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Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>dA /ic/ group :
http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8
>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/
>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>>2328547
fucking around with rendering. havent drawn in ps for awhile
self loathing doodles
>>2328561
I'm not entirely sure what this is trying to say, but it's kinda neat. Internal conflicts surrounding substance abuse? Got any more images or a site?
Oh my god, its been a fucking while since I posted on /ic/ or drawn on my tablet.
Here's a quick spiderman, I'm trying to get back in shape, so what you guys recommend me to draw?
>>2328561
very nice
So I spent all day being mad at myself and trying to draw one picture for 7 hours... then I stopped and took about 15 minutes to draw this.
Not gonna lie, she made my day. Even though she is but a shitty sketch. I honestly need to just stop trying to do giant projects, I only make myself angry since I am not good with digital yet having only had my tablet for 2 days. :|
>>2328561
For some reason that reminds me of
https://www.youtube.com/watch?v=NvtvIcKEQao
>>2328562
Thanks, and yeah pretty much. Just illustrating that internal cringe when your social identity has the wheel and you know you should shut up, but can’t because no inhibitions. Followed by the resolve to stop fucking around and cut out that human weakness so you can git gud.
I don’t have a site yet, but I can post a few more images if anyone wants to criticize my consistency.
1/3
>>2328562
bad joke/3
>>2328591
you should paint over this with a big patch of mustard yellow. that would look cool
>>2328593
you should try to ruin your own work. that's my advice to you. these all look so sterile.
>>2328596
too planned out
im too tired to do something good today, it's so fucking hot I cant even think.
>>2328608
Your bad day drawings look better than my good day ones.
>>2328595
I see what you mean. Not really sure how to counter the sterility.
It’s probably the flatness and the fact that I use markers.
Here's one that’s a bit more spontaneous. Maybe this is what you mean by ruin? (overlooking the stick figures)
>>2328618
Too representational. Abstract what you already know more...
I am the one who was trying to draw that one chick in the last thread with the red curly hair. :| Took a break. Drew this in about 40m.
I just need to relax, I guess.
>>2328619
I catch your drift. Thanks for giving me something to think about.
Oh my fuck, it feels so good to be able to draw again after a week away from it. Maybe I should've posted these in the Last Hour thread but I definitely spent more than an hour so I dunno but I'm fucking back and I'm happy.
>>2328563
Why does he only have one leg, and why does it look like he's cumming?
first reply decides what I draw next
>>2328799
Chthulu and Sleipnir fusion.
>>2328599
What the fuck does that even mean? What an inane "critique".
>>2328821
It made him feel validated and that's what it was for.
>>2328633
I actually did a quick sketch of that myself, just to give you an idea about constructing the underlying forms and thinking three-dimentionally.
My "style" is going to be different to yours obviously, but the principles are the same.
I'm woried about legs' position and overlapping
>>2328690
because I like to draw porn.
>>2328925
Amputee porn? Because it still looks like he only has one leg.
>>2328905
There are more problems with it than that.
>>2328633
Dude, you need to go back and learn how to draw properly before you go into painting.
You need to revise anatomy, you need to study again shapes and values.
Go paint some solid shapes with a hard brush, your stuff is blurry and dirty as fuck. You need to learn to be economic with you brushstrokes instead of smearing paint everywhere.
Also try not using black when you use colors.
Pic kinda related, it's your christmas present: a random tutorial
>>2328951
Elaborate please
>>2328547
>>2328957
goddamn what a fucking babe do you have the original pic?
>>2328960
Sorry, can't help you there, I got this image from ic a long time ago...
>>2328946
I just went lazy, I don't know what to next, tho.
>>2328958
For one, she looks like a lifeless blow-up doll. None of your pictures ever have any gesture or movement to them. Secondly her torso is way too long. If you looked at reference you'd notice there's overlap of the ribcage and hips one someone actually lays in that position, not to mention some form of twisting in the torso itself. The outstretched arm is too long because of the stretched torso. The legs are wrong because the bottom one isn't foreshortened correctly and again you keep forcing everything onto one plane instead of allowing overlap. I can't tell if it's some kind of fabric or something but if not, the line near where the clavicle should be is too low if it's supposed to be the clavicle. Her nipples are too high. I have so much more about how I hate the way you draw women in general but I know your dick doesn't care about that so that's where my critique ends.
>>2328960
Was interested too. Best I can find.
>>2328977
99% of your problems with the image are based on personal taste and a dislike of the stylisation.
You shouldn't offer any more "critiques", you don't understand them.
>>2328977
>None of your pictures ever have any gesture or movement to them.
It could be said about anybody's pictures and nobody could argue that, because there is just no criteria. Show me wahat you mean by "movement" in not moving or standing, sitting poses.
>Secondly her torso is way too long.
Its not, it is within human proportions, same with arm.
what I'm not sure are legs
>>2328987
good lord
>>2328997
>Its not, it is within human proportions, same with arm.
You're wrong, plain and simple. You forced extra space between the ribcage and hips, that area should overlap in that pose, so should the bottom leg, and with the proper amount of overlap added, the arm wouldn't be that long. And I'm not going to spend time educating you on how to make a gesture feel alive even when it's a static pose. You go look at some reference, do some research for yourself, and see what you notice when you look at some real women. You'll learn more from that than anything anyone will tell you simply because nobody ever wants to be told anything. If you don't see it for yourself, you'll reject it, like you're already doing, and I'm not going to spend the rest of this thread fighting you over it. I gave you my crit, if you don't use it, fine.
