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Post your current drawing here and provide helpful criticism

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 312
Thread images: 143

File: draw.png (259KB, 591x757px) Image search: [Google]
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Post your current drawing here and provide helpful criticism and advice to others!

Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost it.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>more gay ass books:
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>>
Nigga you better fix that.
>>
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>>2916654
nigga HEELLLP
this shit is being paid for and I'm not used to this subject matter.
>>
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>>2916668
I have to agree with this other anon >>>2916779

It might be a good idea to lengthen the ship some. I even looked up fast sail ships and the name "The Cutty Sark" showed up as one of the fastest sail ships. It was also a pirate ship.

The only other thing I'm thinking of on this desitng of the ship is how does the ship reverse or slow down?

I mean its a flying wood ship which goes against anything in terms of reality, but it feels like the ship needs some smaller engines that can be used to slow it down or reverse direction. Or something at least.

In terms of guns you don't have much to work with in terms of the size of the ship and the amount of detail you can convey in terms of weapons on the ship.
>>
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Tying to do some portraits
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>>2916668
Personally I would put it on a brighter background so the design is more visible, and then just simplify/clarify the lighting--what are the major forms and how are they lit? You can also try looking up artists who paint ships and sails well like Montague Dawson.
>>
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Wow, you guys have been an incredible help. Thanks a lot, I knew you all would know more about this than me.

I wanted the ship to have this kind of feeling where it is coming towards you but raised the camera so you could see more detail but I can see how my drawing makes it look toy-ish. I'm trying to figure out how to make it look less like that but dam son i dont know yet

>>2916779
>>2916816
o my dam, this is pretty much what the client told me and wanted the ship to be longer (although he did want the back to be higher) but I basically told him "no" because he already approved the sketch and time constraints. I don't know a good way of making it look longer without changing the perspective, I might be able to change some of the details and make the back look shorter to give the impression that its longer.
I'm gonna put the mainstays on, client just asked if we could show the back more so I said when its colored I'm putting them back cause you'll be able to see the back better when its colored.
Thanks for the ship reference! That's a good one and will help with the proportion.

About the ship slowing down- you do raise a good point, if I can I'll add more engine devices around it.
>>2916847
It needs to go both on a white and black background but was originally for a black one, I am struggling with this because it does look quite different when you switch it. You're right, I think I'll keep it on a gray background and fix the lighting afterwards, I was just afraid that I wouldn't be able to.
Thanks for the artist's name! That is really helpful and his paintings are awesome.
>>
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Posted here cuz the beginner thread is kill. Please help me what's wrong with this
>>
File: 20170328_005617.jpg (2MB, 1569x1949px) Image search: [Google]
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3 hours from live model done in charcoal. I have sworn off pupils and irises.
>>
>>2917489
You have no structure, every measurement is wrong, mouth is tilted to the left, there is no neck or ear, rendering ranges from smudgy to nonexistent and the eyes are FAR too large. If you were shooting for accurate, you missed.

I can tell you cared about this drawing. Stop looking at what you like, and focus on what youre doing wrong. Apply yourself.
>>
>>2917489
read the sticky

draw what you see instead of what you think you're seeing
>>
>>2917567
facial features drawn too small. brow to bottom of the nose should measure roughly the same as bottom of nose to bottom of chin.
>>
>>2917579
how about no?
>>
>>2917593
oh i thought you were posting on the draw thread for critique. my bad :/
>>
>>2917579
This
>>2917593
Is not me, although i appreciate the support.
I agree, but the exaggeration of the jawline was, believe it or not, intentional. Youre probably right though. I should master the basics before i branch out stylistically .
>>
>>2917606
i could be wrong and you successfully captured the model's likeness, but without a reference the proportions look a tiny bit off. i think your edge control is very good though.
>>
>>2917613
don't be a pussy, stay committed to your original critique
>>
>>2917606
nah man, you are free to experiement,"you have a strong enough grasp on face construction.

"mastering the basics" is actualy a lifetime
>>
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I prefer the black and white version.
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>>2917625
LOL wtf is this circle jerk? I hope you're samefagging hard or ic's going down the shitter. That face is crap, draw 100 more and then post one
>>
>>2917725
Not him. But I wouldn't say it's crap. But it certainly isn't perfect.
He managed to capture the likeness and forms pretty well and I think it does its job fine.
also, that "how about no" was pretty damn stupid. literally the purpose of this thread AND this board is to critique, not to go full hugbox mode or go "THIS IS ABSOLUTE TRASH GET THIS SHIT OFF RREEEEE"
>>
>>2917725
Go to work brian
>>
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How do I fix the eyes?
>>
>>2916650
>>
>>2917739
Shit.
Fuck me.
I thought we were talking about this one >>2917489
Sorry dude.

>>2917567
This one is pretty good.
>>
>>2918014
Looks like Obi Wan. One purpose?
>>2918010
Draw the inner eyelid, it will peek out a lot on the far eye. the far eye is the problem. It also needs to be enlarged a hair. Draw a pink eyelid that boarders the bottom eyelid, and an edge on the bottom side of the pink eyelid. I'd look up a ref but im lazy. Look up how eyelids wrap around eyes.
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>>2917690
Love this
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Just finished this, shoulder blade is definitely off but ah well I'm done with this for now
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>>2916650

https://www.youtube.com/watch?v=aQ3poU70uIE
>>
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worked on this for a couple hours, any crit?
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File: Selfie.jpg (692KB, 1131x1500px) Image search: [Google]
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WIP self portrait thingy. I'm about 10h. into this. Trying to do this without using a lot of photo textures. I'm fucking around with the bevel/emboss in stead to get dat glossy effect on the rotting flesh on my mouth area. Lots of refinement to do on the clothes, eyes and background and shit. Fun times...
>>
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>>2918354
Looks great so far. I couldn't help but do a little painting on top to try some stuff out. I think instead of focusing on specific textures and digital tricks like bevel and emboss, focus more on big picture stuff.

Changes I made:
-clarified a lot of the shapes and made them "cooler" and more designed, both to improve the read and make things seem more interesting. The hand feel very dull at the moment, try to bring in more interest and structure.
-brought out the reds in the face and reduced the red in the background to get better temperature relationships
-filled the scene with slightly more light and colour, and made sure the shadows were going to black
-small changes in materials, adding speculars to the eyes, getting the teeth smoother etc. just adding variety
-general atmosphere to tie it all together

Hope it helps!
>>
>>2918311
>couple of hours
>theres barely anything on there
youre joking right?
>>
>>2918373
never said i was good at landscapes, i'm just trying my best.
I know jack shit about this and i'm just trying to learn nigga
>>
>>2918372

Thanks a tonne dude!

