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NOLO VR is a room scale motion tracking system that is both compatible

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Thread replies: 39
Thread images: 8

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NOLO VR is a room scale motion tracking system that is both compatible with mobile and Steam VR game play.

For the Mobile VR mode, iOS is completely compatible and we will release an iOS SDK for developers.

For the SteamVR mode, NOLO is compatible with iOS, but RiftCat/VRidge (our partner for streaming the SteamVR games to your smartphone) doesn't currently support iOS devices. They are working on making iOS devices compatible and expect to release this function before the end of 2017. However, the performance may not be as great as Android devices, because many functions are closed from developers on the iOS system.

Is this a more viable alternative to the Vive /Occulus /g/?
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>>59347624
>using a phone for vr
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>>59347651
It works though.

https://www.youtube.com/watch?v=03qTBbd3oYA

And as phones get more powerful, VR on your phone will get better and better. Also ASUS is coming out with a phone dedicated to VR.
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>>59347731
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>>59347731
there is no fucking way they can get the latency low enough for viable vr when its struggling to run android at the same time

affordable dedicated headsets will be here way before phones ever manage to get anything acceptable running
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>>59347824
JAV code?
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>>59347824
Most phones made in 2016 can run VR apps, or Rdigecat just fine. Anyway the product is for the Vive style controllers and infared tracker, not for a headset.
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>>59347846
>小学6年生
>>
>gayOS support only
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>VR
>video game focused
This is why VR will forever be a fad gimmick.
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>>59348000
>supports android, ios and windows
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>>59347994
KEK

srsly though top joke
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>>59348005
Aye? There are simulators, vr tours news apps even Netflix has a vr app.
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>>59348022
I'm citing the ching chong in the upper right description, it says she's a sixth year elementary school student.
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>not uncompressed 90hz fullhd
This thing is a failure, I tried trinus vr once. Piece of shit, how can anyone play this?
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>>59347624
>2017
>kickstarter
>VR
>phone

Cuckstarter backers don't ever learn do they?

If Sony, Oculus, HTC, Samsung, etc require millions just to make a so so experience, it's clear that this people have no idea what they are doing by asking for just 50k(most likely just a scam)
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>>59348046
>There are VR niches that have been filled for decades by niche hardware, vr gimmicks, vr app gimmicks, even Netflix has a vr gimmick.
What's your point?
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>>59348120
>If Sony, Oculus, HTC, Samsung, etc require millions just to make a so so experience
Fair point, but most of that has gone into making the headset, not the controllers/head trackers.

>>59348187
What's your point? You were trying to make an argument the because VR was video game focused that it be a "fad gimick". Now you're trying to phrase anything that is to do with VR as a "gimick" to just create a circular argument.
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>>59348246

How about VR home theaters? How about VR relaxation? How about general VR that doesn't need a fucking $2000 computer to use just because the developers outright refuse to support anything less?
Focusing on video games is what's going to kill VR for the masses. The other shit being done right now will not be enough to make people want VR and you're delusional if you think so.
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>>59348383
>need a fucking $2000 computer

Dear lord, get the fuck out of your cave already.
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>>59348383
>How about VR home theaters?
There are VR apps that place you in a cinema to watch movies in. Unless you are talking about Augmented Reality I don't understand.

>How about general VR that doesn't need a fucking $2000 computer to use just because the developers outright refuse to support anything less?
This is already being done with Mobile VR (Google cardboard)

You are essentially ignorant to the current situation VR is in, and are making facetious arguments.
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>>59347624
>Tattoos

God this is so disgusting. Is this the norm in America now? Fucking degenerates
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>>59348448
>There are VR apps that place you in a cinema to watch movies in.
And if you want them to not be shit you need to have a gaming computer with an expensive GPU because all the current VR solutions that aren't smartphones refuse to support anything else. Even gloating about how they refuse to support anything but gaming computers.

>This is already being done with Mobile VR (Google cardboard)
Have you ever used "mobile VR"? It's garbage. The apps are shitty gimmicks, the things that would be interesting like VR emulators and VR theaters have massive problems with drift, the FOV is narrow which kills immersion, there aren't any eye tracking sensors, etc. It's a gimmick.

>You are essentially ignorant to the current situation VR is in, and are making facetious arguments.
Facetious doesn't apply here. I'm not making crude jokes minimizing serious issues. I'm talking about devices that have great potential which are *arbitrarily* limited to gaming and gaming hardware for no good reason.
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>>59348530
They're limited to gaming hardware because it requires power. If you only want an extended monitor get some headset from china.
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>>59348600
>They're limited to gaming hardware because it requires power.

No it doesn't. Your phone can do VR, it just lacks the hardware to properly do VR. A fucking Mac could do VR far better than a phone could for example.

>If you only want an extended monitor
I want VR. I don't give a fuck about VR video games, I don't play video games, I want VR for all sorts of other things, like listening to music, looking around areas on Google Maps, and even simple things like VR "experiences". You don't need powerful hardware to do that, but I want something better than the terrible experience you get with phone based VR. There is currently no hardware aimed at this market.
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>>59348530
>you need to have a gaming computer with an expensive GPU
What he said>>59348600.

