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/beg/ - BEGINNER THREAD

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 335
Thread images: 133

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Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.

AVOID asking unrelated questions, there is a question thread for that.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead (also images shouldn't come out accidentally sideways with this method)

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new sticky in town! You can see it at:

https://docs.google.com/document/d/1VfDTpLLVl5bWUGWguswKpPFml533luI8-NBd1EGYHnA/edit

>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

Old Thread: >>2672409
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How do I shade better?

Just started the chapter on light in Keys to Drawing.
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>>2676139
I have 2B, 4B, and 6B pencils, btw
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>>2676141
My idea right now is to map the obvious shadows first and then shade the areas starting from really dark (like cast shadows) (I think this helps establish how dark the darkest shadows are), dark (form shadows), and light.
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>>2676141
do you have paper stumps? or know how to make a chisel edge?
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>>2676143
Any pointers, exercises, or books are much appreciated

How do *you* shade things in pencil?
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>>2676143
also if your going to try to hatch in pencil (you should be doing it in pen though not pencil) make sure you are accentuating the form by following it.
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I'm really struggling with this anatomy
What can I do? The lower body don't seem to "attach" the upper body really well
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>>2676144
I don't have any stumps... and I don't know what chisel edges are sorry

>>2676149
so like making the core shadow round on a sphere?
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>>2676145
also get a book on how to render. check the art book thread they should have something on it.
>>2665600
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>>2676151
gotta study more then anon, look up some stuff and keep going. anatomy is not easy and takes time to learn. also study proportion as well your torso looks long. do stuff from reference and so on.

>>2676152
https://www.youtube.com/watch?v=zDtjnRFaqwQ <these work well as paper stumps , you can do it with short or long paper , there are a few other videos on the subject.

and yes try to follow the form when you draw the shading for it, think in 3d and how the object is in real life . make neat controlled lines that follow and curve the form it is on.
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>>2676151
also your legs look very long . andy your arms are too short. make sure you are measuring your proportions well. because it wont help your anatomy to have bad proportion. check out loomis .
http://www.alexhays.com/loomis/
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>>2676152
oh and on the chiseled lead thing , take your pencil on a peice of paper and rub it on its side to make one side flat , you can make textures like this . also if you want non hatched shading use the side of the pencil to shade. do it lightly going darker grades for darker shades ,this prevents the graphite shine because you aren't pressing the graphite deep into the paper.
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>didn't draw for 2 days
>come back and suddenly start to see things in a different light


I know it still bad but I think I am starting to understand. I guess taking a break can be good every once in a while. Any critiques?
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>>2676174
keep drawing those shapes
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>>2676174
its anime to start....
don't study anime, study real objects then apply stylization much later.
i wanted to draw anime as well when i first started out and trust me if you learn real shit first then learn to stylize after. anime will be much easier if you even still want to continue drawing it at that point.

now on to the actual stuff.
you got no muscle definition, eyes too big ,your collar bone is a v instead of an s shape, the boobs look tacked on in the one lying down, the leg proportions on the kneeling one is off the lower leg is way small in comparison to the top leg, also it over laps in a weird impossible way.
im pretty sure your arms are different lengths as well.
there is probably more that's just off the top of my head

my advice learn real anatomy and the fundamentals. you cannot skip this.
im not trying to be a dick or anything and i dont want to come off as being mean. but seriously learn the real thing first then stylize later. you wont regret it . trust me anon.
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>>2676179
one more thing ,loomis is your friend ,http://www.alexhays.com/loomis/

use it to learn proportions and your beginnings.
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>>2676174
oh and dont stop drawing for 2 days , draw EVERY day, but work on something else (still drawing related) this gives the same efffect as not doing it and you notice new things but you actually keep doing it. just on other stuff that you can then come back to later and fix.
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>>2676179
Yeah I tried Loomis a few weeks ago and this happened. I don't study anime, I just like taking on a anime head instead of a realistic one. Thanks for the input though. I'll get through the fundamentals at my own pace.

>>2676186
I do draw every day, I just had things I had to do and didn't feel like drawing.
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>>2676187
are you trying to be pro or hobby?
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>>2676194
Good enough to work a part time job and do commissions on the side.
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>>2676187
Learn Loomis on paper. Also go over your fundies on paper. This is so critical, people think they can just hop into digital art without fundies. Or any art for that matter. Quit it with the anime shit
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>>2676197
then i would recommend drawing every day at least to maintain hand accuracy, even if its just drawing ellipses and boxes and stuff on a page .even that will help improve skill or try to do 10 30 second poses a day. 5 in the beginning or middle of the day 5 before bed. you can make time to draw.
in order to make money you gotta maintain (unless you just know people who will buy your art already)
also on the realistic heads thing, if you can do the realistic head quickly and efficiently you can stylize your tacked on anime head much more and it i will look a lot better.
if you wanna make money you need to be pretty good (unless you want to appeal to only DA or lower tier audience.)
like i said not trying to be a dick but if you wanna make it whatever that is to you
, you gotta work . hard... now go forth and study anon!
i will shut up now.
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>>2676202
the other guy here, YES THAT IS SOMETHIGN I FORGOT TO MENTION!! DRAW ON PAPER.
its imperative you be good on paper before digital.
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>>2676151
A better understanding of anatomy and construction techniques would help you. Pick up Anatomy for Sculptors and learn the muscles and bones. Then simplify to make your own model of anatomy that you understand properly. pic related it's a rough skeleton based on your picture. Arm on the right is soo short, hips are too thin, chicken scratch lines aren't good for you. Looks like you drew pecs and legs on a lightbulb.
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How does one go about studying and practicing with books such as Loomis'? Should I stay in one topic (like the head in my case) until I master it or can I move on to other parts, improving all of of them at the same time albeit slower.
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>>2676247
I personally like to focus on one aspect first before i proceed onto other things as i have the patience for it.
But the times where i've jumped onto other topics (hands etc.) have proven very beneficial for me as it gives me different problems to solve. It makes me look for other solutions to deal with the structure etc. And when i go back to the head, i always find myself learning something new about it.
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I want to draw a silverback, but i cant find good pdfs or tutorials, help?
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>>2676118
can a beginner make cartoons like this

https://www.youtube.com/watch?v=Sx_66GH-1fU&feature=youtu.be
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looking to get a some crituque on this one ( i know i push to deep with pencils im trying to stop) and a little help since i keep trying to flip this image so i can line it up right, but everytime i do it comes out looking wrongish in the body area or slightly tilted on the right i think ill have to erase a bit to try and make it easier to alter but im mainly trying to line up the two clips on the chest. if any one could help me flip this id be eternally grateful
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>>2676334
blargh my grammar is terrible
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>>2676334
Maybe start by taking an image that actually lines up with the side of the page
You shouldn't be trying to get the perfect line on the first try like you're doing, which is why you press too hard. Start with construction, and gradually add more detail. You're approaching this the wrong way,
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>>2676139
>>2676141
>>2676143
>>2676145
From a beginner:
I learned to "see the shapes" by squinting, it's really helpful to map out dark and light areas.
To actually shade, I previously had only one HB pencil and used my finger, it looked kinda shitty if you had to erase or if the finger was sweaty.

