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Previous Thread >>2515698 Post your current drawing h

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Thread replies: 314
Thread images: 127

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Previous Thread >>2515698

Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
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reposting from last thread
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>>2522610
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>>2522613
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For the love of god, I'd like some valuable input this time, as everytime I try to post a drawing that I barely manage to touch every week, no helpful criticism can be found. I want to get past this question of perspective, so I can begin to slowly advance, please. Now, does the giant crab seem properly aligned to be on top of the circular table and under the girl's elbows? I had to use a photo reference to do the crab, sadly, so it has me doubting its position.
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>>2522617
Oh yes, and I'm reposting from last thread.
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>>2522615
Well, I can see you're going for a cartoony, rough landscape, but what are you worried about here? The rock further into the background seems to ignore perspective, but it might just be big, so it's fine to my eyes, for this style.
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I'm trying my hand in a more styalized approach. I need to darken some of the line-work still, but does it look ok?
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i never knew draw threads were so fun and here i was in the porn threads only. what a fool i was.
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>>2522632

Read sticky and post in beginner thread. It's weak in all fundamentals.
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>>2522617
why do you keep posting the SAME drawing? this feels like bait . make a new one and get over it.
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>>2522617

If you can't bother to present your work properly I will not crit it. Scan it or take a proper picure with good light. A good way is to tape it against a wall in well lit room.
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>>2522627
im just looking for general critiques. cause i've been doing life drawing in nature. and these are from imagination.
also the rock is large lol.
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>>2522638
Holy shit I thought everyone was trolling when they said he was going to marry her. Brian is delusional if she thinks Catt will ever want a serious romantic relationship with him. I think she's sympathetic to him and does appreciate some of his drawings but she's out of his league.
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>>2522643

The face looks good, it's more detailed and finished
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>>2522638
https://www.reddit.com/r/hearthstone/comments/3g0tzu/daily_card_discussion_thread_026_questing/cttvnln pretty sure this is brian https://www.reddit.com/r/tifu/comments/390khz/tifu_by_graduating/crzgn5n
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>>2522653
holy shit , that looks nice
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>>2522650
Alright, I'll give it a shot, but my phone has terrible connection, so good pictures are very hard to send before the Captcha expires.
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>>2522644
I don't really have time to make a new one, since I hate leaving things unfinished, and have to deal with college and other things that take up the majority of my time. I apologize if this seems like bait, however. I sincerely want to improve my drawing skills, and this is the latest thing I have doubts on.
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>>2522660

I'm afraid you are severely misinformed on what constitutes "good"
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>>2522663
thanks anon.
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>>2522650
Okay, I hope this is better, and sorry for wasting your time previously. I don't know if this will send, though, LOL.
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>>2522680
Jesus Christ, I can't do anything right. Here's a properly rotated one.
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>>2522686
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>>2522689
Your horizon is way too high. If you made a line from her right to left shoulder it should converge with the same line as the table.
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Thoughts so far?

I know the grass is dog shit I'm scrapping it entirely and painting over it.
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>>2522693
Damn, I see it now! Ugh, I should have snapped out of it and seen it sooner. Thanks a lot, is there anything else?
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>>2522697
the bones lack form they look like tattoos instead of something that is over his skin specially the legs .
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>>2522656
nah brian is quite the character.
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>>2522707
Yeah you're right there I'll make sure I give them extra`depth when I define them more thanks dude
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>>2522656
remember when he said he didn't like her 'or anything like that' and just enjoyed drawing?
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>>2522638

>he doesn't want to fuck her
>he wants to raise a kid with her

How do we break it to him?
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>>2522722
we dont. i hope this last forever and we get to watch it.
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>>2522738
Hed probably have an aneurysm if she ever went back on myfreecams.
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>>2522617
Crab seems to be floating. Perspective is wrong. However I think that composition wise it's not smart put it below the focal point of the face. That creates a boring structure imho, since you are looking at the first coal point and then straight below it is the next thing to look at. Maybe make it walk below her belly or place it at the hands, if you really want it in the picture?
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>>2522673
Maybe not "good" but certainly not beginner Level.
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>>2522752
Hey thanks anon! This is a new style for me so I'm exploring my options. Here is a another variation...

