Last Thread: >>2348998
This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.
Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun.
>Fresh off the boat? Get back on the boat and read THIS:
http://www.squidoo.com/how-to-draw-learn
https://sites.google.com/site/ourwici/
>Proko
http://www.proko.com/videos/
>Ctrl+Paint
http://ctrlpaint.com/
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Taiwanese Anime Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/
>Pose Practice
http://www.eggazyoutatsu.net/eng/atarichan.html
Remember the words of our God Glen Vilppu: “No rules, just tools.”
/ic/: "Daily reminder that one Artist can now make up to 24k biweekly"
Anyone have anywhere I can start learning how to use values and shading and what not? Any tutorials you guys found helpful?
>>2354367
Personally, I learnt more about it from studying directly works of other artists than by looking at tutorials.
>>2354367
Studying old masters and photos will help you understand values and form more.
Also, one thing I'd like to advice early on is to learn to think in 3d and you paint in values, not in color. Those advice helped me alot during the time I hit the plateau
>>2354367
Here's a tip, you will rarely shade with pure black.
first time posting on this board
is this the correct thread to ask for help about chibi stylization? I can't draw those deformed little things at all... to top it off, it's a chibi dragon, and I suck and animals and fantasy creatures too.
>>2354416
post it
>>2354417
I'm really having a lot of trouble with the head. I have no idea how to position the eyes, and how to attach the neck to the body. The snout and jaw are also terrible.
>>2354434
Chibi is all about simplifying, maybe pic related is a bit too simple but what the artist did is reduced everything into very basic shapes, their drawing could be simplified to a rectangle and a square.
>>2354434
id fix the proportion, body is kinda to big/ long for a chibi
>>2354445
>>2354448
I'll take it into account!
Funny thing, I just did this as a response to my friend who requested the dragon. The proportions are better than the actual sketch
>>2353312
Thank you, anon! It does mean a lot!!
>>2354120
Thanks! It was never meant to be a big piece, just a sketch for my tumblr followers.
Here's how it ended up looking, added a few shadows and highlights but nothing too major.
And holy shit, I saw her work a few years ago and completely forgot about it, thank you for mentioning her! I'm thinking about doing a few studies now!
just fartin around with some value studies, had some fun with it.
>>2354510
sorry, had horrible sizing on that one. here's it at a tolerable size
>>2351842
So sick of this now. Working on it is no longer productive. There was no plan going into the drawing so literally nothing has purpose or makes any sense.
>how to add texture without it looking like shit?
>how to add rim light?
>how to make backgrounds without getting bored?
>>2353430
>oversimplified
I haven't done my homework In long time so the lack of anatomy knowledge leads to the oversimplification and flatness, it's on the list now of things to work on.
>>2353726
I feel like you are a troll since I post it every thread >>2347508
>>2354642
To be blunt, the functionless belts and little chain on the chick look awful knowing that they serve zero purpose. Also, the symmetry on that crown is fucked. Lastly, jeans have seams on the outer and inner thigh, and they typically have pockets as well.
Now what do I do? I copied this scenery in like 10 minutes, but I don't know where to start to paint it.
I know it's not super accurate, but my goal is to be able to fill a page with something that actually looks like scenery instead of just texturing a block of color.
>>2354678
block in the colours in a layer set to multiply and put the layers opacity to 60% to see your lines, then after the block in, boost it to 100%. and then continue to refine the base blocks.
post when you completed that step.
>>2354678
the right one looks rather nice! gj
>>2354683
well trolled my friend.
>>2354678
thats not how you make a preliminary sketch
did i placed her facial features too high up?
>>2354678
Do you have the intermediate steps inbetween them? Would love to see more of the process.
It's Cagliostro
>>2354707
Nice lines but is those legs are pretty long.
>>2354509
>only replies to positive comments with thanks
tumblr tier
>>2354712
Yeah, especially with the right upper leg
But by the time I realized it, it was too late :(
This is a commission but I feel like everything's off somehow, I'd really appreciate any feedback
please help me feet! I'm lost and desperate
>>2354509
that's cool, looks very shoujo-ish! kudos for going for an authentic look : )
>>2354772
umm, waist and up looks good on both characters
it looks off because it looks as if she's trying to support his weight with her hands. or is that the pose you were going for?
basically, it's a perspective issue. you may need to start from scratch. gambatte
>>2354701
Just a tad.
>>2354716
What? I already replied to the other critiques in the previous thread aside from the ayy lmao.
>>2354701
Tried to fix it.
