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/mpv/ - The FOSS Video Player:

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 372
Thread images: 45

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Install mpv:
https://mpv.io/installation/

Wiki:
https://github.com/mpv-player/mpv/wiki

Manual:
https://mpv.io/manual/stable/

User Scripts(including opengl shaders):
https://github.com/mpv-player/mpv/wiki/User-Scripts

input.conf:
https://github.com/mpv-player/mpv/blob/master/etc/input.conf

Vulkan(Linux only for now):
https://github.com/atomnuker/mpv

Test vulkan and post logs if it gives you any kind of problems.
>>
Is FOSS still that important in 2017?
It's not tomorrow that we will have FOSS based autonomous cars and nobody cares that much. Moreover big IT companies are creating AI to develop their own quantum systems with their own languages.
>>
Tadam!
https://github.com/haasn/fsrcnn-mpv
>>
>>61182736
Will try Vulkan one of these days
>>
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>>61182768
>>
Does it look much better compared to mpc hc with default madvr settings?
>>
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>>61182768
>https://github.com/haasn/fsrcnn-mpv
Thank you hasasn!
>>
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>>61182768
>>
>>61182768
Linux only or it also works with windows?
>>
>>61182939
It doesn't work at all
>>
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>>61182951
>>
>>61182977
Oh, it needs opengl-fbo-format=rgba16f. Why it's not mentioned in the readme?
>>
>>61183079
it's not ready
>>
I found but then lost a script which was supposed to add an mpc-hc-like favorites feature.
Does anyone know which script I'm talking about?
>>
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Good night bump
>>
>>61182768
It's fucking slow. Even nano version is as slow as nnedi3-nns32
>>
>>61183498
>nnedi3-nns32
>slow
U wot m8.
>>
Yes, nano is very slow and very ugly. The ugly part was to be expected, for such a small neural network. But the slow is surprising.
>>
>>61183604
I dunno if its nnedi3 32 neurons like in terms of performance then its basically free for me, and i have just RX 470.
>>
Ask avid madVR user that just switched to mpv anything.
>>
So I bound shortcuts to subscaling to zoom but it no longer works any ideas?

It worked for a while
>>
>>61183604
The neural network itself is actually very cheap, the expensive step is the single deconvolution at the end which is always the same regardless of the network size.

It's a 9x9 deconvolution that goes up to 300% image scale, so e.g. on a 720p source that's rendering 3840x2160 pixels with 9x9 each (equivalent to ewa_lanczos with radius 4.5!).

It might be possible to implement it more efficienctly for 2x upscaling, but I can't train the 2x upscaling network because the python code is a broken piece of shit and the MATLAB/Caffe code requires MATLAB/Caffee which is even worse.

It might also be possible to pick a smaller final deconvolution step and use a larger neural network instead, because the regular convolutions are just so fast and cheap. I'd rather spend work there.
>>
>>61184211
Oh, it might also be possible to do it more efficiently with compute shaders, but user shaders currently don't support them so doing that in practice would be tricky and annoying. It would also probably be possible to implement it more efficiently with UBOs instead of immediate objects, and perhaps also using textures.

In fact, I think the texture approach would probably be the fastest, by abusing nearest neighbour sampling to get the right index lookup “for free”.
>>
>>61184211
>>61184222
You can do it nand chan! Im rooting for you!
>>
>>61184222
Actually with this change it would basically just be a straight-up 3x3 convolution with a fixed texture LUT, just like the rest of the scaling code - which should be blazing fast. I'll have to give it a try.
>>
mpv needs to be able to detect external streams with delay tags. Make that shit happen
>>
>>61184412
Wut?
>>
>>61184211
Yeah, 9x9 seems quite expensive, that explains the slow performance.
>>
>>61184211
>>61184222
I'm getting wet just thinking about it.
>>
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>>61185045
>>61184211
>>61184222
>>
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>haasn - I have this shader that I'm trying to implement which I highly suspect would benefit strongly from being able to abuse the GPU's fixed function shaders
>this shader
What it that shader? Is he teasing us? Oooooooh!
>>
>>61185466
poozoor
>>
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Does anyone have a next-gen, 1920x1080 at least, of this cartoon picture?
>>
>>61185488
Nah that's too retarded.
These ones are better: scale=haasplacebo or scale=placebassn
>>
If haasn succeeds with fsrcnn madshi will probably lose most of all of the weeb contingent.
>>
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>>61185495
This one is cool, but it's still in a shitty resolution.
>>
Why should I use mpv as opposed to my normal video player?
>>
>>61185557
I would love so hard.
I have no grudge against madVR but the fact that it's proprietary software and the immense arrogance shown by its users, which lack basic understanding of video rendering and still yell the loudest in discussions, makes me wish for fsrcnn being really good.
The constant claims of "weee, this open source project stole stuff but I can't press charges because they didn't really" are so tiring. Meanwhile, plenty of stuff in madVR could use some improvement, such as color management.

Getting BTFO'd by (a) free-time weeb coder(s) in education and open source software is exactly what I wish for this madVR person, that posts stuff like "I'd rather not tell details about this coming features because others might implement it faster/better first" in forums.
>>
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>>61185792
>>
>>61185792
>"I'd rather not tell details about this coming features because others might implement it faster/better first"
He said something like half a year ago about helping user to create perfect custom resolutions through madvr so users dont need to use smoothmotion and reclock shit anymore. Maybe its this.
>>
How much Vsync Jitter is too much?
>>
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>>61185777
I use it because it's the only player that doesn't give me frame tearing.

According to autismos on /g/ it also has better image quality and colours, but I can't really see a difference.
>>
>>61186758
It's not about "better" colors, it's about being able to reproduce the color as it was intended by whoever made the movie.
Turn up the brightness and contrast and many people might actually favor this in comparisons, similar to people preferring louder audio. See loudness war on wikipedia and it's similar for brightness, I'm not making this up. In retail stores they also crank up the brightness as much as possible.
With mpv you can do that, if you feel like it but it can also reproduce color correctly, as intended.
>>
>>61186934
They up the brightness in stores because it's fucking brightly lit. Normal home watching lighting is dim to almost dark, depending on your preference.
>>
I was surprised to see that coalgirls recommend mpv + opengl-hq as their player of choice. Pretty cool. They also call madvr users retarded, heh.
>>
>>61186986
Where you are doesn't matter for the claim that people tend to consider a brighter image better when compared to a less bright one.
This is not a question of absolute but relative values. Analogous to the loudness war: of course sound systems/classic jukeboxes back in the day were louder than your CD player at home. But the loudness war and people's preference still apply.
>>
>>61187104
Pretty sure they recommended madvr some years ago.
>>
>>61184554
you read it right. I want to be able to load audios and use the DELAY -1000ms for instance tags that can be used in AC3
>>
>>61182768
How do I use these new meme mpv settings? Where do I get the trained NN?

