Any android devs?
does android studio require a powerful workstation or would it work just fine on a mid range laptop?
what resources are most important?
>>60328605
This all depends on what type of app you are developing. Making a text editor wont take up so much resources as making a 3d game.
>>60328605
I am begginer, but I know a guy with 4 years of experience as an android dev. Emulators take up alot of RAM, i suggest using an android device to debug
>>60328605
disk space is rather important : keeping android sdks for different versions can takes more than 16Go.
Also this : >>60328628
Android emulators take a lot of ram, take long time to launch if you don't have an high-end ssd, and need a cpu handling virtualization well.
An Android device to develop is really better
>>60328605
Depends on if you use the emulator. Virtualization needs the most resources. Everything else is just like any IDE
>>60328628
>>60328704
I have an Android phone and emulation for Android is notoriously bad
>>60328605
8 GB RAM.
VT-x processor if you are going to use emulators instead of real devices.
Gradle is going to be slow anyways. You have to assign AS and Gradle more RAM via the about menu in AS.
>>60328605
As long as you use your phone instead of an emulator, you'll be fine
Can I develop android apps using Qt and Go, instead of Java?
>>60331510
Qt claims you can, at least with 5.8.
Google has examples of apps in Go, using gomobile.
>>60328605
Android studio is based on intelliJ and can run on pretty much anything. I used to run it off a 11" chromebook with a dual core celeron 2955U + 4GB. It could even run an emulator.
Emulators are the resource hogs. All you really NEED is 4GB and a processor that supports virtualization. 15 watt dual core processors can run them reasonably well.
But you're better off just opening an adb bridge to your android phone and doing adb --install to test your apps, for a lot of reasons.