Practicing animooheads in profile.
>>2354836
could you practice in higher contrast perhaps?
>>2354651
I'm not the one who drew that, but it doesn't seem a concept for a serious and accurate historical event, they are more like fantasy/battle shonen characters, so the accessories simply need to add to the personality of the character.
Actually, even in real life we wear many things without a purpose, like a tie or an earings.
>>2354827
legs too long, it looks like legs of adult woman attached to a child's body.
>>2354899
Don't tell that to me, I'm just someone else who edited the drawing to fix the face.
>>2354642
why is your guy wearing stockings? it's so cringeworthy.
>>2354899
> it looks like legs of adult woman attached to a child's body
what is 99% of anime today?
>>2354902
> stockings
The blackened part is still the trouser anon.
>>2354905
Though I was also still thinking about the design of it, maybe I should make the trouser more loose looking starting from the knee.
>>2354827
I rike a lot. Blog?
>>2354642
they look weird together because they're not in the same perspective, draw the damn feet instead of cutting them off. The guy especially is off, it's like he doesn't have his weight on the ground
>>2354975
>they're not in the same perspective
Just because they doesn't make the same kind of pose doesn't means they're not in the same perspective, which is just a classic view.
Can't finish it, need your opinions please.
>>2354564
Cool.
>>2355018
> /ic/ - Artwork/Critique
>>2355019
I can't stand the people on this board anymore. seriously
>>2355019
epic
>>2355011
looks like a grey-green blob in the thumb
How do i fix the fucking colors
>>2355011
add some more contrast and saturation on the foreground, the grass is melding into the sky and water and the tree on the right is melding into the ones in the background
>>2354903
I want to murder whoever started that shitty trend that's a standard now. And all those fucking western artists blindly adopting it, like genzoman. Seriously, genzoman's characters are just anatomically incorrect most of the time but nobody ever questions it.
>>2354651
I don't many pictures to show because I've mainly seen that thing in a videogame but that kind of belt belt can act as a sheath for any weapon that will hang off it. In AC:R's multiplayer many characters wore their swrods and axes that way.
I cant render and line for the fucking life of me
there isnt that much in depth tuts for sai
Kill me
>>2355059
You can start by making realistic pencil brushes in sai and trying to draw traditional-looking stuff digitally. Or watch some speedpaints of whatever.
>>2354485
what are your brush settings?
>>2355073
mostly this, varying size and intensity. and lots of soft erasing
good for sketching
>>2355044
Thanks.
>>2354678
Ok tried to block the colors >>2354680 but the hard round brush makes everything look gross and blobby.
>picking colors is really hard
>the ref is way too detailed
>do I do this on a single layer?
>>2354485
i can seem to get garnet to meld with the picture right
>>2355122
no probs bob
Eh.
how cancer is my drawing? did it in 1 hr+
mistakes I can notice now are: right arm looks short and i didnt tilt the body even though her left leg is back in space. oh and my colors are fkin shit gotta work on that
>>2355147
Great colors.
I'm really afraid to take bright or saturated colors in the night scenes, in fact i'm afraid to take any color that is not blue or grey.
>>2355143
The problem is you look like you dont give a fuck.
>>2355092
>density, size and blend all turned on
clearly you have no idea how to use sai.
>>2355168
Another mistake - you didn't quite define the hips/crotch/upper legs in 3d space
Luckily we can infer than the leg on the left is in front thanks to shading/posture cues, but some more definition would be nice.
>>2355184
i probably dont, but to fair that brush gets used for a lot of different things
what should my settings be and for what situations?
>>2355168
To be completely honest, this shouldn't have taken you an hour, you need to work on your speed.
>>2355184
lmao are you implying there's no scenario where all of those would need to be checked?
>>2355189
Not this guy but one hour seems fair.
>>2355192
>>2355188
when you paint you typically dont use size so check that off... when you paint.
blend is a very traditional effect and should be sparsely used in painting when creating effects for texture like hair.(equivalent to mixer brush in ps).
density is the amount of color applied to the canvas and should always be turned on when painting, but it can be turned off when sketching. you would just be painting with 100% of the brush not 100% opacity(equilivalent to flow in ps).
>>2355206
>>2355213
that comment was in general and not directed to him. you can make good linework by just setting density min to 0% and max to 100% which is basically 0% flow min and 100% flow max in PS
the hard and soft thing is sai is just a pressure thing for the brush. The fancy shit up top is just for blend only(dilution, persistence and blending) which is basically(wet, load and mix in Ps).
