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/mpv/ - mpv video plater general:

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 329
Thread images: 62

File: 432424.png (72KB, 586x314px) Image search: [Google]
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Last thread >>60972891

Install mpv:
https://mpv.io/installation/

Wiki:
https://github.com/mpv-player/mpv/wiki

Manual:
https://mpv.io/manual/stable/

User Scripts(including opengl shaders):
https://github.com/mpv-player/mpv/wiki/User-Scripts

input.conf:
https://github.com/mpv-player/mpv/blob/master/etc/input.conf

Vulkan(Linux only for now):
https://github.com/atomnuker/mpv

Test vulkan and post logs if it give you any kind of problems.
>>
>>61036325
*video player
I fuck it up
>>
Any new shaders since KrigBilateral/SSIMSuperRes?
>>
File: 1460093428567.jpg (28KB, 250x250px) Image search: [Google]
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>>61036404
nnedi3
>>
>>61036404
fxaa.glsl, enhance-jinc.glsl.
>>
>>61036597
Where is enhance-jinc.glsl?
I thought he abandoned because current ewa_lanczos is almost perfect!
>>
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>>61036597
links?
>>
>>61036624
https://gist.github.com/igv
>>
>fxaa
cool, now i can use garbage AA on my animes AND my games
>>
File: 1470454118413.png (483KB, 529x470px) Image search: [Google]
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>>61036642
Where's enhance-jinc?
Or the anon was just shitposting?
>>
File: magic.png (2MB, 1920x1080px) Image search: [Google]
magic.png
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>>61019838
>>
Fix for this >>61024305 - set all 3 localities to 4.0.
>>
>>61037206
Why are you even trying to achieve that shitty upscaled? He is an idiot.
He got ass-blasted in /a/ on how bad the upscale looks.
>>
>>61037301
For kicks.
>>
how do i get over this 16 hook limit?
>>
>>61037654
stop using placebo meme shaders
>>
>>61037664
But I don't want to use bilinear.
>>
bump
>>
>>61037654
vd-lavc-threads=32
>>
I have ASUS VG248QE and running Windows 10 with AMD GPU, using ICC profile from here https://pcmonitors.info/reviews/asus-vg248qe/

I should be using
icc-profile-auto
, right
>>
>>61038098
Stop shitposting this, that line is used to specified how many threads do you want to use to decode the video.
If you have an i5 you can set it up to 4
If you an i7= 8
If you have a 1700/1800x you can use 16
It also has nothing to do with the hook limit.
>>
>>61038120
bump
>>
<hanna> wm4: I was going to but he started encrypting his shaders to prevent me from snooping around
<hanna> and I don't have the tools to break it

madVR won, mpv can't and won't keep up. all hail our closed source overloads, open source can't compete.

inb4
<hanna> JEEB: I actually did some black box analysis of the encrypted file
<hanna> it was pretty hilariously bad

And yet he couldn't extract/learn/decrypt anything.
>>
asked it yesterday, can mpv use wasapi or not?
>>
>>61038120
>Windows 10 with AMD GPU
you should be using madvr.
this rice shit is for linux, just use best performing solution at your circumstance
>>
>>61039057
Stay mad madvr fag.
>>
>>61039071
>I will use a bicycle to transport logs instead of getting a truck

i'm still waiting on that wasapi question, it's irrelevant for linux but for windows it sounds much better.
>>
>>61037301
>/a/
>having a taste

/wsg/ taste is better than /a/, heck even /v/ has better taste
>>
>>61039134
Sure thing madvrfag.
Go check your eyes first.
>>
>>61036325
I just got a "new" GPU as a gift.
GTX 1060.

I want a pretty picture, good config bros?
>>
Trying to get FXAA.glsl to work here, but it doesn't seem to have any effect. What am I doing wrong?

profile=opengl-hq
#opengl-shaders=adaptive-sharpen.glsl
#opengl-shaders=SSimSuperRes.glsl
opengl-shaders=FXAA.glsl
scale=ewa_lanczossharp

adaptive-sharpen and SSimSuperRes work fine, but enabling FXAA doesn't seem to make any difference. I've already tried changing the FXAA options to the strongest settings, still no difference.
>>
>>61039030
Yes.
>>
>>61039099
Read the manual, you dumb fuck. Wasapi is the default on windows.
>>
>>61039017
Haasn is such a little rascal. :D
>>
>>61039017
Do those tools to break it even exist?
I know installing a single shit on gentoo is a pure shit but that can't be this, is he still an opensource fag?
>>
>>61040057
opengl-shaders="~~/shaders/KrigBilateral.glsl,~~/shaders/SSimSuperRes.glsl"

maybe?
>>
>>61040302
Getting some tearing. It looks pretty good though.
>>
>>61040302
>>61040434
Picture is really crispy.

I've got a Ryzen 5, not that that should make much difference
>>
>>61040250
>>61040278
He ridicules the DRM attempts but in the end he is actually unable to break it (otherwise he would've done it long ago instead of just writing what he did).
He claims he'd have to run it on windows and that's below him. But on windows it would be easy as hell!!11 Yeah, of course...
And now they probably proceed pretending the results of these scalers are bad just so they can continue to pretend "we could, but we don't want".

Can't stand people like that.
At least be honest and admit when you are defeated.
>>
got this error with vulkan

libva info: VA-API version 0.40.0
libva info: va_getDriverName() returns 0
libva info: Trying to open /usr/lib/dri/i965_drv_video.so
libva info: Found init function __vaDriverInit_0_40
libva info: va_openDriver() returns 0
AO: [pulse] 48000Hz stereo 2ch float
[ffmpeg] AVHWFramesContext: Failed to create surface: 10 (attribute not supported).
[ffmpeg] AVHWFramesContext: Unable to allocate a surface from internal buffer pool.
Failed to allocate hw frames.
VO: [vulkan] 1920x1080 yuv420p
[vo/vulkan] Starting a reconfiguration!
[vo/vulkan] Doing a non-bogus resize (0x0) -> (640x360)
Segmentation fault (core dumped)
>>
>>61040638
disabling hwdec gets rid of the error but still segfaults

AO: [pulse] 48000Hz stereo 2ch float
VO: [vulkan] 1920x1080 yuv420p
[vo/vulkan] Starting a reconfiguration!
[vo/vulkan] Doing a non-bogus resize (0x0) -> (640x360)
Segmentation fault (core dumped)
>>
File: SMUG ANIME GIRL.jpg (7KB, 210x230px) Image search: [Google]
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>>61040104
definitely nothing wrong here, nope
>>
>>61040104
This might be because using FXAA on video is retarded placebo. Next time please don't fall for memes.
>>
>>61040845
So does FXAA work for you?
>>
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>>61040912
I've tried FXAA with the attached image, which is heavily aliased. Still no effect here. Huh?
>>
>>61040958
Because it doesn't work with png images you fucking idiot
>>
>>61041010
Thanks for the kind words. Why does it not work with PNG images? Makes no sense to me.

