyone that uses a term like "kitsch" unironically should be summarily executed
>>
>>2996316
you can't move your arms so fast
>>
>>2996784
>Posts 3 extremely sentimental animations.
>Somehow isn't kitsch
>>
>>2996805
dude kitsch lmao
>>
>>2996628
Western 2d animation is trite and dated on the whole. Japan absolutely btfo's us
>>
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>>2996805
I'm surprised someone as far up their own ass as you hasn't suffocated yet. Kitsch is a meaningless buzzword wielded by a "certain kind of art critic" against anyone that dares make anything approaching literalist art in the current year+2. Because of course the mindless regurgitation of Rothko, Pollock and Duchamp's shit they've been slurping up in the art schools and museums for the past hundred years is still so fucking avante garde lmao
>>
>>2996321
what do you think the problem is?
An animator friend of mine told me she would have made the frame where the bat is in the cape on the ground appear longer onscreen, do you agree?
>>
>>2996805
Anon, you don't know what kitsch is, do you?

Nephali is a bit sentimental, I'll give you that, but the first one is the exact opposite of sentimental.
The second is about as sentimental as every ballet choreography ever made (which is its inspiration) - do you also think ballet isn't high art because of how it presents emotion?

>>2996810
They're kinda hard to compare because one focuses on acting and emotion while the other strictly on movement.
Japanese animation might have more epic fight scenes, but do you think Tarzan or Snow White would be one tenth as good as they are if they were made by some Japanese anime studio rather than Disney animators?
>>
>>2996823
Nephali is probably the least sentimental one there but seeing as it's Glen Keane I'm assuming the woman just represents femininity.
>>
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What should I focus on first? I've done some bouncing balls and will continue to do them, but based on this where do I need the most improvement? Any recommend exercises?
>>
>>2996823
I know I'm showing my bias here but I don't care. Yes I think they would be 10x better had they been animated by a top tier japanese studio.
>>
>>2996885

Perhaps they'd be comparable now, but not at the time of release. Look at animated films that were coming out in Japan around the time of Tarzan (not even going to go into the era of Snow White). The only studio that could have possibly competed would have been Ghibli, and even there would be some issues. Japanese animation and western animation have just now started to overlap, which is good. Both sides have valuable, objective aspects and lessons we can learn.

Fun fact: the father of Japanese animation/manga, Osamu Tezuka, was influenced by Disney for most of his work. This is an inter-cultural field of work and study that needs outer influences to learn lessons. No getting around that.
>>
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>>2996880
>>2996889
gottcha
>>
>>2994799
I am also curious what /ic/ thinks of this.

Apparently the animators didn't get paid for like 52 hour work weeks or something?
>>
>>2996784

Oooh, we are showing links to nice animations? Here you go anon:

https://vimeo.com/17794275
https://vimeo.com/69700933

(it's interesting because it's mix of 2D with 3D)
>>
>>2996930
>>2996784

This make me so fucking mad, France have some amazing art schools, amazing new talents inspired at the same time by american, russian and japanese animation yet NOTHING get fucking financed by greedy big compagnies full of fucking jews. And when some indie studio publish their work it flop because of the cunt public.
>>
>>2996810
>>2996885
Most Japanese animators (especially those who follow the Kanada school of animating) can't character act to save their lives because it's almost never required of them due to the format of anime production.
>>
>>2996993
Just to clarify.

They know how to make people MOVE. They're good realists animators. They don't know how to make people FEEL. Their ability convey emotion and thought simply through movement is generally poor.
>>
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>>2996810
Maybe if we're comparing the trash we show on TV to the stuff they show on TV these days.

Back then though, westerners had standards... Pretty sure this scene was made my an american, Though they did hire some jap studio to work on big episodes of Batman.
>>
>>2997000
Watched the Little Witch Academia Movie yet? You should.
>>
>>2982306
That's exactly what I was thinking.
>>
>>2996885
Well, you don't have to agree but I think you're wrong. Japanese animation is almost 100% anime and probably the only defining trait of anime is how it simplifies its faces to make more room for movement.
>It simplifies faces.
>We use faces to communicate most of our emotion.
It just doesn't make sense for such animators to be just as good as western animators at acting.