Just focusing on the facial expression for now.. The rest will fill in eventually.
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>>2522750
I don't really want the crab there, LOL, but from where I had the table before, there was a clear gap between the elbows and the table, so I put the crab in to fill that. I just can't make backgrounds and settings for shit, honestly. The crab would probably have to stay, since no matter what, the table is too low to be the armrest. Would you mind doing a redline correction of the perspective, though, to help me out?
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reposting and hoping for a crit. 22x30 oils
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>>2522812
The lighting is supposed to be different for a contrasting feel, right?
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>>2522632
is this kevin smith?
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>>2522837
Unfortunately thats my dirty bearded ass
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>>2522615

I like this. It has a Bill Watterson Vibe. Good job mang.
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>>2522842
oh, well you look like kevin smith buddy, this is a good thing, jes sayin
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>>2522579

what you think of my animus /ic/?
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>>2522798
I am way to lazy. Also I don't draw digitally and paint is a fucking shitshow. Sorry f a m
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>>2522671
the colour of the hair needs to be different, everything else is working colour wise apart from the baby poo hair.
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>>2522965
what brush do you use
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>>2522969
I downloaded a bunch of sergey kolesov brushes + default photoshop soft brush
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>>2522821
Yeah it's supposed to be a collage
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Quick rj study
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>>2522979
CUTE
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>>2522854
Oh, that's perfectly fine. I'll put it aside for now.
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generic or wHAT man
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>>2522638
Does anyone has this entire exchange? I thought I had it, but turns out my brianisdelusional.psd is another episode of delusion
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Oh shit, my old intuos s got bubbles on it's surface overnight. What should I do?
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>>2523072
Go traditional.
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>>2522852
I like them, except the right one which is a mess.
>>2522979
>changing the nose
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>>2522662
holy fuck nice find.
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>>2522662
>https://www.reddit.com/r/hearthstone/comments/3g0tzu/daily_card_discussion_thread_026_questing/cttvnln

blew his grandmothers inheritance on internet whores HAAHAHHAHAHAHAHAHAHHAHAHAHHAHHAHHHAHAAAAAAAAAAAHAHHAHH
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>>2523152
Wow this guy is sick in the head
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>>2523062
The thread it happened in was just the one before this, it's still up right now man.
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>>2523231
Is he the Neptunia avatarfaggot? Holy shit
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>>2523236
I don't know if he's the one who was avatarfagging but he's the one saying the absolutely mental shit about marrying and having kids with a camwhore.
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>>2523231
Oh fuck, it was two threads ago, it seemed way longer. Found in the archive, thanks.
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Latest.
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>>2523243
Honey look, our boy is drawing over pictures! What a talented little guy, he's gonna be an artist someday.
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>>2523247
Don't need to be rude, it's just something I do in my free time when I'm bored and I was wondering how I could improve.
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>>2522697
That leg is FUCKED bro!
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>>2523251
elaborate familamadingdong
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>>2523248
If you really want to improve, read the sticky. You're just tracing, and not even making something interesting with it.
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>>2522845
thanks anon. not trying to emulate him. guess it just happens aha
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how did i do?
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>>2523284
blog?
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>>2523284
>shaped the snake as a letter S

poetry. do u have a blog
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fucked the hair up a little, but anatomy wise is it ok?
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>>2523307
Not even remotely. Like the concept, though.
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How do you deal with tiny details like these flower buds /ic?
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>>2523330
bigger canvas
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it's been 3 years since I last post here, and sadly I did get as good as I wanted to. So what's wrong here guys ? I tried limiting my values to 5 main ones, and keep it tight, while paying attention to forms and brush stroke. Yet it still looks .... smudgy and dirty ? any ideas ?
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>>2523341
I meant did not*
and how about the composition of this sketch, I'll surely add some overlapping rock in the middle ground to lead the composition. I fucked up big time, being cocky, thinking I did not need ref for those poses though
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>>2522965
here's a quick thing while I'm here. You really need to pay more attention to colors and values. Values on the face are subtle, and highlight is not that bright nor shadow that dark. do not use grey dark colors for shadow, makes your painting look muddy. More chroma!
Cut it with the texture too, too much.
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>>2523330
You can opt for texture of course.
Personally if it were me though, I'd use flow or brush strokes to give it a sense of detail
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>>2523341
It's got a kind of clay texture. I think it's just the brush you're using; try something more solid. That said, you're literally better than 90% of /ic/ so
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>>2523341
weird shadow pattern in the forehead, and some of your halftone tends to blend with shadow especially in the cheek.
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>>2523408
yeah I always wonder how ruan jia use those kind of brushes so well ... others than him adding ambient light out of no where and up his painting to ridiculous size... I got nothing. I'm still looking for that one special brush lol
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>>2523124

