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Is it true that you need to work at least 16 hours a day in order

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Is it true that you need to work at least 16 hours a day in order to make it?

That's what Mr. Fang Zoo told me.
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>>2973733
He trains people who want to work at Blizzard and I assume you'll be content if you manage to get a stable job drawing furry porn, so drawing maybe 6 - 8 hours a day should be good enough.
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>>2973733
look at how retarded this is. dude pinecone aliens with ipads coming out of their generic hr geiger ripoff spaceship lmao. but hey, at least he can crank out 5 of these in an hour right?
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Yeah all the people who go to his school and dislocate their shoulder or pass out in class and still have to keep drawing are making the ideal gainz

If you went to /fit/ and asked "Do I have to lift four hours every single day to make it" they'd laugh at you
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>>2973746
Right because drawing works exactly the same way as strength training.
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>>2973748
Art is more like electrical engineering or carpentry. You need time to digest information and to decompress. You can't just build chairs of increasing quality by staying up all night chopping wood
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>>2973746
We're trying to make a living with art, an equivalent of that would be /fit/izens becoming professional bodybuilders.
Pretty sure you have to train at least 4 hours a day to be a pro bodybuilder.
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>>2973755
They can only do that because of steroids decreasing the time their muscles need to regenerate. Natural bodybuilders would definitely need rest days for their muscles to grow at all.

Unfortunately there exist no steroids for the brain so as artist you can't just draw 16 hours a day and be mentally fresh every day.
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>>2973733
To make it in the concept art industry, yes.

But you have to understand, that's the most niche of the niches art career. That's like a private household chef (only 370 exist in the entire US).

It's not a skill on a lot of demand since sci-fi is very limited and a couple of guys can take care of all of it. Only the best of the best get in.

There are plenty of ways to make money from art, and concept art is one of the hardest.
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>>2973766
>It's not a skill on a lot of demand since sci-fi is very limited and a couple of guys can take care of all of it.

What the fuck are you talking about? Concept artists work on literally every entertainment product you can think of. From the biggest Hollywood blockbusters to the smallest indie movies, from Disney feature films to the cheapest tv cartoons, Netflix dramas, video games, toy lines, board and card games, themepark rides.... anything.
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>>2973776
Yep, and despite of that it's still a very limited market. Pretty much everyone knows each other.

Even on Feng's school, only a small fraction end up hired.
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>>2973781
How can it be a limited market when there are millions of entertainment products that require concept art work? Do concept artists have the ability to create shadow clones of themselves to work simultaneously on 100 projects all at once?
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>>2973766
How niche is illustration?
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>>2973781
Check out any project Feng as worked on and look for the names of the other artists who worked with him. I guarantee you you have never heard of 99% of them.
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>>2973733
16 hours a day for 30 years in order to make some brown squiggles in Photoshop? Shiiiiiieeeeet
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>>2973795
Sci-fi is very niche. There aren't millions of projects like you claim. Since most projects take place in present time concept artist positions aren't very popular.

In that realm storyboarders are more important (and better paid).

>>2973800
And they drop out of the industry too. Not even Feng does concept art anymore, since the pay is crap for the hours.
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>>2973733
How is it that you hear mangaka die from being overworked but never concept artists? They work basically the same hours.
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>>2974316
It's quieter because of bad PR but it happens. Like that guy from Fallout who died, Adam Adamowiz I think?

Valve is on record with their employees almost dying during the crunch from stress, and they barely make games anymore.

The game industry is fucking ruthless. There are always 10 guys ready to take your job.
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>>2973733

Yes.

[spoiler]Not really but close, probably 12-14 hours.[/spoiler]
[spoiler]The secret is that it isn't 12 hours of pure practice.
It's 7-8 of practice and 4-6 hours of studying art techniques,
the industry, etc.[/spoiler]
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>>2973748
yep.
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>>2973766
unfortunately it's also one of the only art jobs that is really profitable. making money with art... unlikely.
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>>2973795
>millions

lol
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>>2973834
if this is brown squiggles your art probably looks like a fucking turd.
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>>2974349
yeah. with art and with video games the most potentially profitable and, ironically, spiritually fulfilling option is to create your own IP. unless you love being a poorly paid wage slave working on projects your probably don't like.
not far fetched today with Patreon and Kickstarter, etc.
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>>2974416
Are you autistic, you can make money in 3d, lots of decent jobs for that
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If youre an "artist" I don't get why you would want to work in any industry where you do assembly line craft work.

Concept art is cool, but it was cool before there was a concept art industry. The entire concept art industry was built from people like Syd Mead, frazetta, giger, moebius, etc, who aren't concept artist like how you see ones today that are groomed to be derivatives of them.
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>>2974449
You don't get why you would want to get paid a livable wage? Like really?
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>>2974446
>are you autistic
no
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>>2974452
>like oh my God you're a FUCKING WHITE MALE

outside of low wages and shit hours...
another reason this industry sucks is the SJW bullshit. I'm sure working at one of these places is excruciating.

