[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

DRAW THREAD

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 329
Thread images: 123

File: Untitled-5.jpg (146KB, 1128x791px) Image search: [Google]
Untitled-5.jpg
146KB, 1128x791px
Needed a new thread

Remember When Edition
>>>2930727
Post your current drawing here and provide helpful criticism and advice to others!

Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost it.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>more gay ass books:
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>>
PREVIOUS TRHEAD

>>2940573
>>2940573
>>2940573
>>2940573
>>
File: IMG_20170420_141830.jpg (3MB, 3024x3082px) Image search: [Google]
IMG_20170420_141830.jpg
3MB, 3024x3082px
Crit my shit
>>
>>2951536
poofta/10
>>
File: joltik comparison.png (337KB, 1288x442px) Image search: [Google]
joltik comparison.png
337KB, 1288x442px
Can I get some style advice on this?
Do you think "realistic" shadows fit this cartoony artstyle, or should I go for cell shading? And should I color the outlines or keep them black? Or maybe make them more saturated?
>>
>>2951536
Butt pockets are fucked up. What is going on there.

The whole contour line outlining facial planes, like on the nose, feels forced

The shirt sleeve over the arm doesnt read well upon examination. It works well at a brief glance. But looking close leads me to believe you werent very confident there. Kinda looks like a tattoo of stripes on the arm then an unrendered sleeve coming overtop
>>
>>2951713
I like the one on the right quite a bit.
>>
>>2951713
Nothing in your image works IMO. I think cel shading would yield better result. Very clean, no gradients. It looks like a cartoon afterall
>>
>>2951717
Thanks
>>2951718
Alright, I'll try some cell shading now.
>>
File: 1492883294084.png (361KB, 627x1000px) Image search: [Google]
1492883294084.png
361KB, 627x1000px
sorry anons I don't belong in this thread but tried posting in /beg/ thread and go no responses. Could anyone help me with the anatomy in this? Really struggling with her arms at the moment but can't figure out how to fix the right one in particular. It's generic as shit but any critique or redline would be appreciated
>>
File: pas.jpg (44KB, 960x540px) Image search: [Google]
pas.jpg
44KB, 960x540px
>>
File: pasts.jpg (58KB, 1082x514px) Image search: [Google]
pasts.jpg
58KB, 1082x514px
>>
>>2951817
>>2951818

how'd they taste?
>>
File: hitler_portrait.png (131KB, 505x554px) Image search: [Google]
hitler_portrait.png
131KB, 505x554px
help me
>>
>>2951713
good.

why did you tint the lines red? keep it with the black ink, it looks more comic style.
>>
>>2951826
it's too feminine. shit.
>>
>>2951824
Haven't eaten yet the second batch.
First one was okay, but not great; too much mousse and not enough crunch.
I'd replace the genoise by something less airy.

are you hitler?
>>
>>2951829
I used a reference that was taken when he was very young. Also not helpful in the slightest.
>>
>>2951830

nah i am an anon.
>>
>>2951834
post the ref when you post this kind of exercise.
Thumb looks okay, but full size it looks like features are not correctly aligned, the feel you get from a /beg artist who doesn't know construction.
His ear looks tiny and high.
You can work more on edges, refine a bit the values with a bit more contrast, and show form better on the nose to get more out of your study.
Anyway, your biggest concern is construction. Not bad overall.
>>
>>2951842
Theres no thumb in that drawing.
>>
>>2951843
>Theres no thumb in that drawing.
the thumbnail. the small image preview.
>>
File: joltik1 cel small.png (43KB, 405x395px) Image search: [Google]
joltik1 cel small.png
43KB, 405x395px
>>2951718
>>2951723
Tried some cell shading, how's this?

>>2951828
Yeah, I wasn't really sure if it looked good or not. It doesn't help that my laptop has a TN screen so the colors change every time I tilt the screen. I made them black again, see pic related.
>>
File: p02n576b.jpg (41KB, 496x529px) Image search: [Google]
p02n576b.jpg
41KB, 496x529px
>>2951846
Yeah, see what you're saying. The position of the eyes are probably the most questionable part imo. But heres the ref.
>>
File: study.jpg (105KB, 500x667px) Image search: [Google]
study.jpg
105KB, 500x667px
Hey guys, I'm trying to learn digital painting
Here is a photo study I'm currently doing,
Any help/critique ?
>>
>>2951853
See, the ref has more contrast.
It's not just eye placement, it's the whole alignment of all cranial features is wobbly.

Notice how some shades have a sharp and a soft edge (below the eye, cheeks).
Forehead does not make a bulge, it's hair from the side of his head.
The nose is not a blob, notice that there's a small shade delimiting the tip of his right nostril.

You should understand the things to look for by now, and try applying a skull construction method (Loomis or your choice) to align features.
>>
>>2951860
Alright, Ill define the details better. Got it. And the line construction.
>>
>>2951854
it's really sad that you came to 4chan to seek wisdom. if i were you i'd go to polycount. this place is toxic for newbies.

also.

/BEGINNER THREAD
>>
File: IMG_20170423_224613.jpg (235KB, 1024x1126px) Image search: [Google]
IMG_20170423_224613.jpg
235KB, 1024x1126px
How to make it better?
>>
>>2951919
The arm looks flat, I'd draw some reflections/highlights on it that follow the form of the arm. (Unless that was your goal.)
>>
>>2951924
Thanos have the infinity gems, one of it is the space, so I was thinking it will be cool to make a flat stencil but with space and shit in it. My intention is to make it look like he is breaking into space and time itself.
>>
>>2951854
Good blending. In my opinion, I think you could go a little brighter on the left side of the face, just enough to make it pop out a little more. As it is now, it looks a bit muddy/blurry.
>>
How do you make digital drawing feel natural? Or at least natural enough to shirk the feeling.

On my laptop, using my tablet feels like it's "slow" while making strokes which makes it incredibly hard to sketch things out. For regular linework it's not so bad, but sketching makes it feel so garbage.

Traditional art always feels good and natural and I can produce better results with it. Digital is nice (on my computer which has a higher hz screen connected to it - feels wonderful and 1:1)

Any tipperinoes for boosting tablet performance on laptops?
>>
iohdshr
>>
>>2951947
you just have to deal with it, all media has it's own quirks and troubles, that's sort of what sets them apart and makes them interesting to work with. if you can't sketch like you would on paper you'll find another way, and that will change how your art looks and that's good.
>>
>>2951951
Alright, that's fair. Laptop art =/= desktop art =/= traditional art, and I guess I'm fine with that now that you've put it like that.
>>
File: 2017-04-23.jpg (1MB, 1920x1080px) Image search: [Google]
2017-04-23.jpg
1MB, 1920x1080px
>>
File: downsized.png (400KB, 1000x1000px) Image search: [Google]
downsized.png
400KB, 1000x1000px
crit me hard
>>
>>2951963
Not bad but a bit sloppy in areas and I feel the drawing is a bit off with the eyes. I would lay off covering it in such strong film grain too--either use it subtly (lower the opacity of it and mask it out in areas) or don't use it at all. That "tire tread" brush too I would be careful with as it leaves a very distinct and very repetitive texture that isn't really helping the image in any way.
>>
>>2951848
i would add some highlight, so then the image could kind of pop more
>>
>>2951963
look like a badly done photobash.
>>
>>2952016
What would there be to photobash in an image that clearly used one single photo as reference? Did you mean looks like a badly done photo paintover?
>>
File: 2017-04-23.gif (63KB, 400x225px) Image search: [Google]
2017-04-23.gif
63KB, 400x225px
>>2952016
lol
>>2952012
Point taken. I'm experimenting with some texture brushes and filters to get a that filmic look. The proportions are a bit of, they are always a struggle.
>>
>>2951746
Dude it's not just the arms your anatomy as a whole is bad, I recommend dropping this and stdudy some perspective and anatomy fundamentals, don't even try to design anything without having a solid understanding of anatomy.
>>
whenever i draw a 3/4 view self portrait i just dont understand how to draw my eyesocket, eyes and cheekbones. How do i get a better understanding?
>>
File: sketch3.jpg (193KB, 550x585px) Image search: [Google]
sketch3.jpg
193KB, 550x585px
Some army guy
>>
>>2951536
It's shit 's my crit
>>
>>2952172
getting some 'nam vibes, but his right eye looks kind of odd
>>
File: sketch3.jpg (347KB, 550x585px) Image search: [Google]
sketch3.jpg
347KB, 550x585px
>>2952172
>>2952213
Fixed the eye. Looks a lot better now I think.
>>
>>2952234
stop using the sharpen tool shit hawk.
>>
>>2952254
Never
>>
>>2952079
Thanks for the feedback anon! Perspective has always been shit for me, gonna work through Scott Robertson's book soon. What else is wrong with the anatomy?

