is shilling out and developing mobile games profitable? I want to know because I'm in collage and am stupidly poor and don't want to ask my parents for money.
>>58701293
The short answer is yes, the long answer is when.
>>58701293
Nope, not in this super saturated market.
You're better off going to college part time and working full time as a construction worker. Trust me.
>In college.
>Doesn't know how to properly spell college.
>inb4 'autocorrect'
You can proofread before you post.
>>58701293
>is shilling out and developing mobile games profitable?
1- Are you an excellent programmer?
2- Are you an excellent artist, or have an excellent artist willing to work with you?
3- Do you have a unique and enjoyable game in mind? OR do you have an idea that will make your game better than its competitors?
You must answer yes to all three questions. If not, your game will be another drop in the ocean of games available.
>>58701329
This.
The only way it would be profitable is if you get extremely lucky and get the app trending like this dev did