I'm planning to sink some money I to a nice RPGtable.
Are there any tables with an integrated screen like pic related on the market for a good price?
If I were to build one on my own, what features would be most necessary in the monitor/tv/whatever?
https://www.youtube.com/watch?v=qh9cOlVFItQ
MS pixel sense has nearly everything you need.
Except, it doesn't exist (anymore). The project got axed.
I'm fairly sure making your own will probably be your best bet
Not really. I have a group of friends in Germany that own a pinball arcade and they're planning to get their own one, given they're not shit at programming and hardware.
One of them told me they're gonna get a Raspberry Pi and basically put it in a cocktail table, with original controllers, too, since they have those as well.
Goddamn I miss that Atari 2600 controller.
>what features would be most necessary in the monitor/tv/whatever?
Surely if you play RPGs enough to warrant having a specific table for it, you'd already have a good idea of this.
>>61093835
Fixing some parts of this because I forgot to include them in.
It's gonna function as an emulator, from the 2600 to the NeoGeo, I think.
>>61093844
The general joined, sure, but I'm not super up to date on monitor and tv tech so I thought I'd ask just in case someone answers with something that sounds awesome.
>>61092958
I don't have advice to give other than looking into a projector to see which is cheaper
>>61092958
Make your own table, cut a hole, put a tv in the hole, go for something with good viewing angles as players are looking from suboptimal angles as they sit like this.
But a quick question... why?
I have always seen it as distractions that doesn't really ad to anything.
>>61092958
>RPGtable
https://www.youtube.com/watch?v=i-p9lWIhcLQ
Check out these links as a starting point:
http://www.tuio.org/
https://github.com/floe/tisch-core/
http://www.pcgamer.com/build-your-own-multitouch-surface-computer/
Don't bother using a TV in your tabletop. It looks great in pictures, but once you actually sit in front of it, it looks like trash. I doubt anything on the market currently has good enough viewing angles that someone at the table gets shafted. On top of that, with a TV, all it takes is one stray die hitting the wrong part to damage the display and you're fucked. A rear projection setup is the way to go. On top of being easier to see, it's way more friendly to repair when -- not if -- the surface gets damaged. Plus, even if you don't install it right away, it can be retrofitted with touch and token tracking capabilities.
>>61093960
seems like a good way to display areas easily with custom artwork, automate dicerolls, and potentially play online
>>61094535
rolling dice is fun and part of the game, automating it takes a lot of fun out of the game.
Online play is the opposite of RPG, the game is not fun if you don't have friends to play with.
Artwork might be good for creating the mood and set the scene, I can see how showing the monsters might be cool.
>>61094740
Displaying artwork of scenery and characters, being able to quickly pull up maps of areas without eirmter relying on my shitty doodling or printing it all, and always having access to timers and me I initiative trackers and the like that everyone can easily see.
Also, just because I think it would be a cool thing to hve.
>>61094454
Are projectors bright enough for a lights-on room?
>>61096004
As long as you're not in direct sunlight. Rear-projection TVs were a thing for a long time.