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Alternative Art/Stylization General

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Thread replies: 308
Thread images: 99

File: bruce_lee.jpg (123KB, 534x679px) Image search: [Google]
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Last thread: >>2948265

This thread is meant for artists who might want to try to make anime works in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun!

Fresh off the Mayflower? Then do yourself a flavor and check out /ic/s complementary subordinate sticky here:
>https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj
---------
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
Use twitch #creative
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Tutorials
http://iradukai.com/
デジ絵の文法 playlist (fixed) - https://www.youtube.com/watch?v=uWyIMrWHN30&list=PL6dSbz05yTUL_zym3SiOxOgqq29XvOh48 [Embed] [Embed]
https://www.palmie.jp/ - twitter required for assigments
>Figures
http://reference.sketchdaily.net/
>Pose Practice
http://www.eggazyoutatsu.net/eng/atarichan.html

Have any suggestions on helpful resource links? Leave a comment anytime ITT and I will look into it.
>>
>>2954418
>Stylization general
>Not beg
>Using shitty fanart of a shitty character drawn by a shit nippon comic bok gui as a pic in op
>>
File: autobots rollout.png (79KB, 573x833px) Image search: [Google]
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i think i finally figured out the face
any feedback before i clean up the last bits and move on to colors
>>
>>2954479
Nothing that the untrained eye would notice
>>
>>2954461
Kill yourself.
>>
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I've been really bad at finishing shit lately. I probably won't follow through - this drawing just doesn't seem worth it
>>
>>2954461
very nice, love the face

>>2954530
keep at it! it looks great so far. might want to make the thighs a bit more thick, but you seem to know what you're doing
>>
>>2954607
Very appealing, but first I thought her butt was where her right cheek meets her thigh - and it actually looked better.

So I'd advice you to do just that, pull her swimsuit over so it covers only her left cheek. You might lose that convenient cross-contour of her swimsuit, but it will be more anatomically correct and you'll avoid that repetitive C curve of her buttocks and thighs (there's 4 of them atm).

Also - blog?
>>
File: Still trying resize.png (158KB, 1000x1342px) Image search: [Google]
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How did I do here?
>>
File: received_10154369580277327.jpg (183KB, 1152x2048px) Image search: [Google]
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Short pencil study for maybe something better. Dunno what to really improve.
>>
>>2954607
because of how the breasts are attached - should i say detached - i thought this was a boy lying on two cushions
but it didn't make the piece less appealing kek, great work
>>
>>2954630
Thanks for the tip. I had to squint a bit to see it the way you described it , but I'd agree that definitely looks better. I'll see if I can change it tomorrow. Blog is thatfisher.tumblr.com
>>2954664
Crap, they do look kinda detached. I might make them a bit smaller
>>
>>2954479
fingers on right had are blended way too much
maybe add a collar bone
>>
>>2954661
Nice, mind explaining your process? Really like this.
>>
>>2954661
If you didn't intend to make her body blend with the tree, then I suggest improving your contrast. And the face looks kinda creepy. The eyes are misaligned and uneven, as well as her jaws.
>>
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I have a question.
Is there a rule to detailing?
If I look up sushio's stuff he seems to have captured a perfect balance between detailed and undetailed.

Like the shoes for example. Shape and form are excellent, but he doesnt go too much into the details, yet the shape immediately makes it clear what kind of shoe it is the girls are wearing.

Are there any rules for how to spread out detail over a figure?
>>
>>2954777
No rules, just tools.
>>
>>2954777
> Are there any rules for how to spread out detail over a figure?

Not really. It also depends of what you're drawing. You just kinda learn it through experience.
>>
>>2954777
the secret is
1-the silhouette/shape of the drawing is still recognizable
2-There is almost no shadow. make is shadeless, flat, to make it feel more simple.
>>
>>2954802
Thanks.
I feel like most tutorials are smokescreens and rather reverse engineered.
>>
>>2954808
Most "tutorials" are shit.
>>
>>2954778
No tools, just rules.
>>
>>2954528
Why?
>>
>>2954756
Yeah the head is super rough, went heavy on focusing on the textures. Contrast is bad because my phone has a potato camera, but even IRL it needs to pushed out more. My fault for sticking to just a 4B and a knife.
>>
>>2954829
Even most how to books sadly.
>>
>>2954957
> sadly

It's also just that a book can learn you so much. Studying directly works of the best/your favorite artists is the best option.
>>
hi guys i have two questions
i looking to improve
do you have any author that draw likes me or a similar style ?
is this good ?
>>
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>>2954973
You've definitely got a manga look going, but there's a lot of places you could improve.

You start off strong with the dinosaur bursting through the doors, though maybe the soldier in the corner could give a bit more of a reaction.

It goes downhill from there: The bottom right panel on the 1st page doesn't give off the sense of movement and panic that a scene depicting a dinosaur barreling down a street as guards ready a defensive position should have.

The 1st panel on the 2nd page looks very manga, but I can't help but feel as though the middle speech bubble's main purpose is to hide the poorly foreshortened arm. That decorated soldier's armor also looks less detailed in this panel than the zoomed out one below.

Thumbs up towards having the foreground soldier overlap that speech bubble though-- I think that's cool.

I have no idea what's going on in the bottom left.

There's perspective issues in the bottom right panel of the 2nd page, and it's another weak scene overall. Have the main soldier be more of a focus, with the other soldiers running off into the distance.

The two pages are also laid out very similarly; zoomed in shot, side picture setting the scene, then wider action shot; you could stand to vary it up a bit, especially between two sequential pages.

Also some of the soldiers look like faggots, pic related
>>
File: storyboard wip.jpg (1MB, 1695x1300px) Image search: [Google]
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First half of a little storyboard I'm working on.
>>
>>2955025
oh thanks for the critique i take note

>>do you have any author that draw likes me or a similar style ?
how about that question ?
>>
>>2955025
>Also some of the soldiers look like faggots
thank you for the chuckle
>>
>>2955025
I'm fairly sure that left soldier is a chick. Or a transexual.
>>
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>>2951741
>>2952579

Finished.
>>
>>2955166
Eye is really drawn to the lower left corner. And there's fuckall there.
>>
>>2955168

Is that a problem with the composition or the inking specifically? Because I only inked it.
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>>2955172
I think it's composition specific, because there's a lot of white space there.
>>
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>>2955175

A lot of that is outside the trim line and I didn't crop it. Then again, this was a commission so it was never supposed to be cropped anyway so who knows.