Still blurry as shit?
>>
>>61187652
Still WIP
>>
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END GAME CONF RIGHT HERE BOYS:

# Video
vo=opengl
profile=opengl-hq
deband=yes
deband-iterations=2
deband-range=12
deband-grain=0
autofit=1280x720
interpolation=yes
video-sync=display-resample

# Other
opengl-backend=angle
angle-renderer=d3d11
angle-d3d11-warp=no
angle-d3d11-feature-level=11_0
angle-swapchain-length=16
angle-max-frame-latency=1
angle-egl-windowing=no
hwdec=d3d11va-copy
vd-lavc-threads=4
ad-lavc-threads=4

# Resizer
opengl-shaders="C:\Program Files\mpv\shaders\nnedi3-nns32-win8x6.hook,C:\Program Files\mpv\shaders\nnedi3-nns16-win8x4-chroma.hook"

# Scaling
scale=ewa_lanczos
scale-radius=4.2410628637960699
cscale=ewa_lanczos
cscale-radius=4.2410628637960699
dscale=ewa_lanczos
dscale-radius=4.2410628637960699
tscale=oversample
tscale-radius=3.0
tscale-blur=0.8
tscale-wblur=0.8
tscale-clamp=0
correct-downscaling=yes
sigmoid-upscaling=yes
sigmoid-slope=10.0
linear-scaling=yes

# Audio
audio-channels=stereo
volume-max=100
volume=100

# Screenshots
screenshot-format=png
screenshot-high-bit-depth=no
screenshot-png-compression=9
screenshot-template="%f %P"
>>
How do you use lavfi i'm trying to use the now depreciated pan?
>>
>>61187828
Cool. Hope haasn nails this one. He's the only one on mpv team that's pushing the progress forward.
>>
>>61187893
Its just a copy paste of various memes and popular configs. You cant even explain the purpose of most of these lines.
>>
>>61188477
I can because I created it faggot and this is really the conf I been using for the past week.
>>
>potplayer with lavfilters and madvr
+ not based on fsrcnn ringing creator neural upscaling
+ better than acompressor or loudnorm algorithm
+ very nice projectors and blackbar detection support
- can't be compiled from source
- no display-resample or reclock but very soon inside madvr

>mpv with bunch of dependencies
+ can be compiled from source
+ display-resample working but slow
- only very bad WIP neural upscalers fully based on fsrcnn
>>
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>>61187893
>opengl-backend=angle
>angle-renderer=d3d11
Can you explain these? Also where did you get scale-radius=4.2410628637960699 from?
>>
>>61189305
Probably his GPU scale-radius limit.
>>
>>61188676
>I created
>I been using for the past week
LOL. Ive seen all of this shit for months before you even discovered mpv.
>>
>>61189305
he did e(l(2)/2)*3 on a shitty calculator
>>
>madshi proved NGU > FSRCNN (less rigging and faster)
>igv proved his SSimSuperRes ~= NGU Sharp (faster but bloater sometimes)
could you explain me why is haasn experimenting FSRCNN?
>>
>>61189372
I created it, I don't give a fuck if you believe me or not.

>>61189305
I'm on windows 10.

>>61189323
Probably have a better gpu than you fag.
>>
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>no NGU
Into the trash it goes.
>>
>>61189730
Post the original
>>
>>61189652
>I'm on windows 10.
How is that relevant? Asking genuinely.
>>
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>>61189730
>NGU
Top is nnedi3 64. Bot is NGU AA Very High. NGU... more like LUL GU.
>>
>>61189999
*10 in particular, I know DX11 is of course only for Windows.
Also, isn't GPU decoding considered less accurate than CPU decoding? I'm new to this shit.
>>
>>61189730
> There are people who unironically like the top one
Even that (very probably) unconfigured mpv looks better.
>>
>>61190049
Its fake dude. Obsessed NGUfag is back at spamming his bait shit.
>>61189999
Nice quads!
>>
>>61187893
>scale-radius=4.2410628637960699
>there's some idiot using the meme shit I posted
Hahahaha
>>
>>61187893
>tscale=oversample
>tscale-radius=3.0
>tscale-blur=0.8
>tscale-wblur=0.8
What a fucking idiot.
>>
>>61190014
Wow, mug randomly draws red arrows ?
>>
>>61190048
if you're gonna be using d3d11 for rendering anything, you should just use it for every step of the way, don't do something weird like mixing it with opengl.

Or just use opengl all the way, works too.
>>
>>61190458
angle will always render using directx
>>
>>61190305
Fight me bitch
>>
>>61190672
I am pacifist.
>>
>>61182812
No. We call it blurpv for a reason.
>>
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>
interpolation=yes
>>
When we will get a option to disable chroma debanding?
>>
Does SSimSuperRes work with KrigBilateral?
>>
>>61191717
You mean people should just put interpolation line alone?
>>
>>61191984
Yes.
>>
>>61192019
yes
>>
So, what's the latest and greatest thing mpv stole from madshi?
>>
>>61192692
>guarenteed (You)s
>>
>>61192692
Still waiting for proof.
>>
>>61192796
"Everything" doesn't really answer the question.
>>
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>https://github.com/drakelevy
Why the fuck is haasn following this fag? Look at his hardly photoshoped avatar face and description on github. Does this kind of retards still exist? Damn! USA is doomed as hell now.
>>
>>61190305
>tscale=oversample
What's wrong with oversample for interpolation?
>>
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>>61192842
Are you blind?
>>
>>61192842
don't you have anything better to do foozoor?
>>
>>61192692
I could say is the other way around, I mean mpv is open-source and madvr is not, who knows how much of the mpv code has madshi stolen.
>>
>>61192881
Nothing.
>>
is FSCRNN a meme or not
>>
>>61192935
Yes. I'll give two weeks to haasn give up on this.
>>
>>61192918
>I could say is the other way around
And look like an idiot, since madVR has always been first in everything. Rather hard to steal something from an open source project that it doesn't have yet.
>>
>>61193002
No one can see the madvr code( only madshi and his dev team), but everyone can see the mpv source code, even madshi.
If the mpv project steal code from madvr, madshi would know and he would make a fuss about it in the doom9 forums.