>did you just ACT MASCULINE
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>>2974452
do you realize that there is an entire world of careers out there?
>like really
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>>2973733
If you're against the idea of spending all your day drawing art isn't for you bud.
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>>2974460
if you actually draw 16 hours a day you must have absolutely no life whatsoever.
so that you can make 30k a year.

lol. inanity.
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>>2974461
Yeah man, enjoying drawing, what a myth.

Nothing wrong with not wanting to spend all your time drawing, but for some of us that's what we want to be able to do.
Just imagine being able to do what you love all day everyday without having to worry about your day job.
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>>2974486
>having no life
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>>2974488
>caring about what others might think of you for spending all your time mastering a craft you deeply love
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>>2974457
>using the word SJW unironically

>>>/pol/
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>>2974611
SJW isn't a /pol/ term, you rainbow-haired metrosexual turbo-faggot triple-nigger cucktrice.
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>>2973733
sakimichan said in an interview she used to practice 17 hours a day. it deformed one of her fingers.
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>>2974620
Damn really? i only draw 8 hrs a day at best, at the end of the day the back pain is the only thing i got though, never have a injury relate to hands
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Why should I take advice from random NGMI anons? Or from some Feng guy who himself says he's not artist and creates mediocre concept art pictures.
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>>2974365
This is the only correct answer. If you wanna make it you're gonna have to be a bum homeless man for 2 years.
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>>2973733
You guys are overestimating the skill level required to work in a studio. I work at a VERY decent studio. Most of our concept artists are pretty much /ic level. Honestly, some of the people here have very sloppy fundies. They do however have a very wide range of things they can draw, which makes them hireable. Because as an artist at a studio your job is to convey ideas. It's not really a special job, you don't need to be godlike to get a job. If you're Craig Mullins tier, you'll freelance for studios and do whatever the fuck you want for lambo monies, but if you're just another grunt be prepared to get shit on daily. Also, Feng is a giant faggot, who kills creativity. :) Good luck on your journey mate don't give up.
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>>2974658
This whole post was great until the second to last sentence.
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>>2974669
Well, it's true. Feng creates robots that pump out unimaginative drawings for a studio. Most of those artists are burned out and lack any drive to create something that actually interests developers. I'm not saying he doesn't have anything to teach.
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>>2974658
>this
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>>2974673
Who are you quoting?
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>>2974674
>Who are you quoting?
The Voice of reason.
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>>2973733

I can guarantee you that's how you make progress in months, that would take others years or decades. Not kidding. There's nothing better in this life than getting high on amphetamines and working 20 hours straight, I'll die at 40, but I will have lived for 100 years through my work.
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>>2974658

>Feng is a giant faggot, who kills creativity


It's cool, I never had any to begin with.
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lol more like wang blew roflmao
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>>2973741
This, 6-8 is the bare minimum, more is better.

Most of /ic/ sucks cause they aren't willing to work hard, and self delude into believing that the 8+ hours a day thing is a meme. We literally had a chick who studied at FZD come post here a couple days ago, and dump her notes/art. She used to draw 15+ hours a day, until she LITERALLY dislocated her arm. Her skill improved massively in just a year.

That's 15 hours of PEN ON PAPER.

This is why /ic/ will never make it, most people here spend about 3 hours drawing a day, if that, with only half of those hours at best being pen on paper. Someone putting in 10x as much work than you is blasting past your skill level and making it while you sit here and shitpost "dunning kruger" at anyone you don't like.

tl;dr - get off 4chan, and start drawing. If you have time to browse /ic/ you have time to draw. No excuses.
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>>2974488
>>2974461
I draw 16 hours a day and have little life because I'm building a skillset which will only improve with time. And with it, will come fame and fortune. I'm already at a point where I can handily charge $200 a piece and have a decent book of clients, while the rest of my day is dedicated toward improvement. Soon I'll reap the fruits of my labor. Plenty of time to party and fuck Korean chicks when I'm somebody. I'm a male in my mid 20s with no debts, and no responsibilities outside of bills, my full focus is my career, it's only gonna get better from here.
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>>2975814
Post your work.

>inb4 I don't want to be associated with 4chan
Then stop wasting time here for (you)s.
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>>2973765
You don't understand how lifting and steroids work, retard.
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>>2975818
Implying I want (you)s. Advice is advice, take it or leave it. If someone like Feng and other people more skilled than me have said it, and have even come here to say it, and you still deny it, then you're beyond salvation.