Regardless, it was good exercise.
>>
>>2955172
I disagree with the other person. When I look to the left corner I dont feel dissatisfied or let distracted by emptiness.

If you wanted to add something there I suppose you could do a flat thin waterfall like deal where liquid is just pouring over the edge.

That would take some fine grace in rendering not to mess with the composition though.

Overall good job. I like it.
>>
>>2955172
Man, why does it always have to be full dark? This looks so much better.
>>
>>2955203

It's the traditional style, which dates back to a time where pencil greys like that couldn't be printed right.

Some comics do have art where the pencils are just darkened but it's not really well liked and it's seen as a form of cost cutting.
>>
>>2955166
as the other anon said, you made some poor compositional choices. The focus of the drawing is the character but your eyes lead them to the side/lower corner. It wouldn't be an easy fix and most people won't care all that much, but it does detract from the picture overall.
I'd just say try to remember eyes like to follow the flows, the way the tail wraps around as well as the tunnel in the background don't lead to where the focal point is.
>>
>>2955259

Like I told the other anon, I didn't draw it. I just inked it. Where the tail goes and what the background does wasn't determined by me.
>>
>>2955172
The greys look significantly better.
>>
>>2955298

Is it because I inked it poorly or because the pencil art is inherently more attractive?
>>
>>2955299
The pencil just looks more attractive to me. I'm biased, however, as I am a big mangafag and consequently dislike large areas of black. In the pencil work I can see a lot of detail and fine crosshatching that I find very aesthetically pleasing to the eye but the inked copy looks rougher and more binary like a lot of tones have been removed.

This is only my opinion.
>>
>>2955172
>>2955181
Soooo is inking an acceptable form of tracing?
>>
>>2955356
As practice for inking, yes.
>>
>>2955356

... You've never heard of inking?
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>>2955373
pretty unappealing and half assed.
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>>2955376
alright thanks. & i have a habit of spending time on things too long so that's probably why
>>
>>2955356
Only if you consider coloring tracing as well.
>>
>>2955407
>>2955369
>>2955361
So /ic/ would be cool if I ink bunch of KJG and paint over all the ruan jia
>>
>>2955459

I don't know why you have a bug in your butt. Inking is an actual profession, there are people who make careers out of inking other people's pencils. Your inference that it's just socially acceptable tracing is baseless.
>>
>>2953625

can any of you kind folks tell me which animay this is from? I really like the artstyle
>>
>>2955468
KonoSuba
>>
File: rfvl3ff7njty.png (4MB, 3500x2500px) Image search: [Google]
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Not really anime but alternative, what do you think?
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term's over so i can finally do some personal stuff
hows this my guys
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>>2955586
holy bejesus the picture is wayy too big
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>>2955591
>>2955586
>>
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Critiques? I was trying real hard to leave my comfort zone and for that reason drew anime
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>>2955562
flat and stiff desu
>>
>>2955666
the frekles makes the boobs look weird

otherwise is a pretty good attempt.

Reminds me of european comics or old murican ones.
>>
>>2954630
tried to make the adjustment. does this look any better?
>>
>>2955356
He's obviously trying to learn by imitation, cool your autism.
>>
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wip from a livestream im doing rn. wrist needs a break tho
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>>2955787
try the dedicated porn thread bro
>>
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>>2954418

anime mspaint elle fanning..i assume i win the thread
>>
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>>2955844
slightly more progress. bed now
>>
>>2955868
>>2955857

It's like I'm 13 again and looking at deviantart.
>>
>>2955883
How about you try to change that and give an actual critique instead of a non-helpful comment insulting us then? :)

I know my art isn't perfect, but i can't improve if your only comment is some vague form of "it sucks." Wow no shit. What about it does?

Keep in mind you're in alt-style so proportions and shit are going to be warped regardless of if they're done perfectly or not.
>>
>>2955887
don't feed the troll, honey
>>
>>2955888
True..
>>
>>2955887
I mean it's not like he's wrong
Also stop getting so triggered.

The thick out lining has little to no sense of control, there's no flow with the line weight at all, the entire image looks flat and slanted (the side of her face looks like she had a stroke), the colors are rather muddy and ugly (too much grey/cold colors) and >>2955857 I hope you're just baiting with that comment. Although it has a bit of cuteness from the thumbnail, it's all just chicken scratchy looking and isn't polished. If this isn't bait I'd actually try and clean it up and it could actually look nice.
>>
>>2955935
Wasn't triggered. I wanted actual critique not something useless

Thank you for actually giving me a detailed critique. I will say this of the colors though: It's a WIP. those aren't the final colors. I'm not done with any part of the coloring and usually end with making adjustments so that's the only critique i'll ignore until i post the final.
>>
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>>2955935
the stroke thing is because elle fanning has that. i couldn't fine a very obvious picture of it quickly but hopefully you can see it here
>>
>>2955935
If you don't know that's not even bait, it's sarcasm, you might be autistic.
>>
>>2955946
I flipped the image and kinda see what was meant by it but your post confuses me, are her eyes crosseyed as well in my drawing?
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>>2955887
Do you have any art that isn't just heads?
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I just discovered my own style
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>>2955621
You managed to make her look even more insane
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>>2955993
Well. It actually looks like an average Asian young woman. Well done.
>>
>>2955666
I don't quite see what the pants are getting hung up on around the calves, seems odd, like they'd just lift further
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>>2956046
thats not a style, thats a crutch. she looks like a frog, mate.
>>
>>2956046
made me laugh 10/10
>>
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9000 years of inking later I think I'm finally fucking done with this drawing.
>>
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>>2956046
i like it, although, unfortunately, there is a certain crilliness to it
>>
File: hakupov.jpg (247KB, 900x1332px) Image search: [Google]
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practicing more lower angles
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>>2956097
> Serena is certainly a beautiful girl

She would fit well on tumblr.
>>
>>2956130
The right hand leg isn't reading very well. It looks sort of like it's the resting leg, and not the main supporting leg because the knee doesn't look like it's locking. (I love you, Rinfag.)
>>
>>2955971
Yes. This is for a header so why would I draw a full body?
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>>2955042
Look up actual storyboards from not just animation but movies.
>>
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i have trouble with drawing the same character in different poses, trying things to see what works best for me
>>
>>2956374
I think they were asking for you to post it so that we could see more of your work and give you a meaningful critique and advice.

