How the fuck do you draw the back? And I don't mean the muscles, I mean the form/shape.
And I mean this certain perspective that I just can't crack no matter how much I try. Do you guys have any tricks on how to master drawing the back from all perspectives? How exactly do you know where to place the shoulder blades in a 1/3 perspective? I'm mostly struggling with the shoulders and shoulder blades-neck connections! I'm trying my best! Thank you!
>>2910086
I see someone skipped the basic gesture and construction.
>>2910086
I mean, I am not saying that you should check Skroto but, you definitely should.
Box or blocky egg form for ribcage, have it leaning backwards (when seen from front). Box form for pelvis leaning forward. Connect the two with spine. Add shoulders. Build muscles on top of that framework.
You'll find many examples of this or things similar to it in many figure drawing resources. It's probably in Hampton, Kevin Chen sketches, Bridgman, Vilppu, Proko, etc.
>>2910119
Proko have cool thing going on, egg and rectangle for shoulders and cylinder for neck, easy to draw from any angle and makes placement a breeze.
>>2910123
pic related
>>2910086
Kevin Chen's got some good breakdowns of it. Hope I'm uploading a relevant one, just going off the thumbnail.
beep beep, best back in the world coming through http://lmgtfy.com/?t=i&q=lu+xiaojun+back
>>2910086
Upside down trapezoid usually works.
>>2910153
>not closed of floating details flat!!
what did he mean by this
>>2910562
Floating details, in this case muscles, will look flat if you don't close the form. Without closing the form you won't see the muscles as 3D objects and thus flat.