>>2997273
No him, but I've see Little Witch Academia and the animation is impressive, but only in terms of movement. In terms of acting and communicating high emotions, Yoh Yoshinari is about as far behind Glen Keane as drawfags in this thread are behind Yoshinari.

Just imagine this scene as an anime.
>https://www.youtube.com/watch?v=vjqwWyZua5k
>>
>>2997225
The forms in that are really wonky, theres a lot of pointlessly inbetweened parts that would be better held. but i guess the acting choices are passable
>>
Should i do a lot of shitty keyframed animated gestures, or should i fuck with one and add frames until it's good?
>>
second bump
>>
>>2997337
>probably the only defining trait of anime is how it simplifies its faces to make more room for movement
That's all cartooning is. Japanese cartoonists got the idea for big eyes from Disney characters. Everything else is just cultural (small mouths are considered beautiful) or a design fad (moar shoulder pads) or reflective of Asian features rather than Western (hair growth patterns, shape of cheek, smaller bodies, etc.)
>>
>>2999424
>Japanese cartoonists got the idea for big eyes from Disney characters
Do you not see the problem with this?
Western animators studied the facial structure, studied babies and cute animals and sculpted their style out of this knowledge.
Japanese animators copied big eyes.

In Japan, anime is so popular that artists, and even more so animators, jump straight to the style, without ever studying what it's based on.
>pic related

These shortcuts will bring you results faster, but you'll never make a mark in art history such as animators in the golden age of animation did.
>>
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>>2999548
>forgot pic related
>>
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>>2999548
For contrast, Keane and others invited a doctor to help them out with designing Tarzan's anatomy. They also went into jungle and studied gorillas to understand how they move, to make the animation more believable.
Like, how can you compete with that level of dedication.
>>
>>2999548
No one drawing anything will make a mark in anything. Thanks to 3D drawing and illustration is about as artistic as doing pottery
>>
>>2999555
I thought drawing was all about making marks on surfaces.
>>
>>2996816
I think the problem is in the timing-spacing and anticipation

>>2996759
the artbook for the movie was worth every shekel
>>
>>2999548
It's the golden age disney luddite

you talk trash about anime like none of the animators know how to draw when only a few cheap ass studios produce things of poor quality. on average a japanese animator could draw circles around any western animator, you really have no idea
>>
>>2999551
To be fair the DisneyPixar tradition of sending the creative staff on location to study animals, people and the area (they do it with most of their films) is less about western approach to animation, and more about money.

For example Kyoto Animation put a lot of effort into making the sign language look and feel right in Silent Voice, with the help of dedicated sign language director and advisor. They even had emotion reference sheets just for hands. Same with "Hibike! Euphonium", where they collaborated with a real high school band to get the instruments and performances right.

These examples of course all happen domestically, but Japanese studios would definitely do the same level of research on their works if they had the same resources as DisneyPixar.
>>
>>2999650
I remember reading the team from Ghibli travelled to Sweden to study locations for Kiki's Delivery Service. So it does happen even if that is not maybe as exotic as going to a jungle to scope gorillions.
>>
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So guys are you better than 10 years old from 1974?

>2:00

https://www.youtube.com/watch?v=7RQDDEmfpjg
>>
https://vimeo.com/214933420
I can't keep looking at this i have no idea what to fix anymore
>>
>>3000394
i could probably take him, if i got the drop on him
>>
>>3000396
Huh. Well, that was weird. Cute tho.

>tfw no aqueous gf

While it technically "moves", you need to familiarize yourself with the principals of animation a bit more. I assume you did everything straight-ahead with no planning, most of the movements seem to be done on 3s at best. Draw more, famalamadingdong
>>
>>3000499
Thanks!
yeah I'd say that's a pretty accurate criticism lol. I'm pretty new to animation.
>>
>>3000499
3s is plenty fine. Don't make him think he needs to up the framerate because that would be a waste of time and effort.

