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/g/ I want to know the bad parts of vr, most reviews are positive

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/g/ I want to know the bad parts of vr, most reviews are positive but what should I know before I buy one in a couple days
>Price doesn't count
>>
Not a lot of content.

If cost is not a factor why don't you have it yet?
>>
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>gaming for more than 5 minutes with a bulky front-heavy helmet strapped to your head

>such amazing exclusive titles as pic related
>>
>>60846175
VR looks awesome until you "walk". it fucks up the illusion and makes you want to take it off. so pretty much every game is broken because you can't walk freely without your brain constantly telling you that something is wrong.

it's why every VR demo is a stationary scene, or on rails.
>>
Just stop.
The only good game for VR is Elite.
Even the porn is shit.
>>
The tech is finally there to make good VR possible, but so many people are used to hearing of "the future of VR!" and then being disappointed that nobody's bothered to make content for it.
>>
In conclusion: Not enough Good Content because Walking sux
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>>60846925
Your a faggot with no neck muscles.

>>60846689
There's plenty of content for VR just none of its long-lived, with a lot of it being replay dependent.

>>60846943
80% of people get heavy motion sickness, if you're part of that 20% this is fucking amazing. I believe I'm part of that 20% so I'm lucky.

>>60846175
Okay here's the problem with VR as it stands currently. There are no good games for it, as in games that are good enough that I would buy VR for those games alone. My favorite kind of game is a light gun game and I still find the proposition of VR hard to swallow for $700.

I do want to get VR for monitor replacement, however all the current VR's have issues displaying text, it isn't clear, it's fuzzy, and they had issues with staying focused at a very sharp level.

I believe VR will get to that point that I want to buy it at some point, if it's just purely for gaining it needs to hit $300 and if it's monitor replacement it needs to be monitor replacement and I'll pay up to 800

But for now neither of those are met
>>
>>60846943
>has never tried the vive with roomscale
>>
>>60846175
I've only used the Gear VR but first-person games like Minecraft give me eye strain and motion sickness. also there's very little interesting content for it, but i think the vive/rift have a lot more.
>>
Wait until 2019 and drop $8,000 USD on a HoloLens V3. Shit has way more practical uses, assuming they fix the field of view.
>>
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>>60847024
If you turn off all the lights in the room, doesn't augmented reality just become VR?
>>
>>60847068
If your definition of VR is a 15 inch monitor positioned 2 feet away from your head floating in your center of vision
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>>60846987
the 20% are liars who are afraid to admit they wasted money on incomplete tech.
>>60846993
great solution! every video game takes place within a 8x8ft square room, problem solved.
>>
>>60846960
During the infancy of VR and people thought way too much of it. The only 2 things where VR is actually going to be a thing for the next couple of years is going to be in 1st person shooters or light gun like games. A lot of its functionality could be ported over to a multitude of racing games, but if you honestly thought you're getting something more than just this with 1st generation you were fucking retarded.
>>
>>60847260
Is not incomplete there's something that you just can't fucking get over, I've had VR on my head where I was in a first-person shooter moving around on my own. I'm pretty sure I'm not susceptible to the motion sickness that most people are.

Personally I'm waiting for VR to either get cheaper or for to be good enough that I can replace my monitor. I don't care which one it is it needs to be one of those 2.
>>
>>60846175
Daydream is a shit. Not worth your money. Might as well buy a fucking Cardboard.

Vive is best. Really good so long as the games aren't badly made, such as trying to move your head for you or just lazily porting another game.

As for walking, you have a fixed setting. Most good games will have a teleport function (or just not let you move much).

>source: (amatuer) VR developer
>>
>>60847385
>a fixed setting
fuck, I'm tired. A fixed space. You're waling IRL so you set an area out so you don't run into furniture. A thin blue grid will show your boundaries as you approach them so you don't fall over a coffee table.
>>
I literally own:

>Vive
>Daydream
>Cardboard
>Gear VR

Here is my honest opinion:

Do not buy a dedicated system like Vive right now. The Vive is bad need of a second iteration, and I cannot advise that you purchase this version of the system right now. There are some severe teething issues currently, but out of every system I have tried that requires a dedicated PC - the Vive is the best, and even that falls short in a lot of ways.

