Last thread: >>2311881
Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>dA /ic/ group :
http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8
>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/
>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
>>2315154
Firez pls go
Hey look! Imgur/reddit is meming your memes?
http://imgur.com/gallery/gm9VO
So is the era of counter formalism about to begin?
https://alexeytchernychev.squarespace.com
Any suggestions?
beginning stages, anything too glarey?
Sorry for the photo help me to improve this
>>2315276
you are 17 ? fucking crazy...
>>2315285
What the fuck's going with the neck
I tried to address all the issues I had with it previously. I might call this one done for now though. Really pushed myself to try to finish it.
>>2315285
need to simplify ur shape language bruh
>>2309023
I guess he looks too red in the end? I was trying to get the colors to look like Sargent's style but couldnt get the yellowness in there like in the end.
>>2315276
lol i need to work harder
havent finished putting inks on this yet, i know its not great so i wanted some crit on this...
Heres a sketch, please tell me whats wrong with it before I continue, Danke.
Should I change anything else? would any of you consider this "good"?
>>2315276
Looks great if its in a comic book, but too sketchy as a final piece
>>2315397
These night scenes with black on sky style always cause a cool effect, its like cheating, I see the indie devs noticed
>>2315406
Good as in terms of apparent skill level? No. Better than the average person can draw, not skilled or appealing enough to be called good imo. I wouldn't say you should change anything more though. From what I can see, you just need mileage. You need to churn out some sketches and studies as fast as possible. That'll help you in the long run way more than investing more time in this picture.
>>2315410
Thanks for the feedback, do you think speed is more important than accuracy? I always thought it was better to make a few drawings with the most accuracy you can than many sketches
>>2315416
not that anon but fixing a piece for hours can only teach you so much. You'd be much better off doing shorter sketches, as in 5-20 minute sketches and leaving mistakes as they are and just learning from them.
You'll become more loose that way and learn how to emphasize the most important lines and leave out excessive detail. Also your workflow should become much faster that way which will help a ton in the future
>>2315426
I always started my day with a 30 min sketch and then went on to work on these "big pieces", full colored illustrations that took many hours to complete.
One thing I realized is that I hated doing the sketches, because I always felt anxious and they mostly ended up pretty badly, now I feel like I only hated them because they forced me to think and try to figure things out fast, while my illustrations were like a marathon, I just put a lot of effort into them and that's it. I do think however that focusing on the speed itself may be dangerous because you may lose accuracy
>>2315325
thanks for the red line
progress on going about adding a background and im simplifying shapes
>>2315447
Looks interesting, to bad you did it digitally in the worst program there is
>>2315453
pretty good, what did you use?
Please point out everything you can think of.
I'll be working on this for a while.
>>2315467
pedophilia and boring expressions :^)
>>2315469
Yes!
This is all shockingly intentional, and it's good that the pedophilia aspect gets through. The boring expressions are something I'm unsure about: should both the boy and the girl be shedding angry tears instead, or accepting their situation as an inevitability, without seeing flaw in it, hence the boring expressions?
>>2315459
Water colour pencils
>>2315467
Dude on the left have two left hands
>>2315471
Kill yourself you damn peado.
>>2315337
Try moving the redder values down to the nose area, and add some yellower ones to the forehead
>>2315394
The left leg looks really broken
>>2315487
it's way too bright and cheerful to be 'gross and oppressive'
>>2315292
why the fuck would you even do that?
>>2315292
you can improve by not taking grainy pictures of characters you made on your Wii
i was gonna make it a reg painting of a girl but i decided to fuck her up instead
>>2315626
forgot to resize lol
>>2315416
It's >>2315410 now. No way, accuracy is my mantra. Speed comes naturally as you build up memory by studying. Unlike the other anon, for your skill level I wouldn't recommend such short sketches, I'd say spend at least an hour trying to recreate something from reference, then try drawing it again from memory, spending less time on those most likely, but really the time spent should be the time it takes you to feel like you've gotten it right. If it doesn't look right, start over. In between these do lots of imaginative sketches to make sure you're still practicing construction, whenever you can find the time. But always focus on accuracy, even drawing from imagination. If you can draw a box so it's not dented or off perspective, all your shapes should have form that convincing and solid. It won't happen right away, just strive for that.
weak op, op
>>2315716
ur mums anus is weak tbqh
>>2315544
I'm trying to find a good spot where I can keep the misleading appearance of children's toys at a glance and still get to something distressing when you have a closer look. Mark Ryden's & Katja Tukiainen's works have an uncomfortable but candy-like effect that's similar to what I'm looking for.
Still editing everything. I'll try out more sickly color schemes if I have to, though I was hoping that I wouldn't have to rub the gritty in the viewer's face.