Anyway, how can I make it work? Convert the image to JPG? But that would lose quality. Convert to BMP?
>>
File: 1498218067617.jpg (113KB, 191x287px) Image search: [Google]
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>>61041056
>But that would lose quality.
I don't see any difference
>>
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bls.png
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>>61038120
resbond :'-D blease
>>
>>61040695
Can you upload a short sample of the file somewhere?
>>
>>61041184
of what file
>>
>>61041197
The one which makes vo_vulkan crash
>>
>>61041217
every file

Playing: test.mp4
(+) Video --vid=1 (*) (h264 446x226 25.000fps)
[vo/vulkan/wayland] failed to connect to a wayland server: check if a wayland compositor is running
[vo/vulkan] Requesting extensions:
[vo/vulkan] VK_KHR_surface
[vo/vulkan] VK_KHR_xlib_surface
WARNING: Ivy Bridge Vulkan support is incomplete
[vo/vulkan] GPU listing:
[vo/vulkan] 0: Intel(R) Ivybridge Mobile (integrated)
[vo/vulkan] Using device: Intel(R) Ivybridge Mobile
[vo/vulkan] Alignments:
[vo/vulkan] optimalBufferCopyOffsetAlignment: 128
[vo/vulkan] optimalBufferCopyRowPitchAlignment: 128
[vo/vulkan] minMemoryMapAlignment: 4096
[vo/vulkan] Best device memory (heap 0, size 1610612736 bytes) flags:
[vo/vulkan] VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
[vo/vulkan] VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
[vo/vulkan] VK_MEMORY_PROPERTY_HOST_CACHED_BIT
[vo/vulkan] VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
[vo/vulkan] Best queue family (0) flags:
[vo/vulkan] VK_QUEUE_GRAPHICS_BIT
[vo/vulkan] VK_QUEUE_COMPUTE_BIT
[vo/vulkan] VK_QUEUE_TRANSFER_BIT
[vo/vulkan] Requesting device extensions:
[vo/vulkan] VK_KHR_swapchain
[vo/vulkan] Using the Xlib backend
[vo/vulkan] Supported present modes:
[vo/vulkan] VK_PRESENT_MODE_IMMEDIATE_KHR
[vo/vulkan] VK_PRESENT_MODE_MAILBOX_KHR
[vo/vulkan] VK_PRESENT_MODE_FIFO_KHR
[vo/vulkan] Using mode: VK_PRESENT_MODE_MAILBOX_KHR
[Autoprofiles] Applying profile 480p
VO: [vulkan] 446x226 yuv420p
[vo/vulkan] Starting a reconfiguration!
[vo/vulkan] Doing a non-bogus resize (0x0) -> (640x324)
Segmentation fault (core dumped)

this is the whole output
>>
>>61041099
Ok, with the JPG image FXAA.glsl does make a difference: It turns the whole image solid blue. Still can't make FXAA.glsl work correctly.
>>
>>61038120
>>61041149
Sure. If it's configured in Windows, mpv will pick it up.

Though, be careful of using profiles you didn't generate yourself. Even two panels manufactured in the same batch can have wildly different colour reproduction. If video looks (subjectively) better with that colour profile, feel free to continue using it, but there is no guarantee of accuracy unless it was generated specifically for your monitor.
>>
>>61041295
Maybe angle bug, try different opengl-backend.
>>
>>61041463
Good thinking, that did the trick - thanks! :)
>>
original untouched 1080p Blu-Ray framegrab:
http://image.ibb.co/gv9HV5/Passengers1080.png

original untouched 4K UHD Blu-Ray framegrab:
https://image.ibb.co/bLEav5/passengers4k.png

EWA LanczosSharp + SSimSuperRes:
http://image.ibb.co/n5St3Q/Passengers_Ewa_Lanczos_Sharp_SSim_Super_Res.png

FXAA + EWA LanczosSharp + SSimSuperRes:
http://image.ibb.co/gPnt3Q/Passengers_FXAA_Ewa_Lanczos_Sharp_SSim_Super_Res.png

EWA LanczosSharp + SSimSuperRes + FXAA:
http://image.ibb.co/gnH4A5/Passengers_Ewa_Lanczos_Sharp_SSim_Super_Res_FXAA.png

NGU Sharp:
https://image.ibb.co/bBy2a5/passengers_Ngu_Sharp.png

Seems to me that running FXAA before upscaling actually harms more than it helps. Not sure if I like the result of running FXAA after upscaling (and SSimSuperRes). It might reduce aliasing ever so slightly, but it's not a dramatic improvement, and I'm not sure if it might not sometimes soften the image.
>>
>>61041739
Why are you testing anti-aliaser that was made for artificial content on a movie?
>>
>>61041739
FXAA is for things like aliased video game graphics, not films
>>
>>61041906
>>61041936
You're probably right. At least the results confirm what you're saying. But I thought I would give FXAA a try for the Passengers screenshots, because last time I posted the Passengers comparison, people complained that the 1080p Blu-Ray framegrab would have too much aliasing and that NGU would cheat by having an anti-aliasing filter built in.
>>
>fxaa.glsl
This make everything look like shit.
>>
Any way to stream/mirror x11 server to mpv?
>>
>>61042745
something like;
ffmpeg -s 1920x1080 -r 60 -f x11grab -i :0.0 -f pulse -i default -c:v libx264 -crf 15 -preset veryfast -g 60 -c:a flac -f mpegts udp://localhost:8188

mpv udp://localhost:8188
>>
>>61042957
>>61042745
oh, this isn't very low latency, you'd need different settings if you were trying to stream a live video game or something
>>
>>61042995
Oh thanks, yeah has a 7 second latency for me, need to fiddle a bit with it
>>
>>61043120
major factors are;
a. the encoder settings, in my example, i set the GOP to 60 frames, which at 60fps means up to 1 second of latency, you can cut it to 1 frame or use "-tune zerolatency" with x264 to cut that down, though keep in mind the result with be I-frame-only, which will greatly increase bandwidth requirements
b. minimize mpv's cache size, of course, the more cache you use, the further behind the video will be
>>
>>61043165
>I-frame-only, which will greatly increase bandwidth requirements
oh, an upshot to this is that it will also reduce cpu requirements, as it also means things like motion compensation isn't performed
>>
>>61043180
Thanks reading some articles on this
>>
>>61042616
it makes games look like shit too, fxaa is worthless trash
>>
I want to try mpv which config should I use?
>>
>>61044819
mine
>>
>>61044819
profile=opengl-hq

