[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/beg/ - BEGINNER THREAD

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 304
Thread images: 92

File: tree girl.png (1MB, 1440x1440px) Image search: [Google]
tree girl.png
1MB, 1440x1440px
Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.

AVOID asking unrelated questions, there is a question thread for that.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead (also images shouldn't come out accidentally sideways with this method)

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new sticky in town! You can see it at:

https://docs.google.com/document/d/1VfDTpLLVl5bWUGWguswKpPFml533luI8-NBd1EGYHnA/edit

>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

Old thread: >>2644868
>>
>>
>>
File: 1471827843824.jpg (228KB, 1440x1080px) Image search: [Google]
1471827843824.jpg
228KB, 1440x1080px
>>
>>2647923
oop swrong upload lol
>>
>>
>>
File: 918c0b448bacf88247b4d9411c22345b.jpg (207KB, 862x1000px) Image search: [Google]
918c0b448bacf88247b4d9411c22345b.jpg
207KB, 862x1000px
>>
File: 55525d4172993e6bf5d890a279b71d8c.jpg (165KB, 795x1200px) Image search: [Google]
55525d4172993e6bf5d890a279b71d8c.jpg
165KB, 795x1200px
>>
File: image.jpg (110KB, 615x1012px) Image search: [Google]
image.jpg
110KB, 615x1012px
>>
>>2647933
superior moretz
>>
File: waterfall.png (204KB, 460x286px)
waterfall.png
204KB, 460x286px
the perspective is off this but i cant quite place it, does the right part of the waterfall need to be turned 'out' instead of 'in'?
>>
File: 1442520889977.jpg (45KB, 300x296px) Image search: [Google]
1442520889977.jpg
45KB, 300x296px
it's not stressed enough here or anywhere online how detrimental treating art like an endless grind is to the learning process. draw what you want. what's most important is that you apply what has been taught to you. nothing can motivate me more than to self-critique my own work, so that i can understand the point of the lessons. if you're not having fun then give up and go shitpost on /v/ or something
>>
File: study.jpg (368KB, 2550x3300px) Image search: [Google]
study.jpg
368KB, 2550x3300px
how is my construction?
>>
File: z1244.png (28KB, 813x550px) Image search: [Google]
z1244.png
28KB, 813x550px
>>
>>2647969
The first one in the second row is facing forward yet the constructive sphere is facing upward. Why draw guidelines if you don't use them?
>>
>>2647969
>>2647971
over half of his stuff is like that

i would reccomend him to do pages of basic shapes in different angles to get an idea of visualizing in 3d
>>
>>2647971
Haven't used enough of them I think, plus construction of the head gets confusing for me when I have to draw the under jaw and neck. I think I avoid it subconsciously, hence me ignoring the guide lines. Any tips?

>>2647974
How do you mean?
>>
File: dinosaur.png (72KB, 467x450px)
dinosaur.png
72KB, 467x450px
how do i creativity
>>
>>2648010
u need the spark
>>
File: mask.png (82KB, 446x300px) Image search: [Google]
mask.png
82KB, 446x300px
>>2648014
i tried but it feels like everythings been done before
>>
>>2647988
I can assure you that's part of the issue. Only now I realize when you try to draw the underside of the jaw you literally just make the chin longer to hide it kek. All I can say is do more studies of heads in extreme angles and get out of your comfort zone.
>>
>>2648015
everything in the history of art has been done already
>>
>>2648018
okay then
>>
File: hand1.jpg (195KB, 1000x459px)
hand1.jpg
195KB, 1000x459px
I'm switching between Keys to Drawing and drawabox, and I'm having problems knowing when to use one or the other.

I drew pic related using the free handwriting method from KtD -- drawing blind, restating, thinking arbitrary shapes, trying to make it fluid and confident, sorta doing it as I go.

But in drawabox, the guy advocates forethought with ghosting, planning things out before you draw -- which is totally fucking me up when I try to draw "naturally" from KtD.

What am I missing here? If I want to draw from life, should I just ignore drawabox? Is drawabox meant to be only for drawing from imagination?
>>
File: hand2.jpg (306KB, 663x1000px) Image search: [Google]
hand2.jpg
306KB, 663x1000px
>>2648023
Here's another exercise from KtD
>>
>>2648010
Not like that
>>
File: ktd.jpg (77KB, 676x604px) Image search: [Google]
ktd.jpg
77KB, 676x604px
>>2648023
>>2648026
I wanted to stop agonizing over chicken-scratch by emulating the book's confident style, like pic related

But again it conflicts with my understanding of d-a-b...
>>
>>2648017
Hahaha now that you say it, it's painfully obvious how badly I avoid it. Analyzing mistakes is how you learn though. Thanks anon, I'll keep trying.
>>
>>2648023
do both? ghost your lines a few times, and if afterwards you think they're not perfect, restate.

Though there's no right answer, it's really up to you. I'd imagine the book is for absolute beginners, so if you're confident doing it a certain way, maybe that's the way you should do it.
>>
>>2648028
They're both good for different reasons and the understanding won't come unless you try out both. It may not make sense now, but keep at it. KTD's emphasis is more so on building off mistakes and sketchy while DAB is more on getting it right the first time and making it look slick. Both will improve your hand. In the end, you'll see which you like more, but it'll probably be a mix of both.
>>
File: armpractise.png (449KB, 978x720px)
armpractise.png
449KB, 978x720px
Any critique is welcome
>>
File: stuff tonight.jpg (247KB, 1400x933px) Image search: [Google]
stuff tonight.jpg
247KB, 1400x933px
Compilation of shit I did tonight. Tried to study how shoulders and shit work and other.
>>
>>2648043
Your lines are so nice, but your anatomy is definitely off. I enjoy the progress though.
>>
what's the point of "using" the thread every time with this dump at the start? just make reference threads
>>
>>2648085
dunno. that's how it was before i started making the threads. would feel weird if i stopped and it doesn't harm anyone
>>
File: image.jpg (130KB, 750x974px) Image search: [Google]
image.jpg
130KB, 750x974px
adv? symBoL drawing perhaps?
>>
>>2648115
realized the head is huge. it's the angle of the photo i swear Keepo
>>
File: image.jpg (87KB, 750x980px)
image.jpg
87KB, 750x980px
>>
>>2648115
you're going for stylization, don't do that if you want to practice realism/fundamentals
>>
File: huh.png (281KB, 803x760px) Image search: [Google]
huh.png
281KB, 803x760px
First effort at digital drawing. Am I any good?

pls ignore the forehead
>>
>>2648027
is it cause the creature design sucks.
>>
File: pallete.png (391KB, 1400x1050px) Image search: [Google]
pallete.png
391KB, 1400x1050px
Character designing.
>>
>>2648181
I like these :)
>>
File: 2asd.png (173KB, 1024x768px) Image search: [Google]
2asd.png
173KB, 1024x768px
>>2648184
thanks.
>>
File: Concerned face.png (77KB, 351x399px)
Concerned face.png
77KB, 351x399px
Tried drawing a concerned emotion. I drew her head facing down and away a bit, but it seems I really messed something up (as she doesn't look right). Could anyone point out what happened?
>>
>>2648196
Her hair and facial features all look misaligned.
>>
File: 1458896837344-2.jpg (122KB, 425x516px) Image search: [Google]
1458896837344-2.jpg
122KB, 425x516px
>>2648196
looks a bit like christ-chan
>>
>>2647969
you're not even trying
>>
File: fuugggg.jpg (122KB, 770x590px)
fuugggg.jpg
122KB, 770x590px
Just fuck my shit up senpai
>>
>>2648268
What? I am, actually
>>
What can I do to stop being scared and draw bodies? It's like whenever I draw ANYTHING that is not a head, my brain go full retard and everything becomes a mess of lines and proportions.