>>2315718
I won't deny this
anything terribly wrong with it before I continue?
>>2315726
Pick better artists to emulate.
>>2315742
i'll take suggestions if you have some.
>>2315458
i see, i have one canvas here, ill try something
>>2315726
Will you forgive me if I point out that the stairs in the second image make no sense at all? It is at the same angle as the house and the horizon, therefore useless.
>>2315758
Nothing to forgive you for, that's a neat way for checking if there's any point to some stairs.
I'll be working on them more first thing when I come back home tomorrow, thank you!
>>2315726
>Katja Tukiainen
Cancer, just no. Her comic is horrible.. she cant draw for shit.
>>2315739
Is that cropped or is there more to it?
>>2315768
that's all of it.
>>2315438
Dont polish a turd. You didnt fix any of the problems.
It lacks understanding if form, and all features (like the neck) are all wonky.
Try study loomis and hampton head construction. Check azaro heads too and seriously try to understand it in 3d
>>2315774
Oh. It's nicely rendered so far, but the cropping/composition is really nagging me. It feels it's just a piece of something and not a complete piece.
It looks like too cramped up. The horns get cut annoyingly and the hand is weird there.
>>2315776
yeah, that makes sense.
I started with the head and worked outward without much of a plan, which is probably why it looks as cramped as it does.
>>2315774
used a hard + dry brush with direction?
>>2315805
yes and im assuming the angle is set to direction?
>>2315809
correct.
>>2315285
are you using a reference for this?
Not a submission or a critique, but I did a siterip for myself of the figure drawing site in the OP a while back.
The models are just 36 separate JPEG renders in a SWF container. So the siterip is 100% directories full of stills, renamed for standardization / sanity.
Y'all want that sort of thing?
>>2315822
480x480, i should mention
>>2315822
this is gay
>>2315828
are you 12 or just brain-damaged
>>2315832
its not just him, but this is definitely gay.
>>2315822
Too bad his muscles are so huge and cartoony that drawing him doesn't even count as study
>>2315835
makes no sense to say, pulling out all the views for separate viewing either has utility to you or doesn't
"useless" makes sense. "hurr durr gay" doesn't.
>>2315843
wtf are you going on about? let me spell it out to you: the model and pose is homosexual af.
>>2315841
There are 1130 models. I picked a folder at random for the screenshot.
>>2315325
>>2315438
>>2315819
ye, but not planning to stick with it too much. was thinking about changing the gender, adding in an arm, ect
>>2315845
consider the possibility that you could refrain from saying inane off-topic bullshit and save everyone whole seconds of life
c/c plz ?
>>2315863
you could consider the possibility of not responding to it, smart ass.
>>2315447
killyourselfalready so tired of seeing your crap
youll never improve ive lost hope in you faggot-chan
>>2315869
Way too much to list, but could start by studying how the deltoid and pecs connects to the arm. The big guy appears to have his deltoid attach into the middle of his biceps, which is pretty ridiculous. You have drawn the upper arm in the wrong direction.
Gonna tweek the person a bit, I know the lighting is off. Anything else?
>>2315366
I like your line and shape confidence. Maybe a tad more black on the limbs would be required.
>>2315774
Here is a composition rule that may help this pic quite a bit. If you want eyes to follow you around a room have one eye dead centre of the picture and the other left or right of it. It will also make the picture less croppy looking
>>2315863
i think you're lost, forums are that way.
>>2315822
I'd be very grateful if you could share this, anon.
>>2315860
I laughed allowed, sorry.
>>2315869
I think you should go to the beginner's thread
>>2315154
>>2315915
Her face looks like annoying orange
>>2315919
I did not noticed that fruits could get annoyed.
>>2315912
No laughing allowed.
>>2315882
>Character has no weight, looks like they're floating above the ground.
>No damage on clothes despite setting/blood stains- nothing on weapon either.
>Blood is way too pure in colour
>Face way too flat and doesnt match the style
apply yourself fuccboi
>>2315952
all it needs is a caption
>>2315869
Better than the first version, but I kind of like the second version more (or rather, I like helmets and the splashes of red).
I'd consider the second version to still be a thumbnail, and not the completed plan. You should still explore many different approaches to narrow down to the best possible illustration for the scene. More on thumbnails here: http://pastebin.com/fZM8NdBr
I tried my hand at it, trying to preserve what you were going for. I was mainly focused on composition and pushing the perspective. Though it's not super successful, it might give you some ideas of how to approach this.
In mine, I didn't give any attention to setting believable lighting, and I'm still not satisfied with his left fist.