Only this.

https://hastebin.com/raw/ruropehuci
https://hastebin.com/raw/uzoyisuxak
>>
>>61044819
None, use superior software

>>61039017
>>61040502
>>
>>61045132
I don't care about oil painting stuff.
>>
>>61044888
>A cycle-values screenshot-template "%F - [%P]" "vlcsnap-%tY-%tm-%td-%tHh%tMm%tSs%wT%03n"
Why?
>>
Devs, pls add support for more hooks!
>>
>>61045309
Ask on IRC.
>>
>>61045299
to incite responses like yours
>>
File: fin_1.webm (3MB, 960x540px) Image search: [Google]
fin_1.webm
3MB, 960x540px
Shilling my scripts because it's been a while:

https://github.com/occivink/mpv-scripts
>>
>>61040278
Of course they do, you cannot reliably encypt something if it has be decrypted on your attacker's computer to function.
>>
Is there a way to select the next subtitles when using --sub-auto=all and switching to the next video file?
>>
>>61046529
Retard mode keybinds plz
>>
File: 1497622715053.jpg (49KB, 600x600px) Image search: [Google]
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>>61036325
why use this instead of potplayer?
>>
>>61046628
True. But why try to reverse engineer Madvr at all? Why not spend the time instead to create a new upscaling algorithm which beats the hell out of NGU? Maybe igv could use one of the many github upscaling projects (e.g. Neural Enhance?) as a starting point, do his usual magic to them to make them even better, and job well done. No?

Would creating a superior new algorithm not be a much better way of shutting Madvr fags up than trying to copy a Madvr algorithm?
>>
>>61047067
It's all a bunch of separate scripts, it's not like you need all bindings at once.
>>
>>61047127
I never seen this Pikachu.
>>
>>61047227
How do i replicate what was posted
>>
>>61047420
You need to copy.lua and encode.lua to your mpv scripts directory. If you're on linux that would be ~/.config/mpv/scripts/

In ~/.config/mpv/input.conf you need to following lines:
# crop.lua
c script-message-to crop start-crop
d vf del -1

# encode.lua
e script-message-to encode set_timestamp encode_webm


Then you need a file ~/.config/mpv/lua-settings/encode_webm
container=webm
only_active_tracks=no
preserve_filters=yes
codec=-an -sn -c:v libvpx -crf 10 -b:v 1000k


Now you should be able to press c to crop the video, and press e twice to create the webm.

If you don't know much about mpv, the setup is a bit more complex that I would like it to be but it's hard to make it much simpler. Maybe I should just put default bindings after all.
>>
does anyone have experience with using mpv with KDE 5? There's something totally fucked up going on with the compositor because mpv stutters hardcore with it on. The only way I can get smooth playback is with the barest minimum desktop environment without a compositor in which case I get tons of tearing. I tried the option to let mpv bypass the compositor but then it totally made my whole DE unresponsive after closing the video. What else can I do?
>>
>>61047767
Get rid of KDE? Judging by what you're saying it's obviously garbage. Are you on wayland or not?
>>
>>61037206
Close, but fails the challenge due to aliasing/noise in the eyes.
>>
>>61048038
no I tried wayland and it wasn't any better. I've tried other DE besides KDE and have the same problem. The only thing that works is something like openbox with nothing else but I'd rather not go back to that. I want some sort of compositor to prevent tearing which is why I tried gnome and kde. Also tried compton+openbox and wasn't any good.
>>
>Why haasn is active while madshi seems to be gone?
>Why madshi is active while haasn seems to be gone?
It looks like they/he play a curious game.
>>
>>61048308
Fuck off foozoor.
>>
>>61048308
Haasn had pretty much one productive phase where he put out stuff like ewa. After than that he never did something substantial ever again. Started some stuff but didn't finish it.
Currently he's at all bark no bite level.
>>
>>61048620
Stop replying to yourself you fucking mongoloid. Nobody is interested in your celebrity worship.
>>
How do we get Shiandow on our side bros?
>>
>>61048707
Make a decent windows version without angle.
>>
>>61048695
haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn
haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn
haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn
haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn
haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn
haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn haasn
>>
Why openal is so shit?
>>
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>>61045309
https://github.com/mpv-player/mpv/commit/3fb6380aa8b1c445bec21e092de2b4fe8a362d9c
>>
>>61048069
>close
nigger it literally has more detail
>>
I'm getting into encoding anime and wondering about suitable bit depth usage for my encodes. At first I was targeting 8 bit h.264, however apparently 10 bit releases provide much better compression and quality at the cost of playback availability. Is this still an issue in this day and age?

I hear that 10 bit profile also does not allow hardware decoding, how big of an issue is that? How come modern anime releases target h.264 10 bit instead of say h.265 10 bit which apparently has hardware support?
>>
>>61050981
10bit AVC is no issue for anything. You want 10bit because it deals with shit like banding a lot better.
>>
>>61050981
Oh and the HEVC is because of the increase in encoding time. If you're doing BD encodes and such it's worth using.
>>
>>61050981
it's generally deemed an acceptable tradeoff
anime uses shallow gradients often, and at lower bitrates, this results in horrible banding at low precision (8bit), so it's preferred to use a debanding filter to increase the depth, and encode to 10bit instead
>>
>>61047580
How do i tell it when to stop playback?
>>
so what exactly do i do with mpv? i've never looked into it because im a pleb please explain.
>>
>>61052882
play media or a video nature
>>
mplayer > mpv
>>
>>61052899
ok and the scripts are just for increasing functionality and adding features right? Like can some greatly improve video quality or fix bugs, etc
>>
>>61037206
No one took the challenge. No one can get this meme player working as good as MadVR.

mpv just looks blurry as shit when it upscales. It needs better algorithms.

>>61037301
>He got ass-blasted in /a/ on how bad the upscale looks.
lel.. stay mad.

and I haven't seen your upsacale yet. the only one who's ass-blasted is you.

shut me up by producing a better upscale with your shit meme player.
>>
File: 1463426900026.jpg (37KB, 338x347px) Image search: [Google]
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>>61053214
Are you still mad because some /a/nons told you it looks like shit?
Stay mad blindfag.
>>
are there any worth shaders to use now that the max is 64?