>>2355011
a hangbridge from here to the house back, to add more depth?
>>2355044
Is it better?
>>2355011
I really like this. The lighting on the little monster dude is really good, I also like that this picture has some depth and doesn't feel like super flat or anything. I'd give a critique but I'm just a beginner so I can't really tell anything is off.
>>2355233
Cute as fuck, m8
seems a bit monotone, though
>>2355233
I think the first one looks better, for some reason the lighting doesn't stand out as much and the whole thing feels less "magical".
>>2355189
i need to develop a process for drawing digitaly. my current one is: draw sketch, paint under sketch, erase sketch, refine the painting, add clear lineart over the paint. the process is rly weird and takes a lot of time
>>2355173
Fair enough. I'm stuck in a bad loop where it looks so shitty it's hard to care about it.
Gonna try something new and burn through some thumbnails. Spending so much time on one drawing doesn't seem fruitful at my current level.
I'm still open to suggestions on developing a BG process.
Can anyone give me pointers on the proportions, i know the left leg is kind of bloated and i still got to put some shading and whatnot.
still tweaking minor details, anything look off before i do the lineart
>>2355359
Watch speed paintings by artists you like and see if their process appeals to you
>>2355457
use a blue sketch before jumping on details for god sake
>>2355460
This is really cute, anon, right up my alley.
Got a site?
butt are weird
Apologies for potato camera, my phone a shit.
General improvements, fuckups, suggestions, overall critique, please?
Trying out a new, more realistic style, thoughts?
>>2355692
Th-those arms
WHAT THE FUCK AM I LOOKING AT
>>2355650
why don't you just consult the image you copied
>>2355708
Here's the image I'm loosely referencing, the hair is covering her left shoulder and right hand.
>>2355634
I study your butts and line weight; sometimes anatomy, sometimes. I also dig the stylization. good stuff bae
>+5 ego boost
Freckles or no freckles?
I know I have to push my values and such more... Coloring is not my strong point at all. Trying to use this to improve. General cc please.
>>2355710
I didn't copy one...?
>>2355727
Hah, nice joke
Fuck off
>>2355714
As a general rule, I would stay away from refs that don't read well and are confusing to even look at, haha.
armor lady
>>2355749
>>2355749
I'll keep that in mind... I'll stay away from those unless I'm following the reference picture more closely like >>2355742 said.
I'm gonna finish this as a sketch, I edited the arm ever so slightly and added very stylized texture to the hair, how does it look?
>>2355730
why even bother with ic
cant tell if i overshot this or not
>>2354707
what program do you use? those lines look so nice. Really nice hands and feet too btw
>>2355730
find me the image I copied then faggot
Would anyone care to provide valid complaints in the meantime
>>2355650
The texture of the hair makes it look lumpy and the pose/expression is kinda stiff. Also, the sleeves and arms look sort of unfinished, specially since the rest of the drawing has a solid shading.
Disclaimer: it's my first time giving critique here on /ic/, anyone with more experience is welcome to correct me
>>2355714
Nice idea for a scarf..
>>2355723
Love the freckles. Should look great when its done.
>>2355757
nioce colours
Is there some sort of Japanese 'loomis'? Book about anime-specific construction and perspective.
Most books i have checked construct anime faces as 'flat' and, watching anime on regular basis, we know first-hand that's not the case.
Anime obviously have some sense of volume into it (semi-volume maybe) and it also is clearly bound by the rules of perspective.
I could try to 'discover' this myself by analyzing manga. But is there a ready cookbook about anime construction which is not flat and perspective-less?
>>2355770
It's traditional pencil
>>2354479
It looks to be a tit bit nipply in space
>>2354512
Do some more face studies, her right eye is wandering off her face
>>2355038
The red on the chestnut is literally just painted red, but the light should be reflected off the fire. Also the air brush makes everything look pillow shaded.
>>2355161
Do you ever color these?
>>2355767
Love the legs, the boob and head seem a bit out of place
Scavenger dude.
>>2354827
I dig this a lot.
>>2355460
Ayyy that's looking very nice my man. Loving the design so far. Very steampunk.
>>2355757
Liking the style.
>>2355860
No, unfortunately. I've been meaning to get a program besides Mspaint so I can color but i'm terribly lazy.
>>2355849
You can analyze stylized 3D animation for that, like Pixar and Disney movies and apply it to manga.
>>2355887
I doubt every japanese anime artist have to analyze Pixar and :discover: everything himself. Most likely there is already a system for this, like our western umbrella :loomis:.