Once you settle on a winning thumbnail and sketch, you should definitely consult/make references to get everything in place. You could photograph yourself with a timer set on a low camera angled upwards. You could build a simple maquette using clay or even foil. You could even arrange cubes in a 3D program as a stand-in for all the major masses (head, chest, pelvis, upper arm, lower arm, hand, etc). When making the references, you can even play with the lighting so that you'll end up not only with a reference for anatomy/pose/perspective, but an overall plan for where the lights should fall as well.
Keep at it. Don't be afraid to set it aside and do some quick studies aimed at anything you currently find difficult with this specific piece.
Could i get some critique on this?
I don't really know what i should work on to make it look prettier.
>>2315895
thanks anon. will finish inks then.
>>2316004
the mouth
>>2316004
Please don't crop it at the neck anon.
Most came from my head which I know isn't good but she was based off of Italian Renaissance paintings.
>>2315972
you should try to make a non-stupid looking pose for once, it's not wrong but burn your inspirations of women posing like idiots
make them alive, doing something, feeling something
And you should think on improving those samefaces, you always rely on the same features
If you really mind improving the value behind your art you should care about that
>>2316055
Exactly, Jesus Christ. Why is this comic-book-like style replicated by everyone. Diverge from everyone else's shit. How cant you get upset that they always have the same little symbolized look on their faces?
WIP
still practicing with oils
Hi, I'm Photostudy
I did a Hoogz
>>2316114
its pretty
About 2 hours, give or take.
>>2315871
i'm sorry
>>2316114
Like the softness, but I think it needs a focal point. My eye doesn't really have a place to settle when I look at it.
>>2316147
i rooted for you from the start nigger-san but no improvement in a year makes me just sad
>>2316155
i understand, don't be. there are may other here and there that are improving
>>2315956
thanku papa
>>2316143
cant tell you how shocked i am to see someone not paint with opacity.
I'm seein alot of photocopies in this bread
where's the stuff from the imagination peoples
anyways gotta weather this guys armor more more rust more cracks blee blah blah ect ect
movin slowly so very slowly
>>2316194
youve been working on this for so long and it looks like shit
>>2316198
insert meme face
>>2316194
Imagination.flv
>>2316194
wow such imagination
a still skelly in armor with a sword lunged into its chest
much creativity
>>2316220
>>2315970
thanks a lot for your help and your concern anon, i appreciate it a lot
>>2316223
fuck you cunt i think he's doing fine
nice shitpost 0/10
>>2316183
are you autistic
I guess i'm done with that shit
>>2316143
i really like it
did you use a ref?
>>2316147
new monet
So I feel like I know something went wrong here but I'm not sure what. Is this what you call "muddy"? I feel like there is something missing in the value.
>>2316143
Nice. Reminds me of Adam Hugh's or Lee Bermejo's Harley Quinn. Do you have a blog? I like that style.
>>2316147
If tjis was an oil painting it'd be nice
>>2315154
Testing.
cuck baka desu senpai
Tell me I'm pretty.
>>2316522
Pretty for a potato maybe
>>2316545
kek
I'm reading through keys to drawing, still in the draftsman chapter.
I'm sure I understand the reason I'm studying draftsman work, but I'm having a few problems. Firstly, I'm finding myself lacking confidence in my lines, causing a shaky hand and fucked up pressure gradients. Any tips?
Also, I've marked in red various problems with the "project" and I was just looking for an opinion. Should I be critical with my work as of now? It feels like an important underpinning, and in order to improve I should gitgud; but I see these things and feel a little worried, as though I'm potentially poisoning my knowledge, as if I should be better at it for some reason.
>>2316586
six fingers
>>2316586
stop
quit digital and do traditional until u get good
looking for feedback on this wip, I'll have to color and work on details from now on
>>2316147
>>2316631
quite nice overall, but there is something wrong with the torso of the woman, on our left. It's like it's flat, like she doesnt have a back or something. Same, the shoulder on that side is too much frontwards.
I think the crouching guy head is too big, too.
Also, how do you greyscale to colour? I've tried one time with a simple overlay and it looks horrendous, lol.
>pic related
>>2316652
I see it now on the lady, the head of the guy crouching might be too, will try fixing it
>how to color
No fucking idea, I've not learned yet to do it properly from grayscales, but I'll just push it till it's decent just overlaping layers, you shouldn't try to do it all in a row and only in one layer on overlay, that's not going to allow you too many things, i'll probably do that as second step after coloring all
>>2316636
Do what ever you enjoy more. My art got exponentially better when I went digital because I can paint for hours in photoshop for fun but with graphite I have to force myself to draw for 20 minutes because the medium is frustrating and messy.
Some morning practice. Still learning how to draw the face in general. Can someone give me some tips on mouth, nose, and hair?
