Is there any point to learning 2D animation in this day and age seeing as it's simply going to be replaced by 3D CGI?
>>2611101
if you're not a degenerate piece of shit who hates emotion and animatory flow, than yes
There will always be a place for 2d animation. Its a format and easy to get into by drawing image after image in a sequence. There are unreal angles/views in 2d that don't translate into 3d but yet they still work.
I'll probably always prefer the 2D aesthetic, but I saw a .webm of a scene in Rio 2 featuring a singing purple frog that gave me a newfound respect for 3D. She was very well animated, characterful and expressive in a way I hadn't seen in the format before. Really gave me pause tbhfam
>>2611107
>oldmanyellsatcloud.shitpost
>>2611101
Drawing in animation will probably never go away completely, but using 3d to lay out scenes and poses to draw over more quickly is probably going to become standard routine.
Now learning how to animate 2d anime girls however and nothing else is already completely useless and will always be, unless you live in Japan and want to work your ass off for under 1000bucks a month.
>>2611101
>tfw 2d animation is a dying art
> where will be no point to draw/paint any because muh cameras
> where will be no place for fine because muh come rival art
> where will be no place for traditional art because of muh digital
>>2611319
Yes, there'll still be place for 2d animation. But the market will be so small that only a handful people can survive in it.
2d animation will not go away and it will be part of 3d cgi in the future.
https://www.youtube.com/watch?v=Xg40RzBIqTY
https://www.youtube.com/watch?v=F6ex4pogilA
a post-crowdfunding world and online communities insure there will always be demand for traditional style
>>2618593
>The animation work in the first video
Why can Japs not animate 3d (or simulated) 3d well?