The clarification of the shapes and general atmosphere stuff were things that I would never have thought of if it wasn't for you. I always struggle with shape definition, colors and atmospheric depth and your overpainting illustrates these things perfectly! I really like what you did with the horns and the nails too.

Some of your ideas were things that I was going to do anyways like the speculars on the eyes and the cooler background but it's definitely nice to get a second opinion on those things too.

Aye... I'll be back in another 10h. with a (hopefully) better and more balanced piece.
>>
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Please could i get some constructive critique on this? do you even know who it is? been so long looking at it i need a second opinion or 2
>>
>>2918481
majel barret?
>>
>>2918292
ooo nice.
I like the linework mixed withe values.
>>
>>2918354
hot damn son, this is great. I absolutely love the texture, you did a really nice job. Did you have a reference for this? Like for the rotting flesh and stuff?
>>
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>>2918531

Thanks man. Yeah, I looked at some of those swamp mummies and stills from the walking dead. I'm also watching Dave Rapozas orc tutorial and Brad Rigneys "A Hostile Takeover"- tutorial. Doing all those details is arguably the easiest part of image making. Real pros can indicate that shit with a couple of strokes. I wish I could do shit like that...

>>2918481

I did a 5 min. value overpainting on your piece. I think it looks pretty good over all but you could use some more mid range values on her skin. The same problem persists in the saturation of color on the whole piece. A good idea might be to do the initial value block in with the yellow ochre-ish color you used on the background and bring in the skin tones later on in the piece. Don't mind my horrible airbrushy strokes though. It's just a faster way to illustrate the problem. Your brushwork is much more interesting.
>>
>>2918563
>>2918481

Oh yeah, and don't be afraid to lose some of your edges in areas of lesser interest. There's no reason to have a black outline on her right shoulder next in front of her hair.
>>
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>>2918372
>>2918354

Another progress WIP. Trying to match some of the shit to anons suggestions... Trying to lose some edges on the arm and right cheek. Haven't done the horns yet. I'm thinking about adding a rim light to the right cheek. Not sure though.
>>
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Any idea how to improve/fix this?

>>2918791
What is the resolution of your canvas? Pretty cool btw
>>
>>2918862
Is this a study? The legs feel off
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>>2918862
Adjust the leg of the right to be a little bit longer. Other than that, fine job.
>>
>>2918862
puke
>>
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>>2918862

It's not a huge image... I just needed a new profile pic and I was feeling particularly sexy yesterday. Nice drawing btw. Is it a study? Are you going to color it? I love the hands and I envy your line quality.
>>
>>2918887
Dude why are you painting on so few pixels? For an image of that finish you should be painting at least double the height/width you have, more if your computer can handle it.
>>
>>2918911

You're right, dude. My computer is 10 years old so I'm keeping shit small so I can make quick adjustments. Max size with over 20 layers is like ~5k for me with some slowdown. I wasn't going to be doing this for 20 h. initially. Shit just gets out of hand some times when you're having fun... At least I'll have a sweet profile pic for Art Station and Facebook and I'll learn how to do undead shit better... I wish I had a fucking job.
>>
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>>2918791
pretty cool, although i dont know much about digital. his horns looks like they come out from the back of his head and then around, not from the sides- dunno what you were goin for
>>2918311
what am i lookin at, is it abstract
>>2917567
i like it. imma assume features are small and concentrated at the center of the face in purpose

yesterdays hippo-skull
>>
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>>2918872
>>2918876
>>2918887
Thank you guys. I wish it was a study it is basically a frankenstein. I'm doing what I can with the references I collected and filling in the blanks.

I will be coloring it but it may take a while before it, I need some sort of floral arrangement around her and some other elements that I'm hoping to block in line work before applying the flats.

BTW it is impressive the amount of detail you managed to render even more so considering the resolution
>>
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My first draw.
Took me like 5 hours.
I don't have tablet, just a mechanical mouse.
I have future in this?
>>
>>2918996
Congrats. You managed to make a shitty drawing even more shittier.
>>
File: Wetasian.jpg (2MB, 3425x3525px) Image search: [Google]
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just another character, trying to get proportions right, any thoughts?

>>2918014
the reflectance of all the surfaces seem a little too similar, there should be a contrast of texture between the sword and clothes. Great job otherwise
>>
>>2918996
Don't study or redraw bad art.
You may think this is all you can do, but study some fundamentals and you will be amazed at what you are capable of. If your are going to study ir copy, always do it from someone way better than you. That way you actually learn something and have room to improve. Have a standard.
Also, don't draw with a fucking mouse. Clearly you have a camera, ink a drawing and and transfer it into the pc. But don't worry about coloring until you learn how to draw.
>>
File: vistes desde la finestra 03.jpg (199KB, 800x800px) Image search: [Google]
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Wip
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>>2919076
This, if the person is going to draw cartoons then at least draw from the golden years of Disney and WB/MGM cartoons. Get some fundamentals of animation/cartoon design down first.
>>
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>>2918208

cheers m8
>>
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I just started painting so I'm tracing body position from a picture. Drawing a couple of DJs who come a lot to Serbia. I want to improve the facial gestures, how do I improve in that field?
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>>2919201
jesus dude its first time i see abomination like this. dont do this. just paint.

god traced painting
stop
>>
>>2919204
sorry
>>
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Thoughts?
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>>2919368
jesus how horrifying
features are small and shifted to the right side of the face
construct the forms + flip your canvas often
>>
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I thought I was finished with this... What do you guys think?
>>
>>2919403
that torso is a fucking mess. Looks flat and the anatomy is really bad. Learn better construction and study more.
>>
>>2919403
Please don't color pussies like that, she looks like she has a really bad infection.
>>
>>2919359
not bad, i like your line but did you really need the grid? did you actually draw it too? also forearms curve is a little exaggerated

>>2919276
you better be! abomination! makes me somehow think of this
https://www.youtube.com/watch?v=wrmfX8QtBfA
just do still life or something.
>>
>>2919067
theres cum running down her face

also fyi water is colorless
>>
>>2919685
depending on the lighting, water can appear brighter than surroundings, genius.
but hey, good to know thats the only "mistake" that comes to your mind, thanks!
>>
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>>2916650
any critique/ feedback on the color/mood/composition?
supposed to be a spooky snowy forest with a shadow mosnter sucking the life out of a knight
>>
>>2919728
Honestly I feel it doesn't work. It's extremely dark, the composition isn't interesting, and the idea of lifesucking doesn't come across at all.

