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>You have to study at least 8 hours a day if you wanna

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>You have to study at least 8 hours a day if you wanna make it
Is he right?
>>
you can also just study 3h a day. but it will take you a lot longer. your choice
>>
What's your goal? How long have you been studying already? What's your timeframe? Stop posting this shit.
>>
8 hours of doing what? Studying what? How do you fill those 8 hours
>>
>>2589819
>I don't know how to get better
Not. Gonna. Make it.
>>
>>2589813
i draw 8 min a day
>>
>>2589813
Well the idea is that you're competing against people who are putting in that many hours.
And while you may think "man I don't gotta put in 8 hours a day since I'm so intelligent, I'll be able to learn the same in 3!", even if it were true that you were smarter and learned faster than others, and not just a delusion of grandeur.

There will be just as many smart people that do learn faster than others putting in those 8 hours a day anyway. And you'll be competing against those sorts of demigods.

Nothing sadder than wasted potential if you ask me, if you were truly smart you'd see the benefit of putting in all that extra work for the sweet gain at the end.
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>>2589844
ebin ^^
>>
>>2589844
Flesh me.
>>
>>2589850
>spend 12 hours a day studying fundamentals to become a professional concept artist
>spend your professional career doing uninspired, photobashed sci-fi shit, applying every shortcut in the book to use as little actual draftmanship as you possibly can in your work

I will never understand the logic behind the Feng Zhu / Shaddy Safadi school of making it.
>>
>>2589850
>"man I don't gotta put in 8 hours a day since I'm so intelligent, I'll be able to learn the same in 3!"
especially since "talent" is mostly an illusion. it's about mastering smomething. there are no shortcuts. you can try to not waste that much time by learning the right things and using good resources, but other than that; no. shortcuts.
>>
He talked about in one of his podcasts that if you put 3 hours a day into art for a year, you'll have 1000 hrs and if you put 8 hours you'll have around 3000 hrs. The 8 hour has two more years of experience in the same time frame as the 3 hour dude. That will just keep growing, if you really want to make it then draw as much as you can.
>>
>>2589870
I wasn't referring to Feng Zhu's way. I think it's actually a pretty awful way to go about things.
But guys like Theo, KJG, Fowkes, McCaig, enrang easily put in 8 hours a day while they studied, if not more, and their work is as far away from that concept artist statement as you could get.

I think there's two schools of thought in essence when you break it down. The Feng Zhu way of grinding your students down with 16 hour days until they're lifeless husks, under the pretense that no fun and long hours is what it takes to make it in today's industry.

Or the Fowkes/ Mccaig way of thinking.
Do as much as you're able, don't think of having to rush to some end goal of learning, and have as much fun as you can with it while bettering yourself. It's a creative field and you can find areas within that where you can express yourself and have fun without burning yourself out through fundamentals grinds for 2 years straight.
It's more of a lifelong journey than it is a destination of "gittin gud".
>>
>>2589813
I think fz is talking about concept art, which you need to be insanely solid to get a shot at. For illustrators, comic people, animators, 3d guys etc. you can slowly learn on the job/ small projects and work your way up
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>>2589903
>I think fz is talking about concept art
Ask anyone in local atelier
>>
>>2589813
What exactly counts as "making it"? It's such a vague term. It really depends on your goals and what you're trying to achieve with your art. Not everybody wants to go pro.
>>
>>2589863
*slaps your face with penis*
>>
Just have fun guise, fuck asians, they can only understand work or suicide.
>>
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>Hurr durr study 8 hours every day
Who the fuck looks up to this fucking retarded gooks. You can study for 3 hours and learn the same thing by studying smart.
>>
Yes, you really do. You have to treat it as a 9 to 5 job + more time for original stuff.
>>
>>2590039

And if you study smart for 8 hours?

I don't buy into the need for stupidly intense schedules and shit, and you can get plenty done in 3 hours, but don't delude yourself into thinking 3 hours is the upper limit before you get diminishing returns. You're just trying to validate your own laziness.
>>
just study as mindfully you can. quality over quantity.
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>>2590047
In the beginning, it's quantity over quality. Especially with fundamentals. You can't just spend 20 minutes on one figure drawing right off the bat. You have to start with doing 50 shitty, quick drawings that don't involve a lot of erasing. Eventually muscle memory will help A LOT.
>>
>>2590043
i wonder what one can achieve if they invest those hours into a better normal job
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>>2589813
Yes and no, 'cause that's not what he meant.
That 8 hours/day is supposed to make newbies keep their head down and stop asking that annoying "are we there yet?" sort of bullshit.

If you give up after getting your ego crushed by Feng-senpai, you're a normie faggot and it was never for you in the first place. If not, you'll arise stronger than ever before.
>>
>>2590055

You mean like most of the population and probably a majority of /ic/? It's not a hard question to answer anon.
>>
>>2590055
If the millions of people who do it are any indication, you can achieve being a sad sack of shit whose only purpose is waiting for the weekend to get drunk, and for your paycheck to blow it on things you don't even get to use.
>>
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>>2590055
REEEEEEEEEEEEEEEEEEEEEE NORMIES
>>
>8 hours a day

Let's see them studies, shall we?