>>2328957
It was a 40m sketch. Not intended to be some sort of masterpiece. It was only meant to prove that it looked about 10x's better than the other thing I spent hours on.
I do know how to draw properly. Just... not digitally. I am used to acrylics, pencil, clay, etc.
>>2329008
You can spend 40 minutes and make a decent sketch, you can spend 40 minutes and make a shitty one. Yours is the latter.
Your 40 minute painting is as bad as the 7 hours one because you are lacking on a basic level, doesn't matter how much you deny it.
I am willing to bet your pencil drawings are all chicken scratches. Am I right?
felt like painting a floating head then things turned ugly lol
Did this one in MS Paint. It's pretty fun to paint with it.
first digital painting
>>2329033
Come play with us...
drawing faces pls critique
>>2329018
Built pretty quickly, so not very detailed as detailed as I would have liked. I've only gotten into art in the past year.
>>2329045
Oops. Wrong image. Bah. Well that one I made after 2 months of taking up ceramics before I started to enjoy doing art as anything but a required class. Sorry for mixup.
>>2329008
Not the other guy, but there is no such thing as a "40m sketch". A sketch is be definition brief, quick. If you're spending forty minutes on a drawing it's more than a sketch and should be judged accordingly. Sketches aren't off limits for critiques, so if you think saying it's "a sketch" is a valid excuse, you're also mistaken. Also, if you truly did know "how to draw properly" it would show, regardless of the medium.
>>2329056
I've never used a tablet before, and I am still new to art in general. I am clumsy as fuck with it, especially as it doesnt have a screen on it, itself. I got it 3 days ago, now.
Also, ability in drawing properly is extremely subjective. That was my first self portrait. So I didn't expect it to be anything lovely. I never said it was, and wouldn't claim it to be. Practice is practice.
>>2329056
Not him, but I think it's fair to call a 40 minute painting a sketch. Sketch simply implies it is unfinished or quick or preparatory. It's a loose definition. Especially when you work with paint, a sketch can take longer. You might call a painting a sketch even if it takes 2 hours. There's no cutoff really. Sure, a 20 hour painting isn't a sketch by any means, but if it is under a few hours I think it's fine to call it that.
>>2329039
fuck off with your tumblr nose
>>2329056
The intention defines a sketch, not the time spent on it. It stands to reason a beginner is going to spend much longer on a sketch than someone more experiences. I can do in 5 minutes what it would take a beginner over an hour, but I didn't start there.
You're just looking to nitpick and condescend, but then that's 99% of the posts on /ic/ so I shouldn't be surprised.
>>2329033
>...Give usssss the slaaaaaab
Quick sketch
>>2329056
I wouldn't define sketch as something quick.
Think about it, isn't it more reasonbable to think that a sketch is the process of creating and estabilishing the foundations of your piece?
It shouldn't matter the time spent, as long as it's still in this process, it should be a sketch, don't you think?
>>2328682
Some nices faces and stuff and them boom, that anime face at the end made me laugh so hard, what were you thinking, lel
>>2329103
>made me laugh so hard, what were you thinking, lel
Exactly that, I wanted to draw some stupid shit too. What, you think I don't like to laugh? But the other part of it was just practicing making some tighter lines and longer strokes over some bigger shapes, since I'd been noodling and sketching until then. Thanks though, I'm glad you liked the other stuff and were amused by my uguu face.
>>2328608
That's pretty nice, you should continue it later then.
>>2329091
-don't like cartoon hair bun
-really like soft back light on face
-overall pretty
>>2329123
Don't be butthurt just because you made yourself look foolish while trying to sound smart.
Can anyone help me with this? For some reason everytime I open an old picture in krita (and some other programs) I erase and this checkered background comes up. Everything goes just fine for a new document, only when I open something up does this happen. Is it my tablet or the drivers? Cuz I've tried re-downloading programs a couple of times and I havent found a thing to help
>>2329183
You need to add another layer....
>>2329214
>it's not creepy
>>2329183
The checkerboard indicates transparency.
You may be able to remove the transparency from the layer directly, but an easy makeshift solution is to create a new straight white layer underneath that one.
>>2329214
No you aren't.
>>2329062
>drawing properly is extremely subjective
Kek
filename
still very much a work in progress but i would really appreciate any comments on my rendering... I'm really insecure about edges? and rendering in general i guess. right now i can tell i should still soften a bunch of edges that are off in the darker areas and i still have to get around to occlusion shadows as well... I don't know. someday i want to git gud.
Any good guides for drawing glass? They always feel like such a pain to do.
>>2329341
why do you have a glass of semen on your table?
Does this look correct? Any other feedback is also welcome.
>>2329062
>ability in drawing properly is extremely subjective.
you would be better off on tumblr with the other girls
>>2329341
what's it called when you don't blend transitions between values and you leave everything in hard blocks there's a name for it
looking good btw
>>2329345
does it look like the way you wanted it to look like? if yes, then its correct
>>2329343
So he can offer you your favorite drink when you visit.
