What does /g/ think about the Godot engine? The new update looks awesome!
https://youtu.be/XptlVErsL-o
>tfw still nodev
It is actually pretty good, but it is a pain to create tilemaps. GDScript is also similar to python, so it is not a waste of time to learn it
None of these tools are intuitive in my experience.
That's what bothers me the most about them.
With the overhead of learning them I can usually just make my own engine fit for purpose that's trivial to modify compared to a generic engine.
That's my take. More general than Godot.
But as far as these engines go I did find Godot pretty clear to use. The way you build up scenes and gameplay systems through a tree structure was kinda ok. Not how I'd do it myself but I can see people working in this over something like gamemaker that gets quite onerous with definitions.
Haven't checked out Godot in weeks. Its amazing what they have managed to complete now though. Looks like 3.0 was a hefty update after all. I'm definitely going to check it out again. Best of all they have it available for gnu/Linux.
>>61845779
Should add that this is my impression from trying Godot 2-3 years ago.