I think I already know how to draw heads properly, but whenever I have to draw the rest of the body, I fuck everything.
>>
>>2648280
Are you me?
>>
Hello friends!

I'm currently doing Drawabox, however I'm just a little bit confused as to how I'm supposed to add the circles on these things:

http://i.imgur.com/2tHZeLh.jpg
http://i.imgur.com/kxX5y62.jpg

Like this guy has done. Any advice from someone who's done it before?
>>
>>2648196
You drew the eyes straight on, they're not down and facing away.
>>
>>2648286
Fuck,man. I always become disapponted and end giving up, and then pass thext MONTHS without drawing anything. I have been in this vicious circle for YEARS.

Whenever I try to draw something, I end drawing the head first and detailing it, then I just crop everything else.
>>
>>2648287
You have to eye the planes correctly and draw the right ellipse for it. The planes are the guidelines in which you stay in.
>>
File: imgc_5374.jpg (45KB, 650x650px)
imgc_5374.jpg
45KB, 650x650px
So I haven't drawn before but I wanted to learn so my Aunt gave me an old copy of this book by Bodo W. Jaxktheimer:
https://www.amazon.com/How-Paint-Draw-BODO-JAXTHEIMER/dp/0500230218/ref=la_B001I7TXT8_1_2?s=books&ie=UTF8&qid=1471877364&sr=1-2
Translated to my language.
What does /ic think about this book?
>>
what's wrong with it
>>
>>2648313
You didn't draw face in right angle. Try drawing mask like shapes in different angles. You can also mark the point where chin is before drawing rest of the face.
>>
File: lightstudyres.jpg (390KB, 1000x790px) Image search: [Google]
lightstudyres.jpg
390KB, 1000x790px
>>
>>2648331
reference
>>
>>2648331
>>2648333
That's cool and all but did you learn anything from it
>>
>>2648300
are the images I linked accurate? they're someone elses desu
>>
File: facestudy2.jpg (163KB, 1500x2000px)
facestudy2.jpg
163KB, 1500x2000px
>>2647932

How bad did I do?
>>
Is it bad that I decided to fight my fear of environmental art by doing a large piece from imagination?
>>
>>2648371
Do what you gotta do to draw man. You'll have to face the fear in the future anyways.
>>
File: Concerned face.png (74KB, 351x387px) Image search: [Google]
Concerned face.png
74KB, 351x387px
>>2648196
>>2648207
>>2648290
Thanks, I changed that. There's something that still feels a bit off, but at least it's an improvement.

>>2648213
Hah seems like she does!
>>
>>2648371
>Is it bad that I draw

Non, anon
>>
>>2648367
please respond
>>
>>2648367
need to measure better
>>
>>2648134
better than me lol
>>
>>2648134
I like the painterly style, no idea how to do it, but it looks right.
>>
Does /ic/ have any resources on scientific illustration? I'm taking classes at a local atelier and while I'm improving, I'm not sure if this is the right path for what I want to do.
>>
File: New canvas4.jpg (200KB, 617x878px) Image search: [Google]
New canvas4.jpg
200KB, 617x878px
Posted this is the last thread, but it died just after it.
>>
>>2648134
Love how you can tell everyone's first digital - more or less same sized brush in repetitive strokes just like their pencil. I'm not bashing your work, it looks fine, just an observation.
>>
>sketch skeleton
>sketch muscles
>attempt to overlay
>looks like shit

>eyeball it
>almost perfect
I don't get it
>>
>>2648461
Maybe you suck at proportions.
>>
>>2648434
What do you mean by "scientific illustration?"
>>
>>2648334
>no answer
Not even surprised desu
>>
>>2648483
Do you really have to learn anything from it? Maybe he just did it to unwind. The grind is hard especially as a """"""beginner"""""" but fun pieces are there to keep you from going insane.
>>
>>2648470
Not him, but I googled it and instantly realized what he meant.
>>
>>2648488
Oh. I thought he meant sci-fi concept art or those anatomical drawings in doctors offices. How would there be a guide for scientific illustration? It all looks very detailed and just knowing how to draw well would be it. Is there something I'm missing?
>>
>>2648492
Not looking for a guide, mostly opinions or advice. The classes I'm taking right now are leading me towards a career in fine arts, which is fine since I'm still learning quite a bit about basic stuff, but I worry that I'm missing skills that I would get from a more traditional approach of getting a degree in scientific illustration.

My classes focus a lot on head drawing/figure drawing and perspective, while it seems like the drawings I'm interested in making don't really have a place at an atelier.
>>
>>2648334
>>2648483

It's added to his visual library how a single main light source affects the surrounding area. I don't understand what answer you'd want from them when you ask
>what has studying light taught you
other than
>it taught me how light works in this scenario.
>>
File: DSC_0167 [411135].jpg (818KB, 1000x1333px) Image search: [Google]
DSC_0167 [411135].jpg
818KB, 1000x1333px
Oh no I've ruined the little guy.

Can anyone provide a little guidance on where I went wrong? I like how the plant turned out but the little guy looks chaotic.