;]
>>
>>2590086
well
starting to learn art iam already a sack of sad shit that cant wait for the weekends because of his shit sidejob
>>
>>2590110

Find me a top artist who say otherwise.

The only way to make it is 12-16 hours a day of studying. Look at Algenpfleger he worked himself to death to make it.All his friends he putting in 15 hours a day everyday.

The sad truth is 99% of people here will not make it because they believe they can just do 3 hours day and make it.

I can manage 8 hours a day and I work 40 hours a week doing a crappy job.
>>
>>2590126
Of what super-alloy are those people made of?

I fall over dead after work and can barely scrap together 1-3 hours of unconcentrated practice

What are those people?
>>
>>2590136
passionate, disciplined and determined
>>
>>2590055

They become successful engineers, doctors, scientists, entrepreneurs who grow their own companies and fly 5 times a year to holidays in Bahamas etc.
>>
>>2590141
How do you become those things if you aren't?
>>
>>2590126
>Find me a top artist who say otherwise.

Zedig. On Miles' podcast he said he usually draws 6-8 hours a day, most of it in-house work and the rest personal work where he just likes to have fun. He also asked Miles if those people who claim to draw 12+ hours are actually for real or if it's some kind of inside joke because he just can't imagine doing that.

>The sad truth is 99% of people here will not make it because they believe they can just do 3 hours day and make it.

3 hours of studying is plenty, as long as you also apply those studies afterwards and don't just call it a day. I'd say most people who study effectively for 2-3 hours, then do personal work applying those studies for another 2-3 hours will easily surpass a mindless grinder who does nothing but studies and never actually takes the time to figure out how to apply those studies to their own work.
>>
>>2590142
The equivalent to those people are successful art directors who fly to red carpet premiers, grow their own studios, fly 5 times a year on "research" trips etc.
>>
>>2589949
Drawing at a professional level. If youre happy being mediocre thats fine. What a dumb post
>>
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Every student in decent art schools draw for 8 hours + per day
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>>2590150
You get detemined by being passionate, and determination leads to discipline

Ask yourself this in all honesty:

Do you really, REALLY, want to learn how to X? if so, just X, then ask yourself

Do you want to really, REALLY get good at X

not for the sake of others, not for the sake of money or facebook likes, but for yourself

Do you honestly, truly, purely enjoy X from the bottom of your heart and want to get better yourself?

if the answer is yes, then you probably already are Xing ~12-14 hours a day and having fun studying it, forgetting time and the world around you, or trying to spend as much time as you can outside of obligations

There is no shame in saying you don't want to X professionally and at a master level, a lot of people casually X, but the genuine X does it out of himself because he thinks not twice before doing so.

I said X because this is for everything you do in life, sports, drawing, painting, playing the stock-market, games, maths, comedy, dancing, even singing to an extent

That said passion is not a static variable, it can increase/decrease/spike over time

Discipline is the one most oft. sought after, you can either hire a person to keep you in check(something like a producer), follow your passion with someone else to discipline each other or just not be a lazy fucking shit and just do it
>>
>>2590126
Truth. Anyone who says otherwise is either shit tier or will not have a serious job in their life.

>freelancing for friends does not count as work lol
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>>2590181
Not calling you out on your job. Was making fun of other kids who will try to defend 3 hours a day
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>>2590154
I have to wonder at how much of the debate is just people talking past each other. The difference in time reported between a guy who counts bathroom and lunch breaks as part of his time spent studying and a guy who doesn't count any time he's not actively touching the stylus to the tablet could easily make up a lot of the difference.
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>>2590174
Not only that. Every working artist also draws for 8 hours a day minimum.
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>>2590154
>zedig
>top artist
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>>2590173
>Drawing at a professional level.
>there is an objective professional level for everything across the board
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>>2589813

Wasn't it 16-18 hours?
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>>2589891
Surely there has to be some middle ground, some combination between imagination/exploration/fun and intervals of extreme intensity no-nonsense pure fundamental grinding?
>>
>>2589813
I haven't done shit in almost 10 years. I'm afraid of failing so I'll never get better.

Four years ago I bought some clay to model something, never did shit until I lost it, two months ago I bought some more clay, haven't done shit yet. Today I bought some pencil leads.
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>>2590533
using a purchase as justification for progress in the stead of motivation is the dumbest shit ive seen people do
>>
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>>2590086
>tfw this is what my only remaining friends do day in, day out
>dont even meet up or chill anymore, they're too tired for anything except watching some tv with their gfs before bed
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>>2590126
>Find me a top artist who say otherwise.

Why? I just want to see anon's progress. Show us what 8 hours a day can do.

>The only way to make it.

Why does it always have to be about that? Can't you people just study for the sake of the art itself?

>Algenpfleger

That guy is retarded. Seriously, that's your hero? I guess somebody has to like him.

>The sad truth is 99% of people here will not make it because they believe they can just do 3 hours day and make it.