I bought a cheap drawing kit online, now I'm using a 3H to set the major outlines, shapes, etc., then switch to HB, and now I'm at 3B, progressively marking darker areas. The kit goes all the way to 12B, but it's the first time I use it so I have yet to try it all out.
I also came with these wonders called paper stumps, I didn't even know what they were, I thought they were erasers. Now I absolutely love them, shading and even drawing with them is amazing!
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>>2676334

I was experimenting with no malicious intent but I managed to fix the perspective, stealing this dude
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>>2676354
ha didnt realize i had actually takin the image at a slant, and yea i always mean to do construction but i have a clear image of what i want in my head so i kinda just skip construction now a days atleast with this set of characters ive been drawing them for so long. it fustrating sometime since ill try construction and not be able to translate it into a semi finished product.

>>2676406
lol such is the dangers of the internets but thats fine but hey if you managed to fix it atleast show me the finished image so i can use it myself bro/brosis
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>>2676414

You are absolutely right, its yours after all, I liked it because I can practice my mirroring with it no commercial work or anything like that
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>>2676419
kwlbeans happy to help and thanks gonna try to edit it no that its not on a slant ha..... if you'd be so kinda if you do manage to get a nice mirror image id love to see it.
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>>2676426

the best i could do in this time, i think it has potential, maybe the arms are a bit short but I like where she is going
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>>2676449
not bad got pretty much the same results been messing around with resize/cropping to try to fix the chest area then ill try to fix the arms... of course i could just got back and re draw the arms on the original i suppose....
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>>2676459

yeah it could be easier working on the original, keep up the good work dude
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>>2676463
been working on this one from time to time I like how she turned out so far but, I can tell I made a lot of mistakes mainly how her back leg turned out really bothers me. too far in to make a change to it i think... maybe if i had photoshop iono
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>>2676511

You have some cool armor design skills, you only need to polish your proportions and perspective, you should read up on both. And yeah it could be fixed in ps but I gotta go to work now, practice makes perfect anon, keep pushing and dont give up =]
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going through keys to drawing, will post often, please critique my stuff. Used to draw frequently a year ago, but stopped for a long while, now I'm determined again.

as for image, hatching destroyed it a bit, should have spend more time on it
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>>2676539
ew those toe nails
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>>2676539
I would drop any kind of texture, working on form & shadow is much more important and at this stage in your lineart trying to add fine detail is bound to create a confusing mess.

Maybe try to define boundary lines for your shadows before hatching. If you keep hatching with no line variances your shadow edges will always stay hard, but that's not something that matters as much as getting the light and shadow in the right place at all (which is why I recommend you draw actual shadow boundaries).
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>>2676539
i mean subject matter aside ( dem foot hairs) solid piece but not sure why you went back over the outlines multiple times when it looks like you had them on the first go it throws off the piece. also some of your swipes for shading they look kinda like you loosened upjust a little bit on the end of the stroke so it angles/hooks awkward so it looks more like hair than shading unless you were going for that.
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>>2676556
i like it reminds me of something not sure what but i like it. also gotta resize image to between 1000 pixel size when you post
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>>2676558
Thanks,Gorillaz maybe?
> also gotta resize image to between 1000 pixel size when you post
I didn't know sorry.
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>>2676151
All the comments you got so far were on proportion. While I do agree you wanna take the time to practice simple proportion (at least landmarks and essential lengths to remember) AND fix your lines, here's what's essentially making your torso look unconnected.

-3D construction: the ribcage and pelvis are both composed of front and side planes. They're essentially boxes, and you should think of them as such while drawing them in a 3D space. You have a little bit of perspective going seeing as the figure's left plane is more visible than his right, but in order to draw a body that feels solidly connected you will have to think of its components as shapes in 3D space.
-Proportion again. The space between the ribcage and the pelvis really isn't nearly as long as it is in your drawing. The rest of the proportion issues have already been pointed out.
-Anatomy: Once you get decent at drawing in 3D, you can start fitting all the anatomy bits onto your ribcage and pelvis boxes. Shapes such as the abdominal muscles and oblique muscles contribute a lot to the chest-pelvis connection looking natural.
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thanks for replying

>>2676557
nah I wasn't going for that, the shading was just a bit stupid, shouldn't have done it.

>>2676555
nice trips, you're absolutely right, I'll follow your advice on my next drawing and define the boundary lines and see if it works for me, thanks
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>>2676187
Fun with a Pencil is good because it gets you to see anatomical features as three-dimensional shapes in three-dimensional space. These little faces made of spheres are supposed to be just that.

By developing that ability, you learn to depict perspective (into figures), foreshortening, alignment/symmetry in space.

It's something you should seriously consider practicing. Just in your Loomis exercises, your noses are all off-center relative to your grids. Consequently, your figures will suffer from the same issues anytime symmetry is involved (between limbs, eyes, etc.) Having a good understanding of 3D visualization will also make learning anatomy *much* easier.
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mr harry s truman
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>>2676564
but so far you've done a wonderful job! shading is great lines are clearly defined and got solid proportions, nit picking here but the fold on the arm of he jacket seems off at the top right seems too deep i think?
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>>2676586
If you wanna paint you should do some value studies my man. Your values are too extreme in the suit, too bland in the face.
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Tell me what I'm not understanding here. He says to measure half the distance from the center/brow to the top, and divide the line into fours with that distance. Ok so that would be what I drew right? But his goes below the bottom of the circle for the chin?? His half measurement from mid to top in the top left drawing is NOT half.
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>>2676621
You drew all four segments on the ball, when the segments are drawn on the ball AND chin together.
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>>2676569
that's it for today. I'm having a hard time reaching the recommended time for drawing the projects, doesn't feel good, feels like I'm rushing it, but it's hard to continue putting in extremely small details with lineart...
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>>2676625
Still confused
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>>2676128
Fuck

Models are hard
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>>2676686
his upper jaw is in front of his lower jaw so why make it the other way around?
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>>2676695
I zoom up to 400 and forget to look at my reference photo

My cartoon drawings are a lot better
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>>2676695
This is how anon sees the world.
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>>2676686
How are you measuring the drawing?
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>>2676721
With my imagination
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>>2676698
>^F78701BD52F46998AB905D000116089766708EB28CD5321AB3^pimgpsh_fullsize_distr_2.png
who names their files like that
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>>2676724
Skype Files

I couldn't find it in my regular folders
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>>2676723
There is your problem, you are stupid.
That's not how you are supposed to measure photos, if you had read the sticky you would have known this before
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>>2676727
Literally nowhere does it say you have to measure
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>>2676732
It's right there you fucking idiot
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>>2676732
not the other anon but are you really this autistic ? How do you even function ?
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>>2676738
>all you need is some cheap paper and a pencil. Go through one of these books and then start drawing object from life

Sorry, where does it say you have to measure

Do you mean it tells you to measure in the book "Drawing on the right side of the brain"
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>>2676739
Wanna 'Battle'?
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>>2676745
>Go through one of these books
>one of these books

>do you mean it tells you to measure in the book
>in the book

What did he mean by this ?
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>>2676750
Then the proper term sentence to use was

>if you had read the book, "Drawing on the right side of the brain" you would have known to measure

>not
>read the sticky
Because that's uninformative
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>>2676747
Ok ! so what did i win ?
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>>2676621
https://youtu.be/1EPNYWeEf1U?t=150

Here's the measurement explained in a simpler way.
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>>2676754
Furry fan audience

Go start up your patreon and collect your bajillion dollar prize
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>>2676758
>Something looks like a chara design derivated from animals
>calls it furry trash
the more you know eh
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>>2676686
use pencil and paper for a couple months
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>>2676750
i can't even give that guy a (you)

literally arguing semantics when he should be drwaing
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I am animating my process as a gif so I can look back and see where I am going wrong.
I suspect I started colouring way too soon cos I am suddenly seeing lots of stuff i need to fix, specifically with the hair.