>>2316652
Take the layer you picture is on and duplicate it, put the duplicate layer on top of the original and set it to multiply. Now in between those layers make a new layer and you can scribble some colours. That is just for a quick colouring though, colours are tricky and you have to plan everything out since they all respond to values differently. Yellow for example only exists in high values while green can still be green when you have it next to black.
>>2316664
is this a joke
>>2316667
I'm asking for tips you fucking nigger
>>2316664
stop drawing animes
>>2316673
post your work faggot
>>2316466
I post my stuff on vetyr.deviantart.com, I might make a tumblr soon.
Is this right? I don't know how to check if this is right or now. I'm really confused on the middle one.
>>2316805
Yes, but you forgot ambient occlusion
>>2316809
you could just say, make it lighter you fucking autist.
>>2316805
I think the second one looks a little off is because of the little patch of light, if the light is coming from above, a tiny and slightly darker shadow would indicate the forms better imo
>>2316812
wat
>Haven't been on in like 2 years.
tear me apart d/ic/ks
i want to not be able to feel my ass for days
>>2316874
Right side looks flat, try making it darker?
>>2315325
blindleadingtheblind.jpg
>>2316845
Welcome back
>>2316463
Your values and colours are a fair bit darker than the stock. Also try analyse the difference in light sources more. The source from above is very pale white light, and is quite strong and clear on parts like the ears, shoulders, etc, but the source from below/front is more of a gentle light, which is weaker and more diffused. So having the light on his head and such as strong white light and then the face light blended in more with soft brushes would help.
meh. first time doodling in months. feel lost as fuck.
i will attempt a value sketch of some sort next time
How's this turning out? I've been working on it for some hours now so I think I lack the critical eye.
>>2316805
I've been trying to learn about rendering too, anon, so I tried out some things on your thing. I think if the shadow is that deep, it has to go all the way down, and if it's a light shadow that doesn't cast all the way down the side of the cone, the cone will still be casting its own shadow and catching light in its own way. I wouldn't say any of this is right necessarily, but it might help. Either way it was still good practice for me.
>>2316963
why is that model still trying to hold on the the drapery if she is meant to be floating?
>>2316963
you seem to have issues handling the pelvis. I like how you're handling your values, but esp the first one, how the fuck is her hip riding up against the bottom of her rib cage without any indication of creased skin? Do some hip studies m8 Torso of the second lacks dimension too. There are some other anatomy issues but I'm not good enough to explain or correct there.
I like that you're not shying away from good contrast, but don't rely on it too heavily. keep it up
>>2315907
here you go. unzips to around 1GB.
https://mega dot nz/#!LB0hGDAQ!G4Ev6DzRvPoK-jDe9XcQYmHSeV1-0BT4WJ9N-Fwa_Qw
This what I'm working on right now. I don't think the proportions are that off, but her hair looks kind of shitty, and I need to fix her lips too.
>>2317135
*This is
and here's a rotated version of it
>>2317049
it didnt matter that much to me, though if i do have time perhaps i will add the drapery, thanks
>>2317064
youre right, i do, ill do some hip studies after finals
though im not sure for this specific ref she has a crease?
I know there are some really glaring issues and I'm just stumped on how to fix them. Do I need to go darker to make it look less flat? That being said, ignore the neck, I know how to fix that one (well, kind of, still working on that one)
>>2317185
Just a suggestion but seems how that's toned paper it might be nice to add the drapery using a feint white pencil. Also some of the cloth is over the foot so just doing that with lead could make the drawing harder to read.
>>2317211
Damn it, I forgot to resize. My bad
>>2317135
anybody know how I can fix her hair?
Study, about an hour and ten minutes, maybe?
Worked on this a bunch today. Pretty psyched to finish it. I want to add a ton more figures interacting with each other. The figure in the upper left is kind of a filler for now. I'm planning on doing something much more intricate.
>>2316996
I love that hitler
im no expert but
>>2315319
good, maybe have the smaller hill on the left slope towards the head, amplifying the focus point
>>2315831
dont be afraid to go dark even in a bright setting
cast shadows, form shadows, overlaps
you can start with her jacket
>>2315963
nice lineart
you may be pushing their gestures a bit too much though with the first two
also the hair curling around the right-most's foot is distracting and nonsensical
>>2316140
the pose they're in i believe would show more of the torso, make it thicker, also move the front shoulder out a bit more, if im right about the gesture youre going for
also theyve got no cupids bow
>>2317142
see the hair as shapes instead of strands,
dark shapes, light shapes, midtone shapes, overlapping shapes
then add the detail of strands
>>2317221
loving the colors but the warm and cool colors in the eyes distract
did this as part of some gifts i'm drawing for friends.
A wip. The dresses still needs design. Source is two anime or game characters, I think.
