[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Are there any resources on how to make and design appealing and

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 19
Thread images: 4

File: rwq.png (641KB, 1000x1066px) Image search: [Google]
rwq.png
641KB, 1000x1066px
Are there any resources on how to make and design appealing and stylized cartoons for animated features and the like? I really want to know how to jump into that field.

Cartoons as in, characters, but not for concept/illustration. More like for animation- I'm sure a visual library for example would very much help, but I'm wondering what to practice that's directly in making the character designs fit in with their worlds.
>>
File: 155.png (859KB, 919x1300px) Image search: [Google]
155.png
859KB, 919x1300px
These two aren't the best references, since it's still putting a big focus on illustration, but the vibe of the "designs" are there.
For instance, the stylized hair in the second character is something I wouldn't have thought about or seen in life references.
>>
http://2d.cgmasteracademy.com/programs/#character-design
http://2d.cgmasteracademy.com/character-design-for-animation.html
http://2d.cgmasteracademy.com/character-design-for-production.html
>>
>>2900917
oh, shit, thanks!
>>
>>2900923
Instead of going for those, try;

theartcenter dot blogspot dot com

Paul Richards has written a lot about his thoughts on design in general and how to approach thinking about art, its probably some of the best information you'll get.

www.autodestruct.com

There are plenty of resources available for free that will offer similar or better content.
>>
>>2900915
what a qt kitty
>>
I don't remember the proper title but "Figure drawing for animators" really opened my eyes to make the best out of the my studies and how to stylize figures.
And the experience I have had since I've read that book I can tell you that the secret is to draw your character a fucking lot but never repeating positions.
>>
>>2900974
>>2901409
Thank you so much. I'll look into these.

I think my main issue is not knowing how to clearly move from my studies into stylized artwork. It's not as easy as some people make it seem.
>>
>>2901629
if you wish to make stylized artwork your studies should be stylized

drawing from life doesn't mean you have to strive for photorealism and accuracy
>>
>>2901409
Is it "Force"?
https://www.amazon.com/Force-Dynamic-Life-Drawing-Animators/dp/0240808452
Asking for a friend.
>>
>>2901670
ah, really? stylize my studies? I've been doing it wrong this whole time...
I just imagined studying from life to the very dot would help me append the fundies to my style, but my style doesn't feel like its there. It feels like I'm just life drawing, and its not helping me at all.
>>
>>2901680

You're supposed to use them as references, not be a slave to them.

Then again the methods /ic/ preaches are typically used for shit like fine arts and concept art, but if you want to do heavily stylized shit and animation you need a different approach to things. Once you gotten the fundamentals down, of course.

Seriously, compare the works of expert animators versus expert concept artists and you can see that both are different even though its clear they're both good.
>>
>>2901677
No, it was not this book, the title explicitly had "animators" in the title
>>
File: 1ec03d288648147.jpg (29KB, 263x350px) Image search: [Google]
1ec03d288648147.jpg
29KB, 263x350px
>>2901764
This?
I'm falling head over heels for this, pls help
>>
>>2901844
Neither, the book was titled "figure drawing for animators" or something similar.
>>
>>2901875
http://www.floobynooby.com/pdfs/gesturedrawingforanimation.pdf
This? Probably my last take.
>>
File: 1477232225460.jpg (88KB, 500x665px) Image search: [Google]
1477232225460.jpg
88KB, 500x665px
>>2901888
>>
>>2901892
danks a lot. will check it out.
>>
John K's blog literally has the answers and more. Even ovopack used to give that blog a shout out when he had trouble creating characters.
Thread posts: 19
Thread images: 4


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.