Might be good to restart and think a bit more on what you want to show and what the best way to do it is. Where will you place the camera? What sort of lens will you use? What will be your value range? Where will the light source(s) be? How can you make the idea and image read as clearly as possible? What colours will you use? Thinking through these types of questions and doing some research and finding/making reference will really help you. Don't skip out on parts of the process out of laziness.
>>
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>>2919678

Yeah I drew the grid. I needed the figure to fit in perspective and I can't do it very well without gridding yet.
>>
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I just started painting an unfinished piece from a few weeks ago. Does the eyecoloring look off, or does his face look off at all?
>>
>>2919694
>depending on the lighting, water can appear brighter than surroundings, genius
lol no, they would reflect it, water is transparent so the colors on her skin would show not magical white colors out of no where, GENIUS.
>>
>>2919890
Wow, heres a physics lesson. colorless is a term meaning it doesnt modify the hue of the light coming through/off it. water is colorless, and does not change the color of light through it but it is reflective, leaving its brightness subject to change. you will notice my color pallet is pretty much grey, so what happens when you brighten gray? LIGHT GREY/WHITE!

you plebeian retard,
sincerely,

Not-A-Robot
>>
>>2919890
>>2919897

AND ALSO: How on earth would you be able to see rain otherwise if what i said isnt true
>>
>>2919791
aight, fair enough- thought its only a character. still, pretty time consuming
>>
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>>2919359
I think that you might be obsessing over accuracy. I don't know where you're taking this piece, but if its practice you might gain more from trying to eye the proportions and perspective intuitively. I mean, it looks good. But it looks like a lot of time too.

>>2919201
This is so wrong why why why are you doing this

>>2919399
Looks great! An additional midtone in the lighted areas of the face would go a long way. Maybe establish some highlights (crest of brow, tip and bridge of nose, lower eyelids and where the chin meets the bottom lip are typical areas)

>>2919897
You're kinda right but that doesn't mean your drawing doesn't look like bukkake. Try making the water streams lighter than skin in the light and darker than skin in the shadow, and let it disappear in the midtones.

This is what I did instead of listening in class today.
>>
File: vistes desde la finestra 04.jpg (225KB, 800x679px) Image search: [Google]
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The view through my window
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>>2920372
pretty good drawing but all the hard edges make everything look flat. i'm also not sure where to rest my eyes because you don't have a focal point and everything is highly saturated. i like how the building on the left looks though.
>>
>>2920372
if you'd cut it in half, and focus on te roofs and mountains, i think this work would benefit from it. its too much at once now, nothing to focus on. or mb tone down everything in that 'frame' out of buildings, like, alot
>>
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bit of a fanart i'm working on

i don't know how to handle more interesting lighting schemes though, please help;;
>>
>>2919063
not me
>>
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are the colors looking alright?
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>>2920548
Skin doesn't look very believable. Too monochrome. Push the temperature shift between light and shadow, and get more red in areas that need it.
>>
>>2919067
ah ya i see what you mean,,would increase the contrast on the sword, making it brighter would it help?
>>
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I think I'm just about done with my self portrait if anybody doesn't have any last minute crits. Anyway thanks for the tips and crits guise. This is one of the only places online where you can get honest feedback on your shit...
>>
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current sketch page
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>>2919736
>mfw i actually did all of that( except for the camera lens)
i will itirate more next time
>>
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Did this one relatively fast, for my standards.

Not my best but I kind of like it. Now, notice there are so deviations to her normal Outfit, these were conscious decisions. I am also planning to draw a background to give some perspective, make it more apparent that she's not just standing on her toes.
>>
>>2920881
I like the demon head design, it's familiar but still has a new feel to it.
>>
>>2920833
I think you've pushed this one as far as you can with your current abilities, and it looks good.

I'd recommend at this point starting to paint from life and masters more, and focus on getting values and colours accurately without using any layer modes or tools like dodge or burn. Right now you are blowing out highlights and jumping to black in the shadows, and there is too much focus on texture. These are all sort of beginner digital mistakes which are holding you back because otherwise you are painting at a decent level here.
>>
>>2921152
thanks anon. im probably gonna make some changes when i come back to this page in awhile
>>
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>>2921156

Thanks man. You're definitely right. I'm actually thinking about getting some gouache paints to do some master studies and still lifes. My current daily scedule is:


- 3h. digital life/master study
- 4h. 3D practice (Blender/Zbrush)
- 4h. Personal work
+2 filled pages in my scetchbook

So much shit to do but I'm pretty sure I'll get to senior/professional level in about a year...

Here's the final-final version. I subdued the contrast a bit and made the whole thing brighter..
>>
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>>2921180

Shit... I meant to say JUNIOR, not senior. I'm not fucking crazy...

>>2921183

Hat's beautiful btw. Is if from reference?
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>>2921186
Yep, here's the ref image. I mostly get them from here.

Still working on this.

Also fuck drawing all the other shit surrounding her. It's all blurry and shit, and I had started to add in the shapes for the background but felt like they weren't needed.
>>
File: Untitled.png (721KB, 542x882px) Image search: [Google]
Untitled.png
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help
>>
>>2919191
gorgeous, but the collar looks really flat, I think it's because the edges follow the same curve.
>>
File: received_1276805799040675.jpg (38KB, 720x1280px) Image search: [Google]
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Drawing this now, I dont know, I feel this pose is a bit too dificult for me
>>
File: penya sciencia ficcio.jpg (147KB, 1300x707px) Image search: [Google]
penya sciencia ficcio.jpg
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Some Scifi designs trying to focus on the silhouettes.

Maybe I'll add some color and textures tomorrow but very probably not, I prefer to procrastinate
>>
>>2921210
Somebody post the great master's drawing of that pose
>>
File: 493.jpg (427KB, 1083x882px) Image search: [Google]
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>>2921202
I don't really paint stylized stuff or children, but thought I'd chime in anyways.