I've changed just about everything except color/value relationships. I don't need to do a photocopy ;')

wip study
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>>2523418
thanks I never noticed the forehead. well this is it, I've made a policy to not polishing turd. You guys are twice helpful as all facebook combined.
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>>2523225
>>2523152
"I find bodily functions to be the perfect marriage of amusing yet arousing.
I remember once my friend tried to talk to a girl he had a crush on but she just kind of grimaced and said she couldn't talk. My bud thought he'd some how offended her when they hung out the other day and his chances with her were ruined. Having observed my older sisters soccer team during sleepovers I knew better and quietly shadowed her down the hall and sure enough she was making a beeline towards the bathroom. I "dropped" my binder and pencils on the floor 20 feet from the door and sure enough 6 minutes later she emerged with that classic glow and look of content relief on her face and I quickly sprinted to tell my bud the good news, to be honest he seemed more creeped out than overjoyed but I was correct and in two weeks they had a mutual masturbation session followed by vigorous oral sex!
It all goes to show you that like Sherlock Holmes there is much to be gained from studying facets of people others would overlock." Comment History is pure gold.
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>>2523435
"Plus the whole reason I started playing hearthsone is cause my soulmate streams it on Twitch and being a celebrity in her world would go a long way to catching her eye, I could drop into her chat and she'd be all "malgollllll! oh my god I'm so nervous haha" and I could coach her and we playfully flirt and maybe I help her get work in a frodan type capacity at a tournament and she's so grateful and we hang out at a twitch party and casually dance and talk about our lives and share a moment and kiss.......and the rest (chuckles) is well....
But that won't fucking happen if they don't understand why I can't take the day off to watch my nephews fucking violin recital because "I'm wasting my life playing my nintendo games" instead they'll see what a lucrative career this is and my mom will watch me crush a face hunter and say "Are you a legend yet? Well I'm putting on some coffee and doing up a cheese platter cause I believe in you and me and your father are going to do everything to make sure you succeed, I want grandchildren dammit! Hahaha." Shit is cash
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>>2523435
This guys too funny to be Brian. Which means Catt has at least two nutjobs obsessed with her.
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>>2523391
Wow anon. You're right, color picking is one of my main problems right now. Also, could you explain that "grey dark colors for shadows" thing? You mean not to use desaturated colors? I think once I heard that you have to desaturate the shadow to give the light part more importance. Was it wrong?
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>>2523432
Make your edges tighter, and give the eyes some focus. Edges and eyes are two things that the eyes focus on. If the eyes are muddy, you lose a bit of focus. Also, I bumped the contrast by 15 to give the eye a little clearer information, but you don't really have to.
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>>2523444
You darken and desaturate for most things, but not skin because of subsurface scattering (your skin trapping some light inside). In that case you darken and saturate.
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>>2523444
true and false. Saturation are relative not absolute, What I meant is that for this case, you'll have to take the ambient light bouncing i up from the ground in account ( making the shadow very hot).
"Desaturate the shadow give the light part more importance" is right if you know what you are doing. After all, color is dependent on light, So if you just pick grey color for the sake of pushing the light part, you'll end up with the wrong color temperature, thus make the whole thing muddy. For starter, while it's also not absolute, the somewhat foolproof way of choosing color for shadow is make it a bit more saturated. You can try others color when you understand it enough, but for now stick to hot color for very dark ambient shadows.
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can you list all the red flags in this sketch
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>>2523458
I'll start with two.

You draw quickly and haphazardly and then call it a day, asking for other people's opinion on something you spent half an hour on.

You think small edits will make it better when what you really need is to learn what to do so you can see for yourself what the red flags are.
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>>2523432
can you point me to your brush set?
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>>2523478
http://www.mediafire.com/download/g24bppixef1u989/Phuong.rar
The brush I use to blend is the 14th one. I block in with whatever brush I feel like using, then use that one in mixer mode to blend. Really helps with subtle value shifts.
Funny, I got it from Olly years ago when he posted it here, said he didn't really like it. Over the years I've tweaked it for my own use. It's rough, but does its job pretty well.
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>>2523307
>dat chin
>them arms
>those feet

your hatching is cool though
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>>2522579
Top right is really good, the others not that much
Go in that direction
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Looking for crit on this thing right here
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>>2523817
The way you made the bg on the left the same value as her hair looks pretty bad.

The saturated orange colour between the eye on the right and her hair is a bit heavyhanded.

The darker values of the hair in the shadow by her neck is all overdone as well.

Her body doesn't read well and is just a mushy black shape.
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>>2523824
meh
Is this better?
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>>2523817
Very nice, but is she supposed to have a black-eye?
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>>2523828
Thanks and which one of the two looks black lol
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a little study
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>>2523834
Very nice and loose, maybe work on cleaning up your lines, there are a lot of excess lines in the chest/upper arms and crotch area
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>>2523838
Thanks anon. you're right, I cleaned them a little and it looks much better
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>>2523875
Very smooth, Anon, keep it up!