>>2329375
/thread
>>2329353
Yeah... blocking.
how do i into faces without going into portrait level detail.
kinda struggling on this, dunno how i will manage to make the bricks wall.
c/c plz ?
>>2329414
you should apply and review basic perspective
yup, basic
horizon line should be between their eye level, therefore all bricks direction should go the point there
shit
>>2329427
that looks good anon. maybe fix up the legs a bit
>>2329394
your line weight shows how you dont have it configured right. im talking about pressure curves. you need to set that up to have consistent lines and when you want to apply heavier lines you press even harder. your lines just dont have opaqueness and its ugly soft.
>>2329353
Cel shading or toon shading.
>>2329457
No it fucking isn't you dimwit.
>>2329381
fuckn lol
>>2328547
>>2329046
He asked you for one of your shitty pencil drawings you daft cunt.
>>2329515
you really fucked up with the length of that arm
>>2329515
careful of making your darks too dark.
>>2329515
False detail. This is 99% about textural brushes creating the illusion of complexity.
>>2329381
>>2329514
thanks lol
>>2329549
oh yea FUCK i completely ignored it
>>2329587
It's a bad idea. Learn to draw, not take shortcuts.
>>2329589
Fuck off it was a quick value study. How's spending another 3 hours reproducing pixel for pixel detail gonna help me learn to draw? I'll learn to draw by drawing, faggot
>>2329589
Don't be retarded, some of the best painters work to give the illusion of detail without actually having to nitpick every detail. Intentionally making it harder doesn't inherently mean you learn more.
How do I composition
>>2329515
>>2329549
tried to fix the arm as best I could but it's too late now, shoulda spotted it earlier
>>2329617
This is well painted. You just need some more going on--what is the purpose of the image? Is there a story? Perhaps you can have a herd of deer that are all running to one place. Or something hunting them. Or someone riding one. Or whatever. You just need some sort of point to it, some interest.
>>2329624
Oh, that's a good idea! I didn't even think of putting more deer in there.
>>2329620
Post ref I'm curious how you fucked it up so much
>>2329630
just wasn't paying attention desu and probably coz it's 2 figures so it was a bit more confusing
and yea her heads bigger but it doesn't really matter
>>2329637
*both their heads
ah well
I didn't construct it really
>>2329617
You just did. A pale stag off-centerd, mid-step into an off-scene trajectory. Could be adventure, could be mystery, could be a dream, likely a combination of all in varying proportions depending on who you ask. Composition is determined by the message you are trying to send. If you gave us a profile of the stag and made it very small and put him on the bottom of the frame we might think of this as a metaphor for diligence, but if you positioned it so his endpoint was in the frame and we could only see his behind, the message would be a little darker. If we were looking at the stag from below, the message might be more neutral, more mysterious, like we're viewing him from underneath the surface of a lake or even stranger the earth. We get the message both instantaneously and over a period of time. Your composition has primarily an instantaneous effect, due to it's singular and high contrast figure. If I think about it a little longer I start debating if it's hopeful or hopeless, is the stag a ghost or pale and sickly. I kind of think it's hopeful because your marks on the torso of the stag are clear and clean, but the head of the stag and his antlers have a rougher textured overlayed which muddies the confidence from the torso. Selectively weathered? Arbitrarily weathered? Purely aesthetic? As a painter I see it as aesthetic, but how would a non-painter interpret the juxtaposition of the two opposing elements? There are opposing interpretations on all images and it's your job to push things just enough or too much depending on the effect you want in either direction to elicit the proper message from the viewer. Too much you're hitting the viewer over the head, spelling it out, and not enough you're starving them, boring, obscure, confusing, etc.
Interesting image anyway, reminds me of the animation for scott free's logo, which I've always liked.
>>2328813
Holy shit what. Okay..
>>2329637
Comparing the reference with your painting tells me that it's not that you don't know how to draw, it's just that you're highly unobservant, and make callous judgements about the appearance of things. There are many obviously soft and subtle passages of form that call for soft, smooth transitions in value and you chose brushes with harsh textures, often choosing to make the direction of your brush strokes opposite that of the gesture of the form, horizontal on diagonals and verticals and vice-versa. In fact, none of this reference image calls for a textured brush yet you used one anyway. Why? Just because? Do you think texture brushes are always suitable? Would you mind explaining your thought process? When you see a soft, billowing form like the flesh of the neck of the female or her breasts, what makes you think, "Aha! A chalk brush with extra sharpening filter should do the trick!"?
trying to figure out a simple design for the background that wont distract from the face too much
>>2329650
You can do it anon.
>>2329662
>>2329637
I invite you to observe the differences between just a portion of your painting and the reference. I enlarged both so you couldn't overlook anything. What sticks out to you at first glance as being the biggest difference? For me it's that you have visible mid tone strokes with hard edges in places where I shouldn't be able to even see your brush strokes to begin with.
>>2329668
Pardon me, I was recalling the hard edges made by highlight strokes over mid tones, not mid tone strokes over highlights. My apologies.
Anons, how can I improve on her face?
>>2329617
love this
>>2329671
thanks mate
>>2329670
This the ref
the turn of the zygo has always given a very hard time
>>2329654
>tells me that it's not that you don't know how to draw
oh thank god
none of this reference image calls for a textured brush yet you used one anyway. Why? Just because?