Also I'm relatively pleased with the perspective, but foreshortening and accurate perspective continue to be huge weaknesses for me, so any feedback on that in particular would be much appreciated.

Thoughts?
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Is daily 4 hour practice good enough for a beginner?
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>>2676839
Yes that's plenty. Most beginners only need an hour or two each day and they can see massive improvements.
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>>2676842
Yeah, i've been going at Loomis for a week and can definitely already see some improvements.

I guess this is all noob gains, though. Let me watch this ease of learning fade away in a month or so.
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>>2676807
it looks really great but im probably with you on the coloring too soon the angle of the head seems slighttly off some how, the line art is phenomenal just ur highlights on the hair seem a bit over done try taming it down a bit to much white makes it hard to tell where the light is actually hitting the hair. if ur going for a machine coated in human skin you face shoul reflect that a little more imo if ur going for ghost in the shell look the machinery should be less pronouned again opinion you do you the light hitting the eyes is throwing off the work you did designing the iris. the hands are a bit small put id chalk that up to perspective which is always hard hell i hate hands. she seems a bit stiff in the arms department but then again shes a WOBOT; her forarm seems a bit short on the left, the perspective for the one on the right works though but the detail you put on the rest of the body clashes with the minimum you put into the hand on the right. but all in all a great piece progression is very good and you body lighting is grreat.

not sure if its just me but the size of the neck along with the face kinda makes it hard to determine the gender of the robot ffrom next up even with robo-boobs
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>>2676845
Yeah you won't improve at the same rate. Beginners will see improvement from session to session. Eventually that goes to week to week. Then you might notice improvement only month to month. After a while you can only see improvement on the scale of years.
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>>2676848
neck* jesus i gotta stop playing mmos i get stuck in game chat mode
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>>2676845
compare monthly not weekly, in my case weekly sometimes results in disappointment. You will keep improving a lot if you can keep 4 hours a day up, the problem is most people can't. Also don't let quantity overtake quality. 2 hours of quality practice are better than 4 hours of mediocre practice
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>>2676153
>>2676156
>>2676386
good ideas, thanks m8s
i think imma try the paper stumps out
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>>2676848
Thank you very much - I see what you mean with the hair and eyes, I am having real trouble finding a way to light them. The cornea design gets obstructed by glare if I light her face on, so I may try lighting from the side, or under-lighting (Though that would probably make lighting the hair even more nightmarish)

Youre absolutely right about that forearm, I need to imply that it extends back further and add more detail to the hand to robotocize it.

Thanks for the feedback and encouragement!
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Do I use draw a box or Aguri's guide or...? I'm not good with no structure.
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I'd like to get some critique on this

Please don't shred my boypussy too hard
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Why are you supposed to exaggerate gesture again?

If you're drawing a model, the pose will come out wonky, and if exaggerated enough, almost clowny.
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>>2676927
Because you will stiffen it up as you add more anatomy to it.
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>>2676118
So how many of you actually followed the order of books in the sticky and would you recommend doing so?
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>>2676929
shit. that makes sense. thanks pham
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>>2676915
You don't have the legs coming out where they need to come out. In whatever figure drawing book you prefer, go look at the pelvis. See how the legs connect to it.
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>>2676927
Maybe you are not exaggerating the right parts if it makes your drawing look wonky.

Remember, gesture is not about copying, rather capturing.
You exaggerate where it helps to get the idea of the pose across. Find the essence of the pose, the action you want to communicate, and then push those parts that add to it and leave out what distracts from it.
It is a means of clarification.

Also watch this, if you haven't already:
https://www.youtube.com/watch?v=74HR59yFZ7Y
>>
File: image.png (869KB, 640x1136px) Image search: [Google]
image.png
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Did a muscle thingy

Anyone critique my anatomy?
>>
>>2676934
I see, in pretty much every sketch of mine the legs are always the weak point.

Time to study the waist down
>>
File: djazusa-resized-007.png (70KB, 1024x724px) Image search: [Google]
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>>
>>2676986
The pecs and biceps look ridiculously huge, the hands are gigantic, knees are non-existant, abdominals look too uniform, over-emphasized and out of perspective, groin looks weird, legs too broad and his overall gesture looks like he's just been tazed.
From the head to the shoulders the proportions seem fine, though the neck's a bit broad.

Study proportions.
Use reference.
>>
>>2676986
The abs are bigger on the wrong side due to perspective.
>>
File: djazusa-resized-008.png (69KB, 1024x724px) Image search: [Google]
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>>2677021
Fixed waist shit.
>>
File: z1268i.png (188KB, 1083x558px) Image search: [Google]
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>>
File: IMG_2238.jpg (287KB, 1000x1333px) Image search: [Google]
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>>2672416
I feel like the more I draw the shittier all my stuff looks. not that I'm getting worse, but I'm getting less satisfied with everything i do
>>
>>2677043
Arms too short

>>2676986
I really like this anon, I love the way you defined muscles on the arms and legs.
The hands look a little too big (though you might've been intentionally stylizing proportions) and his pecs could probably use some softer shading like you did on the arms and legs.
>>
>>2677066
For the perspective that it is in?
>>
Why people recommend this book? It's pure pseudoscience bullshit and all its 300 page content could be resumed by that stupid vase/face exercise.
>>
>>2677081
To fuck with beginners, Keys to Drawing is infinitely better and all you need for a first book.
>>
File: ballandplane3.jpg (147KB, 736x1061px) Image search: [Google]
ballandplane3.jpg
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How are these planes looking?
>>
>>2677063
Just means you're hungrier to get good. Don't let the negativity take over, keep your eye on the goal.

I like the lineweight here, as well as the hatching although the lines could be a little more deliberate.
>>
File: IMG_20160913_033032.jpg (235KB, 1280x960px) Image search: [Google]
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>>2672416
>>2675545
Added some detail and shading, but the hair is at early stages.
Too tired to draw now, I'll go to sleep.
>>
>>2677108
Whoa, the phone camera makes it look much flatter than it is.
>>
File: z1271.png (18KB, 1189x542px) Image search: [Google]
z1271.png
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>>
>>2677105
Tbh you shouldn't be using a circle tool to draw planes of a face.. You're approaching this the wrong way and you lack understanding of how the different circles and curved lines help form the skull and actual structure of the face - for example the center curve that leads down into the nose and mouth shouldn't be visible as a full circle on the side of the head, it should curve over on top. Not sure if I'm explaining this right.
The line that marks the side of the ear should also be perpendicular to the line that marks the top of the ear.