And if someone does "make it" on 3 hrs a day, then what? Some people may have a natural penchant to "making it", ever considered that?

>I can manage 8 hours a day and I work 40 hours a week doing a crappy job.

Why do we need to know about your pathetic life? Do you or any anons that preach the "8 hours" have anything to show for it?

Well? We're waiting.
>>
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Why don't we just experiment ourselves. Spend a week doing strictly 3 hours a day, and trying to get better at something specific as well as general improvement, and then the next week strictly 8 hours a day?

The one thing that gets me on this board is when people ask questions as an OP, and the rest of the thread is days worth of arguing back and forth, and then the thread is repeated each week for YEARS.

We're not doing anything else with our lives, why not just try shit out and report back. There was an anon in the LAS threads who decided to try the whole make gay furry porn easy money thing, set up a new paypal and accounts and got followers started and shit, but then never posted updates from that point.

This is fuckin 4chan. /ic/ might not have the same huge amount of people power that /b/ or /pol/ have, but they can do things like scout out ISIS locations on google earth and get them bombed, just a bunch of neets at their computers. If we want to find out what study schedules work well for us then why not just try it out instead of arguing, and then report back what worked for us, instead of what Dave or Appleflinger or whoever said once years ago to seem cool.
>>
>>2589813

he looks like he's 12
>>
>>2590686
He looks like a much older chinaman with facial hair.
>>
>>2590794
no he doesn't, he just looks like a 12 year old with facial hair.

speaking of appearance, if you're not pretty, at least you can make pretty pictures.
>>
>>2590680
Different anon, that actually sounds like a good idea. How would you go about organizing it?
>>
>watched a streamer on and off streaming themselves drawing anime girl sketches for 13 hours

And to think I barely manage 3 hours out of my 16 hours I am awake. I don't think I'm gonna make it anytime soon. But at least I draw every day/
>>
No. Good way to give yourself a fucking complex, though.
>>
>>2590928
>tfw they usually don't talk and just draw
At least they have good music taste
>>
the pose in this photo comes off as really try hard, you'd think that by knowing about gesture he'd know that
>>
No. It helps though.
>>
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>>2590928
>>2590971
>Put up my own stream
>7 Viewers for about 20 minutes
>Type "Heya! thanks for checking out the stream"
>Drop to 1 viewer within 30 seconds
>"Do you have a website?"
>before I could respond he leaves as well
>>
>>2590995
>Heya!

I would leave too
>>
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>tfw I draw like 30 minutes per day

Not gonna make it.
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>>2590928
where can i find such streams?
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>>2590680
Could do 3 hours a day for week 1, build it up to 4 in the 2nd week, then finally do two sessions of 4 hours for the rest of the month. That seems reasonable for lazy NEETs.
>>
>>2590196
You'd be amazed at how little some of these working artists improve despite drawing day in day out.

So many straight up stagnate or coast along.
>>
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So what side are you on /ic/ ? right wing or left wing?
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>>2591328
kek
>>
>>2591328
Whos that guy on the right side next to kim jung gi?
>>
All this shit talking speculation and
still
no
PICkles
>>
>>2591387
Bobby Chiu
>>
>>2591387

bobby jew (chiu) from schoolism

#teamIain
>>
>>2591395
>>2591396
Aiight. Thanks
>>
>>2591328
where is based jeff?
>>
>>2591413
Jeff (watts) is more of a middle person though, leaning towards the left side

I took contrasting personalities

Want me to make a bigger chart? give me artists in that case, could be fun to have an overview of gitguds
>>
>>2589819
it's obviously 8 hours of studying the fundamentals m9
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>>2590371
when you get to a certain point, studying does become fun. yesterday i spent 7 hours studying face planes and machinery from life, and it was fun, because i knew i was improving and gaining a skill that lasts for the rest of my life.

i definitely wouldn't have found any enjoyment in that a year ago. i used to force myself to learn at first, and i think in the beginning it might be necessary, but sooner or later you'll find yourself doing it for the love of the craft.
>>
>>2591419
KJG is literally drawing every moment of every day of his life. He mentions that fact in many of his interviews. I don't understand the picture
>>
>>2590371
and as for imagination/study balance, i think it's always important to keep up both. Do your imagination drawings, analyse what it is you're missing (get a critique if you can't see it), then study that area, rinse and repeat
>>
>>2591328
it's more of a spectrum anon, not so black and white. like my gender
>>
>>2591444
Nice trips and bait you
>>
>>2591024
Picarto
>>
>>2591444
>gender
>singular and not plural
die monogender scum, do you even know what year it is?
>>
>>2591328
I don't know the dude in the mountains with a scarf and the dude on the right big picture, who are they?
>>
>>2591564
shaddy safadi, photbash extraordinaire
>>
>>2590680

I began drawing this year and I'm trying to take notes and keep pics from every book I'm going through. I hope to be able to make a report here in 1 year, to give beginners a fair idea of the dreaded fate which awaits them if like me they're not serious enough about it.

