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Draw Thread

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Thread replies: 314
Thread images: 135

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Previous thread: >>2604882

>Post your current drawing here and give constructive critique to others!
>Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
>If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then murder your parents.
>>dA /ic/ group :
>http://4chan-ic.deviantart.com
>>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>>
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More tests, india ink and kids plastic crayons on glossy cardboard. Subject and proportions were all fucked, so I ended up testing weird combinations.

This is quite interesting mixture, because it works in a similar way with overlay in ps on grayscale. Also that surface is quite durable and handles water better than I thought, at least it's about 3-4mm thick. I happen to have this material hundreds of square meters, because it's used as a packaging material for industrial printing plates.
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Last nights figure drawing.
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>>2611147
looks really cool
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Trad. fag here.
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never did get much feed back. last time im posting it lol
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>>2611147

Bottom left is good, you need to practice faces asap! Body looks sexy

>>2611204

Interesting aesthethic, will become extremely good when you learn more fundamentals

>>2611215

You're on the right path of learning

>>2611142

Makes me feel like you paid too much attention to individual details and't didn't give two fucks about the bigger picture
>>
>>2611151
Thanks dude, nice anime thing.

>>2611227
I actually think the faces are pretty representative of the model I was drawing considering how much time I had to work with and my toolset.
>>
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I posted to late on the last thread.
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>>2611141
some color studies, guess the movie
am i doing this right?
>>
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From the reference thread
>>
working on a painting concept
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>>2611296
chicken scratch/ hairy lines! also, the poor potato of a back hand. I would suggest drawing real hands and not other people's drawing of hands
>>
>>2611215
If you want feedback it helps to ask specific questions, otherwise people feel they need to write essays to cover all the things they might not like, but at the same time that's subjective so it helps to for you to give some direction for the criticism you want.

As for these though, there's nothing horrible, but there's nothing really great either. They're just kinda meh designs I guess. But you seem to know where you're going with them so it's hard to tailor advice for you.
>>
>>2611395
fuck nice
>>
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This one was fun little painting, mixing colors on palette is a real pleasure. Light in this one is bit weird, maybe lower dark areas make foreground look like it has a spotlight.
>>
>>2611501
Maybe just bump up the purples a bit? make it fantastical.
>>
>>2611483
thanks. i'll start asking more, these were fir trying to make a functioning workflow for getting shapes/gesture down with less construction lines and move to painting the detail
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Mongoloid Khan
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>>2611404
see guys other people draw catt too.
anyways, my friend and her sister came over and we did some short poses, this is the best one of the things we did. i bought a big newsprint pad thats 36x24 and man im bad at gesture drawing.
>>
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>>2611551
i also edited this painting cause im trying to enter it in an art show. curious what you guys think.
>>
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Finally done with this guy's design,turned out better than the knight I was gonna do I think. I'm seriously thinking about doing a full color now.
>>
>>2611558
>I'm seriously thinking about doing a full color now.
come on man you have to. line art is great and all but...
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>>2611551
Catt?
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>>2611513
not bad, I'll definitely try.
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>>2611141
no link to new thread again, just fucking die please
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>>2611501
mirin hard
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>>2611501
EXCELLENT I LIKE THE LIGHTING ON THE FOREGROUND AND THE SUN'S HUE GREAT JOB
>>
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Ink and charcoal on paper. Why do the eyes look so off? (Why does everything i touch turn to shit?)
>>
>>2611556
This painting makes me happy
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>>2611292
RENDER ISSUE 1 WHEN!!!!
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>>2611292
seriously dude, why aren't you posting on the beginner thread?
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need a character pic for retro-future RP session
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>>2611255
Very nice
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>>2611496
Thanks, It's still very raw though.

This one is done I guess.
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I havent done digital in a long time how am i doing is it total shit? should i move on?
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>>2611881
colors are way off
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>>2611849
There are far eorse artists that regularly post in draw threads. In fact I wouldn't be suprised if you were one of said artists as any one of real skill wouldn't make a big deal over sich a trivial thing.

More to the point there are no rules or tags that state that there is a "minimum requirement" to post in drawthreads. Even still the work he is posring is not excersize based. I see how you may have had a point if all he were posting were beginner level shapes, perspective and other such excersizes but since that isnt the case his stylized shit is right up the alley of this thread along with every other shitty style poster up in here.
>>
>>2611849
should i?
is that what i should do?
do i do it?
do that thing?
post in the thread?
post the drawing in the other thread?
plz like and subscribe.
>>
I've hit that point where I look back and wish I planned more. are the moths and hand too much? I think it's a good picture without them but I really really want there to be some element of a supernatural entity (witch) showing in the picture. I'd show her feet hovering above the water, but I've done that in two other pictures already aaaaaaaaah help
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>>2611930
nice
i didn't notice the witches hand at the top of the painting until I read that you put a supernatural entity in there though. Find a way to highlight that hand more?
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>>2611934
Maybe that's a good thing though hmmmmm
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>>2611198

those are some zero effort nails
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>>2611201