You might want to just start by copying Loomis's already structured faces since I don't think you're learning efficiently from these.
>>
>>2677106
Thanks anon, I'll work on being more confident with lines. i realized the front contour of his face is basically just neat chicken scratching.
>>
File: 20160913_042347.jpg (319KB, 1306x980px) Image search: [Google]
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bleh, i don't know it's not good and it's not bad, imagination is tough work.

>>2677108
>>2677109
you sure it's not the drawing ???

>>2677044
this one is bad imo
>>
File: 130920161.jpg (191KB, 1037x769px) Image search: [Google]
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>>2677143

Yeah I just struggle to apply loomis and I've watched all of the proko vids but whilst they help it still feels like an uphill struggle.

I'll go back to loomis and see if I've improved.
>>
File: IMG_0707-rid.jpg (384KB, 1408x1056px) Image search: [Google]
IMG_0707-rid.jpg
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>>2677189
Yeah, I used my compact camera for this shot.
I haven't modified the drawing, it was either the phone, the lighting, or both.
>>
File: pppp.gif (241KB, 960x540px) Image search: [Google]
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>>2677199
yeah it's better now, you have a problem with what to soft and what to harden, you shouldn't use tools that soften what you draw that much if not at all.
Everything is well constructed so that's a good point but your line works makes the whole piece beginer-looking, the way you draw is still a bit insecure. Works on your value more and keep working (more quickly) and you should be fine
>>
>>2677197
Perspective, nigger. Learn it.
>>
>>2677204
Hm I see, it's still in the early stages and I'm carefully experimenting with the new pencils I just got. Those paper stumps are awesome though, I hope I don't get carried away and smoothen everything like a maniac.

About the linework, where do you notice it?
If it's in the hair, well it's just a bloody mess to fill in the blank, for now.

Overall I'm pretty satisfied already, being the first time I tackle a photo ref.

Going to bed now, it's 5am, damnit.
>>
File: kill.png (404KB, 581x613px) Image search: [Google]
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>>2677197
>>
>>2677233

Thanks anon.
>>
File: image.jpg (1MB, 2448x3093px) Image search: [Google]
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>>2676125
First time drawing from a photo in a LONG time.
>>
>>2676986
-everyone already pointed out the abs but it is really obvious that the left pec is wrong.
-the abs look crooked and that's not the shape they're supposed to have, you're drawing meaty squares.
-you could suggest out the radius more clearly on his left hand, you actually do it well on the right one.
-You're not showing the gluteus medius
-The quads on the right leg look crooked
-The shape of the knees aren't accurate

I am not pointing out any stylistic choice but I agree that the hands look really big, you could also make the fingers softer on the palm side.

You're getting there anyway, do some more studies and you're golden.

>>2677043
Do some more perspective studies my man, use cylinders to build the body, cross contours are your friends, use them, they show you volume and unflatten your drawings.

>>2677063
That only means you're getting better, don't worry I think we all feel like that when we do a good drawing, look at it the next morning and it actually doesn't look as good anymore,
Try to get out of that comfort zone, learn something you think you're not good at,

>>2677081
totally agree, hope someone makes something like http://imgur.com/a/RBWQD but it has so little actual content that is not even fun. Just study perspective instead.

>>2677105
that's cool, now draw it.
give a go to other approaches aside of Loomis, like Hampton (more cubic) and Huston (more triangular)

>>2677108
>>2677199

Those eyes are looking flat, add some shine to it, even if the reference doesn't have it.
Show the side of the face more, exagerate your core shadows.

>>2677197
What the other anon said is right, give perspective a go, try different construction methods like I mentioned above.
I think using a cube to construct it will really help you.

pic is kchen if anyone cares.
>>
does trying to (awfully) replicate as well as (awfully) draw from imagination provide any tangible benefit? i seem to be able to nail the height now without measuring with heads, but that's about it
i suppose sooner or later i will learn the exact anatomy which in turn will make it easier to construct
>>
>>2677294
>replicate a drawing and draw from imagination give any benefit
if by replicate you mean do studies from reference, then yes.

is a good thing you got your proportions down, that is what you're supposed to do, first you manually measure stuff until you can do it properly by only using your eye, this only comes after you have done it enough, and how do you know when that is? when you do gestures and they're not far from, or not off at all.
I do encourage you to learn anatomy sooner than later, it will help you UNDERSTAND, which is what I think is the most important thing about drawing.
in Vilppu words "You need to know how something looks like before you draw it", and anatomy is what helps you with this, you can only get away by suggesting so much shit.

I reccomend you anatomy for sculptors, learning the muscle names is not needed, but it will help you if at any time you forget your insertions or function.

Oh and learn the bones first, theyre the foundation of your drawing, once you get that muscles will become waaaay easier.
>>
>>2677276
the eyes are too big, the nose is off and it has no contrast so it became flat.
>>
>>2676128
Holy shit is this dude real?
>>
>>2676128

I love these sorts of references.

Even if you get it exactly right it'll look like you fucked it up.
>>
>>2677305
Is just the nose lacking contrast, or do you think the whole thing face is flat?
>>
File: ic6.png (43KB, 241x354px) Image search: [Google]
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>>2676120
>>
>>2677313
try putting shadows on the floor for perspective sake
>>
>>2677312
no I was talking about the whole face not having contrast, your light source is not clear.
the nose nostrills are the ones that are off.
>>
>>2676686
You need to construct out of simpler forms first before doing this chicken scratch nonsense. Don't try to draw every single strand of hair, that looks like shit...draw the general form of the mass of hair. You're still heavily symbol drawing. It might help to overlay the reference image over what you're drawing ona separate layer. Study the parts you need to do...then hide the reference and try to draw it. Once you think its good enough open the reference again and be disappointed....rinse/repeat until you git gud.
>>
>>2676686
I refuse to believe someone with such awful drawing fundamentals (sorry) produced this >>2676698.
>>
>>2676118
>>
>>2677329
forget what you thought he did to make the head and realize he painstakingly copied it line for line, laboriously working with no system, rhyme, nor reason
>>
File: sittin.png (34KB, 1920x1080px) Image search: [Google]
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something
>>
>>2677338
why would anyone with any fundamentals do that though

if he understands how to construct a cartoon why did he apply nothing to the 3dpd
>>
File: guy.jpg (390KB, 1920x1080px) Image search: [Google]
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>>2677340
>>
>>2677346
hehe
>>
>>2677345
^
I'm extremely skeptical that that anon did both of these drawings. You'd think he'd at least draw those eyes as shitty looking anime eyes or lips as more than just flaps of rubber
>>
File: 20160913_080051.jpg (286KB, 1306x980px) Image search: [Google]
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so how am i doing /beg ?
one day i'll be able to understand color ;-;
>>
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>>
File: some more secluded.jpg (240KB, 646x766px) Image search: [Google]
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>>2676120
>>
>>2677372
getting there. that thumb seems kinda off.