>>3000396
It's nice but as the other guy said you need to work on your principals/fundamentals more. Use key poses instead of straight aheading, maybe with more experience you can go back to straight ahead but with your current skills lines are moving and forms are changing way too much which looks back.
>>
>>3000537
>looks back?
*looks bad

also sorry i guess you're a girl not a guy judging by your name
>>
>>3000542
>>3000537
Totally!! yeah i completely agree with you. I was just kinda feeling it out instead of doing pose to pose,which probably would have made it look the way it did in my head.

it's cool!
>>
>>3000396
>junior film
That better mean "junior" in high school
>>
Is Flash still viable for interactive animation? I haven't made one in years and I heard ActionScript is no longer popular.
I want to make CYOA type movies.
>>
>>3002504
clip studio paint or uhhh toon boom I guess
>>
>>2999549
p hot tho
>>
>>2978588
LOL just because you cant doesn't mean I cant I already got the diligence of Bruce Lee mate I've almost made it
>>
>>3004533
post your work pls
I'm genuinely curious
>>
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>>2982164
>>
>>2978763
You just posted what inspired me to animate and to watch a shitload of ancient OVAs
>>
>>2996880
You could make it change into a bear. Kind of looks like a bear. Cute.
>>
>>3000396
>https://vimeo.com/214933420
ayyy fishmans
>>
I have to give in an animation tommorow for class, completely out of time, does anyone have like an alright but not that good 1-2m animation that they wouldn't mind being plagarized in a stupid highschool class.
>>
>>2978207
I thought it was 100?
>>
>>3005973
You fucked up.

It's possible to animate something in a night, how long does it need to be? Quit shitposting and start animating now
>>
>>2978588
An entire studio made this, you have weird unrealistic expectations
>>
>>3000394
I want to be Milt Kahl / Ricard Williams tier crazy and completely absorbed in my craft
>>
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What is /ic/'s opinion on using facial features as different levels? Is it lazy? Also just general roast this wip.
>>
>>3006260
Nothing at all wrong with putting stuff on different levels youd be stupid not to make use of this.

Why does his nose move like that? it looks really bad, noses are fixed points and cant be morphed around like mouths and eyes without looking broken. just keep it still
>>
>>3005973
you better start drawing now
>>
>>3005973
One to to minutes? The hell type of animation class you have? The stuff I made for college is only a few seconds long. The expectations can't be that high.
>>
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>>2977936

A small piece of animation i made for a project i was working on that has since stopped.
>>
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I was wondering if there were any tutorials on Live2D, and most importantly, advice on skeletal animations.
>>
Really new to all this sort of stuff, how can I teach myself to animate? Am poor though so I can't buy many thing
:(
>>
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notice how the characters move during alternate frames in the lead up to the punch -- anyone know why that is? what's the idea behind that sort of thing?
>>
>>3007867
If you're drawing on paper, then you CAN animate on regular printing paper, but it's a pain in the ass because the paper doesn't bend very well so it's hard flip/roll with your fingers, and depending on the thickness it can be hard to see through.

I recently bought some A3 sized bio printing paper (80g/m2), a bit under 20 euros for 500 sheets. I haven't tried animating with that yet, but the paper is quite translucent (can clearly see the drawing below, and some of the drawing two layers down) and the size allows it to bend quite well. So you could try that as well.

Of course buying actual animation paper is recommended.

You don't need a light table so don't worry about that.

You can use binder clips to replace the animation pegs when not using animation paper.

If you're working digitally, I would recommend stealing TvPaint. If you can't get your hands on that, you can also animate just fine with Photoshop. There are also a few free bare bones alternatives.

Get yourself Richard Williams' book "animators survival kit". It's the best animation book out there.

Learning to animate is the same process as learning to draw. Observe, Study, Copy, Experiment.
>>
>>3007926
I think it's pretty obvious.

