VR will never take off until you figure out proper 3d audio generation in engine.
>>60263867
>he thinks he can hear in 3d
kys
>>60263867
this is bait right? have you ever played a recent game with headphones?
Drag and drop any mp3 into your browser and have a node based graph editor to mix and have audio reactive lights. This uses webvr btw and janusweb is opensource: https://github.com/jbaicoianu/janusweb
https://www.youtube.com/watch?v=j2ZV9dABcXk
>>60263867
Here's a video of how it gets setup btw:
https://www.youtube.com/watch?v=2zDDcD0Xwpk
It's multiplayer as well so everyone can have an avatar and meetup on the site. The next thing on the list that needs to be done is saving layouts.
>>60263867
>proper 3d audio generation in engine.
We've had that since the early '00's
But nobody cares because it requires headphones to get the full 3D effect.