Basically from a painting standpoint you are using too small a brush and just scribbling it everywhere. I would recommend using a bigger brush in most areas and reserve the smaller brush for key focal details like maybe a few strands of hair or details on the facial features. Elsewhere use as big a brush as you can. Everywhere you can focus on keeping your shapes more controlled and clean.

There's some small construction errors in the face, like the mouth feels misaligned and the far brow projects to much. I tried fixing it a bit but I am not used to children's proportions so maybe didn't do a perfect job.

Last thing is your use of values, I feel it is pretty good in general but you can control it just a bit more for the face. Look at how strong a jump you have from the light hitting the bit of skin above the lips, to how dark and grey the chin is. This is just a bit too extreme. Keep your values more consistent and controlled.
>>
File: Untitled-2.jpg (224KB, 605x914px) Image search: [Google]
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>>2921258
Thanks anon
>>
File: finaldraftsmallversion.gif (575KB, 1500x1740px) Image search: [Google]
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I wanna call this done. I didn't follow everything you guys said just because I'm running out of time.
>>
>>2921567
Is the background transparent? Put a strong coloured layer under it and check cause you forgot to delete a lot of pixels there. There's random splotches of white and grey pixels around everything.
>>
>>2921567
Looks good.

Where is this render gonna be used?
>>
>>2921571
geez I can't believe I missed all that shit. I'm glad I posted it here first, thanks.
>>2921576
thank u. Its concept art related for a client but its not to be used in a video game. I'm not sure if Im allowed to talk about it but if I am I might even direct the client here because this kind of material was really exhausting for me and some of you guys might be better for it
>>
File: chair.png (43KB, 628x760px) Image search: [Google]
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>>
>>2921567
>>2921611


That looks really cool! If the client is happy with it I'd suggest you bite the bullet and just do it your self. It'll probably become easier with time. At least if they're giving you proper compensation...
>>
File: MisterFishBowl.jpg (2MB, 3600x6000px) Image search: [Google]
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Well, for one backgrounds anger and confuse me. How do you make a background work for a character?
>>
File: hell.jpg (104KB, 810x456px) Image search: [Google]
hell.jpg
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Any help would be appreciated.
>>
>>2922189
There's nothing here. It needs a point of interest--a character, or an interesting rock or plant, or an animal, whatever you choose.

The way you've painted the grass too flattens ground entirely so it looks like it is in line with the picture plane instead of receding in space. Get some reference and try to take elements from it and apply them into your image.
>>
>>2922200
Thanks a lot, will do.
>>
File: keith sm.jpg (657KB, 900x1295px) Image search: [Google]
keith sm.jpg
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keith richards sketch did today.
>>
>>2922207
Neat but the values are very muddy.
>>
File: 1490981995570.png (3MB, 1400x1152px) Image search: [Google]
1490981995570.png
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>>2921611
>>2921567
Funny enough, there is an anon posting an artbook over on /co/ from the animated movie Dofus. Thought this would be relevant.
>>
My Pathfinder Character Jasper Blackwood.

So, some people say that I draw in a cartoony style, and I honestly don't knows what that means. If Someone could explain that critisism to me (and also provide new critisism for this peice) that would be fantastic.
>>
>>2922225
your 'style' is cartoony because everything is super simplified, and your lineweights are all the same
I recommend going back to the basics, drawing from life and studying perspective and such
also your signature is about as big as your character, and that might be saying something
>>
>>2921215
I like these a lot. You have a blog?
>>
>>2921215
Yeah sure, but I don't have many designs like these. Anyway, I'm glad you liked them

https://www.instagram.com/jordi_milian/
>>
>>2922356
>>2922376
I meant to reply to you
>>
tried lessenin' all the muuuud n stuff. shiiiiet
>>
>>
File: keithy s.jpg (603KB, 900x1257px) Image search: [Google]
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>>2923012
whoops didnt upload
>>
File: TreeBeardSketch.png (1MB, 1080x1080px) Image search: [Google]
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A couple hours of painting after work. Any critique would be greatly appreciated. On a related note- I went a little overboard with blur on this one... ah well.
>>
>>2923042

cool

If you were going for atmosphere, I think it came across as more of a quickie opacity effect. Like a layering quick fix, eraser, some digital shortcut. I think the thumbnail reads well, at hi res the effect is lost.

There are a number of ways to fix this. I think with this style of drawing and illustrative approach could tidy it up. Cool beans tho
>>
File: buriedknightconcept.png (454KB, 1000x1244px) Image search: [Google]
buriedknightconcept.png
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a quickly done character design
>>
>>2923045
That's fair, it definitely was. I'll go in and unify the values and not just have some gradient haphazardly thrown on there and call it a day. Thanks for the advice!
>>
>>2923050
Too dark to see the design properly. I'd also reframe to composition so it doesn't feel so cramped.
>>
>>2923029

I dont have any technical problems, though I have some aesthetic choice differences with how you render things. If anything Id say there seems to be some disparate techniques. Though you could argue it is style and artists choice.

I enjoyed viewing this.
>>
>>2923050

I like much of this, but the left leg is bothering me
>>
>>2923059
ya i guess i didn't notice until i saw the tiny thumbnail, thanks. I'll probably rework the sword to make the comp better.
>>2923065
Okay, I'll work on it a bit. I think bending the knee out from the right calf would help
>>
tried to show some motion
>>
Been practising faces from reference.
>>
File: lobster2.png (3MB, 966x1272px) Image search: [Google]
lobster2.png
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here u go
>>
>>2923195
I like the actual elements, but the whole blue idea doesn't work for me, it looks messy and out of place.
>>
>>2923195

Pretty cool. I like that kind of style a lot. But the dude in the corner feels lazy and you would really gain from practising your fundies.

Also: check out Takashi Murakami and The London Police
>>
File: Vectr1.png (48KB, 640x640px) Image search: [Google]
Vectr1.png
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My first art on pc.really. I used Vectr.Please rate
>>
"hair anon hello"
This is the best example of me struggling with hair for a character. I was trying to find the right one for her.

Anyway, it just feels like I just can't capture the quality of hair that might coincide with "curly hair" or "short hair." To me it all looks the same (according to my drawing).