this is very engaging to look at anon
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>>2611204
would hang on wall/10
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>>2611930
I think the disembodied hand really detracts from the image. Given that this hand would have to be a right hand considering the position of the thumb and palm too it's a wonder where the character it's attached to is, but regardless, in my opinion it simply looks overdone. The moths alone should be enough to illicit a sense of mystery and the supernatural provided there are other images in the series to give their presence context.
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>>2611772

the skin in the inner corner is drawn up in an indication of squinting, when someone squints a good bit of their iris would be covered by the bottom lid
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>>2611930
lose the hand please
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>>2611930
it looks fucking awesome except for the sword which kinda feels shopped in and the hand
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>>2611930
>but I've done that in two other pictures already
you can just say IT'S MUH STYLE
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>>2611932
LIKE AND SUBSCRIBE!
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>>2611930
can you post the ref?
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>>2611209
This is nice to my eyes
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>>2611395
You are goals
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>>2611969
This was the ref for armour, the rest was just looking at random pictures of water and some rocks
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>>2611501
This is hella fine. Maybe try using blue and purple or add some more subtle highlights to the trees
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>>2611535
Head's too small, you're on the right track though.
>>
>>2611976
jollyjack says what?
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Ignore all anatomical blah blah, I drew this about 3 to 4 years ago, but I've always wanted to turn it into a painting.

Any thoughts? I'd like to do something more up close but I think this works best for the idea I'm going for
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Alright I think I've had a breakthrough with this sketch. KJG said some shit that resonated with me, and now I think I'm on my way to channeling full-spectrum.

Drawing this made me feel high, and I need someone to tell me why it's shit before I get lost in the clouds.
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>>2611983
Yeah this is brilliant mate. Do it. Paint that shit nigga. And post it in prog. Blog?
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>>2611986
That must be an awfully tall couch if her head is on the same level as those other two people who are standing up. Also it's messy. And perhaps a little contrived but thats my opinion.

Truthfully you should enjoy your breakthrough. Its not a bad drawing and you are not a bad artist. But the journey to having great expressive powers only starts with being "not bad", and its a long road. So dont tarry.
>>
>>2611141
From previous thread.

Well, how am i doing?
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fucking colors man.
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>>2611930
The legs look a bit off, but it's still amazing
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>>2612090
Dont worry its not the colors. Go back to the fundamentals
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>>2611930
the moths and the hand kinda ruin it
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>>2611930
lose the moths, add 2 dragons instead.
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>>2611930
The hand is gratuitous. Also, some species of moths feed on blood? Maybe you can incorporate that into the moth imagery?
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I'm just getting into digital painting and tried to draw/paint KBrad, which turned out pretty... not good,

what can I do to improve?/what mistakes am I making?
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>>2611962

...
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>>2611198
i like the graff behind the guy
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>>2611930
I think just a single moth would have sufficed, and the hand definitely detracts from the picture although I could see it working if was planned slightly better... maybe make a tree branch shaped ominously like a hand? one that blends into the background more.
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>>2611983
I wanna see more, looks good.
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>>2612295
How about you put some more time and effort into it?
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>>2612380
reference?
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>>2611973
Thanks, btw nice colors and brushes, however left side perspective seems a bit weird, try to skew the left wall to make it more horizontal

>>2612090
It seems cool so far but try blocking the main shapes with base colors first, then use an overlay layer to create the shadows with gray tones over your base color layer, coloring should be more efficient that way.

Pic is progress from >>2611395
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>>2612382
Sorry anon, here it is
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>>2611141
the struggle is real
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>>2612215
Noooooooo fundies are there. Colors need a bit of work

>>2612090
Ill do a quickie paint over as soon as im home
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I've just only started tackling backgrounds. I'm about half way through this image and the clouds are not looking anything like they should. Please help.
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>>2612458
dont try so hard with crazy brushes, and remember that clouds have layers to them, try adding some shaddows in there to help define it
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>>2612458
sorry, resize
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>>2612404
>>2612450
thanks famalam
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i want some opinions or some red lines of what the bottom of this guys body could be. ive been having second guesses. my brother told me to give him a snake body. but i HATE drawing scales (as you can see from the "tentacles" on his head)
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>>2612462
thanks
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I'm trying to go for simpler forms and lines. What's your opinion /ic/?
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>>2612486
highlights and shaddows can bring more depth to them so they dont seem so flat
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>>2612490
The coloring of the trees looks off
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>>2612482
nice i wanna see it finished!
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I'm not sure how I should go about coloring this. I still have some lines and values to put on it to adjust later, and I have a reference as to what the colors are going to roughly be, but I'm still unsure how to go about it from here.

I tried making two overlayers; one for base colors and another for temperature adjustments, and it still feels off. Anyone have any idea what I should do?
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>>2612503
The two overlayers in addition to the preliminary sketch. Sorry about the filesize.
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>>2612495
What should I do? If I leave em all black they merge with the house but if I paint them red or blue they just look weird.
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>>2611556
That's yours? Heads seems a tad big, but still very nice work!
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>>2611930
I agree with the other anon, drop the hand and keep it to a single moth! Perhaps the one sitting on the sword.
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>>2611861
if anyone would, can i get some thoughts on the chrome on the arm?
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>>2612490
I like it as it is, but I guess it depends on what this piece should be.