>>2355895
The cartoon face is fundamentally similar to real faces after all, only smoother and simplified. But learning from 3D animation will help you get its nuances faster.
I don't think there's a whole system for this, unless you want to study 3D cartoon modelling courses.
But if you really want to, you can see Simon's tutorials on stylized faced construction
>>2355895
Stylization varies from Studio to Studio. Compare Ghibli's round, beanish faces to the average LN adaption face. You just need to learn the fundamentals in order to learn how to stylize and then apply perspective to that.
If you want to learn how to animate that stylized art then you need to either get books generally on animation or studying actual animations, like anon suggested.
You seem to think Stylization is most of the work. It's not. You can learn almost any style with good fundies and animation skill
>>2355926
>Simon's tutorials on stylized faced construction
Link please?
>>2355460
reminds me of boku no hero academia
The legs seem a bit stumpy to me (In proportion to her somewhat longer than average arms)
>>2355719
if you're gonna study someone study budu-nsfw or xaxaxa, they know butts way better than i do
>>2355849
easy
just study anime figurines with proportions that you want. theres more than enough images/material of it on the web
>>2355849
All you have to do is draw from life. Keep it simple.
>>2355233
Yup, better.
> gets a message on DA from someone telling me he likes my drawings and wants to promote it, so he put one of my it on around 50 groups himself and told me to confirm them at hours where there is more people
Nice guy. Let's see if that ever helps. joining and submitting to DA groups is such a fucking pain and waste of time so doesn't bother much.
>>2355790
>lumpy hair
Ah, you're right, I'll probably have to cut it open in a few places
>unfinished sleeves
They are unfinished at the moment, I'm not done with it.
>>2355757
and another.
>>2355818
>>2355880
thanks
>>2355471
nothing is really on it right now, but if you want more qt engineers ill draw it just for you
>>2355880
thanks
>>2355966
editing to the max, i liked the arms long because the glove design but i see what you're saying. Hows this?
lolita girl
>>2356281
love those oldschool peeking bloomers, but her shoes are pretty ita ngl
the non-colour girl could use an extra embellishment near her neckline though, such as some pintucks or a necklace.
Keep it up, very cute
which one u like?
And this one
some kind of base for rebellion army whatever.
>>2356281
gonna have to agree with the other anon, the coord just isn't working and personally I would consider that not very lolita like. unless by lolita you mean a young girl, but as a fashion I'd say it doesn't fit very well.
I can draw in multiple styles. My main style is american comic book style. When I do fan art of anime or video games I typically emulate the styles used, but they're not really authentically me, but that seems to be what's popular. Should I just stick to one style or mix it up?
>>2356378
Do whatever you like and focus on what you believe to be "authentic", although doing multiple styles in the same drawing, or sudden changes in a comic (for closeups, reactions, whatever) is always interesting. Versatility is never a weakness.
>>2355692
>>2355759
This is as far as I'm taking this, just wanted to see how the hair would look, also did some shading on the face because rendering is always fun.
>2015
>not using this fucking program
It is really one of the best shits you can have.
https://www.youtube.com/watch?feature=player_embedded&v=gkx4zB8hk44
>posing feels natural
>not invaded by 3-axis tilt bullshit everywhere
>you can make custom models without changing program
>zero bugz
>absolutely complete perspective options
>better than Blender
>way cheaper than Poser
>has website full of resources
>custom materials in-program
>not only for weeb art
>can import objects
>not /3/ related
dude, if you want a top-tier program as reference for extreme angles, weird-ass poses and everything else, get this one. It's better than poser.
There is the mega alternative for the tight budget.
>>2356517
>posing feels natural
Stopped reading there, this atrocity should not be in the hands of a developing artist. If you have years of life drawing fine no problem so as long as you learn the rules before you break them.
>>2356518
>If you have years of life drawing fine no problem
>This thread is meant for artists who might want to try to make stylized work in-between their studies
>>2356517
>There is the mega alternative for the tight budget.
where?
also can it have more than 1 person
>>2356517
Post your art made with this program. I can guaranfukintee you're still shit.
>>2356517
>posing feels natural
>has wrist at a perfect 90 degree angle.
>>2356578
https://mega.nz/#!3YpUEQzZ!Pw7Ps69OMZgvR7p8mA13I8CQW30bSsa8FhUVLb22xNY
This one is portable.
How to install
>Extract DesignDoll folder to where you want.