Don't be so defensive
>>
File: hakupo2.jpg (272KB, 1215x888px) Image search: [Google]
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>>2956146
not completely sure myself, but might this be better?
>>
>>2956500
Then maybe they should say as much?

I'm not being defensive i just don't have patience for retards who don't know how to give critique.
Don't sugar coat it, but if you don't say anything specific you might as well tell me it's perfect. I'll learn about the same amount either way.

/ic/ as a whole has a shitty problem of people not understanding what giving critique means despite the name of the board.
>>
>>2955042
Art is technically sound, and the images are readable, but the boarding/pacing just lacks impact and intrigue.
Boards 2-4 are all at almost the same angle, and show the sequences of events in a very dry manner. This causes there to be no impact when the monster comes out in board 4. Watch more movies, read more comics, and pay attention to how shot composition and pacing is used to create build up. If you wanted the revelation of the monster in panel 4 to be dramatic, as panel 5 seems to indicate, take more time building up to the revelation of the monster.
Additionally, more establishing shots would be welcome as well. You could have started this off with an establishing shot to show us where the little girl is, and then have used another shot to establish that her parents aren't paying attention to her. If the hall of doors is in a separate location from the starting area, you should have a shot(s) to establish that location as well.
Basically, you need to give your audience more information if you want to actually tell a story well with these. Even though this isn't a comic per se, Scott McCloud's Understanding comics has a good section on how different types of shots can be used to do understandable and emotionally effective storytelling.
>>
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fixed her face shape and the shoulders. ill fix the lineart and even out her eyes as i get to them.
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>>2956727
Man, just drop everything you've learned from tumblr and spend some time in the sticky, it'll improve everything about your drawings. Really, pursuing that style won't get you anywhere.
>>
>>2956046
>All these flavors.jpg
>>
>>2955621
u got a blog? i really like this
>>
>>2956727
The coloring is still a joke
>>
>>2956744
nah
>>2956780
the coloring wasnt touched yet so yeah
>>
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>>2956744
i study from life. this is the stylization thread.
>>
>>
>>2956787
Then study from life more - don't use "this is style" to brush off poor study.
>>
>>2956787
i can tell from your stuff that you have little idea of what a human head is, or a neck, or shoulders, or anything. regardless they have no charm. there is a time you have to buckle down and realize your art is shit and need to improve, and this is that time.
>>
>>2956798
how will studying life improve my lineart and coloring anon
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>>2956805
>improve lineart and coloring
Trace other work but call it an "ink" / "paint over"
>>
>>2956804
ive been studying nonstop for months so no. im allowed to draw for fun too. ill get my studies from the car in a few hours and show you.
>>
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clean sketch of a wip
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How does this look? I think her pose is kind of stiff and lower body anatomy is kind of iffy but I want to hear other people\s opinions
>>
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some quick and dirties
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>>2956817
I feel her lower body is too small, might just be my eyes playing tricks
>>
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>>2956826
Yeah that's what I also thought, but her body looks like that in the official design so I couldnt figure out how I should draw it, (also I am not accustomed to drawing thicc characters)
>>
>>2956835
>thicc

Wait, that's it. Her hips are way too narrow compared to her shoulders.
>>
>>2956837
Hmm I see. I noticed also that her legs are longer than what I drew, so I'll try changing that too.
>>
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>>2954461
end your life anon
no bullying ONE-senpai
>>
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>>2956817
Re-did the legs and fixed the uneven arm lengths
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>>2956835
>thicc
>that
what
>>
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>>2956868
well it's weird to explain, for some reason this artist draws characters skinny from the waist down even if logically that wouldnt make sense with the bust size, for example pic related
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>>2956867
nah I think you're missing the point you need to draw in the actual hip girdle and attach the legs to that, make the hip girdle wider
>>
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Trying to draw some lewds but I can never get skin shading right. The character is pale but the shading always makes everyone look so dead. How can I get the colors and contrast better?
>>
>>2956882
Wada is weird
>>
>>2956882
You're confusing the 'thick' body type with having large breasts. Those two can be mutually exclusive, especially with fictional designs not giving a shit about realism.

I don't know how it's "weird to explain" unless you're that blind.
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>>2956867
Her head is way too big for the body, and the hips are smaller than the torso.
>>
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How can I learn how to draw like Shane Glines?
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>>2956934
i think my dick just exploded
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>>2956835
>12 inch thigh gap
>thicc

Niggaplz.
>>
>>2956934
study shapes and proportions
bruce timm also has a slightly similar style, i know him and shane glines worked together on batman: the animated series, maybe check out his work too
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>>2956956
Thanks anon, I've been figure drawing and grinding fundies for a while now but now I'm starting to worry about style. Glines was my hero, so I'm starting there as a good place to start.
>>
>>2956895
>>2956927
Noted

>>2956945
>>2956912

>I don't know how it's "weird to explain" unless you're that blind

Sorry English isn't my first language so sometimes it's hard to compose a sentence that accurately delivers the meaning of what I wanted to say, thats what I meant by "weird to explain"

>>2956907
I like his style better than Takeuchi's but it often looks inconsistent, imo
>>
>>2956962
also check out bill presing, i like his work a lot in the same way i like shane glines and bruce timm

http://bill-presing-interview.blogspot.com/
http://bpresing.deviantart.com/gallery/
>>
>>2956983
Well i'll teach you a little english then

Thicc refers to girls with a thicc bodytype as in big hips, big tits, and thicker thighs. A girl with big tits is not a thicc girl she's a girl with big tits.

Some extra: Thicc girls can be fit (As in not fat, just wide hips bigtits) or they can be chubbier (with the weight distribution on the hips, thighs and tits with still a bit of a figure on the waist).

I have a "thicc" bodytype with the latter bit (i.e. i'm chubby but even when i get to my fat loss goals I will still have a big ass, big tits, and big hips because that's how my body is structured).