>>2612090
i like it. you should push the values just a bit, otherwise it should be cool.

>>2612541
looks very cool man, makes me think of something I would have found in a 90's comics.
>>
>>2612522
I like it!
Try experimenting more with less obvious colour choices in the future.
>>
>>2612490
Perspective is really warped, shape of that house is really weird, also foreground red accents look really bad. Style doesn't feel consistent, trees feel really flat.

>>2612524
Try resizing and rotate. But light is really solid, damn neat. I like those simple forms, but those blocks underneath legs dont feel inteded. Still I like those for some reason.
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Wip. 3 hours from life, but im going to try and finish this one sans model.

What needs fixing? Which parts look best? I tried to make the face the focal point with the highest contrast concentration.
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>>2612610
I can tell that you are
>>2612524
And i like your style. Simple, clean, graphic. If i could recommend something, i think your work would benefit greatly if you could continue using those basic value blocks, but making them gradiate and layering them.
>>
How is the face? I'm not going for something realistic looking thats not my thing, I just need the face to look believable like a comic book or an illustration.
My main issue is the mouth, I haven't trouble rendering it with a cigarette in it
The neck is a bit long maybe but I don't think that's a big deal, the character is supposed to look slim and gloomy
>>
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>>2612630
>I'm not going for something realistic looking
>thats not my thing

just use a refernce of someone smoking, thats a common angle, so it should be easy
>>
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>>2612090

What you did right: Your base colors were good, and the general values were good, but it seems you aren't sure where to go from there.

I'm not a good teacher so I guess all I can say is you need is more tonal and value range within the general values and tones you already established.

Wood, for instance is brown, yes, but what colors is it made of that amount to that brown color? There's actually lots of blues and greens and reds in there. And if you try to throw in some blue and find it too over powering, de saturate it. And that goes for all colors. But don't be afraid to have a highly saturated color in there, but just be aware that to compensate you'll have to add in a less vibrant color somewhere else to keep the over all balance in check.
>>
>>2612630
Get a small mirror, stick a pencil in your mouth and draw how your sweet supple lips look wrapped around it.
>>
>>2612643
wew thanks a lot anon. piece is still definitely work in progress but yeah thanks for pointing me in the right direction.
>>
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before I go further
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Most definitely still working but the clouds are looking a lot better.
>>
>>2612641
>>2612646

Yeah I 'll try with myself.
But how is the rest?
>>
>>2611501

This is really excellent. Good work, anon.
>>
>>2612667
yeah they do look p good, but I feel like it needs more depth. it looks rather flat. Maybe add some lighter clouds in the bg
>>
>>2612667
Much of the flatness is in the composition, everything is basically on the same distance plane, combined with a foreground wall thing that runs horizontally across the image, there really isn't anything to help indicate depth.

Consider looking at the composition at a different angle, use the water tower to help give depth by moving it closer or further and changing the size accordingly. Having smaller clouds closer tot he horizon would also help. The foreground element doesn't really do anything but chop off the bottom of the image.

Just some initial thoughts. Also consider using just the first 5 or so basic brushes in the default set, and a chalk brush for texture, it makes things easier so you can just focus on shapes.
>>
>>2612663
Thanks! Yeah i see that too now. I will definitely fix before i start to render them.
>>
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wip
>>
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>>2612716
Thank you for the critique. I'm looking at my image and starting to see what you mean. I think I'll finish it tomorrow.
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portrait of a girl i drew at a coffee shop today
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>>2612787
How long do your coffee shop sketches take you, brosky? How big are they? How do you do it without staring and coming across as creepy?
>>
>>2612667
also try not to shade with black, with the one i did, notice i used hues of blue. keep in mind that clouds are just water and water isnt really opaque. so using like colors for the sky really helps
unless youre trying to make raincllouds
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>>2612844
usually somewhere between 10 and 20 minutes. i do them on 11.75"x14" cheap sketch paper. I don't really care about coming across as creepy. I make small talk and generally be friendly. I'm not uncomfortable drawing cleavage or legs or any of that that's just a part of getting a good drawing done.

what usually helps is showing them drawings I've done already in my sketchbook so they have an idea what a drawing of them entails. I've never had a girl say no just that she's busy. girls like being drawn.

here's another one i did today. i drew her whole figure and we still chatted for like 20 minutes afterwards and she's down to model a again. you gotta just start asking people. You don't have to draw everyone that you see, but if there's someone you find attractive or looks friendly go for it.
>>
>>2612853
Everyone of your posts just comes off as cocky its so annoying
>>
>>2612862
no they didnt
i think ya just a lil green, m8
hes just not shy or bashful about his work
>>
>>2612870
If youve seen him around this board you'd know he thinks hes hot shit