I'm trying to study one body part per week. What would you recommend to get the best out of studying it?
>>
File: PussyWillowCockCock1.jpg (1MB, 1338x1800px) Image search: [Google]
PussyWillowCockCock1.jpg
1MB, 1338x1800px
Aye aye. Continuing my Bird Person & Squanchy fan art... I'm in need of some serious art direction. I'm trying to do some detail work on everything. Getting rid of those ugly airbrushed areas with some hard strokes etc... Would love some tips/overpainting at this point. Haven't done the background at all yet. I'm getting tired of this shit...
>>
>>2952491
garbage. shit tier fantasy.
>>
File: justaguytryingtodrawacrocodile.png (834KB, 1000x1000px) Image search: [Google]
justaguytryingtodrawacrocodile.png
834KB, 1000x1000px
>>2952234
definetly better now dude maybe work on the cigarette to add a little bit more detail?
>>
>>2952525

Thanks for the crit, bro. You really seem like a well rounded, artistic person.
>>
>>2952491
OMG it's awesome! How can I get a costume like that? Or what's that genre called?
>>
>>2952543
np dude. i know shit when I see it. And as well as your rendering may be with fur, your concepts are unoriginal as it gets.
>>
File: BirdPerson2.jpg (81KB, 680x520px) Image search: [Google]
BirdPerson2.jpg
81KB, 680x520px
>>2952548

I dunno man. Are you talking about literally buying a costume like that or painting one? I think he looks super gay but I'm okay with that since the source material is so ridiculous. Ain't nothing wrong with that though... Just gonna be cleaning shit up for the next 20h. if nobody can give me any proper critique.
>>
File: Birdperson.png (505KB, 412x872px) Image search: [Google]
Birdperson.png
505KB, 412x872px
>>2952550

Ehh... It's a fan art of a Rick & Morty character.
I can't go crazy with my design since I want him to look like the original character (pic related). He's fucking ridiculous! I don't normally respond to shitposting but what ever. I'm drunk. If you don't have anything constructive to say I don't think you should even waste time responding to anything here. I mean I'm okay with you saying it's shit. I think it's still pretty shit too, but it'd be more useful to me if you could elaborate as to why you think it's shit.
>>
>>2952553
I don't think it's gay, I really like those tribal costumes pretty much. I don't think your artstyle is shit, I think 90% of /ic/ can't achieve it, it looks pretty realistic. May I know your sources of learning?
>>
>>2952569

Hey thanks a lot man. I just do studies of materials, anatomy, animals and stuff. I've also watched a lot of tutorials on Youtube and I've also bought a few. Dave Rapoza's stuff, Brad Rigneys "A Hostile Takeover"- tutorial and a couple other cheap tutorials. I'm still having to rely on reference too much so after this crappy piece I'm probably just gonna spend about 2 months doing master studies and shit like that...
>>
>>2952491
I really like this, a couple of critiques though.

Squanchy's body language is a little strange. It's not catlike, and it's not really humanlike. It has a hunchback stance most reminiscent of a blind Rancor monster.

If you prefer Squanchy to be more catlike, remember that cats prefer a low center of balance and keep their heads down even while leaping. If you want more of an anthropomorphic feel, have the chest pop out. Personally, I would just remove the silhouetted legs that Squanchy has right now and make it look like he is in mid leap.

The other thing that's nagging me is the lack of pupils, although I'm sure you were planning on filling those in anyway.

Otherwise, I really love your style. Bird Person looks amazing.
>>
File: Wanktitty.jpg (510KB, 966x1300px) Image search: [Google]
Wanktitty.jpg
510KB, 966x1300px
>>2952590

Thanks a lot for the crit! I'm not really sure about the leap idea. I do agree that he looks too static atm. like a taxidermied animal or some shit so I gotta do something about that. Maybe I'll do the "chest popping out"-thingy you were talking about. Broaden his shoulders a little and make him have a more human-like spazzout stance(?)

I imagine his leg anatomy to be something like in this image I'm posting here. I guess the read isn't really good in my actual painting though since you mentioned it. Anyways, thanks a lot!
>>
>>2952557

I think you're just looking for excuses for why it's okay to be shit at art.

Stop trying to be good at something you're not. I'm not exactly talking about your art, but what you put in it.
>>
>>2952604

I don't respond to shitposting.
>>
>>2952604
>if you're not good at something, stop doing it
that's a pretty dumb thing to say
>>
>>2951536
gay/10
>>
>>2952611
where did you read that in my text?

seriously?
>>
File: 1492984806809 (1).jpg (345KB, 1338x1800px) Image search: [Google]
1492984806809 (1).jpg
345KB, 1338x1800px
>>2952599
It looks very close to done already.
There's a small tangent. I also think that you should not draw in squanchy's legs and just let them blend into the background so that it looks like he's pouncing. Otherwise, like you said, it looks confusing.

Maybe you might want to add some feathers floating in the background. Just a suggestion, but that might make it too busy.

Don't know why there's so much shit posting lately.
>>
>>2952637
>Stop trying to be good at something you're not
>>
>>2952643

Thanks. Gonna fix the tangent right away. Also gonna blend both of their feet to the background a little bit more. I might add some burning embers and feathers floating in the bg/fg. Thanks. I'm okay with negative shit as long as it's constructive.

I just don't get why anyone would waste their time posting uninformed uninformative shit even here. It's just a waste of time...
>>
>>2952647
>I'm not exactly talking about your art, but what you put in it.

Your mimicking. Your being fake. You need to search deep into your soul. Paint what your ancestors tell you.
>>
>>2952599
The leap just seemed like the path of least resistance to me, if you're willing to put a little more work into it then your options are limitless.

In my opinion, I think you should use a professional wrestler in the vein of Macho Man Randy Savage as a model to have a bit more cohesion with Bird Person's stoic stance.

Another thing that may make Squanchy feel more alive is to make him less symmetrical. In the show, they made a point to make him look as haphazard as possible.
Now I'm not saying that he needs to look like a slop but trying to emulate his characterization in your painting makes it more recognizable. Something as small as having his left eyelid slightly more open than his right will do wonders.

Otherwise, keep up the good work. Bird Person looks amazing.

>>2952604
Are you criticizing his choice of source material? If that's the case, I don't really think that's valid criticism. There's nothing wrong with having a little fun while honing your skills.
>>
>>2952664

Thanks again. I'll probably be cutting one of Squanchy's canines off to add some asymmetry. I just remembered that he cut one of them off and drank an elixir to "get huge" or some shit? Not sure though. I'll also be adding some more expression to his face + I'm gonna add some messy whiskers to his face and I'll be messing up his fur. Get rid of dem legs, make his hands gestures a little less symmetric. Anyways! I think I've got enough feedback to last for about the ~2 days it's gonna take me to finish this motherfucker. A lot of cleanup to do with those wings and Bird persons jewelry and shit. I'm gonna post the end result here in two days. I feel like I'm taking too much of everybody's time here. Thanks a lot everybody (except that one guy who's probably 12)!
>>
>>2952673
Good luck and feel free to post again if you have any questions or concerns. This is a critique thread after all.
>>
File: 0423171827-1-792x1009.jpg (183KB, 792x1009px) Image search: [Google]
0423171827-1-792x1009.jpg
183KB, 792x1009px
>>
>>2952713

I like your eyes on both of the characters and the line quality on the face in the background but I really think you need to work on your noses. Keep it up!
>>
File: work in progress.jpg (295KB, 900x1200px) Image search: [Google]
work in progress.jpg
295KB, 900x1200px
Hi can i get some feedback on this?

