Triangle rendering is for cookie cutters quad rendering is where it's at
>>61286344
Triangles have the inherit advantage of always being on the same geometric plane, very unlike quads.
>>61286461
FUCK
you
>>61286461
What dies day mean
>>61286946
Quads look like crap, especially when they move
>>61286995
So does your face
>>61286344
Quads are literally just two triangles.
>>61286995
Quads with forward texture mapping looked a million times better than affine PS1 tris.
>>61286995
The wobbly movement is caused by the lack of floating point support the console, the PS1 has the same problem and it's hyper obvious in HD emulators while the N64 looks okay even in 4K because it had a FPU.