Not gonna lie.....it's literally just because.
But in fairness, I didn't really use much textured/chalk brushes, the harshness of my drawing is mostly a result of increasing the sharpness at the end. Coz I think it looks kewl.
Also the marble in this particular picture of the statue looks kinda gritty imo so I kinda just added some chalk texture on top or something
and to be honest, I knew I wasn't gonna spend much time on it so i went for >muh style/experiment
>>2329654
and that was a good crit, thanks
I'd say I was unobservant in this because I haven't copied a picture in a long while
>>2329688
>>2329690
How long did you spend on it? Did you know how long you were going to be given before you started or did you decide while you were painting when to stop? In all fairness I missed a crucial point which is that much of your inaccuracy can be explained by the time given to you to copy. If you had made that painting in 20 minutes, I would be impressed, but if that was several hours of work I would revert to my original criticism.
>>2329345
You can go far kid.
>>2329696
under 2 hours I think, I didn't know how long exactly I was gonna spend on it because I didn't give a shit either way if it came out good or bad, it was for fun and kinda relaxing
but yea I'll tone done on some of the edges next time
>>2329708
down*
>>2329595
>implying you could reproduce it that well
Fuck off yourself. Enjoy being shit.
>>2329711
hahahahaha
yea I am implying that, stay mad
>>2329716
>How's spending another 3 hours reproducing pixel for pixel
Sure seems that way.
>Stay mad
You're the one that jumped to swearing and insults dude, not me. Seems like you're the one that "got mad", nice high school retort though I guess.
>>2329718
>you stupid angry faggot?
So calm.
>>2329644
I like the way you put that. I guess I had some design and composition decisions going into this piece, but you really cemented my thought processes (even if they were subconscious) and arranged them into words. Again, I'm glad you took the time to write all that out, man.
>>2329721
>You're the one that jumped to swearing and insults dude, not me
You're the one who came up the most retarded pathetic excuse for a crit for no reason, probably because you needed to bash on someone who could use brushes more effectively than you
>>2329723
genuinely, I meant to ask that in a relaxed calm collected tone.
>>2329729
You only see it as "retarded and pathetic" because you disagree. Either way, no excuse to act like a butthurt baby.
>you needed to bash on someone who could use brushes more effectively than you
Yes I'm sure I'd find it equally as difficult to click on an icon, and then scrawl it around a canvas with complete disregard for technique...
>>2329729
>genuinely, I meant to ask that in a relaxed calm collected tone
I guess tone is something you understand as well as value. Heh.
>>2329743
I see it as retarded and pathetic because it is, ask anyone, you're just wrong. That's why I told you to fuck off, because you shouldn't be giving crits until you can give some useful advice and not pseudo-intellectual bullshit pulled from your ass
>False detail. This is 99% about textural brushes creating the illusion of complexity.
lmao read that again, you're so full of shit. I was genuinely confused about whether or not you were stating the obvious or trying to tell me I'm doing something wrong while trying to sound like you have any idea what the fuck you're talking about, that's why I gave a neutral response to be safe.
>>2329756
>>2329756
If you're doing a value study as you claim to be. Why do you need to be using textural brushes at all? You're the one that doesn't seem to know what you are doing dude.
There's nothing "pseudo-intellectual" about it. What I said was true. If I'm "stating the obvious" as you put it, then the information can't be false at the same time, can it.
You've since posted posted the reference and comparing the two illustrates the point even more concretely. It shows you weren't really even observing the tonality of the reference image, and just hacking around the place with different brush types needlessly. If you want to fake your way to pretty images go ahead, I'm sure you'll be adding chromatic aberration soon enough too. But your underlying fundamentals and values (both literally and figuratively) are junk.
I didn't really give you a "crit" I made a quick note of something which is detrimental to learning. And it shows.
If you want to waste your time adding superficial spatter and textural marks to a piece because it "looks kewl" you go right ahead. It's no skin off my nose if you don't learn shit or improve from the time you've spent.
>>2329795
I didn't say what you said first was false, it was you who thinks it was a "bad idea" to imply detail, which is stupid
and that's just your shit opinion, so yea fuck off
>>2329795
if you're only able to study values with a hard round brush then you're just shit desu
>>2329802
I didn't say anything about "implied detail", I said "false detail" there's a difference. Something which you obviously don't understand yet. Faking technique is not the same as using it properly.
You literally have brush marks all over the place that don't correspond to pretty much anything on the figures. They don't indicate curvature/landmarks/shadows/highlights. What have you made them for?
It really isn't just my opinion though, is it. I'm not even the only person in this thread who noticed it:
>>2329654
>>2329668
This guy (I presume it's just one) picks you up on the same issues too.
You got all butthurt at me though, and have acted like a salty child since.
>>2329816
Nonsense. If you need to rely of superficial effects and textures to do a simple value study, then it's you who is shit I'm afraid.
Anatomical study.
I'm very much a beginner, obviously. Previously only ever really done anime type shit.
It progressively started to look less and less like the reference and I completely fucked up the lips so I gave up for now. Gonna revisit it later, maybe.
Any thoughts?