I'm not too sure exactly, I do a lot of hair studies, yet I can never seem to represent it quite how I want it.
>>
>>2923321
hi there! these are actually some pretty cool sketches. i think you are onto something here. im gonna try to draw something to show how i approach hair. just wanted to let you know i noticed haha. i just need a few mins to put something together.

for now, i think that the most important tip to draw hair is to really think of it as one 3D object, kind of like anime hair, putting it into parts and... aaah its hard to explain in words. hold on!
>>
>>2923330
Take your time anon, I can't even express how thankful I am right now! I seriously do appreciate for you spending the time to do this.
>>
File: forhairanon1.png (425KB, 700x1828px) Image search: [Google]
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>>2923340
OK FAMALAM HERE WE GO i hope i can be at least a little helpful! i made two little images for u that maybe explain my thought process with hair a lil bit!

i know my handwriting isnt very good. basically the point here is, you should find a good silhouette or shape for your hair first (thats what i meant with anime hair btw) so you have an idea how much space it fills up.
next important thing is to understand the weight of hair, heavy, straight hair fluffs up at the end, while really short hair just sorta stands up.. like in the image. (im bad with wordst) it basically bends as the weight gets heavier. its a bit different with afro and curly hair, there is so much air and poof in it that it stands up more easily and bends a bit less at the ends.

basically, understanding hair weight is really important.
next important thing is that hair can be treated like a 3D object. again, imagine an anime hair helmet and then imagine how light and shadow would be cast onto that. you combine those shadows with the partitions and the flow of your hair basically, to get the actual hair texture.

if you have a defined hairline you can easily let the hair "grow" from out of there.
the long middle parts of the hair are usually a good part to put in flat lights (if you have a simple front lighting and not some fantastic scheme going on. it does the trick to just show that someones hair is shiny) while its good to make it darker and more shadowed at the roots and ends of the hair.

i hope this is making sense bcuz i have more to come mang
>>
File: forhairanon2.png (2MB, 1253x1286px) Image search: [Google]
forhairanon2.png
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>>2923340
here i have some examples (shilling) of my own hair drawings, because i find it really difficult to explain a lot of stuff without images going along with the text, haha.
hair silhouettes are really important to the character feel, basically when you have short hair, its not gonna hang down super straight, its propably gonna be a bit more chunky and bouncing up a bit. (hair weight again)
if you use very few lines to outline a silhouette for your characters hair, dont scribble into the silhouette randomly, it only makes it look messy. really pay attention how your hair can flow and fold and try to keep it "chunky" basically.

there are probably tons of artists who understand drawing hair a lot better than me (i really recommend studying loishes way of drawing hair, her art isnt always my favourite but shes really good at drawing hair)
hair color is a bit difficult for me personally, but yeah! i think this is mostly what i know about putting together nice hair shapes... i really hope this isnt too much/ or completely useless

o<-<
>>
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>>2923394
I enjoyed this alot thank you very much, great job
>>
>>2923403
my meaningless existence had a purpose for half an hour thank u anon :3c
>>
>>2916833
make it a middle finger up and you've got a winner
>>
>>2923394
>>2923400
not hairanon, but enjoyed it a lot, superthanks for the time and effort! fun and very useful!
>>
>>2923413
glad to read that :^3c
>>
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>>2923394
>>2923400
Thanks, sometimes it's so hard to learn from just infographic tutorials. Having someone write out their thoughts is 100x better when paired with images!

Thanks again, and your existence is most definitely not meaningless. I believe that everyone has purpose, it's just a matter of looking within yourself, cutting the bs, and figuring out what YOU want to say.
>>
>>2923394
>>2923400
Nice, this is useful, have any tips/examples for short curly hair? I always have trouble putting curls into big shapes.
>>
>>2923486
Something like pic related for example.
>>
>>2923042
Check your levels
Don't be scared to use saturated and dark colors
>>
File: chickkk.jpg (444KB, 1362x2113px) Image search: [Google]
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any c&c?
>>
File: Lady Calamari WIP.jpg (618KB, 900x716px) Image search: [Google]
Lady Calamari WIP.jpg
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trying to make this work
>>
>>2923734
it already beez workin' on muh dick tbqph
>>
>>2923734
I think you just need to clarify your values more. Everything is turning into a jumble of middle tones. Try getting it to have a more graphic balance of lights and dark. The bubbles you can probably make a bit brighter and more uniform, the tentacles a bit darker, the hair darker etc so it has clearly reading value shapes.
>>
File: IMG_0849.jpg (2MB, 4032x3024px) Image search: [Google]
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>>2916650
Any Critique for my drawing?
>>
>>2923761
>(1.99 MB, 4032x3024)
Nope
>>
File: IMG_0680.jpg (36KB, 401x317px) Image search: [Google]
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Looking for critiques on my design choices
>>
>>2923748
Thanks, noted!
>>
>>2923486
anon, if i had a bit more time right now id draw something out like before, but at the moment i dont really have the ability to. but i wanna compile some resources and see if i can put something together!
>>
Any opinions? I'm a bit worried that it's too messy and difficult to distinguish what you're supposed to be seeing.

Also not sure if I should colour or shade it. I've got a tendency to ruin my shit if I try to go beyond line art.
>>
File: alienantthing.jpg (158KB, 643x1000px) Image search: [Google]
alienantthing.jpg
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>coming back to art after another hiatus.jpg
>>
File: The Stilted Ram 2.jpg (191KB, 700x900px) Image search: [Google]
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Crits of any kind? in particular I'd like to know how to fix the lighting to make it all less shit
>>
>>2924394
Well, I can't really see where the light source(s) is supposed to be located. But the characters feels very flat and pasted on since there's no shadows on the ground to connect them to where they are standing.
You might also want to add some rounder shading and perhaps even highlights to the people so that they'll feel less flat.
>>
File: Plio Snag.jpg (135KB, 739x1436px) Image search: [Google]
Plio Snag.jpg
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what I be currently working on
>>
File: 0402170337_crop_720x1079.jpg (514KB, 720x1079px) Image search: [Google]
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>>2920255
Think I'm gonna take this idea a bit further. Thoughts, guys?
>>
File: IMG_0317.jpg (421KB, 1000x1333px) Image search: [Google]
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Please critique ! I left off drawing a few years ago and I'm currently picking it back up. My lines are scribbly I know. Suggestion om anatomy and lighting would be helpfull.