>>2523829
>>2523824
Thanks for the feedback, I addressed some of the issues you mentioned.
Further crit is welcomed if you have any
>>
I think I'm gonna leave it like this. I just wanted to try subsurface scattering. Is is allright apart from those terrible eyes?
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>>2523959
Fuck
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>>2523960
blend nigga. Blend or actually celshade with bigger blocks of colour. Or both. Anything but what you're doing. Also, remove the batman signal from the face. You're using pure white as a highlight everywhere, when you should only use pure white sparingly along the edge, if at all.
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anything i could improve?
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>>2524115
Be consistent with them perspectives.
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>>2522579
Concept art for a personal project

Thoughts?
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>>2524247
Pretty nice but imo you went a little too ham with the blush around the nose and eyes. I also think her hips might be a little too narrow proportionately in the nude one.
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>>2524256
Thanks senpai!

I'll update soon
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>>2524247
Hm... Looks like Elizabeth from Bioshock Infinite. Cool.
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need some feedback on this
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>>2524313

what's the focus on this? the dragon doesn't look slain. Why is your canvas vertical and not 16 x 9?
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I don't think this thing is going anywhere desu.
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>>2524327
the focus will be the man, dragon will look slain its early stage for the painting
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>>2524313
You've got a few minor issues with it as is. For starters, the face is way too long, especially when comparing the distance between the eyes and the mouth. Draw the head without the helmet first if you don't see it. Second, the lighting behind the guy is splotchy and inconsistent. It looks like what it is: light values hugging the silhouette to make the figure pop out. This doesn't make a believable lighting scenario.

My biggest issue is that this currently feels like two very different paintings stitched together. Use your hand and block out the dragon, and you'll see the first painting: an iconic, cover-style painting of a dude looking badass on a rock or something. A lot of frazetta paintings are like that.

Block out the figure and only focus on the dragon, and you see a separate painting: an aerial shot of a dead dragon. This second painting is a lot more story-driven.

If this were my painting, I'd try to pick one direction and run with with it. I tried a redline fleshing out a more story-driven painting. It's crude, but hopefully you get the idea (the red is shadow, not blood). Here we see the figure from above, just like the dragon, and we see no sky. You have room to incorporate more of the dragon's body for framing. Most important you have the figure interacting with his environment: the dead dragon. Envision this as a scene from a movie, and ask yourself what happened moments before and what happens moments after this snapshot. I don't think having the figure looking at the audience works as well when focusing on a snapshot, but that doesn't mean you can't go in that direction if you want. Decide what kind of painting you want this to be, and change anything that doesn't line up with that mood.
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>>2524390
Thanks a lot man.I agree with all you advice, i will try to fix it if not gonna start over
>>
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>>2524433
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>>2524434
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>>2524435
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>>2524437
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>>2524439
that's it so far for may. well the good ones anyway
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>>2523423
NOICE
O
I
C
E
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>>2523423
blog?
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>>2524437
>that dong
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>>2522979

Catbib is this you? How do you get such nice brush strokes?
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>>2523307
Reminds me of Godfrey Dowsons illustrations.. Something of the simplicity and narrative make me overlook the anatomical or proportional errors.
But there are obviously errors, like it doesn't even seem like it's attempting accuracy of the way a body in that position would act, even an emaciated one
>>
File: Orb woman.jpg (177KB, 721x822px) Image search: [Google]
Orb woman.jpg
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I don't feel I properly conveyed how rotund this woman really was.
>>
File: qtπ.jpg (371KB, 880x1245px) Image search: [Google]
qtπ.jpg
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what am i doing wrong
>>
>>2524662

Warning: I'm inexperienced, but maybe you will get some good from my critique:

That golden jewelry is clashing with the head/figure, it seems like it is just copy pasted on top of the original picture and not a part of it.

Also design of it seems kinda bad to me, ending of it looks like frames of glasses and you naturally want to place them on ear, not in arbitrary space above it. Moreover, a gem doesn't seem to be placed centrally on a forehead and in the nose line, seems a bit off to me as well as its perspective. Last but not least, as it is now intersection of brow with that golden wire from jewelry is IMO one of the sources of that "off" vibe the picture has.

I would focus definietly on trying to establish better perspective/volume for that golden piece , adjust design a bit so it will wrap around the head and not clash with brows and at the end think of sources of light because face seems to have different one than that golden ornament.

Again, those are suggestions of uninitiated.
>>
>>2524662
You keep doing that shitty 3/4 angle and youre not even doing it right. Fuck dude how long has it been? 3 years and you havent fixed this habit. And Ive been telling you since day one
>>
>>2524855

It's hard for me to critique this one and I'm not really sure how do I feel about it. I think I have issues that you have sculpted paint in some places (nose) giving painting more volume while in others where you also should have done it (tits) paint isn't sculpted and thing is flat.