>being jealous of someone worse than you

Uh okay
>>
>>2612853
Okay thanks mang. In my case Im sure they will be comforted in knowing that a drawing of them will look like one of the fifty plus pages of veiny triumphant penii that currently fill the pages of my sketchbook.
>>
>>2612853
I like your work but this isnt your best. Hate to say it. It could use some loomis. Or maybe just a little more structure. Im looking at you Mr. Hand. Line quality overall cohesiveness is ace as always though.
>>
>>2612874
so far, ive seen 2 of his posts
wouldnt be fair for me to judge otherwise at this point
>>
>>2612522
This is beautiful. We really need a separate thread for traditional artwork. Its a different beast than digital and im sick of digitalfags jacking each other off over their concept/linework/character shit while gems like these get passed over completely and buried without due consideration.
>>
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>>2612881
Foreshortened hands will be the death of me.
>>
>>2612892
Its strange. I distinctly remember you posting some dozens of exceptional hand studies about a year ago.
>>
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Does the perspective on this work at all? Asked my dad and he thought the dude just had a huge arm. Fuck.
>>
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>>2612937
holy kek
>>
>>2612937
Ha. Haha. HahahaHAAA.
>>
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>>2612938
>>
>>2612940
welcome to /ic/
>>
>>2612941
I admit that I'm a newfag to this sub.

This has me thinking though, do I just suck and am not even aware of it?
>>
>>2612942
>sub
christ. read the wiki my man
>>
>>2612944
fuck off man, don't be so salty
>>
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>>2612942
>sub

Yeah, just leave. If you want your asspats, go to DA.

What do you mean by suck? That is an extremely relative term. In terms of this thread, which the general consensus is you need to have an idea of what you're doing, then yes. That shit is garbage but at least it gave me a good laugh and I was having a shitty day. Instead of sulking about it and focusing on the negatives, focus on how you can get better. For now, you'd have a better chance in the beginner thread for a while as you focus on getting better.
>>
>>2612862
Stop being a weiner
>>
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>>2612853
My only advice is to keep your damn sketchbook upright or at-least angled toward your face. Your drawings are always good but they're also always top heavy, like you're over compensating the top of the drawing because you're drawing on a flat surface so you wind up with big heads and tiny legs. I can't think of a single drawing you've done that hasn't had this problem.

Otherwise A+ yo. Have a tub-o-pupies
>>
>>2612937
uh- ah-uuummm I think- ah, you sh- hmmm keep at it, sport!
>>
>>2612942
I mean, yes, "sucks" is a word that could be used to describe this but don't think of it as being good or not, just think of improving. This is where you're at, now just keep moving forward. The secret to being good at art is not being complacent with where you are, but always looking for where you want to be. So memes aside, study some loomis, get in the habit of practicing, find enjoyment in studying and post your shit here for redlines and such.
>>
File: wip2.jpg (83KB, 658x930px) Image search: [Google]
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some work done on the armor and put some stronger lighting on the face. still a lot of work to go though.
>>
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>>2613096
Ambitious? But hard on the eyes.
>>
>>2613096
Oh fuck no. How about you plan it before starting? Now it looks like separate details.
>>
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>>2613100
Thanks for crit. i think this describes the thoughts i couldn't put a word on.

>>2613103
The plan was to leave out areas to create a minimalist approach, but i guess it just turned into a non-unified mess.

I was trying to step up my game from pic related.
>>
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>>2613096
Touched up in an attempt to fix it.
>>
>>2613134
Not the anon that first replied to you, but this looks better. It's certainly easier on the eyes, and a lot more calming thanks to the teal.
>>
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something not worth putting more time on.
composition is fucked beyond repair.
I keep on being stupid and not planning and not doing clean linework and layer blocking.
>>
>>2612982
i still dont really notice when im drawing like that til its too late. for that one i was sitting in a chair with the paper on my lap, so odds are i was slouching. ill try at the very least to keep the paper angled correctly when i do the measurements cause thats probably when it matters most.
>>
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>>2613134
I like your style but colors usually doesn't really bid well with this kind of line work. instead of maybe just coloring under the lines why don't you use colored lines only where you want it with color ? just my 2 cents.

>>2613156
what's happening here ? and why is she at a 60° angle from the floor ? If you are going to continue it you should probably rotate her a bit more, the ground is a bit too genereic, but the colors are fine.