It's my piece for class this week, it's still a work in progress, have a ways to go.
>>
>>2952725

The light direction is too ambiguous on the characters IMO. You could have some proper drop shadows to make it more interesting. I can do a little overpainting if you want...
>>
>>2952747

Sure an overpainting would be great, thanks.
>>
File: lowresmage.jpg (35KB, 679x960px) Image search: [Google]
lowresmage.jpg
35KB, 679x960px
im not really used to making concepts, this is one of my first attempts at it, still a wip tho.
any advice would be very appreciated!
>>
>>2952725
>>2952749

Yeah, so as you can see, I know fuck all about classical painting. Anyways, I'd like to see a coherent light source on the guy (see the drop shadow I made on his chest and leg) and the whole image. I understand that it's pretty ambstract but having one light source and some ambient occlusion would set it apart from a lot of generic abstract shit we get here every day.

I also strengthened the rim light he gets on the back of his neck from the sun-looking thing. I just think it would work for the pieces favor. Another thing I did which a lot of you guys won't like, I made the guys face a little more realistic and relatable. The nose could still be as abstract as it is but I think you'd want to get a little more detail on the whole area with the guys/chicks face because it's in the focal point of the image.

Anyways, I like your color choices and over all mood of the Image. I'd hang it on my wall any day! GG.
>>
File: Isee.jpg (1MB, 1800x1200px) Image search: [Google]
Isee.jpg
1MB, 1800x1200px
>>2952790

Forgot the fucking image.
>>
>>2952723
Noted. They really are weak on both faces. Thanks for pointing it out man!
>>
>>2952786
Looks nice but almost like it's missing something? Things like a staff or animal familiar or magic vials or books will help I think, even if they seem a bit cliche. Maybe pick one, and try to do an interesting take on it. It'll help it feel more complete and help her read as a mage better, plus will make a more interesting image if she has another object interacting with her or something she is holding.
>>
>>2952805
True! Makes sense. I was focusing too much about making a decent design and I forgot about adding some extra eye-catching element,
Thanks for the idea :D ill probably go with a starry serpent type of companion or a staff
>>
>>2952786
>>2952805

100% agree with this. Looks really nice either way. Some detailing and a secondary focal point and you've got an awesome portfolio piece. Nice job anon.
>>
>>2952786
gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyiiiiiiiiiiiiiiieeeeeeeeeeeeeeeeeeeeeeeeee
>>
>>2952815
Thank you so much anon
Ill try to pull it off :)
>>
File: IC.jpg (209KB, 679x960px) Image search: [Google]
IC.jpg
209KB, 679x960px
>>2952828

Made a Quick reference of what you could do. I Changed her leg position to be a little bit less effeminate and pput a wand on her hand to get a little more blue light on her face and hair. I'm not saying you should do this. Just an idea...
>>
File: HISS.jpg (45KB, 679x960px) Image search: [Google]
HISS.jpg
45KB, 679x960px
>>2952844
Oh man i fucking love you. That leg position really made a difference and i overall love it, Thank you so much!
I tried to draw a mana serpent real quick but i will definetely make those changes you pointed out.
>>
>>2952849
No problem dude/dudette. Good luck with your piece! The dragon thing looks fucking bad ass. Good luck etc...
>>
File: 421.png (197KB, 800x800px) Image search: [Google]
421.png
197KB, 800x800px
>>
File: Figure_Nude_Female_Set_03'.png (1011KB, 1312x1000px) Image search: [Google]
Figure_Nude_Female_Set_03'.png
1011KB, 1312x1000px
I did a couple of figures using characterdesigns com. One quick and one long.

1/2
>>
File: Figure_Nude_Female_Set_02'.png (1MB, 1552x1000px) Image search: [Google]
Figure_Nude_Female_Set_02'.png
1MB, 1552x1000px
>>2952937
I messed up the face in this one but I didn't care to fix it.
2/2
>>
File: 0423172210_crop_743x1064.jpg (562KB, 743x1064px) Image search: [Google]
0423172210_crop_743x1064.jpg
562KB, 743x1064px
Trying to build a "sketchbook" to shop around local tattoo shops in search of apprenticeship. Very open to advice and critique
>>
>>2953014
Your work is pretty solid to me. How are you at lettering? A lot of shop owners I've talked to also look for people who can letter
>>
>>2953028
Tbh I don't know, its definitely something Ill practice, thanks!
>>
>>2951536
it looks kind of gay and 90s. I appreciate it as a graphic design piece mixed with comic book style illustration. maybe something done for an ad agency? maybe.
>>
>>2953014
Strongest part of this image IMO is the cigarette ink and the eyes.

Some of the contour lines are nice.

Overall though, I would personally challenge you to clean up your work a bit while not losing the essence of your style. Work on efficient, strokes, consciously think of line weight. Not necessarily sterile clean lines everywhere, but better economy of lines. More efficiency, demand the viewer recognize your confidence.

Work in more, deeper black. Greater value range.
>>
>>2952856
well done anon
>>
>>2953047
This is solid advice. I especially like " demand the viewer recognize your confidence." Chills. Thanks for the crit man.
>>
File: Octoroyal.jpg (164KB, 743x418px) Image search: [Google]
Octoroyal.jpg
164KB, 743x418px
>>2953014
I like your shading. I would use different lines for smoke tho, to distinguish it from the face- i dont like the heavy outline you used to do that. cool eitherway

.
.
Also, thoughts on this?
>>
File: tinker.jpg (333KB, 937x1045px) Image search: [Google]
tinker.jpg
333KB, 937x1045px
Trying some digital drawing which Im not used too... Been putting it off long enough
>>
File: IMG_20170424_085724-1024x768.jpg (233KB, 1024x768px) Image search: [Google]
IMG_20170424_085724-1024x768.jpg
233KB, 1024x768px
>>2953014
read 'basic fundamentals of tattoo' if you haven't yet. It will be a great help. Build a machine from parts, wind coils yourself, don't use it on a human till you're an apprentice. Look into local body art laws and get your required cert/license.

Work looks good, but you need the right knowledge+additude to get in. Don't take any apprtshp they make you pay for.
>>
>>2953305
was this fatty drawn tomorrow? cool
>>
File: 43216431677317.png (719KB, 792x1200px) Image search: [Google]
43216431677317.png
719KB, 792x1200px
>>2951746

I'd argue against this >>2952079 's advice to drop it. Colour and light shouldn't be ignored and I'd like to see you finish this.

They are right though that you have perspective and anatomy issues, her right arm over his eyes appears longer than her left because her right arm is coming towards the viewer in that pose, yet its not being foreshortened. For her right arm as well I would also revisit the elbowjoint and not make it as pointy, using your own elbow in a mirror is a good enough reference for it. Your hands are actually rather good, however her left hand, the thumb is too small. I would also extend her neck as a personal preference, even if she is leaning forward such that it would be shortened, I feel like a longer more elegant neck would add to the theme of her being superior in a way to the guy.

Another small side thing I'd mention is that while her face is very appealing, looking at the underlying construction blue lines youve used makes it seem more like a lucky accident or reference was used (which isnt a bad thing). Her eyebrows are also uneven in thickness.
>>
>>2953305
That fucker has a vagina
>>
File: Untitled-3.png (75KB, 500x574px) Image search: [Google]
Untitled-3.png
75KB, 500x574px
What can i do to spice things up?
>>
>>2953335
You can try and make it look like a real fly.
>>
File: drgnz.png (1MB, 1544x1442px) Image search: [Google]
drgnz.png
1MB, 1544x1442px
just a current wip
>>
>>2953581
Too much detail too early. Work in bigger blocks of value to define your masses.

>>2953331
Pretty sure they were balls. Did kinda look that way though. Dude had a great attitude though. Great poses.