I use these three
SSimSuperRes.glsl
adaptive-sharpen.glsl
SSimDownscaler.glsl
>>
>>61053315
KrigBilateral.glsl
>>
File: 1470359123473.jpg (74KB, 748x780px) Image search: [Google]
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>>61053315
>SSimSuperRes.glsl with adaptive-sharpen.glsl
Isn't that too sharp?
>>
>>61053282
no one told me it looks like shit. go ahead, make a better upscale that's not blurry as shit.

mpv is completely incapable to make a top-notch upscale and no amount of your shitposting will change that.

notice how no one in this thread is posting upscale pics? everyone's just posting bullshit settings with latest placebo options that produce blurry shit.
>>
>>61053325
SSimSuperRes.glsl
adaptive-sharpen.glsl
KrigBilateral.glsl

nnedi3 worth it for upscale?
>>
>>61053315
opengl-shaders="~~/shaders/SSIMSuperRes.glsl,~~/shaders/Enhance_detail.glsl,~~/shaders/adaptive-sharpen.glsl,~~/shaders/KrigBilateral.glsl,~~/shaders/adaptive-antiringing.glsl"
>>
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>>61053338
Why would I want to achieve your "better" upscale when it looks like shit?
Also when you shitposted that "CHALLENGE" on /a/ like 10 /a/nos told you it looked like shit.
>>
>>61053389
I'm not even reading your stupid shit. all I see are smug girls. if you want me to read your posts, show some decent upscales.
>>
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>>61053410
By "some decent upscales" you mean that shitty mess?
>>
>>61053430
where's that amazing mpv upscale?

mpv a shit.
>>
>>61053338
No one is going to take you seriously if you think that sharp abomination is a good upscale.
>>
File: 1469933477418.png (80KB, 329x306px) Image search: [Google]
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>>61053474
Sure thing madshi.
Stay mad with your shitty upscale.
>>
amidoinitrite? Is this Jinc?
scale=ewa_hanning
scale-radius=3.2383154841662362
sigmoid-center=1.0
sigmoid-slope=10.0
correct-downscaling=yes
sigmoid-upscaling=yes
>>
>>61053484
but they're sharp when they're drawn and they look sharp in 1080p and 4K originals. only upscales look blurry. you've obviously never even seen a good original.

stay mad and post some more placebo options for this meme player. I'm sure you'll be able to fool more people with it.

pathetic. all of you.

128 posts in this thread, and no one can make a decent upscale with mpv. why do you guy even have these threads? what's the point? go fucking code a good upscale algo instead. hope the newbs now see how shit mpv is and pathetic all you shills are.
>>
>>61053522
you're a joke
>>
>>61053513
Isn't ewa_lanczos and jinc the same?
>>
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>>61053522
>128 posts in this thread, and no one is taking me seriously
Fixed
>>
>>61053546
Jinc is not a typical resampling kernel by itself; it is a function,
similar to Sinc, but for use with cylindrical filtering operations.
mpv uses Jinc as the weighting function for EWA resampling. The ewa_* and
haasnsoft scalers are the results of using that weighting function with
different windowing functions.

Lanczos is Sinc-windowed Sinc, and as the EWA “equivalent” of Sinc is Jinc,
EWA Lanczos is Jinc-windowed Jinc.
>>
>Essential dependencies (incomplete list):
Why is the list incomplete? How hard is it to know what dependencies are actually needed?
>>
File: 1479705668025.png (149KB, 218x265px) Image search: [Google]
1479705668025.png
149KB, 218x265px
>>61053566
>>
>>61053598
>>61053546
So should I change it to EWA_lanczos to improve quality? I'm using a quadro P6000 on this rig, so I don't really get performance issues at all no matter what I do.
>>
File: 1464612563655.gif (476KB, 188x174px) Image search: [Google]
1464612563655.gif
476KB, 188x174px
>>61053642
> P6000
Do you really have that beast or you're just shitposting?
>>
File: 1472901910475.png (350KB, 529x557px) Image search: [Google]
1472901910475.png
350KB, 529x557px
>not using dxinterop makes my player crash on fullscreen
>constant multiple processes left behind even if there is no player open
I am starting to give up
>>
File: 1463905340270.png (129KB, 315x283px) Image search: [Google]
1463905340270.png
129KB, 315x283px
>>61053642
Try ewa_lanczossharp
>>
>>61053716
Post specs.
OS
GPU
CPU
>>
>>61053737
No, I am tired of doing that.
>>
>>61053716
angle works faultlessly for me:
# Other
opengl-backend=angle
angle-renderer=d3d11
>>
>>61053710
I work with cad machines for a living, the company I work for got it for me, I am really hardware illiterate for the most part so I had no idea my card was a "beast." I just love quality in all things, and aspire to get the best MPV config available. I used MPC-HC but I got sick of the shit interface and bloat. Can someone pls halp?
>>
>>61053788
>angle-renderer=d3d11
why?
>>
>>61053728
So this?
vo=opengl
profile=opengl-hq
opengl-backend=dxinterop
opengl-hwdec-interop=cuda
hwdec=no
opengl-shaders="~~/shaders/adaptive-antiringing.gls, ~~/shaders/KrigBilateral.glsl"
scale=ewa_laczossharp
scale-radius=3.2383154841662362
cscale=ewa_lanczossoft
sigmoid-center=1.0
sigmoid-slope=10.0
correct-downscaling=yes
sigmoid-upscaling=yes
deband-grain=0
deband-iterations=2
deband-range=12
deband-threshold=48
video-sync=display-resample
video-sync-max-video-change=1


Do I keep my scale radius?
>>
>>61053848
>scale=ewa_laczossharp
>scale-radius=3.2383154841662362
redundant
https://github.com/mpv-player/mpv/blob/master/video/out/filter_kernels.c#L365
>>
>>61053848
Looks blurry.
>>
>>61053848
That radius is the default on ewa_lanczossharp. Only on ewa_lanczos it's cropped off at 3.0 for some stupid reason.
>>
>>61053338
>top-notch upscale
this doesnt exist you retard
>>
>>61053871
Thank you, I'll get rid of it.
vo=opengl
profile=opengl-hq
opengl-backend=dxinterop
opengl-hwdec-interop=cuda
hwdec=no
opengl-shaders="~~/shaders/adaptive-antiringing.glsl, ~~/shaders/KrigBilateral.glsl"
scale=ewa_laczossharp
cscale=ewa_lanczossoft
sigmoid-center=1.0
sigmoid-slope=10.0
correct-downscaling=yes
sigmoid-upscaling=yes
deband-grain=0
deband-iterations=2
deband-range=12
deband-threshold=48
video-sync=display-resample
video-sync-max-video-change=1