Like, they're on different pages. They're moving separately. But notice that once she lands that punch they're moving at the same time.
>>
>>3007926
My first thought is that that's just how it happened to go in terms of timing. Batgirl initiates the action, so Quins REACTION must be delayed a little bit.

My second thought is that it's a good way of having "kind of full frame" animation. Having them alternate on 2's means that on every frame there's new movement happening.
>>
>>3007936
>Having them alternate on 2's means that on every frame there's new movement happening.
this
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>>3007936
>>3007926
Also as a side note, I feel like the pose with her chest up in anticipation of the punch is very powerful, but then that power isn't transferred well enough in the next pose leading up to the impact.

The problem's in the way the chest is rotated I think. The movement isn't rounded enough, her chest just kinda drops right before the punch.
>>
>>3007927
I can't afford it :'(
>>
>>3007867
Like other anon said you dont need light table, but you can build a light table easily for just a couple of dollars if you want one anyway
>>
>>3008000
Steal it.
>>
>>3008030
Nu :(
>>
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>>3008083
Then go to wikipedia page about animation and read up on the 12 animation principles.

Divide your animation drawings into these four parts:

1) Keys: the drawings you need to tell the STORY. if the description of the action is "guy picks up a bottle and inspects the label. He opens the cork and pours the contents in a glass, then the key drawings are the drawings with the poses that describe this action the best.

2) Extremes: The essential drawings you need to show the MOVEMENT. Often these are the drawings where change in movement/weight happens. The heel just touching the ground in a walk cycle, a ball hitting the ground in a bounce. All key drawings are extremes, not all extremes are key drawings. In normal conversation they're both just called "keys" but for the intents of producing animation it's good to separate them.

3) Breakdowns: The intermediate drawings between extremes that describe their movement and character. It's the squash and stretch in a ball bounce. Or your extremes may be a guy preparing to throw a ball and a guy just having released the ball, but in what manner the hand travels to go from the first extreme to the second extreme is defined by the breakdown drawing. Does he throw over head, or from the side?

4) Inbetweens: These are all the other drawings that smooth out the movement.


Start with the key drawings. You should spend the most time on these because with detailed drawings the quality of drawings tends to drop as you get into breakdowns and inbetweens. In this regard your keys serve as the anchor points for solid drawings throughout the action. Polish them so that the forms and important details are solid. This will help you keep your proportions and forms consistent throughout the whole action.

From there, logically keep adding the drawings that you NEED to tell the motion. Don't aim for smoothness.

Use this as the basis for your animation and start EXPERIMENTING by creating movement with the 12 principles
>>
Is there any community / forum about animation ?
>>
>>3008945
Make a discord server ;)
>>
>>3008945
Young animators are quite into twitter because the platform is popular both in the west and in Japan.

But it is a social media website, so you're not gonna be able to give any critique, or receive any either.

I was invited to an animation discord, but the layout of it was just really fucking cancerous and the atmosphere real shitty.
>>
>>2978935
When he looks up and opens his right eye, you might add some more movement to the face, like maybe his mouth opens a bit because he's releasing tension. It makes the opening of the eye seem too fast. More motion would slow it down a bit I think
>>
anyone know where i can torrent toonboom harmony?
>>
>>3011279
its virtually impossible. You need to get the trial and freeze it using third party software.
Google "toon boom trial freeze"
Best of luck, Ive been using burner mails to keep a project going.
>>
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>>3011279
I think it's on cgp
>>3011788
Neat
>>
>>3011778
>>3012163
I already have toon boom studio is harmony even worth getting from cgp
>>
>>3008945
sakugabooru
anipages
catsuka
but none of those go really deep except at times

and yeah there is a lack of a really active community that is not only circlejerking most of the time