Wait. You may not want to, but I highly advise that you do so.

If you don't want to wait, then instead get a Google Pixel and use Daydream. It's literally a better use of your money.

When they sort out wireless streaming to a headset, then they'll be in the money. Right now though, Room Scale is kind of a meme, the screen door effect on the Vive and Oculus is pretty bad once you've used a Pixel XL in Daydream (the drawback with this is that it has a very narrow FoV by comparison to the other two) but the Vive and Oculus have screen door effect issues for days. They also aren't particularly good at rendering anything past 20 feet due to comparatively poor pixel density.

We need new headsets with better screens, less wires (preferably no wires), and easier use.

Daydream is great, don't listen to that other cunt. I have so much fun watching shit on YouTube with this fucking thing. And the porn is just as good here as it is with a Vive, plus less of a hassle to set up.
>>
Vr is meh at best for most people, most games are just 'demos' that show of what you can do In vr no long term repeatability. But for the other minority like me who enjoys sim type games like dcs or asseto corsa 100% worth.
>>
>>60846175
>price doesn't count
REEEEEE FUCK OFF RITCHIE RICH
COMMUNISM WORLDWIDE WHEN?
>>
>>60847465
What if I know that the secound gen is coming out in the next couple months (yes because steam owns the lighthouses and controllers not Vive, lg is making a VR headset that's better) and I want to buy the vive now and get the next gen when it releases, I just recently got a job that pays very very well that's why I'm getting it, the whole thread I made here was to see what the reviewers don't tell you instead people are arguing that it's bad without trying it or saying it's expensive even though I said price doesn't matter,,,,,
>I don't care about later gens I can buy those aswell
>I want to know what's bad from Vive owners themselfs
>>
>>60846175
There are no games unless you play:

dirt rally
elite dangerous
eurotruck simulator

But if you play one of these games a lot then VR is pretty cool. I have an oculus just for dirt rally pretty much.

Also if you wear glasses shit is inconvenient as fuck unless you aren't OCD about scratching your lenses.
>>
>>60847465
>When they sort out wireless streaming to a headset

Literally never going to happen. Not without latency at least, and latency completely kills VR.
>>
>>60847528

You can, but really it's superfluous.

Find yourself some poles you can attach the room scale cameras to, map out the space you'll need, etc. Do that work. I am just advising against it because it really is a pain in the ass to set up the Vive. The cable issue is really a big deal, and even with the blue lattice border, I can't tell you the number of times I've smacked into shit on accident.

You develop a constant awareness of your surroundings as a result, and this takes away from your enjoyment of the game. Because you have to worry: "Oh shit, am I going to trip on the five fucking cables that lead down my back?" Or "Holy shit, am I going to accidentally punch threw some dry wall?" It's hot as a mother fucker to wear on top of everything else.

You're probably going to be uncomfortable. There's a considerable amount of setup time if you want to do any sort of game that isn't something like H3, and other shit. You are going to need to tweak the settings, a lot. I actually recommend you go to an optometrist and find out your pupilary distance - the headset is actually made to be adjusted for this.

Basically, there's a lot of reasons why I'd wait. Tech is the most important, but the general unfriendliness of the system is second most important. This is why I have to completely disagree with the guy who says Daydream is shit.

It's literally the easiest fucking thing in the world. You put the band around your head, you put your phone in, you press a button on the controller - and done. It takes 10 seconds. The Vive, it takes more than 10 seconds to make sure you've got the headset on right, fuck making sure everything else is working right too.
>>
Op here
Also I do want to note that I do meditation so I will most likely just sit in space or beautiful environments
>>
>>60847594
It's already a thing look up wireless xr vr
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>>60847632

So then get a fucking Daydream.
>>
All this room scale and moving around stuff is dumb. People want to sit down in their computer chair and use their controllers to move around and explore while spinning and moving their head and arms to interact with the VR world. That's the only way it'll reach mainstream, since nobody has spare rooms to dedicate to VR.

inb4 m-muh nausea. There are people who get nausea just from wearing reading glasses, those people just have to learn to deal with their own problems because there's nothing the tech can do for them.