I think in nature thicc girls were more desireable for childbearing reasons, but in a world where women don't die in childbirth as often and neither do the babies, it's not as sought after as other figures (hourglass, waifish, whatever floats your boat).

>tfw down 36 pounds already and so proud you gotta humblebrag on an unrelated 4chan board
>>
>>2957057
thicc is just thighs + butt bro, tits unrelated
>>
>>2957083
Incorrect.
>>
>>2957085
google image search it brah
>>
>>2957089
Google image search gives extremely unrelated results to many searches, that is not a good way to define something lmfao. Literal retard detected.
>>
>>2957101
i thought you were perhaps autistic because of the weird stuff you said. i probably should have left it be, adieu.
>>
>>2957102
Nah just stoned and sleep deprived.
>>
>>2956934
>tfw try to emulate Shane Glines and Bruce Timm
>people tell me to stop drawing like tumblr style
>tfw you'll never draw sexy pinups.
>>
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>>2957085
You clearly headcanon'd your opinion on the term "thicc"
Before this meme shit, Black people used the term "thick" for curvy women, whether or not they have tits, is really rounded by the thigh area, nothing else. It barely even includes the ass, it's just having big ass hips. "Thicc" goes a bit further by normalification standards and just means "being chubby" in any definition of were fat SHOULDN'T be. Tits never count because tits naturally gain fat, so does the ass to a extent but many people consider you fat if you have a big ass, at least oldfags do. Consider this image of Tinkerbell, this was the old way of "Thicc" thinking, you are a fatass and out of shape. Blacks like thick girls however and after the millennium came, other races came around to the term and began liking curvier girls too. Than 4chan just drop the k for a c for meme status quo and here we are.


tl;dr: I'm Black and I know that isn't how "Thick/c" really means and I'd thought I'd share some knowledge about the subject matter here. Real thick is, for a lack of a better example, Midna from the Zelda series, Chun Li is "Thicc". and Thicc is also a fatass thanks to lardfags projecting their shit fetishes on others.
>>
>>2956659
Well, I think the impact at the 5th panel was enough and that my choice of making the 2-4 panels similar was fine and gave more impact if anything with the sudden unexpected appearance. Though I guess If I had to do something that could be to add one new panel between the 3rd and 4th with another angle (her reacting to the door opening itself) to give more variety to this part.
>>
>>2956934
>Copy
Line for line try to mimic what you see.
>Deconstruct
Look at the artists figure and see how they compare and function to a real world feature. Take apart the features (single them out) and think of them in a three dimensional way compared to a real feature. If the artist has a distinct way of drawing legs find a piece (or pieces) that showcase this and focus on that part of the body) This will require knowledge of anatomy.
>Copy
Mimic line for line again but now you see the style in a new light and understand how they function.
>Reconstruct
Take the parts that you have studied and now construct blank simple figures with them. Make poses in the style you're studying but with no full detail. Learn how to stylize normal anatomy from the ground up.
>Copy
Mimic the artist work some more and you should start to get a better feel for their line work and see things from their stylistic POV.
>Execute
Attempt to draw an original piece in the style of the artist. Use no references of the artist. From the ground up try to draw a character in that style.
>>
>>2955993
That's one square face
>>
>>2956091
This is actually really good
>>
>>2956787
And a style can be objectively bad.
>>
>>2954461
fuck you
>>
>>2956091
Pretty cute, but the perspective of all the items don't really line up. Also her thighs are digging into that scoop of aisu pretty deeply, not sure if thats intentional or not, but I'd of gone with them going around instead of through.
>>
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very inspired by oneyng
>>
>>2956934
Damn, anon has good taste. Good waifu material here
>>
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>>2955621
>>2955586
>>
>>2956091
Debut as a mangaka when?
>>
>>2957836
hmm maybe i should added more subsurface scattering to the skin...skin looks a little cold
>>
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Now

Explain why those hands are so good

And if is possible "copy" someone else style, new fag don't bully me
>>
>>2957880
why do americans put up with this garbage in their animation?
>>
>>2957880
also the hands are very bad, that person does not have thumbs
>>
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>>2957883
Holy fuck, I'm dying
>>
>>2957886
Idk why but I love them

Is something maybe is for the face
>>
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>still can't get to grips with putting anime heads into perspective
Are there any books on it, or any charts?
>>
>>2957888
If you like them, you figure out why they appeal to you. Every person's aesthetic tastes are different, figure out what about those hands looks good to you. This goes for all art you like, not just that specific drawing.
>>
>>2957628
>>2957839
Thanks.

>>2957665
I tried my best to grid it out but didn't really go vertical for part of the perspective, just put down a gridded tablecloth

Also yeah it was supposed to be intentionally digging into the ice but I think I forgot to leave some white for a highlight to show it.
>>
>>2957894
literally loomis but with pointed chins and animu features instead

I'm not joking, he goes over construction of heads from pretty much any angle from scratch and that's pretty much what you end up doing
>>
>>2955459
Are you retarded?
Do we have to call your handler?
>>
>>2957907
Bridgman is way better in my opinion. You learn more about the planes of the face and it's really easy to tell when you've done a box in perspective sloppy as compared to ellipses in perspective. Boxes and straight lines are just much easier desu
>>
>>2957907
Disregard Loomis, study perspective itself.
>>
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>>2957836
this was good practice
>>
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What's the proper way to design the lighting in stylized cellshading?

The thing is that I have been practicing realistic painting and light, but when I paint anime it looks just ugly, like the example on the right. I have to bend how lighting works to make it look right. Radiosity, fallout, bouncing lights are out of the window.

