Someone posted this on /gd/ a while ago.
How was it made? 3d software or photoshop?
I think is with Photoshop.
i can see some similarities like the shadows
I made something similar with Maya a whike back if that helps
Looks like vertex and fragment shaders. Possible touch up in Photoshop. Could achieve the hand style with some of the default materials in zbrush. Bg is generic fluid simulator, probably a sigraph one for simulating paint.
Circle looks custom, like it was coded as a displacement shader on top of a regular marble texture.
Also fuck the creator for watermarking black on black. Why do people suck at watermarks so bad, fuck.. I know I can just reverse search but damn.
>>303668
>Why do people suck at watermarks so bad, fuck...
If that was my art, I wouldn't want the watermark to be legible either.
>>303585
Lol, its my work.
The Hand - blender
Background waves - pixelsorting
The rest is photoshop
>>303789
The fuck? That's MY work, you fuckin pleb.