>>2329846
You went into detail way, way too early. Don't pick a spot and try to duplicate it. Instead start by finding landmarks for the entire image and lightly sketching those until you have something with the right proportions. This can just be simple guidelines or measurement ticks, but the key is to not make them into curved, "final" lines. Once you've done that, then go through and find your darkest shadow masses and paint those, again with no detail, just work on the big picture for now. Repeat with the halftone shadows. Then again for the highlights. After all that, then go through and render details.
Basically, read >>2329846
>>2329846
i think you should be posting in the Beginner thread
>>2329888
hes not bad enough.
Lol I can see this board is usually for helping people who can actually draw so this should be easy peasy lemon breezy
Is it just me or is there something wrong with these shoulders? and with everything else?
Also how do we feel about weird helmet guy having a katana/lightsaber/spinny hammer thing from the force awakens?
>>2329896
that would be useful if you could actually draw i suppose
>>2329892
Not him but being in the beginner thread isn't about being bad it's about learning to draw well. From what I'm looking at, it looks like that anon is trying to learn only by sight copying and while sight copying is good and necessary, he really should also learn about construction and drawing through and building up from a sketch or gesture. I don't know if they go over that sort of stuff in the beginner thread but if they do, he could benefit.
>>2329904
yea I'm not an art student or anything I just started drawing with a little intuos pretty recently. Any advice bits on a better way to 'construct' figures? because at this point it's all "no way is his arm that big" and "left foot goes over here." etc.
>>2329910
Well learning construction is probably the hardest part of learning to draw, but it's the thing that unlocks the door to being able to draw anything. Basically you start off trying to draw 3D shapes in a 2D plane by drawing guidelines for all the planes even the ones you wouldn't see, so you learn to think of the entire object instead of just the surface area facing you. You practice drawing them from different angles until it's easy, then you apply it to objects like cups and chairs, then start building on that with perspective or foreshortening principles. At this point it's usually much easier to start learning anatomy or any complex structure because now you don't have to rely on trying to match it 1:1, you can build a base and use the ref to fill in details. It takes a long time to ingrain into yourself though, can't lie. I think ctrlpaint.com has some videos on the exercise, Proko would probably be good too.
>>2329918
Thanks for the great reply dawg. I try to do that sort of thing all the time, just didn't know it was called 'construction'. I was hoping for something more specific to human anatomy, like constructing shoulders and what parts move how (drawing-wise) to create different poses
>>2329921
STICKY
LOOMIS STICKY LOOMIS
>>2329923
>what
>>2329928
fucking newfag stop greentexting if you dont know how to use it.
read the sticky stupid
>>2329921
I figured that's what you wanted to know about, but honestly I don't think that kind of breakdown would benefit you, I don't think you're at a point where you could execute it. Maybe someone else will try and explain more specifically how to construct figures on a more advanced level, but this is where it starts. This is literally what I started constructing figures with, these simple geometric shapes. I tried the more advanced stuff, but it never was useful to me until I had a firmer grasp on drawing in general. So pretty much this is the answer I feel most comfortable giving you, but if you hang around someone will possibly take time to explain more or you'll see someone else getting the explanation, but I don't agree with giving you that information at this stage, sorry.
>>2329928
I'm a newfag and I ain't ashamed of it, educate me asshole-man
>>2329931
Oh yeah? what level I gotta be? I'll never draw the things if you don't teach me sensei. I'm ready
>>2329935
You'll get there anon. My recommendation is that you keep doing sight copy practice and build up your observational skill that way, then practice with simple forms. Go ahead and push yourself to draw beyond that, that leads to improvement too, by no means should you settle for a snail's pace. More than being taught things, the most important part of learning to draw is just drawing. Trust me, that alone is everything you need. The less you worry about finding some magical method, and the more you just focus on drawing as much as you can in whatever form you can, the better.
>>2329939
Yea I feel you. However 'just drawing' i think is what's holding me back. I do a buttload of landscapes and fantasy illustrations out of my head that I paint the crap out of with what I'm proud to semi-confidently believe is an excellent sense of color, and people tend to love them. But I want to start drawing people without making up all their features as I go or hiding a lack of anatomical accuracy behind style, but the things I tend to draw are not easy to find pose/expression references for.
You assumed earlier that I'm all sight copy. I actually don't do any sight copy at all. I just make stuff up. Which is why I'm looking to learn more about anatomy, so I can sort of generate poses in my head.
...but of course, the art-student-ly way is to draw things I can see until I can draw things I can't, isn't it? so I should just quit my habit.
But that's lame
help with anatomy and what to do with legs
>>2329375
You are why I visit /ic/
>>2329751
Lol I cringed when I read that insult. That was some top tier autistic shit right there.
>>2329955
same person ^
also taking requests
This work is eating me alive.
Give me some advice plz
>>2329953
>But that's lame
Maybe, but that's the answer. It's the "42" to art's biggest question. If you want to draw invented things that look believable, the only way is to learn to draw things believably, and believability is measured by putting our drawings up against real objects for comparison. Especially if you want to do imaginative work, you will have to learn construction from a basic level up, since if you're inventing something you won't have a reference to guide you towards making it believable. Anyway I didn't mean to imply I assumed all you ever drew were sight copies, just that it's the only way you'd been doing studies. Sight copying is good, and will be crucial for learning advanced anatomy, especially if you ever take a life drawing class, so practice it, and practice construction too. I gotta go to bed now though anon so godspeed.