Ref >>2647878
>>
>>2648526
use a thinner pencil and make softer lines
>>
>>2648402
it looks like her skull is egg shaped and HUGE, you need to take a whole lot of that hair off the top to make it look at least semi-decent. either way your construction is really poor, you should study some real people heads first, that will really help you to make stylised stuff.
>>
File: hippo.jpg (201KB, 871x659px) Image search: [Google]
hippo.jpg
201KB, 871x659px
I just can't seem to "get" watercolor. Do I just have to keep slinging out shitty painting after shitty painting, or is there some core idea that I've missed?
>>
>>2648568
try paint tool sai or photoshop
>>
>>2648568
Maybe try study some steve hanks, he does some amazing stuff with water colors
>>
>>2648568
>Do I just have to keep slinging out shitty painting after shitty painting
Yes? That's how art always is no matter the medium. You may feel lost, but you just need to keep taking steps forward until it finally clicks.
>>
>>2648568
you're using too many brush strokes, use more large washes, layer those washes to create areas of light and dark. The whole process should be calculated and controlled, but you need to paint more effortlessly in order to achieve that "accidental" look that good watercolor paintings have.
>>
File: Screenshot_20160822-165135.png (3MB, 1440x2560px) Image search: [Google]
Screenshot_20160822-165135.png
3MB, 1440x2560px
good?
>>
>>2648702
umm, i want to say yes from the thumbnail size, but close up its really blurry and doesnt really define anything... i feel like you have a somewhat fair understanding of anatomy, but you lack linework, even if you were not trying for any linework, the tonal values make it blurry!
>>
>>2648702
resize for god's sake, your images do not have to be over 100KB
>>
Is the only way to get my lines under more control and straight to constantly draw even while sucking? It makes learning feel a bit like multi-tasking, but it's not like tennis.
>>
>>2648615
Well yeah, but in the early stages having someone point out the huge fuck-ups can still save you some time. I guess I need to print/trace multiples of my sketches and make several paint attempts.

>>2648630
I haven't got any larger brushes, I did use my largest for this, so would an alternative be to wet the entire area thoroughly and then dab the area with a loaded brush?

Actually, even if I did have a larger brush, would I still want to wet the area before going in with pigment?

>>2648613
Damn, those are impressive. Thanks, I'll look into this some more.
>>
>>2648741
>would an alternative be to wet the entire area thoroughly and then dab the area with a loaded brush?
yes

>even if I did have a larger brush, would I still want to wet the area before going in with pigment?
If you want a large solid wash then yes, going in dry will yield different results depending on how wet the brush is, and how much pigment you have. Try a variety of different methods to get a better grasp on it. It all boils down to how you manipulate the flow of the water on the paper, and how wet/dry it is.
>>
Digital Painting. So after I block in colors and get the shapes all good, I go to blend/render some of the colors/edges smoother. All the colors/values tend to go to shit at this point.
However, if I colorpick from a photo/painting/whatever, this doesn't happen, even if I'm painting a completely different subject from my color-reference. This happens when doing b/w value studies as well. This leads me to believe my color/value choices are shit for some reason.
Is this an issue with colortemp, value, what? Any thoughts?
>>
How do I make scars on an "anime" illustration, having zero drawing ability?
>>
File: photostudy.jpg (89KB, 1022x756px) Image search: [Google]
photostudy.jpg
89KB, 1022x756px
>>2648313
body angle, looks like she broke her spine, and the lack of armpit makes it hard to read the twist of her arm.
Tilting of her head needs more attention, go back to basic shapes and play with heads for a few pages :-)
As for the skirt, its REALLY hard to read the form of it when you shade like that - Go for big shapes first and when they read well, shade carefully. You see those triangle forms in the skirt? You want to communicate those clearly and THEN worry about the transition from one value to another. (the big forms arent clear in your study)

It kinda feels like you forgot to draw a sketch of the pose before you got started with details.

Do it again!
>>
>>2648764
go back to studying realism

study scars

understand how they work and stylize that when you're comfortable with it

.
>>
>>2648702
how big did you draw this...?
>>
>>2648764
>having zero drawing ability
even if i gave you a secret formula to make nice looking scars, if you haven't studied anything else/dont't know how to draw it's not going to make your characters look good
>>
File: IndependentStudies.jpg (247KB, 1385x1169px) Image search: [Google]
IndependentStudies.jpg
247KB, 1385x1169px
Are these gestures?
>>
>>2648979
I had a really hard time with the ninja because my limbs aren't as strong as his are so I was unable to take up the pose. Also, I've never done anything like that in my entire life.

I think I'll be able to tackle him when I'm better at gesture.
>>
>>2648979
You're... on your way. I'd actually say the top one is better than the bottom one - you're forced to be a little creative since you can't see his limbs and therefore are not tainting your mind with knowing how it should look like and in the process being too 'controlled' in your drawing. However, keep in mind that the spine is a continuation of the flow of the spine. It should not be segmented, broken, jarred.
>>
File: 22-Aug-2016.jpg (258KB, 1000x1335px) Image search: [Google]
22-Aug-2016.jpg
258KB, 1000x1335px
Used the profile ref from a couple threads back for practice.

How to hair?
>>
>>2648985
the spine is a continuation of the head*

>>2648991
separate into manageable masses instead of symbol drawing it
>>
File: timmy turner2.jpg (130KB, 2000x1467px) Image search: [Google]
timmy turner2.jpg
130KB, 2000x1467px
Need SERIOUS help
1/3
>>
File: gaz.jpg (221KB, 1500x2322px) Image search: [Google]
gaz.jpg
221KB, 1500x2322px
>>2648995
2/3
>>
File: whippin bricks.jpg (231KB, 1500x2369px) Image search: [Google]
whippin bricks.jpg
231KB, 1500x2369px
>>2648998
3/3
this one's a study, the other ones were done without reference (had no internet at the time).
>>
>>2648995
These don't look terrible.
Just stick to sticky icky
>>
File: munster.png (132KB, 960x450px)
munster.png
132KB, 960x450px
>>2649011
I try and go back to it but most of the time I seem to substitute with youtube videos. I'm fairly new to color and light, shadow, not very good with brushes either.
>>2648991
do what this >>2648992 anon said, don't bother trying to add the lines/texture at this point, it only makes it more confusing.
>>2648979
You're focusing too much on forms, try timing yourself and just doing a lot of 60 second studies. It sort of forces you to capture gesture.
>>2648448
It looks good but you're not capturing the forms very well so it looks pretty flat, try shading with a harder brush.
>>2648367
Spend more time refining your initial sketch and capturing a likeness.
>>2648010
Try imagining how that thing would move in real life.
>>
http://imgur.com/a/ZrOwS

[spoiler]your welcome
[/spoiler]
>>
File: z1243o.png (138KB, 491x550px)
z1243o.png
138KB, 491x550px
>>
File: 23.1.jpg (73KB, 1130x940px)
23.1.jpg
73KB, 1130x940px
>>2647929
>>
If you can't resize and rotate your images, you don't have the mental capacity to draw well. Give up
>>
>>2649138
Fuck, I don't even post them though. I don't want to give up.
>>
File: August_23_2016.jpg (433KB, 1600x960px)
August_23_2016.jpg
433KB, 1600x960px
Tonight's anatomy stuff. Watched a few videos that really clicked for me. Would appreciate it if I could get a few red-lines on some of these. I am still struggling with how to connect the ass to the torso for the back view and how to correctly draw 3/4 view.