Also I would question use of edges, in places it feels there should be some gradient, in others I would like sharper transition, I don't understand why around raised hand and shoulder there's "greener" shade of blue while in the rest of the painting there's generally quite sharp transition to very dark blue.

Also excess of blue paint in the down right corner is disgusting and serves nothing.

...I like gradient of color in "horizon" though and I guess it's pretty neat that the face is drawn in yellow to show that it's illuminated (but then again, edges with the background here could be softer than instead on the hand or shoulder)

Btw I'm a n00b.
>>
>>2523404
this is fucking cool
howd you get the lines so evenly spaced?
>>
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>>2524440
>>2524437
>>2524435
some nice ass gradients dude
good job
>>
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>>
>>2524977

Aaah, I see it now. Thanks for second photo, in that light it indeed looks more clear.

I lurk here mostly, but I know you aren't beginner, saw your progress collage and posts about what you are aiming for. Problem is though that most people, me included, can't wrap their heads around symbolism, primitivism or abstraction of any kind. If you add to this that most people recommend learning colors and how to paint "last" and don't really know art history, I can imagine that for someone who wants to paint as you do and get better - it's hard.

Thanks for sharing, I'll be observing your future work.
>>
>>2524994
Her face and hair look horrible anon.
>>
>>2525002
idk how im so blind to this kinda shit, is it the pure black eyes? anyways ill try fix it, thanks
>>
File: mago mezcla linia.jpg (216KB, 800x800px) Image search: [Google]
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Anything before I go further?
>>
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>>
>>2525017
Its also the Huge bulbous nose and hair that texture that looks like cables. Just remeber that with women you don't want the nose to attract too much attention or she will start looking more ugly.
>>
>>2525025
Upper right hand is stubby, upper left hand seems to be missing the deltoid. lower left hand appears from nowhere you should see a bit of the left ear as well.
>>
>>2524805
Not that guy but i am curious. What is he still doing wrong after three years?
>>
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my solly.png
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A portrait of my soldier on tf2.
>>
File: mago mezcla linia mans.jpg (207KB, 800x800px) Image search: [Google]
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>>2525048
better?
>>
File: pantsploration_3.jpg (454KB, 832x1200px) Image search: [Google]
pantsploration_3.jpg
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I am bad at anatomy.
>>
>>2525128
and even worse at faces
>>
>>2525134
But he has a brush set and uses colours. Patreon link when?
>>
File: mago mezcla.jpg (224KB, 800x800px) Image search: [Google]
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Done
>>
>>2525134
>implying faces are separate from anatomy
>>
>>2524390
'
hi anon313.
>>
File: jw_ch2_000.png (311KB, 1142x883px) Image search: [Google]
jw_ch2_000.png
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Critique my Superhero design?

His name is Jimmy Whirl. He's 8 years old and stronger than Superman/Goku combined × a trillion..
>>
>>2525555
hes shit but your trips tell me you should go to /beg/
>>
>>2525556
Beg? Trips?
>>
File: Romandude.png (78KB, 570x600px) Image search: [Google]
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>Have been learning how to think in 3D by studying still lives
>Really took my time on this, it took about an hour

I'm glad it's paying off.
>>
>>2525556
you fell for the bait, my friend

>>2525561
aaaaaand this confirms it
>>
>>2525581
The only problem is I still haven't been able to draw a real head aside from my own in a mirror. It's a totally different monster that I wish I could take on some day.

You learn like 10x faster drawing from life.
>>
>>2525581
Good to see there are inklings of 3D thinking involved here but you have neglected construction a little bit.
>>
>>2525585
Is it by the jaw line?
I couldn't get it to look right so I completely threw it out the window right there.
>>
>>2525581
good job on discipline
the features fell apart a bit, wrap a line around the head starting from his right brow, and notice how low the other eye and brow has fallen
>>
File: howIdidit.png (98KB, 570x600px) Image search: [Google]
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>>2525587
Can you show me how you do it since you're probably a better artist than I am?

I pretty much make a square and then I visualize a sphere inside of it.

This is how I mapped his facial features.
>>
File: 008.jpg (260KB, 857x850px) Image search: [Google]
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maybe i will post these here for critique instead
>>
>>2525592
you did it right but even on this image the brow further away fell above the purple line, the brow closer fell below it
always a good idea to mirror an image to make mistakes stand out
>>
>>2525597
What type of critique or feedback are you looking for? This is so stylized it's hard to say much without knowing more about what you want from it.
>>
>>2525599
Oh shit

Thanks man.