a discord would be nice
>>
>>2977936
https://animatorsresourcekit.wordpress.com
>>
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>>3013424
i love it when my arms just fucking pivot on my elbows like a fucking airplane
>>
>>3013424
I agree with the other anon. Although you've understood what people do with their hands when they're surprised, I think you've pushed it too far and made it too stiff, making the pose look unnatural, failing to signal the kind of feel that you're going for.
>>
>>3013424
That "hands up don't shoot" pose makes no sense as a take for that. And look up conservation of volume regarding squash and stretch, otherwise it just looks like stuff is growing or shrinking.
>>
>>2985993
draw a human remove the nose add humongous big eyes draw everyone the same with the small changes being the hair ,clothes and the color of the eyes and you're pretty much done
>>
>>2986541
https://youtu.be/zZsFQPdU2dw
>>
>>2999548
This
>>
>>2999606
>t. Le trigger weeb
>>
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>>2990052
lmao
>>
>>3006224
So you should stop listening music while you draw that's for sure
>>
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>>2978588
Source on this?
>>
>>2980581
>>3014076
Hashire Melos! i think
>>
Ok so I'll just out and talk about it.

So I've been trying to achieve a sorta fluidity of a typical Japanese animation without it being anime, because I find a lot of animation is literally shitty cartoons (Steven Universe, Gravity Falls), there's nothing to it except shapes, whereas I found more realism and style in Japanese anime.

I've heard that it's typically done in RETAS before, but then I learned that it was done in Adobe Flash -- which is weird because I can't find settings in it that don't suit a frame-by-frame artist moreso one of those cunt American "shape-tweening" animators aforementioned. Yet I know it's possible to have a more flexible brush because
>Japanese animators DO use it
>There are some youtube channels that showcase animating with a more fluid brush but don't tell you how to do it
>I'm a faggot

So how
>>
>>3014640
So you're just trying to make a realistic cartoon?
>>
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>>2977936

should I or should I not use Adobe Animate for frame-by-frame non puppet animation
because it really looks like the cool new tools and upgrades they put in are worth trying to work with
>>
>>3014711
Yes. Is that a problem?
I'm trying to figure out what settings I need to get the brush tool to act like an actual fucking brush and not a "shape-maker"
>>
>>3014640
Can you link those youtube channels?
>>
>>3014887
When I find them again, sure.

One of them a vid about a dude falling off a cliff and using a parachute or something.
>>
>>3014887
>>3014890
https://www.youtube.com/watch?v=Ew-1JA34OFc
>>
>>3014640
Most Japanese animators animate pen and paper, anon.
>>
do you guys hand draw everything or do you do stuff like pick two key frames and have the program make all the in betweens?
>>
>>3014776
N-no.
I've been trying to do the same with the brush. The closest I got was to set the pressure sensitive brush very small and use long flowing lines
>>
what fps should i be shooting for as a beginner? is 24 standard?
>>
>>3015134
You cant let any program make correct in betweens of drawings.
>>
>>3015210
24fps, but you can allow drawings to have and exposure of 2-4 frames. That'd be an equivalent of 12fps and 6fps
>>
>>3014720
Don't be fooled too much, the brush is still fucked and the only real improvements they've added are different colored onion skin and easier access to v-cam, which is stuff Toon Boom has had for much longer anyways.
>>
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>>3015332
Damn, seriously?
I looked on CGPeers for ToonBoom Harmony but it looks like its a non-working copy. I can't really find an alternative right now and CSP's animation UI is extremely overcomplicated. Or I'm a retard and just don't understand it.

Is ToonBoom Studio okay to use? Is that considered a standard right now?
>>
>>3014963
I don't know what you mean, he is using the default brush. Play around with the smoothing setting till it feels right for you
>>
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i've been watching aaron blaise and this is what i've come up with. animation is actually pretty fun, im still a beginner in general so i think all the repetition will help me draw constantly and enable me to understand form better. i can already tell how important planning is
>>
>>3015738
what is that numbered thing that people always put on animation keys? is that to tell how many inbetweens there are? how does it work?
>>
>>3014640
TVP
>>
>>3015919

Pose to pose break downs. Basically, the first line resembles the first key pose and the last line resembles the next key pose. He did those two drawings first, then he made a middle inbetween and promptly made another inbetween between those two frames. It's pretty useful.
>>
What's a good way to animate a glow effect