>>2329974
Idk but i feel like you rushed it by getting to the painting stage practice anatomy and poses and how muscles move with the body, the yellow guy is pretty good the face should be painted too.
the robot guy:
the tea looks out of place and the arm on the left does not look very "3d"
the groin: theres a thing on it idk if its supposed to be in the front
>>2328547
from the Nibru thread, but that shit is more radioactive than chernobyl right now. My version.
>>2329988
never ever again
>>2329988
>the groin: theres a thing on it idk if its supposed to be
It's a tiny rocket.
>>2329964
Oh no, not le cringe! You're trying too hard. I'm sorry you can't think past the level of the cliché insults you learned online.
>>2329617
Dude. Blog?
>>2329824
yea, and read my response then put 2 brain cells together
>If you need to rely of superficial effects and textures to do a simple value study
honestly just shutup, you're an idiot, I don't 'rely' on 'superficial effects' because I hardly ever use them, you're literally just making shit up on my behalf because you're a dumbass and so desperate to sound right
I'm drawing poses and body parts in order to improve, please critique this one. Is the head a little bit too small? I'm not sure. I'll post the reference picture in the next comment.
>>2330170
>>2330101
nah it was pretty cringey I was so embarrassed for you I didn't even wanna respond to it
>I'm sorry you can't think past the level of the cliché insults you learned online.
Oh god I just fucking cringed again, yea man I wish I could come up with hilarious insults as witty as yours. Lmao you're such a loser (there's another highschool insult for ya but it's true)
>>2330167
I've looked at your work and read your responses, they don't invalidate anything I've said.
How can I tell what you "hardly ever use" that's the only image I've ever seen of yours. It stands to reason it's the only thing I'm going to comment on, genius. I haven't made anything up on your behalf at all.
You're the one saying things like:
>if you're only able to study values with a hard round brush then you're just shit
That's an example of something completely invented.
>so desperate to sound right
Says the guy continuing to argue, and make silly little jibes endlessly. You're projecting.
I'm sorry you got so defensive and butthurt, must have hit a nerve.You literally have nothing to counter with except insults though. When it gets to that point, you should just stop, as you're only making a fool of yourself.
>>2330172
>I was so embarrassed for you I didn't even wanna respond to it
Is that why you keep responding?
At least we now know you only have a high school level mentality, it explains so much.
>>2329888
Alright, I'm sorry man!
>>2328997
what the absolute twat is trying to say is that it doesn't look like she's resting her weight on the hand that touches the ground. Specifically, her left shoulder should be more raised (just try taking the position yourself: it's always a good idea cause it makes you feel the weight and the force). Of course anon won't tell you that prolly cause he's a woman who is mad at you for drawing hot grills
>>2330180
first response was someone else
loser
>>2330180
Would you both shut the fuck up with your catty bickering? Your egotistical shitflinging is just making both of you look stupid, and you're both trying to get the last word in.
>>2330228
>Keeps responding.
>>2329955
blog?
sketchin from mem on the right, had to reference large 3/4 cat head.
>>2328905
sucublyad, you fuckup her face horns, and she is dead shell, whel as always.
>>2329672
erase the mouth and construct it and the cheeks with volume. The mouth seems too high to me, but that should be solved by constructing properly
>>2329846
Well, I scrapped that first version from last night and started over. What do y'all think? Am I on the right track this time?
>>2330391
>Critiquing Elvgren
kek
>>2330415
You made more progress in one night that most of the nitwits on this board make in a year.
>>2330431
Yourself included?
My latest thing. working on pushing values more
Is it coming along?
>>2330431
true, most are never going to draw the bitch from star wars this year.
>>2330453
Not too well at all anon. Your values do not give a feeling of volume. The facial anatomy is awful (especially around the lips) the car is almost passable, but you need A LOT of practice with heads.
>>2330453
looks pretty awesome. you're killin it with the hair. Try pushing their mouth/noses up more, and making their eyes smaller. Looks like you're making the features too big and too low.
>>2330433
Yup.
>>2330460
you ever hear of the compliment-criticism-compliment criticism sandwich?
>>2330457
>Butthurt lack of progress detected.
>>2330464
>implying anyone on this board knows how to give proper critique
>>2330431
Really? Thanks! So I am moving in the right direction, yeah?
>>2330457
Probably not, as there's only a few days left in it.
>what is light source
Ended up accidentally forgetting to save the .Sai file so halfway through I just had the png to work with. I noticed the right leg is off and she looks kind of unbalanced. Any suggestions on how to stop sucking at legs? For some reason I really can't wrap my head around how the hips/pelvic area works even though I've been actively trying to study that shit.
>>2330453
Anon, this is awful, you should be worrying less about value right now and more with studying anatomy, because this is a mess of symbol drawing.
The gigantic flat retangular heads that look like some cubist shit;
the nonsensical muscles on their arms, that maybe are folding on layered clothes (?) but read terribly;
that tiny deformed claw hand on the girl's back;
the out of perspective car;
Values are the least of your problems right now.
>>2330461
Stop.