>>2677390
time to move on, you're good enough.
I suggest digital painting
>>
>>2677423
fuck you tbqh

but really, you like it enough?
>>
>>2677463
yeah man I say is good enough for you to move into color and all that other stuff, like, don't stop doing figure drawing just so you get faster but also learn something new.
>>
>>2677063
the key is to keep drawing through that, your eyes are getting better causing you to notice your flaws. This is only good anon
>>
>>2677463
I wouldn't continue just yet, you still have room for improvement, altough it wouldn't hurt to explore other stuff
>>
File: 20160913_123922.jpg (293KB, 1306x980px) Image search: [Google]
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gnn
>>
>>2677233
kek
>>
>>2677309
kek
>>
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>>2677542
ugh
>>
File: loomis fem.png (126KB, 1600x900px) Image search: [Google]
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I cannot make loomis heads female.
where on the jaw does one start?
>>
>>2677542
got stuff done without ref?

because if this is done without ref then good fucking job

in both case keep going i like it
>>
>>2677592
You should first learn how to do proper fucking construction
>>
File: IMG_20160913_131531.jpg (453KB, 1923x1440px) Image search: [Google]
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>>2676686
Here's my quick try at drawing it with two different methods. Try doing using the second method to get an idea of how to construct your head.
>>
>>2677199
>>2677288
Will do, working on it, detail will come, thanks.
I just got new pencils, so I'm slowly working my way down to darkening the right areas.
>>
>>2677631
>>851739
>>
File: loomisdickballs.jpg (34KB, 1600x900px) Image search: [Google]
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This loomis business is hard
>>
>>2677656
What we're you trying to refer me to? >>851739 doesn't exist.
>>
>>2677710
oh nevermind, it was just to tell you to ignore this schmuck, he said this in stg

"You think people on /ic/ are Fucking professionals
It's full of pretentious fucks who are even a lower level then me

I get critiqued from friends all the time and I change my art style based on their words

But /ic/ is just a place to shit post, it's literally a placebo effect where people want to believe that it's this amazing place filled with the geniuses of art when in reality it's full of failed fucks and people who are salty because they plateau hard

So Ye I'm going to tell someone who's advice is wrong to Fuck off
Because I know the difference between right and wrong

Ya cunt"
>>
>>2677685
The idea behind loomis is to teach construction of the human body via 3d shapes

Not whatever you did in that picture
>>
>>2677713
I mean he's right to an extent. But there's such a thing as peer advice. Every board is just that... people trying to help each other out. Is /v/ full of video game professionals? Is /fit/ full of successful bodybuilders? Is /fa/ full of fashion designers?

The fact that the anon thought for a second this place was the equivalent of mentoring goes to show how retarded he is. He'll probably suck for years
>>
File: umaru-chan.png (1MB, 800x1066px) Image search: [Google]
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My drawing of cancer.
>>
File: loomis ball and plane practice.png (89KB, 1600x900px) Image search: [Google]
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can anybody give me any tips on this?
>>
>>2677685
Holy fucking symbols, you need to read the sticky.
>>
>>2677729
1. Stop chicken scratching.
2. Learn how the head is made up of two different shapes, jaw and cranial mass simply.
3. Watch prokos head series, draw hundreds of these shapes, watch people draw heads.

Everyone is different but I think these basic guidelines will help. Simply put, you need a more in depth understanding of shapes in three dimensions.
>>
File: blokes face1.png (222KB, 1600x900px) Image search: [Google]
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>>2677747
Thanks, I've been watching a lot of prokos loomis vids but still finding it incredibly difficult.
I fixed the shapes up a bit and ultimately came up with this.
>>
File: image.jpg (188KB, 900x1200px) Image search: [Google]
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Doodling monsters at work to practice with colors
>>
>>2677772
reminds me of pot of greed
>>
>>2677766
It's fine but try to apply why you learn from loomis to every part of the body. For example, you learned how to construct the head from a 3D shape. Apply that to the eyes and nose as well. You've drawn what your mind thinks the eye looks like, not what it actually does. Try drawing the eyes as what they are, eye balls, then draw the eyelids over top. Same thing with the nose, construct it from 3D shapes.

That way, over time, you will gradually train your mind to see things as they truly are.
>>
File: Untitled-2.jpg (94KB, 766x530px) Image search: [Google]
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I can't even get the silhouette right... let alone the details inside. Shit
>>
>>2677875
I know this feel
>>
>>2677875
try doing a grid
>>
>>2677579
Pretty good, anon. You could post in the draw threads and I don't think anyone would yell at you.
>>
>>2677875
Your main problem is the chicken scratchy linework and shitty value reproduction.
Measuring-wise only her left eye, pupils, and lips are a bit off, and the jaw line a little too long.
>>
File: 13-09-2016 1D.jpg (56KB, 1000x1000px) Image search: [Google]
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continuing keys to drawing
>>
File: 13-09-2016 1E.jpg (74KB, 1000x1000px) Image search: [Google]
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>>2677926
as always, critique is highly appreciated, anything.
>>
>>2677926
i hope there's a sketch layer you hid

if not, what are you doing son
>>
>>2677742
He said he's doing loomis you donkey brained retard.
>>
>>2678014
What exactly do you mean?
I have no sketch layer, I just drew myself by looking in the mirror from observation.
>>
>>2678025
I feel like you would benefit from working off a quick initial sketch. You know, guidelines, shapes etc
>>
>>2678030
I'm doing the assignments in keys to drawing, feel like making a quick initial sketch isn't what they expect me to do with these exercises (maybe later in the book they will), but you're right the drawing would probably look better if I did
>>
>>2678038
>I'm doing the assignments in keys to drawing
Haven't done it so don't listen to me, I'm only saying it would look way better if you used loomemes etc
>>
hey guys, im just starting out, how am i doing? :)?
>>
>>2678021
You can read the sticky, jump over the entire symbol drawing section and still do loomis. It's a meme.
>>
>>2678021
He's right though, I even tried to help the guy avoid symbol drawing and he ignored me both times. Fuck 'im

>>2678053
Use thinner lines but if you're really just starting you're definitely above average. Emoji makes me feel like you're memeing though
>>
>>2678053
you're doing gay
>>
>>2678058
>tumblr filename
Of course he's memeing
>>
>>2678061
Just seems like a waste of his time and ours so I held some doubt
>>
Quick question about studying.

Is it a good idea to split up my week with a bunch of different things or should I only be focusing on one or two things at a time? For example, I'm doing anatomy on mondays, perspective stuff tuesday, environments wednesday, painting thursday and then animation on fridays. You guys think this'll be too overwhelming or am I good?
>>
>>2678061
No, just checking /ic/ to see whether or not they're biased towards liking popular artists. Turns out they are. So that's cool.
>>
>>2678114
you are stupid
>>
File: 13-09-2016 1F.jpg (122KB, 1000x1000px) Image search: [Google]
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last one, just stupid, got lazy and just failed myself
>>
File: pic.jpg (176KB, 1000x562px) Image search: [Google]
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Le funny loomis faces. The ones on the left side are copies, the others are made by me.
>>
>>2678140
pretty good, keep making them
>>
>>2678140
You did them fine but I hate how loomis draws cartoons.
>>
Is there a way to get good at faces fast? I don't have much trouble with doing quick, simplified anatomy, but the faces always come out weird as fuck. I think I've just got too much anime in my art history and I can't seem to crack it. I never get the shapes and sizes of the features right.