So stop shitposting if you don't have any evidence.
>>
>>61193002
Have you told Madshi his code is being stolen! Someone should tell him and then he can take legal action!
But that assumes you've seen Madshi's source code. Have You!?
>>
>>61193002
Back to doom9 with you, Madshi.
>>
>>61193072
mpv is already banned from doom9 for stealing from him
>>
>>61193261
Is Madshi suing!?
>>
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>>61192901
Why is he using this ridiculous framework?
Caffe2 is much better!
>>
What's the deal with anime BDs in 1080? Are these just upscales if the original cartoon was made in 720?
Looking at orz release of first Kemono Friends BD volume and they mention there is no point bothering with 1080 for this series. Would that have to do with upscaling mentioned above, or perhaps some other video quality reasons?
>>
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>>61193261
>mpv is already banned from doom9 for stealing from him
Sure thing faggot, like >>61193124 said, if the mpv project actually stole code from madvr, show the evidence, the post by madshi writting about.

mpv is banned because it can't run on windows xp computers.
>>
>>61193293
>MATLAB shit
at least tensorflow can be installed
>>
>>61193311
mpv isn't banned on doom9
>>
>>61193297
orz still exist?
And yes, the majority of anime is produced in a sub-1080p resolutions, just some studios like kyoto animation produces their anime in native 1080p.
>>
>>61193297
For example Kakegurui( an anime airing this season by studio MAPPA) is produced in 1440*810.
Some of today's anime is still produced at 1280*720.
>>
>>61193344
>>61193384
What about the content that distributors such as Cr receive? I'm comparing the BDMV and HS release of Kemono Friends and they look almost identical. Do they receive the same pre-BD material that is later turned into BDs?
>>
>>61193592
Studios fix some things for the BDs(badly drawn scenes, etc) so no, CR don't get the same video as the final BDMV
>>
>>61193592
Also the BDMV is the raw video, the CR video is already encoded for streaming, and the CR encoders aren't know for being good.
>>
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who here can watch https://www.youtube.com/watch?v=nRt4Duf7GoI (5k video)
pre-download w/ youtube-dl is fine
with i5-4430 and R9 380x it's unwatchable with
dscale=mitchell
and
profile=opengl-hq
, haven't tried anything else
>>
>>61193709
Try tweaking the cache settings.
>>
>>61193721
I already have video 100% downloaded w/ youtube-dl, would that still help?
>>
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>>61193709
works absolutely fine for me, GTX 970

(ignore the spikes for “upload frame (swdec)”, they are caused by NUMA system and unrelated to the video)
>>
>>61194453
How did you do that?
>>
>>61193311
There's a ton of stuff on doom9 that won't run on XP. mpv is banned for stealing from madshi.
>>
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How do I configure shaders in MPC-QT? I've figured out how to add them but not configure them.
Is pic related a proper Jinc setup? What the hell do the 1 and 2 boxes do?
>>
Is it impossible to take a fullscreen screenshot in MPC-QT?
>>
>>61195811
Scratch this. I don't think I have figured out how to even get shaders to work. I edited adaptive-sharpen.glsl to 10.0 #define str and it did fucking nothing. How the fuck do I get shaders to work?
>>
Does adaptive-sharpen.glsl not work on Windows or something? It's giving me a blue screen in mpv and MPC-QT. I have Pixel Shader >3.0, do not have blend subtitles on and have profile=opengl-hq
>>
>>61196668
It does, I'm using it.
opengl-shaders="~~/SSimSuperRes.glsl,~~/adaptive-sharpen.glsl"
>>
>>61194918
Sure thing Mr.No Evidence
>>
So I hear mpv has stolen most of the ideas of madshi -- the man who single-handedly invented the modern high quality video renderer. Is this true? If so I might have to try it.
>>
>>61194587
do what?
>>
>>61196680
Strange. I got the 2 pass version to work but not adaptive-sharpen.glsl which gives me a blue screen.
>>
Changing #define oversharp value in SSimSuperRes is doing nothing. Is that normal? Is there a maximum value for it?
>>
>>61197012
In fact, actually enabling SSimSuperRes is actually doing nothing. The fuck?
>>
https://github.com/haasn/fsrcnn-mpv

updated
>>
>>61197168
Now fix qBittorrrent's stalling issue, please.
>>
>>61197217
Is there a torrent client that's not a massive piece of shit?

>utorrent
botnet
>transmission
sorta works but memory leaks, breaks randomly, featureless
>deluge
does DHT extremely well (rasterbar), but is an ugly gtk abomination and fails building against libressl
>rtorrent
horrific UI, sucks hard at DHT (magnet links basically don't work unless you wait a few days), no updates
>aria2
good as a CLI tool but doesn't support persistent seeding / daemon operation

I'm honestly sort of scared to try qbittorrent but it seems like there's no other alternative. Does it really have random stalling issues?
>>
>>61197246
ktorrent?
>>
>>61197246
I use qbittorrent on xubuntu
never had issues
this is getting off-topic btw
>>
>>61197246
uTorrent 2.2.1
>>
>>61197246
You fall for the /g/ stalling meme, used qBit for 2 years, if I remember I only had stalled on REALLY old-almost-dead torrents, make that 5 torrents in a heavy couple years of usage.
>>
>>61182736
https://github.com/lhc70000/iina
https://lhc70000.github.io/iina/features/#screenshots
Why can't Linux have a decent UI?
>>
>>61197280
You don't even know what stalled means, do you?
>>
>>61197063
Maybe because of recent changes in mpv?
https://github.com/mpv-player/mpv/commit/91583fccac85880ad2199f50463c095560791d56
>>
... are we really gonna have a daily/general thread for every FOSS piece of software out there? Is this board gonna be nothing but firefox daily thread, vlc daily thread, i3 daily thread, etc, in a few weeks? This shit is unnecessary. Go fag up the mpv forums if you're that obsessed with this hot new VLC wannabe.
>>
>>61197063
>>61197346
Just figured it out: it works with 32 bit version but not 64 bit version.
>>
>>61197369
>VLC
>Any good
>>
>>61197369
how about you stop trying to run this board
you have no control. once you realize this you might loosen up
>>
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>>61197168
Pretty good, but has aliasing (look at the window). Can it be fixed?
>>
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>>61187893
rate this subtitle config
sub-ass-hinting=none # unless you're watching video on a tiny display, keep it disabled
sub-font='<your preferred font>' # font in pic: 'Andale Sans WGL'
sub-font-size=54 # or your preferred size
sub-spacing=-0.1
sub-blur=1.4 # this does the trick
sub-margin-x=40
sub-margin-y=40