>>2330464
Are you op? Because there is nothing to compliment
>>2330461
thank you. I felt the heads were a bit squishy looking but was not sure what to do. I will edit the mouths and noses for sure
>>2330465
WHAT LACK OF PROGRESS?? I'M NOT BUTTHURT
>>2330491
>>2330487
>>2330460
Bitches be like "this is bad, begin by learning better" and I'm tryin' to help the poor guy figure out what to actually do. The critiques on this board are like teaching a child to do Linear Algebra by saying "no" whenever they don't do linear algebra. Help OP do linear algebra.
>>2330516
>Help OP do linear algebra.
OP isn't paying attention in class and isn't doing his HW.
>>2330522
OP came to class and asked questions. They weren't the right questions, but I'm giving him 100% participation
>>2330516
You won't help anyone complimenting them their mistakes. People don't come here to hear about how good their shitty drawings are, if you want praise for mediocrity post on facebook. We are here to tell eachother what sucks about our shit and what to study to get better.
>>2330415
Leagues better, nicely done anon.
>>2330543
>We are here to tell eachother what sucks about our shit and what to study to get better.
Most people here cut out the middle man and just say "it's shit."
>>2330543
good point, anon. Here's some reddit gold for your excellent response
>>2330550
Thanks, man! Did the eyes but I'm probably gonna end up redoing them, they look way off to me.
>>2330567
Is it just me or does this girl have a unusually square jaw? you've rounded it out quite a lot, under her ear. Maybe make that part of the jaw a bit pointier?
Posting today's quick sketches.
5min
>>2330588
30 sec
>>2330588
hipster fag gtfo
>>2330591
1min
>>2330592
do you even pixelovely?
>>2330593
1min
>>2330598
2min
>>2330599
2min
>>2330603
2min
ech.
>>2330177
lol fuck off
Just started, critique very welcomed
how can I make a ghostly material?
>>2330680
Low opacity + color dodge?
>>2330625
>Proving the point.
>>2329345
Did this other view using Android sketchbook. I think the pencil tool here is a bit better.
>>2330693
>being a tremendous faggot ;)
>>2330717
damn, her wrist is double jointed huh?
>>2330721
>being this butthurt
>>2330744
>using the word butthurt unironically
proves what a faggot you are, that's why no one takes you seriously
>>2330717
whos that hand is that? it can't be hers coz it's too fucking big and simply impossible to be in that position
>>2330717
are you drawing statue of liberty?
some studies from my favorite game
>>2330751
>being this butthurt unironically
>>2330781
maybe if you say that a couple more times I will be :^)
>>2330785
>the lady doth protest too much
Where the fuck on the floor are my cast shadows supposed to go for these three mother fuckers
>>2328547
I'm studying colors, I'm drawing this based on an Antonov drawing
How's it going?
>>2329401
draw the top eyelid, you don't have to draw both top and bottom outline of the lips, implying it with values on top lip and under bottom lip usually does a nice job. And some shadow on both sides of nose ridge so that the face isn't so flat
help. Its droope but i forgot the r. U know, the cartoon dog
wips thoughts?
are more people posting on /ic/ now it feels like these threads fill up faster than they used too
>>2330904
looks really good. i'd like to see you flesh out more drawings with some rendering. would be pretty sweet
>>2330680
tried color dodge but it just make it saturated and bright, I'll look for some slime tuts tomorrow as it might help for translucent effect
>>2330894
blog?
>>2330926
I actuality need some help
>>2330923
Looking great so far overall bud. At first glance the sword looked a little off-but after looking a little closer it seems it's pretty negligible. Looking forward to seeing it when it's done. Keep it up.
>>2330274
blog? what?
Some sketches of people from today (both studies and imagination)
>>2330821
i like it.
>>2330979
nice heh
is that bradley martyn?
Whos the asian babe?
>>2331005
The guy in the middle is from a /fit/ current body thread, and the "asian" girl is actually a white girl that I made up the face for because I didn't feel like drawing hers. Hope I didn't disappoint you too much (but you can have the reference image if you want to draw her).
Picked this sketch again but dropbox made a mess with some of my files, So I had to work from an earlier than expected version.
Anyway, I think left one looks better but I'm not so sure.
work in progress
Strawberry Icecream
depicting a traditional Korean beauty
C&C welcome
>>2331092
I think you are good enough to make your own threads.
>>2331094
Thank you very much! Such encouraging words from an anon! You rock :)
>>2331082
You're going to be the next Kr0n or Sakimi someday, I know you will and I cannot wait to see the massive butthurt that would ensue here.
>>2331082
i liked you better without that gay trip
>>2331096
He was being facetious. It's what illstrat said in his latest thread.
>>2331082
>tfw you'll never paint like this
>spend all day on a portrait photo study
>it's muddy, inaccurate, and total dog shit
Not sure we'll all make it
>>2331125
Change your process. Focus heavier on blocking in major solid color shapes, lights and core shadows. Careful when blending afterwards to not overdo it.
>>2331145
I'm still learning just the basic process but I'll try to focus on that a lot harder next time. I would say as a study, the point to learn being...I feel like I learned a lot. Just man, I can feel that gap.
Still not finished with this but still.
>>2331154
The point being to learn* Holy fuck.
Also it looks so much worse up close aaaaa
pls no bully
>>2331104
Thanks anon, I'm not sure if I could ever match them but I will try to reach my best, you can count on that.