Any other memes to improve quality? So far my picture looks fucking great for upscaling 1080p to 4k.
>>
>>61053886
for mpv? you are correct. but other players don't have such limitations like mpv.
stay mad and keep on using MpvBlur.
>>
>>61053906
no upscale is good
>>
>>61053876
How do I fix?
I thought stuff like SSimSuperRes+FXAA would be destroying the original image.
>>
>>61053900
>scale=ewa_laczossharp
I hope you manually typed out your config or some shit because you just admitted that it's a placebo and you're using spline36 for 4k upscaling
>>
File: 1492314946_1952346708.png (2MB, 1920x1080px) Image search: [Google]
1492314946_1952346708.png
2MB, 1920x1080px
>>61053911
Yeah? Check out THIS upscale, nerd. It's fucking beautiful.
>>
>>61053906
Do you tears are made of oil too?
>>
>>61053911
upscale is necessary if your screen resolution is bigger than source resolution. some players are better than others at filling in the missing details that are due to upscaling.

problem is that mpv produces blurry shit for line art and anime.
>>
>>61053826
Better stability/performance with modern versions of windows.
If you use Windows 8.1 or 10 and have a DirectX11 compatible gpu there's no reason not use it.

>>61053796
With that gpu you could use nnedi3 no problems.

Download "nnedi3-nns64-win8x4-yuv.hook" from here:
https://github.com/bjin/mpv-prescalers/tree/master

To use it create a folder named shaders in the same path as mpv, move the file there, in your conf file you should write something like this:

opengl-shaders="C:\Program Files\mpv\shaders\nnedi3-nns64-win8x4-yuv.hook"

Replace the path adobe with yours.
>>
>>61053930
every upscale is blurry shit
>>
File: 1462882271928.png (113KB, 318x269px) Image search: [Google]
1462882271928.png
113KB, 318x269px
>>61053922
You can't be serious
>>
>>61053914
use MadVR for anime and cartoons at least. mpv is vastly inferior in that department. for movies, it doesn't matter as much.

no amount of these meme placebo settings will make it any good.
>>
>>61053933
*above
>>
>>61053944
have you tried nearest neighbor
>>
>>61053944
maybe so but mpv is blurry as shit. madVR not as much. >>61037206
>>
>>61053922
Nice piece, is this Claude Monet?
>>
>>61053970
I dont use a magnifier or zoom in 1000x when i watch media.What the fuck are you even on about kid?
>>
>>61053933
So,
opengl-shaders="~~/shaders/nnedi3-nns64-win8x4-yuv.hook, ~~/shaders/adaptive-antiringing.glsl, ~~/shaders/KrigBilateral.glsl"
?

>>61053954
No. Fuck madvr. I'm not fucking with that shitfest ever again.
>>
>all this madvr effortless shilling
Sad.
>>
>>61053954
Go back to doom9.org madshi, maybe there someone will take you seriously.
>>
>>61054014
>KrigBilateral.glsl
Delete it, nnedi3-yuv is going to upscale both luma and chroma,.
You should also delete adaptive-antiringing.gls
>>
>>61054090
So no ringing? Tyvm.
>>
>>61054014
>No. Fuck madvr. I'm not fucking with that shitfest ever again.
enjoy that massive blur then.

>>61054069
>that butthurt
kek. truth hurts, I know.
>>
>>61054140
3===D enjoy your 8 taps of dat ass 50 framedrops later.
>>
File: 1464889810673.jpg (42KB, 555x420px) Image search: [Google]
1464889810673.jpg
42KB, 555x420px
>>61054140
>>61053566
>>
>>61047580
I got the crop script to work, but can't get the webm script to work. I don't need some extra ffmpeg files, do I?
>>
>>61047580
>>61054478
On Windows, getting "Running subprocess failed: init"
>>
File: mpv-shot0001.png (3MB, 1920x1080px) Image search: [Google]
mpv-shot0001.png
3MB, 1920x1080px
>>61053338
Because mpv looks better and everyone knows that
>>
>>61054620
That's looks bad anon, too grainy and sharp.
I use mpv so don't call me shill.
>>
>>61054672
I know it's too sharp.
Compare it to his screenshot >>61019838
>>
>>61054689
Both look bad.
>>
>>61047194
Better wait for specialist to create it.
See recent publication for example http://mmlab.ie.cuhk.edu.hk/projects/FSRCNN.html
Looks like Neural Enhance can be used in real time now.
>>
File: 1472996780291.png (481KB, 534x550px) Image search: [Google]
1472996780291.png
481KB, 534x550px
>>61054771
Isn't nnedi3 a neural enhancer?
>>
File: mpv-shot0016.png (3MB, 1920x1080px) Image search: [Google]
mpv-shot0016.png
3MB, 1920x1080px
>>61054620
Mine is even closer :)
>>
>>61040502
>NGU
>Superior
When madshi remove the oil paint filter it will be superior but who knows when he'll do it.
>>
>>61054827
nnedi3 is a deinterlacer

>>61054838
Wut, I don't see any difference
>>
>>61054620

Very noisy and a lot blurrier! Just look at China's face. >>61019838 still looks the best IMO. I don't know what kind of magic that is.
>>
>>61054879
>a lot blurrier
are you retarded, it's sharper.
>Very noisy
I didn't use any denoiser, use your imagination to remove noise. Or you are too retarded for that?
>>
>>61054838

Still very blurry. Flip between challenge screen and yours and just look at lips, eyes and especially kanji on the wall. I have no idea how challenge upscale can have such clear chinese characters on that wall.
>>
>>61054894
>are you retarded, it's sharper.

