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How long would it take to start drawing like this from a complete

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How long would it take to start drawing like this from a complete beginner if you actively work every day? 5 years?
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>>2855297
3 years has been proven the average time it takes to get to this level.
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>>2855298
Is this a troll comment or does someone have a study/evidence to back this up?
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>>2855302
It's what I've seen over the years of looking at other people's progress that this holds true.
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>>2855297
>that anatomy
Two weeks tops. Several years if you're Shadman.
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>>2855310
>anatomy
>not factoring in rendering
Everyone sucks at this part because it takes so much time to learn.
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>>2855311
What are you getting at?
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>>2855297
>How long would it take to start drawing like this from a complete beginner if you actively work every day?
That all depends on you, friend. Your progress corresponds with how determined you are to get good.
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>>2855298
i can teach this to anyone in about a few months.
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>>2855297

3 years
Dont forget to read books because theres no teacher to help you
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>>2855297
Is this unfinished or something? It looks alright in the thumb, but full sized the rendering is kinda sloppy. It's like a bland body with googly anime eyes surrounded by a whole lot of flashy shit. Her pics remind me of of something i saw a while back about how movie posters have changed over time and how they figured out that when you add more shit flying through the air in front of the characters like dirt, smoke and especially sparks...lots and lots of sparks...that people were much more interested in seeing the movie. Check this page out...shows all these posters doing this shit.

http://www.slashfilm.com/movie-poster-design-trend-hero-stands-weapon-in-hand-cloudy-background-flying-debris-sparks-flying/
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>>2855334
No, it's just a new style Sakimichan was trying out.
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>>2855311
>>2855334
What's wrong with the rendering?
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>>2855338
Nothing is wrong with it. It's just not super refined and has more of a painterly look.
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>>2855298
>>2855308
>>2855331
these. All the other people are shitters. There's very very few people on /ic/ who can paint like that, I haven't seen any in a while who are at that level. It'll take 3 years at least.
>>2855338
There's nothing necessarily wrong with it, it just looks unfinished. There are a ton of visible brush strokes on the piece and not in a stylized way, they look kinda sloppy and don't add any visual flair to the piece. There's a lot of indication of stuff but she didn't go in and define or render everything. She's probably trying out styles that she can pump out faster I assume.
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>>2855328
Don't tell anyone jimbroni.
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>>2855338
It's not particularly bad, it just looks unfinished almost like she lassoed and cut out pieces. The brightness of the lit areas is almost too bright like it hurts the eyes. The contrast could use tweaking as well.
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It entirely depends how long you draw every day. If you draw/paint at least 2 hours a day, it should take about 3 years tops.
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>>2855297
Here's a Sakimichan copycat who achieved pic related in one year from complete beginner. It's kinda shitty and the artist can't do much without heavy reference.

Sakimichan herself took 10 years to get to that level. but keep in mind that she works from imagination and has pretty decent knowledge of all the fundamentals.
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>>2855346
>almost like she lassoed and cut out pieces
that's exactly what she did lol.
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>>2855403
Post that artists progress. Still a gap between him and sakimi but that's commendable if it really was a year.
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>>2855403
>kinda shitty
>better than anything I could do in a year
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>>2855446
It was longer

