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/vrg/ - Virtual Reality General Daily dose of shilling. Al

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/vrg/ - Virtual Reality General


Daily dose of shilling. All text is a WIP.

>A not very serious compilation of trailers demonstrating current VR
https://vimeo.com/222520924

>I'm not sure I believe the hype.
The only way to truly understand VR is to experience it (and not only that, but the good headsets with the good software). If you're skeptical, try a live demo and make up your own mind. Or keep reading for a comprehensive overview.

>Where can I try it?
https://pastebin.com/FfRKyyFN

>Overview of VR
>Should be a REQUIRED reading, even if you know about VR
https://pastebin.com/1PqZfhAW

---

>Hardware purchasing guide with deals/discounts
https://pastebin.com/CQXY0hvq

>User guides, requirements, setup, and resources
https://pastebin.com/3D60jpFb

>Recommended games and applications (includes NSFW)
https://pastebin.com/KgBr4kCh

>Last thread
>>61541967

>To-do:
Better formatted and expanded apps list.
PSVR guide and more PSVR info.
More tips and resources for the headset guides.
Better/more info for everything.
>>
I fucked up the formatting. Oh well.
>>
>>61555335
Just got home from work to find my rift waiting for me...but i fucked up. My gpu (390x) for some reason only has 1 hdmi out. Is it possible to leave my monitor plugged into the gpu and plug my rift into the onboard port but still use the 390 for rendering?? or do i need to fish out adapters for my monitor to plug into dvi?
>>
>>61558716
Basically the headset needs to directly connect to the GPU HDMI port, and you should not have anything plugged into your motherboard's ports or it may cause bugs. You should get an adapter for your monitor to connect it to the GPU.
>>
>>61558716
Do you not have VGA cable for your monitor?
>>
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I PUSH MY FINGERS INTO MY EYES
>>
I'm a flightsimfag and use TrackIr 5. Is there any benefit to the rift or should I wait for the next generation?
>>
>>61560540
If the ONLY thing you want to do is flight sims then personally I'd wait. If you're also interested in other cockpit sims like Elite: Dangerous, it's worth it just for seeing the huge scale of things and being completely immersed in the experience. If you're open to exploring what else VR can do now and have an interest in general gaming then it's definitely worth it. You do need at least like a 1.5x2 meter free space for that other stuff though.

There's also stuff like this in development which is pretty cool.
https://www.youtube.com/watch?v=rqceqALEgrE
>>
>>61560498
>$518
>>
>>61558716
I did the same thing. Needed to buy a display port to HDMI adapter
>>
>>61561299
Europe got fucked over
>>
>>61561489
Tech prices in general are pretty much fucked over for everywhere that isn't the US.
>>
>>61559986
People still use VGA?
>>
>>61558716
Same, I have a 1080 and it has 3 displayports, 1 hdmi and 1 dvi. I had to go buy a dvi cable to plug my monitor in
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>>61560498
>ordered July 13
>$522
>not shipped

Holy fuck. I'm truly sorry. I got mine for $399.00 with no tax/free shipping, ordered it on the 21st, and it's getting here tomorrow.
>>
>>61563545
>ordered it on the 21st, and it's getting here tomorrow.
Where'd you order it from? I ordered from Oculus a couple weeks ago but they went 5 days without updating me so I cancelled it and bought from somewhere else. (Glad I did because it came with EVE and an Xbox controller, looks like the new bundles don't.)
>>
>>61563736
Newegg, they had the old bundles in stock late Friday night so I ordered one.
>>
>try the oculus
>blurfest.mp4
>pretty much as blurry as phone shit vr
>complete shit

I'm going to save my money and buy a 4k monitor with a big colorspace instead.
>>
>>61555335

So the Rift is ready to buy then? No more 'revisions' down the line?