The example on the left is unrealistic but it's much more appealing. However I can't think on how to plan a composition when light physics are discarded. Should I learn graphic design instead?
>>
>>2957940
You just copy what anime does. If you watch enough anime,you would know about the side mouth. Also look at grayscaled anime paintings. You can see how they use their lighting. It's pretty much more simplistic as in not constant soft contrast.
>>
>>2957940
I think the painting actually looks pretty good already even in this rough stage.
The one on the left looks more professional but if you cleaned up and polished up your painting, it would look way better than the one on the left.
>>
>>2957940
Mate, in my opinion the right one is way better, just maybe need more polish. But I'm not a god fucking weeb so I don't know.
>>
>>2957940
Left is appealing just because panty shot. The one on the right looks better overall m8.
>>
>>2957955
this.
>>
>>2957955
The one on the right looks too depressing. If you used the average 2 tone coloring on the same image it would feel very different.
>>
>>2957971
It's only depressing because of the color palette.
>>
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>>2954418
Hey guys could you please judge my latest illustration?
>>
>>2957983
Dem legs
>>
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>>2957985
don't be too harsh on me...
>>
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>>2957940
>>2957983
Indeed
>>
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>>2957990
I'm using this book as a ref to learn XD
>>
>>2957992
Obvious bait is obvious
>>
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>>2957995
Is this 4D bait?
>>
>>2957992
stfu and stop using old an outdated memes shittin up the thread
>>
>>2957991
after you learn anatomy, sketching and draftsmanship, where do you begin learning to paint? I really liked this, but I'm clueless about color, light or anything related to painting with color.
>>
>>2957998
You can begin whenever
No rules just tools
>>
>>2957998
Scott Robertson How To Render
Kienan Lafferty tutorials on color boomerang
Read the fucking sticky m8
>>
>>2958001
Enough of this meme. We all know this anon, what we need is lots of fucking help to make it. The posts here are slowly getting better but only very slightly.
>>
>>2957998
Just start painting, man. Yes, a basis in the fundamentals will help make your initial paintings look better, but you can start whenever you want. The longer you put it off, the longer it will be until you get decent at painting.

Find an artist you like and start mimicking their techniques. If you liked this painting, try breaking it down. Pull out a guide to color theory and start thinking about the color relationships the artist used, and try putting them into your own works. Repeat this 500 times until you get good at painting.

When I started digital painting, I found this guide to be extremely useful and concise:

http://glitchedpuppet.deviantart.com/art/How-I-See-Color-A-Tutorial-184642625
>>
>>2958002
I love scotts' approach to rendering, but his exercises are so dull, I can't really feel I'm learning anything doing it.

In comparison, CTRL paint stuff I got from CGpeers was just a couple videos and already opened my eyes to a bunch of shit.
>>
>>2958006
What, like hard edges and soft edges crap? I already kinda did that already.I just can just kinda "feel" the softness or hardness of a form when I see it in my head and I try to paint the feeling of it rather than what I think I see.
>>
>>2958012
The only thing I really had trouble with was hue shifting and the half way to black thing. I was kinda already doing that to an extent when I was a kid but I had no fucking clue what I was actually doing. Scott's exercises are not the most exciting thing ever but doing hard work pays off in the long run. All you gotta do is just find a way to make it fun and then you'll autistically start practicing it and making time for it instead of a avoiding it.
>>
>>2958018
How do you do hue shifting and half way to black?
>>
>>2958001

Shouldn't it be the other way around? Rules is fundamentals, tools is medium?
>>
>2955887
>>2956785
>>2956808

>posts in thread where people give pointers and critiques so others can improve and build their skills
>actually asks for critiques in a post
>denies the critiques she gets

never gonna make it
>>
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>>2958026
It's quite simple once you get it and once you apply it to everything all your colors will become amazing. The best way I can explain it is you go half way to black from the current value you are on the color wheel. So if you were at 100 percent value(white) you'd go down to 50 percent(nuetral gray), at 50 percent value, you'd go down to 25 percent, etc. Also whenever you light something the light will usually have some color (sunlight is yellow white) so whenever you paint your shadows you should not only decrease the value, you should decrease the saturation of the color and also shift the hue of the color about 1 or 2 hues towards a complimentary color to the color of the light (in the case of the sun, it'd be violet/purple). So if you had a had some grass in normal sunlight it would be a dark desaturated turquoise color in the shadows, and the grass's local color (AKA the actual color of the object which is green in this case) would be in the parts that are in the light except it would also slowly graduate towards a yellow green as well. To take it to the next level you'd have to learn about bounce lights, atmosphere, occlusion shadows and subsurface scattering but those are just little tips that add the icing on the cake to your drawing and are only really necessary with more realistic styles. Also with the desaturation thing, you usually want to desaturate as little as possible to keep the colors vibrant, but as the shadow color hues stray more and more away from the actual color and start to become a complementary color, you have to desaturate it progressively more and more to avoid it burning your eyeballs with the contrast. Basically, equally saturated compliments=bad because it is too much contrast, a complimentary shadow that's too desaturated=bad because it becomes muddy
https://design.tutsplus.com/tutorials/7-exercises-to-improve-your-digital-painting-skills--cms-25133
>>
>>2958046
There's a decent tutorial for the very basics btw. Really what you faggots need to do is read the Scott Robertson meme and just play with colors like an autistic retard for a whole week to learn how to paint. After that, you can literally choose any colors you want and kinda still make em work
>>
So, I know that you can technically call an inked drawing over a sketch your own as long as the sketch guy is credited but what about complete paintovers? I was working with this guy and he was a complete retard and basically made an unusable piece so I had to go in there and repaint it. Is doing a complete paintover of another painting okay to share on your blog or is this just a meme?
>>
>>2958080
Unless you can somehow remove all traces that it was content of the original creator, then you can't call it your own.
>>
>>2958115
All right good to know, I'll go back to grinding fundies now
>>
>>2957992
You are literally years too late. How outdated are you? Obvious bait can LITERALLY not be more obvious.
>>
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Some doodles.
>>
>>2958285
noice
>>
>>2954661
her left eye is too low and there is a dark spot on her right nipple that kind of stands out but not in a good way.

Other than that consider putting more light on the left boob and face/hair just to emphasize the focal point but i'm just saying that because i really like your wok

also what >>2954756 said, just make the tree darker brah.

seriously though, you've drawn something really great but then fucked up the most important part, are you holding yourself back on purpose?
>>
>>2957998
What helped (and continues) helping me with color is taking a movie stills/paintings and instead of guessing the color picking the whatever color and asking yourself "does this color needs more green/blue/yellow/whatever" in order to match the color that i want to copy and if the color needs to be lighter/darker. Works for both traditional (with oils you add other color to the mix) and of course digital.

Basically you take yourself out of impossible task of picking very particular shade of some color to getting close and closer to a point where you've found the exact color or the one that is good enough.
>>
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How can i get better at perspective?
i can never do anything better than this
and they always end up look very stiff
haaalp!
>>
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>>2958285
added some color, not done yet
>>
>>2957942
Do not actually draw the sidemouth in your work. The sidemouth is a side effect of lazy cost-cutting animation as it means they don't have to animate the base profile of the face.