At worst, it will give people a more general idea of what to expect in each books rather than "read the sticky" and "don't read Right Side of the Derp", which do is the first book in the sticky, despite the fact pretty much everyone seem to hate it.
>>
>>2591564
Shaddy Safadi & Ian Mccaig
>>
>>2591598
>despite the fact pretty much everyone seem to hate it.
People hate the pseudoscience not the methods.
>>
If you want to be Feng tier, yea.
>>
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>>2589813

>based Feng Zhu thread

thank you OP
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>>2591626
>Shaddy Safadi & Ian Mccaig
>Ian Mccaig
It's Iain Mccaig
>>
>>2591328
Explain the picture
>>
>>2591693
Yeah I don't get how each group is related to each other and different than the other group either.
>>
>>2591701
>>2591693

from what i can tell, the ones on the left see art as a business, analytically thinking, and are generally fun sponges (in my opinion)

guys on the right have more love for the creativity and intuitive side to art, thinking about the process of making good art more abstractly
>>
where are those pickles?
where are those studies?
where is the reward of 8 hours
day in, day out?

well? we're waiting.
>>
>>2591769
>"we"

(you) mean you, right?
nobodys gonna post, its a loose- loose situation
>>
>>2590363
it was actually 80
>>
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>>2591769
Not him, but I will eat bait
>>
>>2591839
oh GOD muh dick
>>
>>2591769
Not gona make it
>>
>>2591839
nice image you downloaded from the internet and didn't even bother to disguise as such anon. Dem hex code filenames.
>>
>>2591839

Source?
>>
>>2591839
These are cool. Source please, because it is clearly not you.
>>
>>2591839
Image search didnt find anything, giving you the benefit here. Nice drawings. Since when do you draw?
>>
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>>2591912
Oh fuck, you right. But it doesn't matter. I can post student artworks who work 8 hour + per day
>>
>>2591925

nice broken wrist
>>
>>2591917
Teacher's drawings from Repin academy as I remember
>>
>>2591928
???
>>
>>2590126
>Find me a top artist who say otherwise.

Jeff Watts. I remember him saying in one of the live drawing sessions that 3 hours of deliberate practice a day is plenty enough, instead of burning yourself out with 8-12 hour regimes.
But yeah, once you make it you probably have to put in 8 hours of work regardless, but that's way different than focused study.
>>
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>>2591439

> Every moment of every day of his life

kek
>>
>>2591950
>instead of burning yourself out with 8-12 hour regimes
No, no. Rewatch his last videos.
>>
>>2591954
>getting married
Not even once.
>>
>>2591950
[citation needed]

>>2591954
Look at other interviews. He says he draws to relax "for fun" and is constantly drawing. He's just talking about how much time he devotes to literally working.
>>
>>2591960
>drawing for fun even after work
What a fucking maniac
>>
>>2591960
Also you're ignoring the fact that KJG is already a phenomenal professional who has long since "made it". We're talking about people trying to get to come anywhere near reaching a level near his.
>>
>>2591966
So we have to look for some deviantart amateurs?
>>
>>2591960

I completely understand drawing constantly for fun, which includes doodling and all that. If we counted that in we'd probably all easily have over 6-8 hours since we all sort of draw without thinking while doing something else. Full on studies are another story, though. Sure casual drawing will help improve, but only a bit. But he's not full-on studying all day, which is the point of this thread.
>>
>>2591969
>But he's not full-on studying all day
You don't know that.
>>
>>2591973

>> >>2591954
>>
>>2591925
>>2591839

Having supervision, being put to a rigorous regime by a professional artist or teacher for years on end doesn't quite catch the intent of grinding 8 hours a day alone huddled over a laptop stroking at a tablet copying art that only appeals to horny kids who indulge in videogames

We, and by that everyone who is tired of listening to anons talking out thier ass, want to see anon's progress from gettin' gud off of 8 hours of self-discipline self-reliant self-teaching studying.

Put up or shut-up
>>
>>2591968
No you have to find an interview where he says he only draws that many hours a day that was prior to his becoming a professional, you'd be hard pressed to do that though I imagine. KJG went to a Korean art school so he was probably drawing 8 hours a day or close to that at that point, minimum.

>>2591969
Personally I doubt it. You can tell the users that draw for fun though, they're going to stand out as the users whose work is the best and most characterful. I barely draw for fun at all (and my study habits are poor, too). I bet most of the people here are "do as I say, not as I do" types (like me) who are often just regurgitating advice they'd heard from better artists (this is not necessarily a bad thing because good advice is good advice no matter where it comes from).
>>
>>2591982
The progress thread we had a week or so ago was pretty good.
>>
>>2591982
So self thaught artists don't exist or what?
>We
>>
>>2589813
No he's wrong. At least 14 hrs a day.
>>
>>2591982

http://www.conceptart.org/forums/showthread.php/114449-Algenpfleger-learns-to-draw-(He-really-does!)-2014-New-Sketchbook!/

Being self taught makes you better than people who need to be spoonfed.