>>2953309
Nah its pose length, 4-20-17. Sorry pal, no time travel here.
>>
>>2953371
why?
>>
File: New Doc 2017-04-24_1.jpg (82KB, 600x541px) Image search: [Google]
New Doc 2017-04-24_1.jpg
82KB, 600x541px
>>2951508
Why does this suck so much?
>>
>>2953906

it doesn't anon, you just have to keep going.

https://www.youtube.com/watch?v=91FQKciKfHI
>>
>>2953588
nope thats a vagina
>>
File: 20170424_174223.jpg (2MB, 3120x4160px) Image search: [Google]
20170424_174223.jpg
2MB, 3120x4160px
just a fun drawing, but would love some input
>>
File: Character Designs01.jpg (388KB, 1800x879px) Image search: [Google]
Character Designs01.jpg
388KB, 1800x879px
Could I get a critique please?
>>
File: The Tree of Causality.png (303KB, 600x1000px) Image search: [Google]
The Tree of Causality.png
303KB, 600x1000px
I'm in the early stages of making this painting, does everything look good so far, as in, are the values blocked in correctly and don't look retarded?
>>
>>2954292
if you variate the line weight where the form shifts you'll be able to indicate form using line alone. Additionally to that, there's a general 3 step rule to line work

1. Outline (Generally the most THICC line)
2. lines inside the drawing (second thiccest)
3. Details and smaller elements should be less thicc than the other two.

Scott robertson is a great example of this technique, although its vehicles it translates to characters also. You could push these designs and make them professional by focusing on linework.

https://www.google.co.uk/search?q=lineweight+in+drawing&tbm=isch&tbs=rimg:CWwa_1vLkJeV0Ijju4QxV5PTcxNdiNB7Ga9zyiHDanEVdM9CKvtOWpXp_1ZNqj25HfIvwRPFltFFnddXZOIVF6fGpf6CoSCe7hDFXk9NzEEXRcVdCn_1JzDKhIJ12I0HsZr3PIRGTfwY_1I4sA4qEgmIcNqcRV0z0BGYAun0Vl-cDCoSCYq-05alen9kEa8nAv6b-KkkKhIJ2qPbkd8i_1BERKb9cyqxnnCAqEgk8WW0UWd11dhFCV4Sh_1hcMHCoSCU4hUXp8al_1oEbzsmhMc65kh&tbo=u&sa=X&ved=0ahUKEwi0orr3l7_TAhWB7RQKHXqsCdIQ9C8IGw&biw=2048&bih=1028&dpr=1.25#imgrc=iHDanEVdM9AlYM:
>>
File: tumblr_ojwogxeAfg1sqh0kno1_1280.jpg (229KB, 1280x1187px) Image search: [Google]
tumblr_ojwogxeAfg1sqh0kno1_1280.jpg
229KB, 1280x1187px
>>2954480
>Additionally to that, there's a general 3 step rule to line work

That's not really his main problem nor is this a general "rule". There are lots of professionals who use one consistent line weight throughout a drawing. You just gotta focus on being aware of the 3 dimensionality of the forms you are drawing even when they are heavily stylized.
>>
File: Photoshop_2017-04-25_02-42-43.png (966KB, 741x970px) Image search: [Google]
Photoshop_2017-04-25_02-42-43.png
966KB, 741x970px
just finished this study
>>
>>2954292
>>2954480
>>2954483
Go to the original source of inspiration for this kind of shit. jeez also THICK what on earth dyslexia English teacher made you think it was double C?
>>
>>2954543
>jeez also THICK what on earth dyslexia English teacher made you think it was double C?
jeez lurk more faggot
>>
>>2952725
Love this. Always glad to see something that isnt anime or video game tier art
>>
File: ss+(2017-04-25+at+06.13.45).jpg (157KB, 944x815px) Image search: [Google]
ss+(2017-04-25+at+06.13.45).jpg
157KB, 944x815px
going through cleaning up the lines and doing some preliminary render
>>
File: ss+(2017-04-25+at+06.12.54).jpg (147KB, 619x881px) Image search: [Google]
ss+(2017-04-25+at+06.12.54).jpg
147KB, 619x881px
>>2954595
wip on this one too
>>
>>2954480
Line weight, ok.

>>2954483
>That's not really his main problem
Do tell please.
>>2954543
>Go to the original source of inspiration for this kind of shit
Appreciate it.
>>2954543
>jeez also THICK what on earth dyslexia English teacher made you think it was double C?
All the cool cats are doing it.
>>
>>2954598
gesture looks unnatural to me
>>
>>2953014
definitely start using a dip pen, to develop more line control
>>
>>2953999
Some input? Okay, here: you're complete /beg/ tier. Go study anatomy and foreshortening intensely.
>>
>>2954657
>>2954598
its the intense twist to the body
the front leg is to big would be turned far cloaser to the left///.....
>>
File: mush.png (54KB, 583x539px) Image search: [Google]
mush.png
54KB, 583x539px
>>2951508
pressed against one another, we made love, like tangoing mushrooms
>>
>>2953918
Thanks anon <3 I'll keep working.
>>
File: z.jpg (929KB, 1057x1500px) Image search: [Google]
z.jpg
929KB, 1057x1500px
>>
File: BP_Small1.jpg (911KB, 1064x1500px) Image search: [Google]
BP_Small1.jpg
911KB, 1064x1500px
>>2952491

Hey guise. I think I'm about 95% done with this. I downplayed Squanchy's legs like you guys told me to and I raised one of his paws a little to make the pose a little less horizontal. I think he's still kind of stiff but fuck... I am so fucking done with this shit now so I can't be arsed to make any huge changes. Any last minute ideas would be great.
>>
File: the boy.png (211KB, 580x758px) Image search: [Google]
the boy.png
211KB, 580x758px
Nosebro's been telling me to fuck off from /beg/ and post here instead. Even though I disagree I don't want my continuous back and forth between Nosebro and I to clog up the thread. Am I good enough for the big boy league? Feel free to tell to fuck off back to /beg/. I'll be more than glad to.
>>
>>2955158
Lighting is good

Some belly button action would be nice, maybe a little more stomach definition in general.

That cat just detracts from the image at the moment IMO. Mostly due to the pose. Why isnt the animal peering down at the archer? Is the viewer supposed to be the prey, like the archer and the cat are on the same team here? If so, why isnt the archer looking at us as well.
>>
>>2955160
Theres no thread on /ic/ that anyone with basic drawing skills should exclude themselves from. We arent working with the highest caliber of artists here. Youre fine.

As for your work... Theres not much to go on. Its just a portrait and extremely basic at that. Show us a story, a scene, full body, etc. Or if you are going to share portraits make them interesting somehow.
>>
File: IC.jpg (143KB, 736x1028px) Image search: [Google]
IC.jpg
143KB, 736x1028px
>>2955174

Aww crap. Thanks for the bellybutton tip. I lost it while doing the lighting and stuff. This is a Rick & Morty fan art and Bird Person and Squanchy are indeed friends. I don't really have a coherent answer to why the guy is looking to the side. I just thought it would look more heroic. Squanchy's looking at the camera just so the viewers eyes would naturally go towards that area of the image. I think if they were both looking at the camera the image would be even more static and boring but I'm no expert. Maybe I should drop squanchy (the cat creature) to the background even more?

>>2955160

Don't worry about that stuff. IMO it doesn't matter where you post your stuff here as long as you're getting critique. I think you might want to look at some of Dave Rapozas line art stuff for reference since you have a fairly similar style. I'm not saying that you should outright copy him or anything. Just the line quality and shit like that. Good work either way! Just push it a little further. Are you going to be adding values to that or is it just gonna be line work?
>>
>>2955188

Gotcha, in that case Im sure it will read more intuitively for people who know the characters.
>>
File: daily-3-25-2017-2.jpg (81KB, 805x728px) Image search: [Google]
daily-3-25-2017-2.jpg
81KB, 805x728px
does this look alright?
>>
File: carro ruso mini.jpg (404KB, 1000x750px) Image search: [Google]
carro ruso mini.jpg
404KB, 1000x750px
Kill me
>>
>>2955268
Looks great anon, I thought it was a photo from the thumbnail.
>>
>>2955249
the anatomy of the face is wonky. Overall good value control on the shadow side, try and get that on the light side as well.
>>
File: Derpyderp1.jpg (199KB, 1316x728px) Image search: [Google]
Derpyderp1.jpg
199KB, 1316x728px
>>2955249

Aye bro. Looking pretty good over all. Just did a quick 10min. paint over. I fixed some stuff I think you should focus on.