>The apps are shitty gimmicks
VR is in a transitional stage where it's continually getting refined and improved. I am content with the current apps and features provided by VR products, especially with qualcomm's recent HMD. https://www.qualcomm.com/news/releases/2017/02/23/qualcomm-introduces-snapdragon-835-virtual-reality-development-kit

They are not limited to gaming, as there are other apps available for all VR platforms, it is just that marketing towards "gamers" as that sells products.

Anyway this is about the Nolo VR controller and head Tracker, not VR headsets.

>>59348634
What are you even talking about? Have your tried Google Daydream? It is already offering what you are asking
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>>59348634
I think I understand what you want. Just order some HMD from aliexpress, plug it into your HDMI port and install osvr. You should be able to run virtual desktop, watch vr porn or whatever the hell you want with onboard gpu.
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>>59348680
>What are you even talking about? Have your tried Google Daydream

What part of "phone VR has bad hardware" do you not understand? You know what FOV is right? How about eye tracking? You realize that phone based VR is always going to be limited compared to a proper VR headset right? I don't want a shitty VR experience. I've already used phone based VR and it's not anywhere near as good as a desktop based solution. Again, phone based VR is not as good as desktop based VR.

>>59348698
HMDs aren't VR headsets. They are meant to look like a large screen at a distance. VR is meant to take up your entire field of view. I want something like Vive that is meant to do everything other than video games.
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>>59348717
Are you retarded? A HMD is exactly like a Vive or Rift. Hell, I built myself one with parts from China before ordering a Rift. The FOV difference is minimal. A 'proper' VR headset won't fill your field of view up either. Just get a Vive and don't play video games you autismal fuck.
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>>59348634
>What part of "phone VR has bad hardware" do you not understand?

Do you?

>I've already used phone based VR
What phone? Clearly you haven't used the Google Daydream.
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>>59348753
>A HMD is exactly like a Vive or Rift.
No. Again, HMDs typically try to simulate looking at a large screen from a distance. VR is meant to encompass your entire vision.

>I built myself one with parts from China before ordering a Rift.
You built yourself a VR headset, which is a kind of HMD sure, but that's only if you ignore connotations.

>>59348819
Well clearly I haven't. I'll look into it. Thanks anon.
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>>59348829
I always thought that VR is simply HDM + motion tracking + software. Then why not get a VR headset from china then? It's literally like a Vive just without high quality hybrid fresnel lenses, motion tracking and software.
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>>59348753
>>59348864

Cool, can you give me details on the parts you used and links to whatever guides you that helped?

>>59348829
You still haven't said which mobile based VR headset you used.
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>>59348829
>>59348819
Also pic isn't of Google DaydreamView. It is of the upcoming mobile VR headsets. https://www.qualcomm.com/news/releases/2017/02/23/qualcomm-introduces-snapdragon-835-virtual-reality-development-kit
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>>59348872
I don't remember what brand it was. My first VR was cheap chinese shit, but that doesn't count.

>>59348864
Because proper VR headsets have more than just rudimentary head tracking and a display close to your eyes.

>Then why not get a VR headset from china then? It's literally like a Vive just without high quality hybrid fresnel lenses, motion tracking and software.
It's just like vive without everything that makes vive good. What's the point in that? I want high FOV, eye tracking, accurate head tracking, and high quality lens.

>>59348897
Well it doesn't seem like there are any good daydream headsets out. They all seem to be based on phones. Pic related.
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>>59348872
Sure man. I don't know about any particular HMDs though, I only found them while browsing for screens. I ordered a 5" 2K screen with mini HDMI from Topfoiosn. 200€ over Paypal. Then I got a bobovr headset for phones, some soft plastic from hardware store and superglued it together where the phone was supposed to be.
I would not recommend building it yourself though, my construction was flimsy and impractical.
For guides there is a subreddit diyrift
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>>59347624
>phone VR

dropped


>>59347731
>it works

Card board VR works as well. Doesn't mean its good.
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>>59348906
If you want really high FOV, I've seen some dude build one with 2 screens. InfinitEye it's called. I don't think any consumer product is available for what you want. Maybe for military use but I don't think you can just order those.
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>>59348906
I own a daydream, it has great lenses and the remote has great functionality. You probably would think is a gimmick though. In terms of Mobile VR Daydream>Samsung Gear >>> Shinecon >>>Cardboard.

>I don't remember what brand it was. My first VR was cheap chinese shit, but that doesn't count.

You should really go into a store where they have demo units of the Gear VR (2nd gen) or the Daydream, and try it out. They are a vast improvement over first gen mobile VR

>>59348969
>phone VR
Completely besides the point because the subject of the thread was about Nolo's controllers and it's tracking system, not headsets. Also they did support the PiMAX 4K VR Headset.

>Card board VR works as well. Doesn't mean its good.
Riftcat streams normal steam games onto your vr headset, for example: you can play project cars in vr.
Thread posts: 39
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