This is for all the people who are willing to do whatever it takes to achieve their dreams. After all, can't have winners without losers.
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>>2975830
I'm not talking about advice, since it's clear they're right (with proper path, obviously. Mindlessly doodling will get you nowhere) I'm talking about your ego.

If you're certain you can charge $200 for a piece right now why won't you show it? Every time someone comes here and says they're at x-level or nearly professional but never proves it. Sure you'll get some shitposters nitpicking your shit but if you're truly good then why not?
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>>2975832
I'm charging $200 for that.

Reason I don't like showing off my work when I make posts like these is because it can be traced back to me, and I don't wanna come off like I'm someone who's made it yet or is overly arrogant. Yeah, I can sustain myself with my art, but my level isn't anywhere close to where I wanna be. I wanna get REALLY good, so when I say 8+ hours a day, it's just as much for you, as it is for me, as a reminder of what it takes. Because it in fact DOES take that much. In fact, imo 6-8 is not enough, which is what I'm pushing right now, I'm gonna start to kick it up to 12 daily for this next year, because I'm giving myself a year to cross over into the next level. I need to be at a very high level before I kickstart my next project. If the FZD students can grind out that many hours, so can I. No excuses.

And yeah, the people meming that it's not necessary are doing themselves a HUGE disservice. If you wanna make it, you gotta be willing to sacrifice anything to get there, social life, health, sleep, etc... because other people are, and this is a very competitive field. You can get all that back in due time, but me, I won't be satisfied with just sustaining myself. To me, that's not making it, I want fame and glory, and to get that, I gotta push really damn hard, and be very clever. Nothing matters to me anywhere near as much as my career, that's the level of dedication you need to be willing to have.
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>>2974611
do you even know what goes down in American college campuses these days?

Creating your own IP seems to be the most fulfilling choice imo. The only problem I see with it is bringing in people with ulterior motives or drastic creative differences (ie. Mighty #9, Indivisible's redesigns), but seeing people like Jake Parker makes me optimistic about creating comics, children's books, and marketing myself as an artist in general.
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>>2975811
>We literally had a chick who studied at FZD come post here a couple days ago, and dump her notes/art.
I haven't been on /ic/ in a while. Can someone link me this?
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>>2975848
wow who the fuck would pay 200 bucks for this. deviantart tier.
>>
Yes, you need to LEARN 16 hours a day. Not work, when you work, if you think drawing lousy studies and digital shit is called work, it is not. It is only work when it pays.
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>>2975867
https://drive.google.com/drive/folders/0B8ZR8ik31VPoRzg1SS1UUVQ3MkE

https://drive.google.com/drive/folders/0B8ZR8ik31VPoaW50UmNDV2V1NFE

https://drive.google.com/drive/u/0/folders/0B8ZR8ik31VPoUDc1MzRoazhxMWc

https://drive.google.com/drive/folders/0B8ZR8ik31VPobkdSZDY4czdocnc
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>>2975874
Ok, 16 hours is excessive. You'll burn out fast. 4 minimum, 6-8 is good, 12+ is ideal.

You build toward that though. Create that discipline.
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>>2975863
>do you even know what goes down in American college campuses these days?
Do you? In my experience there's just as many edgy alt-righters as there are SJWs. None of these kids know anything about politics, they just get their retarded opinions from Youtube, Twitter, and Facebook.
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>>2973765
Aderall?
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>>2975822
No you don't retard, steroids decrease recovery time.
>>
These 16 hours a day routines are literally meant for those fucks who haven't drawn their entire lives, got a quarter life crisis after turning 25 and would suck off whoever promised them greater results
I don't think there's anything wrong with that though.
>>
If you can dedicate 4 hours each and every day to creating art then you're fine. It doesn't have to be 4 straight hours either -- you could do thirty minutes here, 20 there, you get the drift.
Would you waste 16+ hours on studying a single subject for college? No.
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>>2973755
>4 hours a day for bodybuilding
Enjoy either dying from overexertion; or, if you took steroids, from a heart attack.
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>Concept art is 80% 3D and photobash nowadays
>People still think their drawing skill will save them
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>>2976066
It's 10,000 hours till mastery.

At 4 hours a day... of casual fucking shit...

well, good luck is all I gotta say. Meanwhile, the person grinding their ass out and taking it seriously is making actual progress.

Moreover, how can you expect this to be your full time job if you can't even handle 8 hours of drawing 5 days a week?

Most pros in the industry do two block sessions of 4 hours, one painting should take you one, two sessions at best. If you don't have the discipline for that, you genuinely will never make it.

It's this type of mentality why most of /ic/ just does fetish porn for furfags.
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>>2975877
this is crazy. thanks, dude.
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>>2976066
>Would you waste 16+ hours on studying a single subject for college? No.
You must not have gone then because we totally did.
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>>2976179
>how can you expect this to be your full time job if you can't even handle 8 hours of drawing 5 days a week?
I actually CAN handle it when I'm actually painting or drawing something interesting, not grinding anatomy etc. Even if you draw studies for 8 hours straight you're probably just wasting time because it's literally impossible to stay focused on a mundane tasks like that for so long.