CORE SHADOW: It' pretty clear where it should fall on your portrait and I emphasized it. It's on the left side of the whole thingy there.

THE EAR: The whole anatomy is kind of wonky. Take a look at some reference.

Fuck this list format. It's too time consuming...

I fixed the pupils a bit. Made some highlights on his left cheek and the area above the top lip (dunno if there should be any but I don't have a reference so...). Moved his mouth up a little. I made the chin a bit larger and made some highlights on the hair with some drop shadows. Always try to wrap around your forms with your strokes when you're painting btw. It really helps. I didn't really do it on my over painting (it takes time) but you should definitely try doing that. I also made the neck into a V-shape. I just think it's more aesthetic but that's not really an objective thing. I just think it looks better. I'd also try to use more angular shapes for everything. It just tends to look better. Loko at guys like Sinix for reference. Also I'd recommend posting your reference image since it's much harder to help you without it. Hope this helps...
>>
>>2955326

Oh and alos look at stuff like "ambient occlusion" and "sub surface scattering". They're terms that are used a lot in 3D but they really help with traditional painting.
>>
>>2955268

That's great! I just think you're missing the drop shadow from the front tire.
>>
File: champions_by_l3monjuic3-d5zet2o.jpg (314KB, 792x2160px) Image search: [Google]
champions_by_l3monjuic3-d5zet2o.jpg
314KB, 792x2160px
>>2954595
Did you also draw this ?
>>
File: CAPECOD.jpg (394KB, 2000x1125px) Image search: [Google]
CAPECOD.jpg
394KB, 2000x1125px
>>
>>2955374
yeah, years ago.
>>
File: Scifiman.jpg (1MB, 2042x2200px) Image search: [Google]
Scifiman.jpg
1MB, 2042x2200px
I got super bored of what I was currently doing so I did a little photobash/paintover of one of my alchemy sketches. Whaddoyaguise think?
>>
File: 0425172356-747x1328.jpg (146KB, 747x1328px) Image search: [Google]
0425172356-747x1328.jpg
146KB, 747x1328px
Sketch for a new piece idea. Not satisfied with the exposed machinery. Where do you guys go to find cool reference pics for futuristic stuff?
>>
File: 0426170004-747x1328.jpg (139KB, 747x1328px) Image search: [Google]
0426170004-747x1328.jpg
139KB, 747x1328px
>>2955669
Alternative comp
>>
>>2955268
Why are you painting something so boring so well?
>>
>>2952009
shading on hand and nose is muddy. left knee is opaque. left eye is head.
>>
>>2953305
>
self portrait?
>>
>>2955679
Studying purpose for a little project
>>
Diving
>>
>>2955475
Funny things is that I used those drawings to illustrate characters in my Dungeons&Dragons, and you kinda inspired and motived me to start drawing
>>
>>2955674
this one is better than the first
>>
Gon' ask in here, sorry if I shouldn't:
Found an Intuos 3, a4 size.
Would it be worth 50$?
I mean, since it's so old, is it even worth that?
>>
>>2955892
yep intuos 3 are actually better than the new ones, if it's not all damaged or scratched or something, and it comes with the pen, then $50 is fine. consider the cost of getting a pen too otherwise, second hand the pens cost equal or more than the tablets sometimes.
>>
>>2955900
Pen was included, it looks pretty nice, can't see no scratches or nothing.

Also, apparently it was 79$.
Same as a Intuos Draw/Art small one brand new.

Still worth it?
>>
>>2955903
yep definitely
>>
File: eattingsunflowers_listeingtoDND1.jpg (329KB, 1129x828px) Image search: [Google]
eattingsunflowers_listeingtoDND1.jpg
329KB, 1129x828px
Eating sunflower seeds +
listening to D&D play through s::

https://www.youtube.com/watch?v=-J5QJFbyXWI&list=PLlNkQuTXnH2_naiW6rw3tF1tbE4A2Uk40
>>
>>2955326

dont do paintovers, you butchered the brushwork.
>>
File: Grandfathers House WIP.jpg (299KB, 900x506px) Image search: [Google]
Grandfathers House WIP.jpg
299KB, 900x506px
Trying to get that gouache/poster color look of animu backgrounds working.
>>
>>2956053
You're on the right track!
>>
>>2956065
Yeah, I'm trying to build up the image just like the traditional artists and it translates pretty well into digital IMO.
>>
i only spent an hour on this but idk how to feel about it

critiques would be nice
>>
File: lookguysimtotallyreadingabooks.jpg (54KB, 1075x605px) Image search: [Google]
lookguysimtotallyreadingabooks.jpg
54KB, 1075x605px
how's that?
>>
>>2956100
Your features aren't aligning too well if you look at the brow area between the eyes its alittle jacked, you have the one side of her face, with the eye, going in a perfect profile and the other turning slightly towards the viewer. If you follow the eyebrows you can kinda see how it doesn't sit correctly.
>>
>>2956201
her torso is stabbing into her pelvis
her face is not in perspective
learn to draw feet
that ass is terribly drawn
her left hand is broken
underwear doesnt look like that
dont fucking draw the spine
dont fucking draw contours of the muscles/bones
fat neck
what is drapery
>>
>>2956100
your color mixing is pretty bad, the girl is all pink and purple, skin doesn't look like that, her hair is green and blue in some parts. edges are bad too. don't be lazy
>>
File: z.jpg (182KB, 707x1000px) Image search: [Google]
z.jpg
182KB, 707x1000px
>>
File: ss+(2017-04-26+at+04.34.00).jpg (232KB, 1505x773px) Image search: [Google]
ss+(2017-04-26+at+04.34.00).jpg
232KB, 1505x773px
>>2955853
thats pretty cool actually, makes me happy

some updates
>>
>>2951508
>>
>>2956391
I should say this is very much wip.
Only the right hand side and the dog are done.
The left (especially the mans face and hands need lots of work.
>>
File: study.jpg (284KB, 1600x1800px) Image search: [Google]
study.jpg
284KB, 1600x1800px
looks nothing like ref kek.
>>
File: rfvl3ff7njty.png (4MB, 3500x2500px) Image search: [Google]
rfvl3ff7njty.png
4MB, 3500x2500px
What's your opinion on my pic? I feel like the girl is a bit stiff and it's the first time I tried to draw a background.
>>
>>2956400
I think making the eyes perfectly round would add to the style of this
The hoodie and jeans shouldn't have any wrinkles imo
Would remove the vine on the tree as well
>>
>>2956431
Sure yeah take all of the humanity out of the fucking image.
Jeeeez
>>
File: april-26-2017.jpg (831KB, 1000x779px) Image search: [Google]
april-26-2017.jpg
831KB, 1000x779px
just fucking around
>>
>>2956489
This is awesome, don't listen to these shit-art fags
Got more work?
>>
>>2956486
Yeah, it messes with the integrity of this style
>>
File: iguana doblecabuda 03.jpg (694KB, 879x1300px) Image search: [Google]
iguana doblecabuda 03.jpg
694KB, 879x1300px
I recently changed the lightning so It may look a bit messy, but is the overall value and composition right?
>>
>>2955708
Glad someone noticed
>>
>>2956585
I'm going to be really honest, looking at this makes me feel bored. Technically it's actually good; there aren't any glaring flaws except the composition, colours, and storytelling are bland.
I'd stop with this one for now, get some paper and pencils out, have a think about what your next painting is going to be and why, and make 20 thumbnails exploring different compositions. I think this will teach you more than continuing to render this piece.
>>
>>2956585
I didn't mean the previous comment to come out so harsh, I actually really like the lighting and how the textures are coming along, you can see how symmetrical and static the composition is if you stand back and squint at it.
>>
>>2954595
im glad you took some of my advice regarding the dynamics looks awesome now!
do you have a blog? so i can follow you?
i did this one yesterday:
>>2955934
>>
>>2956585
You should block out things first more before using any textured brushes, imo.