I keep thinking about those poor cucks who bought the early models who need to pay out the ass again for the better ones.
>>
>>61564056
no doubt they are working on a rift 2, but it may not come out for awhile, same with the vive
>>
>>61564068

Probably best to hold off then I guess.
>>
>>61564056
One of Oculus' department heads said at GDC a few months ago that they want the next gen to be a big step up, and that it's "at least" 2 years away.

On the Vive side, nothing new's been announced other than addons to the current Vive, including a rigid headstrap, like the Rift's, & Knuckles controllers, like the Rift's. It's safe to assume they don't have a new headset immediately on the horizon.

All that's left are third party headsets. Most of them are OSVR which might require modding to work with a lot of games. LG's got a headset and controllers coming out that runs on the same software as the Vive so it should work with any Vive game.
>>
>>61564086
>>61564056
Who knows, but I'm sure it will use the same sensors and controllers.

If there is a next gen hopefully you'll be able to purchase a headset only and get it cheaper if you already have a CV1.

I didn't feel like waiting because it will probably be at least 2 years, and even then I'd probably have to buy a whole new computer since it will do doubt have much higher minimum requirements.
>>
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Over the last couple weeks I've gotten to spend a little bit of time tinkering with an Epson Moverio, and I am liking it way more than my time with the PSVR or the rift.

It's basically a standalone Android device/mobile media platform with all the usual bells and whistles, plus a very pleasant display. Easily the nicest wearable tech I've ever experienced. My only wish is that it had a slightly larger FOV. 40-50 degrees would be perfect, I think.

But you know that thing where you are constantly adjusting the headset while wearing a PSVR/rift/vibe? It's gone while wearing the Moverio. You just put it on your face and forget about it. It is soooooooo much better...

and being able to see directly through the display is a great experience. Doesn't really break immersion, especially with dark exterior lenses installed.

Very enthusiastic about this hardware. I would really like to see a composite device - an interior set of see-through displays inside of an exterior full-immersion headset.
>>
the head attachment all look like uncomfortable jokes except ps4vr.
>>
>>61563545
Should I cancel/contact support/do anything? There isn't really any cheaper deals around here, but the wait is fucking killing me
>>
>>61564538
Too bad it has terrible tracking. Nice display, though.
>>
>>61564586
No idea about Europe. Don't you guys have tax included in everything already and almost everything is priced horribly? Newegg is about the only official retailer that doesn't charge tax here. Everywhere else it's like $440
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>>61564620
Yeah, tax & shipping is included into that 450yuro scam. Closest I can get is from amazon.fr for 470 yuros, but it says shipping takes 1-2 months
>>
>>61563951
Did you try supersampling?
>>
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>>61564495
Does it have a camera? Could be useful.
>>
>>61564855

Yeah, it has a camera.
You get the normal smartphone-style view of whatever is in-frame, and you can shoot photo and video. I have not actually done any of that, so I can't speak for the quality of the results.
>>
>>61564253
>but I'm sure it will use the same sensors and controllers.