The problem with schoolfags is that they are too stupid. If they come across a problem they cannot solve they will just ask a mentor.
>>
>>2590055
That's what I've been doing for the past 2 years and >>2590086 is right.
I already want to end my life.
I plan on handing in my 2 weeks notice next week so I can actually spend that time getting better at art.
I don't know if I'll ever make it as an artist, but if I give up now and resign myself to this shitty 9-5 wageslavery, I'll regret the next 40 years of my life.
>>
>>2591996
Not any on ic that are actually good
>>
>>2592023

Algaecide or whomever is not /ic/. Or is sakimichan also ic?
>>
>>2592035
>>2584709
>Algenpfleger
>not /ic/
Are you from /pol/?
>>
>>2592028
I like your mind set anon. Hope you make it.
>>
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>>2591996
He thinks he's going to "make it" to the level of studio artists who work 8 hours a day minimum by drawing 3 hours a day (if that). 3 hours a day is certainly more than most deviantart kids, but looking for excuses to draw less isn't a great sign.
>>
>>2592070
>noah
>>>/trash/
>>
>>2592028

OP, try to get a week holiday first say your parents are sick or something.

Spend that week trying to draw 14 hours a day. If you cannot do that, do not quit your job.

If you can only manage 8 hours a day in that week, than you could probably just do it in your free time.

I go to sleep at 1am, wake up at 6:30am, art until 8:30, 1 hour of anatomy 1 hour of color theory.

Then get home at 6:30 pm and do art until 1am.

Rinse and repeat everyday for about the past 8 months.

You have to ask yourself why you are quitting and if it an emotional or rational decision.

To improve at art you just need to grind fundamentals, grinding fundamentals is boring and tedious. If you cannot grind a shitty 9-5 wageslave job, you cannot make it at art.


Reading this thread I can see /ic/ is really delusion. You need to grind fundamentals to get good, you need to put in the hours. People here believe you can just do 3 hours a day and call it quits. Are people here even timing themselves?

That 3 hours probably include 10 minute breaks and toilet breaks and 4 minutes to pick the correct music, then reading a book for 20 minutes.
>>
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>>2592076
>you
>>/Gutter trash/
>>
>>2591925

His whole right hand is so fucked up it's not even funny.
>>
Can someone give me a couple fundamentals to start with that fend talks about?
>>
>>2592092
Literally in the sticky. But you can just watch http://youtu.be/7rI6q6bv7do if you want more of an idea
>>
>>2592078
What if I've never worked a full-time job.
>>
>>2592097
No i mean what are the fundamentals?

Should i be doing 8 hours of perspective a day? How do i even teach myself that?
>>
>>2592144
You use the resources provided in the sticky. Did you even read it? Seriously. The things listed there are the fundamentals and it even tells you how to do it.
>>
>>2592097
You can see the students where he talking about term one how long is a term because the progression in regards to perspective from one term is amazing

I want to know the secret to learning that or can you only learn it at fzd?

Just tell me what i need to learn to be drawing buildings and vehcles like that within 10 weeks, bevause prior to him showing that one dude, thats a big fucking leap
>>
>>2592050
he/she/it doesn't come here and does practice what is preached here. You might as well say kornz or sakimi or kim junk gi is /ic/ because there is always a thread about them. Stop pretending you're friends with people you don't know on a personal level
>>
>>2589813

8 hours a day is obviously not going to be common even amongst the vets here. 8 hours a day is something you cultivate over time. You start off small and build up. I started off doing about 20 minutes a day and i enjoyed it so much that im going it around 5hrs a day now. Eventually i'll get to that 8hr mark but its ludicrous to think that you're just going to start doing 8hrs, its a recipe for disaster if you jump in the deep end you wont even last a few days.
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>>2592174
This is probably the best advice ive ever seen on this whole site ever
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>>2592164
There is no secret. You just have to put in the hours. His students put in tons of time because they have dedicated their time to art. I heard they don't even really use the internet. Just draw and draw more. Their terms are only like 2 or 3 months. If you can put in 8+ hours a day, you can achieve what they do too. They use the same kinds of resources as we do for the fundamentals. They aren't even allowed to use tablets until a few weeks in so it's all done on paper before then in term 1.
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>>2590177
Fucking capped
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>>2589813
if by "make it" you mean "become a diamond dozen concept artist with no real expression in your work" then yes
>>
>>2590177
This is wrong. I know because I do X professionally, get paid extremely well for it, and I've never spent more than 5 hours a day on it over the 10 years since I started.

You're repeating stupid motivational BS to justify your broken approach to learning.
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>>2590667
These points will never be refuted.
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>>2592023
what makes schoolfags better than you is that they can draw
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>>2592338
oh snap :O
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>>2592334
There are few users here who draw for more than 1 hour a day, this I promise you. The whole "show me" thing is completely retarded.
>>
>>2592070
>lisean thomas
Who the FUCK put him there? He's not even well known and his art isn't great either. When people post his art it's all traced solevision panels.
>>
>>2592078
In case you're actually serious, please try to get more sleep. Chronic sleep deprivation is really bad for you. Any time lost studying will be more than made up for by having a clear head as you're working.
Even if you're one of those lucky three percent with the low-sleep gene, you still need at least six hours of sleep every night.
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>>2589813
>not just posting the podcast where he talks about it all
https://youtu.be/k3Al7QAS89s
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>>2592028
You probably dont enojoy art, this is not for you sorry to say i can do it as much as i want and enjoy it, if you dont like problem solving go flip burgers
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>>2592203
so i checked the stick about fundamentals but theres literally limited resource son persepective, what perspective traing should i do 8 hours a day?
>>
For the dude asking about perspective i think its this stuff, but i dont see how this would help desu