>Go to location of designdoll.exe: DesignDoll\DH1P3N36.WWR\A37MEE9V.XEM\desi..tion_edb36ae7cf19da31_0001.0001_f7d72a59728dc589 and make a shortcut/send to desktop, then run DesignDoll.
>Run designdoll_Serial_gen.exe, copy the generated serial/key, and paste it in the Help(H)- License Menu window. You will be asked to register. Click ok, then restart DesignDoll.
>>2354678
Here's how I would try to do it. Each step is a new layer. So just block in really rough with multiply, then by the third layer have athe main painting going on there so that you can erase things out and add to them without affecting the background.
>>2356636
Is this legit?
paintin from ma stream
>>2356772
it is, fampai
>>2356787
website?
nice rendering.
>>2356787
It's probably just the style of her hair but her face proportions look very off, also the angle of the face and hair look different but again, it might just be the style of her hair.
>>2356787
blog?
>>2356787
stream url where
also post blog pls
>>2356420
so obvious you used reference, maybe that's why it looks like such a shit flat pose.
>>2356787
I find something very strange about her mouth, the rest is extremely good though.
>>2356420
I strangely really like this style anatomy issues aside.
Now I'm stylish
>>2356175
Wow, that person sounds great! Try using this script for submitting to multiple groups, it has made my life so much easier.
http://dediggefedde.deviantart.com/art/Dev-Group-List-298766207
>>2356954
the dark shadows look better, looks like cel-shading
>>2356517
dat anatomy in side view
pure garbage senpai
thought on this please?
>>2357119
Anatomy of the body is weird as hell. Among other stuffs the tits looks they're pressed against each others even though they should be loose.
Her arms also looks buff as fuck while the rest seems anorexic.
>>2355147
darken the values on her clothing/hair?
>>2356954
work on forms
>>2356098
idk man, that ass-thigh ratio is what blows my mind. Maybe your waists are what give it the zing.
>>2355143
Tried again, colored an old ink, and added a background. It's not incredibly creative, but I tried a bit of what >>2356726 mentioned and built it up with some layers - thanks for the tips
We got a long way to go... I read a bit of that color and light book, but theory and practice are two different beasts.
>>2354642
wip, I'll do the whole figure and a background for this one.
Still feel like I could improve a bit the design, not sure if should make it sleeveless.
>>2357178
It's available for free dumbass.
>>2356636
is this the whole program? or do i have to find this older version somwehre on net ? cause the offical website has newer version.
>>2357173
I like the body, but I don't think the face is matching up with the angle of the rest of it. and nix the cape, imo.
>>2357201
The head is supposed to be leaning.
>>2357202
if you cover her boobs downward, it just looks like a regular frontal angle. it feels detached from the rest of the body. less neck and raise the shoulders if you want it to look leaning, maybe.
>>2354434
Bigger wings, smaller body, slightly smaller head, tail could be a bit longer. What I'd do anyway
>>2357151
i'm still trying to figure it out myself, but it is definitely something to do with proportions i think.
i try to make the ass look big by making it wider instead of longer, then use saddlebag fat to round out the hip/thigh area, but i still have a lot of problems understanding how to connect the ribcage to the top of the hips, especially in the front view.
i tend to subdivide the hips into two areas, the top illiac crest area where the lower/mid tummy resides and then a larger box area where the ass is/top of the femur comes into the hip joint/where the crotch ends somewhere in there. it works wonders from the back, but is very awkward from the front, still trying to figure it out.
i also have a fair bit of trouble getting the legs to connect nicely in the front, like i can do all of this in a more realistic style, but i can't seem to pull off the exaggerated shapes i want in a way that looks not only right but still attractive. guess just need to study more refs/find a figure drawing class
>>2356517
Based program tb q h, lighting is a bit crappy. Newest version has much more features, but you can't save on trial.
Definitely, for the price, is a nice alt to Poser. If what you want to animate, stick to MMD.
It seems you can download models from this website, but some are fucking alien if you reset the pose.
http://doll-a.net (/) terawell/portfolio-items/da2571384/
>>2357114
>>2356626
>>2356587
>no rules, just tools.
so stop being salty.
>>2357381
>no rules, just tools.
You are misinterpreting that notion, if you use the wrong tool, hell if you don't even know how to use a tool in the first place you will have difficulty in completing the job and will fail.
As I have said before this does not belong in the hands of a developing artist that doesn't know how a figure looks like enough to the point they can draw from imagination.
>>2357130
>No muscle on that guy's drawing whatsoever
>arm looks buff
>has literally never seen a buff womam
>>2357384
Bro. It is one tool. Not the only tool you'll ever need.