But yeah, I think the composition is the weakest part of it. I think a landscape orientation would help, move the subject to the side (rule of thirds).

Otherwise, I think it's cute
>>
>>2956662
http://l3monjuic3.deviantart.com/

i like the detail and design of the headgear on the guy on the left, but his torso doesnt seem to be aligned to the hip and legs. the girl in the middle has some perspective issues with her legs
>>
>>2951508
>>
>>2956784
thanks , watching+

i like drawing head gear, anatomy is always a struggle thanks for the comment.
>>
File: IMG_0907.jpg (62KB, 1191x640px) Image search: [Google]
IMG_0907.jpg
62KB, 1191x640px
What you think
>>
>>2956819
the hell happened here
>>
>>2952786
>>2952849
thats pretty cool. got a blog?
>>
>>2956819
Her should and arm looks kinda static and uncomfortable, try to relax them. Overall good.
>>
>>
>>2956972

I like to imagine the skull he is carrying is his brothers. Like a primitive way of dealing with grief. Not too different from how some people hold on to urns.
>>
File: iguana amb dos caps millorada.jpg (944KB, 1124x1784px) Image search: [Google]
iguana amb dos caps millorada.jpg
944KB, 1124x1784px
>>2956606
Anon, You just saved an illustration and saved me a lot of wasted time. I'm glad I posted it here.
Anyway, what do you think about this one?
>>
File: iguana amb dos caps millorada 03.jpg (472KB, 756x1200px) Image search: [Google]
iguana amb dos caps millorada 03.jpg
472KB, 756x1200px
There goes an updated version.
Do you think the cloud is playing in favour or agains the value composition. I thought to put the shadow of the cloud under the lightened of the lizar, but I'm not sure if the value contrast is high enought.
>>
>>2957070
I saw this as normal iguana size at first, which is amusing for such a dramatic angle. You can make it giant, but I like it the other way.

It's certainly better, but still not quite there. Values are pretty good, though I would lighten the sky and clouds a bit. Have more rocks scattered around so there's not this one big one sitting weirdly in the middle. Also, you need something in the foreground; make a border with trees or rocks or something to draw in the viewer.
>>
File: Screenshot_18.png (849KB, 552x870px) Image search: [Google]
Screenshot_18.png
849KB, 552x870px
>>2957159

I can't really pin it, but something about the colors is a little boring and slightly washed out IMO. The photoshop auto-tone often does a pretty good job of making it a little nicer, at least I think so.
>>
>>2955669
what did he mean by this
>>
>>2957171
>>2957159
Make the lizards heads looking the other way and you're golden.
>>
File: hair study.jpg (41KB, 700x394px) Image search: [Google]
hair study.jpg
41KB, 700x394px
>>
File: Screaming Beauty 03.jpg (746KB, 1203x1600px) Image search: [Google]
Screaming Beauty 03.jpg
746KB, 1203x1600px
>>
File: CAPECOD-Recovered-Recoveredbw.jpg (342KB, 2000x1125px) Image search: [Google]
CAPECOD-Recovered-Recoveredbw.jpg
342KB, 2000x1125px
Halp plz
>>
I'm going to learn to draw as a hobby. Ignoring the starter guide for now what are some things you guys drew when you were starting out.
>>
File: iguana amb dos caps millorada 04.jpg (576KB, 819x1300px) Image search: [Google]
iguana amb dos caps millorada 04.jpg
576KB, 819x1300px
I'm not working on this anymore.
>>
File: april-27-2017.jpg (462KB, 800x1000px) Image search: [Google]
april-27-2017.jpg
462KB, 800x1000px
self portrait that i liked enough to sign
>>
>>2957939
you are getting better at noses.
>>
>>2957700
Do more life studies
>>
>>2957957
Also at doing the same thing every time
>>
>>2957560
Damn park that's different
>>
>>2958048
this drawing was different than how i usually draw, but the differences are so negligible it's barely worth mentioning.
>>
>>2958077
And yet you found a reason to anyways.
>>
>>2958110
hey man this guy said it >>2958048
>>
>>2957582
The linework was great, but I have no idea where your light is coming from. Also I was expecting something much brighter overall; the mood is quite dramatic for a pretty straightforward composition.
>>
>>2956003

I don't have time to do paintovers with a lot of brushwork. I'm just telling OP how he could make his drawing better. I don't need to make it better myself...
>>
File: zombies 01.jpg (251KB, 1300x860px) Image search: [Google]
zombies 01.jpg
251KB, 1300x860px
Some designs for a project
>>
>>2957171
Your composition is still very central and kind of boring. Humans like symmetry but in the art world it doesnt make for a very interesting piece. Maybe the Iguanas heads could be on different levels/looking in different directions or something?
>>
2 hour charcoal from life
>>
>>2959049

Dat's pretty cool dawg... Maybe some more details on the areas with most of the light hitting the character. Cool anywayz dawggghh. Nigga...
>>
File: tekening.png (3MB, 2480x3508px) Image search: [Google]
tekening.png
3MB, 2480x3508px
ye this
>>
File: tekening.png (534KB, 800x1132px) Image search: [Google]
tekening.png
534KB, 800x1132px
>>2959144
sorry heres a resize
>>
File: Drpdrp.jpg (579KB, 819x1300px) Image search: [Google]
Drpdrp.jpg
579KB, 819x1300px
>>2957700

I'm sorry to hear that you're not working on this. It's a fun concept. I like lizards. They're sexy. I just made a quick fix on the drop shadow of one of the lizards neck more coherent with the lighting scheme. I think you might want to add a human scale element to the image too. Anyways... Don't give up! It's still a fun image. Just needs a little work... GJ.
>>
>>2959146

Post reference. Looks like the bottom half of her face is sloping to the right...
>>
File: ref.jpg (3MB, 3324x3324px) Image search: [Google]
ref.jpg
3MB, 3324x3324px
>>2959151
lol ok it was lightly based on this shit i put together
>>
>>2959153
jesus...
>>
>>2959153

You're a brave boy for posting your reference. Awesome! Anyways. I'd recommend you just did a study of the original photo first just to get a better grasp on her anatomy and doing your final image after that. Just a 1h value study or something to get the proportions right. You want to make your subject more appealing for us spectators so doing flat tiddies and stuff like that won't cut it. A simple thing I'd fix is just making her look at the camera or having her look to the side like the original image. Your version is just kind of looking uhh... Somewhere? Just stuff to think about. I was going to do a little paintover but your technical skill is pretty good so I bet you can make this work.
>>
hello everyone my girfriend is a twtich streamer streaming right now and she is looking for someone to draw her emotes and sub badges her stream is on twitch and her name is nowyouseebree she needs a graphic designer and she will pay its on a first come first serve basis so go to her stream now and tell her you want to design her emotes and sub badges and then give her a price and show her a demo of your work so she can see if she likes your work.
>>
>>2959298

She doesn't seem to move a lot...
>>
File: 0428172020-747x1328.jpg (218KB, 747x1328px) Image search: [Google]
0428172020-747x1328.jpg
218KB, 747x1328px
>>2955669
The sketches continue
>>
>>2959349