Some yankee guy.
>>
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>>2613311
i dont think you made the brightest areas bright enough. everything is kinda in the middle and it gets boring. i just added some really chromatic orange to it idk if it looks better but maybe just bump up the brightness in spots.
>>
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I think I've gone as far as I could go with this one. I repositioned the water tower and added some more clouds.
As far as the critiques about the road or 'wall' cutting up my image, I didn't change that but took it as a cautionary tale I could apply to future images. My brush choice was a little... ambitious, and unfortunately I was unable to change that so far in the image. I struggled with the clouds the whole way through, trying to make them thick but aesthetically appealing, I ultimately failed, but overall I am happy with the image and with continue to practice my environments.
>>
>>2613296
Is that you spasu dandy
>>
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>>
>>2612787
>>2612853
So easy to recognize you because of the enormous heads.
>>
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Would like to get feedback
>>
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>>2613582
bro where is your vanishing points/horizon line? i have no idea where the powerlines you have are headed, and the water tower doesnt make much sense. but i made a few small changes in the composition. everything was too far to the sides etc nothing really to look at.
>>
>>2613596
Maybe I'm just watching too much anime
>>
>>2613615
nothing to critique, its literally just paint splatters.
>>
>>2612993
Hey man, I just want to say thanks for actually being helpful. I've been practicing Loomis' techniques from "Drawing the Head and Hands" and its very useful
>>
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drew a friend from a photo :O
>>
>>2613653
looks like she has no neck. if anything you have nice lines man.
>>
>>2613637
Thanks for your comment! I could understand you don't see anything in it but saying it's literally that is hard to judge, that's just based on your opinion. But I see what you mean =)
>>
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>>2613594
nah this is just an imagination guy after reading some yankee stuff, but you do remind me I have to to watch that thing, is it any good ?
>>
File: short haired pinu3.jpg (422KB, 2480x3508px)
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imagination
>>
>>2613684
got some weird lowcrotch goin on m8
>>
>>2613684
Arm length seems off, the one at the right seems Tyrannosaurus tier.
>>
>>2613689
ye and the arm stuck out more when i finished it
>>
>>2613697
yea i noticed that and tried to fix it but I dunno what Im doing when it comes to cropping and warping and stuff
>>
>>2613703
I'd divide the arm into upper and lower, and transforming them separately. But just test different ways, that's how you learn.
>>
>>2613704
okay cool thanks
>>
>>2613673
Looking pretty good m8. I really like your lines - They're definitively more free, loose and natural than mine.
>>
>>2613294
If you don't have one already it would really help to get a clip board and hold it up at an angle, maybe put your bag on your lap for some stability, and bonus feature it can hide your raging boner as you draw the qt grills
>>
>>2613684
You forgot her mouth.
>>
>>2613684
also, yuour torso seems more faced towards the camera than her head and hips
>>
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Can i have your honest opinions?

Top left corner was the initaial sketch im not really sure where im going with this. Im starting to feel the colors are too corny and maybe the whole image but i know i liked it when i started. hahaha.
>>
File: rsz_goblin_3.png (2MB, 2000x1500px)
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Apparently the values are bit too bright for skin. Anything else?
>>
>>2613156

I like how this reads in thumbnail but when i zoom in it has some minor issues probabbly from being unfinshied. such as the face needs work etc..

another thing is that it seems that your hiding feet i don't blame you but it kind of suggest that maybe that's a weak point for you like almost every artist.

to a more non technical critique im left wondering what you are trying to accomplish with this piece. i mean yeah its obviously wizards or illustration based but it feels super generic. here clothing is basic and the sihlouetes of the cunts in the background don't bring up to much interest either which is fine i guess/background charecters etc..

For a simple spell caster it works overall but i think you should be thinking about how to stand out and make something awesome at this point since it seems your have the basic gist of anatomy and comp down.
>>
File: drags.png (1MB, 1234x2250px) Image search: [Google]
drags.png
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Something feels really off to me about this but I'm not entirely sure what. Can anybody help?
>>
>>2613818
why are you wasting your time with backgrounds when your figures are abysmal
>>
>>2613632
Oh wow...
That makes sense
I was seeing the issues but I didn't know how to fix them

thanks a lot
back to the drawing board I guess
>>
>>2613838
The faces of the dragons are all right but I think it might help to think of their bodies as cylinders and shade accordingly. Looking awful flat up there.
>>
>>2613841

Your right i personally realized that they were shit and not 100% correct but wasn't sure if looking up reference or taking some photos for it at this point was even worth it. im still trying to figure out if the idea is even worh pursing before deciding to take it to a finsih which is when i tend to work out persepective and and take or look up reference.

probabbly not the most efficent way to to work but im confident my figures are the least of my worry in the early stages.
>>
>>2613838
The raised platform is a little lopsided as well
And make sure to keep those dragon tails a consistent width, attempt to think in 3D.
>>
>>2613327

I like ops better. yours has more of a shock effect like those ships are heading towards somehting like a battle or some shit. but ops has a more subtle effect like it's just a couple of dudes and they see this shit on the reglar which i think helps with the setting and making it more belivable.
>>
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Trying to learn how to draw using Pokemon Art Academy, doing four lessons a day on a New 3DS (regular size, RIP hands). Have my shitty Bulbasaur.
>>
File: ARMYDUDES.jpg (228KB, 1319x1707px) Image search: [Google]
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>Trying out doing full drawings in 3D
>It's a bitch
>>
>>2613565
The skin we see through her dress should be darker than the skin in light, right now it's not selling the idea that it's see through.
>>
>>2613327
yea, i think i do need to up the brightness a little bit, but not that much, thanks mane.
>>
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>>2613632
>>2613845
Ok... changed some things. I hope you don't mind I used your sticky idea.
>>
>>2613963
I'll refine it a bit and then I think I will be done
>>
>>2613963
quick question. is this a view from a sidewalk/another building or what? it's unclear, I'm still unsure where the power lines want to go. some perspective/vanishing points are your friend
>>
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I can't into paint
>>
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>>2613985
Let me answer this for you. The original ref is from a series of shitty photos I took out of a car window.
I thought having a ref would be sufficient so I am currently kicking myself for not establishing any perspective lines. I didn't even use the reference enough for my laziness to be justified.