>I came from a traditional background mostly but found people did not share my traditional art very much, so I taught myself how to paint digitally 2 years ago.
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>>2855310
I'd say Shadman is on that level but just has ugly faces and a different style of awful rendering than sakimichan's awful rendering.
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>>2855451
Funny thing is unlike Sakimichan, people can't replicate Shadman's art style.
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>>2855452
I've jacked off to his work before so I guess he served his purpose.
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>>2855446
this is an earlier work of her's. desu i'd bet anything that she learned 100% of everything she knows from Sakimichan's tutorials, videos, psds, and brushes. the poses/anatomy I'm sure are either referenced or traced from porno pics.
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>>2855456
You know, for all the people who support her patreon, I don't know a single person who actually does her tutorials. Do they just feed her money and that's it? Do they even work?
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>>2855451
Kek no. People love to shit on sakimichan but she is legit and on a professional level. She could get work as an illustrator if she didn't have pattern going and she pumps out new pieces every day. Shad barely draws and his work is unappealing and gross. There levels aren't even close
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>>2855457
search "sakimichan" tags anywhere, DA, instagram, twitter.. and you'll see loads of attempts to be like her or replicate her tutorials. I've seen at around 10 people who have tried to completely clone her style with no originality whatsoever, pic related is an example of one of them. the rest of her patrons i assume just pick up tips and don't make it so obvious so they won't be called out as a copy. i myself learned a lot of techniques from her, but you wouldn't know it because i my style looks nothing like hers.
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>>2855471

that's the big problem on trying imitating an just one artist, instead copying his works to figure out something in specific, like rendering skin, hair or whatever you think and move on on your thinking, you will end up being a carbon copy and people will notice with very bad reception.
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>>2855297
it's too hard to pinpoint this down so accurately. There's too many factors that affect the time someone needs to get good.
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>>2855451
>I'd say Shadman is on that level

not even close
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>>2855297
its a bout 3 years... think about it.. any professional skill takes 3 years to learn... also art.
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>>2855298
But with how many day of out of the week dedicated to homing your craft?
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>>2855639
8-12 hours a day every day. Like taking a bachelor's degree
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>>2855297
Depends how much time you're willing to put into it and what you do to practice.

Assuming it takes 10,000 hours to master a particular craft and you practice efficiently without wasting time, it would take just over 5 years practicing 35 hours a week (5 hours a day).

That's also assuming it takes a master level artist to create a piece like this, it would more likely take less time, something like 5000 hours of practicing, so 2.5 years at 35hours/week, or 5 years for ~15 - 20 hours/week.

Experimentation also factors into it, if you spend a lot of time experimenting and developing different styles and mediums instead of focusing on one particular style/medium, it'll take more time but your overall skillset will be much better.
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>>2855830
You can tell someone doesn't know what they're talking about when they start doing crazy math like this.
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>>2855835
I'm actually a professional artist and have been working professionally for 11 years, but okay. The 10,000 hour rule is widely known, look it up.
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>>2855844
post ur werk
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>>2855867
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>>2855867
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>>2855892
nice me, me
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>>2855341
>super refined
>painterly look

Yea you don't know what your talking about
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>>2855346
It's like your trying your best to make up for the fact that you suck at art by trying to pretend you know how to critique it. Maybe if decent work didn't hurt your eyes so much you could actually learn how to paint one.
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>>2855903
>>2855908
Nice meme
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>>2855910
You can't even troll right lol
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>>2855471
It has the bad anatomy of a sakimichan painting, that's for sure.
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>>2855892
I like to think that the guy who originally posted this still comes here and whenever he's asked to post his work he still posts this.
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>>2855867
I SUMMON EXODIA
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>>2855967
He does still come here and explains the origin of the meme to this day.
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Five years sounds about right but everyone learns at different speeds because everyone puts in different amounts of effort. If you draw religiously, devoting hours to it per day you'll probably improve faster than someone only drawing a couple of hours. Likewise if your hours a day are wasted doodling instead of doing studies to apply to your personal work you might end up behind the guy who only draws for a couple hours but only studies when he draws for that period.
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>>2855297
>Those fucking nipples tho

Say what you want about the messiness of the piece the nipples are lopsided
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>>2855971
oh shit this is a rare. i have the red stripe one.
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>>2855967
all the pros come here almost everyday. they shit post so much it's not even a joke
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>>2855892
This is amazing, dude.
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>>2856048
That's Timur Mutsaev lol
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>>2855835
>crazy math
>simple multiplication
>mfw
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>>2856054
its not the math that is crazy, its YOU
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>>2855844