I totally forgot about doing that.
Now I see the problem.
>>
>>2525601
sorry, you're right, i'm sort of experimenting a bit with how i do things here. feel free to note what you think is working or not working, what you think i'm approaching incorrectly, things i should be doing to push the illustration further, etc. anything's fine, stylized or not, things like clarity, design, technique still apply, and if you have an opinion on them it's probably worth hearing!
>>
File: image.jpg (1MB, 3264x2448px) Image search: [Google]
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First time ever posting here, so excuse me if I fuck up some kind of rule or anything (posting from phone). Currently working on this, but hair and eyebrows always give me trouble, and tips for how to make this look better (medium is colored pencil)
>>
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>>2523960
tfw used to paint like you on photoshop almost a year ago
>>
Someone deleted my post. I am re-posting, since there is no justification for deleting my post. Thanks.
>>
>>2525732
quit trying to rebump your shitty art.
>>
>>2525732

You're a lying pieceof shit, you keep deleting your trash so you can repost.
>>
File: tumblr_o7b9n3Zcoz1uwerfzo1_1280.jpg (342KB, 801x1000px) Image search: [Google]
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drawing today

>>2525709
park choa!
>>
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>>2525769
I like this, but the face feels a bit one dimensional. I think perhaps her mouth is a little too far up and too small.

I need boob anatomy help! also with anything else that looks off.
>>
>>2525757
>>2525765
I don't even samefag or bump my posts so this must be the most elaborate and unnecessary scheme - especially when my post was among the newer ones. Why would I delete and repost if I can just bump my post (which we are allowed to do)?

This is what you get for deleting my post ; p
>>
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opinions? shitposts? anything goes
>>
>>2525795
the chin looks kind of weird to me, or its the lower jar.. i don't know. the rest looks quiet nice anon
>>
>>2524994
Yeah, fix the face and u r gold anon
>>
>>2525709
This is disgusting anon
>>
File: mago mezcla refinadisim.jpg (178KB, 700x700px) Image search: [Google]
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Ok, I cleaned it a little
>>
File: SHIGGY.png (380KB, 1017x844px) Image search: [Google]
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need to fix the light sources on the arm and shoulder, but happy with progress so far.

First time painting a full body start to finish.
>>
>>2522767
it won't fit in ever if you leave those eyes like that. holy fucking jesus
>>
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>>
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>>
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>>2526053
>>
>>2526056
Really like it, considering I usually hate that style of art.

Maybe try colouring in the lines next time? It sounds simple but makes images look so much more "complete".
>>
>>2526056
the orange rim light and the large metal background thing can't coexist as they are. if the source is behind the wall, orange should end at her shoulder/boob. if it's in front of the wall, the wall should show some glow as well

kudos, though. edi is hot
>>
>>2526062
Thank you, I'm sure gonna try coloring lineart next time
>>2526104
Yep, my bad
>>
>>2524641

Don't call me catbib, it'd be a major insult to his hard work and skill. I'm just a bloody peasant trying his best.
>>
>>2526008
you wound me
>>
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dead.png
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how'd I do???
>>
>>2525128

I actually think it's a cool style, anon.
>>
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gibe critique please
>>
>>2526446
beg thread

read the sticky etc.
>>
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o/
>>
>>2526471
:( ?
>>
>>2522579
And the brushes are where?
>>
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I'm really not sure where to go with this, but I want it to be more ambient?
>>
File: knigget2.png (2MB, 1200x1526px) Image search: [Google]
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>>2526016
done, phew
>>
>>2526799
this would be nice, but the chromatic aberrartion ruins the whole thing
>>
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>>2526821
I like the visual interest it introduces personally, but duly noted
>>
>>2526824
Why don't you also add some sparks and more blur for more visual interest?
To say you like the visual interest of chromatic aberration is like saying you like the orange taste in fanta orange, sure most people will drink it and enjoy it, but does it really taste like orange? no, it's artificial, so then what's good about it in the first place?
>>
>>2526467
You did good with shaping the armor but obv. the human body needs work and so does your values.
>>
File: IMG_20160518_104114.jpg (2MB, 2448x3264px) Image search: [Google]
IMG_20160518_104114.jpg
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Gonna finish the shit out of this pretty soon
>>
>>2526472

I see what you did.
>>
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Eva pinup 01.png
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>>
>>2526986
The colors are really bad, anon. They don't have any correlation with each other, you kind of just slapped them together
>>
>>2526988
I know...
The client did suggest her to be "inhuman orange", something about racial bias.
These colors are very much the first draft.
What do you thing would look good?
>>
>>2526991
Well try to balance the blue in the background with her orange skin, since they're opposites it might be hard.. i don't have too much experience in palette mixing but try to mix the colors you have together to make new ones
>>
>>2526986
>>2526999
Skin is super saturated and somewhat dark. Background is very dark and saturated. They're also opposite each other on the color wheel give or take. Lighten the background and desaturate it a bit. This will make the hue contrast less jarring, and will improve readability of the dark limbs and hair.