Like from zero to full brightness

Doing it frame by frame isn't working well for me
>>
>>3015919
my teacher told me t do it because then if the animation sucks because of one frame I can easily see wich one it is
but I work traditionnaly, idk if that would be useful digitally
>>
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>>3015919
It's to roughly show the spacing of the drawings between the two (or more) extremes.
>>
>>2999606
no one is talking down on japanese animation, simply stating facts.
>>
>>2977936
How different is cg animation from traditional? I like drawing every other frame, but i noticed that disney hasnt had a traditional animated film in 15 years
>>
>>3016603
>Winnieh the Pooh and Princes and the frog were 15 years ago

The difference comes from execution, the principles of animation are the same.
>>
>>3016251
What kind of a glow effect are we talking about here? Like a light source (like fire etc), or a glow around an object?
>>
>>3016603
Most cg animators can't draw. cg is like moving puppets around, it's quite different.
>>
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>>3014640
Good luck niggro
>>
>>3016603
cgi animation has to be in permanent movement because if something is not moving it looks like error freeze frame while in 2D animation you can use same frame(like motionless body with just moving lips) for many seconds and it will look good
>>
>>3015134
I set key positions and have Toonz move the levels, but I do all of the drawings myself to change as the level moves.

Do programs actually generate morphed inbetweens? I can't imagine that not looking awful.
>>
>>3016615
Glow around an object

I'm trying to animate a lightbulb turning on
>>
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>>3016832
Fade in/out and blur on a glow would be the normal way to do it as far as I know. 3 frames for something electric probably.
>>
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>>3016832
That sounds like a post production stuff with something like after effects (you can probably do it "painterly" with the animation software of your choice) If the shape or movement of the glow is complex, animate the shape with a solid outline to make the glow effect easier to animate.

For a more graphical style, I'm not quite sure what kind of shape language you'd wanna go for.
>>
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This was hand drawn

Amazing
>>
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hows this? im using tvpaint and i have no idea how to turn anything into webm. this animation in avi form is 300mb
>>
>>3016807
you can do it in for example hanepen and cacani but it doesn't always look good
>>3017054
problem is a lightbulb like that would go from dark to light in an instant, you wouldnt have to animate it really. maybe if you light up the entire scene 50% together with the ignition flicker, so it would go dark-50% light-dark-100% light
>>
>>3017518
yeah, reverse it would be better, since the wire glows for a bit afterwards, now it looks like its imitating a fluorescent tube lighting up
>>
can someone crit this design or give suggestions on how it could be improved, before i go into animating it as a character turnaround ?
>>
>>3017535
simplify
>>
Can I get some Crit?
>>
>>3017818
I'd say, try to work on perspective & anatomy
>right leg & arm look longer than the left ones
>chin looks like it has a ballsack
>eyebrows barely visible
>nose juts out
>really weird eyes
>neck is thicker than head
>backpack moves on its own when it should move with torso
>flag in front of his dick should be pushed forward when his leg moves up
other than this, it looks like a smoothly animated walk cycle
>>
File: 1492187507272.jpg (737KB, 1410x2720px) Image search: [Google]
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how do i avoid same face syndrome i'm serious concern that im going to fall for this meme and never recover.
>>
>>3017839
Don't characterize your characters with hair and clothing. Characterize them with facial features. If they had the exact same hair and clothing, you need to design their faces in a way that they look different.

Change up the jaw shape, re-position the eyebrows, shape of the eyes, etc.
>>
just wanted to share this thing I did a while back.