And it isn't 10,000 hours till mastery. It's more about an amount of things you understand and remember than about time
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>>2976188
It's 10,000 quality hours, as in the cumulative time it'll take you to get anywhere decent, and have everything internalized.

>8 hours doing studies
only a literal retard would do something like that, spend an hour or two doing studies, and spend the next 6+ hours PEN ON PAPER drawing and painting. Trying new techniques, pushing your boundaries, polishing your style, etc...


It's 8+ hours a day drawing and painting, every day, not 8+ hours of doing studies like some robot. Who even does that?
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Heres some work from 5 different professional concept artists, all of which had a job in the industry at least 1-2 years prior to each of these images.

The bar is far lower than you people think and this kind of quality is everywhere when you actually start looking at who is hired at studios.
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>>2973733
Nah, it's more like 13 hours and 21 minutes.
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>>2976225
Can you give names, this is kinda inspiring.
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>>2976225
If anything, you overestimate the bar of /ic/.
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>>2974461
If you have friends you're not gonna make it, seriously. How can you compete vs someone with autism who can practice all day compared to someone who just gets depressed 10 minutes in then decides to hop on Discord and play some shitty games because their friends keep bugging them?
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>>2976225
Yep, what you see in art books is really polished up after the fact.
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>>2976225
yeah but these people aren't working for lucas films or some place like that
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>>2976243
Where are they working though?
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>>2976249
um, "the industry" I guess.
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>>2976225
I don't know. that bottom one is pretty good.
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>>2976270
Only because you don't know how it was done.
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>>2975848

You're gonna make it, pal. Keep it up, it's rare to see someone who is not scared of the pain hard-work brings.
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even if you draw 16 hours a day, you won't ever reach a certain point of skill because that point is reserved for those with the genetics to do this stuff
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>>2976229
>>2976243

SpaceApe, Ubisoft Reflections, Playground Games, Jagex, Automaton Games.

If you seriously want to start looking up who works where then google "companyname concept artist linkedin" and you can go through a lot of profiles quickly to see the level of quality.

Artstation does an awful job at skewing the perception of expected quality when really you're only looking at a tiny portion of artists relative to how much content is needed and how many studios there are (200+ in the south of england) - that said, there are MANY people far better than those that work in the industry that don't get a job because people get hired through friends.

Companies want convenience over skill more often than not, if they know someones a yes man that does a job well enough, why pay an extra $4-8k for an artist who excedes the quality needed when no one at the studio knows them already.

>>2976270
The background is a photo, why isn't the shadow being cast on the ground also cast on the building? It's a poor image.
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>>2976310
Who is the bald guy supposed to be?
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>>2976338
If you do not already know god then you're better off not knowing.
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>>2976358
You could just tell me. I don't have time to lurk this board to find out myself; I'm drawing, otherwise.
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>>2976361
Kim Jung Gi
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>>2976394
>drawing weird angles makes you god

mmkay.
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>>2976394
Thanks, bro. I'll look up his stuff.
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>>2976401
Not sure if bait or genuinely retarded.
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>>2973746
If you read that thread/review blog, then yeah, she's full-time freelancing now, but not doing concept art. So debatable whether the school does what it says it does. She works as an artist but not in the field they teach so..................
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>>2976233
Goodlooking social people have higher chance of getting hired than fat ugly autists.
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>>2974486
It's called monomania and is a mental disorder
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>>2980665

A worse mental disorder is wanting to do something and not having the will power to do it. Easiest ride into depression you'll ever get.
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>>2973733
I tried to draw 16 hours a day and i even set up a timer so that i didn't cheat and to be honest i don't know how is it possible to draw for that amount of time everyday, because you need to do other stuff like eating, using a bathroom, maybe you have to go the store to buy art supplies and stuff like this.

It is doable but not on everyday basis. With a 16 hout drawing routine, you won't get enough sleep, which means less concentration and attention span. I checked that fzd stufents homework assignements which was posted here and it does not need 16 hours a day grinding to get it done, yes some of them are hard, but still you don't need to fucking work that amount of time. If you don't believe me just try to do the assignements, there are 4 subjects and try to complete them in one week, again it's not easy, but 16 hours a day, everyday is not requiered.

Also when grinding like this you tend to lose sight of what you are doing, drawing becomes a chore and not something you want to do your entire life, it's boring and uninteresting.

The best thing you can do imo is to just set up a schedule and draw, you don't need to look at time to see if you drew for 16 hours today, because if you are doing it with passion, you will accumulate insane amount of hours if practice anyways.
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