That would be a quick fix if you're keeping all colors flat. Ideally the background might have some nuance to it. Better still, have the background serve as your ambient light source.
>>
>>2526986
>>2527019
And another thing to consider is if the background really needs any blue in it at all. Think about what kind of mood you want to convey, and let your palette work with that, not against it. There are a few exception cases of course, but I wouldn't worry about that yet.
>>
>>2523346
Really love this anon. Can't say anything bad about it in this stage. Hope to see it finished.
>>
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>>2523826
your changes were not quite on point, anon, but don't worry, I fixed it for you
>>
>>2525059
blog ?
>>
>>2525613
>so excuse me if I fuck up some kind of rule
how about fuck you and resize/rotate faggot
>>
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>>
Opinions?
(Now I want a background, but I don't know what to do)
>>
>>2527535
>All those fucking layers
>>
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crit?
>>
File: New canvas.png (532KB, 1400x1297px) Image search: [Google]
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Done with those, fucked up n3 though, can't tits.
>>
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>>
>>2527535
How do you get so many layers on something so shit?
>>
>>2527591
goals
>>
>>2522610
You work in construction/architecture or something?
>>
>>2527542
finish the hands and composition, then come back.

looks nice thought.
>>
>>2527626
blog?
>>
>>2527535
Anatomy and perspective is waaaay off, it's like he has one giant arm, and instead of dramatically jumping it's like he's hopping along on one foot.
>>
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>>
>>2527830
I like this
>>
>>2527838
thank you!
>>
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D2FinalDraft2.jpg
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Don't mind me
>>
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>>
>>2527849
Ok
>>
>>2527881
Good that you're practicing from reference. You're still focusing on contour drawing instead of construction. If you don't learn to construct your non referenced drawings will always look weaker than the referenced ones. I'd recommend you work on building figures from shapes and worry about clean contours and rendering later.
>>
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???
feedback appreciated
>>
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>>2527906
go to the beginners thread
>>
>>2527721
probably not going to touch it again, but ok
>>
>>2526799
i like your ideas.
>>
File: 2.png (417KB, 1001x871px) Image search: [Google]
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Another WIP of a knight from a rival clan, using what I learned from the last knight, and trying to reference more historical armour this time.

>>2528245
cheers cunt
>>
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>>2528271
maybe if you keep going you will get a job at riot and you wil be abused. good job.
>>
>>2528287
If I wanted a job at rito, he would have massive tits and a retardedly big weapon.
>>
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>>2528271
Your armour seems really flat. I think adding some more colours to it so it's not flat dark gray, and some more reflections will look good. It looks like shiny stone right now. Armour has more shine to it, like pic related.
>>
>>2528294
Was sort of going for a more matte/stone finish actually, and I agree, definitely will add more colour, thanks for the feedback
>>
File: Evilmorty.png (18KB, 459x645px) Image search: [Google]
Evilmorty.png
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Drew an evil Morty.
>>2527355
instagram.com/ketteii/
>>
>>2528310
Evil morty is underrated
>>
>>2528312
I hope they do an episode about him in the next season. I really liked that ending scene.
>>
>>2528310
you lazy fucker why did you quit LAS? i loved your lines
>>
>>2528368
>Lazy

There's your answer, Sadly. Thanks anyway man.
>>
>>2525128

Anatomically its a little wonk to be sure, but fix those feet and I'm fine with it because the colors/technique will carry the piece.

Got an Ashley Wood vibe to it, and I fucking dig ashley wood, so yeh, nice work.
>>
new to watercolouring

like some tips and what i could try next
>>
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idk
>>
>>2528400
as a fellow animu artist, you should try working on the eyes a bit, those are symbols of anime eyes. learn how a real eye works then stylize it . it will improve the over all look of it.
>>
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Recently I bought a wacom pen and touch, and this is my first time coloring something, can you give me some tips and advices?
>>
>>2528455
ok thanks ^_^
>>
>>2528293

bruh... The game may be terrible but the illustrations and concept art are excellent for the most part.
>>
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>>
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New here (not on 4chan, just the thread), sorry if I break a rule or something
>>
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>>2528567
I'll concede that their characters are bretty damn cool, kindred gave me a character design hard-on
>>
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30min Spitpaint. Topic: Storm Legion.