No way the next gen Rift will use the same sensors or controllers. Valve has already one upped them with Knuckles. The Oculus sensors have poor FoV compared to Lighthouse Basestations and the new revisions coming out later this year will have even wider FoV.
>>
>>61564538
PSVR is good in most situations but for when you're really being active, the other mechanisms are more stable and so you don't get as much shifting of the headset. PSVR isn't actually that much more comfortable than the others if you adjust the straps right. And if we're also assuming you're not using the Vive's default straps, those actually suck.
>>
>>61565541
When is Knuckles coming out? The one-upmanship of these companies is pretty great, this is what beneficial competition looks like.
>>
>>61558844
>>61559986
>>61561331
>>61563418
thanks for the replies guys, heading out after work today for needed cables.
>>
>>61563545
Bought mine from oculus and it also came with an xbox pad and a weird guitar hero clip on thing....not my sort of game so thats likely never gonna be used.
>>61564586
I ordered direct from oculus and after 8 days of non update on my order i sent an email asking how long i could expect to wait, they responded and updated my order within an hour, took another 6 days for it to get delivered though.
>>
hey anons, poor fag here, i cheaped out and bought a Gear VR w/ controller, because im not too sure if my PC was up to support a headset yet. do you guys have any recommendations for any games?
>>
>>61567029
Haven't used mine for a while as I now have a Rift, but I've heard good things about Augmented Empire.
>>
>>61566506
There's no date yet but it's likely this year unless they decide to do a major revision or to give devs more time for content. They've already sent out dev kits that look near final. There's a good chance it could be November when they release the new Basestations to go along with it.
>>
>>61563951
Are you sure you're wearing it properly? It is blurry when you don't adjust it well. It's not blurry for me at all.
>>
>>61564495
Yeah, because people use VR for the social media platform rather than for gaming. No, you're actually a retard. How is a smart glasses comparable to a virtual headset at all? How you can prefer the early stages of AR over more advanced and developed VR? Really just shows how dumb you are. It's literally AR and you're comparing it with VR headsets. Hololens are so much better than it too, so you're shilling for the worst product possible. Get the fuck out of here you dumb shit.
>>
anyone use a rift on a windows vm with gpu passthrough?
>>
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Is the Solus Project good?
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>>61564056
>>61564086
There is no final version of anything. Everything always gets better forever. Either you're interested in this thing or you're not, no point in wasting your life away waiting for the next best thing over the horizon to save a couple of bucks. Nothing lasts forever, everything is a rental, everything becomes outdated; especially you right?

Just get it if you want it, if you don't think it's good enough, sell it on ebay.
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>>61563951
Yeah, I just tried phone vr for the first time, and I want to know why all the HMD's have shit pixel density and brightness. Where the fuck did they go so wrong that theres all these issues with screen burning, screen dooring, god rays and all this shit. My phone screen looked fucking fine like I would expect an HMD to except for a little loss of fov and shit frames.
>>
So... Vive or Rift?
>>
>>61571028
rift. its half the price and has pretty much the same hardware.
>>
>>61571295
>t. Palmer Luckey
>>
>>61555335
Shit.
>>
>>61566459
whats wrong with the vives straps?
I dont have an issue with them.
if you have an adult males head size then set the top strap to be loos as fuck and undo the bottom straps all the way. put it on your head and then pull the side straps tight at the exact same time and then lock them into place.
the headset will now stay firmly attached to your face.
>>
>>61571028
I hear vive has better head tracking.
also when you buy rift you give a shit load of money to zuckercuck, do you really want to give him more money? he supports degeneracy.
>>
>>61572137
The default Vive straps just aren't as comfortable as PSVR or Rift or the deluxe audio strap.
>>
>>61571028
Vive if money is no object and you don't mind paying a premium for relatively minor improvements. Rift for 99% of the population.
>>
>>61573670
Having got the Rift recently I'm finding the comfort of the hard strap to actually be less comfortable. Over time I can feel the rigidness which isn't a issue with the Vive's soft strap. The problem with the Vive isn't the strap, it's that it's so front heavy in comparison.
>>
>>61576465
Must have a weird head shape. The majority of people prefer the Rift's headstrap. The advantage of having the semi-rigid headstrap is that it balances weight better by hooking onto hump of the back of your head, whereas something more flexible doesn't maintain that hook as well without needing to tighten the headstrap more, which defeats the purpose. This was one of the reasons HTC made the deluxe audio strap the way it is.
>>
>>61576645
Thing is I've used the PSVR and had no issues with the way they do it. For sure the most comfortable out of the three.

