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http://conceptartworld.com/news/thi ef-concept-art-by-mathie

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Thread replies: 27
Thread images: 1

File: Thief_Game_Concept_Art_MLD_01.jpg (216KB, 1600x683px) Image search: [Google]
Thief_Game_Concept_Art_MLD_01.jpg
216KB, 1600x683px
http://conceptartworld.com/news/thief-concept-art-by-mathieu-latour-duhaime/

How much does someone get for that amount of concept art? I recall that I have seen even more pieces from him on this game but they arent there. Anyway, assuming this is it, how much do you think it's worth?
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>>2750259
They don't pay for the piece, they pay for his time. He's obviously done a ton of other drafts before it. At least fifty. And then if you want to know the price on his time, that all depends on how good he is and how valuable of an asset he is. Frankly, you could never guess the right amount because you could get paid low just because it was your first job or something.
>>
>>2750259

Maybe I'll tell you this way: Scott Robertson can leave his computer overnight and come back to like 6 or so unique designs on 3D character and then just choose one or quickly paint over it.

He actually "cheats" a lot. For a design that is largely unchanging - sport shoes - he even hired a programmer and made an app that shits design after design, he could make like 100 in a day, or completely viable.

Check out his video on creativity, actually with simple stuff and fuckton of custom brushes he can make concepts really quick, some don't even require paint over.

And now hard truth: even though he lives nicely and AFAIK has his own studio, hires people, publishes his books etc. he doesn't seem to be millionaire. He still advertises his gumroad, does YouTube and lately sells on eBay his old sketches/throwaway art for anything from $10-$90.

So yeah, mom was right when she said to you to study hard to become an engineer.
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>>2750269
>doesn't mention the part where he had to study hard to even do any of that or even have any of that
>also
>wanting to be a nameless engineer while Scott Robertson is famous
>>
>>2750269
Why don't people just do more patreons? If they are good, they can earn a lot more money, easy money.
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>>2750271

>famous on 4chan

Damn man, that's life achievement. Also he will fall into obscurity in a few years while memes like Bob Ross, Kinkade or Shadman will haunt us for years to come.

>>2750272

To get people to pay you on Patreon is first real problem, especially if you create nothing of worth like funny youtube videos ergo you are a painter and a worthless waste of air. It's especially painful if you are a tradfag.
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>>2750289
How much money would someone like Ruan Jia get?
>>
In house jobs start around 40-50k. at bigger reputable companies they might pay 60-80k starting. If you stick around and become an art director that can be upwards of 100k. (in the US)

If you freelance and manage to maintain a busy schedule that can be much higher, but requires a much more substantial "lifestyle" adjustment.

Don't bother getting into this if you are after money or fame. But if you love and respect it it will love you back.
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>>2750999
>Don't bother getting into this if you are after money or fame
why though? You just explained that its paid pretty well
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>>2751006
1. because there are much less competitive fields that pay the same amount of money.

2. If you don't do it because you love it you will be miserable doing it all day once that amount of money feels "normal".
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>>2751008
>because there are much less competitive fields that pay the same amount of money
such as?
>>
>>2751019
Literally like any other field? Half the artists working for MtG are living below the poverty line.
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>>2751019
I don't have time to list off professions... but those in house figures are what degree wielding office monkeys make.
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>>2751021
>>2751023
but what if i love drawing? Should I stop pursuing it just because its not that well paid? I also want money and I always thought that Ill get rich if I get good enough
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>>2751025
What? People said that it's not a career to choose if you are chasing money. Statistically you won't be making any money at all if you try. I forget the exact numbers but it's like 80% of art school graduates never work in art at all.
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>>2751025
you wont get rich if you just get good. you will get rich if you get good, sell good, network good, work good, etc

As I said... >if you really love it go for it!< but do not feel entitled to compensation for just "being good".
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>>2751028
Why do people even try then? Its a lot of time to be wasted on learning and knowing that you may fail anyway
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>>2751032
you have failed the test. become an accountant.
>>
why do anything, knowing that you might fail?
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>>2751039
Because failure is the way to success, pal.
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>>2751039
The only way to win the game is to not play

>>2751040
Failure is also the way to failure
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>>2751032
Did you read the post you're replying to? It's about money. Most artists don't do it for just money.
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>>2751045
I dont think people who earn the most money in art industry do it for something else. You dont become a concept artist just because you love making bland, uninspired images in thousands
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>>2751056
I don't think you understand. Nobody here will be able to explain the basic principals of motivation, interest, and goals.

If all that you want from your working life is a paycheck then there are paths with significantly less resistance.

Go live life for a while and make up your own damn mind after you gain even the slightest perspective.
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>>2751068
Do you think Feng Zhu or any other concept artist who has to make tons of shit does it for fun? Are you fucking retarded?
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>>2751072
im done lol. good luck :D
>>
You make money by selling something. If someone else can do it then you are only selling the lowest common denominator: time. Time is cheap.
If you want to make lots of money then do something no one else can. In art drawing better than everyone else is not an option, so find something that only you can/will draw and those who want that thing. Gay furry porn is a good start.
Thread posts: 27
Thread images: 1


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