It was debunked years ago anon..The 10 k hour rule is literally a meme
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>>2856031
Sounds legit. You know who would make a lot of threads about Feng Zhu? Feng Zhu
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>mfw painting is the new hotness
>I'm stuck doing vanilla linearts plus ala coloring book method with layers of colors
I just don't get painting at all. There's also a ton of colors layered, but done completely in a different way. Not with 6,000,000 multiply layers, but actual colors all in one layer getting mixed with each other making an interesting more lively result.
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>>2856304
>painting
>new hotness
Where have you been for the past 10000 years?
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>>2856309
Inside my underground lair senpai
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About 10 years anon about 10 years.

honestly maybe less if you just fake it.
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Depends on dedication, and ability to retain information. Hand-eye coordination. What REALLY helped me improved was getting down my understanding of 2D and 3D shapes. I suggest learn you basics, experiment, build a solid foundation, create, create, create, problem solve, create. Most importantly, COMPLETE THINGS.
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>>2855297

I never know what to say to questions like this, because honestly the real answer is that if you haven't been drawing for as long as you could hold a pencil, you're already doomed.
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>>2855298
That sounds about right, but only given an average of 30-40 hours per week of practice.
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At least 10 days.
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>>2857544
This is a fact people like to disregard.

Drawing is pretty similar to music playing in terms of gaining the skill. Sure, you will be able to gain some degree of proficiency even if you start as an adult, so if you're aiming at being mediocre, that's totally doable. However you will never be able to compete with the guy who has been honing this skill their whole life.
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>>2859075
>>2857544
Better shut down /ic/ then, considering no one here has been drawing since they were born.

Goddamn retards.
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>>2859075
Well, Sakimichan has been drawing all her life and she's fairly mediocre. If you think you have to draw all your life to paint at that level then you either have some form of mental retardation or you are one of the most untalented people who ever walked the earth.
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>>2859075
>However you will never be able to compete with the guy who has been honing this skill their whole life.

For this logic to work, you have to assume that all people are born perfectly equal and no one has a better or worse starting point. You could be training swimming since the day you were born, but Michael Phelps starting swimming for the first time in his life would surpass you in a couple of months. The exact same would happen in art. If someone like Ruanjia, Wes Burt, Mullins etc were to pick up a pencil for the first time in their life today, I guarantee you they would surpass you with all your years of childhood doodling in 1 year at most.
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bait?

Sakimi doesn't count as a level of skill since all she does is paint digital effects over references.
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>>2859095
How new are you to digital art that you actually believe Sakimichan paints over reference? I mean, ignoring the fact that she has a shitton of live painting demos, her work doesn't look like paintovers whatsoever.
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>>2855403
You're a blind retard if you think this is even close to Sakimi's skill. If that took the person a year, then they're gonna need 5+ more years minimum.
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>>2859075
the biggest problem with /ic/ is this honestly. Someone that's made a million mistakes is always going to have an edge over someone that's only made a thousand, and "it's not a race!" fags simply don't understand how competitive this field is. It is a fucking race.
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Daily reminder that you don't need to be a perfect artist in order to be successful. Nearly every artist has flaws that a beginner can point out, and that's okay.

You still need to practice more tho, there's no stopping that.
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>>2859075

That's not what I meant, though. I'm not talking about skill or experience, I'm talking about having a natural compulsion to draw.

If you ask a true master why they draw, they'll just stare at you like you had just asked them why they breath. They draw because they always have, because there was never a point in their lives, skill or otherwise, when they weren't drawing. They don't need rigorous practice schedules or incentivisation schemes to motivate themselves to draw. They need motivation to do anything else.

The same is true for any other craft. The ones who really go far are the ones that do it because they need to, on an almost phsyiological level, not because they looked at someone's work one day and thought "huh, you know, might be fun to be able to do that".