Also you don't need to balance weight if the HMD is light enough which is the point I was trying to make. Some of those new Microsoft sponsored HMDs are super light and don't need a rigid strap at all.
>>
Does the rift have a screendoor effect? Are there any that don't?
>>
>>61572162
It has a front facing camera which rift lacks as well.You don't need a hundred USB3.0 ports, and knuckles will be far better than touch.
Slap on TPCast for wireless play on top and it would be a much better experience.
Too bad it would cost an arm and leg more to get it to that point.
>>
>>61576786
The PSVR actually is the most weight balancing mechanism of the 3, so that's why it's the most comfortable, even though it's actually heavier than the Vive.
>>
>>61576927
I think it has more to do with the fact that it puts more pressure on your forehead vs your face. This is part of why I don't think the Rift is that comfortable too. The foam is too narrow and thin so the pressure point is smaller. I'm hoping they sell the new foam they're using in the new bundle since it looks like it might be better.
>>
>>61576994
Yeah the bad thing about the Rift's foam is that it's pretty thin, but so far it seems the overall design has still made the comfort something owners have usually rated higher than the Vive, but lower than the PSVR. The PSVR is in fact better at balancing the weight though, because it is entirely rigid, has the back part angled downwards more in order to hook on the back of your skull more, and more importantly balances the structure solely on the forehead rather than the face, which means it can rely on a surface counteracting the direction of gravity to keep the headset from sliding down, whereas with other headsets with facial interfaces, clamping force is required to keep the headset from sliding down the face. The advantage of having more clamping force however is that the headset doesn't shift around as much if you're moving your head quickly or if you're leaning your head down. In order to achieve as much solidity, you would need to tighten the PSVR strap more which makes it uncomfortable.

The real solution as you suggest is of course to just make the headset lighter, but they're always working on that and what we have is currently are mainly just early adopter pains. The Microsoft headsets will be better and all headsets in the future too should be.
>>
>>61576912
Yes. No.
>>
>>61568572

>Nerd-raging this hard because someone posted AR kit in the VR thread

kys kys bb
>>
Anyone know some good photogrammetry nature stuff, like The Lab's postcards?

360° video is disappointing, and Google Earth looks pretty bad if you go down to human scale.

I'm downloading "Realities" now, but more can't hurt.
>>
>>61577253
There's a bunch of headsets out there that don't have SDE but they have other issues that are even worse.
>>
>>61555335
I'm on the cusp of ordering a Vive or a Rift. The price +free games is pushing me more towards the rift, except The vive looks like it just has way better tech, and more addons coming out, including wireless play.
>>
>>61580211
Rift is a better deal currently. The Vive is more future proofed so it depends if you think you'll buy extras for the Vive like the Knuckle controllers. I'd say if you want one now then buy the Rift, otherwise wait for a new Lighthouse HMD and controllers. At the very least a new HMD will finally force a price cut for the Vive. I wouldn't buy a Vive now unless I found a good deal used.
>>
>sure anon a 1070 will be fine for vr
>can barely run euro truck on lowest settings
th-thanks.
>>
>>61580605
>ordered a 1060
am I fucked?
>>
>>61580605
That really shouldn't be happening. Or if it is, then the dev screwed it up.
>>
>>61580866
Apparently it's really badly optimised. The dev's answer was making it run below the headset's native resolution unless you tell it not to in the config file.
>>
>>61580839
I have a 970 and I've ran most everything acceptably, always on low though if there are settings
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>>61576921
literally just waiting for gen 2 at that point. This setup will be fine until they have actual gloves and anklets with twice the pixels.
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>>61582644
Gloves will never be a thing for mass market. Too many hygienic and fitting issues. Hand tracking will be done with things like the Knuckle controllers or cameras.
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>>61580605
>>61580839
>>61581278
A thing many people dont know is that there is no such thing as sparing any slack on gfx cards. I run sli 980ti's and I can't even play a 2 year old game maxed at 4k with frames worth a damn. As it stands with things like 4k and hi-res HMDs current hardware cant really keep up with the demands of 3D applications very well, and thats why most VR games look like cartoon minecraft indie ass I think; though I wish more current games would get adaptation, I think the majority of users are going to be limited to 360 and ps3 level graphics for the immediate future. If a gen 2 headset was released today nobody would even meet the minimum requirements I bet.