Do I just need to hammer out even more face studies? None of what I learn/practice seems to stick.
>>
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i need muh cuh-ritique das rite
>>
>>2678149
study a good, not-cartoon artist every day for a month
it'll stick eventually
just don't ever study any artist who stylizes too much
not until your own work isn't at all stylized
also seriously do some master studies
focus really hard and think of every feature of the face when you draw it
study the muscles of the face and bones of the skull
you can make it anon
you can break your anime curse
it just takes a lot of painful work
>>
File: 1451110955240.jpg (17KB, 272x153px) Image search: [Google]
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>>2678143
>>2678148
Thanks
>>
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>>2676125
My attempt
>>
File: Drawinbox.jpg (22KB, 447x800px) Image search: [Google]
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Learning to draw is hellish. I bought drawing on the right side of the brain, but found myself a bit out of it when it started talking about that measuring device which is apparently central to its teaching. So now I'm doing drawabox. Though I can follow the tutorials, the slow progress is hell, and I feel so far away from drawing the figures that I want to.
>>
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>>2678176
just more contrast and it's perfect, good job dude
>>
>>2678210
Everyone want to draw cool stuff right away but you know that's not possible. Like everything in life, just be patient and practice.
>>
File: 20160914_005118.jpg (51KB, 525x700px) Image search: [Google]
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When you realize that you fucked up the center line half way through doesn't help that my shit looks cartoony

This is getting really frustrating desu
>>
>>2678176
>>2678220
damn, nice what just upping the contrast can do
>>
>>2678210
Draw things for fun now and then. You'll either consciously or unconsciously apply what you've learned

Or if you're struggling from imag try and draw a cool reference.
>>
File: IMG_4043.jpg (1MB, 3264x2448px) Image search: [Google]
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How do I value? I grasp the darkest dark/the lightest light concept but im not sure about the in between. How do I go about it??
>>
>>2678077
opinions pls.
>>
File: image.png (964KB, 640x1136px) Image search: [Google]
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Beginner here, just got into drawing a couple weeks ago, but I haven't worked too hard at it. Got stoned and drew this last weekend.
>>
>>2678077
You're overthinking things.
>>
File: LightandShadowAnatomy.jpg (88KB, 500x375px) Image search: [Google]
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>>2678077
I used to do that but felt overwhelmed whenever I wanted to finish something the next day, so I fucked my schedule on purpose all the time, stopped doing it because of that.
but give it a try, we're all different.

>>2678150
speak like a normal human being and maybe

>>2678305
there are tons of ways, what most normally do is:
-With half tone, fill core, reflected light and half tone.
- Fill cast shadow and fill the core of your cast/contact shadow as your darkest dark
- Show your core shadow
- Darken the reflected light
- Soften the Halftone to the Highlight

for reference, this is dark to light.
>>
>>2678378
>speak like a normal human being and maybe

please daddy
>>
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>>2678176
>>2678220
>beginner
>>
>>2678176
Check his right shoulder, it shouldn't be sloping so much
>>
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>>2677598
Thanks man

>>2677888
I don't like people in the draw thread, it's better here on /beg

>>2678364
keep drawing

I can almost see the end
>>
>>2678430
>I don't like people in the draw thread, it's better here on /beg
What? People on /beg/ are literally cancer.
>>
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>>2678433
/ic is pretty much cancer anyway :^)
>>
>>2678365
How so? I partly based it on those old Ca schedules I saw. Seems simple to me, why do you think im over complicating things?
>>2678378
Thanks for the input. I'll give it a try then.
>>
File: shapes.png (185KB, 1000x1000px) Image search: [Google]
shapes.png
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Rate my shapes? Some wonky lines because no erasing allowed
>>
>>2678457
some of them look really curved but no idea if that was on purpose.

practice your spheres (or don't, actually do something more substancial, like figure drawing)
>>
>>2678479
Some of them curve on purpose, I wanted to see if it would throw me off.

Sphere advice? I'm taking a break from anatomy and shit, just doing some basic shapes. Can't hurt to work on the building blocks
>>
>>2678053
i love her stuff but most of her figures are quite stiff (at least ones from imagination) also her lil contour thing she has going on takes away from it too
>>
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>>2678495
draw perfect circles, portray em as squares on your mind, keep a center point on them and draw the minor/major axis when you're done to check if they're right.

Pic related.
>>
File: 1464083626881.png (104KB, 160x214px) Image search: [Google]
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Any tips on blocking feet in? I have trouble just doing a quick foot to block in my figure to balance it out. Any tips would be appreciated!
>>
>>2678625
I don't fucking know man. I came to these threads for reference as I have nect to no fine motor skills
>>
>>2678305
different pencils help
>>
File: jump pose.jpg (12KB, 450x800px) Image search: [Google]
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Really struggled with this pose, I'd appreciate some feedback on how it turned out
>>
Stupid question but how do you get over the fact that you absolutely suck when you start out? I don't do much art of any kind anymore aside from drawing shitty comics that my friends laugh at (crude stick figure shit) and from when I was in school a decade ago.

I give up on a lot of things because, sadly, want instant gratification even though I know that won't be so. I look at my stuff when I do get the urge to draw and think "wow this is shit." How do I get over that?
>>
>>2678858
that's an issue I'm sure that every artist will deal with in their lifetime.

Every artist will look at their own work and find something shitty about it, even if they're god-tier, but as you get better you'll be able to compare your shit now with your shit a week/month/year ago and see a gratifying improvement in quality.
>>
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>>2676125
well...

time for me to go to bed.
>>
>>2678865
^This ( >>2678858 )
I will tell you to get over it, you will literally suck at anything you try in your life, no one starts being good at something. Even if you was slightly better than others, you will still suck compared to a pro, so either be drawing or anything, if you cant handle being shit, you then cant handle learning or improving
>>
>>2678858
Once you set realistic expectations (and work as hard as you know you should for it), this goes away fairly quickly.
>>
File: 1.jpg (321KB, 852x1136px) Image search: [Google]
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i feel like my faces are either anime or ugly as hell
>>
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>>2678999
these are 5 minutes each from senshistock
>>
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>>2679000
i really love color markers
>>
>>2679000
try instead gesture of 30 secs - 2 minutes gesture

http://artists.pixelovely.com/practice-tools/figure-drawing/
>>
>>2678999
why did you say ugly twice ?
>>
>>2679004
lol
>>
>>2677044
will some more study of fundamentals, this could turn into an interesting style
>>
>>2679003
a couple of them are actually 2 minutes, i vary the timer every time i draw but i really struggle measuring fast enough, haha
>>
>>2677772
i love shit like this, good job
the face is a bit asymmetrical but you could totally use that to make a scarier monster since humans crave symmetry and perfection of figure

