What are the "fundamentals" Feng Zhu talks about all the time? How do I learn them?
>>2692840
Literally who?
Why don't you just email him and ask?
The fundamentals are the same no matter who is talking about them. Read the sticky, motherfucker.
Art, like anything else, has lots of subfields within the career. What are the fundamentals to a concept artist differ from the fundamentals for someone who wants to do fine art or medical illustration.
>>2692847
This, why do you think he made it so easy to contact him?
>>2692840
Perspective, gesture, render, composition that sort of stuff
People shit on Sycra here all the time but I think his chart is good.
>>2692965
How does he define moderate and high skill?
It's retarded to assume illustrators and portrait artists don't need to learn gesture, or that designers don't need to paint well, or that comic artists don't need to learn color.
They're called fundamentals for a reason, if you want to be actually good you can't just pick and choose what is you need to learn.
>>2692996
>How does he define moderate and high skill?
I think it's more 'relative to the other skills' than it is having a specific defined criteria. IE "For x profession x fundamental will probably be worth more to you than y fundamental."
Even if we discard his lineup of fundamental to profession, I think the fundamentals he listed are a good summary of the skills any artist would need.
>They're called fundamentals for a reason, if you want to be actually good you can't just pick and choose what is you need to learn.
You really can. If you want to do graphic black and white style comics than color theory really is low on your list of concerns. If you want to draw a lot of buildings and don't plan on drawing people than learning anatomy is a waste of your time. If you're doing those concept art style design lineups where you slap a bunch of people in the same pose along a line in different outfits, composition isn't going to be as important to you as other skills.
If you mean "actually good" you mean "can flexibly do anything asked of you" then yes you're right, skipping fundamentals will obviously limit your 'toolbox'. Not everyone needs or even wants to be a jack of all trades who can do character designs one day, architectural plans the next, and landscapes on the weekend. Some people just want to do their specialty because that's what makes them tick, and in that circumstance it's perfectly valid to focus your efforts on some fundamentals rather than others.
>>2692861
Wait, is it really that easy to contact him directly?
>>2692840
The sticky is not only a meme, you know?