https://www.youtube.com/watch?v=CEY7DRD-cfg
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>>2592940
YEa same I always thought perspective was for buildings and stuff just like this, how it it going to help me with character?
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>>2592940
Gary Meyer is supposed to GOAT, can anyone reccomend this?
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>>2592942
If you are this new, just draw some characters for a while and come back in a week or two when you've realized how fucking retarded this question is.
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>>2592278
The question is not about the hours spent in it a day, it is how you approach the situation and subject.

I am not talking about working professionally, I'm talking about being genuine about gitting gud.
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>>2592942
>>
>>2592964
thats foreshoretning not really intense perspective
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>>2592174
agreed. last year i jumped into 4 hours a day and it was really difficult for me to do, i ended up going down to 2 hours, and slowly built it up over the months, now i'm on a comfortable 6-8 hours which i'm happy staying at
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>>2592967
they're the same thing you dingus
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>>2589813
i want to see the rest of fang's tattoo, looks pretty shit tbhfam
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>>2592088
>>2591928
It's obviously representative of his real life wrist from practicing 16 hours a day.

If your wrist doesn't look like that you aren't making it.
>>
>>2592174
>if only someone told me this 3 years ago

This is so true, it hurts.
>>
Feng looks like he belongs in tokyo drift.

Anyways, motocross riders have riden for 6 - 8 hours a day for years on end in order to be the best.

The more time you commit, the better you will be.

Kid in left field during little league only goes to mandatory practice on th week ends. Kid playing short stop practices every day.
>>
>>2592174

Pretty much. Feng even mentions in that same podcast that you have to nurture your love for drawing first and that discipline can come later. Bobby Chiu said the same thing.

I realize that's not an option for people who want to go pro quickly though.

>>2592940

http://muddycolors.blogspot.com/2015/09/perspective-and-elevation-in-figures.html
>>
>>2589813
Itt: Little Asian Penis syndrome
>>
>>2593583

flash me
>>
>>2593020
you are not gonna make it
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>>2594774
>>2592967
>>
>>2594822
>really intense perspective
there's "effect of perspective," and then there's intense effect of perspective.
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>>2594826
just admit you're wrong
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>>2594856
holy shit dude you're actually retarded
do I really have to spell this out for you?
wider lens width = bigger size difference between close and near objects.
picture on the left = wide lens, intense perspective, while the picture on the right does NOT have intense perspective. it's just fucking foreshortening.
>>
>>2594882
>I'm mad because I'm actually retarded

left is distorted you tool. right is not. they both have fucking foreshortening. They both have perspective. They both have fucking perspective, and you're a fool.

If you knew any fucking thing about perspective you'd know that. but you're too busy fucking repeating shit you don't even understand. go back to /i/ you milquetoast ninnyhammer.
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>>2594882
focal length is a part of perspective theory. wider focal length is just the VP's getting closer together in relation to the cone of vision. but no that isn't what perspective is. fucking learn your fundamentals before spouting shit.
>>
>>2594882
you could really benefit from watching erik olson's perspective 1 lectures
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>>2594882
are you one of those noobs that think this as far as perspective goes?

seriously though you could spend months learning perspective and i've had people seem shocked that it's so in depth, it's arguably the most important fundamental to learn. pick up Scott Robertsons book and learn your shit
>>
>>2594909
>>
>>2594894
>focal length is a part of perspective theory

Focal length is optics. Perspective is descriptive geometry. Focal length may be referred to in perspective because either the studied object is projected using optics or aspects about photography as analogy are easy to comprehend. Focal length is not a part of perspective theory.
>>
>>2594910
That's a fucking weird reverse vagina
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>>2594882
>mfw this is not bait
>>
>>2594925
i really can't be bothered explaining this basic shit to you anymore
>>
>>2594932
I don't think you know perspective as well as you believe.
>>
>>2592938
go to the beginners thread and read that sticky, it has much better clarity of explaining the fundamentals and whichc books to read regarding each one.
>>
>>2594893
where did I say they didn't both have perspective? I said the left picture was taken using a wider lens, giving it more intense perspective. learn to read. of course they both have fucking perspective.
>>
>>2594894
>that isn't what perspective is
what isn't?

I was using the term 'intense perspective' because of the statement that started this whole argument. I was trying to get my point across using as simple language as possible.

