>The new release of the StarCraft II API on the Blizzard side includes a Linux package made to be able to run in the cloud
what did they mean by this?
>>61828732
>game that runs heavily on a single core
>relevant
nah, fuck that
>>61828763
it's the inherent nature of RTS. it's theoretically impossible to run an RTS on parallel cores
>>61828763
Lmao triggered AMD fag that he cant even run decade old games
>>61828779
Lmao triggered intel fag clinging to the only thing they still perform slightly better in
>>61828808
who the fuck cares, give me good tdp for a decent price.
>>61828944
ryzen 5 1600 , 65w , 6c12t for 200$
>>61828732
they meant that games are for children
>>61829022
>"gaymes for childrenn XDDDD" meme
>animeposter, cancer live no less
this is where I would post le ebin "make you think" meme if I wouldn't hate it to no end.
>>61829076
pls refrain from posting game threads on technology board in the future
there are two (2) game boards already
>>61829116
You don't even know what they're talking about, fuck off.
>>61828774
>what is ashes of the singularity
>>61828763
There's no current processor that can't run it maxed out on a single core. Intel or AMD.
>>61829823
untrue. frames will drop below 40 on even the highest end CPU in 4v4
>>61828774
>an RTS has no non-blocking tasks ever
>>61828774
It's not impossible. It's not difficult if you *don't* care about making it deterministic.
It's very difficult to make it multithreaded *and* deterministic without eating away all your potential performance gains with the overheads required to keep it deterministic.
>>61828774
a game is much more than it's mechanics
graphics engine, particle system, animations, physics, AI, all those can be parallelized