It's worth noting that I'm talking about MASTERS here, people that immortalized by their skill and influence. You don't have to be one of those people to be a decent artist, or even get a professional art job. But if all you care about with drawing is achieving some arbitrary tier of skill, and how long it'll take to get there, then you're doing it for the wrong reasons.
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>>2859075
>skill bottlenecks dont exist
>artistic blocks dont exist
>everyone has linear skill growth
>n time = x skill
>everyone draws the same way
>everyone draws the same style
>all styles take equal time investment
>skill is the only thing that matters

the memes here are incredible. how do you guys manage to draw anything at all?
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>>2859098

Memorized references still count. Like people who can redraw the same comic character drawings without copying and pasting.

I doubt she can even draw a basic anime figure.
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>>2855796
>8-12 hours a day every day
>like taking a bachelor's degree

I must be doing my degree wrong.
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>>2859101
>if you think this is even close to Sakimi's skill
unironically being this autistic.
no where in the original post did it say it was close to sakimichan, it said the person is a shitty copycat.
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>>2859146
That last part kind of hurts me. i still want to draw and progress, but I do admit I don't feel the urge to continue drawing, it's actually pretty tedious and stressful but I genuinely can't say I know what's driving me at this point either.
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>>2855451
Fuck no, I shit on sakimichan and her cheap trash art everyday but Shadman is so fucking abysmally bad it's staggering how the guy even got a fanbase.
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>>2855297
this is the thing about learning your fundies. i've seen tons of her video processes, and the average piece like in OP takes her 4 hours. this is because she can do dynamic poses and lighting fucking quick from imagination because it's so second nature to her now, cause she's done it a thousand times before. she has it down within the first hour and spends the rest refining it. to someone who doesn't know their shit, this part would take them days.

this is how she's so popular. because if she wanted to, she could be capable of pumping out a new piece every single day. with an appealing style and that high level of activity, anyone could make it popularity-wise. couple that with the fact that she's willing to appeal nearly every animu/video game fandom with nudes and shiny gay porn is how she's so huge
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>>2859154

Protip: Most of /ic/ doesn't.

t. doesn't draw at all, only lurks since a 1.5 year
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>>2859998

She sucks at tits though. They always look a little deflated
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>>2859998
>pin-up art
>dynamic poses
Pick one.

Pin-up illustrations aren't sequential art/comics. Pin-up poses are pretty vanilla and rarely ever demonstration a mastery of anatomy or perspective. The image you posted doesn't even have an established background. Sakimi is fast because she's been doing what she's doing for so long, and with repetition comes speed, but I'd hardly call her work dynamic. It's just pin-up work. That has a low skill ceiling because you can ignore elements like heavy perspective, which is needed for really dynamic posing, and still make money. That's why so many artists go that route.
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>>2860217
>I need to see vanishing lines for there to be perspective

>a dynamic pose is not dynamic when it is a pin up because I associate pin up with beginner drawings of characters just standing there
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>>2859998
Wait, what? You're defending her, yet you're posting a picture with terrible proportions and broken anatomy?
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>>2860277
And here I thought long written posts were smarter
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>>2860287
Novice eyes
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>>2860294
I suppose, but even a novice should be able to tell how fucked up that is. Being a bad artist doesn't make a person blind.
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>>2860299
It does
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>>2860293
>this drawing must be bad because it's pin up since pin up usually doesn't demonstrate good fundimentals

Is pretty much what the person that guy is responding to said
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>>2860299
if a novice can willfully post really really shitty oc art on deviant art can they really tell if something on sakimichan is fucked up or not if they can't even see their own work as being fucked up?
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>>2855796
>8-12 hours a day every day. Like taking a bachelor's degree
Are you retarded?
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>>2860691
Are you? You must be because you're here, unless you're a beginner.
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>>2859110
which field. how is it a race when I can just sell my original paintings myself.
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>>2859146
>If you ask a true master why they draw, they'll just stare at you like you had just asked them why they breath.

You can't just say stuff like that. Real masters actually know why. They may need to make art but they still know why and they will tell you.