On a side note: if youre going to drop an extra $400 on a vive over a rift you'd better already have a rig equivalent to mine or you're a dumbass and your priorities are backwards..
Also, even if i did have an extra 400 to blow on my cherry-picking I'd literally just get 2 Rifts and play with my friends.
>>
>>61582756
hygienic?
So wrong that thats how i know youre wrong about your second point.
>>
>>61583118
You don't understand how gloves that cannot be washed might have hygiene issues?
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>>61583088
This desu.
>>
>>61583136
Not really no, since I'm not a 300lb neckbeard that secretes bacon grease from his palms. But also no because I actually wash my hands and shower. But also no because you can probably wash the gloves - like any electronics (eg hmds) - reasonably without damaging them. But also no because people wear gloves that cant/dont get washed every single day and it hasnt posed a doomsday threat against society yet.


But yeah, I'm sure developing multimillion dollar camera hand-tracking software is easier and more cost efficient than just making gloves fit people.
>>
>>61583195
You don't need to be fat to sweat. I don't have the issue myself but I been passed quite a few sweaty controllers and that isn't even with gloves on. Maybe something you'd understand if you had any friends.

Washing the inside of the glove isn't as easy as an HMD, especially when they have trackers on them. Sure you can probably figure out ways to make removable trackers.

Biggest reason is actually that putting on gloves is a chore and an unnecessary one. There's no reason to go that route except for it being an obvious option.

>I'm sure developing multimillion dollar camera hand-tracking software is easier and more cost efficient than just making gloves fit people.

It actually is. Look up what Perception Neuron costs, then look up what a Leap Motion costs.
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Reminder to join VRchat this weekend for the weekly anime hugfest
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>>61580575
I went ahead and got the rift. I won't have a problem selling it when the upgraded Vive comes out.
>>
>>61584294
Sounds hella gay m8
>>
Just got my Rift today.

First thoughts if anyone is on the fence...

SDE and godrays are pretty annoying, but not dealbreaking. The godrays are a much bigger issue, though... slightly disappointing after trying PSVR and it not having either problem.

Resolution is fine for games, but it's pretty bad for porn (I downloaded an 11GB file so it was good quality). This is the most disappointing thing about it so far, desu.

Tracking while facing the sensors is very good, and the touch controllers are really, really nice.

360 tracking with 2 sensors is way better than I thought as well. I just stuck them both on a shelf about 5.5-6 feet apart, rotated them exactly how the program told me to, and it worked, no ceiling mounts needed. I beat Rick and Morty VR in one session and it only lost track of my hand when I turned around and put the controller right next to my body.

Motion sickness... nothing until I tried Lucky's Tale. Lucky's Tale made me want to puke after 5 minutes, and this is coming from someone who tried RE7 and Far Point on PSVR and felt nothing.

Also, no performance problems so far on my PC with some old ass parts. (Sabertooth P67, i5 2500k, and GTX 970) My motherboard only has 2 USB 3.0 ports, but it the headset works fine on USB2.0 since it only draws 0.3A.
>>
>>61584294
If I wanted to hug something that wasn't there i would just continue to do what I do every night without forking out for VR
>>
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>>61585379
>hugging 3D
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>>61585370
What, you don't like vr porn where it looks like the girl is fucking 20 feet tall?

some of the games are harder to play than others. Try dreadhalls if you like scary games
>>
>>61585398
The scene I had worked when the chick was riding, but it just was pretty pixelated.

I'll check that game out. I haven't tried any scary games yet, and that one doesn't look like shit. I pirated Rick and Morty because it was a pretty small file size just to try out room scale, and ended up beating the whole thing. Immersion is unreal even in a cartoon game. When they wanted me stick my hand in the washing machine I actually tried leaning over into it.

Fuckin' FedEx delivered it at 7:30PM so I didn't have much time today.
>>
>>61583305
that leap motion is impressive looking though grossly underdeveloped, a good start would be implementing it to a limited space in front of the hmd though.
The big difference here though is that leap is still relatively far off, and even in its best state needing at least some assistance from wearable hardware, and that neuron is here now and works.