Oh, and 360 degree treadmills are an overprice, oversized, high maintenance joke.
>>
>>60847709
But then I lose the ability to play all the games, I added it as a bite not as a "only thing I'm going to do"
>>
>>60847712
Op here, I do have a spare room for VR though, like I said I want to know what's bad about it from users standpoint
>>
>>60846175
Buying a headset and beefy gpu are just the start of your expenses. You want to race you need a good wheel, a good flight, a hotas. You want to be immersed in a fps you need an omnidirectional treadmill, plus a gun with absolute position...

So far I am not impressed with the omni or cyberith
>>
>>60847737
>play all the games
>all the games

There is about only a dozen that are actually worth playing.
>>
>>60847769
Why do you "need it" haven't people been playing racing, Sims, and fps while having fun without the fancy add on I have no problems using analogs they are more natural for me
>>
they need to skip vr headsets and go straight to full dive like in my animes
>>
OK ANOTHER NOTE HERE FROM OP,
I HAVE 150 steam games and I've played them all for years I'm searching for A new experience,


All I asked was someone who owns a Vive to tell me what they noticed is bad that reviewers don't tell you
>>
>>60847815
Trying playing them while on LSD, that'll be a new experience
>>
You want to know problems with Vive specifically? I have one, and currently my main problems are:
-Not enough worthwhile games. (Lots of experiences I guess.)
-Trying to focus on things far in the distance is difficult, due to the screen door effect.
-The wire does get annoying some times
-Headset is hot, and becomes uncomfortable after an hour or two.
These are my main complaints, overall I still have a blast with it though.
>>
>>60847792
You only 'need it' for immersion. Otherwise you are just halfway between VR and playing on a console
>>
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You want to know what the biggest problem with VR is?

Misogyny.
>>
>>60847883
Half way is better than none though your trying to cut a experience in half but not seeing that it's a experience that is double what I am getting niw
>>
I only have one functioning eye so I'm shoehorned out of it pretty hard. :(
>>
>>60848819
VR works fine with 1 eye
>>
>>60848819
It works still
>>
>>60848819
It would work, virtual reality would still look like how you see regular reality
>>
>>60848876
>>60848879
>>60848894

I never thought too much about it, but that makes sense. Kind of made my day actually... thanks anons
>>
>>60848819
>>60849032
W-what happen to your eye anon?
>>
What if I just want to watch movies on the bed? I'm thinking of grabbing a Gear VR 2017.
>>
>>60846175
The vive is a pain in the butt to put on and off. It creates a lot of psychological friction to jump into the virtual world so most of the time I just don't feel up to it. Looking forward to a solid wireless VR set with integrated headphones etc and a charging/docking station for everything.
>>
>>60846175
Get Vive.

Oculus is shit.
>>
>>60846175

good goy. distract yourself with (((our))) reality that we program you with... forget all about real reality...

good goy. plug in, tune in, drop out.
>>
>>60847594
>What is 802.11 ad
Just gotta get the movement thing nailed and that's a winner.
>>
>>60850171
>60 GHz radiation around and across your brain

nope.avi
>>
>>60850178
>>>/x/
60 GHz doesn't even penetrate skin well.
>>
>>60847260
>if it doesn't work for me, it doesn't work for anybody!
>>
>>60847284
It's great for racing, flight, space, and other sim-type games. Elite Dangerous is so much better in VR than on a screen, even if you can't see quite as far. Ditto for ETS2, Dirt, Project Cars/Assetto Corsa, etc.

There's some other cool exclusive content for VR too.

Accounting VR is a great free experience. The Gallery: Call of Starseed is the most immersive thing I've played, great adventure game (a little short though given the price, but that will get better as bigger studios get involved with this stuff). The Rick and Morty game isn't bad. Fantastic Contraption is actually a really damn good physics puzzle game (just as addictive as the original flash game, but even better). Robo Recall is a short but has an awesome campaign, so you're in for a treat if you got a Rift+Touch with it bundled (the game is a bit expensive on its own, not sure I could justify the game's price tag without a sale).