I you don't want to fail then why you keep studying?
When developing your skills, your drawings will be failures for others' eyes. And there's where you learn.
>Implying you'll stop drawing from life.
>>2357384
You're trying incredibly hard to bitch about absolutely nothing. That 1 tool doesn't mean the others are going to stop being used. Kill yourself.
>>2356787
>I could say people are good in the end but why would I lie?
>I’m not afraid of death. Maybe I’ll finally catch my breath.
>If you want someone to love you like I do then that’s what dogs are for.
2cringe4me
>>2357539
Yeah, I know I'm not gud enought to start creating muh style, and having stylized art as reference is top notch autistic-tier.
But hey, man, maybe some anon find this useful for their own purposes.That's why this is posted here and not in the Drawings or the Beginner thread.
Peace. Keep the good work going. We all are gonna make it. Etc, etc...
>>2357557
Who are you quoting?
>>2357539
>incredibly deceptive
>implying
It's pretty fucking obvious those figures aren't good representations of the human body's anatomy. Nothing about it is deceptive. You'd have to be an idiot to be copying exactly what you see with those models instead of just using them for mere thumbnail/idea crafting purposes. Which is why you use other tools to help flesh things out properly, ie anatomy books, real life reference photos, etc.
>>2357615
>You'd have to be an idiot to be copying exactly what you see with those models
Precisely why I am emphasizing this especially here on /ic/ :^)
>>2357630
>>You'd have to be a fucking autist/ic/ to be copying exactly what you see with those models.
FTFY
>>2356787
Your tumblr is looking a bit paedotastic mate, especially with that 'angel' sketch.
I'm not saying you should draw cow tits but maybe you should look into how to show the difference between a twenty year old and a twelve year old, because you're giving me the creeps.
>>2357202
agreeing with anon on the head feeling out of place, I think it's because it's really two dimensional whereas the body actually has form. As if you've just pasted a sticker over the body rather than a head. You ought to work on making the body less realistic or the head moreso.
>>2357649
>Your tumblr is looking a bit paedotastic mate, especially with that 'angel' sketch.
>I'm not saying you should draw cow tits but maybe you should look into how to show the difference between a twenty year old and a twelve year old, because you're giving me the creeps.
In other words, stop drawing what I don't like.
>>2357589
>Who are you quoting?
http://jacewallace.com
>>2357656
This fucking nigger have a personal page?
lol. just lol.
>>2357651
News in at five, paedophile who posts linkin part lyrics under their drawings tries to anonymously defend themselves against a non-paedophile anonymous, by pointing out that they personally like drawing sexualised nude children
atta boy
>>2357666
*Patreon page
sorry its hard to type when you're chortling.
>>2357666
$250 a month isn't impressive, but it's decent side change. The dude just better have a day job. His work is legit enough. I'm just going to pass on that highschool brooding emo act.
>>2357651
fuck off nigger. petite girls are heaven. he just need to spot listening to linkin park.
>>2357668
>Ban everything! Censor everything!
>S-see guys? I-I'm against any kind of pedo temptation!
>Everyone's a pedo but me!
>>2357668
>paedophile
>projecting this much
>/ic/ - artwork/critique
Seriously. A lot of artists seem to fall into the pedo/hebe spectrum. Kr0npr1nz is clearly hebe for instance. I don't buy the argument that they just draw young looking girls because they find them visually interesting or some bullshit like that.
When you think about it, Kr0n's work seems to be all about worshipping the look of 13-14 year old girls in the earlier stages of puberty. Japanese culture might have a lot to do with it yes, but I think there's more to it.
There is something inherently childlike about the creative mind of an artist. Furthermore, many, if not most, were dorks and weirdos in their teens. They never got to kiss a girl during adolescence so they carry a feeling of having missed out into adulthood. They obsess over youth and nostalgia.
I know that's certainly true for me atleast. Call it projecting if you will, but I see it in other artists too.
>>2357732
The thing is that many eastern cultures carry adolescent features into adulthood far more than european. If you look at the skeletons of ancient egyptians, there were mothers etc who had multiple kids yet still maintained adolescent features. It's actually a genetic different of northern races who descended from anglo/scandinavian cultures to evolutionarily select for stockier builds, more body hair etc.
That say Ilya is a hack copycat artist and you should stop using his art as an example for anything.
>>2357732
>A lot of artists seem to fall into the pedo/hebe spectrum.
Only shit artists do. You don't come across this in KJG or Frank Frazetta's work.
