What is a good programming language for visual simulations? Nothing specific, I just want to be able to create some rules and see what happens. For example creating creatures with a certain behaviour, or recreating Conway's game of life.
I've been using Java and it is pretty statisfactory but I would like to learn something else.
Python seems nice but it doesn't even have anti-aliasing and it's slow as fuck.
pygame + box2d
>>61396492
Your choices:
1) Processing
2) Processing
3) Processing
>>61396507
>>61396556
These are both very good options.
>>61396492
What do you mean, "python doesn't have anti-aliasing?" Python certainly can be used with rendering libraries that have AA.
Processing is good too.
>>61396736
>>61396556
Processing is nice, but I feel like I want to learn a more mainstream language, acquire some skills that will be useful in the future. This is just the way I really enjoy learning new languages.
>>61396974
getting a job, if that's what you worry about, is simpler with Processing than with C++ or Python. You can get Processing gigs easy and thye pay really well.
But hey, go the pleb route.
OpenGL and C++