>inb4 it's shit
yeah i know, at least is readable on a 40" screen
(and the movie on pic too)
>>
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>>61197168
Thank you haasn!
>>
>>61197369
One of the mpv devs is a mod and he's the one putting up these threads.
>>
>>61197531
Not really, is actually me.
>>
>>61197286
cultural differences
>>
>>61197369
mpv threads have been on /g/ longer than you have
>>
>>61197531
that sounds like bullshit
>>
>>61197566
Thread with an unflattering title up for an hour last night before being pruned and replaced immediately by this one. So a mod took it down to put this one up.
>>
>>61197587
based mods
>>
>>61197168
Linux only or?
>>
>>61197587
bless the mods
>>
>>61197286
But it can? Try SMPlayer.
>>
>>61197480
Okay. How do I force a minimum display time for lines? I have broken subs where they just flash for one frame, I can fix that in mpc-hc.
>>
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>>
>>61197709
Is NOT working yet memeboy.
>>
>>61197369
To have more ifag or other consumer shit threats? Yeah, sure.
>>
>>61197369
>...
Fuck off.
>>
Just very thoroughly tested SSimSuperRes.glsl along with anti-bloating.glsl and ewa_lanczossharp and NNEDI3. Very little difference between ewa_lanczossharp and NNEDI3; NNEDI3 not worth the extra demand. SSimSuperRes + anti-bloating + ewa_lanczossharp is very slightly inferior in picture quality to NGU AA + Adaptive Sharpen + Anti-Bloating, but is faster.
>>
>>61197864
Even faster Anti-Bloating
https://pastebin.com/E6b5QT2z
Anti-Bloating is actually just an equalization part of FineSharp.
>>
>>61197709
Already better than NGU, kek.
>>
>>61197864
>Very little difference between ewa_lanczossharp and NNEDI3
You mean alone or in combo with SSSR? Because ive heard nnedi3 doesnt work with SSSR.
>>
File: madvr.png (2MB, 1920x1080px) Image search: [Google]
madvr.png
2MB, 1920x1080px
Original Yuru Yuri challenge guy here. I have successfully completed my own challenge. Here is the MadVR screenshot for reference.
>>
>>61197933
SSSR doesnt work with nnedi3, but it works if there is additional upscaling after nnedi3.
>>
File: mpv.png (2MB, 1920x1080px) Image search: [Google]
mpv.png
2MB, 1920x1080px
>>61197961
Here's the mpv screenshot. Relevant settings:
deband=yes
deband-iterations=4
scale=ewa_lanczossharp
cscale=ewa_lanczossharp
opengl-shaders="~~/shaders/SSimSuperRes.glsl,~~/shaders/anti-bloating.glsl,~~/shaders/adaptive-sharpen.glsl,"
SSimSuperRes.glsl oversharp: 0.0
anti-bloating.glsl #define str 0.2
adaptive-sharpen.glsl #define str 0.6
Hopefully the guy pretending to be me and shitposting about blur will stop now. Creating that sort of response was never my intention.
>>
>>61197972
You sure about that?
>The aim of this shader is to make corrections to the upscaled image. Works with regular scalers only, not prescalers.
From the wiki. Needs updating then.
>>
File: 10779512.jpg (17KB, 396x402px) Image search: [Google]
10779512.jpg
17KB, 396x402px
>tfw igv updates his shaders
Why am i so excited every time, hehehe.
>>
>>61197990
>Needs updating then.
No.
For example your scaling factor is 3x. 2x will be nnedi3 and after that 1.5x is ewa_lanczos+SSSR.
>>
>>61197987
>>61197961
Dont get me wrong they both look like garbage in my opinion but mpv pic looks better than the madvr one. Its sharper, with less neural network artifacts and thicker lines. The lines have more aliasing though.
>>
Is there any real reason to use mpv over MPC-HC on Windows? I prefer it on Linux though.
>>
>>61197864
For high scale factors nnedi gets better but as long as the factor is rather small there's indeed little difference.
>>
>>61198060
If you dont like mpv and use mpc with madvr then probably not.
>>61198010
I understand what you mean but the description is misleading then.
>>
>>61198096
I like nnedi3+SSIM more compared to ewa_lanczossharp when 720p->1080p. The picture looks smoother but loses a bit of sharpness. Still sharper than NGU AA in the same scenario though.
>>
>>61197987
>anti-bloating.glsl
Where you got it and what it does?
>>
After doing a lot of testing, I think the recent MPC-QT Windows release is 64-bit and hence won't work with many mpv shaders.
>>
>>61198165
I actually just switched to the version posted by >>61197901 and it works identically. Sharpening can "bloat" lineart, meaning it can make lineart fatter and darker. Anti-bloating combats this effect. After doing a lot of testing I've found that it works best at 0.2 strength with SSimSuperRes oversharp at 0.0.
>>
>>61198180
I use 64-bit mpv and all shaders work
>>
>>61198210
Well that's weird. In my testing on Windows just now, adaptive sharpen and ssimsuperres would not work at all on 64 bit mpv, nor would they work with MPC-QT, but they worked with 32 bit mpv.
>>
>>61197475
probably only by using a bigger (slower) neural network.
>>
mpv is great however annoyingly it doesn't like showing dvb-t subtitles while vlc does.
>>
>>61198222
There are literally no behavioural differences between 32-bit and 64-bit mpv. You should always use the one that matches your CPU bitness, which is the 64-bit version.

If you're seeing differences, it might be because you have a mismatched d3dcompiler.dll in your mpv folder, which would cause ANGLE to fail to load. Make sure you extract all DLLs when you download a new version of mpv and be careful not to mix 64-bit mpv with 32-bit DLLs or vice versa.
>>
File: NGU Std Medium.png (1MB, 1280x736px) Image search: [Google]
NGU Std Medium.png
1MB, 1280x736px
>>61197475
Already looks like NGU medium, only more ringing. That window looks better with NGU VeryHigh tho.
>>
>>61198949
Hmmmm... It's approaching NGU Medium quality, but not quite there yet:

- more ringing everywhere
- Hayley's feet are noticeably more aliased
- some lines are less focused, e.g. vertical lines in the middle of the door

But it's a good start. Now the question is if speed can be improved to NGU Medium speed?
>>
>>61199176
FSRCNN is 3x scaler only currently, it was downscaled with mitchell, quality will be a bit worse of course.
>>
>>61199221
That makes sense.
>>
>>61199176
I'd also like to point out that this NN was just roughly generated overnight on the image set that came with the tensorflow implementation. CUDA doesn't work for me so I'm stuck with training on CPU, and this precompiled version of TF also doesn't support AVX etc. so it's even slower.

If you want a proper evaluation then you should train it on an imageset you care about (cartoons, anime, w/e).
>>
>>61199466
Lets train it on anime A LOT!
>>
>>61199466
Ouch. Training on CPU sounds painful!
>>
>>61182736
Serious question. What would be the best config for GTX 970, i5 4690K? Don't watch anime much usually 8-10gb rargb downloads. This is for windows.
>>
>>61200515
profile=opengl-hq
scale=ewa_lanczossharp
cscale-ewa_lanczossharp
video-sync=display-resample
>>
>>61200529
seconding this

also buy a colorimeter and calibrate your monitor, it will make a bigger difference
>>
>>61200529
>>61200937
agreed except add
tscale=oversample
interpolation

for anyone who was confused like me, the interpolation doesn't actually interpolate new frames like SVP, which adds the soap opera effect and looks ugly
it just makes shit look smoother when panning
>>
>>61201929
This.
>>
>>61201929
SVP does motion compensation. That's a different beast.
>>
>>61201929
i prefer without
some movies seem to stutter more with it on for me
>>
>>61202484
Impossible. Unless youre short on resources of course.
>>
>>61202496
my gpu only gets to about 50%
I get a lot of mistimed and delayed frames when video-sync=display-resample is on
>>
>>61202565
Weird! What are your frametimes?
>>
>>61202571
>>
File: 1499061546969.jpg (406KB, 899x2207px) Image search: [Google]
1499061546969.jpg
406KB, 899x2207px
>>
>>61202832
Look at the subtle off-black coloring. The tasteful orange traffic cone logo. Oh my god... it even has a volume slider.
>>
>>61202718
the frametimes sound ok to me