You'll probably note that in higher quality animation the mouth is animated properly.
>>
>>2958422
I dig all of this so hard. Do you have difficulty drawing legs and feet or were the crops here just for stylistic reasons? The intersection of the characters and the ground in the lower right is a little off.
>>
>>2958684
I don't totally agree. It's like saying a simple style is laziness.
>>
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>>2954530
I like it! I'm not sure but it might have something to do with the composition.

Also, I don't know why but 4 things of the same kind on a picture feels out of balance. I'd remove one carrot :P
>>
>>2958684
I think he wants to go the other way though. Less painterly, more cartoony.
>>
File: Night classroom small version.png (1MB, 1077x1550px) Image search: [Google]
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What do you think, fampais ?

I need to get better at facial expressions, I'm bad at faces IRL so maybe is related
>>
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>>2958760
Thanks man! yes I can draw legs I just got bored with those characters.
also i drew this dumb thing about battlegrounds.
>>
>>2958808
It's not a conscious stylistic choice though - the sidemouth exists literally so that animation is easier, because then they can just paste a mouth on top of the blank character profile. You can draw a character in profile with a very cartoony style, but they don't have to have flounderface.

If you want to emulate it it's fine, but I'd just like to advise against blindly copying everything you see in anime without understanding why it's done.
>>
>>2958920
This is more my personal preference than anything, but I'd try to weaken or all-together remove the line art from the background elements.

Especially here-- you've actually got thicker and bolder lines on the bookcase and between the floor planks than the main focus of the picture, the character herself. The character is also a lot more brightly lit than the rest of the scene, which could be to bring her out more, but personally I'd add in another layer of shadow or some softer gradients on her left side.

Her face isn't too terrible, but I cannot figure out what's going on with the area around her crouch where her legs are overlapping; The legs in general look really flat, especially set over the particularly 3d bookshelf.

The shading on her dress is kind of crazy as well-- I'm guessing you were going for some sort of tight dress, but the shading as it is doesn't accurately reflect the body underneath. It looks like she has a boner-- Maybe that's intended.
>>
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>>2959119
UMU looking good.
>>
>>2959124
Thank you so much anon. <3<3<3
>>
>>2959119
Check your anatomy and proportions, her upper body looks massive compared to her waist and hips, which makes her arms and legs look off, and she's got a chin like a horse-- though that may be more an illusion caused by the dark shadow along her jaw lengthening her face.
>>
>>2959172
Check the rim lighting on her jaw and thats the real jawline. I get it though that I would have used another lighter value on the face though. the legs and body are heading towards a vanishing point and the shoulders are padded. I appreciate the input though.
>>
>>2959119
Do you draw often? How come I hardly see any works on your blog, but you're at this level?
>>
>>2959092

All good points, but I would do the line art of the character thicker. About the legs I'm not sure, what I could do ? More cell shading ? Different placed cell shading ?
>>
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>>2959172
you were so right about the jaw I cringed when I looked at it lol does this look better?

>>2959186
Thank you, I work slow and have other things that I do during the day but I draw for between 12 and 7 hours per day. I erase frequently, like the shading on this took me about 2 and a half days before I accepted it.
>>
>>2957940
sauce on the right?
>>
>>2957991
blog?
>>
>>2959119
Really cool! Digging the lines.
Although, I don't fully agree with the white gradient you put on (what I assume is) her transparent skirt thing.
>>
>>2959245
Yeah that skirt thing depending on the source material is very transparent to slightly transparent, and with this sort of high contrast style it was very difficult to decide on the best way to go. I spent so much time doing the details on the legs I thought it would be boring to just cover them up. I would be very open to suggestions if anyone has an alternative idea to how I should have stylized it.
>>
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>>2959194

I did a quick sketch to try and figure out the pose more, and though I managed to entirely lose the intent of the original, I think it helped to narrow things down to the shading around the crouch area that's throwing everything off.

I didn't notice it at first, but the skirt looks like it's sorta fluttering in the wind over her leg, which exposes that dark line along the inner side of her left leg.

I think it's that line, specifically, that is messing it up for me. If you define that line a bit, reduce the flutter on the skirt some and use it resting along her leg to create a curve that better shows the leg's perspective, and put in the shadow the skirt should be casting along her leg, I think it'll help add a lot of depth.

If you've got a sketch of her unclothed showing how you built up her body, I think it'd help me give better advice on how to adjust her legs.
>>
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>>2957940
left image is night time.
fluorescent lamp color temp is around 6000Kelvins so the color coherency is there (it means all colors can be shown as is).
There's also light diffraction and I can tell that there's a led/fluorescent lamp up there (or at least a camera flash feel since that is a still image from a galge)

the right image is incoherent.
the blue walls don't make sense and I can't figure out if the light is 'morning light' (based from rim light) OR artificial light (since blue won't usually appear with natural light EXCEPT if the sunlight is blocked / cloudy or rainy)
just fix the bluish background or make the subject cooler like the background.
If you want to make it cooler and depict a 'rainy' or 'cloudy' light (higher color temp) try adding more saturation to add the 'wet' feel. The subject looks dry and lacks gloss
add more gloss to the hair or skin.
the right image just need a little bit fixing.

important notes:
there's only 4 color scheme:
natural warm
natural neutral
natural cool
and artificial (neon, inverted, psychedelic, etc.)
pick one
>>
>>2959321
These almost 3D model-looking processes hurt my head. I understand each step alone but all together is just insane.
>>
>>2959321
Explain Gloss Highlights, Rim Light and Main Spotlight phases. There are new to me.
>>
>>2959321
>there's only 4 color scheme:
>natural warm
>natural neutral
>natural cool
>artificial
Where would each of these be?
>>
>>2959321
All of this for a generic big titted steampunk girl. (I'm not even blaming the artist, I'm blaming gamers.)
>>
>>2959321
>says there's only 4 color schemes as if everyone must adhere to only 4
>being this anal about color temperature and proper rendering on a fucking painting that intentionally didn't bother painting AO on the wall behind the subject to indicate a corner
>left image has more lighting errors but never bother to point them out despite seemingly being so knowledgeable that you're able to decipher that the color coherency is there because the color temp to a fluorescent lamp is 6003.38453Kelvins
>post a pic you never did to make it seem like you knew what you're actually talking about

is this autism?
>>
>>2959354
>big-titted
Simply having visible breasts at all does not make a big bust, you virgin.
>>
>>2959360
I was just saying that. You really latched onto it. Did I make you mad by any chance?