In other words, get better taste and stop being a loser. You're projecting.
>>2357732
>Call it projecting if you will
And I will, because that's what you're doing.
>>2357732
Trollchan, you should post this in porn thread.
>>2357688
>petite girls are heaven
LOW TEST
O
W
T
E
S
T
>>2357783
supporting genetic diversity is a good thing
>>2357732
>A lot of artists seem to fall into the pedo/hebe spectrum
>implying that's a bad thing
>>2357785
Personally I don't care if you like petite girls but it's a fact that wider-hipped woman = healthier baby with less complications, notwithstanding how different your genes are, so don't try and bring genetic diversity into this.
>>2357813
Oh no, I much prefer wider hipped, fuller bodied women.
But its also good that there's some diversity from people who prefer smaller builds as well.
>>2357813
he's just trying to excuse his shit taste.
>>2357818
Why are you mad are you that Anon who wished she had that type of build well deal with it not anyone can be a pure and delicate loli you moo cow.
>>2357732
A lot of people tend to fall into that category not just artists.
People like youthful features, this continues and will always be a thing.
>b-but I like mature bodies with hips and breasts!
along with a lot of youthful features attached that people desperately try to keep.
>If you don't like cow tits and porn star superheros you're a pedophile.
Ahhh, to be American.
>>2356787
>>http://jacewallace.com/
Oh hey you're the same person who draws flared ribs, and bitches about how you're better than everyone.
>>2357173
And done, background will be later.
>>2357853
Nice, I like the contrast between the thick outlines and the thin interior lines. Mind if I ask what your working canvas resolution is?
>>2357853
I don't like it when hair is drawn like this in anime/manga because no girl with long hair like that would ever layer it that short, give it more volume with dynamic movement, that just looks like she has a very long and unkempt mullet.
>>2357858
>I'm not saying you're a pedophile because you don't draw cowtits and hamplanets, but you're a pedophile because you don't draw cowtits and landwhales.
>>2357862
The really short hairs wouldn't be there irl (aside form the bangs)
>>2357867
Why is everyone so extreme in this thread? There are body types that aren't hamplanets but aren't loli either.
>>2357883
Because if you give an inch to these libtards and tumblrettas they'll fucking take a mile.
>>2357883
No there aren't. Nuanced opinions or even basic facts aren't allowed around here.
>>2357882
I think it's just suppose to be frizz and broken hairs
>>2357668
>caring what a random faggot on ic thinks
oh....
>>2357853
Vere is the horizon line mein friend?
Vhy her neck is in front view?
Vhy her poobes is tilted sidevvays but her heeps aren't?
>>2357922
You should be able to answer all that by yourself mein friend.
>>2357883
But anon anime girls only come in either dfc loli or busty milf flavor
Or maybe oppai loli, but all three have the same face
>>2357964
>what is moeshit?
boy, this is bizarre... was working on this image in grayscale on 1 layer and hit new layer and it randomly popped into these colours.
not complaining because it looks pretty cool but anyone had their whites become red and darks become blue before? only seems to have happened for whites < 255,255,255
thanks to those who critiqued my last drawing!! i agree that i kind of liked the last one without outlines, but i felt the values were too same-y in some parts so i used an outline to differentiate them. i'll try to be more conscientious about my value placement in the future! after this one, at least, which is a bit of a wreck, value-wise.
>>2358168
>Using outline to differ values
You fucking lazy sow.
>>2358037
congrats you've discovered chromatic aberration
go on and become the next kronprinz or some shit
>>2358192
tell me about it!! very amateurish, i know, it's really the result of poor planning, lol. i'll keep working on it!
>>2358225
Ignore him, your style is lovely.
>>2358247
Its shit.
>>2358263
why the hostility? leave raymond alone
>>2358168
this looks nice but i have a few concerns personally. i think the sheep and his rider read well but the setting and the people (?) in the back don't read well and the colors kind of clash since everything is of a similar saturation. i think if the sky was a little cooler and greyer and the background was a less intense yellow it would really help but that's just my opinion
>>2358263
Fucking cock faggot kike jew bitch cunt
>>2358247
thanks!! but like... they're right though, lol. i like the outlines stylistically sometimes, but they shouldn't be used as a crutch, ya dig?
>>2358263
:o
>>2358268
i agree! it looked OK on the computer i was using to paint it, but now that i'm looking at it on my home PC it's very saturated. i'll look into it tomorrow, maybe shoot for a different palette.