Are you gonna paint the final image or what? Charcoal thingy or I dunno. I really prefer this one without the hand. It seemed a little tacky. The one with the hand.
>>
File: sketchrenderingpractice.png (164KB, 482x617px) Image search: [Google]
sketchrenderingpractice.png
164KB, 482x617px
trying to make myself push my sketches more often. its tough
>>
>>2959349
you should not be drawing with a pen also extremely wonky perspective on the face
>>
File: heart boy.png (90KB, 672x592px) Image search: [Google]
heart boy.png
90KB, 672x592px
*shrug*
>>
>>2959566
Why not a pen?
>>
>>2959411
Nah it'll be ink on a larger scale. Yeah I kinda agree with you its on the edgy side of my sensibilities. I don't think there's enough there to justify a final with just the head though. :/
>>
wip, unfortunately have to sleep for life tomorrow
>>
>>2959625
because you are a beginner you are chickenscratching with the pen and it sheds light on the fact that your rendering is bad and you dont have good enough line control and form which is not as apparent with your soft pencil sketches, using a pen makes it impossible to 1. correct mistakes 2. really focus on line weight 3. shade and should only be used at an extremely convincing skill level. use a medium that helps you emphasise the skills you already have rather than blatantly reveals all of your weaknesses
>>
>>2959625
>>2959706
to add to this there are actually pens that are good for drawing and that could be used for drawing but not like a shitty ballpoint pen.
>>
File: 4-29-2017.png (1MB, 1102x1200px) Image search: [Google]
4-29-2017.png
1MB, 1102x1200px
>>
>>2959178
> You want to make your subject more appealing for us spectators so doing flat tiddies and stuff like that won't cut it
That's really weird reasoning and art advice to give HOWEVER >>2959144
has made mistakes in rendering the tits indeed so just point that out.
>>
File: drunkss.jpg (327KB, 1536x864px) Image search: [Google]
drunkss.jpg
327KB, 1536x864px
what's the better color scheme?
it seems that adding a splittone orange/blue or yellow/purple always makes the image more appealing, but it may look to "instagram filter-ish"?
>>
>>2959771
Which is which? The top-right is best.
>>
>>2959785
top left is the original, top right is blue/orange, lower is yellow purple (applied with less intensity).
thanks for your input.
>>
File: 20170423_213246.jpg (734KB, 997x1294px) Image search: [Google]
20170423_213246.jpg
734KB, 997x1294px
I tried drawing Chris Chan
And I'm not sure what I did wrong
Help
>>
File: Untitled-1.jpg (95KB, 500x1000px) Image search: [Google]
Untitled-1.jpg
95KB, 500x1000px
Feel like not getting better ever, always doing the same mistakes. Can't get anatomy right balance color and ink in shitty ways. But fuck it.
>>
File: tumblr_mxgp9n1M7R1t5m48xo1_400.gif (151KB, 400x281px) Image search: [Google]
tumblr_mxgp9n1M7R1t5m48xo1_400.gif
151KB, 400x281px
Any drawfags want to see their art on a body? I have more money than sense and am looking to cover some scars with tattoos.

I'm thinking of getting this done, right now I'm in an 80s anime, retrowave mood. Apologies if this is frowned upon for whatever reason, don't really visit this board
>>
>>2959707
Taken under consideration. I mean, they are sketches.
>>
>>2959771
>>2959830
>>2959954
>>2959725

this is shit.
>>
>>2959830
>>2959830
Isn't CWC a lady now?
>>
>>2960095

yeah, he's now Chris-tran
>>
>>2960085
Really useful crit anon. You are helping us all very much. You're a wonderful person
>>
>>2954519
Really cool! Kinda reminds me of Liquid.
>>
File: forest.jpg (81KB, 768x432px) Image search: [Google]
forest.jpg
81KB, 768x432px
I know it's pretty shit, but could someone give some advice on how not to fuck it as much next time?
>>
>>2960187
don't reply to such people, they don't deserve the (you) they crave so much.
They probably don't even draw, all they have is their bitterness and shitposts.
>>
File: ss+(2017-04-29+at+01.05.03).jpg (46KB, 455x655px) Image search: [Google]
ss+(2017-04-29+at+01.05.03).jpg
46KB, 455x655px
>>2956389
Basic redline to maybe highlight a possible issue.
As one anon mentioned before, there's kind of a weird hip twist thing going on, but I'm not sure how I would re-work that. There's also the matter that one leg seems to be significantly longer than the other.
I'm loving the lining and the colors though. Keep up the good work!
>>
>>2960187
thanks for the (you)

damn. made ma day bitch.
>>
>>2960190
i mean it's not bad but i think the stream needs work.
>>
>>2960190
your atmospheric perspective is all wonky. generally your values should lighten and your hues should desaturate as you move further from the foreground. that middle tree that super dark looks way closer than it actually is because of that.
also yeah that stream is...not great buddy
>>
File: 1493495837760.jpg (300KB, 768x432px) Image search: [Google]
1493495837760.jpg
300KB, 768x432px
>>2960190
Can't comment because I don't know how to paint, but everything looks really nice, albeit unfinished apart from the choice of colors for the sky and water. Sky looks a bit muddy.
Jealous of your skills famo.
>>
>>2960207
I thought about giving it up, so didn't use any layer, then the sky ended up being messed up... it looks much better on your edit.

>>2960205
>>2960201
I'll spend some time on it then.

thanks for the kind words senpai
>>
>>2960190
The values and everything make the tree in the middle your focal point, but there's nothing interesting going on there.
>>
>>2960207
nice job.

better than anybody here for sure.
>>
File: ezek.jpg (188KB, 1811x2530px) Image search: [Google]
ezek.jpg
188KB, 1811x2530px
I have a task to design 12 different characters in one month and just got lineart made for first one
I need some critique about him

How are the lines? How's the design? Is there something I should fix and how?
>>
>>2951854
Wow. I've never seen someone who's this much better at rendering than at line work.

You should probably do more monochrome sketches without rendering to help out with that.

It is nice rendering though.
>>
File: ART.jpg (174KB, 474x401px) Image search: [Google]
ART.jpg
174KB, 474x401px
What do you guys think?
I tried my best giving the image a weathered look like something out of a sci-fi steampunk electrocore punkhouse cartoon
>>
File: wendys1.png (222KB, 1056x817px) Image search: [Google]
wendys1.png
222KB, 1056x817px
i just wanted to get in on the smug wendy's bandwagon.
>>
>>2960187
Jup edge lord, thank you. You've made the world a better place. Very useful. People here crave for infos about getting some sort of kinda better.
>>
>>2960196
>>>
> Anonymous 04/23/17(Sun)11:32:02 No.2951723▶>>2951848
>>>2951717
>Thanks
>>>2951718
>Alright, I'll try some cell shading now.
How old are you anon?
>>
>>2960535
way too much aberration. it's not nice to look at for very long
>>
File: progress.png (212KB, 375x748px) Image search: [Google]
progress.png
212KB, 375x748px
hair is hard
>>
>>2960844
well, clearly the rest of the drawing process is hard for you too.
>>
>>2960847
i dont get a lot of time to work on art. so im trying my best with time i get.
>>
>>2960861
Keep drawing anon. Dont ever let them fuck with your spirit. <3
>>
>>2960085
Whenever I post I get this type of reply, I'm starting to believe it
>>
File: color n stuff practice 2.jpg (471KB, 1500x2000px) Image search: [Google]
color n stuff practice 2.jpg
471KB, 1500x2000px
color study
>>
>>2960870
Give yourself 10 more years. Art is a long game. If you're serious about this you will devote yourself to it. Otherwise pick up video gaming or something
>>
File: well.png (1MB, 1062x1300px) Image search: [Google]
well.png
1MB, 1062x1300px
>>
>>2960884
Why even post something that unfinished?
>>
>>2956100
The color temps are all over the map, and distracting - the jawline should be cool colors, as it's in shadow, and get cooler as gets closer to the ear - the red in there doesn't work. Same for the area left of the eye, i would take out teh red and work in greens and blues and purples.

The yellow background is too vibrant, it steals all the attention, and it feels like it's on a plane closer to the viewer than the face. The cool colors above the forehead are too cool, and the hair to the left is too warm.

I would choose a contrasting color for the shirt, the reds and blues are too deep.

The background just doesnt work.

The hair doesn't work, at all. The basic outline is fine, but there's no credible display of volume or lighting. The left side is a completely different color space than the right. The dark blue where it meets the head is confusing.
The bridge of the nose isn't working - the nose slopes from the edge of the nose, and sweeps into the cheek - you just have a void there.

Where are her eyebrows?

Her ear has a shape. It doesn't here. A part of her body that close to the face, where you've rendered so much detail needs to have the same level of detail.

The shadow under the chin is too dark and shouldn't be there, her neck should be reflecting the yellow light.