Also, calling others virgins just shows how insecure of a person you are.
>>
>>2959330
gloss/material maps are mostly used on 3D modeling practices to make metal and skin look visibly different or to make something seem wet or oily.

certain 3D rendering pipelines involves rendering an object on separate passes and then combining it all on photoshop or some other shit. So you take a model then render literally everything separately by removing the visibility on certain maps or turning off visibility to your lighting so that the renderer of your choice only renders a specific aspect of your image. Nowadays you don't have to do this because rendering plugins automatically separates everything out for you if you set it up as an option.

The reason why some people choose to render on separate passes is because it offers them a new angle of flexibility in how they want their image to look by giving them the freedom to take these separate renders and say lowering its opacity in photoshop when you're putting everything together.

rim lights are the lighting on the outer edges of your subject
main light is what 3D modelers term for the main light source of the image
>>
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>>2959321
>fluorescent lamp color temp is around 6000Kelvins so the color coherency is there (it means all colors can be shown as is).
>>
>some dumbass posts a """"critique""" but goes full autism by pointing out color temp and color coherency on a somewhat abstract anime painting and a fucking anime visual novel CG and everyone tells him he's a fucking autist
>"hurrr durrr leave it to /ic/ to tell me I'm wrong, what did I expect when no one here but me knows what they're talking about???"

that's what you're accomplishing to this guy, don't bother replying to him.
>>
>>2959355
>>2959377
>trying to bait this hard
Here, eat it. He's a cool dude though.
>>
>>2958871
Hmmmm now the bottom looks conspicuously empty... I will think of some other rabbit / carrot / skin peeling thing to put down there.

I will probably give her a top so that it's not so NSFW, unless someone can think of another way to make it more PG
>>
>>2959386
the guy is anonymous, how are you so sure that he's a cool dude unless you yourself are that guy and are just fellating yourself?
>>
>>2959321
>fluorescent lamp color temp is around 6000Kelvins

No, it's not. Fluorescent light is 4500 - 5000k.

Daylight (vertical, ie. noon) is 5500k. This is the lighting standard used for color correction. This is the environment to see "true" color in.

Overcast is around 6000k.

>so the color coherency is there (it means all colors can be shown as is).
This is meaningless
>>
>>2959398
What about moonlight?
>>
>>2959321
Man, the right image might not be technically correct but it's a lot more aesthetically appealing than that over rendered steampunk girl.
Painting is an art, not a science, if something looks good, roll with it. Appeal > technical correctness.

>important notes:
there's only 4 color scheme:
natural warm
natural neutral
natural cool
and artificial (neon, inverted, psychedelic, etc.)

Explain?
>>
>>2959413
he's either making very vague categories saying everything fits into either of those 4 schemes or he's trying to make a new rule to art.
>>
>>2959402
Low 4000's under a full moon. This stuff is easy to look up, guys.
>>
>>2959413
He's simplified down the colors like the OP asked. 4 color schemes is easier to deal with than an infinite amount of lighting.
>>
>>2959413
Aesthetics over realism is a big part of art. For example, Michelangelo wasn't technically accurate - he could be, but his work was greatly exaggerated for perspective and theme.

Art allows us to expand or diminish reality to fit our needs.

Art that is 100% accurate to several decimal places is often boring, flat, and unappealing.
>>
>>2959417
He's mostly speaking out of his ass. One phrase negates his rigid rules - "artistic license".
>>
>>2959434
to me painting in particular was more about abstracting than trying to achieve realism. Like, even paintings that looks realistic is always just an abstraction to me.

Everything just looks better when you cast aside rigid rules like "you can only use these colors if your subject is outside" and throw in something to give your piece its own unique flare. We already see shit like proper lighting and colors in real life, painting is an artist's opportunity to give a different perspective to how one can see an image.
>>
>>2959430
Those 4 color schemes don't even make sense, and saying those are the "only" color schemes is just flat out wrong.
>>
File: yo.jpg (37KB, 722x518px) Image search: [Google]
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>>2957983
Decided to finally took the advice and study some pieces. Now I found a problem I cannot fully solve; do you keep the painting outlined or not? Not outlining it makes it fucking weird, but I don't know if that's a color problem or not.

Also, the right leg is longer but I'm just aiming to get the colors right.
>>
>>2959504
It's up to you if you want to keep the outline or not, in painting, usually the underdrawing is painted over.
>>
File: 1431374224891.gif (2MB, 190x300px) Image search: [Google]
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>>2959508
Don't make me fucking choose! I'm tired of fucking choosing, tell me what to fucking do already. I don't want to choose, I want to get good. Please.
>>
>>2959510
Since you do anime, just leave it there or use your hue and change it to a brown.
>>
File: Screenshot (168).png (332KB, 1261x709px) Image search: [Google]
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Was wondering, how can I turn this face to the side?

The blue sketch is from reference, while the purple is from trying to draw it at a different angle.

This is being done in PsCS6 CC 2017.
>>
>>2959521

Addendum: I really struggle to draw the appropriate eye shape, as well as the mouth and nose for this particular style.
>>
>>2959521
Like profile view? Just use the circle and marks.
>>
>>2959523

Circle and marks? What do you mean?

And yeah, how do I draw this character in profile view?
>>
>>2959525
Like the anime head tutorials. I don't really know why you ask when you have it right there at the bottom left.
>>
File: oK.jpg (16KB, 191x278px) Image search: [Google]
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>>2959515
Nice, now that's a satisfying answer. Thanks.

If I don't make it it's your fault.
>>
File: Screenshot (169).png (304KB, 1600x900px) Image search: [Google]
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>>2959527

Because my iteration of her side profile looks really inaccurate, that's all.