You are clearly blind. Go on image diff website and look at your noise. Just look at the kanji on the wall! It's very blurry.
>>
File: 1483244290006.jpg (72KB, 553x746px) Image search: [Google]
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>>61054872
Why it has "neurons" tho?
>>
File: 1476587799869.jpg (92KB, 640x480px) Image search: [Google]
1476587799869.jpg
92KB, 640x480px
That challenge algo is using something like this.
>>
>>61054901
Bruh, I just saved the challenge screen, changed just one pixel to fuck with file size, and saved it with an MPV_shot title. I know you're bullshitting now.
>>
File: 1473034261155.gif (324KB, 1920x1080px) Image search: [Google]
1473034261155.gif
324KB, 1920x1080px
>>61054921
You're full of shit.
magic.png vs mpv-shot0016.png
>>
>>61054918
super-resolution shader when?
>>
>>61054905
Who cares about that kanji, you can't read it with any upscaler anyway.
>>
>>61054975
あなた自身のために話す
>>
File: mpv-shot0016.png (2MB, 1920x1080px) Image search: [Google]
mpv-shot0016.png
2MB, 1920x1080px
>>61054958
No you're full of shit dude. I know what I did, and I did it again, want to say this doesn't look like the challenge shot too?
>>
File: 1494117814908.png (2MB, 1920x1080px) Image search: [Google]
1494117814908.png
2MB, 1920x1080px
>>61054995
>No you're full of shit dude. I know what I did, and I did it again, want to say this doesn't look like the challenge shot too?
No it doesn't. Are you fucking blind? Can't you see the blur? Here's the diff.
>>
>>61054990
That's not what it says though.
>>
>>61055029
Hahahaha. Well, if you say so. That one didn't even change a pixel, just compressed it in gimp more. I don't think png compression makes any difference to the image. If you are seeing a change it is purely based on how it was saved, and not the quality of the image. It is most definitely your challange shot from >>61019838 saved and recompressed. There is no blur, it's just a placebo man.
>>
>>61054910
>nnedi3 is an intra-field only deinterlacer. It takes in a frame, throws away one field, and then interpolates the missing pixels using only information from the kept field.
>>
>>61055096

If you can't see the blur in your shots, you should stay away from codec evaluations since you seem to be half-blind. Leave it to others and just enjoy the videos dude.
>>
>>61055137
Dude, look, the file your think is different is the same size as your original, same metadata, the only difference is the name. Why don't you try resaving your shot from >>61019838 and comparing it to that. I can't even upload another one because of 4chan's prevention of duplicate images.
>>
>>61055164

You're a moron. go on diff.pics and see the differences. Your shot is blurry as fuck where it matters: edges.
>>
>>61055174
It's not my image, it's fucking yours. I just changed the god damn name. If diff.pics says the images are different, then whatever you are comparing it to isn't the screenshot from >>61019838. I don't even have mpv fucking installed you dipshit. Try using diff.pics on a resaved version of your file, and the one I uploaded above.
>>
>>61055174
Edges on that shot aren't sharp, they are fucked up by a broken sharpener and look ugly.
>>
>>61054478
>an't get the webm script to work. I don't need some extra ffmpeg files, do I?
On windows you will need to have ffmpeg.exe either in your PATH, or directly in the same directory as mpv.
>>
>>61052373
If by "when to stop playback" you mean when the webm should stop, press "e" again.
>>
>>61054918
Good test image. Here's it upscaled with EWA-LanczosSharp + SSimSuperRes.
>>
File: maximNguStandard.png (1MB, 976x800px) Image search: [Google]
maximNguStandard.png
1MB, 976x800px
>>61054918
>>61055413
And here is NGU Standard, with a bit of grain added. Looks better to me than the "Super-resolution" in the original image.
>>
File: Screenshot_20170624-042602.png (917KB, 1920x1080px) Image search: [Google]
Screenshot_20170624-042602.png
917KB, 1920x1080px
Reminder that there's an MPV based player for android and it's much better than mxplayer
>>
Any reason to compile mpv? Will it give me super powers?
>>
>>61055604
The only reason to do this would to enable some compile-time features that are not already enabled in whatever build you're getting.
>>
>>61055629
Can I enable the old OSD gui in new versions by compiling?
>>
How is this better than KCP-Black?
>>
>>61055955
Codec packs were a way to get around wmp's limited set of decoders without developing a new player. As most people need a single video player and wmp didn't get developed any further new players were created that utilized a centralized approach of bundling everything. There's a lot less management this way, programs are more portable across systems.
>>
>>61055934
You don't even have to do that, you can just add this to lua-settings/osc.conf
layout=box
>>
Is there a way to automatically adjust volume to a standard level?
Don't know if this is technically possible but it would be nice to have a standard level and if a file has a higher volume, it decreases to that level, if it has a lower volume it increases to that level.
>>
>>61056329
Use loudnorm.
>>
>>61056342
How do I use it with mpv?
>>
>>61054827
>>61054910
I like these pictures anon. Keep em coming!
>>
WE NEED SUPER DUPER ANIME UPSCALER. NGU IS NOT VERY GOOD FOR ANIME.
>>
File: 1472996861977.jpg (114KB, 576x720px) Image search: [Google]
1472996861977.jpg
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>>61056895
Who doesn't like thinking raibus
>>
File: 1472996928154.png (491KB, 650x698px) Image search: [Google]
1472996928154.png
491KB, 650x698px
>>61057297
>>
File: 1472997117795.jpg (103KB, 600x680px) Image search: [Google]
1472997117795.jpg
103KB, 600x680px
>>61057311
>>
File: 1472996713362.png (197KB, 334x556px) Image search: [Google]
1472996713362.png
197KB, 334x556px
>>61057315
>>
File: 1470768630680.jpg (43KB, 600x451px) Image search: [Google]
1470768630680.jpg
43KB, 600x451px
>>61056941
SDAS(Super Duper Anime Scaler) when?
>>
>>61056342
Literally the acompressor killer, the lua script should be deleted.
However I still prefer the PotPlayer solution but it's not FOSS.
>>
>>61056941
Why not using NGU-AA or NNEDI3 so?
>>
>>61053716
Don't buy AMD switchable hardware or use legacy AMD dedicated cards on unsupported operating systems (eg. HD 8000 and below on Windows 10.)