I guess backgrounds and such are trial and error, and I find this all really interesting.
I hope this image clears things up for you a bit
>>
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eh
>>
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>>2613931
I went ahead and colored it.
Can I get a red-line of what I need to fix?
>>
Ok this is the last time I'll post this. I've been going back and forth on a million variations and I just can't settle on one. I've decided there needs to be something, either a reflection or a spooky hand/foot visible because otherwise the whole point of the picture is lost.

Thanks for all the advice boyos
>>
>>2614082
can you size them up? or link them in an album to look through and give an opinion
>>
>>2614082
Reflections would be my choice, middle one particularly
>>
>>2614055
Your perspective is bunk unfortunately, you've probably noticed there's something off but you're not sure what. Basically while the elements of your picture are following a one point perspective correctly, your buildings/objects, if viewed from the side would be SUPER LONG. That trough is like 50 feet long and those buildings at the back are like 200 feet high. The best way to think about what your'e doing wrong is that you have to assume that your vanishing point is about 5 miles away give or take so as objects get closer to it they should proportionately shrink along the x, y and very importantly the Z axis, your problem is that you haven't taken the z axis into account as much as you should thus you have super elongated architecture and objects that seem to be distorted even though, technically, you're following the one point perspective correctly.
>>
>>2614085
Uh, haha, I would like to but I must have forgotten to resize it back up after I saved this jpg before closing it in photoshop. I'd have to go back and re do most of them so this will have to do.
>>
>>2614093
Thank you so much.
I've always wondered how far away a vanishing point should be. I didn't know how hard I was screwing it up.
>>
>>2611930
If you don't expect people to already know the other works, have the feet hovering above the water, but as it isn't the case, just having the moth swarming him will suffice I think. I remember the painting with the girl and a bunch of butterflies, I could easily connect the dots had I known she was a witch.

Alternatively though, maybe just have her shadow on the water? Her sillhouete?
>>
>>2611983
I want more! Show us more anon, this is good!
>>
>>2613653
This is very nice, Brian. The combination of pen and pencil is perfect, nice line weight, nice hatching all around.
The only flaw I would think to point out aside from the massive head as always is that you tried to shade her face blurring the graphite with your fingers? I don't know if it's the fault of the quality of the photo giving me this impression, but it's pretty sporadic, and it leaves the face flat, specially the forehead.

Overall I am liking how you are getting closer to Leyendecker's style, all this good use of contrasting values, angular lines and hatching, despite you having said numerous times you don't like his style...

On another note I would like to remind you that I hate you.
>>
>>2614082
I like the bottom center the most. Especially if some ripples coming from the top are added.
>>
File: GG_preview.jpg (1MB, 840x1078px)
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Working on a Drew Struzan formatted Guardians of the Galaxy poster in my style for kicks.
>>
>>2614236
Err....not sure why Gamora and Drax came out a lot more neon than they are.
>>
File: selfie alien3.jpg (167KB, 600x600px)
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How stupid is this?
>>
>>2614082
I'm tossing in another vote for the bottom-center one.
>>
>>2611198
I'm willing to bet the dude that drew this is black..
>>
>>2614236
Awkward and inconsistent. It is going to be a mess when it's done.

>>2614239
Pretty fucking stupid, but more than anything - useless.
>>
>>2612482
there's no real light source.
>>
>>2614239

Why is he pointing his middle and index finger to the camera?
>>
>>2614082
top middle, minus the hand.
>>
>>2614182
Oh that retarded bug girl was actually a commission, this is a personal picture even though now that you mention it there's a lot of similarities. I just have a boner for moths and armour right now. But you're right, the silhouette probably works best and is the least invasive.
>>2614186
Once I'm finished with this fucking knight picture I will. I was hoping to have at least two pictures done this month but that might not happen. :(
>>
Not done yet but done for today. I got inspired by Aaron Limonick's work metheod and decided to try to do something with it. Part 3D, part Photoshop painting.
>>
>>2614370
get rid of the chromatic aberration it looks retarded

I always preferred chromatic aberration in like gritty street scenes or otherwise underground shit.
but not for space. it just feels off.
>>
>>2614370

which work method? got a link to tutorial or workflow? or just your best approximation?
>>
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>>2614196
im actually trying to emulate ingres more than leyendecker. that drawings all pencil no pen, i just cheated by messing with the levels and making it darker. agreed that it has a bit uncanny valley in the forehead, I wasn't thinking enough about texture, and i probably shouldnt have left so much of her skin the white of the paper. i did find a better way to draw the hair with that drawing though. more subtractive instead of completely additive, where i blocked in the values for the entire shape of the hair then subtracted the hightlights with an eraser and added the darker areas on top of it. I'd like to try it with a live model when I can get someone to sit for a longer pose.

i drew this just now in the cafe how do the proportions read? better than the previous ones in this thread?
>>
>>2614082
Middle bottom.
>>
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>>2614515
Blog?
>>
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>>2614567
i draw nsfw mostly
>>
>>2614575
hurp-durp
forgot the linc
wahafagart.tumblr.com
>>
>>2614515
>>2614575
This "stuck halfway in a tight crawlspace" meme is getting very old
>>
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changed it up
>>
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done with this now.
>>
File: Cans.png (226KB, 1431x665px)
Cans.png
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I've been drawing coke cans at various angles

Are these accurate?