It's normal to have some vo/mistimed/delayed at the beginning but after it must be stable
>>
>>61199635
Eh. You can leave it chewing and go take a nap.
>>
>>61202982
>>61199635
What is this thing of "training"?
If I leave it playing anime, will it get better at upscaling anime?
>>
>>61203266
Essentially, yes. That's the wonder of machine learning. Just that you don't play it, you tell it what the input and expected output is. Eg you give it a series of low res images and corresponding high res images. It will figure out a way to produce the high res from the low res.
That's more than just a rough explanation but that's about how it works.
>>
>>61203266
No, training is done offline and it takes many hours (or even days). The result of the training is a set of weights, which becomes part of the algorithm. If you look at haasn's FSRCNN shaders, the weights are all those floating point numbers in the GLSL files.
>>
>>61203350
No, I think he's asking if FSRCNN automatically becomes better ("learns") while he's using FSRCNN in mpv to play anime. But that's not the case. The neural network doesn't learn while it's being "used".
>>
>>61198652
OK, I got all shaders to work with a new 64 bit mpv install. That being said, certain shaders will not work with MPC-QT no matter what I do. Adaptive sharpen causes a blue screen and SSimSuperRes does absolutely nothing.
>>
>>61203564
why do you need MPC-QT
>>
File: Untitled-1.png (1MB, 1920x1080px) Image search: [Google]
Untitled-1.png
1MB, 1920x1080px
>>61203564
Another very strange thing with MPC-QT: this is the result when print screening a 720p file upscaled to 1080p fullscreen and pasting to Photoshop. This shit makes no sense.
>>61203610
I'm just testing it out of curiosity. It's not working very well so far.
>>
>>61203691
mpcqt still has a lot of work left
>>
What about fsrcnn and mpv? Are there any huge improvements? Is madshi right, he said it's a waste of time, just a ringing generator.
>>
How do I preserve audio track/subtiltle number when playing multiple files?
>>
>>61206831
madshi just doesnt want/cant to implement it and scared for concurrency to NGU.
>>
>no repeat/loop option
how the fuck am i supposed fap to all my porn webm's?
>>
>>61206921
He tried to implement fsrcnn months ago, gave up and created his own one for realtime upscaling.
>>
>>61206978
I think he made NGU first and then he compared it to FSRCNN because some user asked. I remember him showing the colored butterfly image comparison. They looked pretty good both. Not sure which one was better.
>>
>>61206971
Just press "L".
>>
>>61206971
# Webm
[extension.webm]
loop-file=inf

# GIF
[extension.gif]
loop-file=inf
>>
>>61206831
It's not really ready yet, doesn't look particularly good right now.
http://screenshotcomparison.com/comparison/214534
>>
>>61207676
What about performance? This is the most interesting part, currently NGU medium is as slow/fast as Jinc/EwaLanczossharp.
>>
>>61206831
he didn't say fsrcnn was a waste of time, he just said he compared them and liked ngu better. no surprise there!

let's wait and see how fsrcnn will stack up when it's "finished", both in terms of image quality and speed.
>>
>>61207819
pretty slow on my 770 at least. 23ms vs 3ms
>>
>>61208143
maybe neural networks are always that slow? nnedi3 is rather slow, too. do we know for sure if ngu is a neural network or something else?
>>
>>61208185
The "reconstruction" step is the bottleneck according to stats.lua so I'd assume it's this issue: >>61184211 >>61184222
>>
Why everything is shit with any Linux desktop environments?
What's the stablest one?
Why shouldn't I go back to Windows for HTPC purposes? Yes that's a legit question!
>>
>>61208454
mpv is multiplatform, so you can go back to Windows and still have a player with no volume control or linked mkv support.
>>
>>61208481
Pfff! Are you kidding me?
Seriously I am becoming allergic to everything related to linux.
>>
>>61208454
Windows is a much better HTPC platform if you're serious about audio. Equalizer APO alone makes it worth it.
>>
>>61208481
All my installed software or applications for smartphone fags are cross-platform.

>>61208561
Are you really playing with the equalizer when you watch a video?
>>
>>61208595
>Are you really playing with the equalizer when you watch a video?
No, I equalize my gear once to neutrality with a little treble rolloff to prevent listening fatigue then forget it.
>>
File: mpvconf.png (9KB, 193x327px) Image search: [Google]
mpvconf.png
9KB, 193x327px
Is there a babies first .conf file out there I could get off someone? I've only had mpv for a few days and I'm not sure at all at what I'm doing. These are the vid settings I've picked up from seeing what other people have been posting
>>
>>61208671
you dont need:
vo=opengl
sigmoid-upscaling=yes
dither-depth=auto
hwdec=no
its either default or default with profile=opengl-hq

if you want interpolation you need to add video-sync=display-resample
>>
Somehow not allergic to being a faggot. Nature is a marvel.
>>
So why is the new opengl-shader forcing me to use %appdata% instead of the mpv folder's shader folder? Is it because the feature isn't written completely or is this a design decision?

Seems like a waste since it makes MPV not very portable.
>>
>>61208816
Thanks dude. I'll fix that now
>>
profile=opengl-hq
scale=ewa_lanczossharp
cscale=ewa_lanczossoft
dscale=mitchell
scale-antiring=0.7
cscale-antiring=0.7
dither-depth=auto
correct-downscaling=yes
sigmoid-upscaling=yes
deband=yes

Using this on windows and getting really bad screen tearing. How to fix?
>>
>>61208925
opengl-shader is back to opengl-shaders as of yesterday, not sure if your issue was fixed but i think opengl-shader would only take one file at a time
>>
>>61209011
Specs?
>>
>>61209011
You need a very good gpu to handle this config.
>>
>>61209044
>>61209068
I've got a 290. My CPU is fairly dated, however.
>>
>>61209068
>very good gpu
I wouldn't say that, but you need a somewhat decent gpu.
At least a RX 460 or GTX 1050
>>
>>61209079
try using hwdec
>>
>>61209079
What cpu? The 290 should be more than enough to run those settings.
>>
>>61209018
Okay cool.
>>
File: mpv_2017-07-03_23-40-19.png (180KB, 847x138px) Image search: [Google]
mpv_2017-07-03_23-40-19.png
180KB, 847x138px
10 seconds playing full screen, what i'm doing wrong?
>>
>>61210415
I dont know because you didnt say what OS, hardware, or config you're using.
>>
>>61210415
How do you get that HUD onscreen?
>>
>>61210543
https://github.com/Argon-/mpv-stats/

heres more scripts
https://github.com/mpv-player/mpv/wiki/User-Scripts
>>
>>61210570
Domo. Being able to see dropped frames count without console usage is critical.
>>
>>61210478
>>61210415
Sorry.