These videos really helped.
https://www.youtube.com/watch?v=UxWetYmxUjo
https://www.youtube.com/watch?v=9by8WaZ7G3k
>>
>>2648134
Toy with settings that alter the brush size depending on sensitivity, you're going to need that outside of sketching
>>
File: Photoshop_2016-08-23_01-55-25.png (212KB, 690x762px) Image search: [Google]
Photoshop_2016-08-23_01-55-25.png
212KB, 690x762px
>>2648134
only the quickest of redlines
>>
>>2649001
>>2648998
>>2648995
values are really bad all around
edges on the third one are horrible
>>
At what point does one stop being a beginner? How long should it take?
>>
>>2649176
That's up to you to decide, anon. It should take a year or two if you're full on studying like 8 hours a day though.
>>
>>2648271
>>2648271
>>2648271
Bumping this since I still need critique
>>
>>2648979
Using the ninja as an example, you've used over 12 strokes in one place where you should have used one

The arc from foot to foot could be represented by one smooth line.
>>
Just finished prokos anatomy videos.

Theres nothing on the arms/legs though. Any other good video tutorials for anatomy out there?
>>
>can replicate an image pretty easy
>imagine an image
>can keep it consistent in my head
>can't replicate it
>>
>>2649218
Whatever it is you are trying to imagine: draw more of it from reference and study it. Try to understand how it is constructed.

Want to draw a vase on top of a car driving off a bridge?

draw 100 cars, vases and bridges.
>>
>>2649227
>draw 100 cars, vases and bridges.
I like that. 100 drawing rule. I'll adopt it for everything now. I won't say I even a lick of understanding until I've got at least 100 drawings done.
>>
>>2649231
>>2649227
that's pretty stupid
one or two good studies of the actual object should be good enough assuming you're not a retard
the only reason to draw a hundred would be for the hundreds of different kinds there are
the only reason
>>
File: 20160823_040417.jpg (568KB, 1454x1817px) Image search: [Google]
20160823_040417.jpg
568KB, 1454x1817px
I drew it way too small, was just going to be a sketch and I ended up spending more time on it
>>
>>2649232
Should have written "draw cars, vases and bridges until you understand them". There is a huge difference between copying and studying.
>>
>>2649232
What's a "one or two good studies"?
>>
>>2649235
https://www.youtube.com/watch?v=8kfK46nruKM
>>
>>2648372
>>2648403
okay I started
here it is so far
I am fucking up on lighting big time and I decided to do as little of it as possible for now and then fix it up part by part thinking about each light source and how it affects shit
>>
>>2649181
The whole point of simplifying shapes is to make the forms easy to understand, rotate and shade.
The top left body seems to have been given most attention, but its still hard to read the shapes, up your shading game, figure your light source out.
Other than that I see some proportions issues (chest size/breast line placement/rib cage/leg length) that will fix themselves as you draw more, so keep at it! :)

Drawing boxes to indicate limbs is great, but dont forget the perspective on these... bottom right dude has a broken left leg juding from the box. (and shattered rib cage and a broken shoulder, but thats a placement thing I believe, the form reads)
>>
>>2649238
Wow, that's amazing.
But I'm shit, so take my words with a grain of salt.
I haven't even attempted something like you have.
>>
>>2649244
It's really not, I am already starting to see several fuck ups of my perspective slipping up especially on smaller scale
Trust me anon, you should be at this lowly level in no time if you practice
>>
>>2648298
Probably because you're not visualizing the whole picture as a complete picture before you start drawing it. Instead of drawing a head and them polishing it, draw the gesture of what you're doing and then layer the details of the whole thing on top of eachother.

I usually go
>Gesture>forms>details>shading/rendering

Not saying it's the only right way, but whatever works.
>>
>>2649251
Hopefully, I still haven't figured out how to perspective so fine nor render so smoothly on digital, so seeing another early stage art is nice.
>>
>>2649257
I know this might be a retarded method, or maybe not, but what helps me with perspective is when I first make a 2d flat view from the top, visualizing actual distance between the objects
Then I make 2d flat view from the side, that way I can perfectly figure out just how much is something taller than the other etc.
And then I make perspective grid and do actual perspective drawing

Of course it's not really necessary for less objects/smaller pieces but I find it helps with environments and especially shit like sunrise because you can figure out how shadows fall and shit from 2d top down view
>>
File: Untitled.png (32KB, 2824x634px) Image search: [Google]
Untitled.png
32KB, 2824x634px
>>2649257
>>2649262
here is an example in paint
you can make side view from one of the 4 angles of the scene and the 3d space at least partially clicks for me after that, or at very least I have a visualization of how the 3d space actually looks like from all sides
>>
>>2649262
>>2649265
This was very helpful! Thanks. It's an approach that I've been trying to find about how to think three-dimensionally and this seems to be a good start!
>>
>>2649271
no problems anon san

same way, imagine there is a global light or smaller lights like sun, just place them on this 2d projection and then using lines from the light source to the object you can determine which parts get obscured therefor what shadows and where they get projected.
On the side view you can determine if a shadow of a taller building will hit the smaller one and how much etc.
>>
>>2649143
>those tutorials
What the fuck kind of garbage are you watching you idiot
Go watch fucking Proko if you want something on youtube or go grab a book and read it
>>
Whadduya guys think about ArtRage?
Is it good, is it bad? should I be worried for my health? redpill me if theres a redpill
>>
>>2649321
I find ctrl+paint to be superior to proko
>>
>>2649321
Books are boring and Proko doesn't click with me.
>>
>>2649352
You're gonna make it.
>>
>>2647970
That looks fairly neat, reminds me of a linoleum block print. You should look into those if you haven't tried them already.
>>2648015
Other anon is right, everything's BASICALLY been done. At this point, the idea is to take inspiration from several different old things and when you combine them, you'll get new. Hell, you could just draw a fairy and it'd be unique because it's the fairy YOU made.
Don't worry about it too much. Just think about stuff and the process'll come to you. It helps me to take inspo from dreams.
>>2648023
I can't offer crit, but I thought both of those hands looked pretty good by the thumbnails at least, which I see as a sign you're on the right track.
>>2648181
OH cute! cute!!! 10/10
>>
File: Smile.gif (226KB, 560x420px) Image search: [Google]
Smile.gif
226KB, 560x420px
I've been losing my interest in drawing since I got out of high school, but I already had Clip Studio Paint EX, and since it updated with animation software I felt like a fool not to try it, having failed a bunch with crappy freeware. I feel excited about animation, now. It's just a one-hour first draft, but I have to stay up until tomorrow night, so I plan on editing it to oblivion.

My suggestion to the more frustrated beginners in the thread; if you feel drawn to art but whatever you're doing now doesn't feel interesting or rewarding, try a bunch of other mediums, even if they seem outside your ability or interest at first. This successful little exercise actually made me feel more eager to draw.
>>
File: 1471683980803.png (217KB, 500x480px) Image search: [Google]
1471683980803.png
217KB, 500x480px
>that difficulty curve in Drawabox
>>
>>2649400
?
>>
File: asdasdasdasd.png (672KB, 991x841px) Image search: [Google]
asdasdasdasd.png
672KB, 991x841px
>>
>>2648741
are you also using proper watercolour paper? because from the hippo one you posted it doesn't look like it. you can't produce good watercolour paintings without using the proper paper.

