How do I even begin drawing this in 3d from the viewpoint outlined by the blue lines? How the fuck do I know where to place the vanishing points for the bed and the table?
P.S. Yes - I read "Perspective Made Easy" - in the trash it goes. The only chapter I wanted (where to place VPs) didn't explain shit.
>>2744507
I managed to scrounge up this from some book that actually should have been recommended, but I don't get it.
>>2744507
Don't worry about perspective too much when not too many lines are involved. Just go into a room like this and draw it as you see it. Don't try to start from the mechanical and go to the natural, estimate what you see and the natural until it looks right, then use mechanical calculations to double check.
If you get seriously anal about mechanicanical exactness you are going to end up putting a small drawing on a wall and measuring out to a point far away to try to match the actual perspective points, I don't really recommend this.
>>2744513
>>2744513
I think autism is the way to do it for me - I am never going to be a great artist, I don't have / am unwilling to put in the time, but I want to be passable, and understanding the "geometry" (for lack of a better word - the autistic way essentially) seems like the best way to be passable (for myself).
>>2744507
you could do it using the deprecated, laborious way putting 2, 3 vps, or a curvilinear perspective, if you're into that, guess some measures, or do them right using some heavy geometrical construction,
or
you can do that same shit in blender way easier, stop worring about the correct perspective, and focus on how do you want the picture to look
ERIK OLSON'S PERSPECTIVE SERIES
Seriously I don't know why those aren't recommended more, they are tedious but if you want to learn perspective that's as good as it gets.
>>2744507
I think I've got it OP. Had to do some guessing of dimensions and location of the picture plane, also centered the direction of view to face directly at the far corner, and placed a picture frame.
When placing VPs you have to consider what angle the lines that converge to a VP physically strikes the stationary point at. I'm fairly certain this is covered somewhere in Perspective Made Easy or some other perspective book.
I've been doing a lot of reading and watching and experimenting with perspective for the past week so tear me a new one /ic/
>>2744625
aw fuck, this is actually wrong. This depicts a situtation where the stationary point is outside the room, as indicated by placing the closest corner of the room on the 90 deg cone of vision.
>>2744625
alright I revised it
>>2744548
Anywhere specific to watch it?
>>2745504
newmasters academy or "borrow it"
>>2745486
>What was the best source for you?
There is no one source for me, some sources emphasised technique and their applications and others focused on the verbose geometric theories behind techniques, some focused on architecture more than illustration. I nitpicked whatever I found interesting among Olson's vids, Vandruff vids, the books by Scott Robertson, D'Amelio, Norling, Storey, some other really old authors I forgot (there's a lot of them on archive.org), and also MacEvoy's handprint website. pic related is a spread from D'Amelio
>>2745504
>I will check it out, thanks.
New Master's Academy, which you have to pay for, or you have to find it through other means.