>>2331109
Sorry but it made no difference
>>2331125
fwiw I still need to spend days on a photo study, I guess I'm just very patient, stubborn and like rendering way too much.
Anyway please keep at it, I know that feel but it does get better, try working on grayscale only for a while that helped me tremendously.
>>2331125
>wanting to paint like firez
He's pretty dogshit too. Aspire to greater.
>>2331163
I just aspire to a painterly look where I can paint large pictures of pretty girls in pretty landscapes doing cool things.
>>2331170
Also mecha in space scenery but the angular and solid designs of a robot seem much more unforgiving than flesh
Trying to teach myself animation. Also my first attempt at pixel art... It's kind of getting there.
>>2328682
I really like this. Do you have a blog?
>>2331185
Thank you anon! Unfortunately I'm kind of in between blogs at the moment.
Making some fanart... Bg obv not done. Figure is in charcoal... Any advice?
Anyone here does similar concept art? Where to start? Does one just studies landscapes? I have only been doing portrait studies and I am not bad, but This is what i'd like to learn.
>>2331352
post your own work here, newfag.
>>2331352
wrong pic
>>2331231
I really really like this, anon
>>2331354
oh shit wrong tab.
Also, only newfags use the term newfag.
>>2331352
>Does one just study landscapes?
https://www.youtube.com/watch?v=piKV5nXL-C4
Sboobiest of skeletons may pillage "safe" Muslim town up in the mountains. R8 m8's no masturb8
>>2330608
>not totodile
>>2331180
It's better than most "first attempts" at pixel art, but still it looks like you just drew a picture free hand with pixels. Your lines are all jagged, some pixels look deformed, like you drew most lines 2 pixels high, but some times you use only 1 pixel, and then you get that ugly half pixel look most people who are trying to cheat on pixel art get.
Here is a great tutorial by the guy who made Spelunky:
http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial
>>2331386
totodile is a bro, but cyndaquil took me through silver lol.
>>2331381
Update.
>>2331231
reminds me of klimt, really nice. Do you paint?
>>2331154
beignner thead m8
>>2331492
>tfw still a beginner after a year
>>2331494
try harder cunt
We'll all make it
>>2331427
Awesome, thanks for that tutorial link. I definitely just went free-hand with a pencil tool.
>>2331125
why can't we just die anon?
I'm never satisfied with my pieces, but I feel like I really robbed this piece of its potential with my color choices and saturation/contrast levels, and weird BG.
>>2331691
Her lineart, if it helps anyone to help me figure out how to get better at pulling out the best parts of my scenery and characters.
tryna bust out as much character design as i can
is there anything that strikes you as off right off the bat? I know it's derivative and bagbosse-y
>>2331846
The right side of their face kind of confuses me. I'm not sure what I'm looking at there. I'm seeing 'eye that's a different shape'. As I stare at it I'm starting to think it's actually a monocular helmet with an embedded camera, but it's hard not to think that left side part isn't an 'eye-hole' given the positioning.
The chest armor also seems to have its pecs very low, as proportionally that line is about at your character's navel. If they're not bumps to show where the pecs are, I'd recommend pushing out that form and making it more 'diamond-like' so the shape you're trying to describe is more obvious.
Beyond all that, the only thing I'd say you should be really concerned about as far as character design goes is that it doesn't seem to have a firm 'theme' to it. All the elements are kind of isolated and don't show up elsewhere. Take the furred shoulder pad, for instance - there's no fur or leather elsewhere that I'm seeing and it seems rather juxtaposed against the 'future style helmet'. I'd almost expect that if they're using fur there they'd be fur-lining the joints too.
Just my opinions though.
>>2331691
She don't fit right in that background. Make it a cave or something going around her to make her the centerpiece.
>>2331875
I might consider it though there aren't really any 'caves' where she lives (swampy, sparsely-populated, tropical area)
Why doesn't she fit in though? Is it her pose, her scales, the colors...?
can someone help me with the composition before i go too far? grey are still there because too lazy to crop
>>2331888
Not entirely sure what's going on in this pic. I can see the one figure jumping into the scene with... a bow I guess? I can't make heads or tails of what they're stepping on. A ...spider maybe? If you can describe the scene I might be able to help more than that.
>>2331867
thanks man, really strong much needed feedback. I mean, I was just trying to churn out as many characters as i could, didn't really think about how things worked together. I guess I tried to justify it as I went along, like maybe the fur is a trophy from something he killed. that being said, I will take all of this on board, thank you very much.
oh also the weird "chest" drop is intentional, that is the way it's shaped, i noticed that too.
>>2331892
filename.
I'll clean up the lines a bit and repost (in a smaller size, as well)
>>2331916
Of course, anon. Feel free to keep posting. I'll continue being here until I feel like I've gotten a good direction to go from the feedback on my piece.
NEW THREAD >>2332107
>>2331078
lmao fkn joocy, thatll do brah, that'll do, my thanks
>>2331231
Neat. Kinda looks like something Hausner would do
>>2329427
hah! I know the reference you used, some warrior girl with two swords right? walking forwards!
just got a tablet. this is my first digital drawing :)
>>2333260
resized
>>2333263
ChickenScratchlumpychin.jpg
something is really wrong with my pic, doing it for a kind of large scale secret Santa art exchange but something's off... any help is appreciated!