I will just look up anime head tutorials, then.
>>
File: sketchrenderingpractice.png (164KB, 482x617px) Image search: [Google]
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>>
>>2959532
Oh, well that's just because her eyes aren't slanted downwards like the original. Her mouth isn't slightly open either. Basically, the expression is different.
>>
>>2959541

Oh my god, that's all?? damn!

I can't believe I didn't see it

I'm going to try to make it consistent..
>>
>>2954418
what's the general consensus of drawing digitally; use pen sensitivity or no?
>>
>>2959577
Do whatever the hell you want.
>>
File: New canvas.png (2MB, 1378x2039px) Image search: [Google]
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Can I get an opinion on my style? do you find it appealing? does anything look off?
>>
>>2959597
I like it,blog?
>>
>>2959600
no blog yet sry, just grinding for now.
>>
>>2959597
need to work on them feet. overall it's pretty good though
>>
File: bmcr girl vertical.jpg (828KB, 2556x4200px) Image search: [Google]
bmcr girl vertical.jpg
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>>
>>2959597
Appeal wise personally it isnt for me mainly cause of technical issues (the weird bent back on the laying girl and the flat feet) and personal taste but the face on the top left is actually real nice and shows potential. Just try to fix your issues and keep doing your best, good luck!
>>
>>2959608
>>2959618
ah ok I thought the feet looks off too, will work on them more, thx.
>>
File: redKnightingWip.jpg (1MB, 1893x2962px) Image search: [Google]
redKnightingWip.jpg
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>>2957925
Yo, artist of the original face here, this is actually pretty impressive.
You got a blog? Also, are you down for another?
>>
>>
File: apple bite.png (155KB, 1000x1000px) Image search: [Google]
apple bite.png
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Does this face look off?
>>
>>2959597
Her back is way too long.
>>
File: unknown.png (2MB, 1550x1073px) Image search: [Google]
unknown.png
2MB, 1550x1073px
Drew all the characters of these character memes now ... gonna do the mushroom guy next i guess.

My drawingstyle is kinda becoming different than i used to sketch >_>
>>
>>2959708
Nice anatomy knowledge. Looks especially cool with the 2 characters on the left.
>>
File: g.png (219KB, 998x720px) Image search: [Google]
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Anything jump out as being particularly "off" on this line art? Figure I would let some other eyes run over it before I go any farther.
>>
>>2959728
Her right hand (not our right) seems awkward to me, her left palm might be a little bit too big either, you may also need to move her head towards left even more since her head's rotated that way. Looks pretty decent other than that tho
>>
File: IMG_20170429_190208.jpg (2MB, 3120x4160px) Image search: [Google]
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Trying to mesh together life drawings and anime. I want a more realistic feel while keeping the soft doe eyed anime aesthetic

I think I'm getting close to a style I like
>>
>>2959934
have you ever seen an ear smaller than an eye?
there is no structure at all in this face, it looks flat
>Trying to mesh together life drawings and anime
it just looks like bad anime
>>
>>2959934
>more realistic feel while keeping the soft doe eyed anime aesthetic
you might want to check out some older anime, those tend to be more realistic, might be the one you're aiming for
>>
>>2959934
just because you're abstracting from realism to a more anime aesthetic doesn't mean it's okay to do stupid shit like making the ear attached to her cheeks
>>
File: feelsbadman.jpg (382KB, 2448x3264px) Image search: [Google]
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>tfw try to draw qt and it turns out sht
feelsbadman I guess it's an improvement from where I started
>>
>>2960774
Nice, cute stuff. Huge though, resize next time. Looking forward to the colored version.
>>
File: mage yellow.png (284KB, 540x737px) Image search: [Google]
mage yellow.png
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>>
>>2960776
Really lovely volume and exaggeration.

I feel like the skirt looks a little too close to a mushroom cap, mostly because the shading makes it look flatter on the top than it should be.
>>
File: progress.png (212KB, 375x748px) Image search: [Google]
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wip progress. hair sucks
>>
>>2959655
everything looks off
>>
File: IMG_8309.jpg (2MB, 4032x3024px) Image search: [Google]
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>>2956821
Great armour designs! I tried my hand at a similar use of bright reds before as well (see pic related).
>>
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>>2960795
Then what about this one?
>>
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>>2955787
Sorry I didn't reply, but yea, you got what I meant.

>>2957940
I really like yours, except for the eyes. The shapes don't match, she's looking into distance despite being in a room, the pupil is on top of the iris instead of behind it.

>>2960797
I might be wrong, but I think the bright reds here damage your drawings instead of improving them. Squint and you should still be able to see what the drawing is about, but the contrast in value is too strong, it leads your eye astray.
You were going for pic related kind of look, weren't you?
>>
File: s.jpg (391KB, 1478x951px) Image search: [Google]
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>>2955787
Here's a quick trace of how I'd imagine the line would go. I think you're kinda trying to push the glutes into a profile view, but from this view they aren't flexed, the don't bulge, they just lay flat and conform to gravity like two piles of soft, squishy pudding. Or like breasts.

By the way, if I ever get to a level where I draw something as appealing as you, I'll consider I've made it.
>>
>>2955586
I like her features a lot but I think that the eye on the right side. looks a tad long. Also it seem like there isnt a clear transition from front and side plane. But i maybe wrong.
>>2955621
While I prefered the previous iterations facial features this is appealing as well. However I still feel there isnt a transition from front and side plane. But again it just might be me.
>>
>>2959440
Exactly. That's where the art happens, taking it beyond a simple rendering.
>>
>>2959510
Art is 100% about choices. If you don't like that, you may want to try another pursuit.
>>
File: 3dshapes.png (3MB, 2041x1565px) Image search: [Google]
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>>2960819
even though you're going for a cartoony style, to pull it off well, you need to draw with an understanding of 3d shapes. Your second piece looks better to me, but the characters are both super stiff and hide one hand behind the back.
>>
>>2960953
That's a very good advice with a very good reference.

A lil' tip - a 3D shape is called form.
>>
File: animushit.jpg (267KB, 500x601px) Image search: [Google]
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>>
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More inking practice. I either need to thin my ink or break out a new nib because the pen was having some flow issues. Much nicer than PITT pens though.
>>
new thread >>2961229
>>
>>2959321
final result has terrible muddy colors. rendering is ok, but it doesn't matter if colors are puke.
Thread posts: 308
Thread images: 99


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