Perspective of the room done with reference, no reference for girl used.
>>
>>2924477
I really like it. But the boy seems to be too frontal to be on the ground perspective wise. We should be looking down on him just a bit, and up on the monsters face a bit. Mainly you could fix this now by adjusting his feet to be covered more.
>>
>>2924476
Seems like it should be a dynamic picture but it lacks a lot of dynamic in composition. You tried fitting the whole monster in the frame which cut him a bit short and chubby. The fins are way too stiff and not in motion. The monsters head is great, the girl itself too, but her neck should be limp or bent back way more considering the force that pushes her up in that manner. The water needs more clear boundairies. When the monster leaves the water he doesn't create a hole in it, he drags it out. Look at some whale jumping footage.
>>
>>2918014
.I'm no expert. But the proportions seem off. His head looks fly small for some reason, maybe because his legs seem so large? Maybe its the clothes idk
>>
>>2918311
Study some landscapes from reference my bro. U lost as hell
>>
>>2924485
you should definitely use at least some kind of reference if youre going to draw a figure in perspective and you havent drawn for awhile! here the perspective is just totally off and proportions too and arm anatomy, as a result. if there really is no way to use ref turn your paper aorund while you draw so that you can see whether the perspective is good. for example when you turn the paper imagine youre drawing your character from the side leaning on a wall (well it's still gonna be a little different from when the character is lying down but its gonna help). if you want to learn how to draw perspective from imagination how about starting off with some cubes in space? REALLY great exercise.
>>
>>2924476
>some kinda line drawing doodle
>flat colors
what is there to critique here?
>>
>>2924501
Silly thing is if I use references I start drawing the reference into my drawing and lose my own concept. I can draw cubes and stuff, but I have a hard time spotting the issues in this one. I know it looks off but I need some red lines to understand what's exactly wrong.
>>
>>2924501
>>2924506
Btw thanks a bunch for the tips
>>
>>2919093
I like it. The style seems familiar. I know nothing at all really, but the composition seems messed up by the foreground building
>>
File: foam test.jpg (127KB, 770x585px) Image search: [Google]
foam test.jpg
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This seems be foam? Any hint?
>>
>>2924504
The lack of perspective and depth, the terrible anatomy, really weak gesture of what should be a high-impact action scene, the value structure, the symmetry of a dead center composition... Holy shit man, how bad are you at art that you can't see anything wrong with an image as flawed as this just because it has flat colors?
>>
>>2924626
dude calm down you misunderstand me, im saying there is no point in critiquing it in the same way there is no point in critiquing a child's drawing because there is virtually nothing to it and everything is wrong and there has not even been an attempt at painting or constructing its just a flat color doodle
>>
File: villa zedig nose 02.jpg (136KB, 700x700px) Image search: [Google]
villa zedig nose 02.jpg
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Wip
Should I make a background?
>>
>>2924650
yes, don't paint on white
I like your design
>>
>>2924474
I thought it was pretty obvious they've only been color blocked at this point.
>>
>>2918311
This is nearly impossible to crit because we don't know what you're going for. Nothing in the image looks intentional, if the image looks as you intended it, at least to a viewer, it doesn't look like it.

Is it meant to be abstract? Is it meant to be a landscape? I'm sorry but you're utterly failed at either. It's difficult to critique a piece when there is no fixed point to start from. It's all bad. Sorry but you should spend some time in the beginner thread and really hash out some grasp on the fundamentals before attempting a piece that requires the use of a lot of them.
>>
File: Dreamscape FUL.jpg (983KB, 1400x788px) Image search: [Google]
Dreamscape FUL.jpg
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more work
>>
>>2924725
Great job
>>
File: april-2-2017.jpg (708KB, 799x1000px) Image search: [Google]
april-2-2017.jpg
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did a small self portrait
>>
File: fin grass.jpg (134KB, 1000x1329px) Image search: [Google]
fin grass.jpg
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I didn't notice this thread, oh well, I'll double post.
>>
File: palm2black.jpg (98KB, 1000x1312px) Image search: [Google]
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>>
>>2924394
I like the lighting personally.
What size canvas do you work with? And what resolution?
>>
File: villa zedig nose 03.jpg (203KB, 717x800px) Image search: [Google]
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>>2924650
>>2924651
Like this?
>>
>>2924394
Wasn't it supposed to be like a spirit? I forget the backstory you said before, but it doesn't come across. Also I feel the pelvis of the ram can be lower to match the perspective better and also because the front legs are lifted on a platform.
>>
>>2924800
usually 14x18 300

>>2924803
You might be right about the pelvis. I've never painted an animal before so I'm doing it in piece-meal, there was no spirit, but the story was that there's the girl in the foreground and maybe some other kids in the periphery all moving toward the center and all the other people are supposed to be oblivious to everything.
>>
>>2924829
>the story was that there's the girl in the foreground and maybe some other kids in the periphery all moving toward the center and all the other people are supposed to be oblivious to everything.
Right, I guess I assumed it was a spirit that only the children could see. In any case, the story/idea isn't coming across clearly to me. It more looks like a surreal painting where you slapped in something out of place into an ordinary scene.
>>
File: 04 02 17 old guys.png (503KB, 643x882px) Image search: [Google]
04 02 17 old guys.png
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Portrait study, any tips on drawing more realistic faces? I've been sticking to the Loomis construction for the last year or so, and while I find it very helpful when drawing stylized and anime-esque faces, I still struggle when trying to do something more realistic
>>
>>2924394
Something seems off about that Ram. I think you could make the body stockier and the neck shorter, I've never seen a bighorn quite so long and slender before. Colors honestly look fine to me, though you could maybe try pushing those highlights in the sky some more.
>>
File: africa lady smaller.png (973KB, 580x1000px) Image search: [Google]
africa lady smaller.png
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any critique is really appreciated
>>
File: iDfLiqk[1].jpg (171KB, 939x2013px) Image search: [Google]
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I think im probably skipping a lot of fundamentals but i have been working more and more on incorporating bits from tutorials and such.