>>2317416
I'm surprised you didn't also sign, date, and watermark this garbage
>>2317444
forgetting the actual quality of the drawing, which is laughable, the internal logic of isn't even consistent. This red fuck's left hand is muting the guitar while his right hand is nowhere to be seen, as music notes are literally flying through the air.
who is responsible for these flying music notes? fucking lucifer's bandmates? maybe lucifer is posing in the mirror, listening to music, while pretending to be a rockstar?
it's a shit drawing that's only at home in a garbage can as a shameful memory
>>2317447
I dunno man. Maybe the band is playing and he's joining them while pulling out his guitar. Maybe he's humming.
>>2317450
and I'm sure all these hypothetical situations make it a better drawing and a wonderful gift
>>2317435
Their torsos look like long tubes that lack a ribcage/pelvis (not to mention the disappointing breasts/butts). I think you should work on gesture, really familiarize yourself with the rhythm of the body.
>>2317451
Glad I could help
>>2317454
who are you helping? pretty sure he finished drawing already
>>2317455
*she
>>2317455
I was obviously helping him/her see it from a more positive perspective. Read the posts in the context of what they quote, plz.
>>2317457
of course it's obvious to you since you were the one who was thinking it
>>2317452
They are suppose to be petit and the red one got a cups. But the purple one will have pretty big tits but it might show better once I fix it and blend the colors.
As for their ribcages. I can see what you mean but I don't think it'll end up bad like this. I'm mostly just following the flow of the original lines. But the red one is pressing into the purple one's tits and at some point I just made a bulge there because I wasn't sure what I wanted to do with it.
>>2317462
I can't help if you are too dim to understand a normal conversation chronologically.
>>2317469
you already did help though
>>2317470
So you have passed on from anger and confusion to acceptance now. Don't worry. Maybe some day you'll understand how I helped.
>>2317472
what?
>>2317473
Maybe if you started reading from the beginning... Good luck.
>>2317475
is this conversation three people or four people?
>>2317476
They are all idiots either way.
>>2317467
theyre missing the back of their heads and they ears are too far up
>>2317452
Took a break from some other stuff and decided to try and address the tits a bit.
>>2317492
I don't agree
>>2317456
>>2317455
artist of pic, I'm a guy.
thanks for all the comments. It's really not my best, i feel i can do better, but im trying at least, doing these drawings for friends is keeping me out of my state of being to down to draw lol.
>>2317442
no need to sign something i did under 20 minutes anyways, i just want to make some nice little things my friends will enjoy while i try to better myself.
>also random shit from sketchbook for imagery cause why not
>>2317492
>>2317495
Here's the source btw. There they are too far down compared to normal but I guess I figured that for a more realistic look I wanted to line the upper part in with the eyes. But it's easy to change later on.
>>2317495
>>2317497
go study loomis fuck boy
>>2317496
lmfao, the highlights are suppose to go on the illustration, not around it.
heelp here
>>2317530
why should you get help when you did't even fucking try to draw, fucking dumb.
>>2317531
wat
>>2317530
Fix the asymmetry on the face. The hair looks clipped on, strop messing around with styles for a minute.
>>2317528
Probably because they aren't highlights. White outlining is a pretty common illustration stylisation.
Just because you're an ignorant fuck, don't take that out on others.
>>2317538
>White outlining is a pretty common illustration stylisation
fucking hobbyist
>>2317537
Playing with style is fine, not every pic needs to be yet another photo study.
>>2317541
The whole thing should at least look like it was done by one person.
>>2316809
Do you mean adding bounce light?
>>2316816 >>2316981
Yeah...this was the part I was most confused about. Like, if the ball is casting a shadow onto the cone and I draw lines down from the light source I thought that's where the lines would hit on the form of the cone. But I got confused cause wouldn't the cone cast a shadow too?
>>2317040
Thank you for this! Those look good to me.
So:
The ball casts a shadow on the cone as well as on the ground plane?
How did you know that the shadow that the balls casts is so short on the cone?
I'll be doing some more of these and will post soon. Thanks for your help everyone!
>>2316980
Wow thank you anon, 10/10 critique that is very helpful.
>>2315850
This looks to me like its just a bad reference anon. Its very confusing how the (i forget what its called) flesh that connects the chin and neck just looks like an elongation of the neck because they have given it too much volume. All in all its just not drawn very well.
>>2317522
yours looks like they are just touching with noses, not kissing. obvious virgin neckbeard detected.
>>2317540
>mfw
>>2317522
you barely made it better.
>>2317569
partially filled background =/= outline
>>2317017
neat
>>2316680
its in the beginner thread
>>2317611
I presume you mean "not the same as" learn to use words to communicate. Makes sense you are a symbol thinker though.
