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I'm beginning to code on a game (this is my first complex

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I'm beginning to code on a game (this is my first complex game I'm developing) and I was wondering if my methodology is sound and will not incur major difficulties along the way.

The game is a basic 2D puzzle game kind of like tetris but with physics based objects. The approach I am going about programming the code is by sectioning each parts of the game by methods:

initializeGame()
generateBlocks()
removeBlocks()
processInput()
updateScore()
and etc.

Is this the proper way to go about programming a game? I thought I had to use a bunch of OOP and shit,
>>
>>60301341
It's an extremely simple game. You're not likely to need OOP for anything this basic.
>>
>>60301380

When does OOP usually come into play?
>>
>>60301687
not the prev anon

>when using OOP
Depend on coding style.
for example in Tetris, for each object
you can create 1 base class to create other game objects

but then again, I prefer procedural method since I don't like all the objects mangling with each other
>>
>>60301832

Thanks for the insight.
>>
>>60301341
>I thought I had to use a bunch of OOP

This is why teaching java is a mistake.
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