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Is there any interest here in making an entire magazine within

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Thread replies: 72
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Is there any interest here in making an entire magazine within /gd/?

(we can even do X # Editions where we spread out individually and take the source material and put it back together in our own styles)

What do you want to call it?

how about: /gd/
>>
>>275137
I think theres about 2 good designers on this board tho.
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>>275202
Who are they?
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>>275214
I'm one of them.
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>>275217
same
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>>275217
>>275224
okay good to have you both here, interested in a magazine?
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>>275137
honestly a /gd/ magazine would be bretty great

i'm in if y'all are. we can make a cute little website and be unlike literally every project that comes out of 4chan and ends up being nothing
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>>275257
i think they're just kidding.

gdmag sounds better.(although it seems taken) maybe if someone can make a website (something minimal nothing fancy) it could work out but someone needs to be in charge (there has been some collaboration projects on /3/ but one person has to take the lead or it just fall apart) also post your ideas for the content aswell here's mine let people submit their stuff (anonymously) and you choose which ones make it to the mag. also use the board only to discuss topics since no one on here would want to post their stuff.

here's some magazines that could work as reference some even free for dl (check out txtnein):

http://artzmania.com/
http://monoskop.org/images/0/09/Brand_Stewart_Whole_Earth_Catalog_Fall_1968.pdf
http://delvemagazine.com/
http://destructed.info/
http://bitfuul.com/
http://encore-mag.com/
http://jpgmag.com/
http://holo-magazine.com/
http://multilinkmagazine.com/
http://ninetyninemag.co.uk/
http://proteusmag.com/
http://castlemagazine.de/
http://revolverlover.net/
http://revolutionartmagazine.com/
http://ruby-mag.com.ar/
http://rootmagazine.org/
http://txtnein.com/

http://magazineshunt.com/Lists/category/Graphics.php
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>>275264
i could try to make some logos if someone makes a website.
>>
i can do the website

also mag.gd is available
>>
also we should have a faster method of communication than posting on an imageboard- IRC or skype?
>>
made a discord room temporarily. y'all join up and we can discuss this more, and see how viable it is.
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>>275270
https://discord.gg/9FnqK

forgot link
>>
Just call it something pretentious like

/general disappointment/
>>
>>275257
I'm >>275217 and yeah I'd be down to contribute.
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>>275312
join the discord
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>>275285
/great depression/
/grandma dildo/
/gay depravity/
/goals deserted/
/grouped dogshit/
/grief diaries/
/got downs/
/going down/
/greasy dudes/
/guilty deadbeats/
/group dishonor/
I'm not very good at this.
>>
>>275285
>>275350
Just keep it simple and call it GD. Or pick a name that has nothing to do with /gd/. If you try and be cute and/or clever trying to create a backronym for the title, you will in all likelihood waste a bunch of time and energy and wind up with something stupid or corny.

GD is nice because it has a nice punchy sound to it. It's ambiguous to anyone who doesn't come here yet we all know what it stands for. Plus, I think restricting the name to just the two letterforms opens the door to many options when it comes to creating logos and creating an identity that can be fluid from issue to issue as well as within each issue itself. GD is so non-specific that nothing comes to mind when you hear it, therefore you can build anything around it. It also doesn't sound like some autistic edgelord created it.
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>>275352
Why not call it GD, and the titles of main articles begin with the letters GD, sort of how people were trying to name it.
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>>275386
Good idea. That would somewhat tie everything together thematically.
>>
I can contribute
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how do you successfully collaboratively design something?
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1) we need to solicit for content to design around.
-50% should be /gd/s logos/vaporwaves/orginals/design etc
- 50% should be writing/art/photography. for this we solicit /lit/ for theory/shortstories, /trv/ for city guides /fa/ for fashion /mu//tv/ for culture. aand most importantly /p/ for photography

once we have enough content to last us 50pages or so, we can make layouts, post our layouts, edit each others' layouts until we have something okay

2) we publish it all in 1 or multiple editions on a website as issue 1

3) ask coca cola to buy an add, then funnel that money to printing
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>>275663
i think the easiest way to get decent content was to have a skeletal site up. that way people might actually consider submitting to it.

a site with maybe one splash page with 1 email address. then filter any submissions back here, then we each can put that submission how we want into the layouts we like.
>>
I'd contribute if it's like Vice back when Vice was good but for design.
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>>275663
We should at least establish a grid for everyone to use, otherwise it'll look like 10 different magazines in one
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>>275663
I'm a web developer with a background in design and photography. I can make it it's on digital publication if needed.
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>>275739
great idea. how do?

>>275741
sweet! keep your eyes peeled if we can get this thing somewhere
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>>275666
What do you mean by this? sort of irreverent and kinda actually edgy/trashy?
>>
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>>275744
I'd say something like this. Flexible enough for everyone to be able do their own thing, but should tie everything together a bit. I think we'll have to basically make an indesign template though, with some text styles and master pages.
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>>275748
looks good to me. (sry im new at this, can a grid template be sent out?) can we make it so we can post .indd files here?
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>>275748
ssend it ill and make a thing

someone make me a logo
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>>275745
Irreverent and kinda trashy sounds perfect.