I've been practicing life drawing exclusively from coke cans for a while now.
>>
>>2614896
go out dude
>>
>>2614897
What do you mean by that?
>>
File: Bridgeman_Practice.jpg (359KB, 1000x1777px) Image search: [Google]
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I'm working on my Bridgeman stuff.
>>
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>>2614896
they're not accurate. and the lines are messy as hell.
pick up a book on perspective. drawing cubes/boxes in perspective will give you the area needed to make proper ellipses for the cans to be accurate and in perspective.
>>
>>2614907
Would you say it's alright to apply perspective to something I'm supposed to be eyeballing though?

I've read perspective made easy, but the way that picture shows ellipses is almost new to me.

I always think of an ellipse as something that's not a flat plane. I try thinking about it more like a piece of wire warping and twisting in space.

Is it alright to just go ahead and think of it as a flat plane for construction of an object? Or should I keep going the way I'm going?
>>
>>2614907
Would you say knowing what degree an objects ellipse is at is key to being able to see through a form?
>>
Am i on the right path?
i think the head might be too small (i plan to put a helmet on him)
>>
>>2614913
you can apply perspecrive to literally everything you draw. even when eyeballing take into consideration, the eye level and possible vanishing points of said object
>>2614935
possibly. but i can't be 100%. but when you're looking at an object, say a box. and you see the left side of it and the top of the box. you can easily say its below the horizon line and to the right of your center of vision.
moving the object will change what you see.
>>
>>2615001
Thanks once again.

I'll be sure to take this into account as I do my studies.
>>
>>2614458
gj
>>
>>2611338
No. Build up by layers and define a focal point.
>>
>>2611930
I remember someone replying to this a while back telling you that it needed to be more interesting and you didn't listen. kek
>>
>>2612503
LOL WTF IS THAT

>big hairy penis holding big chode
>>
>>2614942
The head is fine. His legs are too big.
>>
>>2614942
You sir are on the path to destruction.
>>
>>2614896
Bone up on perspective before you draw any more cylinders
>>
>>2614239
Does not read as an alien to me. More like a bad george w bush caricature.
>>
>>2615143
Understood, thank you
>>2615208
say it aint' so, doc
>>
>>2615229
I did lol at GUN
>>
>>2615263
gotta love those placeholders

god damn i'm a mess
>>
File: captain mahvel.png (4MB, 2550x4320px)
captain mahvel.png
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Some Captain Marvel stuff.
>>
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>>2615348
resized. Apologies in advance.
>>
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>>
File: lankkuantie.jpg (541KB, 605x900px)
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Working on small painting again. This requires quite a lot of sharp contrast in foreground, I stopped last night before changing to smaller brush.
>>
>>2615399
looks really good so far, I love the colors you've chosen!
>>
>>2614430
Make a basic 3D mesh and detail it in photoshop.
>>
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>>2614575
>>
>>2611147
beauty
>>
>>2614905
Don't. Start with skeleton only and make sure your proportions are correct before adding muscles. Hampton and Anatomy for sculptors should be a beginner's choice.
>>
Link to OP artist? I really like the look of that image.
>>
>>2614619
No, it isn't. Never stop doing it.
>>
>>2614942
>"GUN"
kek
>>
File: argh.png (2MB, 1305x941px)
argh.png
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People in the beginner thread didn't respond to this, so how about you? Also, I've noticed that the more I work on this piece, the more i see how badly I measured it.
>>
>>2615621
The proportions aren't terrible but your colors and values are. Read Color&Light ASAP and pay more attention to the actual colors/values of the subject, not what you assume they are.

To compare values put them both in greyscale and see how much of you are. For colors it's a bit harder and you just need to understand them + observe them better. Mainly your issues are washed out grey colors. Her shirt isn't actually grey if you look closely. it has tons of juicy bounce light on it which is reflected from her skin and the surrounding. The skin isn't saturated enough, particularly the shadows.
>>
>>2615621
you learn very little when you just copy references without understanding the fundamentals. i suggest learning construction. also not sure y u chose to use an ugly green background to paint over, color and value needs to be judged in context.
>>
>>2615388
very nice! The perspective is a bit wonky so pay more attention to the ellipses, but the thumbnail reads well and the mood is natural.

>>2614239
I assume it's just a little sketch? But it has nice forms and nice rendering. The black arms are confusing and he just looks like he'd been carrying coal all day. The tangent between his fingers and his ear is bad, fix it. Make fingers smaller or move hand more to either side.