I'm convinced someone that doesn't understand that foreshortening can be less intense or more intense, won't even know what vanishing points are.
>>
>>2589813
he didn't say 8 hours, he said about 5, though he did somewhat imply would be fine, as long as its ACTUALLY 3 hours(so no checking facebook and shit)

But his overrall point is to draw A LOT and practice even if you can only do 1 or 2 hours, its better than nothing
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>>2594946
The original post wasn't even talking about intense perspective. He just posted an image of perspective. But some dumb fuck over here thinks intense perspective is somehow more special when it's all the same shit.
>>
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>>2589813
Fuck you lot get back to work
>>
>>2594953
5 hours here we go.
>tfw can't go 5 hours without /ic/
>>
>>2594951
now that I look back, the dude saying 'intense perspective' is actually dumb. the only thing I'm arguing here is against >>2593020 , saying they're the same thing.

I'm saying foreshortening is NOT 'intense perspective.' in my point of view 'intense perspective' refers specifically to more abnormal perspectives (e.g. wide lens, close VPs, etc), and the term foreshortening is not restricted to any lens width, and is just a general term for overlapping forms affected by perspective.
>>
>>2589850
>you're competing against people who are putting in that many hours
There are actually more than 10 people working in the professional art world, despite what /ic/ doomsayers like to think. Plus it is actually helpful to not draw and give yourself some space to just think about the concepts you're trying to learn. If you bang your head against a wall drawing for 8 hours a day you never get a chance to do that.
>>
>>2589870
Shaddy seems like a cool guy, but I agree. Why even bother getting into art if you're barely putting anything into what you're doing?

Plus, I think game studios are starting to catch on to the fact that soulless concept art leads to an overall soulless looking game, seeing as how a lot of new games are actually starting to look nice again.
>>
>>2594990
There's always this assumption within the threads of "drawing for 8 hours" that you're not thinking at all when doing it. That's stupid and you know it. Clearly you are thinking about the concept when you draw or else you wouldn't improve. You can't just draw the same thing over and over and expect passive improvement. It's active and so subtle that if you're unaware of it, would miss it and therefore think that you don't think while drawing. But if you weren't thinking, you would have a blank mind and therefore a blank canvas.
>>
>>2595001
Well yeah, obviously. I wasn't trying to imply that you literally go brain dead while you're drawing. But the type of thinking you do while drawing is different from when you're just thinking. Especially when you're drawing for that long and mental fatigue sets in. What I'm saying is that both are good, and some people don't realize this and think every second they aren't drawing is wasted.
>>
>>2591552
fuck that place, its all anime drawing cucks
>>
>>2595007
anime is GOOD redart
>>
>>2595009
Different anon here. Post example of some of the finest animes please. I am ignorant.
>>
>>2594994
That guy was just baiting, but since you took it, I'll explain to you why.

>Why even bother getting into art if you're barely putting anything into what you're doing?
If you were an artist at all, you would very well know it's not easy to draw. You have to put forth blood, sweat and tears into it. So of course any artist is putting everything they've got.

Feng himself said that concept artists for the most part all looks the same. Why? Because it's just a tool to convey an idea. Concept art isn't meant to stand out either. It's the foundation for which everyone can work off of. Illustration is where you can show off, but what Feng Zhu and other concept artists do, isn't for showing off. They are designers. They create new ideas and bring it into existence through art. This doesn't mean finished art either. It can be rough and outlined. It just has to convey the idea, the design. If it's not good, it gets scrapped. So they have to be quick, hence the shortcuts, to create many many ideas and therefore art on the fly. Feng even says that they don't care about the process, just the end result. It has to look good if you're going to probably convey your idea or else why use it?

In any case, a majority of concept art is never seen anyways as I've said, it's thrown out if it's not good. What is this "soulless"? It makes no sense. In the end, it's not even the concept artist themselves who decide what gets to be kept. Therefore whatever you see isn't representative of them. What sets Concept Artists apart from each other are their ideas. It's not their art style. The art style is usually just what's agreed to be used. The concept artist has some leeway with this as they can choose specific things to work on like only sci-fi instead of doing a disney movie, an anime, etc. Each artist contributes differently with their ideas though, since it's likely a different person will have different ideas.
>>
>>2595015
I actually agree with most of what you're saying, but do you honestly think Feng is putting his blood, sweat and tears into every half-assed futuristic cityscape he does? And you think that half-assedness doesn't have tendancy to eventually carry over to the final product?
>>
>>2595006
I agree with what you said to some extent. I think it's more framed towards beginners that they should keep drawing since after that, any artist will know what they're doing. It's beginners that don't have that muscle memory and control yet ingrained within them and therefore if they see and think something, can't put it down anyways. The only way for them to be able to do what they have in their mind is to draw until their hand-eye coordination has improved to the point that it can do what the person wants it to do precisely. Once you can do that, you can draw anything and focus your brain power towards ideas instead of the fundamentals.
>>
>>2595027
I believe artists put effort into their art, yes. Whether it's 100%, is a different story since no one really ever works at 100%. As long as it's good enough and passable, still makes it okay. Everyone strives for perfection, but no one can actually reach it.
>>
>>2594943
Why are you using stupid words that means nothing like "intense perspective" and not the technical term "wide-lens" tho matey.
>>
>>2595040
Shut the fuck up you piece of fucking manure shit! I can say whatever the fuck i want! Just because I dont use industry terminology doesnt mean i dont understand it you fucking cuckold motherfuckering cunt
>>
>>2595129
>talking like this
Not. Gonna. Make. It.
>>
>>2595015
>>2595015
>Feng himself said that concept artists for the most part all looks the same. Why? Because it's just a tool to convey an idea.