>>2649074
did he have a stroke while you were drawing him? the face is really skewed due to not measuring.

>>2649423
that boob you drew is real sharp, my dude
>>
>>2649383
Whenever I get down on my art. I just watch this pencil test and get inspired again. It's just this one piece that gets me everytime
>>
File: texturestudy1.jpg (153KB, 481x578px)
texturestudy1.jpg
153KB, 481x578px
>>
>>2649476
It is quite nice :D And I'm glad it helps you. I love high level animations and illustrations and 'flawless' looking artwork, but I don't get progress from trying to emulate them. But I'm character driven, so... I guess I should structure my progress around character driven things? Get inspo from webcomics and short films, and get practice with one-page comics and short animations. That might work. Thanks for making me think about it!
>>
>>2649400
Drawabox is more like an overview of what you have to practice to git gud at construction, along with introducing you to the basic principles. You can't expect to be a pro after reading through a couple pages of text and demos.

If you find yourself struggling, it's most likely because you didn't practice the previous lesson enough.
>>
>>2648991
Same, hair just seems really time consuming. Here's my attempt from a few days ago. Tried to avoid symbol drawing and focused on blending small shapes to see how that would go.
>>
>>2649352
NEVER
GONNA
MAKE IT
>>
File: image.jpg (318KB, 1184x1864px) Image search: [Google]
image.jpg
318KB, 1184x1864px
>>2649526
Oops, forgot picture. My bad
>>
>>2649528
Sorry about the scaling, posting from the only thing I have right now; an iPod touch from 2013.
>>
So if you suck at Loomis does that mean you're actually shit at everything? I've drawn for a while on and off, but I don't think it's showing in Loomis.
>>
>>2649556
Yup.
>>
File: 121545.jpg (258KB, 1000x794px) Image search: [Google]
121545.jpg
258KB, 1000x794px
>>
File: how-to-draw-eyes-planes-600x338.jpg (33KB, 600x338px) Image search: [Google]
how-to-draw-eyes-planes-600x338.jpg
33KB, 600x338px
>>2649233
Don't forget your eyeballs are actual balls. Under general studio/outside lighting conditions, that means the top eyelid is gonna cast a shadow on them. I also don't really see you define the top and bottom eyelid planes (pic related), or if you did it just doesn't read well in your drawing. That along with focusing less on individual eyelashes (just try to capture the general volume and motion of them) would help making your eyes less uncanny.

Nice work on the hair though, imho.
>>
When is a good enough of a level to move on to landscapes? They seem quite difficult and I assume you need strong construction and perspective skills to be able to do them. Or should a beginner just do them anyways no matter what level he's at?
>>
What resources, videos, web pages and books are great for scenery, backgrounds landscape and vegetation? i want to draw my own worlds.
>>
>>2648749

Okay, thanks for the advice. I think I'll get a lightbox and make a few attempts from the same base sketch. That way maybe I can experiment with the same subject a few times without spending 30 minutes on each sketch.

>>2649453

I'm using 140lb cold press watercolor paper, but it's not cotton. I know people say not to skimp on the paper, but using 100% cotton at this stage feels like a waste of money and resources. I was hoping the cellulose watercolor paper would be a good compromise.
>>
>>2649238
Off to a good start! Keep in mind billboard lights (and any sort of directional cast light, those with a metal cap) cast this sort of light. The effect might be more diffuse on some but I think it should be hinted at to a degree, not just where the light falls off but around the lamps themselves, where it starts by lighting an expanding cone.

Also, check your perspective lines at the foot of the closest left building (with the door parallel to the street), the line you're using there is out of alignment with the VP.
>>
File: Untitled-1.jpg (369KB, 2550x3300px) Image search: [Google]
Untitled-1.jpg
369KB, 2550x3300px
someone halp
>>
How reliable of a crutch is the grid method? I remember using it in High School to draw video game characters, and they came out fairly well.
>>
>>2649666
>crutch
I know you're a beginner and it might seem unbelievable, but there are no crutches in art.
>>
>>2649669
I'm not a beginner, I'm just asking whether or not it's good to use as a general guideline for reference imaging.
>>
>>2649670
Really? If you weren't, you would know people who do realist art use the grid method all the time. How do you think it's so pin-point on detail?
>>
>tfw suddenly can't draw a sphere
Like, what. I must be rusty.
>>
>>2649666
Do you want to get fast at measuring? Then forget about the grid.
>>
>>2649627
Measure and put your landmarks where they should be. The rest is easy.
>>
File: gremlin.png (116KB, 556x675px) Image search: [Google]
gremlin.png
116KB, 556x675px
>>2647930
I feel like my proportions might be off by a tiny bit
>>
>>2649713
You should sell your tablet.
>>
>>2649693
he's been told that three times
>>
>>2649728
You don't like my Style?
It's post modernism
You might not get it
>>
>>2649734
I don't. Good thing this is a place where we care fundamentals and not style. Please go away.
>>
>>2649734
1/10 shitty bait!
>>
how does the tearduct look in 3/4 view, tips please?
>>
>>2649737
>bait!
>!
>implying he wasn't just making a shit joke
>>
Where do I have to go to get some references of spheres, cubes and cylinders?
Literally can not find any good references.
>>
>>2649740
Are you serious?
>>
>>2649743
Aside from the store, boy.
>>
>>2649744
Don't boy me, buddy.
>>
>>2649746
I'll think about it, once I find references.
>>
File: 1469890569470.png (115KB, 276x230px)
1469890569470.png
115KB, 276x230px
>>2649750
Nigga go download blender put some cubes sphere and cylidners in there and then rotate the cameria

Also
>needing reference for those things
Jesus
>>
>>2649573

Yeah, the eyes are a bit of a botch. Thanks!
>>
>>2649752
Blender, is that what people use. Alright, cool.