Excuse the moonwalking, I'm a dumbass
>>
>>3017818
It twitches when it loops. Don't think I can't tell, Connor.
>>
>>3017818
For starters, don't do puppet animation. This thread shouldn't be about CG tweens, it should be about drawing.
>>
>>3017824
>>3018250
Useless advice

The other Anon was right, it is twitchy during the loop. One step is longer than the other
>>
>>3018250
>Don't do the type of animation you want to do. You have to do the kind that I think is good.
Your post.
>>
>>3016832

Paint an on and off version. Fade the on version in using a video editor. Not really an "animation" thing.
>>
File: Transform.webm (785KB, 1920x1080px) Image search: [Google]
Transform.webm
785KB, 1920x1080px
Tinkering with traditional animation again. Ironically I have very little time for it now that I'm working at an animation studio.
>>
>>3018791
looks cool, anon
>>
File: weebshit.gif (3MB, 1280x720px) Image search: [Google]
weebshit.gif
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Doing some perspective practice, cant really be bothered to finish it fml
>>
File: ball thing 2.gif (5KB, 685x175px) Image search: [Google]
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>>3019157
that looks really awkward. i guess in my eyes the perspective is okay, but it's the character's motion that bothers me. instead of having a bunch of inbetweens that smoothly blend point A to point B, have more inbetweens that are less evenly placed apart from one another.
a motion spaced like
>| | | | | | | | |
will look really creepy used on characters regardless if you use arcs or not.

spacing things like a leg/arm moving forward during a sprint would look way better with spacing sort of like
>|| | | | | ||
if you get what I mean. having the motion kinda "slow down" subtly for a frame just before a huge jump in motion makes the entire movement look really snappy and fit for things like character animation. it's not robotic, not floaty, and just subtle enough to make a difference
anime uses this kind of shit all the time. the delayed snap or some shit. i dont know what it's called
>>
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>>3019157
>>3019238
>the spaces used for the | | | || thing is fucked up
should've took that into account. well here's a diagram.
>>
anyone use photoshop to make animations? i like the brushes and stuff i have, and the hotkeys. although im not sure how to compile the frames into a video
>>
File: ball.gif (2KB, 550x400px) Image search: [Google]
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hows this /ani/?
>>
>>3019238
You're talking about easing, which I haven't yet because the whole thing just needs clean up and more in betweens. But you're absolute correct that the motion is completely fucked at the moment. Problem is this was supposed to be a small project for funsies but it's getting too much yo
>>
File: ball.gif (9KB, 550x400px) Image search: [Google]
ball.gif
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>>3019336
>?
>>
>>3017954
looks cool anon :)
>>
>>3019410
>ball gently placed onto the ground and lifted back up
it's not a bounce if it's a loop. balls don't do that.
>>
>>3019577
>http://www.animatorisland.com/51-great-animation-exercises-to-master/
>Ball Bouncing in place, no decay (loop)
>>
>>3018745
You are not going to learn to animate by moving shit around and making the computer do the work. You can't come up with good poses because you are completely limited. Once you draw, you'll realize you can't just use a general purpose rig for everything and you'll actually improve your tween stuff.
>>
>>2977936

Where does one even begin to learn how to animate, it's always been a life goal of mine to learn, the obvious response I am waiting for it look at the damn links in the OP. But is there any other resources?
>>
>>3019700

Great overview and starting point by a very famous animator:

https://www.amazon.com/Character-Animation-Course-Goldberg-Paperback/dp/B014K4H8OC

Bloated but useful (take some of William's opinions with a grain of salt):

https://www.amazon.com/Animators-Survival-Kit-Principles-Classical/dp/086547897X/

Old School (Still useful):

https://www.amazon.com/Cartoon-Animation-Collectors-Preston-Blair/dp/1560100842

ANCIENT, but STILL useful:

https://www.amazon.com/Human-Figure-Motion-Eadweard-Muybridge/dp/0486202046

This one's useful but only after you've got your basics down, I think, since it's rather wordy:

https://www.amazon.com/Timing-Animation-Harold-Whitaker/dp/0240517148

Great method for simplifying and understanding anatomy:

https://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819

This book has some great reference, but it weighs a ton, and is as much about the history of Disney as it is about animation. Spends a lot of time talking about things that are totally irrelevant in the digital era. ALSO treats very minor decisions by the Disney Corporation (like peg bar placement) as if they were holy writ, and the *key* to animating *correctly*. Disney worship makes me ill...

https://www.amazon.com/Illusion-Life-Disney-Animation/dp/0786860707


DON'T go to college to be an animator. At least not at first. Learn your basics, and take classes a la carte, as you need them.