Concept art looks the same because most the artists are short-sighted and uncreative. "Tools" is a word used by formuliac fanboys too full of themselves to admit they arent creative, they arent the idea men, they dont understand taste, or design. All they know through thier "tools" is mediocrity. /ic/ is testimony to that.
>>
The way Jim Lee put it is that when you're on the job you'll be working long hours, so if you're just drawing a few hours again you're not preparing yourself for the workload.
>>
>>2595848
lol no. When you're at the top you pay people to do the drawing for you, or are too busy being at the top to sit down and draw or paint.
>>
>>2589993
*its a hologram*
>>
>>2595129
just end my life senpai
>>
If everyone on this board would have drawn 2 hours everyday + half an hour of study everyday everyone on this board would already be light years ahead in relations to your current self.
>>
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how hard is it to learn how to photobash?
>>
>>2601105
Pretty difficult. You have to have a ton of memory for photos and how to put them together in a pleasing manner.
>>
>>2601105
How hard is it to learn paper collage? It still requires the basic artistic fundamentals that go with understandings of lighting, form, composition, perspective and so on.
>>
>>2595037
>>2595037
this is absolute bullshit. This is the same mentality people have when they say something lik play for fun not to win.
>>
>>2601105
pretty easy
>>
>>2591839
Zoomed out they kinda look shitty
>>
>>2590039
ure clearly not gonna make it either autistic lazy guy or spending time trolling isntead of practicing
>>
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just finished the day, drew for 8 hours and 20 mins. feels good man
>>
>>2606058
please give me tips for going for that long, did you just gradually increase time every day?
>>
>>2606075
it's taken me maybe 4 months of building up how much time i spend drawing.

don't force yourself to do too much drawing than you can handle or you won't enjoy it, i used to have a minimum of 6 hours a few months ago before i was comfortable with it but all it did was kill my drive for art and stunt my progress. i was way better off doing 2-4 hours a day at the time.

slowly build it up and if you're not enjoying how much your making yourself do, lower that number. it's best if you're inspired and know what your end goal is (e.g. have a list of all the things you need to learn and WHY you need to learn them, don't just learn for the sake of learning). you tend to learn faster if you know think about this stuff too i've found.

also mix up what you're doing through the day. don't only focus on one subject at a time, having a break from each one prevents you from getting tunnel vision and helps you see mistakes
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>>2606348
Right, thank you.
>>
>>2606058
Was it all Pokémon and waifu studies?
>>
>>2589872
>especially since "talent" is mostly an illusion.

Talent is real. /ic/ is simply applying it in the wrong area. Talent shouldn't be applied to raw technical skill, which is what the majority of plebs think it falls under.

Talent is being able to come up with unique and creative concepts. Talent is being able to put together a well done product that appeals and even inspires. Talent is figuring out all the available industries for you to join and charting a good path for you. Talent is being business savvy with your art career.
>>
>>2606348
>tunnel vision
What does it mean?
>>
>>2607305

yeah I too have no idea what that is supposed ot imply
>>
>>2607305
>Tunnel vision

Are we drawing or flying jet fighters at high speed?
>>
>>2607602
>>2607599
>>2607305
Tunnel vision is when you focus on one thing and can't see everything around it, which in this case may be mistakes or bad decisions. You may get so focused trying to get perfect anatomy that you stop thinking about perspective or chicken scratch everything for example. I don't even know if you guys are trolling or seriously don't know.
>>
>>2607253
>Talent is being able to come up with unique and creative concepts
Can be nurtured by reading, going to museums, zoos, etc.

>Talent is being able to put together a well done product that appeals and even inspires.
Literally graphics design.

>Business
From what I've seen, just tends to be a mindset. Some people are incredibly ashamed of even charging a fair price for a service.

I don't know, there are so many variables and you can manually improve to such heights that it feels silly to say talent is anything more than just liking certain subjects more than average or having a type of personality that meshes well with the task.
>>
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>>2607751
summing up everything methodically is good and all but there's an important intuitive side to art that can't be replicated purely analytically and it separates good artists from the greats. think about it, there's so many artists trying to be the next big thing, putting in the insane hours but never making it past a certain level.

slightly related: i was listening to a youtube podcast (jeff lafferty) that seemed pretty depressing, there were 4 artists all talking about how you're not guaranteed art jobs, life is hard for artists, you have to be lucky etc.

i decided to check out all of their artwork and it was all shit. i saw another video by will terry who was talking about his hard times not making art, and guess what.. his art isn't great.

that confirmed that most of these guys that say you have to be lucky to get an art job just aren't really qualified for the job, but also they seem like dedicated people who put in the effort and the years, but somehow something is stopping them from really making it.

but that shit isn't really worth thinking about too much desu, best just to trust that you're capable of becoming great and get to work
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