Also
People just wing it? I can do that, but I thought that would be wrong for a study.
>>
>>2649737
Children these days think everything is bait or how they used to say trolling. There used to be these things called jokes.
>>
>>2649752
>I know how light works, and so does everyone else!
>>
>>2649743
I tried Google, but nothing???
>>
>>2649756

You could always get yourself some clay and a lamp
>>
>>2649740
how fucking spoonfed do you need to be asking a question this simple
>>
As someone transitioning from traditional is there a good Photoshop tutorial that teaches you the basics?
>>
File: head progress guess.jpg (394KB, 2550x3300px) Image search: [Google]
head progress guess.jpg
394KB, 2550x3300px
>>2649693
>>2649730
been grinding it out, haven't made any breakthroughs yet, this is my third day studying heads though. I do think however i'm finding it easier to construct the form. the simple form that is. measuring and making marks is still coming together.
>>
>>2649827
no, there are not good photoshop tutorials, you have to figure out everything for yourself
>>
>>2649827
ctrl+paint intro lessons
>>
>>2649832
you should try doing studies
>>
>>2649838
i'm studying the reference photo, is that not what you mean?
>>
>>2649752
Wow, blender is so much more difficult than I thought it was. Had to figure out how to set all of it up and can't even get the shadow on the ground yet.
>>
>>2649832
>>2649839
maybe try to actually do a study of a photo instead of drawing this useless circles and lines that don't do anything for you
>>
>>2649842
>doing loomis is useless
Fuck you
>>
>>2649843
im not saying that, I'm suggesting him just trying to copy the photo and see what happens
>>
>>2649842

He's trying to do mannequin heads, nothing wrong with that

>>2649832

Just be more more patient, copy the heads out of the Loomis books. Try to get the shapes as accurate as possible, this is very important.

Heads are tough and there's a lot you need to learn to get them to look good, you can always try doing still life drawings of fruit and vases and shit if you want a change of pace. Just keep practicing and you'll start to get more competent with your eye and hand.
>>
why is digital so difficult for me? I used the sai trial and it was probably the most frustrating experience in art I've ever had. I'm currently using krita and its also pretty overwhelming
>>
>>2649857
What's difficult for you? The only thing I can think of is the tools, but even that isn't all that difficult. You could use just a brush and create art in SAI. I've done it. You probably just lack the fundamentals.
>>
File: glowies.jpg (64KB, 630x473px) Image search: [Google]
glowies.jpg
64KB, 630x473px
curious about what people have to say

if i start by setting out to colorize "faster, more loosely" but in the end just redo most of my work properly separating layers, using layer masks, fill layers etc. what do i do to get over it easier?
>>
File: 20160823_230304.png (467KB, 1200x740px) Image search: [Google]
20160823_230304.png
467KB, 1200x740px
Any critique is welcome
>>
>>2649859
I think I understand the problem then, I have a mental block when it comes to learning the tools. for example on sai I only had a month with it so I didn't really bother getting familiar with what it offered. The mental block with krita is the same thing, me not seeing myself using it long term. I should just buy manga studio or torrent Photoshop, something I could see myself committing to. Thanks!
>>
>>2649883
just pirate it lmao
>>
>>2649607
you can get cheap watercolour paper off amazon but it will be pretty okay quality. are you by chance from the UK? because then i have a suggestion where to get a huge block of good watercolour paper for pretty cheap.
>>
File: 123.png (112KB, 603x695px)
123.png
112KB, 603x695px
>>2647930
Guess I need to work on proportions more
>>
File: head progress guess 2.jpg (368KB, 2550x3300px) Image search: [Google]
head progress guess 2.jpg
368KB, 2550x3300px
>>2649849

some loomis plate I am trying to understand.
>>
>>2649218
Your drawings are a reflection of your skill at thought on paper. They're not a reflection of your imagination.
>>
File: 1471920858236.png (45KB, 600x600px) Image search: [Google]
1471920858236.png
45KB, 600x600px
>>2649352
Jesus Christ dude.
I can understand not liking Proko, but to label the books "boring" when they're the most valuable resource you have is insane.

You're not going to make it my friend.
You're going to be a shitty artist until the end of your days with that attitude.
>>
>>2649933
Why can't I label a book boring?
>>
>>2649933
you gave him a (You)
>>
File: Digitalizzato_20160823-rid.png (783KB, 896x975px) Image search: [Google]
Digitalizzato_20160823-rid.png
783KB, 896x975px
Done, I'm satisfied with the result, and I've improved since my last drawing.
Mission #6 accomplished.

Now, what should I focus more of my attention on? I need a fresh pair of eyes to see what's off, any constructive crit is welcome.
>>
File: 1466651124550.gif (2MB, 300x300px) Image search: [Google]
1466651124550.gif
2MB, 300x300px
>Do gesture drawing
>Realize I can't feel what the person in the photograph feels at all unless I take the pose myself

How am I supposed to get good at this if I can't do loads of these in a short amount of time? It takes me a solid 10 minutes of posing to get an ok gesture that other people do in 30 seconds. Does it get easier or something?
>>
>>2649971
No, it doesn't get easier, you'll always take a very long time, sometimes you'll start to take even longer, wallow in misery.
>>
>>2649968
you arent seeing shapes well enough
>>
>>2649971

Study construction and proportion from figure study books and reference until you have the most accurate mannequin figures you can stomach

Then you can worry about how stiff they are and start doing gestures, while actually understanding what it is you're doing and learning from it
>>
File: IMAG0007.jpg (819KB, 1520x2688px) Image search: [Google]
IMAG0007.jpg
819KB, 1520x2688px
>>2647930
Help
>>
>>2649982
Hmm... can you elaborate?
Where is this mostly seen and how does it affect the result?
>>
>>2649971
You're overthinking things.

It's not supposed to look impressive
Start only spending 30 seconds, maybe even 45 seconds for each and quickly scribble down the movement you see. If you can't get everything in that time, don't stop and spend more time on it, just move on.
Eventually from forcing yourself to spend less time you will naturally pick things up more quickly.

This was linked this in another thread, it's worth it for beginners to read.

http://www.arts.rpi.edu/~ruiz/AdvancedDigitalImagingSpring2016/ReadingsADI/Gesture%20Drawing.htm

Always do gestures, forever. They are a good warm up and will cement good habits into your brain.

Just remember that gesture != figure. If you catch yourself putting in detail or god forbid, rendering- stop and start over. It's a laborious process but you can only get better if you acknowledge your mistakes and actively try to do better.
>>
>>2649990
>Always do gestures, forever. They are a good warm up and will cement good habits into your brain.
Even when starting off as a beginner?
>>
>>2649832
Put your landmarks/angles/sillouhetes and THEN construct, that way the proportions won't be incorrect and you'll learn the aproximated relative sizes of the proportions of the face. Construction is supposed to aid you at that but it seems you aren't getting it.
>>
>>2649986

You are symbol drawing. The shapes in your drawing do not match the shapes of things in your reference. Eyes don't look like that, the skull doesn't look like that, mouths don't look like that, hair doesn't look like that, etc.

The best thing for you to do would be still life. Take an apple or something, put it under a lamp and draw it. Even a tissue box would be fine. You need to copy the shapes of things EXACTLY. You have to learn how to look at what you're drawing, in many ways it's far more important than what your hand is doing.

Get Keys to Drawing and Drawing on the Right Side of the Brain and do the exercises in both of them. You can ignore the pseudoscience in right side, but make sure you do the exercises because it's all about overcoming symbol drawing and observing your subject properly so that you can accurately measure it with your eye.
>>
>>2649984
read the OP before you post in a thread
>>
>>2649998
Welp, damned symbol drawing.
Refs from video game screenshot also do not help I guess, still have to tackle something "real".

