What's the limit, legally speaking, when it comes to writing a clone or heavily inspired implementation of an existing piece of software? Assuming there is absolutely no access to the proprietary code, don't use it's formats, and no IP infringement, I should be good right?
>>61358637
>click image
>pleasantly surprised
anime
>>61358637
Might be illegal because of patents
You need a real legal advice
Which program you were planning to clone, OP?
>>61358637
>no IP infringement
I mean, if you don't violate copyright, patents, trademarks or whatever other "rights" have been assigned, what are they gonna do?
> this is why oracle sued over the api
> they had a mad
anime
>>61358720
basically making an MIT licensed framework/game engine that ticks all the boxes of Unity3D with a focus on performance.
>>61358683
shit, i think i need to save that and never see it again.
>>61358902
Considering that many of Unity 3D's features are present in other game engines, you should be fine. Just don't go about copying their API or anything.
>>61358902
Yeah you should be fine unless you'll try to make a drop-in replacement
Also, no offence but if you're planning to compete with Unity, you won't succeed unless you have a competent team and a business plan
>>61358637
Why is her head so big?
>>61359456
She has a terminal case of eneme
>>61358902
>basically making an MIT licensed framework/game engine that ticks all the boxes of Unity3D with a focus on performance.
lolgoodluck
>>61359438
I'm doing it mainly because I don't like their licensing model and I want to make something for people who feel the same. I realize documentation and the whole ecosystem of content/scripts is something that I can't match.
>>61359529
ty bby
>>61359529
Johan Andersson created the prototype for frostbite on his own and used it to get the job at DICE.
>>61359651
I don't think you comperhend how complex this problem is (delivering a generic 3D engine)
Pretty much every mature game engine came from a studio, hell, even open source community failed to deliver one