Design is treated (by designers, especially) as this lofty and elegant craft. When most people speak about good design they sound like assholes, and the underlying tone is always one of exclusivity and superiority.

What if we spoke about design in this magazine the way that we do here on /gd/? Unvarnished, accessible, raw and plain. If something looks like shit, that's how we say it. We explain why, sure, but we don't lubricate our critique or waste time with flowery terminology. What if we interviewed designers doing things that interest us? We're never going to score an interview with somebody like Stefan Sagmeister, but why would we want to? Please, tell us about the new installation you're doing made out of ten thousand marshmallows. Who gives a fuck? Instead let's have a candid back-of-the-bar dialogue with the guy who just got into Pentagram and hear what life at a megafirm is really like. Let's gather up some people working in the most hated fields of design and ask them what went so catastrophically wrong that they wound up doing mobile ads for Candy Crush. Let's hear from someone trying desperately to start their own agency, telling us about the time they were so flat broke that once they ate nothing but granola bars for two days because it's all they had left in their cupboard.

Let's fill it with art that's subversive, provocative, or just really fucking nice. Let's write editorials that might not be popular, but at least they're honest. Let's create content that's deeper than ivory tower musings or polite water cooler talking point bullshit.

If /gd/ wants to do a magazine, shouldn't it be /gd/ in tone?
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>>275894
This. All of this.
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>>275894
yes
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>>275894
It's a good idea, but how can we get started with this?
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>>275902
No idea. I'm more of a "big picture" kind of guy. I'm willing to write, though. That post was half how I actually feel, and half audition.
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>>275902
The granola bar thing actually happened, by the way. The dream is free. The hustle is sold separately-- and comes with several complex and unfair terms and conditions.
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>>275217
I'm the other one
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>>275894
haha good luck making something that good
>>
anyone feel like doing a cover and logo contest?

I feel like people are more likely to submit their work, be interested in an interview, or lend their photographs or art to something that exists.

>>275894
>>275898
>>275899
>>275902
>>275907
>>
oh man watching /gd/ try and put together a multipage layout this should be good. the number of people actually employed as designers on this site, you can probably count with one hand and have a finger or two left over to pick your nose with
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>>275937
strap in nigger
>>
As much as I'd like this to happen, it seems impossible when done without a vetted leader and not amateurs like many of us over here. While the idea is enticing, I have a feeling that you'd run out of quality material really fast. I also want to point out that it is detrimental for the identity of the magazine to have a style guide, the same way a company would have. The logo has to match the content and the fonts for headlines and body text. Otherwise, it would look disjointed and out of place, suppose that these materials would come from different sources. This thread should be forwarded to /lit/, there are many men there interested in art—and they've already put together two novels filled with stinky memes. High-art should not be left to ruins, regardless of the fact that we're dealing with graphic design. Especially in the contemporary art world of kitsch and hacks. In fact, this could be a good topic for an article. I would recommend at least a segment on arts (of any medium), but it has to be of quality, not some shark in a tank sculpture exposition. I guess that we could use Google Forms for this. It should also avoid edgy, meme-ridden titles targeted towards teenagers, fedora-wearing-menchildren, or selecting works based on revenue statistics alone. I also recommend watching this four-part short-doc for some journalistic inspiration: https://www.ubs.com/microsites/ubs-artstudio/translating/the-art-market.html We could go to /mu/ for some interviews with the most hated balding man on that board for critique on aestheticism, and his other Mexican companion for Vaporwave materials. One side interview, one side visuals. However, the copyrights issues could render this impossible. And even though I enjoy the irreverent style and I don't oppose it, this needs the guidance of an expert, such as the one of an experienced curator, and I very much doubt we have any of them on /gd/. The line between ironically bad and actually bad is very thin. Art for art's sake
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>>275967
doesn't bring any value to it. That is why the tongue-in-cheek part needs to be kept in control. Just because it has a grungy attitude, the content is king, and please don't resort to low-brow tier content. There's already so much of that. But what will you do when you drop from 10 active participants in the beginning, to 5 the next week, and 0 by the end of the month? The plan is a bit utopic. After all, are we ready to waste hours of our lives for nothing in return? Maybe not even a single bit of exposure or appreciation?

>>275894
>We're never going to score an interview with somebody like Stefan Sagmeister, but why would we want to?
Exactly. There are already so many untalented people on this board, no need for an egotistical impostor.
>Instead let's have a candid back-of-the-bar dialogue with the guy who just got into Pentagram and hear what life at a megafirm is really like.
Ha! As if anyone around here ever worked for a high-profile agency in their life.
>>
>>275967
And I forgot to mention that if you are to include several topics of different disciplines, I would not restrict the name to /gd/. Why not go for something generic, so that you can encompass multiple threads, besides graphic design? Sure, the majority of it should be around that, but if you are to include other components, it only makes sense to attribute it a name that shows this. Graphic design + visual art + sculpture + music that leverages the visual side (like vapormeme—heck, even Vox did a video on it) + architecture, and why not interior design too. By doing this, you could obtain more content and a substantial number of pages.
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>>275970
Terrible idea man, you need focus, not a magazine about everything
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I've made a quick indesign template and logo