I'll add the books to the to-do list, thanks.
About Drawabox, is it actually useful?
>>
>>2649992

Not that guy, but I'd say no. I really don't think it's appropriate for someone who isn't familiar enough with the figure to make use of something as abstract as gesture. You have to understand why you're doing it and how it fits into the process of building a figure drawing before you can really get the benefits of it. Otherwise you're just doing 30 second contour drawings and missing the entire purpose of gesture, which is the conveyance of rhythm, weight, and force in your figure.

The best thing you can be doing as a beginner is studying the fuck out of construction mannequins from Loomis, Vilppu, Hampton, etc. and applying them to photo reference. No beginner should be doing anything with an arbitrary time limit in a subject they don't understand.

Do slow, patient studies with the figure abstraction mannequins from photos. If you can't do that, do still life drawings until you're competent enough to do that.

Gesture is a very important exercise and a necessary tool for building an appealing figure, but it's not a beginner thing. If you study every resource you can get ahold of on gesture and it just clicks for you, that's great, but that probably won't be the case.

I don't know why people in these threads keep getting the idea that they need to do gesture right away.
>>
>>2649983
>Then you can start worrying about how stiff they are

That sounds kind of incorrect

Loomis specifically states: "I am of the opinion that to teach anatomy before proportion - before bulk and mass and action - is to put the cart before the horse."

>Study construction and reference

is where you kind of lose me.
>>
>>2650005
you sohuld (majorly) take refs from real life

everything stems from reality
>>
>>2650010

Nothing I've said disagrees with that quote, I don't think you understand what I'm talking about

Proportion, bulk, and mass is construction, action is gesture, I never mentioned anatomy.
>>
>>2650012
Yeah, I've been told that before, and I also notice how many things are stylized and generally not truly representing of life (duh), basically making a messy drawing while trying to unstylize what I see to translate it into graphite.

Still, a game was what gave me the inspiration and got me started, I just followed what I felt like doing.

I'll try tackling one of OP's refs probably, so there'd be some comparison and generally more feedback... I still have to find the will to read some stuff and do exercises though.
>>
>>2649992
Yes, gesture is essential even when starting out. It can be a lot more loose and less demanding than other forms of study.

Most beginners or non-artists often say things such as "I can barely draw a stick figure", when a stick figure is really all you need. Your gestures will evolve as your overall skill evolves, and will be a joy to look back on in time. It's the best way to teach yourself to see movement. Even technically bad drawings can look appealing with a good gesture.

You don't need to spend entire days doing gesture (Unless you really want to!) and nothing else. You can use it as a way to warm up before you do other things, even if those other things are just personal fun drawings.

http://senshistock.com/sketch/# is a good website to use for practice. There are others, but I like how this website is formatted specifically. Don't worry about the same thing popping up twice once in a while. Repetition is generally a good thing.
>>
>>2650023
Not him, but I can barely draw a stick figure, and that website looks like a fun and challenging exercise!
>>
>>2650023
nice website senpai
>>
>>2650006
The opposite of what you say is true.
Gesture supports the foundations of anatomy studies, not the other way around.

Loomis and photo studies are hardly for beginners. Their brains nor their hands have become wired to be able to fully utilize their content. Such results in informational overload with little gained over time.

Gesture is not some crazy advanced thing, it's basically 15 second stick figures that help you to see better. It is sufficient for all stages of learning. It takes a lot of time to become very good at them, and is best to start as early as possible.

The only prerequisite to gesture is learning how to properly hold your pencil as well as being able to make confident and consistent lines. The latter of which will still take a long time to become competent at.
>>
File: I don't even know.jpg (16KB, 447x800px) Image search: [Google]
I don't even know.jpg
16KB, 447x800px
So I decided to draw not too long ago, and I'm still shit at it. I was doing a random anime sketch a moment ago, and actually managed to do better on it than my previous excraments, which should tell you something. But I've hit a rut, I cannot fucking draw this hand to save my life. I wanted to do a thumbs up, but when I draw the hand, it comes out looking odd, like it's just a growth spurting out of the arm, and when I shorten to arm to make it more wrist-list, it looks absolutely silly. How do you do hands?
>>
>>2650041
Learn construction, then you can do any kind of hand.
>>
>>2650041
do basic shapes anon! Then put those shapes together and make the hand you've always dreamed of.
>>
>>2650038

Gesture is not "15 second stick figures"
>>
>>2650043
Ahh, so that's interesting, thanks for the tip.

>>2650047
I suppose I could do with more practice here too.

I made the arm itself too short, anyway, comparing it now with the other arm.
>>
>>2650041
Have you read thge STICKy by any chacne
>>
>>2650053
Yes I have. I have looked through the various resources provided by it, which is the only reason I was able to draw the thing I posted in the first place. Previously, I could only draw shaky lined 3 year old sticks.
>>
File: Progress.jpg (486KB, 3084x1240px) Image search: [Google]
Progress.jpg
486KB, 3084x1240px
I gotta get back into forms. I've been neglecting them in favor of drawing the figure, but i'm getting dangerously rusty.
>>
>>2650062
Believe it or not, that weird awkward pose at the end used to be totally impossible for me to draw. I always wondered how people can make people do anything in a drawing. I think once I learn more about all of this I'll put a human in a pose into 3D shapes in perspective.
>>
>>2649528
Oof, that's good shit anon. I'll give that a try.
>>
>>2650062
Definitely getting there. Keep studying anatomy.
>>
File: 23-Aug-2016.jpg (398KB, 2000x1316px)
23-Aug-2016.jpg
398KB, 2000x1316px
Trying to get over my penchant for symbol drawing hair.

How'd I do? Tips?

(The rest of the face is terrible, pls ignore)
>>
File: image.jpg (2MB, 3264x2448px)
image.jpg
2MB, 3264x2448px
My very first plein air exercise.

There's clearly plenty of room for improvement, but it was a valuable effort. I learned a bit about morning shadows. I learned a lot more from what I did wrong/didn't do, though. I failed to bring paper towels with me, so I couldn't do the stucco texture through a technique I was comfortable with. I failed to push myself and do something a bit more challenging (something where I would have to face a perspective problem). It also comes across as crowded, so I'll start smaller next time to pick up more information about the placement of the bushes and grasses, as well as the shadows.

I would usually call this a total bust, but because it was my first time, I'd rather take my lessons in stride.
>>
File: 20160824_034455.jpg (252KB, 1280x960px) Image search: [Google]
20160824_034455.jpg
252KB, 1280x960px
>>2650023
>>2650029
Tried this website (http://senshistock.com/sketch/#), it's fun.

I'm just kinda stickmanning what I see, I'm having fun and that's what matters, but what is the point of it?

