What's a good framework to build Windows, macOS, and Linux desktop application from the same codebase?
Hard mode: binary size has to be less than 60 MB (this excludes Electron)
Even harder mode: fully supports languages other than C++
Hardest mode: doesn't require installation of 50MB+ runtime libraries (C# Mono)
>>61682158
https://www.qt.io/
https://www.gtk.org/
Have fun
>>61682187
>Gtk
Anything that's not dog shit on macOS?
>Qt
I have some reservations about using C++ for the project I'm planning. I know Qt has bindings for other languages, but they're very much subordinate to C++.
>>61683190
>fagOS
Found your problem.
>>61683259
Is it too much to ask for an actual answer instead of ebin maymay on /g/?
I don't like macOS either, but I think there is significant enough number of potential users on macOS to support it (or at least not start a greenfield project with a framework that has poor macOS support).
>>61682158
Embarcadero firmonkey
C++ and Delphi builders
Literally all you said
>>61682158
>web
react native
>>61684125
>react native
But, that's gay, anon.
Also, no official support for desktop application.
>>61682158
Why not just build a website to do all that shit? Plenty of js frameworks out there to make it easy for you and you don't have to worry about OS compatibility
>>61684293
It needs to read configurations from other applications installed on user's computers.
> unity
>>61684370
let them save to database
>>61682158
Tinycore?