How do you reliably create a consistent environment for a character to inhabit in a comic?
Like what the fuck, is it just an obscene attention to detail?
>>2887134
Be really good at composition
>>2887134
make a floor plan and explore it in perspective
>>2887134
Study the environment, flesh it out first as a whole and then each individual characteristic. Know why/how those things are there and what purpose they serve.
>>2887134
make a map.
plot the characters on the map.
plot where your POV is.
Draw cone of sight.
>>2887283
Well, that's what it takes if you want a to create something of your own. It's gotta be logical to some extend. Take it like a project.
Gathering info about plants, and why the exist in certain parts of Earth and no others, what makes them be that way..etc is interesting, ins't it?
>>2887315
Good luck friend, give it your all.
>>2887134
use a photo ref. Any manga artist on a schedule probably does.
>>2887134
>How do you reliably create a consistent environment for a character to inhabit in a comic?
A diagram of the environment so that you have an understanding of what is where when you start to put things "in frame". It's easier to keep things consistent if you treat the environment or "stage" separate from the "camera position" or frame of the actual drawing.
So if you're creating a small Old West town for your comic strip, create a map of the town and diagrams of the interiors of buildings you're actually using.
maquettes and 3d models
Google Sketchup is good for stuff like this. If you want to keep things straight from the mind then I'd just say work big to small, buildings are just boxes mostly, and having a tower or larger one as a landmark will help you turn things in your mind and keep things consistent, like imagining the eiffel tower as the gnomon on a sundial.