what system of anatomical proportion/form simplification do you prefer most for construction/imagination drawing and why?
looking for some place to start and stick with instead of getting confused by multiple dogmas, at least early on. so far i know of loomis, bridgman, huston, and mentler.
>>2968146
Cranial units did the trick for me. It's been very helpful in proportioning body parts for non human characters.
learn the basics of measuring, draw tons of portraits and sooner than later you won't need to measure anything
>>2968253
Hysterically untrue. Who told you that? Or did you pull it straight out of your ass?
Do you really think the masters like DaVinci, or Michelangelo, did no measuring? Really?
You know that cliche of an artist holding his thumb up to look at a painting or a model? Where do you think that comes from? It comes from artists actually fucking doing that, to make measurements, to get the proportions and distances right.
>>2968278
They measured automatically
If you honestly think that they did the thumb measure for everything you really have no idea
You start off doing that but after several drawings from life you can see by yourself the amount of eyes that make a nose, the vertical lines that unite the pupils with the border of the mouth, and so on. Git gud
>>2968296
>They measured automatically
No, they didn't.
And I didn't say everyone used a thumb.
Just admit you pulled it out of your ass, and let it go. Don't make me start posting artists with the measuring tools they used.
>>2968299
He said with the intent of drawing from imagination, I just said to draw from life to get a hang of it and internalize the range of proportions
I don't know from where you'd measure something that's in your mind
Gottfried Bammes is very good for learning anatomy
but learning how to draw things that have a believable sense of balance and weight is fundamental too and goes hand in hand with proportion
>>2968146
Just look at Proko's and Vilppu's approaches and read Hampton's book. Krenz has some real nice drawings as well.
After a bit of mileage you'll know the real anatomy and can use any 3D form that fits the exact drawing you're working on. Sometimes shoulder looks more like a box, sometimes an egg, most of the time an egg with one or two planes sliced off.