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Thread replies: 24
Thread images: 5

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> he's not building a ray tracer
> claims to be """comfy"""
>>
i dont know what a ray tracer is. explain for someone who codes with python.
>>
>>60863379
>explain for someone who codes with python.
you will never be able to understand

>>60863297
Do you do any hardware acceleration like OpenCL or CUDA?
>>
>>60863379

you make 3d graphics by finding the solution of a line equation and other geometry

usually this involves sending out primary rays using a focus point and a grid that represents each pixel and then recursively casting rays for refraction and reflection at collision points
>>
>>60863297
You realize that ray tracing is older than "conventional" 3d graphics, right? It's been done to death yet we still don't have enough resources for real-time RT. Some day...
>>
>>60863424

I was going to but it isn't very well supported for linux on all hardware

You can make real time ray tracers now, if you use a shared OpenCL/OpenGL buffer. I'm definitely doing that in the future.
>>
>>60863488

Normal raster graphics literally run the equations that artists used to make pictures for years on a computer.

And real time ray tracing has been a thing for a while.
>>
>>60863488

https://www.youtube.com/watch?v=YvU-srHhQxw
>>
>>60863297
I have made a ray tracer in modern OpenGL (technically it was a reverse ray tracer, but that's beside the point). It was a fun excercise, added reflections, moving textures, bump/normal/etc.. map support, and a bunch of other features, but at some point it just wasn't that interesting (I'm more into 2D graphics anyways).

Also, I was using more old-school lighting techniques but I understand there's been a recent move towards something called physically based rendering that's supposed to be way better for realistic stuff. Maybe it would be nice to learn more about that.
>>
>>60863297
I made a raycaster
>>
File: example.jpg (70KB, 853x480px) Image search: [Google]
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I made a shitty 2D photon transport simulator once. That was fun.
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>>60863880
Cute
>>
>>60863880
That does indeed look fun.

What did you use to do that? I'm aware that OpenGL or at least glsl may be used to do 2D graphics but I just have no idea how one would even begin to do that.
>>
>>60864142
I didn't use GPU acceleration. The program that inspired me to do this does, however: https://github.com/tunabrain/tantalum.

The only feature mine adds is the ability to load an arbitrary SVG file as the "glass".
>>
You are about 10 years too late >>60863297

https://youtu.be/oLte5f34ya8
>>
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>>60863297
>ray tracing
>not global illumination
You are like a little babby
>>
>>60863297
Made one last year in c++ (thanks uni). It's cool at first, but not really anything spectacular these days compared to modern methods.
>>
>>60865135
>babby
The word you are clumsily fumbling for is "baby"
>>
>>60866459
found the newfag
>>
ú__ù

read this while squeezing a big fat brown shite egg out my ass

[spoiler]btw im a girl[/spoiler]
>>
why dows ray traced graphics always have that odd look and often reminiscent of old segas?
>>
>>60866459
N E W F A G S U M M E R
>>
>>60866914
You're not a girl, you're an indian shitting on the street. Go '''shit''' post else where.
>>
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>>60866459
>You are akin to a minuscule adolescent
Thread posts: 24
Thread images: 5


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