Secondly, the creative act doesn't occur in a vacuum. They create in response to a concept, idea, or vision; an encounter. Creativity begins with responding to the world.

A response by Alberto Giacometti, a very famous sculptor. Many people would call him a master:

I do not work to create beautiful paintings or sculpture. Art is only a means of seeing. No matter what I look at, it all surprises and eludes me, and I’m not too sure of what I see. It is too complex. So, we must try to copy simply in order to begin to realize what we are seeing. It’s as if reality were continually behind curtains that one tears away… but there is always another …always one more. But I have the feeling, or the hope, that I am making progress each day. That is what makes me work, compelled to understand the core of life. And to carry on, knowing that the closer one gets to the goal, the further it retreats. The distance between the model and myself tends to increase continually; the closer I get, the further away it moves. It’s an endless search. Every time I work I am prepared to undo without the slightest hesitation the work done the day before, as each day I feel I am seeing further. Basically I now only work for the sensation I get during the process. And if I am then able to see better, if as I leave I see reality slightly differently, deep down, even if the picture doesn’t make much sense or is ruined, in any event I have won. I have won a new sensation, a sensation I had never experienced before. (end)

To end, all creative art requires motivation. The encounter itself, an encounter with an idea or an object, sparks us to create. With nothing to say, there is no motivation to say anything.
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>>2860992
cont.

To any anon, if you don't know why you draw it's because you're presently blocked off from having a voice. Learning to draw is a very difficult thing to do, but if you focus too much on that, you will lock yourself away from being an artist. It's because you're afraid of not meeting your expectations that you don't try to create anything you care about. You're putting off what it means to be an artist.

Drawing being fun occurs when you have something in mind that you want to express or create, that is not limited to solely drawing objects of the world accurately. KGJ is not just drawing objects accurately, each drawing is an expression from his imagination and something is being said. Sargent's paintings are not just accurate, he has a feeling in mind, he is responding to his visions in his own way. Accurate painting is not enough to settle with; you can only settle with expressing what it is that you wanted to express. That is why something that is seemingly 'good enough' for the observer, will not be so for the artist who is making it. Drawing is fun when you feel yourself getting closer to what you have been trying to say, even if what you wanted to say was arbitrary. Start with saying something and be intense about saying exactly that. Over time you'll learn more exactly what it is you care most about saying, i.e. finding your voice.
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>>2860992
>>2861010
At first I was tipped off that you mention a rich artist, but then as you went on, I began to understand what I've been missing. But I don't know anon, this fear of failure, or messing it up is sort of holding me back. It's scary, surely there's a way to deal with it?
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>>2861014
I'm not really fond of 'mainstream' famous, rich artists either, so I don't blame you.

It is scary yes, it's something that is more scary for new artists, but it isn't something that really goes away. There is even a professional manga author who fills up the page as quickly as possible because he is afraid of the blank page...

I'm not sure how to help you get through it, I am only speaking from my personal experience. But what you need, is courage, "the ability to do something that frightens one."

The idea of the 'creative encounter' comes from Rollo May's Courage to Create, and some of what I speak comes from my understanding of his writing. You can find the book on libgen. I'm not fond of some of the writing, but there's a lot to take away from it, and it talks about courage.

What sort of art do you want to create? What's the goal that got you started? Believe you can do it and do already what it is you want to do. Want to be a concept artist? You're a concept artist. Now. Want to do comics? You are one. Now. Start thinking like one. Daydream panels, characters, designs, etc. I'm not asking for some vivid imagination stuff here, just do whatever you are capable of. When you're not drawing you should be thinking about things you could be drawing right now. Don't worry if you suck at this, you need to start somewhere.