And i beg to differ, if you applied yourself at all to the end of gloves being a likely end instead of toward actively denying the obvious path you could easily come up with a myriad of ways that gloves can be made easily washable, not without needing washing at all. But tell you what, ill spend the 300 on the first nice functioning consumer glove controller, and you tell me how that finger tracking is working for you in another 4 years.
>>
>>61585466
best games i've tried so far

Accounting
Audioshield
Climbey
Dreadhalls
Eagle Flight (controversial)
Google Earth
House of the Dying Sun (xbox controller)
Raw Data
Rec Room
Serious Sam VR: The Second Encounter (kind of nauseating, amazing with friends. cross platform vr and standard game)
Superhot VR
Star Trek: Bridge Crew

Also if you are looking at reviews for a game that is compatible in VR, make sure you look for reviews specifically for VR. Obduction, for instance, is a great game but works horribly in VR. Same for the vanishing of ethan carter.
>>
>>61561489
boo hoo, so did Australia.
It's USD$449 here.
That's right USD$449 0 we got charged an extra $50 US Dollars.
>>
>>61585370
>Resolution is fine for games, but it's pretty bad for porn
Make sure you only download 180 videos and not 360 ones. With 360 you end up with half the resolution just so you can have something behind you that you're not going to look at anyway.
>>
Can we talk about real vr in this thread too
I love vuln research, 0day is great
>>
Wireless VR when?

That is literally the only thing keeping me from VR right now. But it seems everyone is more interested in making standalone headsets for god knows what reason...
>>
>>61585602
It already exists, TPcast and a few others have working add-ons for the vive, good luck buying one though
>>
>>61583088
>if youre going to drop an extra $400 on a vive over a rift you'd better already have a rig equivalent to mine or you're a dumbass and your priorities are backwards..
I had a 980 and it ran just fine for all current games on vive.
Only recently upgraded to 1080Ti for better 4K performance.
>>
>>61585535
Well now thats just tax for being stupid
>>
>>61585888
That probably is true. I'm anticipating AAA titles with fully fleshed out graphics engines arriving soon, but who's really to say what will happen. Whats the point of virtual reality if it's not very real-looking though
>>
>>61586896
>RE7 PC release pushed back an entire year cause sony and capcom are shamelessly greedy
>>
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>>61560498
>>61564586
I HURT MYSELF TODAY
TO SEE IF I STILL FEEL
I FOCUS ON THE PAIN
THE ONLY THING THAT'S NOT VIRUTAL
>>
>>61583088
Basically why they aren't in any hurry to push out gen 2, even in 2019 you'll need the top of the line whereas for regular gaming I, and most people are just fine with a weaker gpu. I'd like to see some numbers fps for PSVR. How is that even the slightest bit viable
>>
>>61587745
I heard that RE7 looks like it's running off a gamecube on psvr.
>>
>>61563951
Did you try playing any games? I only really notice the 'godrays' or 'bluriness' in menus or if there is text. It's negligible in game.

Also, to people complaning about the image quality: does no one remember how fucking dofshit god awful graphics looked on early n64 or psone games? They were still fun, weren't they? This is gen 1 vr. Don't expect miracles
>>
>>61567029
There isnt much for the gear vr unfortunately, but i havent tried everything.

I would recommend:
-Daedalus (short, relaxing puzzle/maze type game where you thrust and glide with the controller. Good use of controller. Recommend playing on a swivle chair)
-Drop dead (fun arcade style zombie shooting, cartoony graphics, decent production value)
-Zed shot (more realistic zombie shooting gallery, good use of controller for gun. Much more indie feeling than and bare bones than drop dead)
Smash hit (doesnt use the contollers motion controllers but this is hands down one of the most fun and impressive games for gear vr. Good music and visuals. Rewarding gameplay)
-Dragon front (if you like card/strategy games. Dont get ascension, decent card game strategy but the game is a buggy, dead pile of garbage)
-end space (star wars like space fighter. Motion controller acts as joystick, you aim with your head (though i think ypu can change these settings.) A bit short but very complete and polished feel. Expansion apparently coming this summer)

I only got the rhing a few weeks ago but those are the standout games ive tried
>>
So how is the rift for cockpit games and sims?
>>
>>61591465
rift would probably be slightly better for sims since the image looks slightly crisper but sacrifices FoV to achieve that compared to vive.
It would improve fine text legibility on gauges and what have you a little but not to a great extent compared to vive.