Probably time for me to read some more loomis but frankly i get demoralized rather quickly when trying to improve so many things at once.
>>
File: dumb thicc meemyon.png (911KB, 1377x937px) Image search: [Google]
dumb thicc meemyon.png
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Made this.
>>
>>2924851
Edges and values bro.
>>
>>2924997
Ctrl+z that shit until your computer turns into an abacus.
>>
File: tonights drawings.png (214KB, 900x900px) Image search: [Google]
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>>
>>2924997
Whenever I think people can't stray any further from God's light, I'm always proven wrong
>>
>>2924851

Interesting strokes around his cheek however the sudden contrast and edges of his forehead is very jarring, and your strokes on his upper lip are very muddy. Were you aiming for realism with this? It looks very stylized; if you were, use bigger blocks of colour first and avoid the small lines you've drawn into him.
>>
File: scribz.jpg (124KB, 900x1000px) Image search: [Google]
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critiques on my recent doodle i guess?? i'm not aiming for accuracy but i'm not sure how to go further with it
>>
File: iceberg panels.png (364KB, 722x884px) Image search: [Google]
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How's the shadow placement look on this? I tend to misplace shadows. How's the color balance?
>>
File: veng1672.png (239KB, 1000x1292px) Image search: [Google]
veng1672.png
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Drawing my friends character. Would highly enjoy critique!
>>
File: redline.png (215KB, 800x1034px) Image search: [Google]
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>>2925829
you have a decent handle on anatomy but make sure to keep it in mind. this is my first redline so sorry if it's not too helpful... keep the clothes flowing in the direction of her Bits even if they are baggy. Obvs don't have to include giant monkey ears but they were just to signify that ears exist and are important
>>
>>2925894
>>2925829
i forgot to say good job on the hands, they're just a little large
>>
File: paintover.png (573KB, 717x800px) Image search: [Google]
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>>2924802
learn about appealing colours and tones if you want to go about doing cutesey illustrations. You could also benefit from hard edges and contrast on the rocks, providing they are actually rocks. I kind of guessed.
>>
>>2924394
please post higher res when you're done, I'm saving this <3
>>
>>2924942
For now just work on:
>head construction
>where to place features on a face
>how those features work in a 3D space
>head size in comparison to bodies.
>>
>>2922025
ive always used the advice of creating the background in tandem with the character. It's a helluva lot harder to go back and add one after the fact.
Also, resize your shit.
>>
>>2925771
The glacier has shadows coming from all directions, pick a light source.
Other than that it looks nice.
>>
>>2925715
Ears are too high
Eyes are too large
Neck shouldn't pint inward as it nears the head
Mouth too large
Lack of nose is spoopy
Eyebrows too large and close together
Shoulders don't work like that

You got the forehead spacing right at least, but you've got a ways to go
>>
>>2924899
Eyes are too close together
Ears are utter shit, totally misshaped
Shoulders are asymmetrical
Mouth isn't aligned with the centre of the face
Neck is misshaped (curved), rings around it are lopsided and asymmetrical
Face shape is too triangle by the jaw and chin

There's just so many more mistakes to name off, but I think you should read up on head construction and proportion
>>
>>2925998
>>2926002
You are so fucking annoying
>>
File: ash_m_ink__by_killbot23.jpg (217KB, 900x872px) Image search: [Google]
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So...
>>
File: propuesta 2 de fernando color 4.jpg (1MB, 754x1000px) Image search: [Google]
propuesta 2 de fernando color 4.jpg
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A Wip for a comission of a parody of the Jungle Book.
Please I need help. It's taking so much time and I'm not liking where is going
>>
File: que cullons.jpg (334KB, 1366x768px) Image search: [Google]
que cullons.jpg
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>>2926060
Why the fuck does this happen????!!
Right side is the Jpeg I just posted
Left is what I see through Photoshop.
>>
>>2926066
Fuck, I meant:

Left - jpeg
Right - Photoshop
>>
File: IMG_20170306_095130.png (4KB, 150x149px) Image search: [Google]
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>>2924695
>>2924492
Thank you guys. Think I really needed that.
I think I failed at a fundamental level on this painting, I was lost af from the moment I made that thumbnail.
I'm way done with it by now, I think it's unsalvageable, for me at least.

I actually tried to save it by adding some shit on the castle (can't post right now on mobile) "surprisingly" it didn't work out for shit. So yeah, I'm bad.
>>
>>2926066
try using .png instead of .jpeg and dont compress
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>>2926060
it's sick, snake boy could probably use more texture and a more snek like colour but I figure you'll probably get around to that anyway considering it's a wip.
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here's my currently stuff
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>>2926066
Why are you painting in CMYK? Will it be a print?
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>>2918311
I'm assuming this is a castle at night surrounded by fog. Am I correct?
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>>2918862
I feel like the whole figure is a lil' out of balance, try rotating her a bit towards the left.
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>>2924788

I like it very much. I don't know why I have comic-book feel though.
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>>2923734
I really like the scene, but I agree with the other anon, there's too many mid-tones, you need some more contrasts.
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>>2925613
Make a finished piece jesus christ
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>>2921041
Better but dull, add more depth, a wider variety of shading and highlights. Also add some more texture, right now it looks clay like, it's boring.
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>>2926307
Yes. But I'm done with it. read >>2926074
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>>2921202
Beautiful, I'm assuming this isn't done but I'll just point out the obvious; a lot of these need definition, detail. But most importantly, define the eyes and nose, I feel like if you could put in the effort to finish the eyes and nose, add definition and depth, you could probably just stop after that and have a beautiful piece.
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>>2926240
What were you trying to do with it the feet? Hooves? They look like nubs. Go practice drawing hands and feet, come back to the drawing, you'll be happy you did.
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>>2916650
Worst comic artist NA is at it again... I really tried to ramp up my value game - but I'm never certain if I succeeded. Sometimes I'm honestly wondering if I'm colorblind or so.... I'm also never certain if I should post into the draw thread or into /beg/....
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>>2926415
You should try either make your text a little smaller or your bubbles bigger, the words look cramped, give them some more breathing room.
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>>2926066
Do you draw on a Cintiq? I always have to mirror every picture I draw onto another Monitor because the Cintiq really lights up everything far too much. the jpeg version is how 75% of ppl will see your picture.
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>>2926420
Okay thank you - I'm never sure how small is comfortable with the text. I always get mixed feedback - I'll try to get it less claustrophobic next time =).
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>>2919791

Little more work on this thang
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>>2926545
The thumbnail already looks pretty interesting, great work on the contrast. I suck to much to say much else but this looks cool, please finish it
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>>2926290
Yes, It will be printed. Maybe that was the problem

>>2926426
No, It's a regular wacom painting in a laptop
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Making a sticker for me and friend and got this down. Looking for some critique about it. It doesn't look quite right and not sure what it could be. I think it might be the ear placement? First time art post, get at it.
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early stage cancer
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A bit of miserable drunkan drawan to keep my LAS up.