>>2678240
dont worry, keep practicing, youll get there eventually

>>2678780
practice some more gesture drawing, there`s little to no flow to it. The right leg is at a weird position too, overall it doesnt make much sense as a whole
>>
File: 20160914_121100.jpg (1MB, 3264x2448px) Image search: [Google]
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>>2676118
I have created life (1st loomis body ever pls no bully)
>>
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>>2676125
>>
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>>2679021
Why is it alwys fucking sideways I made double sure it was he right way up
>>
File: 2016-09-14-17-32-38--724525553.jpg (77KB, 562x999px) Image search: [Google]
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Trying charcoal and some sort of brown pastels for the first time. It's so messy to use
>>
>>2679001
I love the poses, they're really dynamic
>>2679021
This is bretty gewd, but maybe ease up on your lines. You seem really tense
>>
>>2676125 now THAT'S a femboy!
>>
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>>
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>>2679279
Any tips?
>>
>>2679279
hnnnggg muh dick!
>>
>>2679283
at this point just draw a ton of them, focus on getting the features better by having a better sketch and personaly I wouldn't polish it up like what you did with the hair, background etc, because it's time consuming and right now you shouldn't focus as much on it.

tldr, just draw more and focus more on the features
>>
>>2679306
Well, I wanted to make something more complete for once, but I get what you're saying. To keep things like hair simple should I make them just in few strokes, keep the detail only in the center of picture or...?
>>
>>2676698
if these are both yours, I'd say to think of the drawing as simply as you would a cartoon first then after you are happy with your simple shapes then rock the forms anon
>>
>>2677592
At the beginning DON'T think about any of that just build the head really lightly.. think of it as a blank head template that you can alter AFTER.
>>
>>2679022
Your features are a bit symbolic looking. Keep practicing. measuring is key. Be meticulous with that. Also, work on your values. Most importantly though fix your symbol drawing. It's not everywhere like I said its mainly the features, eyes, nose, ears, etc. Either way decent job.
>>
File: 20160914_102415.jpg (613KB, 1536x1536px) Image search: [Google]
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I'm starting to understand perspective. Is right just too extreme?
>>
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>>2676125
Might work more on it later
>>
I'm stuck in study hell! how do I push through and start doing my creative work? I get an idea and find refs and do studies and then can't seem to put it all together...any tips?
>>
>>2679322
It's up to you, I'm merely noticing that you put a lot of time in rendering her hair right while her features are still off (especially her eyes and mouth).
>>
>>2679343
kawaii
>>
>>2678140
watch the nose when the head is at an angle they are all really clean but that I'm nos sure I buy that middle guys nose.
>>
>>2678220
get thee to the draw thread sir!
>>
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>>2679203
My lines are too much??
>>
File: EarMeUp.jpg (178KB, 824x1200px) Image search: [Google]
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>>2678240
This cunt here
Really like the difference between my drawing and painting skills

Did pic related like a year ago and then I stopped because no progress

end my life please
>>
>>2679353
Yeah, i tried a different angle with the middle guy and it didn't work so well. Drawing noses pointing upwards can be tricky.
>>
>>2679391
A rendered turd is still a turd. Can't hide flaws in construction. Just means you gotta work on them fundamentals more.
>>
File: wtfhair.jpg (371KB, 1000x1777px) Image search: [Google]
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How to hair? I can never get it right.

Also: I keep hearing that you got to get your fundamentals down on paper before you go digital. Is this a meme or is there actually a reason? If so, what is it?
>>
File: 1-Sept-2016 Ref.jpg (139KB, 718x1200px) Image search: [Google]
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>>2679440

Ref.
>>
>>2679427
It's still a better turd than the other one I posted lmao
>>
File: image.png (1MB, 640x1136px) Image search: [Google]
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>>2676124
I haven't drawn in a good month, but it's managed to clean up my drawings a bit so I'm happy. Crit?
>>
>>2679021
I'm rooting for you anon, keep at it
>>
>>2679342
hope you're working on fixing your chicken scratch at the same time
>>
>>2677307
It's called being Italian
>>
File: 1473871763210.jpg (272KB, 744x960px) Image search: [Google]
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>>2679283
You're trying to render when you've got your values incorrect. Instead of focusing on detail, do some tonal composition studies where you focus on 2-4 values, then build up your painting from there. Squint at your ref and see where the major areas are and how to simplify it in shapes. Sorry for the shitty paintover, but hopefully you get the idea.
>>
File: asaro h.jpg (150KB, 800x1317px) Image search: [Google]
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thoughts on this? still working on it.

Also, is it just me, or am I the only one that has to do multiple attempts to get it right? Is art just like that when you're getting gud?
>>
>>2679546
are you using a hard brush to block in?
>>
>>2679548
yeah
>>
File: head.jpg (1MB, 916x1482px) Image search: [Google]
head.jpg
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>>2679546
I've done this study actually. I recommend looking at the shapes in relation to the surrounding shapes and ask yourself if it's lighter or darker. Turn opacity and flow to 100%. In the side by side you can see that your head is smaller. Make it bigger until it looks correct, then rinse and repeat with each element.
>>
>>2679546
>get it right
What do you mean? We're all just at different level of shittiness, just like da Vinci or Caravaggio were - there's no such a thing as getting it right.

Also no, angle and distance measuring is not below you. Learn it, use it. Read Keys to drawing if you don't know how.
>>
>>2679546
Try using a more opaque brush to lay in those planes. Or instead of doing lots of strokes to fill an area, don't lift your stylus as you cover the shape so that way you can avoid the overlapping strokes. Also I would recommend starting from a middle gray and then creeping out from there towards you highlights and shadows. At the moment you have too much contrast in the wrong areas, so it is better to slowly build the correct values until you have enough contrast where you want it.
>>
>>2679552
How did you fuck up the nose so bad
>>
File: Birds.jpg (572KB, 1000x681px) Image search: [Google]
Birds.jpg
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I drew some birds. The right one is drawn with graphite and the two on the left are drawn with ballpoint pen.

How did I do? I'm not too sure about the texture and my values could use more work as well.
>>
File: 14-09-2016 3A.jpg (146KB, 1000x1000px) Image search: [Google]
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continuing keys to drawing, critique always warm and welcome

>>2679578
really nice stuff dude
>>
>>2679578
I'm just a beginner but i think that looks fantastic.
>>
>>2679578
Very sweet rendering, especially if you used a pen, it's a tricky medium.
However your image is too dark. Learn to fix your scan in photoshop, auto-tone might do the trick, or use the brightness curves. Seriously, presentation is everything.

>>2679598
It has qualities, the proportions look good, the hands are too small. Try drawing the head and hands as soon as possible, it is quite important.
Digital isn't forgiving for hatching and linework at first so I suggest you find a decent pencil brush or use flat tones instead of hatching. The anatomy is starting to look decent so keep it up.
>>
>>2679578
them some sexy bird heads
>>
>>2679627
I will explore pencil brush options, thank you
>>
I've done art only in digital
Is it worth it to do on paper stuff even if my career plans is using digital only
>>
File: look of disgust.jpg (20KB, 400x267px) Image search: [Google]
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>>2678150
>the neck on that middle one
mfw

You should probably try and look at real pictures of people, and not go off of straight imagination like I feel like you're doing here.