So should the highlights in her nose, lips, and eyes.

Did you have a color composition before you started this? Generally, you want to have the colors of the palette you've chosen to be consistent throughout, it feels like you started this a year ago, picked it up again, and had different colors of paint.
>>
>>2956585
The color composition is fine, if generic. The biggest problem is that you're designing on a grid, it's all horizontal lines on the top, which lead the eye right out of the painting, and a too strong dark angled line at the bottom that does the same. Your main figure is lost, as the focus of the painting.

Angles are your friend, and add dynamics and drama to a piece. Instead of drawing the canyon from straight on, do it from a slight angle, and see if you can find angles and curves and colors to lead the eye to the figure, who should be at an angle too.

I'd move the camera about 15 degrees to the right, and try again. Maybe drop down a little, too.
>>
>>2960949
Do mine now, do mine!
>>2960535
>>
>>2960190
It's a good attempt. You need to look at what you're painting. If you're not using reference, don't attempt landscapes from your head until you've spent a while painting nature, it really helps.

First, your values are all off. You have too much black, period - you should never use black ina landscape like this, it doesn't appear in nature, expect at night.
You have brighter colors in the background than the front. That's distracting to the eye. A basic concept in landscape painting is layers - the background, the middle ground (there can be more than one), and the foreground. Your brightest colors should be in the foreground. The lightest in the background.

Here's a trick from painting class - the further away objects are in the landscape, the more of the sky color will be reflected in the eye. So add in tints of the sky color into the background, more the further you go.

Are you trying to paint a dusk scene? If so, the entire scene will be flooded with the tones of the sky, and it wouldn't be that light. You'd need the purple in all of your shadows, not black - along with blues, greens, and browns.

The next step is learning to render grass and leaves. You don't have to draw every blade, but close up, it needs to be credible. And your trees need shape - specfic trees grow specific ways. The trunks are lit wrong, and somewhat impossible.

Water doesn't work like that, especially at dusk. It will flow according to it's bed, and the ripples will reflect that. They will also be reflecting the color of the sky, and be muted in a dusk scene.

The ground clutter near the front needs to be rendered. Check out James C. Christensen, he was brilliant at it.
>>
File: animushit.jpg (470KB, 1500x2000px) Image search: [Google]
animushit.jpg
470KB, 1500x2000px
>>
File: 1463916703782.jpg (377KB, 1607x1039px) Image search: [Google]
1463916703782.jpg
377KB, 1607x1039px
>>2954595
Damn, dude i'm liking the medieval-romanesque designs you've got going there, little bit of fantasy going on there with the standard bearer and really distinctive armour permutations, it's certainly got me thinking of the world they might live in. Have some polearms
>>
File: IMG_2772.jpg (1MB, 2407x1864px) Image search: [Google]
IMG_2772.jpg
1MB, 2407x1864px
Here's a quick plein air watercolor
>>
>>2955158
still shit. you take turd polishing to a whole new level bra.
>>
>>2960962
hey thanks a lot. really appreciate the time you put.

I know most of this stuff but felt too lazy/overwhelmed/lacking time to tackle it seriously, but your post (and other anons') motivates me to start doing relevant texture studies to start environments again.
>>
File: 2017-05-01_0245.png (1MB, 1119x749px) Image search: [Google]
2017-05-01_0245.png
1MB, 1119x749px
not sure of anything, any input is appreciated
>>
>>2961433
Jelly detected
>>
File: witch.jpg (110KB, 1299x966px) Image search: [Google]
witch.jpg
110KB, 1299x966px
I am at a dilemma trying to draw this girl her lower body
Can somebody assist with what I should do, maybe draw an outline or say how I should proceed
Thus far all of the choices look like shit IMO and I just cant make it work.
I could try something different altogether like giving her actual pants instead of skirt or something

help
>>
I don't want to play anymore. I never wanted to in the first place.
>>
File: alfalfa.jpg (549KB, 751x988px) Image search: [Google]
alfalfa.jpg
549KB, 751x988px
>>2959349
the face looks odd because of the lower lip I believe. It seem a bit squished otherwise pretty good I like the wooden texture to it
>>
>>2961552

everything is pretty bad but your rendering stands out to me as really gross, like everything is made out of the same rubbery material.
>>
File: Vilha-vampire-merged.jpg (157KB, 1075x1396px) Image search: [Google]
Vilha-vampire-merged.jpg
157KB, 1075x1396px
Crit my shit up
>>
>>2961419
what brand of water color do you use?
>>
>>2961586
how do I git gud like that
how long have you been drawing
>>
>>2961586
>literal sameface
>>
>>2961594
rip
>>2961590
like 4 or 5 years ;_;
>>
>>2961601
how much do you spend a day drawing? it looks dope. really like how dynamic the whole thing looks
>>
>>2961604
not long enough sometimes an hour, sometimes 4 hours
>>
>>2961606
well the piece looks good though i can't really read what is going on in the less detailed areas (both lower bodies, outer areas), but what is fleshed out looks good.
keep it all up! i think you can make it
>>
>>2961552
Seconding other anon. Your rendering is particularly bad and muddy. Work on colors.
>>
File: scene.png (368KB, 600x800px) Image search: [Google]
scene.png
368KB, 600x800px
first time I do a landscape, the tutorial I used was the one from bob ross "mountain lake"

The weird shape of the painting is because I cut the ugly parts out
>>
>>2961419
Cool! But the perspective on the cabin part of that boat is a little fishy
>>
File: 0429171635_crop_672x800.jpg (371KB, 672x800px) Image search: [Google]
0429171635_crop_672x800.jpg
371KB, 672x800px
Fudged this one. How do eyes work?
>>
>>2961586
Its fucking awesome and super kinetic. I think it could use some clarification in areas like I'm not really sure what's happening, is the top goblin riding the winged one or are they breaking into somewhere or...?
>>
File: 1110.png (16KB, 600x600px) Image search: [Google]
1110.png
16KB, 600x600px
I think I fucked up the knees


Help
>>
>>2951963
That bottom left area where the curl is could be fixed.
>>
File: 2017-04-30_23.23.45.jpg (454KB, 597x957px) Image search: [Google]
2017-04-30_23.23.45.jpg
454KB, 597x957px
Eh. I know this is boring but I feel like I should take the time to ink it anyways. Would love for someone to point out glaring mistakes/potential improvements before I do.
>>
>>
File: 1485697722059.png (710KB, 1439x1574px) Image search: [Google]
1485697722059.png
710KB, 1439x1574px
I barely studied anatomy and decided to give this a shot. Am I way in over my head?
>>
>>2961901
eyelids stand out too much
>>
File: Boxerman.png (745KB, 1369x1474px) Image search: [Google]
Boxerman.png
745KB, 1369x1474px
Just made this
>>
>>2962589
Learn perspective.
You're fucking up.

You need to break the human body up into boxes in perspective.

You're obviously not doing this.

Until you realize reality is in perspective, and drawing is the act of recreating reality, you'll realize how important perspective is. It should affect every line you put down.

Everything is a tilted box with 4 sides.

Please check out draw-a-box and be sure to master the box.
>>
>>2963418
uh can you redline it because I'm not understanding where I'm going wrong with perspective.
>>
I tied making a logo, is it alright?
>>
>>2963418
>>2963482
also please ignore anything below the belly button i only put that there for practice but also to see if other body parts were proportional
>>
>>2956939
>>2952786
Yup I'm gonna need a blog Anon. That shit is lit
>>
>>2963513
When you're designing, operate off of the logic that if it looks good, it is good.

To me, that looks like shit. You need to experiment with-line weight and push the design itself.
>>
>>2964270
>>2963513
Constantly question,

Does it look good?

Use your sensory function (mindfulness) to make the decision.

Become totally aware of what you're looking at.
>>
>>2963513
>>2964270
>>2964272
I'm mainly asking you to extrapolate.
Something that is ugly to you is ugly to the rest of the human race.

Something that is beautiful to you is beautiful to everyone else.

Do you honestly see any professional designs with uniform, blunt lines like that?
Thread posts: 329
Thread images: 123


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.