If the built-in Movies & TV app or Windows Media Player also crashes in fullscreen, this is a known bug and not mpv's fault. Use ANGLE and set --no-angle-flip to work around it.
>>
>>61055413
>>61055426
ngu-sharp (madvr medium defaults) is 2.3x less intensive than ssimsuperres (default taps) + scale=ewa_lanczos on my machine for literally the same result
>>
>>61057297
>>61057311
>>61057315
>>61057326
Hnnng~ They cute, autistic and sexy and the same time!
>>
Can I use mpv as upscaled image creator?
Is there an already coded script?
Something like:
mpv.exe "original.png" "original_x2.png"
>>
>>61057557
Weird, ngu-sharp is around 10% slower for me.
Is this angle or dxinterop?
>>
>>61058226
Polaris or something else? Polaris is slower with NGU than NVidia or even older AMD chips.
>>
>>61058498
nvidia
It can also depend on the scaling factor. I tested with 1.5x.
>>
>>61058562
Yes, it definitely depends on the scaling factor. NGU always doubles, so when using NGU with 1.5x, first the image is upscaled to 2.0x, and then downscaled again to 1.5x. EWA-Lanczos and SSimSuperRes don't have such a limitation, they can directly scale to any resolution you want. So a direct speed comparison is difficult because it depends on the scaling factor.
>>
>>61055598
Would it be less taxing on on an older SoC for 1080p 10-bit compared to mx or vlc?
>>
>>61058702
It's gonna be decoded in software and since it's done by ffmpeg for both mpv and vlc (and I guess mx?) there's probably not going to be a huge difference.
>>
>>61058754
So pointless then. VLC has built in Samba and just werkz. Still use mpv on desktop though.
>>
>>61058020
probably better off using vapoursynth for that
>>
File: Vp9-logo.png (15KB, 317x144px) Image search: [Google]
Vp9-logo.png
15KB, 317x144px
is anyone running mpv on linux on skylake/kabylake? does vaapi hw acceleration for vp9 video work? my mpv is compiled with the hwaccel vaapi option, but doesn't accelerate vp9 videos.
>>
>>61055426
>NGU Standard
can that work with mpv?
>>
>>61059874
No source, so not open-source, so not in mpv.
>>
How do I make mpv play YouTube videos in 1080p60? I prefer dragging the link over instead of using command line.
>>
>>61060321
ytdl-format=

same as youtube-dl's format line
>>
>>61060350
so
>ytdl-format=bestvideo+bestaudio
in the config file?
>>
>>61060374
if that's what you want
>>
>>61060391
Well if it works it's what I want.
>>
NGU is nice and all but its not THAT GOOD for anime. If you nerds only watch anime then nnedi3 is mostly on par and in some cases DRASTICALLY better at removing aliasing. Like MUCH better than NGU AA or whatever you compare it to. Especially with some old shit encode aliasing heavy anime. I had a screenshot to prove it but i cant find it right now. Also for most anime Jinc is good enough because its the best and most natural looking linear scaler (c)madshi.
>>
>>61060402
it's valid, yes
>>
>>61057326
>>61057315
>>61057311
>>61057297
Moar!
>>
>>61060417
Well it didn't work, so tell me what is wrong if you even know it.
>>
Does mpv have a built in sharpener?
>>61057503
I have Jewvidia
>>
>>61060605
ytdl-format=(bestvideo[vcodec=vp9]/bestvideo[height>=1080]/bestvideo[fps>30])+(bestaudio[acodec=opus]/bestaudio)/best
>>
>>61060605
can you post your config file?
do other things in the config file take effect?
>>
>>61060621
Will try this one

>>61060626
How do I post lines like
>>61060621 does?
Would make it easier to post it, but yes, other things made in the config file works.
>>
>>61060611
sharpen=<value>
>>
Nigga if you want to play youtube videos at max quality you dont need to ad ANYTHING. Youtube-dl has best everything at defaults. But if you want 1080p MAX resolution then use something like >>61060621 but reconfigure it a bit.
>>
>>61060621
i would put an extra "/bestvideo" in there
if you ran into say, a 720p30 video, you will only trip "best", which circumvents your audio preferences

>>61060661
>How do I post lines like
{code}contents{/code}
with regular brackets, it's in /g/'s rules, which i'm certain you have read
>>
>>61060669
Anyway to make it work like saturation and gamma keybinds?
>>
File: 1477052243526.jpg (66KB, 969x720px) Image search: [Google]
1477052243526.jpg
66KB, 969x720px
So what's the secret sauce behind challenge/magic.png? neural nets? super-resolution? what makes it look so sharp and good? why can't mpv have that?
>>
>>61060813
KP1 add sharpen +1
KP2 add sharpen -1
>>
>>61060823
Donate your eyes to someone if you isn't using them.
>>
>>61060829
yeah i figured it out, but 1 is too much so I did 0.3
>>
>>61060858
Maybe you should use your """superior""" vision to learn you some English, eh?
>>
I was watching a movie with that stupid 'shake cam' effect. Can MPV remove that effect? I searched the man page for "stabilize" and "shake" but came up empty.

It would be nice if there was an "anti-shake" filter I could enable for parts of a movie that make me feel nauseous.
>>
>>61060823
magic.png was just a bunch of retarded filters on the original BD instead of a shitty Doki encode
>>
>>61060973
Hmm... from reading the description,

MadVR upscale with as little noise and artifacting as this upscale, and post repeatable mpv settings for the upscale. MadVR settings for this are NGU AA medium image upscaling, and adaptive sharpen 1.0 + crispen edges 1.0 + anti-ringing filter under upscaling refinement


It seems that the magic is NGU. Is there an open source alternative?
>>
>>61060823
Fukc off retard. No one likes your image and it probably looks worse in motion. It looks like shit man. You have shit obscene taste just liek that. I am hardcoar madVR user btw. If it actually looked good people'd be interested but its not. So stop spamming/false flagging.
>>
>>61061299
not him and it's sad that you;ve never seen it in motion yet you trash it. you sound like some jealous shit for brains.
>>
>>61061342
Sure your absolutely not him but i also said PROBABLY.
>>
>>61061299
>No one likes your image and it probably looks worse in motion
>>61061358
>PROBABLY
/mpv/ everyone.
Time to install a different player when community around mpv is so retarded and so toxic.
>>
>>61061469
yes, get lost
>>
File: 1494700736743.png (279KB, 500x500px) Image search: [Google]
1494700736743.png
279KB, 500x500px
>>61060823
Sure thing madshi.
You're shilling to hard, better on stay on doom9
>>
>>61061620
Madshi is not a bad guy actually and is pretty chill. He is pretty talented and praises Jinc. I wish mpv devs just copied his smoothmotion algo instead of making their own one. Because his SM doesnt give a fuck about render times compared to mpv.
>>
>>61062172
You can use SVP with mpv.
Some people like it, I don't don't.
>>
>>61062234
Its not like i like frame interpolation or soap opera effect. I have to avoid judder somehow because my display is shite.
>>
>>61050921
The original challenge stated produce an upscale as sharp with as little noise and artifacting. >>61037206 fails the noise and artifacting part of the challenge.
>>
Is mpdn dead?
>>
>>61062580
>>>/d/oom9/
>>
>>61054620
>>61054838
These are significantly blurrier than the challenge shot.
>>61054995
>filename
That's pretty clearly the actual challenge shot and not an mpv upscale, as has already been pointed out by >>61055096
>>61060823
Original challenge guy here. The "secret sauce" is something very specific: NGU AA handles high sharpening settings better than other upscaling algorithms. I have found that other upscaling algorithms, when sharpened to be equally sharp as the challenge upscale, will produce more noise/artifacts than NGU AA.
I have also found that, for anime at least, NGU AA with higher sharpening settings is superior to NGU Sharp with lower sharpening settings.
For everyone who still continue to say that the challenge isn't worth attempting because the challenge image "looks like shit" or "looks like an oil painting," the challenge is not to produce a subjectively nice looking upscale. It is a challenge intended solely to compare the technological capabilities of MadVR and mpv.
>>
>>61062721
Proof?
>>
>>61062771
Of what?
>>
>>61062812
That you are not a retard.
>>
>>61062615
Why?
>>
>>61062721
****n*, you?
>>
where do I change settings like where screenshots are stored? what if I want different shows to store screenshots in different folders?
>>
>>61064061
on linux btw
>>
>>61064061
>where do I change settings like where screenshots are stored?
the main configuration file
>what if I want different shows to store screenshots in different folders?
could use autoprofiles for that
>>
>>61062721
will mpv ever be as good as MadVR? Will it always be blurry?
>>
File: 1495139693990.jpg (309KB, 1745x1080px) Image search: [Google]
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309KB, 1745x1080px
>>61064188
>>
>>61064188
I'm sure an upscaling algorithm equal to or better than NGU AA will come out some day, but until then, no. NGU AA is by far the best all around realtime upscaling algorithm available right now.
>>
>>61064188
>>61064264
samefag
>>
Why the audio is so shit on windows?
>>
File: 1486388170015.png (75KB, 737x421px) Image search: [Google]
1486388170015.png
75KB, 737x421px
>>61064264
>NGU AA
who's the author of that? can't we persuade him to open source it?