I gave birth to this stuff.
>>
>>2650080
>fun

please hang on to that
>>
>>2650069
hair looks ok, but you really should be checking your angles as you draw. Set pluimb lines. I also like to look back and forth between the source and drawing rapidly to check for small mistakes
>>
>>2650080
Keep going anon. The point of most things never comes right away.
Much later on when you are creating full pieces, gesture will play a big part in how you do your compositions.
I hope you keep having fun.
>>
>>2650049
No, but that's merely a simplification for ease of understanding. The point is that it is loose and quick. To tell as much information as possible about the movement of something in the shortest amount of time. Anyone well versed in gesture will be able to complete them in 15-20 seconds on average.
>>
>>2650062
Are these from imagination or reference? Legs seem to be your weakest area.
>>
>>2650083
I will, no point in doing something you don't enjoy.

>>2650113
I guess I'm doing something right then!
I never see anons having fun on here though, it's all a mass of delusion, frustration and anger.
I may draw like shit, but at least I like the process, and seeing a bit of advancement over the previous drawing is great.
>>
>>2650133
>delusion, frustration and anger

That's how it is for every beginner that wants to get good. The process is just failing and finding new ways to overcome it over an extended period of time, and you're only at the first step. You will experience these things. The whole point is to get over them and keep going.
>>
>>2650140
I'm definitely a beginner, started about a week ago and just completed my 6th drawing.

I think the problem here is that everyone wants to get good... I just want to have fun, and while I'm at it I'm slowly getting better. Win-win situation.

Change your mentality anons, don't focus on gitting gud, focus on enjoying what you do, gitting gud is a side effect.
>>
>>2650157
if you want to progress at a slower-than normal rate power to you

putting your nose to the grindstone will give you art gains that, if you have an efficient outlook on things, will be much higher quality than 'having fun'

not everything is fun, but it's necessary. if you go about your little plan, you're much more susceptible to fall into the comfort zone and stay there

>>2650083 is right, i wish i had your view on things
>>
>>2650090
Ugh, thanks for the pointers. This guy's face was a shit show from the beginning. I'll do more plumb lining in the future
>>
>>2650166
I see your point, I've always followed the standard method of studying, exercising, and researching, which inevitably lead to failing in anger and frustration.

I won't let it happen again, may my progress be slow, steady, and fun.

I'm sick of failing. Now it's time to enjoy the shit I do.
>>
>>2650176
Don't get sick of failing anon. It's the only way to progress. But you can find fun in failure. Because you know that with each failure you get further and further along.
>>
File: 1466359726049.png (481KB, 600x900px) Image search: [Google]
1466359726049.png
481KB, 600x900px
how long did it take you to complete the entire drawabox course?
>>
>>2650180
It should take you at least a month
>>
>>2650178
Ah, if I found fun in failure I'd be happy as ever, since I failed everything I tackled with a "standard" method.
Time for a change!

Maybe one day I'll still be here and will share my story, only time will tell.

Tomorrow I'll tackle Loomis's head construction thing, if I get bored I'll just draw from one of OP's refs and screw it.
But then again, making plans and setting goals has never worked for me, it feels like a burden, so maybe I'll draw figures or try Drawabox, who knows.

Goodnight, and happy drawing!
>>
>>2650115
They're from imagination.
It's how I gauge what I've learned from my studies.
>>
File: image.jpg (108KB, 750x969px) Image search: [Google]
image.jpg
108KB, 750x969px
Maybe I exaggerated the twist a bit much. ~2 min gesture can iget some love
>>
>>2650199
Ok, just making sure. That's the correct way to do it. Looks like you've done decently with faces so far.
>>
>>2650083
>Ever losing it

Nothing is more fun than drawing from imagination.

I don't see the point in becoming the next Proko. If you watch this video, you can tell the man stopped having "fun" a long time ago. He never even plays with everything that he has learned.

https://www.youtube.com/watch?v=yjLrV0smSmM
>>
File: HEAADDDDSSS.jpg (352KB, 2550x3300px) Image search: [Google]
HEAADDDDSSS.jpg
352KB, 2550x3300px
salvador dali hype

bet he didn't study loomis
>>
>>2650202
>Don't know how to twist in my gestures

More power to you friend

I'm probably gonna go re-watch a Proko step by step video now that I've watched Vilppu and find out
>>
>>2650206
I won't lie.
All I drew were faces all throughout high-school.
I only really learned how to construct a face, and I still have a lot to learn there.

I didn't start drawing people until I graduated which was last year.
>>
>>2650202
That actually looks really good anon
>>
>>2650206
Also, by drawing people I mean practicing fundamentals. I didn't start figure drawing until recently
>>
File: help.jpg (231KB, 1400x801px) Image search: [Google]
help.jpg
231KB, 1400x801px
So I tried revisiting the robobean. I don't think I did it right. Maybe I need to go back and do draw a box. Help?
>>
File: bj.png (234KB, 576x1008px) Image search: [Google]
bj.png
234KB, 576x1008px
so how dose it look
>>
>>2650370
r u 4 cereal?
>>
>>2650374
yeah dude
>>
>>2650370
>>2650379

It does not look good. Draw with your head, not with your dick. The head is fucked up, the perspective is broken, the anatomy is broken. Draw the scene from the side (and THEN from the top again, redo the entire thing. Even if just sketchy. Do it), and post it please, that will force you to actually think about what you're drawing
>>
File: IMG_4635.jpg (2MB, 3264x2448px) Image search: [Google]
IMG_4635.jpg
2MB, 3264x2448px
hit me
>>
>>2650370
It's nice. The colors are epic. I gotta say man, I like it, I like it a lot.

>>2650386
neat
>>
File: side viwe .png (109KB, 1008x576px) Image search: [Google]
side viwe .png
109KB, 1008x576px
>>2650385
heres your side view
>>
File: z1245j.png (170KB, 618x564px)
z1245j.png
170KB, 618x564px
>>
>>2650449
thats awesome
>>
>>2650452
thank you, don't know whats wrong with the eyes tho
>>
>>2650449
my man
>>
>>2650386
Not sure if lineweight would make it better or ruin it.
>>
>>2650474
>>2650474
>>2650474

NEW THREAD

>>2650474
>>2650474
>>2650474
>>
>>2648117
>Keepo
This isn't a League of legos stream?
>>
>>2648983
Why did you have to do the pose yourself? Why not just draw from the image.
>>
File: schoolism logo.png (33KB, 350x200px) Image search: [Google]
schoolism logo.png
33KB, 350x200px
I've basically been called a shill.
Thoughts on Schoolism? It's now on a 15$ sub with the ability to switch courses for 1$. This payment plan doesn't have personalized critique and weekly assigments. But I can do the assigments by myself and post up on here and their forum for feedback, right?
Anybody have any experiences with online art courses? Is it worth it?
Thread posts: 304
Thread images: 92


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.