Windows 8.1,
6770k with a 1070.

Config as follows:
profile=opengl-hq
opengl-backend=dxinterop
opengl-shaders="~~/SSimSuperRes.glsl,~~/adaptive-sharpen.glsl"
scale=ewa_lanczossharp
video-sync=display-resample
cscale=ewa_lanczossharp
dscale=mitchell
tscale=oversample
scale-antiring=0
cscale-antiring=0
correct-downscaling=yes

hwdec=auto

sigmoid-slope=10.0
sigmoid-upscaling=yes
deband-grain=0
deband=yes
deband-iterations=4
deband-range=12
>>
>>61210570
>Place stats.lua in your ~/.config/mpv/scripts/ or ~/.mpv/scripts/ folder to autoload the script.
Windows equivalent folder?
>>
>>61210606
The folder with the mpv.exe then \mpv\scripts\ drop here.
>>
>>61210606
make a folder named scripts in the directory mpv.exe is. put it in the scripts folder
>>
>>61210637
>>61210640
Domo. It actually worked when I put it in appdata/roaming/mpv/scripts
>>
>>61210592
have you tried other backends like angle? try hwdec=d3d11va with angle too
>>
>>61210592
>video-sync=display-resample
Without interpolation?

try hwdec=auto-copy
>>
>>61210592
On Windows 8.1 use angle.
>>
Stats.lua has my timings in red ~17-25ms per frame but I'm not dropping or mistiming any and Vsync jitter stays at 0.006 and Vsync ratio stays at 3.0 (OC'd to 72Hz), interpolation and screen-resamples on and turning interpolation off makes panning scenes noticeably more stuttery so it's definetly working.
The fuck is going on?
>>
>>61211657
How did you enable resample+interpolation at the same time? config?
>>
>>61211657
For a 72hz monitor you need a frame timing of 13.8ms(1000/72=13.8) or lower for a good interpolation.
60hz monitor is 16.6ms or lower(1000/60=16.6).
120hz monitor is 8.3ms or lower(1000/120=8.3).
144hz monitor is 6.94ms or lower(1000/144=6.94).

>>61211748
interpolation=yes
video-sync=display-resample
>>
>>61211967
wats the best config ever want the best quality ever
>>
>>61212077
Specs?
I like SSimSuperRes.glsl+ewa_lanczossharp.
Some other anons like nnedi3.
>>
>>61212112
dont care post any config
>>
File: 1468334756689.jpg (130KB, 1361x1103px) Image search: [Google]
1468334756689.jpg
130KB, 1361x1103px
>>61197987
I followed your advice. I think it has too much grain.

Settings #1:
profile=opengl-hq
deband=yes
deband-iterations=4
scale=ewa_lanczossharp
cscale=ewa_lanczossharp
opengl-shaders="~~/shaders/SSimSuperRes.glsl,~~/shaders/anti-bloating.glsl,~~/shaders/adaptive-sharpen.glsl,"
interpolation=yes
video-sync=display-resample
tscale=oversample
sigmoid-upscaling=yes
# SSimSuperRes.glsl #set to oversharp: 0.0
# anti-bloating.glsl #define str 0.2
# adaptive-sharpen.glsl #define str 0.6


Image: https://my.mixtape.moe/uxzqxz.png

Note: if you have any of these shaders, download the latest versions because they change often. Anti-Bloating is from >>61197901

Settings #2:
[haasn]
profile=opengl-hq
scale=haasnsoft
cscale=ewa_lanczos
dscale=mitchell
deband=yes
deband-iterations=2
deband-range=12
interpolation=yes
video-sync=display-resample
tscale=oversample
sigmoid-upscaling=yes


Image: https://my.mixtape.moe/vtemjx.png

Both are 720p to 4K upscales.

Anyway, if anyone has any thoughts, please comment.
>>
>>61212212
deband-grain=0
And reduce adaptive-sharpen strength.
>>
>>61208545
Pfff!
>>
opengl-shaders="~~/shaders/SSIMSuperRes.glsl,~~/shaders/KrigBilateral.glsl,~~/shaders/enhance_detail.glsl,~~/shaders/adaptive-sharpen.glsl,~~/shaders/anti-bloating.glsl"
>>
>>61212519
opengl-shaders=


is deprecated
>>
>>61212171
wat do i use. wats good
>>
hey, how can I add edgeblur to the default srt subtitles? like in aegisub, ALSO IS IT POSSIBLE TO MANIPULATE WIDTH AND spacing?
>>
File: 1470024159120.jpg (65KB, 310x310px) Image search: [Google]
1470024159120.jpg
65KB, 310x310px
>>61212546
END GAME CONF RIGHT HERE BOY:

# Video
vo=opengl
profile=opengl-hq
deband=yes
deband-iterations=2
deband-range=12
deband-grain=0
autofit=1280x720
interpolation=yes
video-sync=display-resample

# Other
opengl-backend=angle
angle-renderer=d3d11
angle-d3d11-warp=no
angle-d3d11-feature-level=11_0
angle-swapchain-length=16
angle-max-frame-latency=1
angle-egl-windowing=no
hwdec=d3d11va-copy
vd-lavc-threads=4
ad-lavc-threads=4

# Resizer
opengl-shaders="C:\Program Files\mpv\shaders\nnedi3-nns64-win8x6.hook,C:\Program Files\mpv\shaders\nnedi3-nns32-win8x6-chroma.hook"

# Scaling
scale=ewa_lanczossharp
cscale=ewa_lanczossharp
dscale=ewa_lanczossharp
tscale=oversample
tscale-radius=3.0
tscale-clamp=0
correct-downscaling=yes
sigmoid-upscaling=yes
sigmoid-slope=10.0
linear-scaling=yes

# Audio
audio-channels=stereo
volume-max=100
volume=100

# Screenshots
screenshot-format=png
screenshot-high-bit-depth=no
screenshot-png-compression=9
screenshot-template="%f %P"
>>
File: 1484366119394.jpg (121KB, 1508x1048px) Image search: [Google]
1484366119394.jpg
121KB, 1508x1048px
>>61212357
>deband-grain=0
>And reduce adaptive-sharpen strength.
OK.