>>2358266
don't do that
Still feel lost with her arms and suit design but let me know if you notice something else and/or have some recommendations.
>>2355634
I like the way you design your shapes. It's not just the figure that's eye catching, but the negative space as well. Very rectangular. Just an observation.
>>2358296
I like it Famrez, keep it up homeboy.
>>2357846
>about how you're better than everyone.
only the people I'm better than.
>>2358480
tips on cel-shading?
>>2357750
>the subject matter of an artist determines his skil;
You're a literal retard
>>2358534
where do you think you are?
>>2358535
I understand, but pulling out some completely random artists' names and saying YO THEY DON'T DRAW YOUNG GIRLS like it fucking means anything irks me.
>>2358521
she has 3 butt cracks
Found some Pat Boutin and did a study. I want to draw all my robots like this now. The mech was quick. The person took me way too long.
>>2358534
Name an artist on their level who obsesses over and draws mainly teenage looking girls? I'll wait.
>>2358687
>draws mainly teenage looking girls
Malcolm T. Liepke
>>2358196
kek/10 would point at again
>>2358687
FRANK FRAZETTA KEKKK forreal this surrealist mythological bs is the best artist you can think of you retard
>>2358694
Really nigger? Did a quick google search and I only saw paintings of grown ass women.
>>2358320
Thanks :)
From last night's stream.
Nanasaki Nicole
( https://twitter.com/t7s_staff/status/689356829969686528 )
>>2358712
>grown ass women
5 stages of denial bro, its okay
>>2358782
Show me one of paintings that look like a 13-14 yo girl. They all look 18+ to me
crit appreciated
Hit me with those crits senpai.
>>2359159
it's good, just needs to be finished up, IE, smoothed out, and all that junk. Also composition. Just having an up close bust shot isnt very interesting, like at least you could put a false edge and make her fingers wrapping around like shes coming out of the image, right?
>>2359141
the style is goreous, how did it look when you started going for it? would be quite curious to see how you developed it from the start
>>2359141
oh so it's you that made the op! Holy shit dude
>>2359189
every now and then, someone who's actually good graces us with his/her stuff
>>2359163
Thank you! And yes, I noticed that it was pretty bland composition, which is kind of why I created it in the first place, so I could finish it. But I do like the false edge idea, and if I have enough time I'll try and include it.
>>2359141
stop shooting that cute guy with arrows ;-;
(hand on the bed looks goofy tho)
>>2358687
>degas
oh...
squidudeoodle
let the bitching commence
>>2359664
y so small? :(
>>2359664
what is the point of this? there's no context or anything really beyond the character with her dead expressionless eyes
>>2359664
>let the bitching commence
You ask for it, don't you?
Holy shit.
>>2359680
the people that like it will like it. The shiposters will shitpost what are ya suppose to do.
It's pretty easy to weed out the shitposters from actual critiques.
>>2359664
Does she have a giant dido inside her or something?
>>2359664
Her stomach is off center with the rest of the body. Legs and chest are angled further left (her right) while the navel and lighting suggest the stomach is further right.
>>2359691
see thats what I was thinking too. I was curious how noticeable it was. Thanks anon, you're one of the good uns.
>>2359676
So... fi rez?
>>2359694
Thought I was looking at giant insertion porn at first until I saw the navel.
ie it's very noticable.
>>2359702
too much internet for you son.
>>2355757
ooh I love the gorillaz too <3
I honestly don't know how to add more to the design without cluttering part of it.
Any suggestions? She's supposed to a goddess of the sun with some middle-ages inspo for her design.
>>2358806
>They all look 18+ to me
I cant help you if you keep tricking yourself into believing theyre 18+
>>2359141
Hah this reminds me of a couple characters I wrote up a while back. A satyr and a minatour they're like two dorky henchmen [Abbot and Costello almost]
>>2359995
>I cant help you
You can, you just have to show me one of the paintings that look like a 13-14 yo girl
>>2360018
>They all look 18+ to me
Give me an example of what a 13-14 yo girl looks like to you. I told you the artist drew teenage women, yet you claimed they didnt look as such. I cant change your perception, unless youre choosing to calim they are 18+? If thats the case, you should take a step back and think
>>2358613
looks pretty nice
>>2357732
>They never got to kiss a girl during adolescence
real people has nothing to do to compete with idealizations anyway, you're just playing Freud
>>2360080
playing Fraud is more like it.
>HA!
>>2356787
You should have stopped with the angel pic halfway trough. but you had to render it to death. Now it's fucked up. You fucked up
>>2358168
Please give tips