Only tried it with Elite dangerous and warthunder, was alright the had tracking is really nice but it is shit for spotting targets far away since the ppd is just too low compared to even a 1080p monitor (1200x1080 per eye compared to 1920x1080).

TLDR; I'd say good for cars, not so much so for flightsims, yet.
>>
>>61583195
You've never worn gloves for extended periods of time before.

Hands sweat and gloves get real fuckin nasty.
>>
>>61585701
Intel is coming out with their own wireless VR addon. I'd say wait for them.
>>
>>61593606
they're not meant to keep your hands warm or clean like normal gloves. they could use breathable fabric filled with perforations, and would probably even be able to get away with netting for some areas.
>>
I want a Rift, but I feel like the only thing I'd use it for now is Assetto Corsa and maybe some flight sims. Is VR actually good for roomscale/standing stuff yet? FPS games sound like they'd be fun with the touch controllers, but it also seems like that would be a pain with all the cables.
>>
>>61594662
Yeah the cables are annoying but the standing stuff is quite fun still. It really depends on the person just how annoying the cable is and how much they can get used to it. I mean the best thing you could do is try and find someone with a Vive or Rift in your area and try to get a demo that way, but of course that's not always possible.
>>
>>61555335
I have an OSVR HDK2.

Is it worthless trash or has any new life been blown into it?
>>
>>61594732
There's a Best Buy that's not too far from me that supposedly has a demo unit, but the hours where you can try it are kind of weird. I'll have to see if I can make it over there before the Rift sale ends.
>>
>>61595027
That's a good idea but honestly the Best Buy demos are a hit or miss. They could entirely fuck up the whole thing and give you the wrong impression of current software and even the hardware capabilities.
>>
Should I make an oculus account when ordering the rift from their website?
>>
>>61595199
Yeah it's more convenient if you have shit happen to your order or if you want to check on it.
>>
>>61595088
It seems like my only option, since I don't have a Microsoft demo store anywhere near me, and I don't know anyone with a VR headset. It'd at least give me an idea of how annoying the cables are to deal with, which was my biggest concern other than lack of games anyways.
>>
>>61595327
I played a few "room scale" games using the smallest area I could for like 5 hours and the wire really isn't a problem... I didn't even think about it 99% of the time.
>>
>>61595327
I'd just say to be weary of them is all. Depending on the employee, they could know what they're doing.
>>
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Nothing against it, but VR with no integration of real environments is getting old for me. What is the current state of AR?
>>
>>61595478
>gif
>not animated

What are you doing.
>>
>>61594649
I understand where you are coming from, but even then, the gloves *will* get gross. I used mesh gloves in the Army, and I had to toss em into my wash every week because, even if I was just hanging out not doing anything, they got nasty.
>>
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>>61595506
Pardon me.
>>
There's only one thing I care about


which platform has better H games
>>
>>61596835
on behalf of mankind, thanks for removing yourself from the genepool anon
>>
>>61596835
They're the same. Anything that is Oculus only you can always run in Revive but more people are just using OpenVR now since it's just easier. Haven't seen anything Oculus only for a while.

The differences for what's better for porn is up to the hardware. Rift is easier to take on and off but the Vive camera makes it so you don't necessarily need to.

If you plan to use a Leap Motion, mainly for Waifu Simulator, I'd say get a Vive. You can just get one of these and use the USB on the headset. Waifu Simulator also has an AR mode that uses the Vive camera too.
>>
>>61585497
>Obduction, for instance, is a great game but works horribly in VR.
Why's that? It's one of the first few games I planned on getting after I've had my fun with the games I currently have.
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