There's enough to justify buying a VR headset today honestly, and there's more coming out over time. Super high quality content if few and far between, but god damn some of the things people are coming up are amazing.
>>
>>60847594
It's already getting good enough. 2ms of extra latency doesn't hurt the experience.
>>
>>60850472
Shill please leave.
>>
>>60846175
Can only give you negative points about the Vive since that is the only HMD I currently own.
>Front heavy weight distribution
the default strap is fiddly and non rigid so even if you tighten it the HMD can still wobble on your head with sudden movement. cotton VR cover imporved comfort and reduced wobble significantly for me, waiting on the new rigid headstrap yet to try it out to see how much of an improvement it would be, should at least reduce setup time bringing it on par with the rift's ease of adjustment and integrated audio but will still be heavier than the rift.
>Issues with some USB3.0 controllers
Camera and tracking went haywire on ASMedia USB3.0 controller, Intel USB controller works well. Rift has the same issues albeit worse, because worst case scenario you disable the front facing camera on Vive but with rift the tracking system relies on USB3.0 entirely.
>Severe lack of quality games
Garbage quality control on steam, very few decent games out there. It will take a while yet for VR to have a solid lineup of titles you will likely find yourself craving for lengthy quality content in a month or two once the novelty wears off.
>>
>>60847475
That's good to hear. I play sim racing games very often, but I'm also interested in an occasional roomscale or similar experience, shooters and stuff. Looks like I'd get my money out of it.

>>60847919
top kek
>>
>>60846175
For htc vive, the best VR you can buy:
No full games, and there wont be until VR because cheap/mainstream.
Cant walk around too much, so game design is limited - Using controller to walk breaks immersion.
Display resolution is not the best, needs at least double the resolution and reducing the distance between pixels to reduce "screen door effect".

Best thing about htc vive is that the precision/update time for the tracker is perfect. The controllers really feel like they are part of the virtual world.
>>
>>60847260
I get motion sick really easy. I even get motion sickness from almost every first person shooter. However, when I tried Super HOT with HTC Vive for several hours, I didn't feel motion sick at all since you can walk around and you control all motion with your body.
>>
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It sucks, end of story. All the Vive faggets, especially the cunts from plebbit are the present day version of this chump
<----------
>>
>>60847465
I recommend getting axon7 . Same density, 1/3rd the price. Better audio too. ... Unless you need a new main phone, then pixel would be fine.
>>
>>60850472
For gaining alone there just isn't enough. There's maybe 3 gallery shooters that are worthwhile, and a couple games that have VR as a headset implemented. Then there are other games that don't have it fully implemented yet but have some form of work around that are worthwhile, but it's just the fact that it's $600 minimum for good VR, not great, that sets me off of buying it for gaming alone.

If I can use it as a monitor, or even a monitor replacement, I'm more than willing to drop nearly $1000 on it because it would be worth it for me. Or if I can get it for $300 with motion controls I'd be willing to get it for gaining alone because it be worth it for me.

In a few years when they stop trying to pawn off development costs on the consumer and it's down to just cost of parts then it will probably hit the $200-$300 mark and will be really worthwhile.

It's just so hard to justify VR if I can't watch a movie on a screen without a going out of focus, I can accept that Don something like Google cardboard because it's a $5 piece of shit I bought, but the moment something I put $600-$800 down to get that mother fucker better never go out of focus unless I specifically wanted to, and that just isn't the case yet.
>>
>>60846175
No content. Also the controls suck.

tl;dr: dead on arrival
>>
>>60852361
Maybe in 5-10 years if the controls get better, we get 8K (and hardware capable of running that on 120/144/240hz). I don't know. Maybe.

Even then, it will be an additional thing. It will only succeed if Microsoft does what it did with Kinect, bundle it with the console. (
>>
think of all the dead skin cells, microbes and bacteria that build up in the average computer keyboard and then put them on your face.
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