>>2613838
It's not bad but there are some color and lighting issues.
The white/grey parts are too grey. There is no bounce light anywhere, it really adds life to a piece. The gold isn't rendered like gold at all, look closely at some ref, it should be much more reflective. and it would affect the color of its surroundings as well, like the floor.
>>
>>2613069
The armor seems too dark. I understand it may be black, or tarnished, but the face being that bright really throws it off.
>>
File: Mariner.jpg (393KB, 900x1303px) Image search: [Google]
Mariner.jpg
393KB, 900x1303px
Had my usual problem of starting off inspired then getting bored and lazy
>>
>>2615629
Thank you for advice
>>2615631
At first, i wanted to draw just the girl, so I picked a background that has a nice contrast, but now it looks as it is, so yeah.
>>
>>2615669
next time try a less textured paper
>>
File: TransporterPhotoshop2.jpg (507KB, 1472x900px) Image search: [Google]
TransporterPhotoshop2.jpg
507KB, 1472x900px
I think I'm done with this.

>>2615406
Pretty much
>>
File: IMG_0003_test2_resized.png (704KB, 600x908px) Image search: [Google]
IMG_0003_test2_resized.png
704KB, 600x908px
>>
File: 65.png (210KB, 945x591px) Image search: [Google]
65.png
210KB, 945x591px
How's this looking so far? any crits very much apreciated
>>
>>2615483
your proportions are all over the place
>>
>>2615094
yeah yeah I heard loud and clear. I'm not here to appease you people.
>>
File: candela2.jpg (168KB, 1002x702px) Image search: [Google]
candela2.jpg
168KB, 1002x702px
It looks awful. What do I do?
>>
>>2615695
yes much better without the ca
>>
File: antomy_zbrush_wip.png (398KB, 1669x828px) Image search: [Google]
antomy_zbrush_wip.png
398KB, 1669x828px
Could I get some anatomy / pose critique?

Try to ignore the ears for now, haven't got round to them yet.

The software is Zbrush is anyone doesn't know.
Thanks
>>
>>2615914
Why the fuck are all the colors almost the same with just the value augmented ?
Just use complementary colors if you want them to go well together, not different shades of orange
>>
File: 20160725_232829-1.jpg (339KB, 1008x1241px)
20160725_232829-1.jpg
339KB, 1008x1241px
This is the pic I'm currently working on. It's from a fantasy novel I'm writing. That is the prison in space and the way to get up is only by a space elevator. :P
>>
>>2615924
Looks pretty good to me. The eyebrow ridge might possibly be a little too 'polished' (in the zbrush sense of the term).

It's a little unclear how much creasing there is in the armpits, but my instinct is that a little more would be good. Skin folds and squashes at joints. The breasts look suspiciously firm and idealised too. A bit of sag will add realism. Possibly drop the left one a tiny bit lower as they tend to follow the shoulders.

Overall though, it's really good.
>>
File: Sleeve 01.png (420KB, 900x587px)
Sleeve 01.png
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>>2615737

It's kind of a confusing composition. Lines seem to be drawing our attention to the white space to the left of the largest figure. None of the characters seem to be looking at each other. The central background element (a giant column?) looks like it doesn't fit the perspective. It seems that everyone's face will end up obscured.
>>
>>2615711

The fabric looks really great and the hands and feet are excellent.

The head is a bit problematic though; the face-on pose seems forced and unnatural. The ears seem like they should be more hidden; they seem to be drawn as if the head were at a slight angle to the viewer, but if so one of them should be mostly behind the head. The hair is too symmetrical and seems to be caught in the middle of a strong movement which isn't reflected elsewhere in the figure.

I'm also missing any idea of what she is meant to be doing. She seems too off-balance to be crouching still, but she seems too calm to be jumping or something. She just seems to be floating in space.
>>
File: terriblenson.png (417KB, 860x1244px) Image search: [Google]
terriblenson.png
417KB, 860x1244px
How does this look for a value study?
Shouldn't have based it off of another painting but eh
>>
File: ellefanning2.jpg (462KB, 2480x3508px) Image search: [Google]
ellefanning2.jpg
462KB, 2480x3508px
>>
>>2616077
Great feedback , thank-you!
>>
File: 20160725_161022.jpg (238KB, 1317x807px)
20160725_161022.jpg
238KB, 1317x807px
Not sure what to do with the background, any feedback and suggestions are appreciated
>>
>>2616090
Thanks so much for the feedback man. confirmed a lot of things i thought might be wrong with it
>>
File: elf.png (60KB, 698x583px)
elf.png
60KB, 698x583px
Trying out MS paint. I don't really draw digitally too often.

r8.
>>
Any tips on making this look less boring? (this is just the rough, obv) Its supposed to be a card for a card game I think. I was asked to draw "a creepy trench coat mafia guy, like just a guy in a trenchoat with his face in shadow) easy enough, I'm just afraid it looks too boring. (please ignore the boarder and background)
>>
>>2615213
>>2614907

My main issue at the moment is now determining the shape of the plane from life.

It's very hard to eyeball it.

Should I draw it from reference as best I can, and then base my vanishing points off of it?
>>
>>2616098
Thanks for the crit! Haven't had one in a while

Yeah, the head is a little bit forced to turned. And the crouching bothers me a bit throughout the drawing, I guess that's the reason why
>>
NEW DRAW THREAD

>>2616645
>>2616645
>>2616645
>>
>>2611881
LOL
>>
>>2612853
boring
>>
>>2614942
merc_wip
Thread posts: 314
Thread images: 135


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