working on a mobile puzzle game i've got a lot of bad feedback on the visuals what's wrong how do i fix it?
>>247516
ew
>>247516
Oh god it's hideous, it looks like something from the back of a cereal box from the 90s.
>Get rid of EVERY drop shadow, it looks so tacky.
>Get rid of all the "hand drawn" style shapes & random geometric BS, it looks like you don't know how illustrator works.
>Pick a style and stick to it, your character icons are wildly different styles and it looks wrong;
> 1. Keep the line thickness on both the same.
> 2. Keep the scale of the characters the same, is he a fucking giant? Is that why we can only fit his head in the frame?
> 3. If you pick a fill colour for one, do it for the other.
> 4. Don't do a blank background for one and not the other.
> 5. If you do use a patterned background, put a frame on it.
Change it all.
>>247516
Pick a style.
You have a dozen different design styles within that one dame image.
No one likes an uneven grid.
If this is a puzzle game then you need to simplify your scene so your players can focus on thinking.