I hate art. Why didn't I pick a proper hobby to waste my life on? Like collecting shota figurines or work for video games.
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>>2926757
i hated the color scheme here's something different, might add more texture and blending.
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I probably should have tried to plan out the rendering a bit more on this one cause its looking a little wonky, but as a beginner whos still trying to grasp most fundamentals i feel pretty okay about how its looking so far
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>>2926755
I really like this, anon, but you're right, her ear should be much lower. Try moving it down a tad, and it'll look more natural.
>>
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still life. still getting used to linseed oil, i imagine i'll need more soft square brushes and less hard round ones.
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>>2926074
Keep aware of your mistakes and actively try to improve them in your next piece. If you keep at it you'll see improvement in no time. But for now you should, like I said, just practice from the ground up and find satisfaction in the little successes you'll experience along that path. Good luck anon
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>>2926975
>fewer
The shadows look like an afterthought. I don't like the surface you chose this time, it's far too bland and flat.
>>
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i know the arms look awkward but i can't figure out how to fix them
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From model 2.5 hours. Ballpoint pen. Enjoyed this even if the outcome was less than ideal.
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i know its messy this is a work in progress.
If anyone could redline that would be great.I also need help with cross hatching too..
>>
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>>2926873
A good trick to create a sense of depth is to vary the line weight according to the distance to a object. Thicker to the front, thinner to the back.
So the hill and the dude on the hill could easily have a bit thicker lines around them compared to the city in the distance.

And you should be able to get basic perspective if you look it up. Nothing fancy. Take 1 point and go to 2 point from there. You don't need to go full Robertson if you're /beg/.
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>>2927390
If that sketch is enough to go by, you've completely ignored construction which makes the arms look flat.

"boxes lmao" is no joke. Practice Loomis and possibly also get "How to draw comics the marvel way" (which is a surprisingly good book). It's all among the downloads in the art book thread.
>>
>>2927398
i think this type of drawing would be more suited to landscapes/still lifes or figures in landscapes. you aren't really capturing the likeness because you are too concerned with construction
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This is my first piece after whole year without drawing. I want to start learning again, but i dunno where i should start.
>>
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>>2926545

Starting color
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Drew this for a medical art competition. What do you think?
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>>2927745
Cool shit, anon. Would look even better if you rotated it 90 degrees.
>>
>>2927665
I'm not sure what you mean by construction.
>>
>>2927705
Richard Nixon-schaloub?
>>
>>2927899
you are focusing on the planes of the face, and a sweeping generalization of what a human should look like, which you base every drawing on.

That's fine, I do that too, but you need to have a much looser concept of how a person looks because you are so specific when it comes to "eyes look like this, foreheads look like this, hair looks like this", that you end up making the same face every time.

Try to really let go of those notions and focus on the individual in front of you rather than the individual in your head.
>>
>>2928004
Okay. Do you have any examples to point to or maybe even practical advice on how to achieve this mysterious capturing of the essence, brian?
>>
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mrrreeehh
>>
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Not proud of this one, posting it anyways. No, she was not that buff.
>>
>>2924997
the minion's pose is unbalanced, I don't think those legs should bend like that
>>
>>2926975
Jar looks very nice, same with the apples at the right

You completely killed your painting with those apples at the left though, you fucked up very, very bad there
>>
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>>2928374
This is near excellent, there are some weird edges here and there, but I think you already know that (or at least feel it).
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>>2928374
How do you get so much accomplished within a 2-3 hour frame? I've started a figure drawing class and I'm really struggling to get much down because my lack of accuracy bothers me.
>>
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>>2924394
Well, this is awkward.
browsing tumblr and i literally thought "aww why did he put that weird blue shit on its neck" before realizing its not the same painting
>>
>>2928400
Resist the temptation to "draw" the figure. In the first hour, ONLY measurements and straight lines --defining areas of shadow--. "Blocking in" is what I've heard it called, among other things. Its like building a map to then navigate through the details with. Obviously its still something I'm working on, but that method really levelled up my ability.
>>
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>>2924477
I like this head better. I think ill cut the kid, too. Feels too forced. Its supposed to look a but like a mushroom cloud/gas mask.
>>
>>2926975
Love this. Your still lifes are always brilliant.
>>
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how does this look so far?
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current wip
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>>2928401
Makes me think. Really makes me think.

Is this okay?
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>>2928435
Nice colors/beginnings of a render.

Your anatomy is bad. Like, glaringly so.
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>>2928453
I don't think any one artist has a patent on giant farm animals.
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>>2928464
how do i go about studying anatomy?
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>>2928468
Books
The internet
Looking at humans with your eyes
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>>2928435
I think the main problems here are the arms. You are really bad at forshortening.
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>>2924477
>>2928423
I think this is my final comp. Although I can't quite figure out the close hand amd I'm not sure why. Help??
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crit fags
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>>2928719
I'd like to know what's going on with that ass
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>>2928435
I like the palette and concept alot.
The legs of the guy sitting are very jarring and strange and in the wrong spot. Look up a reference for this pose.

is that water she is wading through? make it more clear what that is.

I like it
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>>2928401
honestly i like the /ic/ guys painting a lot more. this ones almost kitchy
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>>2919867
proportions and placements are good
I think its all about how you render it now.

i myself would put an eye glint on the side of the retina to the left like normal anime style.

im not personally a fan of using that saturated of a blue under and around the face. unless the background will be blue too then it makes sense

its nice
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>>2928465
brb going to the patent office
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>>2927745
well i can tell you you're not winning because that does not resemble a heart in anyway
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>>2928721
>I'd like to know what's going on with that ass
Sorry bruh hows this crit fags please be nice:)
>>
>>2928754
her body is twisted in a not pleasing way. unless that was what you were going for, I'd keep her butt in profile like the rest of her for this specific painting. Also bring the right shoulder back, because it looks like she's missing a titty, the face is pretty nice tho gj
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>>2928849
Is this who I think it is. Park?
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Feeling stuck with this one, can't get the eye right but all crits welcome.
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>>2929047
My ref
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>>2929047
too little forehead. and it goes under the hair, those look painted on
more skull!
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Fixed the ear by moving it down and reshaping as suggested!
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Crit me bois
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>>2928423
>>2928686
Getting closer
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wip-erino
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How do I make this less boring?
I think maybe the table's design is a bit boring and I should add more elements at the top and bottom of the composition.
Anyway, what do you think?
>>
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crits appreciated!
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so i used a canvass textured paper, what do you think /ic/? also critique is really appreciated
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