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Why isn't getting a reference from pixel art a more pop

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Thread replies: 15
Thread images: 7

File: Pixel Art reference 1.png (2MB, 2559x1442px) Image search: [Google]
Pixel Art reference 1.png
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Why isn't getting a reference from pixel art a more popular advice for beginners? It helps to instill a sense of aesthetics while at the same time demanding less from knowledge of proportion, leading to very satisfying work?
Btw, this music video is full of interesting references.
https://youtu.be/oTN6cGmH2yM
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File: Pixel Art reference 2.png (1002KB, 1624x800px) Image search: [Google]
Pixel Art reference 2.png
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File: Pixel Art reference 3.png (1MB, 1279x720px) Image search: [Google]
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File: Pixel Art reference 4.png (937KB, 1365x720px) Image search: [Google]
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File: Pixel Art reference 5.png (1MB, 1365x720px) Image search: [Google]
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Is anyone interested in these or should I stop?
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>>2946408
Because everything stems from life. Pixel art (especially at the level you posted) would be too stylized for beginners to internalize - or if they do, internalize it correctly.
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Pixel art is an interesting exercise in symbolism when you're working with smaller sprites. However, the resolution of these images you are posting makes them just low-res aliased art essentially, at which point you probably should learn to draw from life. Additionally, line weight is harder to get across with pixel art, as you have to apply manual anti-aliasing or other trickery to lines to make them appear thinner, and at low enough res you just skip that part altogether to focus on readability.

However, if you want to make your colors eye catching and "pop out", making smaller sprites can help with that. After all, well picked colors are crucial to making or breaking pixel art.
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>>2946902
Well put. Like you say, it's very different from "real" art at lower resolutions, but at a high enough resolution it's essentially just regular art that requires special understanding of line weight, anti-aliasing and color, as well as how humans perceive patterns.
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>>2946408
>Why isn't getting a reference from pixel art a more popular advice for beginners? It helps to instill a sense of aesthetics while at the same time demanding less from knowledge of proportion, leading to very satisfying work?
Because its shit advice, bambalam flim flam
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>>2946408
I love the pixel art in those videos
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File: Pixel Art reference 6.png (743KB, 1280x720px) Image search: [Google]
Pixel Art reference 6.png
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>>2947424
Here ya go bb
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File: Pixel Art reference 7.png (2MB, 1736x720px) Image search: [Google]
Pixel Art reference 7.png
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This video is also pixel art, by the same band as OP

https://www.youtube.com/watch?v=IGqeyQhBPMI
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>>2947512
They are closer to what I'd call oekaki, or just art done with a binary pen.

To elaborate, frankly to me all of that video (and OP's images) just looks like very unpolished aliased art. Is it pixel art? Sure, they're art that are made out of (clearly visible) pixels, but they lack in the more deliberate qualities of the medium. For instance, they're full of jaggies, use huge amounts of colors (backgrounds in particular look almost gradient-y) and use little to no smoothing with anti-aliasing, among other things. So in the end, the style ends up looking like an artistic shorthand for making less polished art to drive an aesthetic. That's fine, but something like Trucker's Delight or Starr Mazer (back when it was just a video and not a kickstarter game, anyway) stand out to me far better.

But then again, these days some people like to claim that just color reducing a photo will make it pixel art.
Thread posts: 15
Thread images: 7


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