Also if you don't understand or haven't seen this concept around then I can't help you. View more art.
>>2316631
am I fking it up?
>>2315154
I need some help with gesture. I see or "feel" most of the time the flow of the gesture, but sometimes I get really confused and i don't know what to do, for example in the image, I don't know how to draw the gesture of the ballet dancer's right leg or the torso and arms of the last one. In some images I don't feel flow or energy so i don't know how to do the lines.
What do you think of these gestures, what do they lack. I know something is wrong but I can't point my finger on it.
>>2317646
>outline
>haven't seen this concept
>concept
>my sides are in orbit
>>2317661
>3.3MB
>3937x2135
It says in the OP geeze man.
>Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
>>2317665
well i know i can't take your opinions too seriously about my drawing if the only thing you can point out is the outline.
i just use it as a way to help the image stand out against the page. you'll see it in most of my sketches
>>2317669
I'm sorry. I did not read that before posting.
>>2317665
So you also don't understand the word concept.
Tell me, is there anything you do comprehend properly? I mean, we've ruled out Art and English language already.
>>2317679
>replying to bait
go back to drawing kid. judging by your doodles i suggest you get to it.
>>2317549
Take this with a grain of salt, since I'm still learning about this myself, but I'll try to give a little explanation at least. Imagine the ball is sitting next to the cone on the same plane and there's a light shining behind them. Their shadows would be coming towards you, but the cone's shadow would be longer because it's taller so it blocks more of the light. That's why the ball's shadow doesn't go all the way down the side of the cone, it's too small to block enough light from getting to the cone. But the cone still casts a shadow of its own, but that area won't be as dark as the area where it's overlapping the ball's shadow. Then on the ground plane both objects combine to cast one shadow silhouette. The more directly above an object the light source is, the more the cast shadow shrinks and is directly under the object, like on the left under the cone. When in doubt, grab refs and analyze how the shadows fall. Hope that helps some.
>>2317698
> Jokes on you I was only pretending
I haven't posted any drawings. I guess unsurprisingly multiple people find you to be an imbecile.
Get back to... oh that's right, you're not good at anything.
Guys i listened to the "read the wiki" posts and tried to study loomis, but i remembered i cant learn from books, my highschool teacher said something about "saying but not thinking" in my head or some shit like that. Apparently it makes me good at speeches but bad at retaining information from text. So anyways, since im a special snowflake, what are some good video series i can watch to get me started. I wanna become a super weeb and draw hentai of obscure characters
>>2317651
yes because you are not fixing anything you've been told to fix you fucking mong
>>2317651
Perspective on the laptop is WAY off
>>2317785
Work on your perspective, want a redline?
>>2317795
sure, if you think it will look better than go for it.
>>2317785
very nice values
>>2317811
thank you!
Barely started, could use some early feedback
>>2317522
You are missing the head tilt and style but it's a good point anyway. I should had focused more on structure from the beginning and less on style since I went towards realism. Instead I just went with the flow, making stuff up as I went along.
And yeah, while I still need to study anatomy, Loomis is boring. Think I'll check out http://www.posemaniacs.com/ instead.
>>2317842
Start with a lighter halftone. Just up the levels until your halftone is like a mid-high gray. The nose is wonky and poorly rendered. Just reference an image of a nose it's like 2million times easier. The lips are too pursed, and the bow of the upper lip seems too fat. Also the lips should blend carefully into the skin, no harsh edge there. the crease beneath the bottom lip is too dark and too short, making her chin look bigger than it is.The brow bone is too flat. The sides of the nose rise are too sharp and too far apart. The eye shape is alright, but the areas around the eye don't look right. The create feels completely flat, there isn't much of an indication of a tear duct. And the 'bag' under the eye is placed/shaped wrong. The headdress is wonky, tilted too far right. The jaw is uneven.
Apart from this, you're approaching shading in a very muddy way. It doesn't look like you're confident in establishing the values or your understanding of form. Establish your large area's of shadow in a single shade first (a grey slightly darker than the halftone), then blend them out. Pic related shows a good way to approach shading.
>>2317880
Do you happen to have the one with the lady siting on the stool as well?
>>2317785
Yeah nice values. I'm really liking this.
>>2317705
Thank you so much dude. You've really helped me a lot. I think I'll do some studies while analyzing things like this to get a better grasp of it.
Critique would be appreciated!
>>2318013
damn thats very large, this better
>>2318015
>photobash/10
nah rly senpai, don't photobash, I like the composition and overall scene but it's just lazy af dude
>>2318023
Ive been working in house for half a year now. And ive heard my art director tell me like 50 times now 'just photobash that shit'. Im just tryna do it correctly. Any advice on getting colors right? i allways seem to desaturate it and end up drawing over it to get a correct color
>>2318026
the way its rendered reminds me of 90s computer game title screen
Tried to fix some structural issues that were mentioned last time I posted this.
