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Do you guys ever draw or paint really elaborate/complex shit

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Thread replies: 11
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Do you guys ever draw or paint really elaborate/complex shit for the sake of grinding tech? Been noticing how a lot of my favorite artists work this way, as opposed to doing a bunch of random seperate unrelated bullshit. It seems like the art equivalent of tremolo picking. (i.e. practice that has pleasing results.)
>https://www.youtube.com/watch?v=nxn7pIqFl80
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>>2902683

Yes, projects are the single best way to improve quickly, because you'll find problems you won't know the solution to and fixing those will allow you to learn and improve. Many people here think that just because they think they understand something, they'll be able to do, but unless you've actually managed to finish it yourself, chances are you don't really know how to. The illusion of knowledge is a real thing.


I like doing 5 to 10 hour long projects for Perspective/Construction, although I am fairly new. Today I am starting one of those assignments. I'll make 20 thumbnails of Warehouses from reference to learn how they are put together, and then I'll make one large Warehouse using concepts of composition. Sounds silly, but I really think this is the best way to learn, imo. It's what they would make you do in school.
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>>2902867
>>2902867
that sounds like a lot of hard work, good luck
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>>2902683
Yeah I do, point is I also really want to post my work as much as I can to build a following and doing bigger projects results in generally better looking pieces.
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>>2902875

Thanks Anon, you too.
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>>2902867
you could argue that's what you do if you already have a foundation in most things (perspective, composition, view angle, ect.) but without this important background information, you are just forcing yourself to polish a turd for the sake of trying to learn multiple things at a time. In that case, it's better to do frequent, small studies till you know what the hell your doing before hammering out an X hour piece and potentially stunting your fundamentals
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>>2902889
I agree with your general point, but at the same time I think it's important, whether as a beginner or experienced artist, to push yourself in trying to make an image a bit beyond your capabilities like that. It's how you grow. He can do both normal small studies and bigger pieces like that.
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>>2902889

I agree, I've also been grinding Scott Robertson's techniques for moving around 3D space. But as soon as I individually practiced the most important ones, I went straight into making a bigger study or piece.
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>>2902893
I agree with your point, It's important to push yourself to grow. But when I was diving head first into doing master studies when I was worse than I currently am, I got pretty zesty when the gap was so large and what I knew was so little that it felt like just wasted time looking up thing after thing and not really processing it. I think there's a fine line here that needs to be balanced for the best outcome. Just a note to the excited and adventurous
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>>2902899
good work anon. Godspeed! I know you're gonna make it. Make me proud son
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>>2902908

Thanks Anon! I wish you good luck too!
Thread posts: 11
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