Watch proko or something senpai
>>
>>2679741
Yes,

yes it is
>>
>>2679750
Why though?
Aren't I learning the same set of skills?
What is the difference between a pencil and paper vs a tablet and a pen
>>
File: 728d6 - 2016-08-21-beg.jpg (370KB, 1000x1319px) Image search: [Google]
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/beg/ halp! what am i even doing
?
>>
File: 14-09-2016 3B.jpg (159KB, 1000x1000px) Image search: [Google]
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last one for today, like the pencil brush (thanks anon), Longer than I wanted, got tired.. critique is warm and welcum
>>
>>2679789
Not reading the sticky's what you're doing.
>>
File: Screenshot_20160914-160827.png (3MB, 1440x2560px) Image search: [Google]
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I did the first exercise on the st/ic/ky.

Didn't do the head because I fucked up and left no room for the tie and his neck.

If I am told to keep repeating this exercise until I get it right, I will shoot myself, this makes me hate drawing. I know I need to start somewhere but this is draining.

Is this really how you guys get good?
>>
File: 1000.jpg (307KB, 1000x1000px) Image search: [Google]
1000.jpg
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>>2679791
? I just looked at the sticky, what am I supposed to see in those 30 pages?
>>
>>2679800
you might as well stop right now. Seriously if you're just starting out and you're already unmotivated to work hard and get better then I seriously think drawing is nothing for you.
>>
>>2679790
I like the shading on the legs, should the shading lines be curved on the torso?
>>
>>2679807
What the Fuck are you talking about

That drawing is known as being one of the most annoying and hardest for a beginner, not to mention it gives you headaches from trying to do it upside down

You're a psychopath if you're a beginner and have fun doing that sticky drawing
>>
>>2679598
>>2679604
>>2679640
Thanks bois!

>>2679627
>Learn to fix your scan in photoshop

Thanks for the tip. I'll see what I can do.
>>
>>2679813
guess I'm a psychopath
>>
>>2679498
I'm Spaghetti and I've never seen someone like this guy.
>>
>>2679813
Anon who posted that drawing here

So is that exercise worth repeating or are there other alternatives? At the time of posting that I was kinda fed up with it but I'm willing to repeat it to improve. It just didn't seem that educational.
>>
>>2679847
It's used to see if you need keys to drawing
>>
>>2679800
Just do like I did, set your objective.
Do you want to turn it into a profession? Study hard and do exercises.
Do you want to just have fun and draw? Then just fucking have fun and draw, screw exercises and others, I dropped the sticky, I dropped Drawabox, I dropped Loomis, I just can't cope with "study and practice", so now I just draw as I please.

The few important things are to get rid of symbol drawing, to me it just clicked in automatically after a few drawings and feedbacks from Anons (basically, no outlines, just values, don't listen to the brain), and seeing in shapes by squinting to know where to put those values.
Also get some pencils, not just one hardness.

>>2679813
Why is it annoying though? I found it pretty easy, you just copy what you see without thinking about it, doing it upside down helps with that because you have no clue about what you're doing.
I flipped mine over and it looked like shit. I flipped the original over and it looked as shitty as my copy. Mission accomplished, still can't see what I had to learn from it.
>>
File: maxresdefault.jpg (149KB, 1280x720px) Image search: [Google]
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>>2679800
I'm taking a chance you haven't abandoned drawing and /ic/ yet, in hopes you'll read this.

Personally I ignored the sticky. Just like /fit/'s sticky, it's really only targeted to a specific type of person. Fit tells you to drink milk for every meal and do only squats/deadlifts. You end up being fat with huge legs and no arms. This sticky is kind of the same.

Drawing should be fun. This is the biggest priority. If you're not having fun, you shouldn't be doing it. And don't let other people tell you what you should be finding fun. You decide that.

I'd recommend starting out just drawing shapes. Put on some music and draw cubes, cylinders, cones and spheres. Relax and enjoy it. After you've done that awhile, try looking up tutorials on hands, the head, etc. Good ones will teach you how to construct said body parts using the 4 shapes you just practiced. Now you'll have several things to practice. With these at your disposal, alternate between studies (pixelovely references while practicing shapes, body parts etc) and personal drawings. Use what you've learned so far in your drawings.

This is how you get good. Not drawing some bald fucker upside down in a chair over and over.
>>
>>2679865
Yeah my objective would be just for recreation, but it seemed a bit daunting to just start drawing from nowhere. Kinda made sense to start with some educational exercises even if it wasn't the most exciting thing to do. Thanks for the advice

>>2679896
I actually spend my time in between classes just drawing cubes and cylinders. I wouldn't say it's fun, but I enjoy it enough to keep doing it over and over. Still can't make a decent cube but whatever. I definitely will take your advice and just spend a chunk of time practicing one area. That actually seems like a really simple solution to my problem, thank you. And no, I have not given up. I was just very fed up with that exercise.
>>
Is it hard to draw buildings? I tried drawing some and they aren't very good. What's the best way to get your head around perspective on buildings?
>>
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>>2679865
>>2679935
I forced myself to do Drawabox up until the "cube sphere" thingy just because it looked cool, but I don't feel like his method of teaching is OK for everybody.
Other than that, I just draw faces from refs and have fun, I post them here for crit when I'm done or when I need some tips.
Tip by tip you get a nice collection of Dos and Don'ts.
Also, pic related helped a lot.

>>2679937
Cubes, I guess.
Go through Drawabox's 1st lesson, it teaches about ghosting lines, which I found very helpful, and some easy perspective fundamentals with vanishing points and stuff.
>>
File: postable.jpg (3MB, 2000x2500px) Image search: [Google]
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Digital fucks with my brain, It's really difficult for me to get the lines I want still
>>
>>2680038
How long did it take you to get to the skill level you are at now?
>>
>>2680048
I have only been drawing with intent to improve for the last two weeks, however I spend much of highschool idly sketching pretty aimlessly, this didn't really do anything for me other than somewhat develop my observational ability.
>>
>>2680051
I like the kiwi and the beetle.
>>
File: pencil.png (14KB, 398x505px) Image search: [Google]
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How do I get better at Shading/Shadow
>>
>>2680117
See >>2676386
>>
at what point should you stop using default pencils?
>>
>>2680138
There is a new beginner thread and a question thread. You might have better luck asking in one of those.
>>
>>2680138
hard round brush for 2 years
>>
File: 2016-09-15 01.57.39.jpg (740KB, 861x1323px) Image search: [Google]
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How do you keep white parts white when using markers? By which I mean, are there white pens or something that I can use to add/fix white details (like highlights)? I got some copics and they are really interesting so far, kinda like watercolors.

>>2679790
I think her left breast should be a little smaller due to the angle of her body, and the feet sizes also seem off to me - her left foot is slightly more forward so shouldn't it be bigger? I like the arms and tilt of the head. Did you draw this from a model/pic?
Thread posts: 335
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