https://dl.dropboxusercontent.com/u/1837108/gdmag_v01%20package.rar
>>
>>275973
Needs to be fleshed out more obviously
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>>275969
Ha! It's like we might actually have to talk to real people outside of 4chan.
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>>275972
I doubt we're going to have so much content to fill pages and have something extra for the following number. Unless we're talking about annuals, I don't think that a special section will hurt the publication as long as it shares the common theme of visual design communication. Assuming we're doing originals and not tutorials, or obvious and redundant things like "Comic Sans – not for legal papers".
>>275973
Who's paying for the fonts, though? Shouldn't we limit ourselves to free fonts?
I still believe that 'gdmag' is not an appropriate name for it. It only has one vowel, making it difficult and confusing to pronounce. It requires a hyphen added to it, but hyphenated words don't do well for web domains either and in terms of design it breaks the cohesion. Who else is going to guess the meaning of it? Or are we doing this as an internal magazine, published only for us? It is not very clear or intuitive.
However, I'd reflect the ear of the first 'g'.
There' are so many things to be discussed beforehand, that the process could take months.
>>275983
Does this mean we're shutting down the project?
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>>275973
I'm going to download indesign for the first and try to making something.

yes this is the level of skill we are going to be working with.

(btw pls save your good work for school and your jobs, this is where we have fun no?)
>>
would someone liek to suggest a few typefaces that work well for titles, and the text of articles?

maybe some of the more 'standards' to get a start?
>>
Maybe we should leave the interviews aside for now and focus on the visual work part

Does anyone have the time/skill/patience to take the lead of the project, or at least assemble it all together?
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Here's a quick logo concept. The thought behind it is that the general purpose of graphic design is visual communication. Visual. Eye. You get the picture.

The typeface is Impact, a nod to our hometown of 4chan.

>>275970
>besides graphic design
Hey. Fuck you.
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is there a website yet? wip?
>>275996
-pic
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>>276024
Worst font recommendation ever.
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>>276032
some of those i like, some are bad, seems like just the most popular okay ones to me.

what is an exceptional font for body text?
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>>276034
https://www.linotype.com/517415/din-next-family.html?gclid=CIaioP2r5M0CFQgoaQodUfgJCw

DIN family would stand out most to me in a magazine. It's different but it's bold and easy to read.
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Lol are you guys seriously on the logo? That's literally the meme, this project will never go anywhere.
>>
>>276093
it miiight be serviceable tho
>>
You fags should base your mag around 4chan as a whole, using the yotsuba color scheme and all.

Or you wouldnt want people to know about your secret club would you?
>>
after downloading indesign last week it quickly became obvious this is harder to do nicely than I expected
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who here has the worst /gd/ related job? do any of you guys design these things?
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>>276567
I've designed a direct mail piece, but it was for Northwestern Mutual and was classy af. It's not a bad gig, but never something I'd specialize in. To be honest, copy probably precedes design in mail pieces.

My worst job ever was designing a service catalogue for these snobby spa/salon owners. They had a bunch of their most gorgeous clients and stylists come in to pose as models getting massages and haircuts and shit and we took a bunch of photos to use in the catalogue. The owners were this deeply closeted gay guy and his "wife", and every time we presented the catalogue he had some bitchy little thing to say about how the girls looked. I mean they were stunning, and this prick is literally huffing and getting up and leaving the room with his arms crossed because the one girl had a mole and the other's eyebrows were too thin and one had a stretchmark etc., and he "expected we would just photoshop all that gross stuff out and he shouldn't have to tell us how to do our job."

I've got a soft spot for girls who struggle with body image issues, so it completely gutted me to airbrush the set of really nice photos to synthetic uncanny-valley levels. All because this denial-ridden asshole is terrified and disgusted by the female form but somehow thinks he's got anyone fooled that he's straight.

It came down to wrinkles and creases on the sheets of the massage tables, which we told him we couldn't photoshop out, so we ended up having to go back in, take a bunch of new photos with new models and freshly ironed sheets, and then relive the horror of Barbie-fying them all over again.

Come to think of it, this fuck still owes us two grand. So yeah, that's been my lowest low.
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>>276113
The colour scheme isn't actually good.
It looks good only if the proportion of the colours used is changed up but then it less reminds of the 4chan itself, it stops looking like a continuation.
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Is this still alive?
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>>275137
Hello, is this alive?
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>>278064
>>278798
Someone has to take charge and tell people what to do. Take >>275748 >>275973 >>276022 and put something together with content from other threads here.

I could contribute (webdesign, generative art), but I'm not going to lead - not interested, not qualified, not even /gd/ regular.
>>
>>278064
>>278798
it is alive as you want it to be.

1) basic format, with gaps for future content to place in
2) cover
3)collect content
4)put it together in the most fun way you want
5) get someone to post it online.

done.
>>
>>275137
Could someone please tell me the font that is used in the masthead of this magazine? <3
>>
Logos aren't that important nowadays.
If need be, worry about that later.
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Thread images: 11


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