WIP of Dream from Neil Gaiman's Sandman series. I know it's a mess right now but what I'm mainly unsure about is the nose.
Nice choice of material. Is it just me or is Neil really trendy right now? Like I just started reading Sandman all over again out of no where.
The perspective on the hands looks pretty nice so far. Make sure you're going to add in some hard edges. Also I'd like to see his eyes the way they're described in the book as "galaxies" or something. The nose and mouth look okay I guess but they're very Ken doll like. Try adding some irregularity or differentiation or something.
Mostly you just need hard edges.
Also imo the hair is too big.
>>2318049
It was a really great series. I don't really know if it's trendy or not right now. I'm the only person I know irl who's read the series. I think it's one of the better stories told in the medium. Especially when you consider how progressive it was at the time of it's release. The thing I think I liked most about it was how cerebral Dream was. There are too many stories where the protagonist solves all his problems only by getting stronger and it kind of makes combat seem more tedious than suspenseful when you already know the outcome.
Anyway that's enough Gaiman cocksucking. I'm not really sure how I'll do the eyes. It would be hard to add the kind of twinkle that you see a lot in the series without it looking too artificial. I like the idea of having galaxies in his eyes but I was wanting to have celestial bodies and whatnot falling through the fingers of his right hand; like cosmic sand I guess, maybe putting his pouch in his left hand and having it flow from there. I don't know if doing both(eyes as well) would be too gaudy.
pushing the contrast, making it darker and more believable
damn ic , been a hot minute ! I see some cool shit popping in here once every 3-4 months
>>2318068
Really, really liking that ripple effect
>>2318068
very flat, watch that foreshortening on the arms
>>2318130
overpaint plox
>>2318068
Fucking cool idea, I love it.That left arm is looking quite tiny though.
getting back into my old way of painting
very very relaxing
>>2318068
diggidy swiggidy swoogidy
>>2317096
hey, thanks anon, many anatomies here
>>2315810
i'm not a beginner m8 i drew that with a mouse in 5 seconds to help out... chill
>>2316194
late to the party, but not at all how a plate cuirass would work, ruins the idea. Everything is still shiny. Why is it shiny and not rusted to ruins? Wouldn't have to change the scene, it only adds to the idea this man has rotted here.
Further more, sword strait through, cleanly through plate. Plate with a seam line through the center, no less. So either that is the most ghetto piece of armour he could buy, or you didn't look into what you were drawing.
>>2318298
how do you do that blending/smudging effect?
>>2318390
these blendy-smudy-swooshes, granted that I dont use brushes but making blends like that is a pain in the ass
>>2318399
http://1drv.ms/1lSqUJR
Pen pressure disabled on my tablet
manual opacity and flow control with number keys
been trying to improve on character design
any help with that?
>>2318056
Yeah I wish there was more variety like it had as compared to the normal amerifag capeshit comics. It was really refreshing and still had somewhat of a superhero feel.
Yeah I wasn't exactly talking about the one hardcore twinkle symbol, just like something more like pic related.
I'm actually working on one right now too and thats what I'mmma do nigga
>>2318461
Are you a Donkey Kong fan by chance? Getting real Kremling vibe from that character, in a good way. He just looks so damn eager to please his boss who's exasperated with his bumbling.
Hawk sketch.
>>2315394
Do gesture instead of contour fag
>>2318574
Leave.
>>2315154
now a bad croc
>>2318514
>Are you a Donkey Kong fan
not really but i see what you mean
>>2318599
Well drawn but generic. The proportions, armor design, blend of croc and human, pose, everything, it's all a little too safe. You would do well to do more early stage exploration before doing a more refined linework like this.
>>2318611
Moronic "critique".
>>2318536
That's an eagle, not a hawk. To be more specific, it's an aquila chrysaetos japonica.
>>2318619
>only allowed to critique muh anatomy
>not allowed to critique design
>needs everything handed on a plate instead of general remarks and suggestions
>moronic post that doesn't explain why it's a moronic critique
>>2318628
You didn't say anything that illustrates yo have any knowledge or authority in design.
You'd be laughed at in any professional environment if you offered up such vague terms as you did in your little "critique".
Generic remarks such as "too safe" are both meaningless and useless.
>>2318652
I don't think there's a problem with those terms. Most artists will know exactly what is meant when they are told they are playing it too safe.
>>2318599
Put some actual design in.
its just a crocodile standing on two legs with armor on now.
Like have him be a evil commander, a nerdy scientist, or a hobo mom with child. this is sooo generic and only shows off your drawing skills but contains no design whatsoever.