Lastly, this is a little unrelated, but each drawing you do needs to start with some sort of thinking or conceptualizing in your head. The concept, if you may. Try as hard as you can to work it out in your head before you begin. This will influence how you begin the drawing and serve as a guide. Don't draw habitually heads or eyes or anything. Even the worst visualization or imagination skills will dramatically impact your drawing success compared to drawing without an idea or plan in mind.
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>>2860277
You didn't refute a single thing said. He's not wrong.
>>
With the right resources, time, and dedication. Undoubtedly, you could achieve this in a year. AT MOST... 6 hours a day, everyday. 2 days off a month if you reach 10,700 minutes. I used to practice figure drawing for an hour a day, and various other tasks for the other 5 hours. I honestly can't imagine how disappointed I'd be if I made OP's pic after a year of ONLY figure drawing.

A ton of resources out there to help you. I'm not big into figure drawing, but god damn there's just too many books to count. I'd worry more about dedication. How're you going to keep the train going so-to-speak? Get inspired, make mini-goals, set mile-stones.. But honestly, you can do so much better than that. It looks a bit amateur-ish, like high-school quality. And if you like it, that's 100% cool, do anything to pick up that pencil, just know that it's a really. REALLY. Low goal.
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>>2861388
lol post your work faggot
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>>2861392
[Insert marine]
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>>2861388
>Undoubtedly, you could achieve this in a year
>Posts no evidence or factual proof to back this up
>>
I just looked up Sakimichan's Patreon. Holy fuck, she makes a lot of money.

I see what they mean by do what you love and the money will follow.
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>>2861388
>I honestly can't imagine how disappointed I'd be if I made OP's pic after a year of ONLY figure drawing.

The only thing protecting you from disappointment is your Dunning Kruger Syndrome that prevents you from judging your art with the same critical eye as you can judge Sakimi's art, because I assure you, you are nowhere near her level yet after much more than just a year.
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>>2861976
Except that only hold true if you are exceptionally lucky + what you love is lowest-common-denominator bullshit.
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>>2855297
>>2855298
>>2855308
>>2855331
>>2855342


It's not just the number of hours spent practicing, but the quality of that practice too

Are you really focused on your work when you practice, or just absent-mindedly doodling with one eye on the paper and another on some shitty anime? Are you all over the place in your progression, or are you moving in a specific direction to master a specific medium and style? Are you getting feedback from and exposure to other artists, or operating by yourself in a bubble? Photo reference only or life reference too? These things will count for a lot. 5 hours of high quality practice beats 10 hours of half ass practice.
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>>2855297
1 year. Her art isn't good at all.
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>>2862008
Kojima is a good example. Not lowest common denominator. Loves what he does. Is loved for his work.

Luck is a tricky thing to pin on someone.

But shit, $300,000-$600,000 for a DeviantArt artist is insane. Especially at 25 years of age. Too bad Canada takes 50% as income tax. Hopefully she operates under a business.
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>>2862117
That's such a bullshit statement. People like you say shit like that all the time, yet you have nothing to show for it, not do you provide any evidence to support your claim. Get fucked shitter.
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>>2862122
I'm a professional artist and I'm better than she'll ever be. Anyone who's drawn seriously for years knows she's not good, I've watched her videos, too. She's fucking girl for crying out loud, they can't even do two things at the same time.
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>>2862124
>making another claim with zero evidence

Then you go out there and make half a mil, annually. You salty bastard.
>>
A lot of people are deluded about her rendering quality. In terms of her anatomy and linework, it could be possible to get that down in a year of non stop work.

But it's the rendering that will get you. Her rendering appears simple, but it's not. A minimum of 3-5 years (2 if you're exceptional) is required.

The OP posted her basic level work that she pumps out for patreon in 3-6 hrs. Even still, it's highly competent.
>>
>>2862124
That image applies to you
>>
>>2855310
redpill me about anatomy
i can't see the problem, assuming animu standards and not loomis.
>>
>>2855297
3-5 years probably, depending on how capable you are.

What you guys also forgetting is her insane speed, that pic would take her like 3hours from start to finish. It's crazy how good she is.
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