I got a hold of this massive brush set that I like a lot. Trying to search out my favorites and just playing around mostly.
>>
>>2529037
>speedpainting
why tho, speedpaintings dont help you at all
>>
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My portrait study came out looking like a manchild. What am I doing wrong?
>>
this is the reference
>>
>>2529066
I'm no expert, but it looks like the jaw's too wide and the brow's too prominent. Those are man traits.
>>
>>2528797
Why is half the image software ui? Is it part of the composition?
>>
>>2529066

I think you're going too dark and hard-edged on the shadows. Try for some lighter, softer gradation to make her face smoother and not so jaggedly defined.
>>
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>>2528310
An evil Rick to go with Mortimer.
>>
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how do you draw foreshortening without reference

it's impossible

you can't do it

can't be done
>>
>>2528884
It's stolen, like a most of the content they put into their game.

https://imgur.com/gallery/8hONl
>>
>>2529205
already saw that, dont think its stolen desu. Its similar, yeah, but Riot's version is so much more fleshed out.
>>
>>2529204
lol i have trouble with foreshortening with reference
>>
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this one isnt so great. gonna post it anyways.
>>
>>2529204
Start with very simple boxes and make sure they are in correct perspective/foreshortening. Then fill the boxes with what you want to draw.

It also takes more precision because larger objects in foreshortened drawing space means a slightly misplaced line becomes a massively misplaced object.

Be aware of the fact that you can't apply standard proportions without thought when drawing foreshortening. This is obvious when you think about it but it's easy to partially slip into non-foreshortened proportions while drawing.
>>
>>2523817
>>2525030
Blog.

>>2529066
Your proportions are incorrect. Check the spacing between each feature (eyes to nose, eyes to mouth,etc.) and don't just blindly step into painting. Even a rough guideline would help and you wouldn't put in a ton of hours into fixing something that's already wrong from the beginning.
>>
>>2529205
stolen and vastly improved. I see nothing wrong with that. That's literally the foundation of all progress.
>>
>>2529231
It's not easy in general hang in there

>>2529274
Yeah, this started much more exaggerated, but the more I reworked it the less dynamic it got. I'll start with boxes next time.
>>
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>>2528271
more ass,
aware i gotta thicken the arm/ add something to the helm
>>
>>2529276
vudex on tumblr, if you are asking seriously.
>>2525030
>>
>>2529203
oo is that mspaint?
>>
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I tried to draw spiderman while practicing foreshorting and strange poses but I fucked up
any redlinebros around
>>
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What the fuck is wrong with me?
>>
fixed n3 and some stuff here and there. Is this model taken in 360° ? would be nice to check for mistakes.
>>
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>>2529432
Fuck
>>
>>2529051
I feel like it makes it easier to hit that drawing every day goal and I like the topics in the Spitpaint group. Good concept practice. Which is kind of what I'm going for.
>>
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Tell me what to fix before I flesh it out.
>>
>>2529448

Daily spitpaint is a exercise in flexing your art skills, not improving them.
>>
>>2529448
every person in the industry ive spoken to, every podcast ive listened to, they all say the same thing.

Committing to a piece and finishing it to the highest polish you can is the best way to git gud.

Speedpaint characters and landscapes AFTER you can illustrate them to a professional standard, not before.
>>
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I'm still learning.
>>
File: FB_IMG_1463770324132.jpg (44KB, 1408x960px) Image search: [Google]
FB_IMG_1463770324132.jpg
44KB, 1408x960px
>>2529526
No argument. I enjoy doing them. The only reason I acutely do it. I know art for enjoyment is taboo on ic
>>
>>2529337
The shadows on the ref have definite shapes they are not just smudges. Start there
>>
lol what am i looking at
>>
>>2529565
nice colors
that hand tho
>>
>>2529565
Wowww, I really love the style. Nice job anon.
>>
File: hlp.png (135KB, 444x654px) Image search: [Google]
hlp.png
135KB, 444x654px
Could you guys tell me how this looks so far? My memory of anatomy is really rusty.
>>
>>2529565
looks like you're painting over a photo
>>
File: IMG_20160521_104202_2.jpg (2MB, 2448x3264px) Image search: [Google]
IMG_20160521_104202_2.jpg
2MB, 2448x3264px
Done
>>
>>2523152
What the fuck

hi scomment history
>>
>>2522613
I actually like the messy lines here. It has aesthetic.
>>
>>2522653
I love this, there's nothing here wrong and you're doing great.
>>
File: wip 1.jpg (462KB, 636x900px) Image search: [Google]
wip 1.jpg
462KB, 636x900px
current wip
>>
>>2530685
>>2530685
>>2530685

New thread
>>
File: comecloseandlisten.jpg (138KB, 1774x1156px) Image search: [Google]
comecloseandlisten.jpg
138KB, 1774x1156px
I sketched this autistic sensei thingy.
>>
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