Even the spikes on his shoulder pad would dig in his jaw if hed turn his face too much.
same goes for the armor on his belly if he would bend over.
the sword on the left side of his body would be grabbed by his right hand, yet that hand already has a sword in it. the sword should be placed in the other hand in order for it to make sense. besides it digs in his tail if he would waggle it alot. and the sword has no handle so it would most likely just slide inbetween the cloth which is holding it.
if you decide to put the swords on his back instead, make sure the arms are long enough to reach it.
c'mon dude
trying to come up with more interesting stuff
>>2318611
>>2318736
thanks guys! im a bit more comfortable with drawing recently but im fairly new to design.
not sure how much of a background story should i think ahead or how much is enough because im really bad at coming up with that
i just picked an animal to study and then i made a "good guy" and "bad guy"(i think i watched it on ctrl paint)
also about the generic look, while i agree, isnt that why is marketeable? ie, what companies will have me draw?
>>2318986
Its more that it doesnt have a function.
if youd design a soldier in a game he'd
have a certain rank in his tribe or army (how do you show this?)
hed have an speciality which would have to be shown throughout the whole design, is he a beserker or a watchfull warrior.
what faction is he from?
all rather generic stuff but it still requires design to communicate these things.
also creatures standing upright allways make the creature seemmore intelligent.
The human hands more so even, they are tools to create objects with.
not the best creature to put under control.
also balance is off, would those legs really be able to support that giant weight?
Think how it would move with those tiny things.
If you wanna get away with that i think you'd need to stylize it more. mainly the head since this is the most attention grabbing.
There's gonna be rocks in the background
>>2319084
nice tits. face looks a little too flat.
>>2319072
Where did you learn about design? It makes me feel stupid that I spent years learning drawing and rendering but I can't think beyond WoW type shit
>>2318986
i don't think there's anything inherently wrong with safe or generic designs, well polished generic designs can still be interesting (although it's harder). but unless you're specifically trying to design generic i'm sure you could come up with more interesting stuff since your fundamentals are pretty good.
Drew someone's rpg character for them. My third time using gouache. Can I get a crit please?
>>2317646
Holy shit, you are beyond autistic. Could have implied that from your shitty, generic, dragon as well desu
>>2319199
Do you every do any actual drawing? Your comments in every thread just consist of you throwing around the term "generic" for the sake of it to feel like you are somehow knowledgeable or superior, then ending with your little weeaboo phrase.
Post some work bitch, lets see how "original" you are.
>>2319202
Hate to break it to you, but I guess multiple people have observed that you are a moron.
>>2319199
The word you are looking for is inferred, not implied. Look up the difference if you don't understand.
Might want to think twice before insulting other people's intelligence.
Trying out using perspective grid for organic landscape. 30mins~
How's this?
Practicing with markers, haha I know I'm a bit of a beginner but still.
Trying out KJG's box method. It's pretty damn effective. These figures are simple, and the anatomy/proportions are off, but I think I'm going to practice this more. What's great about it, is that you don't have to focus too much on placing things in perspective. Once you have the box in, it's like everything just follows. It really allows you to focus on just drawing the damn thing. I can totally see how KJG can draw so flawlessly now. It's a no brainier of a method.Granted, I still need an ass ton of practice.
>>2319371
theyre not just off, they are waaaay off. especially the guy it center. hes missing a portion of his lower body and torso.
>>2319387
Probably due to the fact that my cube wasn't perfect. His method is based around approximate perspective.
>>2319387
Oh, you were referring to the anatomy. Yeah, I know, I've got some work to do.
Something I've been fiddling with for a little bit now. Just starting to work on it seriously.
Hmmm... I think the gamma on my tablet might be funky. The darks are brighter on it than on this monitor.
>>2319106
I went ti fzd to learn design.
However i dont think you need an overpriced school to learn design, i do think you need a teacher. Its very easy to overlook design issues.
Try something product/industrial designish?
Also design is in a whole diffrent realm.
Illustration what you studied is just a way to present the designs.
As a concept artist(which i think you want ti be?) your selling a design. The nicely done illustration is just icing on the cake. And ofc no one is going to hire someone drawing stickfigures its not presentable.
youve been practicing to become a illustrator not a concept designer i guess.
Hello please help me find out what I did wrong, thanks.
>>2315154
Testing.
Smh desu senpai.
Current progress with this thing. Going to redesign that whole damn mount next.
>>2315767
I didn't even know she had a comic. You can get insp from the shittiest places though so w/e.
"make a album" thread got deleted. So I thought I'd post this here
>>2318156
This is breddy gud
Not really messing with the design itself. Trying to make sure the proportions/perspective are not off. Any suggestions?