>>61064314
stay mad. stay blurry.
>>
File: Capture.png (3KB, 97x139px) Image search: [Google]
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>>61064420
No one knows about this.
>>
File: 1462925775358.jpg (64KB, 284x297px) Image search: [Google]
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>>61064420
Get your eyes check blindfag, madvr is so bad that even the people that can use it(winfags) decide not to.
>>
File: 1498104333949.png (2MB, 1280x720px) Image search: [Google]
1498104333949.png
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>>61019838
I think i won
>>
>>61064506
>dat radial blur
you really love blurry shit.

>>61064539
kek'd
>>
File: 1471671834230.jpg (513KB, 923x599px) Image search: [Google]
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>>61064539
madvr fags btfo, only with mpv you can achieve that SHARPNESS
>>
File: 1493781309228.png (350KB, 861x720px) Image search: [Google]
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>>61064556
Stay mad ,not even winfags use that shit.
>>
File: 1498104469168.png (2MB, 1920x1080px) Image search: [Google]
1498104469168.png
2MB, 1920x1080px
>>61019838
Done.
>>
>>61064647
>no mpv settings
kek... cheating using madvr again.
>>
>>61064661
kek... being this delusional.
>>
File: difference.png (7KB, 1920x1080px) Image search: [Google]
difference.png
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>>61064647
Layering your image over the challenge image in Photoshop and setting the layer mode to "Difference" produced this. You literally took the challenge image and applied a little more .png compression to it.
>>
>>61064695
post settings, shithead. let's double check it with MblurPV.
>>
>>61064732
>>61064695
>>
>>61064732
yeah, he's obviously just making shit up for trolling purposes. mpv will never be able to produce a sharp and blur-free image.

mpv devs are only good at making placebo options of with tons of pointless flags. and they also get a hard-on when they rename and deprecate some option so you have to hunt down docs to change your .conf file.
>>
>>61064742
Double-checking it isn't even necessary (although he will not be able to produce repeatable settings). The chances that mpv could produce a completely identical image as shown by >>61064732 without using the same upscaling algorithm are more than a billion to one.
>>
>>61064778
mpv devs are good at making a fast, lightweight media player which runs efficiently. mpv is a superior option for users who can't run NGU AA without dropping frames, and mpv's subtitle renderer is much faster than xysubfilter or MPC-HC's default renderer.
They are not good at making a user-friendly interface, and as of right now they have not proven themselves capable of writing an upscaling algorithm as good as NGU AA.
>>
>>61064821
You really love to hear your self talk dont you?
>>
>>61064831
Your level of perturbation is more indicative of belonging to an mpv dev than it is of belonging to an average /g/entleman.
>>
>>61064855
>i use big words on the internet to make up for the size of my penis
>>
Is NGUfag ever going to leave these threads? What is he even trying to achieve?
>>
>>61064887
>What is he even trying to achieve?
Trying to help Windows users make an informed choice of media player for anime viewing.
>>
>>61064940
But nobody even gives a shit about windows here. You're really better off going to doom9.
>>
>>61064973
There's more dual-booters and straight Windows users here than you think.
>>
File: 1474582375050.png (75KB, 198x198px) Image search: [Google]
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>>61064940
Are you mad that even winfags doesn't take you seriously?
Pathetic, just stick to doom9 and your windows xp
>>
Is there a way to use ewa_lanczossharpest 3 on mpv?
>>
Can I use property expansion inside a lua script?
>>
>>61064940
>>61065094
I mean. I'm just trying to help 4chan posters make an informed choice in communication platform for promoting their favorite video players.
>>
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>>61065181
Sure thing madshi.
Stay blind.
>>
>>61065133
scale=ewa_lanczos
scale-radius=3.2383154841662362
scale-blur=0.8845100233858514

If you're talking about the imagemagick one, this should do it.
>>
how do you set config files for specific directories? wiki and manpage only says how to do file specific config
>>
Fast nnedi3 when?
>>
File: smugsawako.jpg (34KB, 359x377px) Image search: [Google]
smugsawako.jpg
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>>61066505
NGU AA exists right now.
>>
File: 1468115021330.png (1MB, 934x900px) Image search: [Google]
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1MB, 934x900px
>>61066505
Is already fast with a fairly decent gpu.
Also don't use 8x6 with nvidia cards, there's a bug that makes the shaders run extremely slow.
New thread >>61065766
>>
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>>61066536
>Is so shit that not even winfags use it.
>>
File: scree.png (82KB, 1307x392px) Image search: [Google]
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>>61064061
https://github.com/donmaiq/mpv-scripts/blob/master/customscreenshot.lua

It might be a bit hard to use because you need to define all of the pattern matches/parsing etc yourself, but once you get the hang of it you can create very specific and powerful rules.
Thread posts: 329
Thread images: 62


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