Do your research, learn what you need to know, not what you need to get a degree. NOBODY needs a degree in animation. It is USELESS.

Do you know how many times a studio has asked to see my degree before hiring me?

ZERO.
>>
>>3019773
>Do you know how many times a studio has asked to see my degree before hiring me?
The degree isn't why you go to any art college. It's so you can

>make contacts
>work in a group environment (ESPECIALLY IMPORTANT FOR ANIMATION)
>get studio internship through senior year programs
>>
>>3019928

Yeah Yeah. I did all that. There are better ways to make contacts.

Just move to LA and start hanging out at life-drawing labs and artist meets for one...
>>
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>>3019932
>Just move to LA

Ah yes that's a feasible plan for everyone regardless of their country of origin.
>>
>>3019700
All you need is the Preston Blair book, once you realize animation is just a series of strongly constructed and posed drawings, you'll get it down in no time when you actually start animating.
>>
A nice video for beginners
https://www.youtube.com/watch?v=Y1qyiVA9KTo
>>
File: ok-gtfo.gif (184KB, 800x550px) Image search: [Google]
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Just finished this. It's just practice using an existing character.

Walk cycles are kinda though.

http://www.justadudesdrawings.tumblr.com
>>
>>3020073
Looks good. It appears as if her leg is being pulled from behind her rather than simply being behind her
>>
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brick?
>>
>>3020140
i like it, but the momentum is a bit over the top, it seems to be pushed of the ledge instead of falling off.
>>
>>3019658
>You are not going to learn to animate by moving shit around and making the computer do the work.
What is 3D animation?

> Once you draw, you'll realize you can't just use a general purpose rig for everything and you'll actually improve your tween stuff.

Are you implying that the base model didn't have to be drawn in the first place, also within each symbol there can be countless frames of different poses for each part for actual use but this was just a walk cycle.

I don't really see your point as being anything other than being elitist about frame by frame for some odd reason and you've already been called out for it by someone else.
>>
>>3019928
I think the modern way to get 'contacts' is to make a youtube channel to show your work and gain a following.
>>
>>3019934

Cheaper than college.
>>
>>3019934

Ok, but seriously.

In England, Move to London. In France, move to Paris. In Japan, move to Tokyo.

It's not like the United States has the healthiest animation industry right now, but you gotta go where the work is, sadly. I don't even LIKE L.A.
>>
>>3020169
I think hes just not very skilled or informed on rig based animation.
That's what happens when you limit yourself to 1 or 2 types of animation. Best way to learn is to try as many techniques as possible.
>>
File: capture4.png (526KB, 1261x677px) Image search: [Google]
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is this good animation?

https://www.youtube.com/watch?v=85V7aqcwJ3Y
>>
>>2999549
I remember seeing at least one more illustration like this, is it a book and is it available in a digital format anywhere?
>>
>>3021095
Not really.
>>
>>3021095
It's not tweened for some reason
>>
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>>3021095
>the terrible "every-13-year-old-sonic-fan-on-dA" artstyle
>no easing or arcing anywhere
>lack of interesting poses
>awful generic and flat character designs
>abysmal lipsync/voice acting
>shiver-me-timbers audio engineering
>mediocre writing and too creator-projected to be taken seriously
Mike Chenoweth apparently handed this is for a university film, or some shit.
>>
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Friend of mine is doing the 51 animation exercises. I think its looks good. you guys got any other feedback for him?
>>
>>3021844
It needs anticipation
>>
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Made this in a hurry, I completely ignored all rules of animation but not on purpose.
Also a there's a frame missing.

I'm gonna try another one of these loops and take a bit more time.
>>
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nobutt.gif
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No idea if this is gonna upload correctly, ive never used this program before.
>>
new thread when
Thread posts: 329
Thread images: 74


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