#define str             0.3 


so now we have:

 profile=opengl-hq
hwdec=no
deband=yes
deband-grain=0
deband-iterations=4
scale=ewa_lanczossharp
cscale=ewa_lanczossharp
opengl-shaders="~~/shaders/SSimSuperRes.glsl,~~/shaders/anti-bloating.glsl,~~/shaders/adaptive-sharpen.glsl,"
interpolation=yes
video-sync=display-resample
tscale=oversample
sigmoid-upscaling=yes
# SSimSuperRes.glsl oversharp: 0.0
# anti-bloating.glsl #define str 0.2
# adaptive-sharpen.glsl #define str 0.3


Output: https://my.mixtape.moe/ksotck.png

I think it looks a lot better. Flip between this one and the other two I captured... I can definitely tell the difference between all 3. This last one looks the best... for this anime at least.

Thoughts?
>>
what are these shaders things you guys use and can I use them with a shitty intel graphics 3000 graphics card?
>>
>>61212811
>what are these shaders things you guys use and can I use them with a shitty intel graphics 3000 graphics card?
They're basically kernels for image processing. You can use your CPU to decode them.
>>
>>61212822
and do they improve image quality?
>>
File: 1484655054141.jpg (92KB, 640x480px) Image search: [Google]
1484655054141.jpg
92KB, 640x480px
>>61212831
Basically, these things allow you to upscale an image in a smart way. See this image I saved from previous threads. If you're just playing back 1080p on a 1080p panel, don't do any of this shit. but if you upscale 720p to 4K, it makes a world of difference.
>>
>>61212869
my preferred resolution is 720p and I play videos on a 1050p lcd so guess I don't need this
>>
>>61208624
>No, I equalize my gear once to neutrality with a little treble rolloff to prevent listening fatigue then forget it.
Wow, thats really retarded.
>>
>>61212533
huh? what use now?
>>
>>61212811
No chance with a 3000. Heck, depending on the shader and resolution, even my broadwell struggels as fuck.
>>
>>61212760
>Thoughts?
Ur following advice of a guy that has absolute shit taste in picture visuals that have been spamming mpv threads with his nonsense for a while. But if you like the result then everything is good :^)
>>
>>61212960
opengl-shader=""
for each shader
>>
>>61213003
oh really? thats pretty cool.
>>
>>61212996
It was not him tho.

>>61213003
Stop shitposting
>>
>>61212996
I don't care. Look at these 3 pics. You can clearly tell the difference and the one without shaders has blurry lines. I have a a large 4K monitor and I can tell the difference quite easily.
>>
>>61213037
Do NOT listen to him
>>
>>61213054
Why would he lie?
>>
how can I use this

--sub-ass-styles=<filename>
Load all SSA/ASS styles found in the specified file and use them for rendering text subtitles. The syntax of the file is exactly like the [V4 Styles] / [V4+ Styles] section of SSA/ASS.


I've added the ass with the style but it doesn't work
>>
>>61213069
You don't need to >>61213003
To separe shaders you use a coma ","
>>
>>61213090
*separate
>>
>>61213038
>>61213054
>>61213090
Warning: option --opengl-shaders is deprecated and might be removed in the future (use --opengl-shader (1 for each file)).


Stop posting and update mpv you stupid fucking retard.
>>
>>61213141
I updated to the latest shinchiro build today and the comas still work.
>>
>>61213090
Was changed 4 days ago you stupid fuck.
They also changed vo performance data, you got a lot of more information now.

>>61213257
Compatibility for changed stuff is nearly always retained for about a version.
>>
>>61213257
I didn't say it didn't work, I said it was deprecated and no longer what you should use you dumb ESL
>>
>>61213274
Is not working in the latest shinchiro build yet.
>>
>>61213274
>you got a lot of more information now.
You need to configure it to show more stuff, right? Doesnt show more info then before for me and i have everything up to date.
>>
>>61213344
Yeah, it's 1 day too old.
Must be bad not just being able to let your package manager compile it for you whenever you want.
>>
>>61213374
What are you using to show the information? It's a new property so an existing binding will not work.
>>
>>61213380
"i" as usual. I mean i see the stats-lua on the screen but with 1 less graph.
>>
>>61213376
Must be bad not having true 10-bit color depth support, hdr and the best audio drivers.
Stay retard loonix fag.
>>
>>61213391
Do you have the latest version? If so, press 2 while stats are visible.
>>
>>61199466
>CUDA doesn't work for me so I'm stuck with training on CPU
Why? Works fine for me.
>>
>>61213427
>press 2 while stats are visible.
Its increases contrast.
>>
>>61213395
Well do you? Like, do you actually own hardware with all these capabilities?
I don't. But at least I have up to date software.
And if you do, have fun with your soon-deprecated early-adopter garbage. It will take a while longer for stuff like HDR getting good hardware support.
>>
>>61213442
I just asked you if you have the latest version.
>>
>>61213453
I do. How it changes anything? 2 is bind to contrast on default. Why would it act differently if stats are on screen?
>>
File: 1462957478259.jpg (19KB, 500x500px) Image search: [Google]
1462957478259.jpg
19KB, 500x500px
>>61213446
Be careful anon, too much butthurt can kill you.
>>
>>61213467
It just does.
>>
>>61213467
Press shift+i and then 2
>>
File: 1498792035964.png (171KB, 674x864px) Image search: [Google]
1498792035964.png
171KB, 674x864px
>>61212610
>>
>>61213477
>>61213475
Never mind, my stats-lua was outdated for 1 day. Sorry guys and thank you.
>>
profile=opengl-hq
scale=ewa_lanczossharp
cscale=ewa_lanczossharp
tscale=oversample
video-sync=display-resample
interpolation
icc-profile-auto

literally everything except this is retarded meme, especially OpenGL shaders
>>
>>61213525
>especially OpenGL shaders
Lol.
>>
>>61213525
>interpolation
You need to specify
interpolation=yes
>>
>>61213570
>You need to specify
You dont.
>>
File: nani.png (52KB, 1639x473px) Image search: [Google]
nani.png
52KB, 1639x473px
>>61213570
what did he mean by this
>>
>>61213635
>>61213628
You really need to tho.
>>
>>61213667
No. Why ur trollin bro?
>>
>>61213681
Si it's the same with correct-downscaling?
Just correct-downscaling, not correct-downscaling=yes
>>
>>61213433
CUDA completely fails to work (doesn't compile kernels, stuff like cuDNN and the toolkit also fails to compile) on GCC 6

Plus actually downloading this shit is a pain in the arse, (I have to sign up to some bullshit website? piss off) and of course nobody wants to touch it with a 10 foot pole either so good luck finding packages

So in practice, no, CUDA is not really an option on modern systems.
>>
>>61213689
*so
>>
>>61213689
Yes
>>
>>61213689
they both work you mongoloid spastics

--flag is short for
--flag=yes
>>
linear-scaling or not?
I'm using ewa_lanczossharp
>>
>>61213711
Why are you always so mad anon?
Is bad for your health.
>>
>>61213711
Its a no bully general! Stop!
>>61213716
>linear-scaling or not?
Use it.
>>
>>61213690
Works here on gcc 7.1 (installed it with --override option), latest nvidia beta driver, cudnn 5.1 for cuda 8.0
>>
>>61213711
--interpolation=anonisafuckingretard probably also works

>>61213716
refer to >>61213525
>>
>>61213749
Linear scaling is not a meme.
>>
>>61213749
But >>61213525 is a poorfag
>>
File: wow.jpg (107KB, 736x609px) Image search: [Google]
wow.jpg
107KB, 736x609px
>>61213769
explain how it's not

>>61213772
wow bro check out this SICK SSimSuperRes screenshot!
>>
>>61213817
Stay mad Pentium 3
>>
>>61213823
ok Van Gogh
>>
>>61213817
>wow bro check out this SICK SSimSuperRes screenshot!
No one forces you to use it with low res content. I use nnedi3 for it and SSSR for high quality one.
>>
>>61213883
He is implying it's an oil painting algo.
>>
>>61213930
I understand.
>>
>>61213749
Invalid parameter for interpolation flag: anonisafuckingretard
Valid values are:
yes
no
(passing nothing)
Error parsing option interpolation (option parameter could not be parsed)
Setting commandline option --interpolation=anonisafuckingretard failed.

Exiting... (Fatal error)
>>
I present the ultimate config, ladies and gentlemen:
vo=opengl
profile=opengl-hq
scale=ewa_lanczossharp
every other video setting is pure meme. The mpv developers agree that if you have good hardware, ewa_lanczossharp is best.
>>
>>61214657
profile=opengl-hq has
scale=spline36
cscale=spline36

so it's reasonable to also add
cscale=ewa_lanczossharp


in addition, from https://mpv.io/manual/master:
on oversample, "This filter is good at temporal interpolation, and also known as "smoothmotion" (see --tscale)."
so add
tscale=oversample
and
interpolation
(more about interpolation can also be read at https://github.com/mpv-player/mpv/wiki/Interpolation)

from https://github.com/mpv-player/mpv/wiki/Display-synchronization:
"Basically, --video-sync=display-resample makes video playback as perfect as possible, especially as the video framerate and display framerate get very close (eg. 60 Hz for both). In such a case, and assuming the file is not broken and the hardware is not too slow, it should guarantee zero dropped or duplicated frames. In essence, “perfect” playback."
so add
video-sync=display-resample


in other words, >>61213525 is already perfect
>>
>>61214657
aka "just fuck my movies up with ringing and blur"
>>
>>61214770
>ringing
>blur
pick one
actually, why would you be watching a movie on lower res than your display anyway
>>
>>61203564
Yeah, mpc-qt uses Qt to create the OpenGL context, so it could potentially behave differently to any of mpv's OpenGL backends. Qt supports creating a context with ANGLE and with WGL depending on how it was configured, but I haven't checked to see which one the mpc-qt release build uses.
>>
>>61213090
Warning: option --opengl-shaders is deprecated and might be removed in the future (use --opengl-shader (1 for each file)).
>>
>>61214998
OpenGL and Qt at the same time! Ouch, you are accumulating the problems. I am not a madVR fag but I begin to understand why all the doom9 fags keep the deprecated directshow logic for their software.
>>
>>61215005
Do not use opengl-shader, use opengl-shaders, bug reports will be ignored.

Changed back already lul.
>>
>>61215098
What's wrong with Qt?
>>
>>61213690
>So in practice, no, CUDA is not really an option on modern systems.
I bet you are new to machine learning. Yeah downloading CUDA and CUDNN is a pain in the ass. But you can configure tensorflow to use gcc5 for the nvcc. Even shit like CUDA with XGBoost works perfectly on linux.
Or you can just use meme distro like Arch and install python-tensorflow-cuda. Works on every machine I tried
>>
Is it worth it to change my 75hz monitor to 72hz when watching 24fps videos or should I just leave it at 75hz and let
interpolation
do its thing?
>>
>>61215252
Definitely worth it. Interpolation is nice, but it will always be blurry compared to native 24fps (or an integer multiple.)
>>
>>61215274
yeah I just loaded up an action movie and compared 72hz to 75 w/interp and 72 definitely looks better.

Now if only my laptop's 60hz display did 48hz...
>>
>>61213817
>explain how it's not
You're using it, you retard. profile=opengl-hq activates it with --sigmoid-upscaling.
>>
>>61215869
Not that stupid anon, but really? Are you sure?
>>
>>61215964
Read the manual.
>>
>>61215984
I did and its unclear if its used.
>>
what's the keybind for frame per frame?
>>
>>61215990
Then create a log file and see it for yourself.

>>61216013
,.
>>
>>61215990
No it's not unclear, it's absolutely clear. It is used.
In fact, it was specifically made so that sigmoid upscaling activates it. The other option was a silent error. I still remember this being discussed on IRC.
>>
>>61216019
is there a link with all of the keybinds available?
>>
>>61216048
https://github.com/mpv-player/mpv/blob/master/etc/input.conf
>>
>>61216029
>linear-scaling
Scale in linear light. It should only be used with a --opengl-fbo-format that has at least 16 bit precision.
>not unclear
Okay.
>>61216019
>Then create a log file and see it for yourself.
What line should i look for?
>>
how do you actually configure mpv
where does all this text go
>>
>>61216068
linearize
>>
>>61216068
You dumb fuck, one simple search:
 p->use_linear = p->opts.linear_scaling || p->opts.sigmoid_upscaling;

https://github.com/mpv-player/mpv/blob/master/video/out/opengl/video.c#L2489
>>
>>61216106
Alright, confirmed. Thanks :)
>>61216109
Why ur so angry whole day? BTW can you post your config? You seem smart about mpv.
>>
>>61216124
Because you intended to not believe others and keep your wrong facts for a pretty long time.
You see, decent human beings work like that:
A: this is a circle
B: no, it's a square
A: *checks sources* oh, yes it's a square // no, i checked, it's a circle, these are my sources

But you were like:
A: this is a circle
B: no, it's a square
A: no
B: yes it is, see xxx
A: no, I don't think so
C: yes it is, check zzz to see
A: no, I don't think so
D: yes it is, *evidence*
A: oh...

There are so many people like you. I don't really understand your kind, do you really enjoy having such thought processes? It feels terrible to me.
Your kind does not deserve kindness, you just waste the time of other people. I'm not a complete asshole (just a bit), so I still take the time and gladly increase your knowledge about mpv. But don't expect me to be kind.
>>
>>61216249
Jeez, anon, ur such a meanie! ;)
>>
>>61216249
So, will you post your config or not?
>>
>>61216275
No
>>
>>61216302
Why not?
Thread posts: 372
Thread images: 45


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